Team based strategy / shooter mix, with customizable tanks, researchable upgrades and dynamically placed buildings. No two matches are the same.
Valutazione degli utenti:
Molto positiva (13 recensioni) - 92% delle 13 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Molto positiva (410 recensioni) - 410 recensioni degli utenti (87%) per questo gioco sono positive.
Data di rilascio: 28 lug 2008

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Gioca a Empires Mod


Aggiornamenti recenti Mostra tutto (33)

8 maggio

Empires 2.8.0 released

Empires 2.8.0 "Asymptote"
April 6, 2016

* Bugfixes:
Crash when spawning an APC, if you fire the MG immediately after constructing it
Comm crash fix
Commander can once again place buildings near enemy walls, engineer cameras & radars, and unbuilt buildings
Reverted unintentional change, so that vehicle weapons aim towards the crosshair again, rather than parallel to your aiming direction (dual cannons still work)
Fixed exploit building through the walls of emp_canyon, by reinstating a check from 2.6.9 that was missing
Reverted unintentional change; you can now build through ammo crates again (and multiplayer physics props)
The squad popup back in your face every round, because we just can't trust you to remember
Fixed building underwater and through world, found in 2.8.0 beta
Fix vehicles not being forced out of vehicle factory on creation.
Removed emp_gauntlet descriptions since that map is gone
Map description file for emp_noreturn

* Balancing changes for "Asymptote"
For years, there have been only 1~2 usable armors. We would like each armor to have its own special trait that makes it a decent option to research under different circumstances; to that end, we've modified capacitive, absorbant and reflective, as well as bio MG and plasma MG, to better suit the strategic commander. We've also buffed railguns and nerfed walls to make for a faster endgame. Artillery is back, baby! The new 180mm Artillery Cannon packs a much better punch than before. See the full changelog below.

* Other code fixes:
8 traces in cilinder to establish evenness of terrain; draw traces that fail
No more building placement on top of buildings/players/vehicles.
Arty Max Weight 870->855 Health 150->125
Reduced collision radii of all buildings to fit snugly around the model, allowing the ramps on all buildings to stick out and overlap. Added OffsetZ of 10 for all buildings to enable placement on not quite even terrain (except for walls, those weren't touched)
Added building_flushscript cheat, to allow you to keep the game running while adjust building collision bounds
Added con command to give a team resources, only usable by server admins; "emp_give_resources"
Added cl_mute_all_comms to mute chat as well as voice.
Don't count player dropped buildings towards the max turret limit.
Disabled stripping symbols for server for better sourcemod support
Rename Assault class to Scout.
DefaultLightmapScale is now 64; this is a setting for new brushes created in hammer, and was requested by DocRabbit; it does not change how existing maps will compile
A player's ticket usage is also incremented for first spawn, as they use a ticket anyway.
Save player stats when they spawn and are killed.
Re-added building hints, reimplemented much simpler than the old ones, and properly scaling to screen size
Updated the Source SDK with the latest code from the TF and HL2 branches. (now on 0d8dceea431 in the Source SDK, latest commit)

* Non-code fixes:
New models for Brenodi engineer camera and radar, courtesy of Smithy.
emp_streetsoffire: Fixed misaligned overlay outside BE main. Change contributed by D.D.D. Destroyer.
emp_district402: Fixes flag model for be 3rd flag using the wrong emp_cap_point
Add a template map for new mappers: SteamApps\common\Empires\empires\mapsrc\emp_template.vmf
Change starting armor in emp_glycencity to absorbant instead of budget.
Replaced the broken "test microphone" textures.

* Semantic versioning:
We're now using semantic versioning as described on
The major version number is 2, and is bumped whenever we change so much that the game is fundamentally different.
The minor version number is 8, and is bumped for any change that requires both server and client to update
The patch version number is 0, and is bumped for any change that does not require an update to remain compatible - so, only crash fixes.

See the forums for more discussion on our versioning system.

In addition to semantic versioning, which is useful for server owners and devs mostly, each future version will maintain a name for the current balancing (or "scripts"), with an optional suffix to indicate small tweaks or (potentially major) bugfixes. This also helps for beta testers to know what balancing they are testing.

