The Bridge er et logisk oppgavespill i 2D som tvinger spilleren til å endre sin forståelse av fysikk og perspektiv. Isaac Newton møter M. C. Escher. Manipuler tyngdekraften for å omdefinere taket til gulvet mens du ferdes gjennom umulig arkitektur.
Veldig positive (39 anmeldelser) - 84% of the 39 user reviews in the last 30 days are positive.
Veldig positive (2,166 anmeldelser) - 88% av 2,166 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 22. feb, 2013

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“I was simply flabbergasted at the complexity and simplicity they present at the same time.”
9/10 – The Indie Game Magazine

“One of the best puzzle games I've played in years...The Bridge is an experience that I haven't had since P.B. Winterbottom and Braid, and it gives both of them a run for their money”
90/100 – Destructoid

“The best of the PAX 10.”

"I took more away from the experience than I have with any other game in recent memory”
The Escapist

Om dette spillet

The Bridge er et logisk oppgavespill i 2D som tvinger spilleren til å endre sin forståelse av fysikk og perspektiv. Isaac Newton møter M. C. Escher. Manipuler tyngdekraften for å omdefinere taket til gulvet mens du ferdes gjennom umulig arkitektur. Utforsk verdener med økende vanskelighetsgrad, alle med unike detaljer og design som får spilleren til å sitte igjen med en utpreget følelse av intellektuell prestasjon. The Bridge er et eksemepel på spill som kunstmedium, med vakker håndtegnet kunst i en sort-hvit litografisk stil.


  • 48 oppgaver for å bryne dine små grå – de er alle unike og krever innovative løsninger.
  • Tyngdekraftmanipulering, tyngdekraftvirvler, parallelle dimensjoner og mange flere utrolige konsepter i en verden hvor fysikkens lover ikke er som man skulle tro.
  • M. C. Escher-iske verdener med umulig arkitektur, satt til en vakker håndtegnet stil i sort-hvit litografisk kunst.
  • En alternativ versjon av spillet låses opp etter hovedhistorien er fullført – den inneholder utfordrende alternative versjoner av hver av de 24 hovedoppgavene, samt en alternativ slutt.
  • Tilbakespolingssystem som fjerner frykten for å gjøre feil.


Mac OS X
SteamOS + Linux
    • Processor:1.0 GHz
    • Memory:512 MB RAM
    • DirectX®:9.0
    • Hard Drive:400 MB HD space
    • OS X 10.6 or newer
    • Processor:1.4 GHz
    • Memory:2 GB RAM
    • Hard Drive:400 MB HD space
    • GPU with 256MB cache with Open GL 2.1 recommended
    • Processor:1.4 GHz
    • Memory:2 GB RAM
    • Hard Drive:400 MB HD space
    • GPU with 256MB cache with Open GL 2.1 recommended
Customer reviews
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Veldig positive (39 anmeldelser)
Veldig positive (2,166 anmeldelser)
Recently Posted
( 11.5 timer registrert )
Publisert: 22. juli
I bought this game with a 90% off coupon that I got from crafting badges. I had more coupons for different games at that time but only The Bridge looked interesting.

After completing this game I should say that I'm really impressed with the developers. I'll write my opinion(s) about different aspects of this game below.

Concept of the Puzzles: The idea of playing with gravity, movement of our character and surrounding objects to solve a puzzle and reach the exit door is unique and brilliant in my opinion. Game starts quite good with easy puzzles, helping players understand how stuff works in the early parts of the beginning chapter and giving more complicated ones in the later chapters. Various mechanics and objects in this game like rotate gravity, vortex, inversion, veil, duplicate character, menace ball and keys are interesting. Players need to see, think and approach puzzles from different angles. One or two of these even require very precise steps to follow. I couldn't solve some of them and I had to seek guides and videos to move forward. Very difficult indeed but once I solved them I realized how easy they are. I liked this game even though I'm not a big fan of puzzles.

Art-style & Sound: Nothing much to say in here. Obviously, the art-style of this game is very well drawn and looks unique. The background music and the detail of each object's sound is pretty good.

Additional Info:
  • Includes 8 chapters, 4 of the real world and 4 of the mirrored world. Each chapter contains 6 parts (1 part = 1 puzzle). That makes a total of 48 puzzles.
  • Puzzles of the mirrored world are kind of identical to the real world ones but they vary in a way that force us to use only certain mechanics and/or objects with in the level.
  • Backtrack feature that rewinds our character's actions, giving us a chance to fix mistakes.
  • Interesting and secret ways to grab some achievements.
  • Only a few controls to deal with.
  • 357 MB file size.

