Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?
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Hovedsagelig positive (230 anmeldelser) - 76% af de 230 brugeranmeldelser, fra de seneste 30 dage, er positive.
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Meget positive (12,337 anmeldelser) - 91% af de 12,337 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 8. nov 2013

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Project Zomboid is a much more ambitious game than we could ever have hoped to fund ourselves. It has grown massively over the years, and it’s been a rollercoaster, but find ourselves in a stable financial situation with an overwhelmingly positive reaction from the Steam community. We hope you will join us, but if not we understand. If you're not ready to jump in yet, then please consider us when we break out of Early Access.

How often do we update the community?

We have weekly newsletters, known as 'Mondoid's, which we publish on our site and as a Steam announcement every Monday (unsurprisingly) as a small tonic to the depressing 'back to work' feeling. These detail what we've been up to during the week, often with sneak peeks of upcoming features, interviews, videos and all that goodness. We've had an unbroken chain of Mondoids for a long time now, and plan to continue them as long as Project Zomboid is developed. We also communicate with our community directly on our own forums and Steam forums, often with changelists for upcoming builds.

How often do we update?

We have a reputation that seems to diverge greatly when it comes to update frequency depending on who you ask. Many consider our game frequently updated, some consider us slow. In recent times it’s rare we don’t have a release within a month (including beta releases), and these always contain new gameplay features or major tweaks to the gameplay.

Some features, particularly NPCs, have taken a long time to implement. This is largely out of our commitment to getting the features right and them not disappointing on release, but it should be noted that we make no apology for delaying their release until we feel they would be enjoyed, live up to people’s expectations, and most importantly do not have a detrimental effect on the gameplay or stability of the game.

We will admit to a few long waits between updates in the past, but we feel from community feedback that the majority of our customers are very satisfied with the development of the game. It should be pointed out too that the game has significant modding support, with map editors and full unrestricted lua modding access. We have a vibrant modding community that can help plug the gap between updates. It should also be taken into consideration that the game is already very far through development, to the point where we now have 1900+ hour players - There is a lot of content to enjoy in the game already and we firmly and proudly believe it worth its current price as it stands. Please consider reading some reviews if you are still unsure about the content of the game or the release frequency.

Details of major milestones can be found below.

What is required for 1.0?

Two major features are yet to be implemented into the game, both of which are currently in full-time development each with dedicated full-time developer support. These are:

NPCS - A far reaching and in-depth NPC system with character relationships, personalities, and an emergent story engine that allows for diverse and emergent character based zombie survival story unique to every playthrough. This also includes the tutorial, a return of Kate and Baldspot who starred in the early alphas of the game.

Vehicles - Fully physics modelled 3D vehicles, siphoning petrol, mechanics skills.

Several features require either significant modifications, rewrites or completion before we could consider 1.0.

Map completion - We still have a major city, an army base, more wilderness, and several small towns to implement to the game map.

UI Rewrite - The UI isn’t perfect by any stretch. We would like to get a more intuitive and ergonomic UI system implemented.

Stealth / Combat - New animations to allow for stealth mechanics (looking round corners, crouching behind walls, cover etc) as well as a rewrite of the combat system to leverage new animations to make combat more involved, intuitive and fluid.

We want to have all this in the can this year. However, we tend to avoid ETAs because Early Access development in particular is often filled with unknowns and we want to ensure we get these highly anticipated features right. 

In the meantime however we will continue to update the game and provide new features for our community to play with. One of our developers full time responsibility is providing frequent and new items, crafting recipes, skills and survival gameplay elements to fill out any holes in gameplay, and provide frequent feature rich game updates in line with community feedback, while the other developers focus on finishing these specific remaining major features.

What about after 1.0?

At this point, once we feel we have fulfilled every promise we gave when the Project Zomboid site first launched (except the last one, ahem, ignore that. Absolutely no one wanted that, it turned out), as well as the extra things detailed above, and the game is sufficiently polished and bug free, we will launch the game as 1.0 and leave Early Access.

What happens at this point depends entirely on whether the game is making money or not, but given the past solid performance of the game we see no reason why it shouldn’t be. Several developers within the team will likely start exploring our second project at this point, however we have dedicated and passionate developers who were brought into the company via the Project Zomboid modding community, emotionally invested in the game, who are already a big part of the development and communicating with the community. As long as Project Zomboid is making enough to support their continued development of the game, and they are happy to continue working on it (which seems likely), we will continue making Project Zomboid indefinitely as long as there is interest.