* More detailed balancing changelog:
HEMG Damage 11 -> 10.5
Reflective->Deflective (thanks Mr.X), also corrected a typo (absorbant).
Bio MG rework, more single shot dmg, longer cycle time, much shorter bio dmg interval.
Plasma MG rework, lower heat gen & heat to enemy, longer cycle time, higher damage.
Angle modifier 1->0.95 & 10% shell/missile/MG resist for Deflective, 15% MG resist for Absorbant.
HML dmg 45->52 clipsize 6->7 reload time 6->5 SHML lock time1.5->1.2 total clip 6->7
5% shell/missile resist for Deflective, 15% vehicle MG resist for Absorbant.
Capacitive cost 15->20
Capacitive rework, more hp, no degen, negative angle modifer, increased bio dmg.
Absorbant health 60->66
Explosion force 100000 -> 70000, less flipping.
Artillery cannon rework, higher "alpha" damage, lower DPM. Higher radius except for ranged. (2.8.1 buffed the range for the small and medium arty)
wall resist against kinetic/missile 0.95->0.925, everything else 0.97->0.94 (mortar and seismics unchanged); NB; effective strength against tanks halved
Always spawn with max ammo for BEHR.
Reactive weight 20->18
HMG Stamina drain decreased significantly, slight damage buff.
Abs bio damage modifier 0->0.3
DUMG/DUHMG spread 0.04->0.03
Regen health 60->70 Regen 0.067->0.07
Composite cost 15->20, reason same as Deflective.
Deflective cost 15->20, this is to make cheaper armor stands out.
NFHR rework, damage buff, slightly increased cycle time, better standing acc, lower crotch/prone acc.
BEAR rework, damage & accuracy buff, slightly longer cycle time.
NF&BE ref now have same resists.
Budget armor removal.
Rail gun damage 45->50
Absorbant cost 12->4
DUMG damage 4->5 DUHMG damage 6->8
Coolant engine buff; +10% heat dissipation, -25% heat output at max

5 commenti Altre informazioni

17 febbraio

Empires 2.7.1 released

Empires 2.7.1 Changes

Building previews now also print the reason why they cannot be built in their current position on screen, next to the building, which is colored according to the "main" reason. When outside of range, many of the reasons are not shown, to prevent scanning unexplored territory with a building preview to find enemies or enemy buildings. Also, it is no longer disallowed to have a building preview active when there are not enough resources for the building. This means you can have a building positioned beforehand, to place it the exact moment the resources come in.
don't always show the squad menu; only if you have to wait for commandervote AND have enough teammates
Added release notes since 2011 to {STEAM}\steamapps\common\Empires\empires\releasenotes.txt

fixed NF barracks rotation
fixed revive bug; revive wouldn't work in some areas of some maps due to buffer overflow
fixed wall preview remaining after leaving command view
fixed inability to bind semicolon key to commands
fixed inconsistent wall height for small walls
fixed MG attachment origin
fixed collision meshes on BE barracks, armory and VF
fixed BE mine cooking (consistent with NF; you can click and hold to play the animation while in a safe spot, and then release the mousebutton to drop the mine immediately)
fixed bug; Holding shift and dropping buildings quickly allows you to drop more buildings than you can afford
fixed news panel; uses the main websites news archive page
fixed various causes of undefined behaviour
fixed many assert failures, so that debug builds can run properly
fixed a lot of the compiler warnings (generated by Visual Studio, gcc and PVS)
fixed shader building on windows
fixed brenodi heavy tank's dual cannons going off at an angle
swap: gave binocs to scout (no longer "Assault", armour to rifleman)

Removed broken Aircraft support

Balance changes:
Nerfed NF heavy slightly; Max Weight 1396 -> 1366, plates on all sides 7 -> 6
BE pistol2; 9% less damage; doubled time between shots; decreased headshot damage modifier -25%; made 17% more accurate while standing, 10% more accurate while ducking
NF shotty pistol deals 9% less damage; .5 s between shots to prevent double-click instakill; increased minimal damage 22%
made both smg1's less accurate; 25% when standing, 23% when crouched, 26% less accurate while prone
(Upgraded) Grenade launcher weight 50 -> 40, explosion radius of UGL decreased 10%
HEMG weight 30 -> 40
DUMG weight 30 -> 40; DUHGM weight 50 -> 70
.50 cal MG weight 70 -> 50; HMG weight 90 -> 65
Lowered max weight of NF&BE APCs by 45 (approx. 5%)
all APC engines are 10 weight
nerfed reflective hp 10% (80 -> 72)

2.7.1 - crash when you click immediately after spawning an APC

10 commenti Altre informazioni

Informazioni sul gioco

Empires, premiata mod di Half-Life 2, combina il meglio tra il genere degli sparatutto in prima persona e della strategia in tempo reale. Combatti come la Fazione del Nord, come i resti della nazione decaduta di Jekotia, o come l'imperiale Egemonia Brenodi.

Caratteristiche di Empires:

