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Project Zomboid is an open-ended zombie-infested sandbox that asks one simple question – how will you die?
發售日: 2013年11月8日
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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲可能會隨著開發進度而有重大改變。若目前的遊戲開發情況沒有讓您對該遊戲有興趣,建議您等待本遊戲進一步的開發。了解更多

開發人員的訊息:

Hello Survivor, and welcome to the Project Zomboid Early Access launch!

We’re a game that’s in heavy active development, so when we were considering our appearance on Steam Early Access we thought it vital that we provide potential buyers with as much information as possible about the current state of our game.

Sometimes with alpha funded games people don’t know what they’re jumping into until they’ve bought the game, and annoying compatibility issues can spring from the woodwork after download.

To do our best to avoid this we’re launching with a playable demo you can try out first – in which a pre-made character’s fate is already sealed by a zombie bite. It’s our way of making sure that you’ll be satisfied with your purchase, and so you can be sure that a game in alpha (that’s due some extra optimization work in future) runs at an acceptable lick on your machine if it’s of a lower spec.

Please make sure to check out some of our regular YouTubers’ guides and opinions on the game. (We specifically asked this lot to cover both the pros and cons of our game and its development, but it goes without saying that they already enjoy playing it!)

Finally, we’re on Twitter (@theindiestone) and our website and forums can be found at www.projectzomboid.com. Here you’ll find the development updates that we blog every Monday in our ‘Mondoid’ updates.

If, after all this, you’re up for jumping into Project Zomboid, then thanks for the support – and good luck in your gruelling battle against an inevitable death!”
繼續閱讀

購買 Project Zomboid

購買 Project Zomboid 4-Pack

Get one copy for yourself and give the other three to friends!

最近更新 檢視全部(17)

It’s an NPC RELATED MONDOID!!!1 (No hype pls)

2014年7月21日

Yep, against our better judgement we decided that perhaps you’re all due a bit of a meatier update on the NPCs. Please read the following disclaimer before continuing:

NPC DEVELOPMENT IS STILL HEAVILY UNDERWAY. DON’T EXPECT AN NPC RELEASE IN THE NEXT COUPLE OF MONTHS AT LEAST. READY WHEN READY, ETC.

Are we clear? Then go ahead and read this week's Mondoid:

http://projectzomboid.com/blog/2014/07/its-an-npc-related-mondoid1-no-hype-pls/

(had to link it because of length restrictions for Steam announcements)

ːspiffoː

36 則回應 繼續閱讀

Little Green Dot versus The Evil Red Dots

2014年7月14日

Yaaaaay! It’s Monday again! It’s probably going to be another fairly short and sweet “wot we’re up to” blog post this week, but there is a video. Not exactly the most tremendously exciting video you’ve ever seen, but a video none-the-less.


NPCs
This continues to thunder ahead. While we are still not ready to tip our hand with the NPC development, they are getting more and more solid as time goes on. Lemmy has been busy with adding a ton of behaviors into the NPCs brains, layered on each other with quite intricate priorities and behaviour sub-trees that mean that, for example, if an NPC requires an item, they will not only check their own backpack, their safehouse, or look out for the object on looting missions, but will also consider any ingredients that can be used to craft said items.

Basically, NPCs have the power to be completely aware of all crafting recipes and can just ‘desire’ an item and make it so. They can use backpacks flawlessly now, and may even have partaken in a little tree chopping and log sawing! There’s plenty more but we’ll save that for a later date. That said Binky did take a little time out from the map making to help the NPC cause by coding up a little zombie avoidance system in C# that Lemmy will port into the game. Since we’re nice here is a lovely video!

https://www.youtube.com/watch?v=GuoSMCmnSVg

It’s a little hard to see in the video, but in the top-left corner is a counter for the number of times our heroic little green dot has found itself within scratching range – the fact that this number stays at zero is, therefore, really promising and does not indicate a bug with the scratch detection. I know this for certain, because the first version of the avoidance code saw this number climb to about 1,000 in about a minute. So that code was swiftly burned and replaced.

As you might glean from seeing the dots move around, little green dot fella is trying its damnedest to reach its little blue dot goal. In an in-game scenario, where the NPC will be trying to get will change depending on many, many factors – so they won’t be prone to stubbornly trying to get somewhere ridiculous, such as the middle of about 200 zombies. Also, unlike this green dot, NPCs will be capable of engaging and killing zombies. So this video in many ways represents a “worst case scenario” especially since in this test-bed, zombies have perfect line-of-sight visibility and only stop chasing the green dot when they’re extremely far away.


