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Project Zomboid is an open-ended zombie-infested sandbox that asks one simple question – how will you die?
Date de parution: 8 nov 2013
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Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative au cours du développement. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Hello Survivor, and welcome to the Project Zomboid Early Access launch!

We’re a game that’s in heavy active development, so when we were considering our appearance on Steam Early Access we thought it vital that we provide potential buyers with as much information as possible about the current state of our game.

Sometimes with alpha funded games people don’t know what they’re jumping into until they’ve bought the game, and annoying compatibility issues can spring from the woodwork after download.

To do our best to avoid this we’re launching with a playable demo you can try out first – in which a pre-made character’s fate is already sealed by a zombie bite. It’s our way of making sure that you’ll be satisfied with your purchase, and so you can be sure that a game in alpha (that’s due some extra optimization work in future) runs at an acceptable lick on your machine if it’s of a lower spec.

Please make sure to check out some of our regular YouTubers’ guides and opinions on the game. (We specifically asked this lot to cover both the pros and cons of our game and its development, but it goes without saying that they already enjoy playing it!)

Finally, we’re on Twitter (@theindiestone) and our website and forums can be found at www.projectzomboid.com. Here you’ll find the development updates that we blog every Monday in our ‘Mondoid’ updates.

If, after all this, you’re up for jumping into Project Zomboid, then thanks for the support – and good luck in your gruelling battle against an inevitable death!”
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Aiming to Please

7 juillet 2014

Howdy all, it’s Mondoid time again! This week we’re all at the grindstone trying to get those last missing promised gameplay features into the game, as detailed here.

That’s not to say we don’t have some juicy info about what’s coming. This week its from Romain, who has been revamping the ranged weapon systems to reintroduce aiming skills.

In Romain’s own words (with a few edits!):


Weapon Changes
The ranged weapon have receive a bunch of fixes/changes, I tried to stick to the reality, even if I’ve never fired a gun.. Meh.

First thing, bullets don’t really pierce zombies now, meaning if you shoot a zombie, and there’s a zombie behind him, he won’t die, but he could take slight damage from rests of bullets (even being knocked back/down and become a crawler, yay for crawlers!).

So by knowing this, you already know the shotgun has been really nerfed!

The range of weapon has been slightly nerfed, as well as their angle too (mostly for the pistol), that means you will need to be at the right place to aim for a shot. No more 45° kill with a pistol.

Guns have now a critical chance (modified by aiming skill, but more on that below), understand it as a “head shot”.
For example a pistol can have a great chance of critical, while the shotgun will just blow up a zombie's chest (in a bloody glory moment !).

Weapon also have a recoil delay, meaning you can’t fire like an assault rifle with the shotgun.

It will mean no more taking a 300 strong zombies horde with 3 shotgun shells.
So by now, I’m sure you understood that the shotgun is a good weapon to start, and the pistol will be more deadly at end level, because it has a larger capacity, less recoil, makes less noise and way better range/critical chance than the shotgun.


Take your time
Second thing I’ve changed, is the physical aiming and panic influence over guns, you’ll now need to aim for a little moment to shoot accurately. If you run then shoot, your shot will likely be far away from your target, but again, aiming skill decrease this malus.


Panic!
Yes, Panic can reduce the hit chance/damage done, panic usually mean trembling hands, so it’ll take a good skill to bypass that and make a true shot while you’re surrounded by zombies, again, it depend on weapon, a pistol will require concentration, while a shotgun will almost always hit his target(s).

Just stand still, breathe, take your time, and blow that head up. Please.


The glorious aiming skill
While making my changes to weapons, I saw that the aiming skill barely modified the hit chance, damage and stuff, well, that’s the past.

Aiming skill will now influence a LOT of things! Here’s a list :
  • Hit chance! Like really? It require skill to aim correctly? Jeeze Devs nowaday…
  • Critical chance! Yup, it’s not a FPS where “aim for head = head shot”, we’re in isometric world, so I can add a skill modifier to this (remind you of Fallout?)
  • Range ! Range is now also influenced by aiming skill, at least for the pistol.
  • Angle! Well ok, that may sound weird, but because we’re in an isometric world, aiming can be hard, so now, with a better aiming skill, you won’t have to be at the perfect angle for a straight shot (again, specially for the pistol).
  • Rate of fire! Well, I’m still trying to know how the great shooter can shoot faster than others (maybe it’s a combination of aiming + strength ?)
It’ll mean that you can avoid being violently murdered by a guy with a pistol if he can’t really aim with it, you could try to run toward him with an axe and take him down before he gets you, and with a bit of luck you may get an axe to his head!