That all said, we can’t make any solid promises beyond the 1.0 mark, however there are countless things we would love to do that go way beyond 1.0 and sales make us confident that we’ll get the opportunity to explore them. Truth be told, given that it was Zomboid that put the money in the bank in the first place, as long as our company is secure and we can fund any other project's development comfortably, it's very probable we'd be willing to put some money back into the game beyond the point it's sustaining itself if there are any features in particular we can't bear to leave out of the game. Words are wind though, and all we can do is guess where we'll all be by then. We really want to keep this train going as long as we can though, as long as it continues to the benefit of the game. At which point the modders will hopefully take the mantle with almost unlimited access to the game's core.


Development Costs

Here we hope to give you a better idea of how the sales revenue from Project Zomboid will support development of the game. While we will keep particular developers salaries confidential, we would like to offer a breakdown of developer and office locations, along with the average rent costs, reported on http://www.numbeo.com/ for the Indie Stone offices, along with each developer's location to give you an idea of relative studio costs. It's become clear to us recently how significantly this factors into Early Access games chance of continuing development and we hope others will follow suit in divulging this information.

All percentages are in comparison to New York City (100%) - Other examples would be San Francisco (98.66%), London (93.81%), Moscow (52.71%) and Delhi (9.53%). The lower the % the further your purchase of an Early Access game will go to fund development (or more crucially how long that money will last), as accommodation costs correlate pretty closely with expected salaries and costs of living and working in that location. (Please note that in several cases the developer lives sufficiently outside the given city to make the actual %s likely much lower than reported)

3x Developers + Office
Newcastle Upon Tyne, United Kingdom - 32.37%

1x Developer
Brighton, United Kingdom - 56.37%

1x Developer
Toronto, Canada - 51.78%

1x Developer
Surrey, Canada - 30.87%

1x Developer
Lille, France - 31.59%

Monthly development costs are currently recouped within approximately the first 1.5 weeks of the month on average, which means at present each month produces extra funds to further develop the game should sales dry up. This does not include sales or other promotions.

What if PZ stopped making any money tomorrow?

The Indie Stone have made sufficient sales since launch on Early Access to ensure that if the game stopped selling any copies tomorrow, the entire PZ dev team could carry on funded development as at present, with no reduction in workforce, for at least the next two years, potentially longer. This would not be an ideal situation for us, of course, but we are committed to finishing every major planned feature before we consider moving the game to 1.0. Considering the financial situation we are in at present, the chances we will not be able to fund the remaining development of the game are quite small.

In the worst (and least likely) possible of financial cases that required the disbandment of all paid developers of the game, 4 of the listed developers are directors of The Indie Stone with an invested interest in the success of the game and company, who would cut their income significantly and/or supplement development of the game with other work to get through any financial difficulties. Despite this no doubt causing progress to slow significantly, the 4 directors hold all required skills to continue development of the game during this nightmare scenario.”

Hvor lang tid vil dette spil være i tidlig adgang?

“See above!”

Hvordan er det planlagt, at den fulde version skal være anderledes fra tidlig adgang-versionen?

“See above!”

Hvad er den nuværende tilstand for tidlig adgang-versionen?

“See above!”

Er prisen på spillet anderledes under og efter tidlig adgang?

“It will likely be £5, $8 more expensive once we hit 1.0. Due to our commitment to making sure early adopters get the cheapest price in appreciation of their early support, we will never appear on bundles, or in sales that take it to or below the original alpha price of £5, $8 until a long time post 1.0. This commitment also means that, until 1.0 and the price increase, we will never be willing to go beyond a 40% sale.”

Hvordan planlægger I at involvere fællesskabet i jeres udviklingsproces?

“See above!”
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22. august

Hello ladies




The ladies have finally made it into the animation build! After a couple of weeks of puzzling incompatibilities and glitches across the export chain, we got everyone together and finally winkled numerous bugs out of the system. So now all the female models are working with the animations that’ve been exported and thrown into the PZ mainframe so far.

As we mentioned before, until the animation build is good to go we’re not going to do Mondoid videos as the time they take to produce/edit/whatever diverts us away from cranking the actual new systems out into the open. That said, we can still show you a few images of the new lady survivors in action.









