Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?
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Recent:
Очень положительные (всего 385) - 87% of the 385 user reviews in the last 30 days are positive.
Overall:
Очень положительные (всего 11,529) - 91% из 11,529 обзоров этой игры положительны
Дата выхода: 8 ноя. 2013

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Игра в раннем доступе

Приобретите игру и начните играть — примите участие в ее развитии

Примечание: данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться ее дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

“Project Zomboid is a much more ambitious game than we could ever have hoped to fund ourselves. It has grown massively over the years, and it’s been a rollercoaster, but find ourselves in a stable financial situation with an overwhelmingly positive reaction from the Steam community. We hope you will join us, but if not we understand. If you're not ready to jump in yet, then please consider us when we break out of Early Access.

How often do we update the community?

We have weekly newsletters, known as 'Mondoid's, which we publish on our site and as a Steam announcement every Monday (unsurprisingly) as a small tonic to the depressing 'back to work' feeling. These detail what we've been up to during the week, often with sneak peeks of upcoming features, interviews, videos and all that goodness. We've had an unbroken chain of Mondoids for a long time now, and plan to continue them as long as Project Zomboid is developed. We also communicate with our community directly on our own forums and Steam forums, often with changelists for upcoming builds.

How often do we update?

We have a reputation that seems to diverge greatly when it comes to update frequency depending on who you ask. Many consider our game frequently updated, some consider us slow. In recent times it’s rare we don’t have a release within a month (including beta releases), and these always contain new gameplay features or major tweaks to the gameplay.

Some features, particularly NPCs, have taken a long time to implement. This is largely out of our commitment to getting the features right and them not disappointing on release, but it should be noted that we make no apology for delaying their release until we feel they would be enjoyed, live up to people’s expectations, and most importantly do not have a detrimental effect on the gameplay or stability of the game.

We will admit to a few long waits between updates in the past, but we feel from community feedback that the majority of our customers are very satisfied with the development of the game. It should be pointed out too that the game has significant modding support, with map editors and full unrestricted lua modding access. We have a vibrant modding community that can help plug the gap between updates. It should also be taken into consideration that the game is already very far through development, to the point where we now have 1900+ hour players - There is a lot of content to enjoy in the game already and we firmly and proudly believe it worth its current price as it stands. Please consider reading some reviews if you are still unsure about the content of the game or the release frequency.

Details of major milestones can be found below.

What is required for 1.0?

Two major features are yet to be implemented into the game, both of which are currently in full-time development each with dedicated full-time developer support. These are:

NPCS - A far reaching and in-depth NPC system with character relationships, personalities, and an emergent story engine that allows for diverse and emergent character based zombie survival story unique to every playthrough. This also includes the tutorial, a return of Kate and Baldspot who starred in the early alphas of the game.

Vehicles - Fully physics modelled 3D vehicles, siphoning petrol, mechanics skills.

Several features require either significant modifications, rewrites or completion before we could consider 1.0.

Map completion - We still have a major city, an army base, more wilderness, and several small towns to implement to the game map.

UI Rewrite - The UI isn’t perfect by any stretch. We would like to get a more intuitive and ergonomic UI system implemented.

Stealth / Combat - New animations to allow for stealth mechanics (looking round corners, crouching behind walls, cover etc) as well as a rewrite of the combat system to leverage new animations to make combat more involved, intuitive and fluid.

We want to have all this in the can this year. However, we tend to avoid ETAs because Early Access development in particular is often filled with unknowns and we want to ensure we get these highly anticipated features right. 

In the meantime however we will continue to update the game and provide new features for our community to play with. One of our developers full time responsibility is providing frequent and new items, crafting recipes, skills and survival gameplay elements to fill out any holes in gameplay, and provide frequent feature rich game updates in line with community feedback, while the other developers focus on finishing these specific remaining major features.

What about after 1.0?

At this point, once we feel we have fulfilled every promise we gave when the Project Zomboid site first launched (except the last one, ahem, ignore that. Absolutely no one wanted that, it turned out), as well as the extra things detailed above, and the game is sufficiently polished and bug free, we will launch the game as 1.0 and leave Early Access.

What happens at this point depends entirely on whether the game is making money or not, but given the past solid performance of the game we see no reason why it shouldn’t be. Several developers within the team will likely start exploring our second project at this point, however we have dedicated and passionate developers who were brought into the company via the Project Zomboid modding community, emotionally invested in the game, who are already a big part of the development and communicating with the community. As long as Project Zomboid is making enough to support their continued development of the game, and they are happy to continue working on it (which seems likely), we will continue making Project Zomboid indefinitely as long as there is interest.

That all said, we can’t make any solid promises beyond the 1.0 mark, however there are countless things we would love to do that go way beyond 1.0 and sales make us confident that we’ll get the opportunity to explore them. Truth be told, given that it was Zomboid that put the money in the bank in the first place, as long as our company is secure and we can fund any other project's development comfortably, it's very probable we'd be willing to put some money back into the game beyond the point it's sustaining itself if there are any features in particular we can't bear to leave out of the game. Words are wind though, and all we can do is guess where we'll all be by then. We really want to keep this train going as long as we can though, as long as it continues to the benefit of the game. At which point the modders will hopefully take the mantle with almost unlimited access to the game's core.


