Empires, den prisbelönade Half-Life 2-modden, kombinerar det bästa av förstapersonsskjutare- och realtidsstrategigenrerna. Kämpa som antingen Northern Faction, resterna av den fallna nationen Jekotia, eller som imperiet Brenodi Empire.
Användarrecensioner: Väldigt positivt (286 recensioner)
Utgivningsdatum: 28 jul, 2008
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Mod av gemenskapen

För att spela spelet måste du ha ett Source-spel som Counter-Strike: Source, Half-Life 2 eller Day of Defeat: Source. Klicka här om du vill se en fullständig lista över de spel som uppfyller kraven. Observera att Portal: First slice och Half-Life 2: Deathmatch bundle inte uppfyller detta krav.

Klicka här för att läsa mer om moddar på Steam.

Spela Empires Mod

Mod för Half-Life 2

Kostnadsfritt
 

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2 februari

Empires 2.6.1 Released

Changed

  • Tweaked NFHR animation

Script Changes

Vehicle Weapons

  • DU MG

    • Damage 4 -> 6

  • DU HMG

    • Damage 6 -> 8

  • HE MG

    • Reload Time 5 -> 4

  • HE Cannon

    • Explosion Force 200 -> 300

  • UML

    • Cycle Time 0.75 -> 0.6

    • Explosion Radius 450 -> 300

  • Bio Cannon

    • Clip Size 20 -> 30

Vehicle Armor

  • Composite

    • Regeneration 0.05 -> 0.035

  • Absorbant

    • Weight 10 -> 12

    • Cost 10 -> 12

    • Health 20 -> 40

    • Speed To Damage Modifier -0.00021 -> -0.00016

    • Bioweapon Damage Modifier 0.5 -> 0.65

    • APBulletResist 0.75 -> 0.5

    • InfantryStickyResist 0 -> 0.65

  • Regenerative

    • Weight 15 -> 18

    • Cost 15 -> 18

    • Health 60 -> 80

    • Regeneration 0.10 -> 0.05

  • Brittle

    • Speed To Damage Modifier 0.00033 -> 0.00012

    • KineticResist -0.3 -> -0.5

Vehicle Engines

  • Standard Engine (Jeep)

    • Description "This engine is the only jeep engine. It uses turbine technology." -> "This engine is the only jeep engine. It uses hybrid electric-turbine technology."

    • Max Speed 62 -> 75

    • Heat Dissipation 7 -> 8

  • Standard (APC)

    • Cost 10 -> 20

  • Standard (all other chassis)

    • Cost 35 -> 30

  • Gas Turbine (all chassis)

    • Cost 40 -> 20

  • 3 Phase (APC)

    • Cost 50 -> 30

  • 3 Phase (LT)

    • Cost 50 -> 30

  • 3 Phase (Medium, Arty)

    • Cost 70 -> 40

  • Fission Reactor (APC)

    • Cost 50 -> 10

  • Fission Reactor (LT, Med, Heavy, Arty)

    • Cost 70 -> 10

  • Bio Diesel (APC)

    • Cost 50 -> 20

  • Bio Diesel (LT, Med, Heavy, Arty)

    • Cost 70 -> 20

  • Coolant (APC)

    • Cost 50 -> 30

  • Coolant (LT, Med, Heavy, Arty)

    • Cost 70 -> 30

  • Compact (all chassis)

    • Cost 10 -> 5

  • 3 Phase (Med, Arty)

    • Weight 50 -> 40

  • Fission (all chassis)

    • Weight 15 -> 10

  • Coolant (all chassis except Heavy)

    • Heat Output At Max 10 -> 11

    • Heat Dissipation 9 -> 10

  • Coolant (Heavy)

    • Heat Dissipation 13 -> 14

  • Standard (Heavy)

    • Max Speed 20 -> 18

  • Gas Turbine (Heavy)

    • Max Speed 33 -> 30

  • 3 Phase (Heavy)

    • Max Reverse Speed 26 -> 35

  • Fission (Heavy)

    • Max Speed 27 -> 25

    • Max Reverse Speed 23 -> 25

  • Bio Diesel (Heavy)

    • Max Speed 26 -> 24

    • Max Reverse Speed 20 -> 24

  • Coolant (Heavy)

    • Max Speed 24 -> 22

    • Max Reverse Speed 20 -> 22

  • Compact (Heavy)

    • Max Speed 26 -> 24

    • Max Reverse Speed 20 -> 24

Vehicle Chassis

  • BE Heavy Tank

    • Cost 900 -> 1000

  • NF Heavy Tank

    • Cost 800 -> 1000
Vehicle Research

  • All times doubled.

