The Bridge ist ein 2D-Logikrätselspiel, bei dem der Spieler sich gezwungen sieht, seine Kenntnisse von Physik und Perspektive neu zu überdenken. Isaac Newton trifft auf M.C. Escher. Manipulieren Sie die Gravitation, um die Decke zum Fußboden zu machen, während Sie sich durch unmögliche Architekturen wagen.
Nutzerreviews:
Insgesamt:
Sehr positiv (2,115 Reviews) - 88 % der 2,115 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 22. Feb. 2013

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Reviews

“I was simply flabbergasted at the complexity and simplicity they present at the same time.”
9/10 – The Indie Game Magazine

“One of the best puzzle games I've played in years...The Bridge is an experience that I haven't had since P.B. Winterbottom and Braid, and it gives both of them a run for their money”
90/100 – Destructoid

“The best of the PAX 10.”
VentureBeat

"I took more away from the experience than I have with any other game in recent memory”
The Escapist

Steam Big Picture

Über dieses Spiel

The Bridge ist ein 2D-Logikrätselspiel, bei dem der Spieler sich gezwungen sieht, seine Kenntnisse von Physik und Perspektive neu zu überdenken. Isaac Newton trifft auf M.C. Escher. Manipulieren Sie die Gravitation, um die Decke zum Fußboden zu machen, während Sie sich durch unmögliche Architekturen wagen. Erforschen Sie immer schwieriger werdende Welten, die alle einzigartig detailliert gestaltet wurden, um beim Spieler einen einzigartigen Eindruck zu hinterlassen und ihn zu intellektuellen Höchstleistungen anzutreiben. The Bridge ist ein Beispiel für Spiele als Kunstform, mit wunderschönen Handzeichnungen im Stil schwarzweißer Litographie.

Hauptmerkmale

  • 48 gedankenanregende Rätsel, von denen ein jedes unterschiedlich ist, mit neuartigen Lösungswegen.
  • Gravitationsmanipulation, Gravitations-Strudel, parallele Dimensionen und viele weitere gedankenkrümmende Konzepte in einer Welt, in der die Gesetze der Physik nicht das sind, was sie zu sein scheinen.
  • M. C. Escher'sche Welten mit unmöglichen Architekturen im Stil schwarzweißer Litographie.
  • Nach Beenden der Haupt-Story wird eine alternative Version des Spiels freigeschaltet, bei dem es andere Versionen jedes Rätsels sowie ein anderes Ende zu entdecken gibt.
  • Die Möglichkeit in der Zeit zurückzuspringen, um dem Spieler die Angst vor Fehlern zu nehmen.

Systemanforderungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Processor:1.0 GHz
    • Memory:512 MB RAM
    • DirectX®:9.0
    • Hard Drive:400 MB HD space
    Minimum:
    • OS X 10.6 or newer
    • Processor:1.4 GHz
    • Memory:2 GB RAM
    • Hard Drive:400 MB HD space
    • GPU with 256MB cache with Open GL 2.1 recommended
    Minimum:
    • Processor:1.4 GHz
    • Memory:2 GB RAM
    • Hard Drive:400 MB HD space
    • GPU with 256MB cache with Open GL 2.1 recommended
Hilfreiche Kundenreviews
6 von 7 Personen (86 %) fanden dieses Review hilfreich
2 Personen fanden dieses Review lustig
12.0 Std. insgesamt
Verfasst: 20. November 2015
Great and challenging puzzle game that plays with physics of our nature with a good combination of art and concept of the game.

Finished 100% achievements in about 12hours (it can be donde faster, I got stucked sometimes in the hardest puzzles).
War dieses Review hilfreich? Ja Nein Lustig
5 von 6 Personen (83 %) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
6.4 Std. insgesamt
Verfasst: 4. März
The good news about this game: You get to solve puzzles! The bad news: There's a 50/50 chance you'll have no idea what it was you did that solved them. It's a weird mix of pride and confusion, not unlike when your grandmother hugs you and says you're her favorite fat grandchild.

There's also a third possibility in which you get stuck and can't solve your current puzzle, but I wouldn't worry about that. Your brain will have melted down and leaked out of your ears by that time anyway, so you won't even notice your ineptitude. All you'll remember is that you were playing a cool weird puzzle game and there was something pleasantly warm on your neck.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
24.6 Std. insgesamt
Verfasst: 7. April
Did you like Braid? You'll probably like The Bridge. It's got a charming sketchy art style and while it's not a long game by any measure, it manages to wring a fair amount of mileage out of the fundamentally simple mechanics. Because the mechanics of the game are so simple (your options are to walk, rotate, use, or rewind) it's possible to stumble upon the solution to many of the puzzles by simple trial and error, but it's very rewarding to watch a plan come to fruition.
The sparse plot\exposition, told largely through short snippets of text and bits of art, is abstract enough to be either deeply compelling, effectively disposable, or annoyingly pretentious, depending on your preferences.
War dieses Review hilfreich? Ja Nein Lustig
3 von 3 Personen (100 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
10.0 Std. insgesamt
Verfasst: 14. Februar
The Bridge takes "Isaac Newton meets M.C. Escher" completely literally and the result is as perplexing as it sounds. Natural gravity is disregarded and surfaces twist to bend back onto themselves. However, this is still a physics puzzle game and so paths and solutions have to be plotted out in a place where up and down are no longer locked in a single position. The black and white sketched out world suits this sort of experimental thinking and the dawdling, clumsy intellectual of an avatar does as well. But those same qualities - that make sense as a matter of theme - slow down trial and error investigation causing the game itself to become tedious and frustrating at times. Aggravating as it can be sometimes waiting for a puzzle to finish turning or the protagonist to get from one place to another, finding the solution and hearing that door creak open is always rewarding. This quality shines especially bright at the halfway mark, when the game revisits all the previous levels as mirrored versions of themselves. Along with flipping the level itself, many new obstacles are added, including a brand new timing element in some sections. Surprisingly, these levels feel only vaguely familiar instead of the lazy rehashes that tactic would expectantly yield. It goes to show how well-crafted the original puzzle worlds were and how great each individual, independent piece is.
It's a shame then, that the story doesn't fit together as neatly. It's only told through snippets or thought fragments, leaving most to the imagination. Due to how little material there is to work with, it's difficult to tell if there is a deep, compelling narrative to piece together or if it's positioned as deliberately obtuse in order to hide the fact that the game has nothing to say. The worst thing about it, or the best depending on your perspective, is that I can't seem to stop myself from coming back to it over and over again.
War dieses Review hilfreich? Ja Nein Lustig
4 von 5 Personen (80 %) fanden dieses Review hilfreich
15.7 Std. insgesamt
Verfasst: 10. Januar
Its been a while I don't play such a great puzzle game!

It is short, but the puzzles are really worthy. The art is great, and the "collector" achievement is quite of a challenge too!
The only downside are the controls: sometimes you wish The Professor would walk faster, and the world spin faster. There should be an option to speed up the gameplay.

The story is also lacking, which is a pitty. It is too vague and easilly missed. All in all, this is a puzzle game, play it for the puzzles and you shall not be disappointed!
War dieses Review hilfreich? Ja Nein Lustig