  • Quattro classi di fanteria - Prepara un attacco a sorpresa come esploratore o affronta direttamente i nemici come fuciliere. Respingi i carri armati nemici come granatiere o assisti la tua squadra come ingegnere. Con quattro diverse classi di fanteria, ognuna con abilità personalizzabili, puoi creare la classe perfetta da adattare al tuo stile di gioco.
  • Collaborazione basata su squadre - I giocatori possono organizzarsi in squadre altamente efficaci, travolgendo i loro avversari con tattiche superiori. I leader delle squadre possono non solo dirigere i loro rispettivi membri, ma usare inoltre speciali poteri di squadra come il resuscitare i membri della squadra deceduti o invocare una incursione di artiglieria sul nemico.
  • Combattimento tra veicoli - Che tu stia traghettando le truppe lungo il campo di battaglia con il trasporto corazzato o sottomettendo i tuoi nemici con il carro armato di artiglieria, Empires vanta una varietà di combattimenti tra veicoli. Scegli tra sei differenti tipi di veicoli, inclusi tre livelli di carri armati, e personalizza le tue armi, corazze, e motori.
  • Comandante in stile strategia in tempo reale - Per coloro più inclinati verso uno stile di gioco di strategia in tempo reale, è possibile giocare come comandante. Posiziona edifici, costruisci torrette difensive, assembla veicoli, e conduci ricerche sulla strada che dirige la tua squadra verso la vittoria.
Con 15 mappe ufficiali e dozzine di altre create dalla comunità, nessun combattimento sarà mai lo stesso. Empires porta lo stile dei giochi sparatutto e strategia in tempo reale a un livello totalmente nuovo. Unisciti ora e scopri cosa ti sei perso.
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Molto positiva (13 recensioni)
Molto positiva (410 recensioni)
Pubblicate di recente
( 62.1 ore in totale )
Pubblicata: 14 giugno
3 ways to ruin empires;
1- getting in the cv when not comm
2- not listening to team
3- being anything but engie at the start

otherwise very fun
( 72.2 ore in totale )
Pubblicata: 9 giugno
Small but comfy and pretty friendly community, very smart and advanced gameplay but still pretty fast and tactical.
Really fun to play at lazy afternoons to get the adrenaline pumping in the bloodwhile playing nuclear or making artillery barrages while at bridges.
dancing sandvich
( 2.9 ore in totale )
Pubblicata: 6 giugno
vary small comunit cant find any games dont get
[URG] Colonel Sanders
( 53.4 ore in totale )
Pubblicata: 3 giugno
This is a really good game for those who like to play in combat with teamwork and strategy. It only lacks somewhat in graphics because of it being somewhat new. I would say this game is worth getting early before they make it cost money.
( 126.4 ore in totale )
Pubblicata: 2 giugno
Great game, just wish there were more people playing
( 0.7 ore in totale )
Pubblicata: 1 giugno
didn\'t like it
( 0.7 ore in totale )
Pubblicata: 31 maggio
it has a very low amount of players
gnew 2.0
( 261.5 ore in totale )
Pubblicata: 24 maggio
great game relly love it you shood try it some pepol my be a littel mean but the game is great
Recensioni più utili  Negli scorsi 30 giorni
4 persone su 4 (100%) hanno trovato questa recensione utile
126.4 ore in totale
Pubblicata: 2 giugno
Great game, just wish there were more people playing
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
1 persone su 1 (100%) hanno trovato questa recensione utile
10.8 ore in totale
Pubblicata: 2 agosto 2011
Il perfetto connubio tra FPS e RTS, pur essendo una mod disponibile fin dal 2008 e con la grafica abbastanza datata rimane un ottimo gioco soprattutto se giocato con amici in squadra...e non dimentichiamoci che è gratis!
Questa recensione ti è stata utile? No Divertente
57 persone su 58 (98%) hanno trovato questa recensione utile
17 persone hanno trovato questa recensione divertente
6.9 ore in totale
Pubblicata: 9 gennaio
This game would be the best game of all time if people actually played it.
Questa recensione ti è stata utile? No Divertente
47 persone su 50 (94%) hanno trovato questa recensione utile
76 persone hanno trovato questa recensione divertente
60.6 ore in totale
Pubblicata: 23 dicembre 2015
I got banned once for yelling "For the Emperor". The ban message said "They have an Empress, ♥♥♥♥♥♥."
Questa recensione ti è stata utile? No Divertente
46 persone su 56 (82%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
2.3 ore in totale
Pubblicata: 4 dicembre 2013
it's fun for a game that's a mod of "Half-Life 2" but besides it being a mod it's quite fun and i enjoy it and you can custumize your vehicles so enjoy!
Questa recensione ti è stata utile? No Divertente
36 persone su 42 (86%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
155.7 ore in totale
Pubblicata: 20 dicembre 2013
Most fantastic HL2 Mod. Undoubatbly.
Questa recensione ti è stata utile? No Divertente
74 persone su 106 (70%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
7.9 ore in totale
Pubblicata: 10 dicembre 2013
Its better then battlefield 4.
Questa recensione ti è stata utile? No Divertente
31 persone su 35 (89%) hanno trovato questa recensione utile
7 persone hanno trovato questa recensione divertente
53.1 ore in totale
Pubblicata: 29 ottobre 2015
RTS/FPS like the original Battlefields.
Only free and on source.

What could go wrong?
Questa recensione ti è stata utile? No Divertente
26 persone su 30 (87%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
9.5 ore in totale
Pubblicata: 28 giugno 2014
Amazing game had alot of fun with friend(s) and love the tank customization! :D
Questa recensione ti è stata utile? No Divertente
24 persone su 27 (89%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
69.2 ore in totale
Pubblicata: 10 gennaio 2014
Amazing game, Tons of fun. Can last hours with friends, Tank customization is probably one of the best features.
Questa recensione ti è stata utile? No Divertente