Infantry Classes

  • Rifleman //Mine resist brought in line with other classes. Mines oneshot all infantry now
    • InfantryMineResist 0.4->0.0

  • Grenadier
    • InfantryMineResist 0.4->0.0

    Infantry Weapons

  • BEHR //Nerfed at close range, long range damage is still the same
    • Base damage 42->35
    • "StandingSpreadModifier" 0.015->0.1
    • "DuckingSpreadModifier" 0.015->0.1


  • NFAR //identical nerf to BEHR
    • Base damage 42->35
    • "StandingSpreadModifier" 0.01->0.1
    • "DuckingSpreadModifier" 0.01->0.1


  • BECR/NF50C //nerfed acc upg and made pinpoint while stationary
    • Accuracy upgmod 0.3->0.5
    • "StandingSpread" 0.001->0.0
    • "DuckingSpread" 0.001->0.0
    • "ProneSpread" 0.001->0.0
    • BECR Minimum Damage 10->40 (this was an error)


  • LSMGs //changed to mp7 style smg, super rate of fire which loses control quickly. Similar handling when tap fired though.
    • Cycletime 0.09->0.06
    • "StandingSpreadIncrement" 0.0022->0.006
    • "DuckingSpreadIncrement" 0.0022->0.006
    • Clipsize 25->20
    • Reserve Ammunition 75->80


  • HSMG //gentle nerf, I don't think it's too OP but it needs a slight tone down. It'll be harder to tapfire successfully
    • Cycletime 0.13->0.15
    • "StandingSpreadDecrement" 0.1->0.06
    • "DuckingSpreadDecrement" 0.1->0.06


  • BEHP //buffed up slightly as pistol1 feels superior.
    • Cycletime 0.2->0.15
    • "StandingSpreadDecrement" "0.04"->0.06

  • BEASt //decreased cycletime by popular demand
    • Cycletime 0.4->0.3

    • HMG //decreased cycletime by popular demand
      • Damage 15->60
      • Cycletime 0.05->0.15
      • Falloffbase 0.75->0.5 (falloff is now very fast)
      • Clipsize 100->50
      • Reserve Ammo 200->100
      • Stamina Penalty 1->3.5

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17 januari

Empires 2.6 Released

Fixed

  • Fixed wheels clipping through on BE jeep model.
  • Fixed some texture stretching on NF's VF model.
  • Fixed NF SMG3 ejecting shotgun shells.
  • Fixed the NF & BE shotgun animation speed.
  • Fixed the BE shotgun muzzle flash.
  • Fixed an issue with firing RPGs.
Changed
  • Added additional weapon attachment points to the NF Medium Tank, NF Light Tank, BE Medium Tank & BE Heavy Tank models.
  • Removed sabotage DoT on everything but turrets.
Script Changes

Vehicle Armor
  • Plain Armor
    • Health 40 -> 60

  • Composite
    • Health 40 -> 60

  • Reactive
    • Health 100 -> 120

  • Reflective
    • Health 80 -> 100

  • Regenerative
    • Health 40 -> 60
    • Regeneration 0.15 -> 0.1

  • Absorbant
    • Weight 12 -> 10
    • Cost 12 -> 10
    • Health 40 -> 20
    • Speed to Damage Modifier -0.0001 -> -0.0002
    • Bioweapon Damage Modifier 1 -> 0.5
    • APBulletResist 0.5 -> 0.75

  • Budget
    • Health 40 -> 60

  • Brittle
    • Health 100 -> 160
    • Speed To Damage Modifier 0.0001 -> 0.00033
    • Bioeapon Damage Modifier 1 -> 2
    • KineticResist -0.5 -> -0.3
    • APBulletResist -0.5 -> -3

  • Capacitive
    • Health 100 -> 140
    • Regeneration -0.06 -> -0.05
Vehicle Chassis
  • Jeep (NF & BE)

    • massCenterOverride "0 0 0" -> "0 0 -1"

    • massoverride 1500 -> 1750

    • faststeeringrate 0.75 -> 1

    • Wheel Mass 300 -> 325

    • frontbrakefactor 1 -> 0.5

    • rearbrakefactor 0 -> 0.5

  • NF Jeep
    • keepuprighttorque -> 1
  • BE Jeep
    • Wheel Radius 18 -> 20

  • AFV
    • Health 300 -> 200

  • NF LT
    • Health 200 -> 150

  • APC (NF & BE)
    • Health 250 -> 150

  • Medium Tank (NF & BE)
    • Health 300 -> 200
    • Added 1-slot ML

  • BE Heavy Tank
    • Max Missile Launchers 3 -> 2
    • Added 1-slot ML

  • NF Heavy Tank
    • Max Missile Launchers 6 -> 4
    • Added 2 1-slot MLs
Unmentioned from Previous Release
  • Walls (NF & BE)
    • Cost 25 -> 15

  • Refinery (NF & BE)
    • Carcass Removal Time 15 -> 10

  • NF Vehicle Factory
    • Recycle Time 5 -> 20
Infantry Classes

Scout is now renamed to Assault
  • Assault
    • InfantryBulletResist 0.35->0.4
    • InfantryMortarResist 0.0-> -0.2
    • InfantryExplosiveResist 0.0-> -0.2
    • InfantryMineResist 0.4->0.0
    • Max Concussion Ammo 2->1