WAIT RJ, YOU TOLD ME THERE’S A NEW WEAPON, GIMME MY AK47
Ah. Assault Rifle ? No way. Well, not now!
So, let’s do a little run down of the current ranged weapons:
  • Shotgun have small range, big angle, low critical chance.
  • Pistol have better range, small angle, big critical chance (specially at high level).
  • IT’S A BOLT ACTION RIFLE ! Huge distance, huge critical chance, long recoil time, small clip, so yup, it’ll need a lot of practices (understand aiming skill) to master that gun, but I swear with it, you can take down lot of danger from a long range !
  • Oh also, we won’t have new model/animation for it now, I’ll re-use the shotgun one, but I’m sure Andy will be on it soon, aye Andy ?


And for the future ?
I definitely want to see a bow in game, crafting weapon, silent, powerful, arrow piercing.. And require tons of skills to be mastered.

Also bear in mind that all these numbers will be balanced. You don’t know it, but Chris has a rule for my stuff: take all calculations I do and multiply them by 20, because I suck at balancing things :D

I may do an explanation video of it, with different weapons/aiming skill to show you the difference between a Daryl and.. Well, me for example (oh wait, I had a pistol air gun in my childhood.. I’m sure I’m a beast with weapons!)


REMEMBER, YOU CAN NOW SUBSCRIBE with several options to receive either release notification e-mails, unstable test release notifications, and even receive Mondoids right to your e-mail every week!

Follow this link to sign up:
http://projectzomboid.com/lists/?p=subscribe&id=1

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Things Wot We’re Doing

30 juin 2014

Hello again.

As per the last Mondoid, we’re hard at work plugging away at all the things we said we’d be plugging away at last time so this Mondoid is just going to be a bit of us reporting in, with a little bit of new stuff to prevent Mathas from having to talk for ten minutes about puppies again.

So first, new thing!

https://www.youtube.com/watch?v=RC-dHQRuIMs

Woop! Yep, you can now burn all those zombie corpses you’ve been stacking and thus re-create “the pit” from “The Last Man on Earth” / “I Am Legend” (the book, let’s not mention the film) except with additional accidentally setting yourself on fire.

All this moving and burning of corpses is paving the way for disease and other unpleasantness as a result of having rotting corpses decorating the inside of your safehouse – something we’ve wanted to deal with for a long time but would have been horribly punishing without a mechanic for removing / destroying bodies. But now we have that, we can have the other. HOORAY!

The Reporting In Bit

The game world, so far, consists of Muldraugh, West-Point, and a bit to the north containing a bunch of stuff including a (really, really big) mall and the amusingly-named “Knob Creek” *muffled laughter*. It’s pretty big, so far as hand-made game maps go BUT NOT BIG ENOUGH. To put everything into perspective, this image shows the areas mentioned above and then I’ve indicated the areas currently in progress.

http://projectzomboid.com/blog/wp-content/uploads/2014/06/MapCompletion.png

Wowzers. Quite big, eh? So don’t be expecting this map expansion like, tomorrow, or anything since as you can see we’re talking about doubling the size of what’s there currently. And it’s not just bigger in area – that bit to the north? You know what’s up there, don’t you? Yep. A city. Which means that whooooole area is jam-packed with high-density buildings. So we’re talking twice the area but significantly more than twice the number of buildings (and… well, flupping loads of zombies too).
So, yeah…

Short Mondoid this week and I’ve tried to be fairly vague with the map stuff to avoid spoilers, but that’s where we are at the moment. Hope this was enough for you, Mathas <3

*Featured image credit: Steam user "D_loaded", link to source.

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À propos du jeu

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

Mathas 'Early Look At Project Zomboid': http://www.youtube.com/watch?v=42btaipNYhU

Current features:


  • Sandbox zombie survival game.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Society is in freefall.
  • Farming, trapping, fishing, carpentry, character customization, skills and perks that develop based on what you do in-game.
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Instant action ‘Last Stand’ mode, on top of our Sandbox and Survival
  • Full, open and powerful Lua modding support.
  • Online multiplayer survival with persistent player run servers.

