A fantastic zombie apocalypse simulator, helmed by one of the nicest and most determined developers I've ever seen in the industry.
The game starts by spawning you at a random location in a massive world map filled with flesh-craving zombies (Which you can fully customize... want a shambler? Runner? No problem, the game allows you to change almost every aspect of your undead foes.) after which, you must then search for supplies and an adequate safehouse for survival. The game is very hardcore, with permadeath as well as essentially an insta-kill system, if you get attacked by a zombie, you either get bitten or scratched, being scratched has a small chance of you becoming infected, while being bitten is pretty much always going to infect you (95% chance I believe). Infection leads to a slow, unavoidable death.
Right now, the game has multiplayer, however, it's quite basic when it comes to server capabilities... the developers are planning on adding more admin features in the future however. Speaking of adding things, the developers are currently working on an amazing NPC system that could very much rocket this game into one of my favorites of all time, it's supposed to be able to generate events that are similar to situations from the walking dead, but randomly!
Of course... being early access does mean that the game has bugs, it is however fairly stable from what I've played so far. But it does have a fair share of annoying bugs and issues, particularly with the UI.
Overall... I can't recommend this game enough, it's just amazing so far, and they're planning on adding a huge amount of stuff that'll make the game even more worth the purchase! If you like zombie games, and extremely nice and helpful development teams and communites centered around your games, then you should get this game.
Note: this was the first review I've ever made. I also kind of suck with my paragraphs, so give me a little slack :P
Notable new features that came out after I made this review
1. A public server list for easily joining multiplayer games, which is cool, seeing how most indie games lack these the vast majority of the time even when they're finished.
2. A more in depth cooking system, including more cooking utensils and recipes.
3. A fishing system.
4. 3D models and general optimization.
5. A new mall area in the northeast (I believe, still haven't gotten there yet) section of the map crawling with thousands of zombies and tons of loot, suppose you could say this is the dungeon!
These are only the ones I could come up with at a moments notice, since I'm pretty busy. There's way more changes than that though.