Conclusion: Overall, it's a good indie puzzle game. I'll give it 8/10.
Helpful? Ja Nei Morsom
( 0.7 timer registrert )
Publisert: 15. juli
There are several things I didn't like in the Bridge. First of all it is slow, in the sense that a lot of time passes between your idea and the moment when you can realize it on screen; this is due to the speed of the animations but also to the pure nature of the puzzles. Then the gameplay itself seems very simple, at least for the first two worlds and a half: Everything is played only on one mechanic, that is to tilt the screen to use gravity at your advantage. Finally I don't like very much the artistic direction, but this is rather personal.
Helpful? Ja Nei Morsom
( 5.5 timer registrert )
Publisert: 14. juli

OK, I've done all levels and I don't want to make the-same-but-mirrored ones. If you're asking me, I'd rather say you should look for something else. The whole idea of a puzzle game playing with perspective and gravity is really interesting, but it's long way between nice idea and nice gameplay. Most of puzzles are easy (or may be easily beaten by accident / with brute force). Only the 2-3 last puzzles were quite challanging, but also quite irritating. I expected something more - please, consider my negative recommendation as a result of these high expectations.
Helpful? Ja Nei Morsom
( 1.1 timer registrert )
Publisert: 1. juli
There is no bridge in this game.
Helpful? Ja Nei Morsom
( 2.4 timer registrert )
Publisert: 29. juni
Helpful? Ja Nei Morsom
Zhang Shuai
( 0.5 timer registrert )
Publisert: 25. juni
So cool the game!

Cannot image how big the hole in the designer's brain, :)

Play the game by keep roting the screen to help the character move to the door. Very impressable.

Helpful? Ja Nei Morsom
Tobi Le Lémurien
( 3.9 timer registrert )
Publisert: 20. juni
up is down, black is white, white cannot touch black... the key is floating up... the rock rolls sideways
Escher would be proud of this work 10/10
Helpful? Ja Nei Morsom
( 6.8 timer registrert )
Publisert: 13. juni
Up is down and down is up. Left and right thankfully remain the same, for most of the time... Also be careful, you might fall from the wall. Depth is an illusion, and since up is down, does that mean that effectively there is only one dimension left?

Confused? GOOD, you should be! Because this is what 'the bridge' is all about!

The Bridge is a puzzle platformer where you manipulate gravity to reach the exit on impossible terrains! This game will make you rethink how your visual comprehension works. The main mechanic of the game is that you can rotate the entire level clockwise or counterclockwise changing the gravity in the process. However that is not all, as the majority of the levels are heavily inspired by the works of M. C. Escher (seriously go google this guy) where walls turn into floors or you end up walking on a pylon that you passed by a few moments ago. This game will give you such a headache that you 'll feel your brain liquifying and then being reshaped as you finally figure out the solution as your brain has accepted the new impossible rules! However sometimes you may arrive at the solution accidentally having no clue of what you actually did! In the end you will begin to see each level differently as instead of walls or floors you will be seeing surfaces, each with its own connections towards other surfaces! And just when you get used to it and feel you are ready for whatever the next level or chapter might be, then it adds more stuff beginning the process anew! And even when you finally complete the main levels, then you 'll get access to their 'mirrored' harder versions!

The visuals are quite satisfying, fitting the impossible theme of the game almost making you feel that it could not have any other colors as from the tiny bits of each chapters story you will understand that it is about mathematics! Everything is hand-drawn and the animations are fluid and, for some, may feel a bit slow, however I personally liked the speed, as the levels impossible architecture gave me a feeling of eternity, as you are either stuck in time or that time doesn't matter! The music complements the game perfectly without overshadowing it even at the more intense puzzles.

As far as controls go, the game supports controller and either keyboard or controller schemes are easily grasped. Personally I favored keyboard because I could play with one hand only while I was holding my head with the other because of the headache I got!

Besides the obvious puzzle fans this game will attract I highly recommend it to anyone who loves to stare at optical illusions or impossible sketches as it can, essentially, give you a ride on them!


I reviewed this game for the steamified group.
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Helpful? Ja Nei Morsom
( 0.6 timer registrert )
Publisert: 3. juni
It's a nice game, certainly. It's visually stunning (artwork is awesome) and at first glance puzzles are very cool.