Development Costs

Here we hope to give you a better idea of how the sales revenue from Project Zomboid will support development of the game. While we will keep particular developers salaries confidential, we would like to offer a breakdown of developer and office locations, along with the average rent costs, reported on http://www.numbeo.com/ for the Indie Stone offices, along with each developer's location to give you an idea of relative studio costs. It's become clear to us recently how significantly this factors into Early Access games chance of continuing development and we hope others will follow suit in divulging this information.

All percentages are in comparison to New York City (100%) - Other examples would be San Francisco (98.66%), London (93.81%), Moscow (52.71%) and Delhi (9.53%). The lower the % the further your purchase of an Early Access game will go to fund development (or more crucially how long that money will last), as accommodation costs correlate pretty closely with expected salaries and costs of living and working in that location. (Please note that in several cases the developer lives sufficiently outside the given city to make the actual %s likely much lower than reported)

3x Developers + Office
Newcastle Upon Tyne, United Kingdom - 32.37%

1x Developer
Brighton, United Kingdom - 56.37%

1x Developer
Toronto, Canada - 51.78%

1x Developer
Surrey, Canada - 30.87%

1x Developer
Lille, France - 31.59%

Monthly development costs are currently recouped within approximately the first 1.5 weeks of the month on average, which means at present each month produces extra funds to further develop the game should sales dry up. This does not include sales or other promotions.

What if PZ stopped making any money tomorrow?

The Indie Stone have made sufficient sales since launch on Early Access to ensure that if the game stopped selling any copies tomorrow, the entire PZ dev team could carry on funded development as at present, with no reduction in workforce, for at least the next two years, potentially longer. This would not be an ideal situation for us, of course, but we are committed to finishing every major planned feature before we consider moving the game to 1.0. Considering the financial situation we are in at present, the chances we will not be able to fund the remaining development of the game are quite small.

In the worst (and least likely) possible of financial cases that required the disbandment of all paid developers of the game, 4 of the listed developers are directors of The Indie Stone with an invested interest in the success of the game and company, who would cut their income significantly and/or supplement development of the game with other work to get through any financial difficulties. Despite this no doubt causing progress to slow significantly, the 4 directors hold all required skills to continue development of the game during this nightmare scenario.”

Сколько примерно эта игра будет в раннем доступе?

“See above!”

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

“See above!”

Каково текущее состояние версии в раннем доступе?

“See above!”

Будет ли разница в цене до и после раннего доступа?

“It will likely be £5, $8 more expensive once we hit 1.0. Due to our commitment to making sure early adopters get the cheapest price in appreciation of their early support, we will never appear on bundles, or in sales that take it to or below the original alpha price of £5, $8 until a long time post 1.0. This commitment also means that, until 1.0 and the price increase, we will never be willing to go beyond a 40% sale.”

Как вы планируете вовлекать сообщество в развитие игры?

“See above!”
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2 мая

Zombo Baggins



Hey survivors, here’s the latest from Zomboidton.

IWBUMS 34.19

The marvellous EasyPickins continues to build some nice tweaks and fixes in to the public test of Build 34, which seems to be coming to a natural climax now – although we still need to work out which side of the release fence polished nutrition and metalwork will be landing. An item of note in .19 is EP’s new precipitation system, which looks nicer and opens the door to falling snow and whatnot. If you want to join in with testing you can find details here.


BACKPACK LATEST

So with the animation update now surging through the pipeline we’ve got anims that allow the player to take bags off their back, and rifle through the contents on the floor.

As well as looking pretty as they jiggle about – they’ll also make a significant gameplay difference. If you’re carrying a bag on your back you will, in most cases, be unable to go rooting around in it unless you first take it off and put it on the floor in front of you. This means there will be no more intensive backpack resorting done while wandering around, as well as making looting much more interesting, with the potential of a panicked looter leaving their bag behind if they are not observant.


https://www.youtube.com/watch?v=FZ-3773oSm4

(Note: in the anim cycle the strap currently disappears when the bag is taken off and reappears when it’s put back on. There aren’t any easy ways to avoid this, but with clothing worn and in-game it will be far, far less noticeable.)

Holding a bag in your hand will add the extra advantage of being able to interact with it without stopping, which will make bag management much more strategic. Finally we may be able to look into a few more traits to further increase player’s capability to interact quickly with backpacks, as well as provide different speeds based on the type and convenience of the bag used.

If you weren’t around for the previous bag vid then let’s have another repeat, as it does look lovely.

https://www.youtube.com/watch?v=iS6o2o44JHM


HELLO LADIES

To complement all this, character-wise, Binky is currently experimenting with unifying the textures between the male and female animation meshes. Currently our new player and zed anims are all chaps, y’see. The result of this (if successful) will be a more in-depth way of assembling the base models. We’ll lose the need to double-up textures – have more variety in skin tones, will let players wear whatever they like and will also tie into having blood and bandage overlays on the characters themselves.