This should stand as the last technological hurdle for the getting the anims out into testing, although there could possibly be some multiplayer sync issues to work out that would make us consider a single player anim branch initially if that were to turn out to be the case.

Since we’ve been focused on getting the female models working in-game for a fair wedge of the last little while we still have some of the ‘tying in’ of the new animation and combat system to finish off. There’s still a fair few fixes and things to add ahead of us too, but getting the women into the game was by far the biggest.  So we’re definitely edging much closer to getting this stuff out there to you all but, as usual, will refrain from putting a specific ETA on it.


Build 35 IWBUMS

The release of the combat/anims/clothing build will open up the path to plugging in the big pile of work we’ve done for our remaining feature milestones. It will also, meanwhile, provide coders like RJ with a deluge of fun new jobs like zoning the ‘career zombies’, adding in new weapons, sounds etc.

As such, in the remaining time before the anims go in, the Build 35 IWBUMS will be used to do lots of ‘small job, big impact’ jobs that we’ve been meaning to do since forever – many of them community and mod team suggestions that’ve been stacking up. As IWBUMS public beta testers are aware – from build 35.9  zombies will be able to tear down sheet ropes, while in future builds we’ll tie sheet rope breakage and fall damage to player weight and attributes.

We’ll also be finally letting towels dry, giving some foods a thirst value, making rotten food disappear rather than be a permanent fixture – that sort of thing. It’s basically ticking off a bunch of ‘small stuff’ that’s been nagging on players in one big go before the animations arrive with all the extra (and awesome) potential that they bring. If you have any such suggestions,like this one nudging us towards tying the ‘E’ button to TVs and channel changes, then please drop ‘em in the forums.


Insomnia

Just a quick note to say that PZ will have a presence at this weekend’s Insomnia gaming event at the Birmingham NEC, and a few members of the team who aren’t banging upcoming builds with spanners will be present on the Sunday and Monday if you want to come over and say hello.

This week’s topless survivor by Eden404 of Steam. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye!

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15. august

Pancake House (of death)



 

Hey all, it’s that day of the week once more…

BUILD 35

RJ seems to have ironed out the majority of headline bugs in the current open IWBUMS betaof the first Build 35 features. Gameplay feedback would still be much appreciated though. You can find details on how to join here. In the past week we’ve had 35.7 and 35.8 that (among a bunch of other things) makes wall frames easier to click on, allows construction materials to be removed from your backpack during barricading and ties room size into the panic felt by claustrophobic traits. There’s also a new MP server option ‘FastForwardMultiplier’ that defines how much time accelerates when all players are sleeping.

We’ll see how work in the anims branch goes in the next week or so in terms of whether we release 35’s sleeping/nutrition/building/metal content to the wider PZ audience before an immediate new animations IWBUMS test, or integrate it with the snazzy new combat/clothing and whatnot.

In the mean-time however, as mentioned last week, RJ is coding in some tutorial-style information windows and also working with Writer Will to make sure new players get all the info they need to know about PZ’s ever-expanding roster of backpack contents. He’s also going to be doing some exploratory work into how to finesse our current house alarm system.


ANIMS

Unfortunately we’re still having problems getting the female models to behave. It’s a really odd problem and we’ve tried numerous things to get them to work properly in-game. We’re not sure if it may be something strange going on with the .X file exporter we’re using, but we have lit the beacons and are getting everyone together in the same office this week so we can have a better coordinated look under the hood to try and figure it out.

Work on the rest of the animation build is going well, though obviously the female bug hunting has taken up a lot of time we’ve still made progress in getting the rest of the build sorted. This is why we don’t do ETAs, as stuff like this always seems to glee in popping out of the woodwork as you approach the day you expect to release stuff.

Here’s a few images of ladies getting up to mischief without last week’s nightmare fuel. [The lady’s face will benefit from the different lighting in-game and isometric-ness btw, and we can probably play around with her textures too.]








MAPPAGE

Mash’s work continues on the new residential area south of Muldraugh. Also back for a quick spell on mapping is EasyPickins, who has created a ‘tree noise generator’ to make the wilderness more random/realistic and less clumpy. Here’s a ‘before’ shot, and here’s one from ‘after’ – although these are only pines, and don’t show the new big trees either.