  • Engineer
    • InfantryMineResist 0.4->0.0
    • Can now carry concussions
    • Max Concussion Ammo 2->1

  • Rifleman
    • InfantryMortarResist 0.1-> -0.1 //Riflemen are more mobile now, so they are getting a small weakness to mortar to compensate
    • Default grenade is now Explosive
    Infantry Weapons
  • NFHMG
    • Max Damage 15->20
    • Min Damage 7->9

  • BEASt
    • Falloff 1500->900 //this was an error I made last time

  • Shotguns
    • Max Damage 36->42 (per pellet)

  • All Pistols
    • Melee Damage 40->70

  • SMG3
    • Now has functioning killicon
    • Melee Damage 40->90
    • "DuckingKick_X_FullSpread_Max" 1->3
    • "DuckingKick_X_FullSpread_Min" 0->1.5
    • "DuckingKick_X_NoSpread_Max" 0.5->2
    • "DuckingKick_X_NoSpread_Min" 0->1.5
    • "DuckingKick_Y_FullSpread_Max" 0.1->3
    • "DuckingKick_Y_NoSpread_Max" 0.05->1
    • "ProneKick_X_NoSpread_Max" 0.5->1
    • "ProneKick_X_NoSpread_Min" 0->0.5

  • Concussion and HE Nade
    • Grenade Timer 2->3

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Om detta spel

Empires, den prisbelönade Half-Life 2-modden, kombinerar det bästa av förstapersonsskjutare- och realtidsstrategigenrerna. Kämpa som antingen Northern Faction, resterna av den fallna nationen Jekotia, eller som imperiet Brenodi Empire.

Empires egenskaper:

  • Fyra infanteriklasser - Förbered ett bakhåll som utforskare eller möt fienden rakt på som gevärsskytt. Driv tillbaka fiendens pansarvagnar som grenadjär eller ge ditt lag understöd som ingenjör. Med fyra infanteriklasser, var och en med anpassningsbara skickligheter, kan du skapa den perfekta klassen som passar din spelstil.
  • Truppbaserat lagarbete - Spelare kan organisera sig i högeffektiva trupper och överväldiga sina fiender med överlägsen taktik. Truppledare kan inte bara ge order till sina underordnade, men även använda sina truppkrafter, som att återuppliva fallna truppmedlemmar eller kalla ner artilleri på fienden.
  • Fordonsstrid - Oavsett om du transporterar trupper på fältet med ett pansarskyttefordon eller låter eld regna ner på dina fiender med artilleritanken, har Empires stor variation på fordonsstrider. Välj mellan sex typer av fordon, bland dem tre typer av pansarvagnar, anpassa dina vapen, pansar och motorer.
  • Realtidsstrategisk befälhavare - För de som föredrar realtidsstrategi kan du spela som befälhavare. Placera ut byggnader, bygg defensiva kanontorn, tillverka fordon, och forska på din väg att leda ditt lag mot seger.
Med 15 officiella kartor och dussintals fler gemenskapsskapade, är två matcher aldrig desamma. Empires för FPS/RTS till en helt ny nivå. Ryck in idag och se vad du har missat.
Hjälpsamma kundrecensioner
8 av 8 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
809.5 timmar totalt
Upplagd: 16 februari
Great mod for Half-Life 2.

One player is the builder inside of the commander vehicle to manage research, drop buildings and eventually defend his position. Some people like Mr. Hobbes enjoy invading enemy territory and wreaking havoc behind enemy lines all by themselves. This sometimes ends up with the game being lost due to a rambo commander.

The others fight to get the refinery spots and hold them until they have the technology and resources to build tanks with better armor and weapons, with the objective of destroying the enemy commander vehicle or all of the enemy spawn points. Some maps have limited lives(tickets) and when they reach 0 no one on the team can spawn. They can be revived by engineers though...
Var denna recension hjälpsam? Ja Nej Rolig
7 av 7 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
49.8 timmar totalt
Upplagd: 19 januari
Excellent RTS/FPS Hybrid. Like a mix of CnC and Battlefield.

Also it is F2P despite what it says, just need to install TF2/Source SDK.

So what are you waiting for? Try it, you'll like it!
Var denna recension hjälpsam? Ja Nej Rolig
3 av 3 personer (100%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
4.5 timmar totalt
Upplagd: 22 februari
A great futuristic mod for Half Life 2.

I recommend it to any one that likes RTS fps games with full out wars on different roads and fields.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
51.0 timmar totalt
Upplagd: 3 april
Really great mod, used to play it a lot. Feels like a cross between Planetside and C&C. Too bad the community is dying.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
0.5 timmar totalt
Upplagd: 25 april
Awesome mod, but hardly anyone plays it anymore more so, I will give it the lowest postive rating.


6/10
-Kerrydeville
Var denna recension hjälpsam? Ja Nej Rolig