With the base mesh and clothing overlays all using consistent texture layouts we’d be free to overlay this stuff wherever appropriate. Better clean that bite mark, dress the wound, and grab a clean long-sleeved shirt if you want to pretend you’re unscathed and not in imminent danger of eating your compadres!


FINALLY

Do check out lovely Blindcoder, of map fame, and his new building mod. Thanks all!


This week’s featured image by Shadows on Steam.The Block of Italicised Text would like to direct your attention to the] PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye! Oh, and community GoT spoiler chat goes…here!

Комментариев: 23 Подробнее

25 апреля

Easy PZ IWBUMS



Greetings survivors. It’s been an exciting week watching testers ease into General Arcade’s fantastic ‘Easy PZ’ co-op set-up, and we’re now pleased to announced that the OnlineTest build into the main IWBUMS Public Test Build. There are still kinks to be ironed out, but overall we’re really pleased that such a complex bit of work appears to be operating well on the many and varied internet connections of our users.

If you want to engage with IWBUMS public testing procedures then visit this post. The full IWBUMS release notes and feedback thread, meanwhile, can be found here.

Even better, the GA guys are game for doing some more work on our MP contingent while we crack on with the main game features. A preliminary poke around VOIP integration is next on the list, but we won’t talk of it again until it’s close – as this will again be long and difficult job for our Russian code buddies.

Elsewhere TurboTuTone has released his direct-to-game radio and TV localization software, and the full modding tool known as WordZed will be released in coming days. We’d like to ask all our community translators to have a look, have a play around and come back to us with comments and questions.

Once Turbo has finished with WordZed he’ll then be returning to main-game activities, making our somewhat digital radio system feel more ‘analogue’ so secret transmissions (whether scripted or player-made) can be discovered more easily, improving the impact particular shows or transmissions have on character boredom, letting the player learn recipes from recorded VCR tapes and all that kinda fun stuff.

We also had a really productive Metalwork meeting last week with RJ (who is ill today, with ailments you don’t want to hear about at all) and hammered out improvements and changes that are again more in-line with community feedback.

Multiple versions of makeshift forges, wall and barrier recipes that involve building frames to build-upon (and crossover with the carpentry skill), tools that aren’t up to the same standards as looted equipment and more were on the menu. We’ll go into more detail with that when it’s in and working in-game, as it’s a subject that’s had a lot of debate and we want to get it right.

Finally, it’s been a while since we did a main build release – players outside of our test builds haven’t been experienced the 2x visuals yet. Now co-op is in we’ll be directing attention towards getting Build 34 out of the door. That said, with Nutrition requiring polish and Metalwork still in progress it’s likely one will be left behind and kept for 35. We’ll have a chat with RJ once he’s off his sick-bed and work out what’s best.

That’s about it for today, fingers crossed we’ll have some anim fun for you to have a look at next Mondoid. Laters!

This week’s featured image by the amazing base of Opt_0 over on Steam. The Block of Italicised Text would like to direct your attention to the[/u] PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Okay thanks bye! Oh, and community GoT spoiler chat goes… here!

Комментариев: 30 Подробнее
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Рецензии

“What can I say? This game's interface looks so simplistic by today's standards, and yet the Indie Stone team has managed to possibly create one of the best post-apocalyptic zombie survival games in existence to date.”
Max Power! (105 hrs)

“Most realistic zombie apocalypse scenario game to date.”
democar821 (81 hrs)

“The gameplay is surprisingly addicting, sometimes I look at the clock and wonder where the last 4 hours went, but looking at my fort shows me where they went.”
syfy2K4 (1,021 hrs)

Об этой игре

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? 

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – their continued survival relies on their own cunning, luck and ability to evade a relentless horde.

Current Features


  • Hardcore Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Local 4 player split-screen co-op
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Nature gradually starts to take over.
  • Farming, trapping, fishing, carpentry, cooking, trapping, character customization, skills and perks that develop based on what you do in-game.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Imaginative Challenge scenarios and instant action ‘Last Stand’ mode, on top of regular Sandbox and Survival 
  • Full, open and powerful Lua modding support.
  • Xbox Controller Gamepad support on Windows. [Others pads can be set up manually. Gamepad support not currently available on Mac]

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game follow us on @theindiestone or visit http://www.projectzomboid.com

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

Системные требования

Windows
Mac OS X
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards / Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X 10.7.3, or later. 
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Controllers currently unsupported in Mac
Customer reviews
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Recent:
Очень положительные (всего 385)
Overall:
Очень положительные (всего 11,529)
Recently Posted
Medhai
( 25.6 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 4 мая
My first experience with this was short lived.

I ran outside of my front door and wielding a trusty baseball bat, attacked a group of zombies. I was 'scratched and bleeding' on the foot and I couldn't find, or figure out how to bandage myself. So I died.

From a cut on the foot.

Second character starts to freeze to death within just a couple of minutes of playing, so I get together some materials for a camp fire and make it in the safety of my bathroom. 30 seconds later my character is running around the garden being chased by zombies with his legs on fire, watching his house burn to the ground.

