Empires,一个屡获殊荣的《半条命 2》模组,将第一视角射击游戏中最好的一面和即时战略风格结合起来。玩家可为 Northern Faction 而战,或是作为战败国 Jekotia 中残余的一份子,或是为 Brenodi 帝国而战。Empires 游戏特色: 四个步兵种类 - 玩家可以选择作为侦察兵来实施突袭或选择步枪手来打爆敌人的脑袋。身为掷弹兵可开回敌人的坦克而工兵则可补给团队。通过四种不同的步兵类型,并且每一个都可以自定义技能,你能够打造出一个最好的符合你游戏风格的步兵。 基于班组的合作 - 玩家可以组织一个高效的小队,通过先进的战术击败敌人。队长们不仅可以指挥其各自的成员,还可以使用特别的小队能力,如重生死亡的小队成员或者呼叫炮火攻击敌人。
用户评测: 特别好评 (289 篇评测)
发行日期: 2008年7月28日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

社区自制模组

您必须拥有一款 Source 引擎游戏才能执行此游戏,例如 Counter-Strike: Source、Half-Life 2 或是 Day of Defeat: Source。点击这里以列出所有符合此要求的游戏。请注意,Portal: First Slice 以及赠送的 Half-Life 2: Deathmatch 不符合此要求。

点击这里了解更多有关 Steam 上的模组。

玩 Empires Mod

Half-Life 2 模组

 

最近更新 查看所有(31)

2月2日

Empires 2.6.1 Released

Changed

  • Tweaked NFHR animation

Script Changes

Vehicle Weapons

  • DU MG

    • Damage 4 -> 6

  • DU HMG

    • Damage 6 -> 8

  • HE MG

    • Reload Time 5 -> 4

  • HE Cannon

    • Explosion Force 200 -> 300

  • UML

    • Cycle Time 0.75 -> 0.6

    • Explosion Radius 450 -> 300

  • Bio Cannon

    • Clip Size 20 -> 30

Vehicle Armor

  • Composite

    • Regeneration 0.05 -> 0.035

  • Absorbant

    • Weight 10 -> 12

    • Cost 10 -> 12

    • Health 20 -> 40

    • Speed To Damage Modifier -0.00021 -> -0.00016

    • Bioweapon Damage Modifier 0.5 -> 0.65

    • APBulletResist 0.75 -> 0.5

    • InfantryStickyResist 0 -> 0.65

  • Regenerative

    • Weight 15 -> 18

    • Cost 15 -> 18

    • Health 60 -> 80

    • Regeneration 0.10 -> 0.05

  • Brittle

    • Speed To Damage Modifier 0.00033 -> 0.00012

    • KineticResist -0.3 -> -0.5

Vehicle Engines

  • Standard Engine (Jeep)

    • Description "This engine is the only jeep engine. It uses turbine technology." -> "This engine is the only jeep engine. It uses hybrid electric-turbine technology."

    • Max Speed 62 -> 75

    • Heat Dissipation 7 -> 8

  • Standard (APC)

    • Cost 10 -> 20

  • Standard (all other chassis)

    • Cost 35 -> 30

  • Gas Turbine (all chassis)

    • Cost 40 -> 20

  • 3 Phase (APC)

    • Cost 50 -> 30

  • 3 Phase (LT)

    • Cost 50 -> 30

  • 3 Phase (Medium, Arty)

    • Cost 70 -> 40

  • Fission Reactor (APC)

    • Cost 50 -> 10

  • Fission Reactor (LT, Med, Heavy, Arty)

    • Cost 70 -> 10

  • Bio Diesel (APC)

    • Cost 50 -> 20

  • Bio Diesel (LT, Med, Heavy, Arty)

    • Cost 70 -> 20

  • Coolant (APC)

    • Cost 50 -> 30

  • Coolant (LT, Med, Heavy, Arty)

    • Cost 70 -> 30

  • Compact (all chassis)

    • Cost 10 -> 5

  • 3 Phase (Med, Arty)

    • Weight 50 -> 40

  • Fission (all chassis)

    • Weight 15 -> 10

  • Coolant (all chassis except Heavy)

    • Heat Output At Max 10 -> 11

    • Heat Dissipation 9 -> 10

  • Coolant (Heavy)

    • Heat Dissipation 13 -> 14

  • Standard (Heavy)

    • Max Speed 20 -> 18

  • Gas Turbine (Heavy)

    • Max Speed 33 -> 30

  • 3 Phase (Heavy)

    • Max Reverse Speed 26 -> 35

  • Fission (Heavy)

    • Max Speed 27 -> 25

    • Max Reverse Speed 23 -> 25

  • Bio Diesel (Heavy)

    • Max Speed 26 -> 24

    • Max Reverse Speed 20 -> 24

  • Coolant (Heavy)

    • Max Speed 24 -> 22

    • Max Reverse Speed 20 -> 22

  • Compact (Heavy)

    • Max Speed 26 -> 24

    • Max Reverse Speed 20 -> 24

Vehicle Chassis

  • BE Heavy Tank

    • Cost 900 -> 1000

  • NF Heavy Tank

    • Cost 800 -> 1000
Vehicle Research

  • All times doubled.