However after a while it starts feeling kinda slow (movement is slow, drawing is slow, progression is slow). The story is very subtle (next to none I would say), so if you are not really hooked up by the puzzles there is nothing that will prevent you from stop playing. So I did, I stopped.

Don't get me wrong, it's not by any means a bad game. It's Braid in a twisting world, but I need it to be just a little faster, or more immersive. My play time is VERY limited and I need to make it count.
Helpful? Ja Nei Morsom
( 31.2 timer registrert )
Publisert: 3. juni
Reminded me of Braid a lot. Which is a great thing.
Helpful? Ja Nei Morsom
Most Helpful Reviews  Overall
135 av 142 personer (95%) syntes denne anmeldelsen var hjelpsom
6.5 timer registrert
Publisert: 24. mai, 2014
The Bridge is made from M. C. Escher's nightmares. Normally that would be a bad thing, but in this case, it's very good. The Bridge is a puzzle game with a simple premise: Reach the exit door. Your only tool is control over the direction of gravity though you can only change its direction slowly. You will need to avoid deadly obstacles and obtain keys to unlock doors in order to escape.

While a few of the levels require frustrating levels of repetition and precision in order to reach your goal, most of them are very enjoyable. In total there are 24 puzzles and 24 mirror versions which add some elements of difficulty in addition to being reversed. Strangely I found the mirror versions of some of the hardest levels easier than their normal counterparts. Even if you aren't into puzzle games, the Escher-like artwork is worth marveling at.

One thing I found missing in the game is music. It seems like a greatly missed opportunity for a unique and strange soundtrack to match the level design. There is some music in the game but it plays rarely and is very quiet.

The other major weakness I found is probably not something many players will encounter: The collectibles. Some are absurdly difficult to find, and one even requires you doing something that the game constantly tells you doesn't work for the entire game. When you do locate them all, the reward is extremely anticlimactic. It's annoying but like I said, the majority of players probably won't bother with the collectibles and those that do will most likely use guides so they don't go insane trying to find them all.

As a fan of puzzle games, I greatly enjoyed The Bridge. You will too!
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233 av 318 personer (73%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
5.0 timer registrert
Publisert: 25. august, 2014
I see quite a few people picking this up at the very low sale price. Just in case there's anyone else sitting on the fence about this, I thought I should add a note of caution. This is essentially a physics puzzler, which is ostensibly a genre I enjoy. In this case however, I think the the execution fails to live up to the ideas. For me, most of the challenge in the game came not through reasoning through the puzzles (though there were moments), but in wrestling with object momentum that frequently ended up being more frustrating than satisfying. At the sale price of $1 it's hard to argue that it's a waste of money. But I feel that personally for me it ended up being a waste of time. And that's something a low price does nothing to help. I see many good things written elsewhere about this game, so I may be in a minority in feeling this way, but I can't help but feel that there are far better puzzle games out there, despite the compelling visual style that I still find appeals to me even though it also triggers memories of annoying level design.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
68 av 77 personer (88%) syntes denne anmeldelsen var hjelpsom
8.4 timer registrert
Publisert: 15. juli, 2013
With the many platformers and puzzle games constantly being released, The Bridge changes up the puzzle genre with an extremely unique take on puzzles. This game forces the player to view the game in different ways. The mind-bending puzzles has the player's reevaluate the preconceptions they've had on physics and perspective of the world.

"It is Isaac Newton meets M.C. Escher."

The puzzles consist of one or many intricate architectures where the player has to manipulate gravity to complete the levels. The levels of the puzzles gradually increase, leaving a sense of accomplishment after completing them. The beginning puzzles start out extremely easy, letting the player finish in a minute or two, but the puzzles towards the end can leave a player stump for days unless they look up a guide or have someone else look at the puzzle (a different set of eyes can look at the puzzle at a different angle).

Not only is The Bridge a highly intellectual game, the artwork is something to behold. Many art enthusiasts would enjoy the game, simply for the art. The art style is hand drawn black-and-white lithograph. At first glance, the art did not appeal to me, but after completing the game 100%, I saw how beautiful something so simple can be.

With all that said, I dare you, reader, to complete this game 100%. The puzzles can leave you weary and your brain hurting, but the sense of accomplishment is well worth it.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
70 av 83 personer (84%) syntes denne anmeldelsen var hjelpsom
4.5 timer registrert
Publisert: 9. april, 2014
If You like puzzles, it's a must. M.C. Escher paintings, gone wild as a game of mind bending 4D puzzles.

Seemingly Simple, Yet so complex!