Third character survived for a long time. I found a warehouse and wanted to look for axes or sledgehammers but there were too many zombies around. So I lured them all to follow me, planning to trap them inside a house and then run out the back door. An excellent plan!!

I opened a house door, ran inside and the zombies started pouring in, an excellent plan I thought!! Wait, where's the back ♥♥♥♥ing door???? There is no back door. Cue Laurel and Hardy music as I sprint circles around the living room as more and more pour in the door. By the time I'd remembered that I could climb out of a window it was too late.

My first multiplayer experience with this was like an episode of The Walking Dead.

I created my character, an illiterate clumsy oaf with incredible strength and tough skin, and then spent the next 6 hours trying to get the server to work. (if you've tried everything but still can't get it to work- on the router settings make sure the device the game is connected with is your IP, not your local machine IP, or your router's IP, but your IP. Not your public IP. Damn it's complicated. For me it starts with 192.... but there are two of those, one with 256 at the end, the other with 140 at the end. The 140 one is the one I connected the game to and then it worked.)

But nevermind that.

My character's name is Rick Grimes. I ran out of my door taking a bunch of food with me and sprinted down the main road, leaving a bread crumb trail so I don't get lost. I find a huge warehouse where I scavenged a few planks and hammers, a buttload of nails and duct tape, and also somehow managed to FALL DOWN THE STAIRS, breaking my leg.

I ripped up my vest into sheets and tied a wooden plank to my leg as a makeshift splint. Sorted!

My friend at this moment managed to log in. We cheer! But then sigh as he has spawned in a house filled with zombies and the doors and windows are barricaded shut. WTF??? He screams. He sends me a voice message telling me he's already getting ♥♥♥♥♥♥ off with the game and that he's about to log out.

Hold on!!! I tell him.... just hold on!!

I go online, load up the map of the area and tell him to take a picture of his house zoomed out. I manage to match up this quirky looking road out front of the house to where it is on the map and..... holy ♥♥♥♥ balls. It's miles away.

Nevermind the distance, I thought! I'm going to rescue my friend!! Hang tight, I tell him, I'll be there soon!

As soon as I start sprinting I realise that a broken leg in this game actually means something.

So 45 minutes later, I arrive at his house. To my astonishment, he's actually managed to take down the 5 zombies in his house with his bare hands and he's just been waiting there starving to death.

The feeling of seeing him stood there, through the crack in the barricades on the window, was pretty amazing. My friend called it a Golden Gaming Moment.

I looked through my inventory and ♥♥♥♥ myself. I don't have a hammer... I can't take down the barricades. So I start wailing on them with a golf club. Bonk. Bonk. Bonk. Nothing.... panicking that he's going to have to wait another 20 minutes for me to find a hammer, I remember my schoolbag. I open it and.... ah yeah there's my hammer.

I take the barricades down and I know for a fact if there was a BROHUG emote in the game we would be spamming the hell out of it.

We survived for a good hour and a half before we started to get cocky trying to take down small hordes of zombies around our safe house. I got scratched and cut on my leg and arm. Bandaged up no problem. But my friend got bitten on his chest and it was deep and needed rebandaging every 2 minutes or so. He was losing health.

Instead of continuing to back away from this horde, we stupidly decided to carry on trying to exterminate it one zombie at a time.

I got scratched on the foot again and decided to just back off and give up, but due to miscommunication, my friend decided to balls out try and kill them all by himself. He got swarmed!! I managed to push them all away and I went rampant as they swarmed him, managing to knock down or kill the last of them.

My friend's waddling around leaving a trail of blood.

HOLD STILL I yell to him as I frantically begin the medical check.

He has 4 injuries and is already half dead. I bind one wound- OK. Another wound- OK. I bind the third wound.. ♥♥♥♥!! That wasn't a wound, I just took off a dirty bandage!!! At that moment, he dies. If I had bound the last wound instead of unbinding the old wound, he would have lived, but in the heat of the moment I couldn't focus and I got him killed.

There's silence. I head back to his safe house with the barricades and I take all of the best food we have scavenged so far from the fridge, with a plan to rendevous with him at his new spawn location.

His new character spawns, incredibly luckily, in MY safehouse. Barricaded windows. Two story for look outs. Sheets over everything to stop any zombies peeking inside. TONS OF FOOD IN THE FRIDGE.... oh and a bunch of turd weapons and backpacks. Sorted.

I run back to meet him and we begin our plan of scavenging the streets for food and stockpiling it all over again. But this time, his character looks like Patrick Stewart.

And my legs still broken.

Next time we play, the plan is to get a small farm going, build a wall around the house to further protect it, and head out to try and find some assault rifles or axes.

I honestly can't wait until they add cars and NPCs into the game. It's going to be incredible!!!

My friend came up with an awesome idea also, that there should be little missions that happen randomly like the power can just randomly cut off in a large area. Meaning that you have to go to a power plant or something to essentially fix it yourself. I added that without good electronics skills, you would have to just flip the switch, which would turn the power back on but it would set off a loud alarm which would make escaping and getting home difficult.

The hints that the military are going to be implemented and ideas about being able to sit in the back of pick up trucks shooting zombies while your friend drives around are the reasons why I've given up on all farming / survival games in favour of this one for the foreseeable future.

