Project Zomboid is an open-ended zombie-infested sandbox that asks one simple question – how will you die?
Data de lançamento: 8 Nov 2013
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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

O que os desenvolvedores têm a dizer:

Hello Survivor, and welcome to the Project Zomboid Early Access launch!

We’re a game that’s in heavy active development, so when we were considering our appearance on Steam Early Access we thought it vital that we provide potential buyers with as much information as possible about the current state of our game.

Sometimes with alpha funded games people don’t know what they’re jumping into until they’ve bought the game, and annoying compatibility issues can spring from the woodwork after download.

To do our best to avoid this we’re launching with a playable demo you can try out first – in which a pre-made character’s fate is already sealed by a zombie bite. It’s our way of making sure that you’ll be satisfied with your purchase, and so you can be sure that a game in alpha (that’s due some extra optimization work in future) runs at an acceptable lick on your machine if it’s of a lower spec.

Please make sure to check out some of our regular YouTubers’ guides and opinions on the game. (We specifically asked this lot to cover both the pros and cons of our game and its development, but it goes without saying that they already enjoy playing it!)

Finally, we’re on Twitter (@theindiestone) and our website and forums can be found at www.projectzomboid.com. Here you’ll find the development updates that we blog every Monday in our ‘Mondoid’ updates.

If, after all this, you’re up for jumping into Project Zomboid, then thanks for the support – and good luck in your gruelling battle against an inevitable death!”
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$14.99

Comprar Project Zomboid 4-Pack

Get one copy for yourself and give the other three to friends!

$49.99

Atualizações recentes Ver todos (17)

It’s an NPC RELATED MONDOID!!!1 (No hype pls)

21 julho 2014

Yep, against our better judgement we decided that perhaps you’re all due a bit of a meatier update on the NPCs. Please read the following disclaimer before continuing:

NPC DEVELOPMENT IS STILL HEAVILY UNDERWAY. DON’T EXPECT AN NPC RELEASE IN THE NEXT COUPLE OF MONTHS AT LEAST. READY WHEN READY, ETC.

Are we clear? Then go ahead and read this week's Mondoid:

http://projectzomboid.com/blog/2014/07/its-an-npc-related-mondoid1-no-hype-pls/

(had to link it because of length restrictions for Steam announcements)

ːspiffoː

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Little Green Dot versus The Evil Red Dots

14 julho 2014

Yaaaaay! It’s Monday again! It’s probably going to be another fairly short and sweet “wot we’re up to” blog post this week, but there is a video. Not exactly the most tremendously exciting video you’ve ever seen, but a video none-the-less.


NPCs
This continues to thunder ahead. While we are still not ready to tip our hand with the NPC development, they are getting more and more solid as time goes on. Lemmy has been busy with adding a ton of behaviors into the NPCs brains, layered on each other with quite intricate priorities and behaviour sub-trees that mean that, for example, if an NPC requires an item, they will not only check their own backpack, their safehouse, or look out for the object on looting missions, but will also consider any ingredients that can be used to craft said items.

Basically, NPCs have the power to be completely aware of all crafting recipes and can just ‘desire’ an item and make it so. They can use backpacks flawlessly now, and may even have partaken in a little tree chopping and log sawing! There’s plenty more but we’ll save that for a later date. That said Binky did take a little time out from the map making to help the NPC cause by coding up a little zombie avoidance system in C# that Lemmy will port into the game. Since we’re nice here is a lovely video!

https://www.youtube.com/watch?v=GuoSMCmnSVg

It’s a little hard to see in the video, but in the top-left corner is a counter for the number of times our heroic little green dot has found itself within scratching range – the fact that this number stays at zero is, therefore, really promising and does not indicate a bug with the scratch detection. I know this for certain, because the first version of the avoidance code saw this number climb to about 1,000 in about a minute. So that code was swiftly burned and replaced.

As you might glean from seeing the dots move around, little green dot fella is trying its damnedest to reach its little blue dot goal. In an in-game scenario, where the NPC will be trying to get will change depending on many, many factors – so they won’t be prone to stubbornly trying to get somewhere ridiculous, such as the middle of about 200 zombies. Also, unlike this green dot, NPCs will be capable of engaging and killing zombies. So this video in many ways represents a “worst case scenario” especially since in this test-bed, zombies have perfect line-of-sight visibility and only stop chasing the green dot when they’re extremely far away.


Map Expansion
Development on the map is going at a nice pace, with the trio Mash, Binky and Ringo all working at it. Mash recently made a building that’s a little inhospitable due to the large number of infected types that congregated there in the early days of the outbreak. Binky also had to spend some time making sure there were exactly 18 of what he was making.


The Bit At The End Where We Plug Stuff
Firstly, the glorious Mighty Tactical Shooter is almost half-way to its Kickstarter goal, with 17 days remaining. There’s a demo on the Kickstarter page, so if you fancy finding out how a turn-based tactical arcade shooter actually plays you can find out there, and then consider pledging.

Secondly, huuuuuuuuge congratulations to our friends at Ironward on their Steam Early Access release of The Red Solstice. You can snap it up now at a whopping 40% off until the 24th July. So if real-time strategy RPGs are your thing, definitely check it out!

Don’t forget, you can get all our announcements and Mondoids in an e-mail lovingly deposited into your favourite e-mail client using this handy form!