Map Expansion
Development on the map is going at a nice pace, with the trio Mash, Binky and Ringo all working at it. Mash recently made a building that’s a little inhospitable due to the large number of infected types that congregated there in the early days of the outbreak. Binky also had to spend some time making sure there were exactly 18 of what he was making.


The Bit At The End Where We Plug Stuff
Firstly, the glorious Mighty Tactical Shooter is almost half-way to its Kickstarter goal, with 17 days remaining. There’s a demo on the Kickstarter page, so if you fancy finding out how a turn-based tactical arcade shooter actually plays you can find out there, and then consider pledging.

Secondly, huuuuuuuuge congratulations to our friends at Ironward on their Steam Early Access release of The Red Solstice. You can snap it up now at a whopping 40% off until the 24th July. So if real-time strategy RPGs are your thing, definitely check it out!

Don’t forget, you can get all our announcements and Mondoids in an e-mail lovingly deposited into your favourite e-mail client using this handy form!

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關於此遊戲

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

Mathas 'Early Look At Project Zomboid': http://www.youtube.com/watch?v=42btaipNYhU

Current features:


  • Sandbox zombie survival game.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Society is in freefall.
  • Farming, trapping, fishing, carpentry, character customization, skills and perks that develop based on what you do in-game.
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Instant action ‘Last Stand’ mode, on top of our Sandbox and Survival
  • Full, open and powerful Lua modding support.
  • Online multiplayer survival with persistent player run servers.

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Engine upgrade to make the most of your graphics card as well as your processor
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support
  • Game pad support
  • Local 4 player split-screen co-op

For more details on the game visit or follow us on @theindiestone or visit http://www.projectzomboid.com

Survival Guide Videos:

Twiggy: http://www.youtube.com/watch?v=yYAF0BSmiwM
Mathas: http://www.youtube.com/watch?v=tuZT3t0cxM0

系統需求 (PC)

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards and Windows 8 may have issues. Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

系統需求 (MAC)

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X Snow Leopard 10.6.3, or later.
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Linux 系統需求

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
具參考價值的客戶評論
1 人之中有 1 人(100%)認為這篇評論有參考價值
此帳號擁有 86 款產品
1 篇評論
4.2 記錄時數
搶先體驗的評論
GOOD GAME
張貼於:2014年6月22日
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
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3.6 記錄時數
搶先體驗的評論
對新手來說是個難度很高的遊戲但很多地方有待改善
張貼於:2014年6月23日
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8.9 記錄時數
搶先體驗的評論
不錯玩的生存,至少比DayZ好,可以單人跟多人!!希望認識的人能跟我一起玩!!~~
張貼於:2014年7月8日
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186 人之中有 173 人(93%)認為這篇評論有參考價值
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14.6 記錄時數
搶先體驗的評論
A fantastic zombie apocalypse simulator, helmed by one of the nicest and most determined developers I've ever seen in the industry.


The game starts by spawning you at a random location in a massive world map filled with flesh-craving zombies (Which you can fully customize... want a shambler? Runner? No problem, the game allows you to change almost every aspect of your undead foes.) after which, you must then search for supplies and an adequate safehouse for survival. The game is very hardcore, with permadeath as well as essentially an insta-kill system, if you get attacked by a zombie, you either get bitten or scratched, being scratched has a small chance of you becoming infected, while being bitten is pretty much always going to infect you (95% chance I believe). Infection leads to a slow, unavoidable death.

Right now, the game has multiplayer, however, it's quite basic when it comes to server capabilities... the developers are planning on adding more admin features in the future however. Speaking of adding things, the developers are currently working on an amazing NPC system that could very much rocket this game into one of my favorites of all time, it's supposed to be able to generate events that are similar to situations from the walking dead, but randomly!

Of course... being early access does mean that the game has bugs, it is however fairly stable from what I've played so far. But it does have a fair share of annoying bugs and issues, particularly with the UI.

Overall... I can't recommend this game enough, it's just amazing so far, and they're planning on adding a huge amount of stuff that'll make the game even more worth the purchase! If you like zombie games, and extremely nice and helpful development teams and communites centered around your games, then you should get this game.


Note: this was the first review I've ever made. I also kind of suck with my paragraphs, so give me a little slack :P

UPDATE

Notable new features that came out after I made this review

1. A public server list for easily joining multiplayer games, which is cool, seeing how most indie games lack these the vast majority of the time even when they're finished.

2. A more in depth cooking system, including more cooking utensils and recipes.

3. A fishing system.

4. 3D models and general optimization.

5. A new mall area in the northeast (I believe, still haven't gotten there yet) section of the map crawling with thousands of zombies and tons of loot, suppose you could say this is the dungeon!