Check it out guys you won't be disappointed.
HughJas
( 125.0 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 3 мая
Some negative reviews say things like "would rather drink a bottle of bleach."

In PZ you can do that, too! No reason not to play.

11/10 would drink bleach again.
Solveig
( 109.2 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 3 мая
Buy or not buy?

Pros: Good early access game so far.
Cons: Non-existent progress on developing the game. Go any slower than this and end up going backwards in time. Congratz, you invented time travel.

Have you ever been to the project zomboid hompage? Have you tried to find out what's new in the latest version? If so, you have probably read the ridiculous update ESSAYS and realized they are a poor substitue for content that could have been added to the game. The truth is that the developers have made little progress on adding content to the game since I bought it, which was YEARS ago.

Nice as it is, but nearly abandoned in my opinion. Get out of early access and I give thumbs up.

Should you buy? Sure, but don't expect any new shizzle or a release in your lifetime.

4.9/10 - Game developers should study physics and the laws of time.
2k DoomBringer
( 3.2 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 3 мая
Эта замечательная игра достойна вашего внимания, если вы относитесь к категории приматов, любящих банан. В рот. Еще и за три сотки. Ваши!
「✪」_Maksnaiper1_「☭」
( 31.5 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 3 мая
Игра годная! Всем советую!
generaldarnell
( 8.7 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 3 мая
really good game but the game has stoped working whenerver i press play the games shows the normal coding but doesnt load up the actual game but really good
Allahu Akbar اَللّٰهُ أ
( 14.0 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 3 мая
no car, no life
2widemap4me
day_walker5252
( 19.1 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 3 мая
Looks simple at first but let me tell you, it definitely isn't. It's crazy how in depth the crafting and cooking is. In general i love this game, only bad thing I have to say is that setting up a server to play online with friends was way too complicated and although in a way I kind of like the perma-death, it makes you scared to do anything with a character that is going well.

Short sad story of a character in multiplayer; Enter player, spawned in a decent neighborhood. After a friend joined he met up with me and we claimed a house to use as a base, good area, great supplies. Survived a few days of scavenging, skill building, and helping the friend build a pretty nice base. On about day 6 we decide to loot a medical supply store down the street that was guarded by a small hoard. Killed the hoard, raided the store and went home with a nice haul and only a small bandaged scratch from the fight. The next day I decided to try my hand had cooking, egg stir fry with bell peppers and avocodo (not what I'd eat irl but sounded good). That evening I started feeling nauseated and a little paniced, just figured the food was bad from low cooking skill. Day and a half later the sickness has only gotten worse and the scratch wouldn't heal even though I regularly changed bandages with disenfectant. That night my health started dropping rapidly and the status changed to zombified. I stashed my possessions in a bed room and had my friend follow me down the street. Health dropped to 0, character fell with a blood spatter, then after a second stood back up and my friend had to kill me.

Frustrating game sometimes but with that depth, and that ability to emotionally envolve a player is more than worth it.
Sore loser(Rage Quit)
( 1.6 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 2 мая
This is a good game..... respect
bise241
( 36.9 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 2 мая
I like this game, a lot. Theres a lot here for you, zombie horror and rpg fans alike.
BabbleIncognito
( 55.4 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 2 мая
I love it! In loving it I'm having difficulties finding fault with it (I've been playing off and on since Very Early Release)

Things I like:
RPG + Survival + Open world + Recipes = Depth
Active developers (at the time of this review)

Things to consider:
It's isometric POV.
Very steeeeeeeep learning curve. But that's the point. You're expected to die eventually and start over.
They stalled on an in depth story mode.

Wish List:
A better multiplayer experience. (They are expanding it)
Finish the story mode!!!!
Kevinthewolf2
( 14.2 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 2 мая
The Game Itself is no doubt fun. This truly is a game worth playing. One VERY big complaint I have for this game is that hosting a LAN server is near impossible. I wish dev would make it very simple for the users that use hamachi. I recommend this to be a game you play alone. Public servers are toxic. Still the game is fun...
Shtogr[ДанЯ]
( 5.8 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 2 мая
Реомендую любителям данного жанра.

Начал играть предложили пройти туториал, прошел, думал удалю после этого т. к. не был уверен, что понравиться игра.
Но я сильно удивился уже с обучения меня затянула игра.

Плюсы:
1. Локализация
2. Графика( да, для такой игры графика супер)
3. Геймплей (уж больно порадовала реалистичность самого выживания)
4. Мультиплеер

Минусы:
1. Нет карты
2. Нет транспорта (был бы велосипед)

Впринципе это все, игра даже в раннем доступе очень крута!
Не пожалел денег, хардкор и зомби!!