It is a level-iteration of what you'd expect Fez to have been, puzzle-wise. You will get frustrated, you will get stuck. Take a break, a nap, try it later and it will be like "oh, that's simple!

Introduces mechanics over time, slowly, they mix well, and the art is as good as it gets.

If you hate puzzles, avoid. Simple as that.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
68 av 85 personer (80%) syntes denne anmeldelsen var hjelpsom
Ikke anbefalt
1.6 timer registrert
Publisert: 24. desember, 2013
Like a lot of other players, I was immediately sold on The Bridge's concept and art style. Both are certainly very solid: Mind-bending puzzles in a graphite or charcoal sketch style inspired by the works of M.C. Escher. Puzzles work by rotating the level and moving your character, and solutions often require managing gravities that work in several different directions within the same level. There's little not to love with that description, and that is ultimately what sold me on the game.

What ultimately comes out of that concept, however, is little beyond an exercise in tedium. There are several details in the game's execution that leave more to be desired. (Full disclosure: I reached about halfway through Chapter 4 before realizing that I was not enjoying myself in the slightest.) First, and most noticeably, is the ambling pace of both the character's movement and that of the level rotation. Many times, I found myself just idly holding a direction for several seconds, waiting for the level to reach the desired orientation while my character impotently shuffled about trying to gain footing on the shifting ground. Or I'd end up dragging my feet along a "twisting" path -- which usually turns out to be ultimately linear -- to my destination, long after having worked out the solution. I appreciate a good, thoughtfully paced puzzle experience, but perhaps the motion of the level and character should actually match that speed of thought.

Perhaps more egregious, though, is that the puzzles, while sometimes fairly challenging, never actually feel satisfying to solve. Unlike other more clever puzzle platformers, there were never any "Oh, yeah! THAT'S how I'll do it!" moments while playing The Bridge. Everything seemed to just kind of putt along, and reaching a solution seemed like a given more than an actual achievement. Perhaps it gets more interesting after Chapter 4, but that's the point that I gave up.

Other objections could be made of how highly derivative -- downright imitative -- the game is of a certain other time-bending puzzle platformer. One could suggest that shoehorned time reversal mechanic adds absolutely nothing to the game experience other than harking to another better game. Arguments could be made that the narrative and level structures are almost identical to that one game with the timey wimey stuff. One could do all that, if one wasn't enjoying playing Braid so much more.

Overall, I wouldn't personally recommend The Bridge, unless you picked it up on sale and don't mind tediously trudging through admittedly very competently illustrated puzzles for a few hours. I commend the developers and wish them the best for their future games, but hopefully next time they won't try to make Braid 2: The Rebraidening.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
40 av 45 personer (89%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
2.8 timer registrert
Publisert: 24. september, 2014
The Bridge is definitely one of those games that want to make you rip out your hair, in both frustration and outcome satisfaction, all for one good reason; cryptic, mind-boggling puzzles inspired by history's graphics artists makes you feel like you're on top of the world after you've unraveled through each puzzle. By the end of the game, you really do deserve a medal, is the kind of accomplishment I'm talking about.

The game consists of getting the unnamed, old chap through to the exit door in each level, to advance. The game's puzzles, inspired by the Dutch artist, M. C. Escher, who plays a massive aspect in this game, as the world and its environment is shown in grayscale with beautifully hand-drawn illustrations. Obstacles such as voids, which can suck you and other objects into a swirly mess, ''Menace Balls'' that can roll around the puzzle world and flatten you to death. Even steep cliffs that could slip you off the world and fall to your death. With all these dangers aside, you can use this to your advantage by rotating the maze world around you as well as reversing the flow of time, to cheat your demise. Along with controlling the core of elemental physics and gravitational pulls, Isaac Newton, eat your heart out.

I personally love the dark and rather gothic visual world this game sinks its teeth into. The world is truly a marvel to behold, not only for its diverse, colourless design, but for its ingenuity and artistic flare. You could literally stand there in a level, and just analyse every single little detail that had been hand-drawn and just get lost in the rich, beautiful and elegant designs. It doesn't just go for the levels, even the real world locations makes me feel as if I was reading a gothic child's book, what with its vague nostalgic environments and architecture.

The only problem I have with this game is that it's incredibly short, when counting it has only 4 chapters, with only 6 puzzles each. But, with this game's cryptic puzzling, it will keep you stumped out of ideas, as you overcomplicate things and try to get things in the right motion. I'm guilty to say that I've got stuck on one tiny puzzle that left me clueless for over half an hour. Other than that, the controls can be a little iffy here and there, as the game only allows firm movements set in the right motion and time.