This will impact on 90% of our current map cells on the overall PZ map – everything that hasn’t been manually updated basically. It will make all future groundwork for new areas a lot less troublesome for Binky.


INSOMNIA

Just a quick note to say that we’ll be showing Project Zomboid at Insomnia in Birmingham between the 26th and 29th of August on a stand with a few of our indie chums. We’re not sure how many of the team will be along what with all the work we have on, but if you’re around then there’ll be someone there to pop over and say hello to.

This week’s featured image by Slothy J of the vast Steam conglomerate. The Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Byeees.

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Anmeldelser

“What can I say? This game's interface looks so simplistic by today's standards, and yet the Indie Stone team has managed to possibly create one of the best post-apocalyptic zombie survival games in existence to date.”
Max Power! (105 hrs)

“Most realistic zombie apocalypse scenario game to date.”
democar821 (81 hrs)

“The gameplay is surprisingly addicting, sometimes I look at the clock and wonder where the last 4 hours went, but looking at my fort shows me where they went.”
syfy2K4 (1,021 hrs)

Om dette spil

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

Systemkrav

Windows
Mac OS X
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards / Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X 10.7.3, or later. 
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Controllers currently unsupported in Mac
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Seneste:
Hovedsagelig positive (230 anmeldelser)
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Meget positive (12,337 anmeldelser)
Senest opslået
Fernando
34.9 hrs
Anmeldelse for emne med tidlig adgang
Indsendt: 13. november 2015
This game is a must play. I can eat butter + raw rotten food, and kill zombies with forks. Must buy for zombie lovers. i r8 8/8 gr8 b8 m8
Hjælpsom? Ja Nej Sjov
Twitch & Youtube #Unicornlevel
7.0 hrs
Anmeldelse for emne med tidlig adgang
Indsendt: 21. juni 2015
mega godt man dog tænke sig om og hurtigt før man dør
Hjælpsom? Ja Nej Sjov
jesperds
0.4 hrs
Anmeldelse for emne med tidlig adgang
Indsendt: 19. maj 2015
Played this very shortly, because i quickly found out how bad this game is...mainly due to its poor controls.

-10/10
Hjælpsom? Ja Nej Sjov
ledouche89
8.1 hrs
Anmeldelse for emne med tidlig adgang
Indsendt: 28. april 2015
Awesome Game ! <3
Hjælpsom? Ja Nej Sjov
BETHO [DK]
88.2 hrs
Anmeldelse for emne med tidlig adgang
Indsendt: 15. januar 2015
Min ven og jeg mod alle zombierne.

Førs fandt vi et hus, så fandt vi masser af ressourcer og ledte efter den berømte økse og sav. Så barikaderede vi huset, lavede en have. Opdagede at huset lå for langt væk fra alt det sjove, flyttede lidt nord på, tættere på warehouses mv. Blev overmodige, begyndte at seache på egen hånd - resulterede i en dødelig infektion efter at have opnået 10 skillpoints (plus 3 ubrugte). Startede en ny karakter, min ven stadig på sin. Strømmen gik - begyndte at barikadere det nye hus. Byggede mur hele vejen rundt om. Lavede en stor have. Faldt ud af et vindue, brækkede benet. Af den årsag blive hjemme og arbejde i madlavning over bål. Blive forbrændt. Rense og forbinde det også. Lave mere mad. Overse ny omgang af ild i benet, gå ind i huset. Huset begynder at brænde. Dør igen - min ven forsøger at rede så meget som muligt. Starter ny karakter- kommer frem til huset der er brændt med alt vores ressourcer inden i.
Nu er vi flygtet til floden helt i nord for at starte et nyt liv...