10 зомби /10 хардкора
ZGamer1314
( 10.4 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 2 мая
Let me jus t say WOW.Just wow,this game has me hooked.Its mechanics are deep yet not overly complex to understand.Replay value is HUGE.Buys this game its well worth it.
ShickFap
( 206.9 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 2 мая
I love getting weekly essays about how content is coming along, and how they won't have a definite release date for long-♥♥♥ amounts of time. It's a fun little zombie survival game, which few other titles can really relate to, but still. I'd just wait to buy this game once it's out of EA in about five years. Maybe we'll have a model for the crowbar by then that we don't need a mod for, otherwise.
xTheFluffySheeps
( 225.0 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 2 мая
this game is amazing it has george romero style zombies, they aren't a simple annoyance, that in hordes are dangerous. One encouter with a zombie could mean the end of weeks of hardwork and gameplay. Even though it has a static map, every game seems diffrent. are you gonna spawn in a house with a good weapon? Do you have to tread the streets welding a measly fork as your weapon of choice? Remember Zomboid does NOT EVER play around, from the start the game makes sure you know it ain't screwin around

all you should know is that Project Zomboid is an amazing survival game that really does ask the question, will you survive the zombie apocalapse?
FlamboGone
( 13.3 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 2 мая
Игра Огонь! Если хотите поиграть с друзьями(по сети) вам нужен код к бетте! (iaccepttheconsequences)
TonyWillsIt
( 129.2 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 1 мая
This game is, hands-down, the greatest zombie survival game I have ever played. Once it is finished, it will be everything I want it to be.

The Project Zomboid devs have updated this game a lot, but the playerbase seems pretty dead unless you want to be on a whitelisted server. It's still a fantastic Zombie Survival game, but it seems to be getting buried since it's in an oversaturated genre, and GRAFIKS kiddies are turned off at (seemingly) basic graphics.

Sounds: 8/10 Sound is very important in this game as a gameplay aspect, and the in-game sounds have been improved a lot since the game came out. The music is good, but I usually turn it off with the 'm' button to listen to some of my own.

Gameplay: 10/10 You're in the small home you've claimed as part of your scavenging. You used to want a larger one, but you've learned that they're harder to fortify. You've got boards nailed across the windows, using the precious few nails you nearly died to get out of a garage. Under the sink are the canned goods you managed to scavenge. It'll get you through the day, and maybe the next one. The bathtub upstairs was filled with water, along with the sink, but only half of the sink is left. You've been drinking soda you managed to pry out of a vending machine. your arm is bandaged from where you cut it climbing through a broken window when you couldn't find an easier way to get into a particularly enticing convience store. Every evening, before you collapse from exhaustion, you sneak around in your yard, making sure the thousands of undead in the city haven't noticed your home yet. The baseball bat you've been using is a major upgrade to the golf club which broke apart days ago, but even it's beginning to look shabby. You may have to use some of that duct tape and pray it holds together longer, or look for a sporting goods store. You climb into bed, the room darkened with sheets over the windows, praying that they don't find you in the night, that you can hold on for just one more day.

-Graphics 4/5 Completely servicable. Clean, crisp, and not incredibly complicated. I really don't need the highest-tier CRYENGINE. This isn't a first person game, and I appreciate that. It has a unique aesthetic. My only complaint it that, even after all of this time, some of the graphics are still placeholders while they sort things out.

-Replayability 8/10 The maps are the same, but where you start in them are random. Your character is customizable, and the loot generation is random. Even better, you can customize the zombies (speed, strangth, sense of smell, infectiousness, etc.) It does start to wear after a while, but then you can always paly on a server online, if you can find one with people.

-Cheese -0/5 No cash shop, so no cheese penalty.

Total Score 30/35 This is a fantastic game, and I give it my highest recommendations. The devs pay attention and update regularly, so it's always getting better.

Although I await the day it gets off of Early Access. I BOUGHT THIS YEARS AGO PEOPLE!
F4T4L
( 4.7 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 1 мая
This game is great. I have yet to really delve into the multiplayer aspect of it much, but just even going solo is a lot of fun, and the game continues to impress with each update. You really feel alone and helpless in this game as you run around and try to loot all you possibly can while you cross your fingers and pray for the items/tools/weapons you need to sustain yourself for just one more day. The aspect I really love in this game is how you can set how early on the infection has been in effect. You can set it early on so there's still indoor plumbing for easy access to water and electricity, or much later on during the infection where electricity is shut off and you rely on generators or just roughing it, and water being had from stockpiling water bottles or collecting rainwater in barrels.
Quantum
( 9.0 ч. в игре )
Обзор продукта в раннем доступе
Опубликовано: 1 мая
This game rips your balls of with you simultaneously complimenting the realism and art style
Most Helpful Reviews  In the past 30 days
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72.3 ч. в игре
Обзор продукта в раннем доступе
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Самая лучшая выживалка из всех мною игравших.


Сразу скажу. Вы не выживите.Как бы не пытались. Рано или поздно вы умрете. С понимания этого и начинается игра.

ОЧЕНЬ ОГРОМНЫЙ мир. За свои 72 наигранных часа я не выходил дальше своего пригорода (начинал несколько раз), а это наверное 1/20 всей карты. Сотни домой, зданий и комнат, где можно быть укушенным собрать полезные ресурсы, пищу.

Продвинутая РПГ система с развитием персонажа, система здоровья и лечения, фермерства, строительства, электричества, рыбалки, крафта и многое другое.