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Engine upgrade to make the most of your graphics card as well as your processor
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support
  • Game pad support
  • Local 4 player split-screen co-op

For more details on the game visit or follow us on @theindiestone or visit http://www.projectzomboid.com

Survival Guide Videos:

Twiggy: http://www.youtube.com/watch?v=yYAF0BSmiwM
Mathas: http://www.youtube.com/watch?v=tuZT3t0cxM0

Configuration requise (PC)

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards and Windows 8 may have issues. Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Configuration requise (MAC)

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X Snow Leopard 10.6.3, or later.
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Configuration requise (Linux)

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
Évaluations intéressantes des utilisateurs
17 personne(s) sur 20 (85%) ont trouvé cette évaluation utile
56 produits enregistrés
1 évaluation
58.4 heures en tout
Avis donné pendant l'accès anticipé
Un jeu de survie comme on les aiment ! Grande possibilités en jeu. Le multijoueur est une tres bonne avancée. Le systeme de vision nous immerge vraiment dans le jeu ! Attention a vos angles morts ;)
Posté le : 1 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
259 produits enregistrés
3 évaluations
9.1 heures en tout
Avis donné pendant l'accès anticipé
J'adore !

Le jeu est très complet, beaucoup (trop) d'objets disponibles pour votre personnage, un système de survie très poussé (gestion de la soif, chaleur, faim, émotions...). Le jeu est en 3D isométrique (vous ne pouvez pas changer l'angle de vision) ce qui à mon humble avis donne un côté unique au jeu !

À acheter et à jouer avec ses amis ;-) !
Posté le : 3 avril 2014
Cette évaluation vous a-t-elle été utile ? Oui Non
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
184 produits enregistrés
15 évaluations
13.8 heures en tout
Avis donné pendant l'accès anticipé
Jeu avec du potentiel, assez peu de bug, des mécaniques intéressantes (bruit, combat, survie, collecter) mais trop peu de contenu, vraiment trop peu.
Un bon paquet d'objets basiques à collecter pour une vingtaine d'objets craftables.

Après 2, 3 heures de découverte, on arrive assez facilement à survivre, ensuite on commence à crafter mais au bout de 5h de craft il n'y a plus rien à faire, on ne peut aller plus loin que le mur "léger" en bois, ou créer un feu, seulement 2 pièges pour chasser.
Il manque des possibilités pour en faire un très bon jeu.
Je conseille à l'achat mais pour plus tard, actuellement assez limité.
Posté le : 24 juin 2014
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11 personne(s) sur 16 (69%) ont trouvé cette évaluation utile
453 produits enregistrés
19 évaluations
12.0 heures en tout
Avis donné pendant l'accès anticipé
Les sims 1 en mode post-apocalyptique survie en milieu zombie, un excellent jeu qui dispose maintenant (enfin !) du multi :)
Posté le : 5 mars 2014
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2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
135 produits enregistrés
34 évaluations
8.3 heures en tout
Avis donné pendant l'accès anticipé
Ce jeu comporte une carte très grande, et un choix d'option divers pour tout type de jeu, vous pouver jouer à la dure, où plus comme un survivant,

les choix de fabrication sont très bien pensé et le répertoire est immense, bien que les graphiques ne soit pas de la dernière technologie, la logique du jeu elle est très avancé, toute vos action auron des conséquence,

vous pouver entrer dans tout les bâtiment chercher dans tout les meuble quelque chose d'utile pour votre survie, car à l'extérieur d'autre aussi ce cherche de quoi mangé...

énervé les zombie n'est pas une bonne idée, faire du bruit non plus d'ailleur, on doit pensé à tout, et ce préparer au pire car on commence avec l'électricité est l'eau courante, mais avec le temp les service disparaîterons et vous dever prévoir des réserve et essayé de survivre,

ce jeu est un excellent jeu en matière de réfléchir avant d'agir, est-ce que la maison que je veut visité à un systeme d'alarme?, est-ce que cette nouriture est encore bonne, oh! non j'ai oublier mon repas dans le four..., trop tard la cabane vient de brûler...

est-ce j'ai asser de médicament en cas de morsure, puis-je déchirer cette chemise pour en faire des pansement..., vraiement beaucoup de chose interactif..., le simple petit objet de la vie courante que nous connaissons, peut avoir une grande utilité en cas de survie, mais vous le saurez si vous pouvez survivre asser longtemps...
Posté le : 2 mars 2014
Cette évaluation vous a-t-elle été utile ? Oui Non