DET ER GREAT! I sær hvis man ikke spiller sammen med mig... ;o)
Hjælpsom? Ja Nej Sjov
(DK)☢Rob Lucas (DK)#Wha
48.9 hrs
Anmeldelse for emne med tidlig adgang
Indsendt: 17. oktober 2014
i love visit good game !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hjælpsom? Ja Nej Sjov
wokos
4.4 hrs
Anmeldelse for emne med tidlig adgang
Indsendt: 11. oktober 2014
Most excellent!
Hjælpsom? Ja Nej Sjov
Pasta Doggo
54.2 hrs
Anmeldelse for emne med tidlig adgang
Indsendt: 26. juni 2014
Pz er et virkeligt realistisk zombie overlevelses spil. Som der tager lidt tid og komme i gang med. Men husk spillet er ikke for alle fx. nogle af mine venner købte det, og synes ikke særligt godt om det, og var rigtig skuffet over købet. Jeg synes at du skulle prøve det først eller få dine venner til at fortælle dig lidt om spillet. Før du køber det, Min ven og mig har lavet en multiplayer sever over hamachi. Fordi det her spil er meget sjovere online. Men all in all synes jeg Project Zomboid er et helt fantasktisk spil
Hjælpsom? Ja Nej Sjov
Don Aggeboe (DK)
9.3 hrs
Anmeldelse for emne med tidlig adgang
Indsendt: 21. juni 2014
I love this game. It is hard and my best record until now is like 3 days. Dont relly see any bugs that is ruing the game play.
Hjælpsom? Ja Nej Sjov
Zombiekid
4.7 hrs
Anmeldelse for emne med tidlig adgang
Indsendt: 1. juni 2014
This is going to be amazing
Hjælpsom? Ja Nej Sjov
Mest hjælpsomme anmeldelser  I alt
8 af 9 brugere (89%) fandt denne anmeldelse brugbar
Anbefalet
312.1 timer bogført
Anmeldelse for emne med tidlig adgang
Indsendt: 17. februar 2014
If I recommend this game. Absolutely. The Indiestone is working like beasts on this game, I know they cut sleep to work on it. Their dedication to it is beyond anything I've experienced. They haved worked on it for so long, and I know they will keep on working on it, so my money is well invested.
And I haven't even commented the gameplay. It's just as good as it looks, though it may look primitive. The horror and survival instinct of this game makes it extremely immense. As you are told - you are bound to die, but you refuse to accept it. You will want to live to continue to make yourself a new life in this chaos. And it is definitely possible. In theory that is.
Think you can survive against zombies? Then try against humans. That is ... it's so crazy.

You'll have to devour some bugs, but nothing that cripples the game.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
2 af 2 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
9.3 timer bogført
Anmeldelse for emne med tidlig adgang
Indsendt: 21. juni 2014
I love this game. It is hard and my best record until now is like 3 days. Dont relly see any bugs that is ruing the game play.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
13.9 timer bogført
Anmeldelse for emne med tidlig adgang
Indsendt: 1. april 2014
super great game
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
Anbefalet
54.2 timer bogført
Anmeldelse for emne med tidlig adgang
Indsendt: 26. juni 2014
Pz er et virkeligt realistisk zombie overlevelses spil. Som der tager lidt tid og komme i gang med. Men husk spillet er ikke for alle fx. nogle af mine venner købte det, og synes ikke særligt godt om det, og var rigtig skuffet over købet. Jeg synes at du skulle prøve det først eller få dine venner til at fortælle dig lidt om spillet. Før du køber det, Min ven og mig har lavet en multiplayer sever over hamachi. Fordi det her spil er meget sjovere online. Men all in all synes jeg Project Zomboid er et helt fantasktisk spil
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
1 af 1 brugere (100%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
Anbefalet
34.9 timer bogført
Anmeldelse for emne med tidlig adgang
Indsendt: 13. november 2015
This game is a must play. I can eat butter + raw rotten food, and kill zombies with forks. Must buy for zombie lovers. i r8 8/8 gr8 b8 m8
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
Anbefalet
5.5 timer bogført
Anmeldelse for emne med tidlig adgang
Indsendt: 9. december 2013
Er du til Zombie survical i et 3. person syn, hvor du virkelig skal tænke dig om hele tiden. Så er det her for dig, men det kræver meeeget tålmodighed
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
Anbefalet
4.3 timer bogført
Anmeldelse for emne med tidlig adgang
Indsendt: 26. november 2013
If you are looking for a very realistic zombie simulator (survival, sandbox), this is as close as you get :) The team is definitly working very hard to keep improving the game. If you like zombies and don't care that it's not a first-person, then it's definitely worth the money and time.
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Anbefalet
38.7 timer bogført
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Indsendt: 27. november 2013
Et godt og underholdende spil
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Anbefalet
10.5 timer bogført
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Indsendt: 26. februar 2014
Som The Sims burde have været!
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8.9 timer bogført
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Indsendt: 26. marts 2014
10/10 best game ever you can lick things
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