Definitely a recommendation from me, if you're the brainy independent-type. And yes, I'm not that independent, as I did use a walkthrough guide for this game. Ruined the experience, I know, but definitely pick up this game and don't look for outside help as it does ruin it!
Var denne anmeldelsen til hjelp? Ja Nei Morsom
45 av 56 personer (80%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
2.5 timer registrert
Publisert: 6. desember, 2013
Largely inspired by the abstract paintings of M.C. Escher, The Bridge is an equally abstract puzzle games which merges gorgeous artwork with an almost Marble Madness-esque tilt mechanic to create an original, evocative experience. It asks you to set aside traditional logic, and adopt a new mindset in a world created on and by its own unique rules, which prove harder to adopt to than you might think.

The constant flux of gravity is at the center of every puzzle, requiring you to rotate the entire level in order to make your way to the exit. New mechanics such as items which exist in opposition of your own gravity, ones which can only be used by inverting yourself, and other various means to hinder your progress, are introduced as you progress but the basic foundation that up and down are perhaps one and the same holds the game together as things become more and more esoteric in design. It's a very thoughtful game, even in terms of the controls that although sluggish at first, become an integral part of the contemplative pacing once you've adjusted to the relatively slow speed at which everything moves.

Underneath the puzzles is a story largely open to interpretation. There are hints at what the protagonist, a nameless but brilliant mathematician was attempting, but right up to the end pieces are purposely left out so as to let your come to your own conclusions. While this works fantastically for the narrative, when it begins to bleed into the gameplay the experience becomes slightly too obtuse and the end goal less and less focused. This is most apparent in the later stages where the difficulty is highest, but the rules as to how everything works still obnoxiously unclear. Even having completed them, I couldn't explain to you how many of the mechanics work, which I feel for the style of game is a rather big problem. Solving a puzzle should be something I can figure out on my own, not a random series of events that somehow allows me to arrive at the same conclusion, and yet this is exactly what happened much of the time.

Despite the occasional frustration I had with the level designs, my predominant experience was one of continual wonder and curiosity as I made my way through the gorgeously drawn environments, accompanied by unexpectedly grand sound design and a reposed score that creates the feeling that something is amiss without the need for lengthy cutscneses or drawn out dialog.

It's an exceptionally artistic journey, but a short one. I completed the game in just under two and a half hours, and while this does unlock mirrored versions of every level (a minor switch that adds an unexpectedly hefty challenge), I personally didn't feel compelled to complete them. Regardless, if you were intrigued by the art design I wouldn't hesitate to pick this up. While it definitely seemed to lack...something....the end result is still a rewarding and highly intriguing game that kept me engaged and left many puzzles wonderfully open to ponder after I put it down. Though one can only wonder what he would think of such an unusual offspring of his artwork, I feel if Escher was alive today he'd be as impressed as I am with Ty Taylor and Mario Castañeda's strange creation, which might ironically get him some new fans of his own.
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38 av 45 personer (84%) syntes denne anmeldelsen var hjelpsom
11.7 timer registrert
Publisert: 28. juli, 2013
Ever since Antichamber, I've really loved the idea of the challenge of a puzzle or puzzle game as a whole revolving about things not operating by the rules. This game does exactly that. Beginning with the very basics, it introduces new elements which operate by their own rules, giving just enough hints to understand what they do, but leaving the rest up to your discovery. Also, the pencil graphics are really charming, and the soundtrack fits perfectly and makes this a pleasant game to sit down and play with.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
26 av 28 personer (93%) syntes denne anmeldelsen var hjelpsom
4.2 timer registrert
Publisert: 25. august, 2014
Puzzle platformer with interesting gameplay, viewpoints and artstyle. A real treat for genre fans and I'd recommend that everyone give it a chance, especially on sale.
Var denne anmeldelsen til hjelp? Ja Nei Morsom
28 av 32 personer (88%) syntes denne anmeldelsen var hjelpsom
11.3 timer registrert
Publisert: 13. august, 2013
Brilliant game with very clever mechanisms and puzzles. Very nice artwork too. A lot of potential. I would have rated 10 if puzzles were not that easy. I finished the full game in one seating of less than 6 hours, obtaining all the achievements but 1 (out of 16). If the game gets upgrades or DLCs with additional puzzles, I'll change my score to 10.
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