These are only the ones I could come up with at a moments notice, since I'm pretty busy. There's way more changes than that though.
張貼於:2014年3月17日
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155 人之中有 131 人(85%)認為這篇評論有參考價值
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搶先體驗的評論
9/10 (Build 26)
"How long will you survive?!"
Survival Apocalypse at it's best - Imagine the finished version of DayZ meets JaggedAlliance/UFO (in realtime). Project Zomboid is the Top-Down-Real-Time-Survival-Apocalypse-Thriller.
EarlyAccess: PZ feels quite finished (ca. 95%). Besides some few bugs, the gameplay, mechanics & features are very well implemented. There are some AAA titles (nowadays) which feel much more unfinished, even in gold status / or 6 months after their official release...

Great:
+ atmosphere
+ ost (@Zach Beever#4,8,10)
+ world
+ lots of loot
+ lots of tough zombies
+ gameplay &-mechanics
+ controls (mouse+tastatur)
+ real-time fighting & shooting
+ not a "stupid" Hack'n'Slay title
+ skill points = experience (&knowledge)
+ graphics (if U can appreciate the "old days")
+ zoom in(=pixels) & out(=crisp)
+ tough, realistic and well conceived survival game system
+ adjustable & movable active windows (eg.: inventory/skills)
+ UFO / XCOM / JA "-kind of feeling" (it's not round-based!)
+ read the Current Features Section!

Not as perfect:
- some zombie sounds could be improved a little
- improved splatter system (eg.: more&intense blood)
- bullet holes (eg. in the walls)
- a bit more "brains" would be awesome

I do not regret any dime! Get it & start playing...
This is an EarlyAccess game which deserves to be supported, a lot!

(Multiplayer not yet tested!)
張貼於:2014年3月5日
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22.7 記錄時數
搶先體驗的評論
永遠不要衝動購買一款殭屍遊戲,尤其是官方都跟你說我們有許多Bug尚待解決,這款遊戲Project Zomboid的開發時間之長,更新之慢(還沒上Steam之前大約3個月更新不到一次)非一般玩家可以忍受的,但就算是這樣我還是會向Hardcore殭屍玩家推薦這款遊戲,不過最後的決定權還是在你。

+優點
難度
詳細的細節設定
可作用物件的豐富程度

這款遊戲最有趣的地方就是難度,他的學習曲線讓很多新加入的玩家很快就放棄,但是當你上手後可以得到相當大的成就感,如CCDA一樣,這遊戲是一步錯步步錯,往往一個小型的失誤可以變成一場嚴重的災難(更別提連用烤箱烤個雞肉都可以烤到整棟大樓都燒起來),或是當你打算進入一個建築物時你可以選擇查看有無沒上鎖的門窗,或是直接將門窗擊破,當然後者速度較快但會有更大的風險吸引僵屍的注意,就算是找到窗戶爬入,也有可能會觸發感應器,使鈴聲大作吸引殭屍,技能的選擇也會決定你早期與後期的難易度,為了更好的技能你願意選擇那些負面選項,例如為了要有更高的負重,所以選擇了一個幽閉恐懼症來平衡點數,這一切的小細節都有可能是關鍵時刻的救命繩或是絆腳石。

-缺點
AI
HUD
遊戲崩潰與FPS

這遊戲目前的AI可以說是整個被Wipe out(不是啥打擊出去的節目),除了僵屍的AI都是選擇最近的行進路線,對於障礙物的判斷與合作能力都是零(也許這也更接近真正的殭屍?),Hud方面從開始以來就沒有很大的改動,字體過小介面不友善都是問題,操作起來有點綁手綁腳,就連ESC的暫停中的設定也是半調子的感覺,也許還沒有決定最後的美術取向,遊戲崩潰是最常見的問題,基於Java記憶體解放的問題,讓這個遊戲更常在遇到大批殭屍後就突然性的崩潰,FPS的穩定度也相當差,時常在15-60之前擺動,最大的影響是殭屍數量,更何況殭屍死亡後不向其他遊戲會慢慢消失,他的屍體會一直在那邊直到永遠。

總結
這遊戲玩起來像是Minecraft + Dead Island,可以從開發者的態度感覺到開發團隊有很高的期望與目標,無論是目前的蓋建築物或是種植,或是更早之前的各種特殊設定(斷水、斷電),更多樣化的腳色狀態表現(受傷、寂寞、感冒...etc)都顯示出開發團隊想要讓遊戲有更多的變因來增加困難與可玩度,缺點也是這樣產生,當丟出了一個全新的架構,但是卻沒有好好的完善他,讓玩家產生有一種"如果再完整一點就好了"的感覺充斥整個遊戲,這也是這遊戲最大的問題。

7/10 - 一般玩家
9/10 - 殭屍熱愛者(或是M體質濃厚)
張貼於:2013年12月8日
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