Только тут можно стать алкоголиком, если много употреблять алкоголь. Только тут можно впасть в депрессию и сойти с ума, из-за чего может, например, казаться, что ты укушен, хотя такого не будет. Кстати, лекарства от укуса нету. Если так случилось, решай уже сам как проведешь последние пару часов. Можно конечно обработать рану, забинтовать, но это даст еще один день, а может и не даст.

Весь мир против тебя. В течении 1-2 месяцев пропадет электричество и вода в кранах. До этого момента стоит научиться собирать дождевую воду, которую придется еще и кипятить каждый раз. Сначала ходячих будет не так много, как минимум в поселках (С ГОРОДА БЕГИ СРАЗУ ПОСЛЕ СТАРТА), но потом они начинают собираться в группы по 15-20 тел в лучшем случае в худшем они займут весь твой дисплей, БЕЖАТЬ!!! .

Так что нужно постараться в течение первой-второй недели построить забор вокруг своего дома и сделать такую себе крепость. Также в скором порядке надо начать садить свой первый урожай, так как он растет долго, а электричества скоро может и не быть, еда будет портиться, а на консервах долго не поживешь.

НИКОГДА НЕ ИСПОЛЬЗУЙ ОГНЕСТРЕЛ.
Если видишь толпу мяса возле своего дома, можно взять один ствол и попытаться отвести их куда дальше на звук, только в таком случае. В любом другом - НИКОГДА НЕ ИСПОЛЬЗУЙ ОГНЕСТРЕЛ.

Вот такая игра нас ждет. И я только малое сказал, тут говорить можно часами...Отличная музыка, нагнетающая атмосфера....

Как бы я ее не любил, есть и свои недостатки:
- отсутствие транспорта при такой огромной карте
- карта большая, но однообразная, хотя есть очень много видов зданий, от обычных домов, до магазинов, полицейских участков, школ, библиотек.
- после двух месяцев игры стает очень скучно, надоедает честно говоря. Ходит легенда, что мультиплеер решает эту проблему
- Кстати, мультак, да, он есть, рабочий, но сделано не очень хорошо, нужны танцы с бубном и некоторые манипуляции, чтобы поиграть с другом, хотя можно зайти и на другие сервера. Разрабы обещали в ближайшее время сделать, что бы все было ништяково, а зная, как они работают над игрой, я в этом не сомневаюсь.

Кстати, о разрабах. Игра в раннем доступе, но тут не Day Z, тут разработчики усердно работают, каждый раз что-то добавляют и делают еженедельные отчеты о проделанной работе. Спасибо им за их труды :)

Также добавить что-то в сюда может и мастерская стима, советую ее посмотреть тоже.

Ухожу пока из игры до появления NPС, которых я уже жду очень долго. Ну и еще и норм мультака.

Не смотря на все +/-, игра для меня эталон выживания. Советую купить, если любите хардкор и зомбаков.
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18.3 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 9 апреля
В общем:
Project Zomboid-это когда ты забыл закрыть окно и проснулся от того, что тебя жрут
Project Zomboid-это когда над тобой пролетает вертолет и ты сразу-же бежишь в дом спасаться
Project Zomboid-это когда случайно нажал на Q и к тебе прибежали 50 мертвоголовых
Project Zomboid-это когда знаешь, что огнестрел несет смерть ТОЛЬКО тебе
Project Zomboid-это когда знаешь, что воду и электричество скоро отключат и ты с полным инвентарем воды ходишь по улицам
Так что: 100/10 мертвоголовых
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32.9 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 27 апреля
Что такое Project Zomboid?
- Это когда ты забыл убрать дробовик из рук и попытался разбить окно...
- Это когда на звуки выстрела придут столько зомби, сколько не живут в самом городе...
- Это когда ты умрешь из-за того, что перепутал 1-ый и 4-ый этаж...
- Это когда на тебя упал зомби с 4-ого этажа и убил тебя...
- Это когда ты не можешь выжить и 7-ми дней играя пол года в игру...
- Это когда ты играешь пол года в игру, но не знаешь и 3/10 карты....
- Это когда ты слышишь вертолет и понимаешь, что тибе пздeц...
- Это когда ты заходишь за дом на цыпочках и через 2 секунды бежишь от 89 зомби...
- Это когда ты взял два перка и паникуешь быть в здании и быть не в здании...
- Это когда ты построил базу, построил огород, убил зомби в округе и вдруг выстрел из леса... а твой дом стоит на пути к лесу...
- Это когда ты уснул и забыл закрыть входную дверь... и проснулся простуженым...
и мертвым...
- Это когда ты создавал персонажа минут 10 и умер выйдя из дома...
- Это когда ты хотел стать фермером, а стал зомби...
- Это когда ты хотел стать полицейским, а стал зомби...
- Это когда ты хотел стать строителем, а стал зомби...
- Это когда ты хотел стать зомби, а стал электриком...
- Это когда ты умер читая книгу...

