The Bridge is een 2D logica puzzel spel dat de speler dwingt om zijn vooroordelen over natuurkunde en perspectief te her evalueren. Het is een combinatie van Isaac Newton en M. C. Escher. Het manipuleren van zwaartekracht om het plafond als vloer te herdefiniëren terwijl de speler zich door onmogelijke constructies waagt.
Gebruikersrecensies:
Totaal:
Erg positief (2,116 recensies) - 88% van de 2,116 gebruikersrecensies voor deze game is positief.
Releasedatum: 22 feb 2013

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Recensies

“I was simply flabbergasted at the complexity and simplicity they present at the same time.”
9/10 – The Indie Game Magazine

“One of the best puzzle games I've played in years...The Bridge is an experience that I haven't had since P.B. Winterbottom and Braid, and it gives both of them a run for their money”
90/100 – Destructoid

“The best of the PAX 10.”
VentureBeat

"I took more away from the experience than I have with any other game in recent memory”
The Escapist

Steam Big Picture

Over dit spel

The Bridge is een 2D logica puzzel spel dat de speler dwingt om zijn vooroordelen over natuurkunde en perspectief te her evalueren. Het is een combinatie van Isaac Newton en M. C. Escher. Het manipuleren van zwaartekracht om het plafond als vloer te herdefiniëren terwijl de speler zich door onmogelijke constructies waagt. ontdek steeds moeilijkere werelden, elk uniek gedetailleerd en ontworpen om de speler achter te laten met een goed gevoel van zijn intellectuele prestatie. The Bridge is een voorbeeld van spellen als kunstvorm, met prachtige handgetekende kunst in een zwart-wit litho stijl.

Belangrijkste Kenmerken

  • 48 uitdagende puzzels, elk uniek van de rest, vereisen allemaal een innovatieve oplossing.
  • Zwaartekracht manipulaties, zwaartekracht draaikolken, parallelle dimensies, en nog meer brein brekende concepten in een wereld waar de natuurwetten niet zijn wat ze lijken.
  • M. C. Escher-achtige werelden met onmogelijke architectuur in de stijl van mooie handgetekende zwart-wit lithografische kunst.
  • Een alternatieve versie van het spel ontgrendeld zich nadat hoofdverhaal voltooid is, inclusief uitdagende alternatiever versies van elke puzzel en een alternatief einde.
  • Een tijd-terugdraai systeem om angsten voor het maken van fouten te verlichten.

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Processor:1.0 GHz
    • Memory:512 MB RAM
    • DirectX®:9.0
    • Hard Drive:400 MB HD space
    Minimum:
    • OS X 10.6 or newer
    • Processor:1.4 GHz
    • Memory:2 GB RAM
    • Hard Drive:400 MB HD space
    • GPU with 256MB cache with Open GL 2.1 recommended
    Minimum:
    • Processor:1.4 GHz
    • Memory:2 GB RAM
    • Hard Drive:400 MB HD space
    • GPU with 256MB cache with Open GL 2.1 recommended
Nuttige klantrecensies
6 van de 7 mensen (86%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
12.0 uur in totaal
Geplaatst: 20 november 2015
Great and challenging puzzle game that plays with physics of our nature with a good combination of art and concept of the game.

Finished 100% achievements in about 12hours (it can be donde faster, I got stucked sometimes in the hardest puzzles).
Was deze recensie nuttig? Ja Nee Grappig
5 van de 6 mensen (83%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
6.4 uur in totaal
Geplaatst: 4 maart
The good news about this game: You get to solve puzzles! The bad news: There's a 50/50 chance you'll have no idea what it was you did that solved them. It's a weird mix of pride and confusion, not unlike when your grandmother hugs you and says you're her favorite fat grandchild.

There's also a third possibility in which you get stuck and can't solve your current puzzle, but I wouldn't worry about that. Your brain will have melted down and leaked out of your ears by that time anyway, so you won't even notice your ineptitude. All you'll remember is that you were playing a cool weird puzzle game and there was something pleasantly warm on your neck.
Was deze recensie nuttig? Ja Nee Grappig
4 van de 5 mensen (80%) vonden deze recensie nuttig
15.7 uur in totaal
Geplaatst: 10 januari
Its been a while I don't play such a great puzzle game!

It is short, but the puzzles are really worthy. The art is great, and the "collector" achievement is quite of a challenge too!
The only downside are the controls: sometimes you wish The Professor would walk faster, and the world spin faster. There should be an option to speed up the gameplay.

The story is also lacking, which is a pitty. It is too vague and easilly missed. All in all, this is a puzzle game, play it for the puzzles and you shall not be disappointed!
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
8.2 uur in totaal
Geplaatst: 3 december 2015
The bridge is a very impressive game with amazing art direction, an incredibly abstract and artful level design, and a mind-bending concept overall. The art style is definitely what will grab your attention the most; every single character model and backdrop is very carefully crafted in a greyscale, architecture like style, and every bit of the scenery has something interesting to look at. The gameplay is also very impressive for what it has presented, and each level has its own unique concept... that is until you get to the mirrored world, which is just the same design as the previous levels only in reverse and with a few extra obstacles thrown in. To be honest if there were no more ideas for levels then the game should have ended after the first 4 worlds. But that's really my only complaint and no where near hindered my enjoyment.

Overall this is a fantastic game that any puzzle enthusiast and art lover will enjoy.
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
10.0 uur in totaal
Geplaatst: 14 februari
The Bridge takes "Isaac Newton meets M.C. Escher" completely literally and the result is as perplexing as it sounds. Natural gravity is disregarded and surfaces twist to bend back onto themselves. However, this is still a physics puzzle game and so paths and solutions have to be plotted out in a place where up and down are no longer locked in a single position. The black and white sketched out world suits this sort of experimental thinking and the dawdling, clumsy intellectual of an avatar does as well. But those same qualities - that make sense as a matter of theme - slow down trial and error investigation causing the game itself to become tedious and frustrating at times. Aggravating as it can be sometimes waiting for a puzzle to finish turning or the protagonist to get from one place to another, finding the solution and hearing that door creak open is always rewarding. This quality shines especially bright at the halfway mark, when the game revisits all the previous levels as mirrored versions of themselves. Along with flipping the level itself, many new obstacles are added, including a brand new timing element in some sections. Surprisingly, these levels feel only vaguely familiar instead of the lazy rehashes that tactic would expectantly yield. It goes to show how well-crafted the original puzzle worlds were and how great each individual, independent piece is.
It's a shame then, that the story doesn't fit together as neatly. It's only told through snippets or thought fragments, leaving most to the imagination. Due to how little material there is to work with, it's difficult to tell if there is a deep, compelling narrative to piece together or if it's positioned as deliberately obtuse in order to hide the fact that the game has nothing to say. The worst thing about it, or the best depending on your perspective, is that I can't seem to stop myself from coming back to it over and over again.
Was deze recensie nuttig? Ja Nee Grappig