Infantry Classes

  • Rifleman //Mine resist brought in line with other classes. Mines oneshot all infantry now
    • InfantryMineResist 0.4->0.0

  • Grenadier
    • InfantryMineResist 0.4->0.0

    Infantry Weapons

  • BEHR //Nerfed at close range, long range damage is still the same
    • Base damage 42->35
    • "StandingSpreadModifier" 0.015->0.1
    • "DuckingSpreadModifier" 0.015->0.1


  • NFAR //identical nerf to BEHR
    • Base damage 42->35
    • "StandingSpreadModifier" 0.01->0.1
    • "DuckingSpreadModifier" 0.01->0.1


  • BECR/NF50C //nerfed acc upg and made pinpoint while stationary
    • Accuracy upgmod 0.3->0.5
    • "StandingSpread" 0.001->0.0
    • "DuckingSpread" 0.001->0.0
    • "ProneSpread" 0.001->0.0
    • BECR Minimum Damage 10->40 (this was an error)


  • LSMGs //changed to mp7 style smg, super rate of fire which loses control quickly. Similar handling when tap fired though.
    • Cycletime 0.09->0.06
    • "StandingSpreadIncrement" 0.0022->0.006
    • "DuckingSpreadIncrement" 0.0022->0.006
    • Clipsize 25->20
    • Reserve Ammunition 75->80


  • HSMG //gentle nerf, I don't think it's too OP but it needs a slight tone down. It'll be harder to tapfire successfully
    • Cycletime 0.13->0.15
    • "StandingSpreadDecrement" 0.1->0.06
    • "DuckingSpreadDecrement" 0.1->0.06


  • BEHP //buffed up slightly as pistol1 feels superior.
    • Cycletime 0.2->0.15
    • "StandingSpreadDecrement" "0.04"->0.06

  • BEASt //decreased cycletime by popular demand
    • Cycletime 0.4->0.3

    • HMG //decreased cycletime by popular demand
      • Damage 15->60
      • Cycletime 0.05->0.15
      • Falloffbase 0.75->0.5 (falloff is now very fast)
      • Clipsize 100->50
      • Reserve Ammo 200->100
      • Stamina Penalty 1->3.5

6 条留言 了解更多

关于这款游戏

Empires,一个屡获殊荣的《半条命 2》模组,将第一视角射击游戏中最好的一面和即时战略风格结合起来。玩家可为 Northern Faction 而战,或是作为战败国 Jekotia 中残余的一份子,或是为 Brenodi 帝国而战。

Empires 游戏特色:

  • 四个步兵种类 - 玩家可以选择作为侦察兵来实施突袭或选择步枪手来打爆敌人的脑袋。身为掷弹兵可开回敌人的坦克而工兵则可补给团队。通过四种不同的步兵类型,并且每一个都可以自定义技能,你能够打造出一个最好的符合你游戏风格的步兵。
  • 基于班组的合作 - 玩家可以组织一个高效的小队,通过先进的战术击败敌人。队长们不仅可以指挥其各自的成员,还可以使用特别的小队能力,如重生死亡的小队成员或者呼叫炮火攻击敌人。
  • 载具战斗 - 无论你用装甲运兵车在战场上运送部队,或者是用炮兵坦克的火炮驾驭着你的敌人,Empires 提供各式的载具战斗。可以从六种不同的载具中选择,包括三种级别的坦克还可以自定义你的武器,装甲和引擎。
  • 即时战略指挥 - 对于那些更倾向于 RTS 游戏模式的玩家,你可以扮演成一名指挥官。放置建筑,建造防御塔楼,建造车辆并以你自己的方式引领你的团队走向胜利。
通过 15 张官方地图以及数十张社区制作地图,几乎没有一场比赛是相同的。Empires 将 FPS/RTS 的游戏体验提升到了一个崭新的高度之中。现在就加入吧,看看那些你曾经错过的东西。
有价值的用户评测
10 人中有 10 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
809.5 小时(记录在案的)
发布于:2月16日
Great mod for Half-Life 2.

One player is the builder inside of the commander vehicle to manage research, drop buildings and eventually defend his position. Some people like Mr. Hobbes enjoy invading enemy territory and wreaking havoc behind enemy lines all by themselves. This sometimes ends up with the game being lost due to a rambo commander.

The others fight to get the refinery spots and hold them until they have the technology and resources to build tanks with better armor and weapons, with the objective of destroying the enemy commander vehicle or all of the enemy spawn points. Some maps have limited lives(tickets) and when they reach 0 no one on the team can spawn. They can be revived by engineers though...
这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.5 小时(记录在案的)
发布于:2月22日
A great futuristic mod for Half Life 2.

I recommend it to any one that likes RTS fps games with full out wars on different roads and fields.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
51.0 小时(记录在案的)
发布于:4月3日
Really great mod, used to play it a lot. Feels like a cross between Planetside and C&C. Too bad the community is dying.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
150.0 小时(记录在案的)
发布于:5月6日
It's sad that no one plays this good game, But every Saturday some players (ca.30) play this game in the evening.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
15.9 小时(记录在案的)
发布于:2月20日
This is one of the best mods I have ever seen.
It is very well made and fun to play.
这篇评测是否有价值? 欢乐