10 образованных людей из 10
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64.7 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 16 апреля
+Обилие функций
+Громадный потенциал
+Большие локации
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51.3 ч. в игре
Обзор продукта в раннем доступе
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Эта игра покажет вам как умереть за 5-10 минут от малейшей царапины,вы уже можете быть обречены.
Я сам игру советую,с друзьями поиграть в 2-3 самое то,для кого-то сервак создать конечно проблемно для некоторых нет,но в целом игра отличная.С нетерпением жду обновления этой чудесной игры.
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109.5 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 30 апреля
Хорошая игра!
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8.5 ч. в игре
Обзор продукта в раннем доступе
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Иду я обгорел значит, со сломаной пяткой за мной орда... захожу в дом беру из холодильника сковорду...и от****иваю толпу зомбарей хоспаде 10 рапунцелей из 10 хоспаде...
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1.4 ч. в игре
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Опубликовано: 11 апреля
Лучшая игра в своем жанре,хотя и находится в раннем доступе
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57.5 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 24 апреля
Лучший симулятор,зомби апокалипса,из существующих.Советую.
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Супер игра!
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5.8 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 2 мая
Реомендую любителям данного жанра.

Начал играть предложили пройти туториал, прошел, думал удалю после этого т. к. не был уверен, что понравиться игра.
Но я сильно удивился уже с обучения меня затянула игра.

Плюсы:
1. Локализация
2. Графика( да, для такой игры графика супер)
3. Геймплей (уж больно порадовала реалистичность самого выживания)
4. Мультиплеер

Минусы:
1. Нет карты
2. Нет транспорта (был бы велосипед)

Впринципе это все, игра даже в раннем доступе очень крута!
Не пожалел денег, хардкор и зомби!!

10 зомби /10 хардкора
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31.5 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 3 мая
Игра годная! Всем советую!
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Обзор продукта в раннем доступе
Опубликовано: 19 апреля
Самая лучшая игра в жанре зомби песочница, не ну серьезно не одна игра не идет на ум с таким качеством,возможностями и самым важным, желанием разработчиков сделать качественный продукт. Игра уже достаточно долго в альфе, но она уже лучше многих "законченых" игр. И тем более она стоит копейки, в наше то время ! Единственное игра конечно не для всех, но если ты посмотрел видео,обзоры какие ни будь и тебя заинтресовало, то бери смело не разочаруешься !
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Обзор продукта в раннем доступе
Опубликовано: 18 апреля
Отличная игруля. За 9 часов игры столкнулся только с одним багом, что очень радует, ведь игра ещё лишь в раннем доступе.
За полгода пока я не играл, игра колоссально изменилась, при чём в лучшую сторону, тут вам и добавление телевидения, новых предметов, характеристик персонажа и т.д.
Однозначно советую)
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12.1 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 16 апреля
Обычно игры с тематикой зомби-апокалипсиса в которых надо выживать дают игроку очень и очень невеное понятие апокалиписа: они дают игроку развиваться, фармить опыт, вооружиться "типичной эксперементальной гаусс-пушкой", выращивать до бесконечности еду, а иногда и обеспечить себя жильем, ни чем не хуже того в котором живете ВЫ ирл. Но в PZ все наоборот: с каждым днем у вас все больше шансов умереть. У вас не будет надежного укрытия, вы не сможете палить из пушек по всем и вся, вас ждет один исход - смерть. И чем больше вы развились, тем смерть будет забавнее. Сидишь такой в доме, все забарикадированно, еды-воды хватит на лет 5, учитывая что ее можно хранить в холодильнике и наливать воду из крана. Но бац, электричество и вода перестают поступать в дом, вообще весь город обесточен, вся твоя еда гниет, воды нет, журналы кончались, а тв не работает. Твой перс начанает голодать, у него развивается дипрессия, ты уже собираешься выйти на улицу, но у тебя не хватает сил что бы поднять шкаф которым ты загородил дверь. 10\10
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6.9 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 25 апреля
Очень понравилась игра.
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19.8 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 24 апреля
играл с другом , он заразился и стал зомби , после этого труп чуть меня не съел.
10/10 друзей зомби.
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19.6 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 23 апреля
Очень много обещающая игра
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162.2 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 23 апреля
Игра хорошая. Узнал про неё ещё в 2011 году. С тех пор активно слежу за её развитием. Из плюсов могу сказать следущее: хороший крафт, возможность выбрать разные профессии, хорошая система повреждений и большая сложность игры (никогда не знаешь что случится дальше). Но а из минусов можно привести следущее: Во первых нету NPC! Разработчики обещали добавить их ещё 2 года назад! А без них играть не интересно! К тому же слишком пустой мир. Нету ни машин, ни военных зачищающих город (которых тоже обещали добавить). Очень мало оружия! Где бензопила? Где винтовки, автоматы, гранаты? Да и обновления долго выходят! Но потенциал у игры есть. Поэтому можно смело поставить 6 из 10 баллов.
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30.7 ч. в игре
Обзор продукта в раннем доступе
Опубликовано: 29 апреля
Теперь, когда завезли нормальное создание сервера без извращений с портами и прочим бредом, я могу категорически заявить об исключительной ♥♥♥♥♥♥♥♥атости этой игры.
16261 TCP/UDP портов из 16261
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