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Sobre o jogo

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

Mathas 'Early Look At Project Zomboid': http://www.youtube.com/watch?v=42btaipNYhU

Current features:


  • Sandbox zombie survival game.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Society is in freefall.
  • Farming, trapping, fishing, carpentry, character customization, skills and perks that develop based on what you do in-game.
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Instant action ‘Last Stand’ mode, on top of our Sandbox and Survival
  • Full, open and powerful Lua modding support.
  • Online multiplayer survival with persistent player run servers.

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Engine upgrade to make the most of your graphics card as well as your processor
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support
  • Game pad support
  • Local 4 player split-screen co-op

For more details on the game visit or follow us on @theindiestone or visit http://www.projectzomboid.com

Survival Guide Videos:

Twiggy: http://www.youtube.com/watch?v=yYAF0BSmiwM
Mathas: http://www.youtube.com/watch?v=tuZT3t0cxM0

Requisitos do sistema – PC

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards and Windows 8 may have issues. Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Requisitos do sistema – Mac

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X Snow Leopard 10.6.3, or later.
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Requisitos do sistema - Linux

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
Análises úteis de usuários
88 de 96 pessoas (92%) acharam esta análise útil
37 produtos na conta
20 análises
24.2 hrs registradas
Análise de acesso antecipado
Tem como fazer miojo nesse jogo



11/10
Publicada: 19 março 2014
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16 de 17 pessoas (94%) acharam esta análise útil
59 produtos na conta
1 análise
8.0 hrs registradas
Análise de acesso antecipado
Eu realmente gostei do jogo. É um jogo que consegue juntar a simplicidade dos gráficos, que não são lá grandes coisas, com uma complexidade imensa de um jogo que você pode fazer MUITAS e MUITAS coisas. O jogo tem um potencial enorme e espero vê-lo com muitos jogadores e um modo multiplayer!
Publicada: 24 fevereiro 2014
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10 de 11 pessoas (91%) acharam esta análise útil
110 produtos na conta
29 análises
3.9 hrs registradas
Análise de acesso antecipado
Jogo Fantástico! É bem divertido e você provavelmente vai perder horas de seu tempo jogando. É um bom jogo de survival horror e não é apenas atirar em zumbis. Você tem que se concentrar em outras coisas como a fome, a desidratação, a infelicidade, downças, etc... e os zumbis podemficam vagando em hordas ou solitarios a procura de carne fresca. Existem alguns bugs ruins com a compilação atual do jogo, mas em geral é um jogo muito bem desenvolvido e planejada.
Publicada: 29 maio 2014
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5 de 6 pessoas (83%) acharam esta análise útil
14 produtos na conta
1 análise
6.3 hrs registradas
Análise de acesso antecipado
Very entertaining game for ppl that like single player ( at least so far , multiplayer will be available ) zombie survival games , and that dont have high-end machines to support games like dayz, i´ve enjoyed it so far ....
Publicada: 20 fevereiro 2014
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4 de 5 pessoas (80%) acharam esta análise útil
175 produtos na conta
4 análises
10.1 hrs registradas
Análise de acesso antecipado
A must have for survival games fans!!
Publicada: 18 fevereiro 2014
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98 de 100 pessoas (98%) acharam esta análise útil
17 produtos na conta
1 análise
36.6 hrs registradas
Análise de acesso antecipado
Em muitos aspectos o jogo me surpreende. O primeiro motivo que me chamou a atenção para testar o jogo foi a ideia principal: Você contar a história de sua sobrevivência até sua morte. Não de sua sobrevivência até você conseguir de algum modo escapar deste apocalipse. Além disso, o jogo têm muitos aspectos chamativos e interessantes como a base de simulação de sobrevivência, todos os processos fisiológicos e psicológicos do seu personagem. A forma de como ele lida em volta de sua realidade. Se seu personagem passa perto de um zumbi ou até mesmo de muitos ele fica em pânico e por consequência sua precisão e atenção diminui. Além do mais, você pode ficar depressivo, entediado, gripado, pegar intoxicação alimentar, ficar nervoso, ficar exausto e até mesmo pela lógica do ambiente ser infectado pelo (virus/bacteria, não sei) que te transforma em zumbi. A luz e a água acabam em um tempo aleatório, pode ser 1 dia ou 2 meses (no sandbox voce pode escolher a abrangencia do sorteio do dia), após isso as comidas estragam porque a geladeira não funciona mais, como também é muito fácil você morrer desidratado, falta de água, ou com febre por causa da intoxicação alimentar. Mas existe uma forma de prolongar sua sobrevivência: Estocar água, construir barris e pegar água da chuva. Achar um poço artesiano. Para a comida, cultive! Seja um fazendeiro! Mas cuidado, não deixe os zumbis pisarem na sua horta. Sem comentar sobre o sistema de rpg incluido no jogo, conforme você vai progredindo no jogo você sobe de nível e com isto escolhe pontos de habilidades como mira, armas de concussão (blunt), laminas (blade), cultivar (farming) e entre outros.

Por outro lado necessita de alguns ajustes, primeiro é a otimização do jogo (tem queda de fps). Segundo é o sistema de combate, simplório mas eficaz (o jogo não foca nisto, mas poderia melhorar). Terceiro é o sistema de "Traits e professions" que nada mais é o momento que você cria o personagem e você escolhe sua profissão (não estão balanceadas os beneficios de cada) e as habilidades [traits(não estão balanceadas)]. Porém, no site deles eles já informaram que estão trabalhando nisso e muitas mais coisas.
Publicada: 4 dezembro 2013
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