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Early Access -peli

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Huomio: Tämä Early Access -peli saattaa muuttua merkittävästi sen kehityksen aikana. Jos et ole innostunut pelin pelaamisesta sen nykyisessä muodossa, haluat ehkä odottaa, kunnes peli on pidemmälle kehitetty. Lue lisää

Kehittäjien kertomaa:

Hello Survivor, and welcome to the Project Zomboid Early Access launch!

We’re a game that’s in heavy active development, so when we were considering our appearance on Steam Early Access we thought it vital that we provide potential buyers with as much information as possible about the current state of our game.

Sometimes with alpha funded games people don’t know what they’re jumping into until they’ve bought the game, and annoying compatibility issues can spring from the woodwork after download.

To do our best to avoid this we’re launching with a playable demo you can try out first – in which a pre-made character’s fate is already sealed by a zombie bite. It’s our way of making sure that you’ll be satisfied with your purchase, and so you can be sure that a game in alpha (that’s due some extra optimization work in future) runs at an acceptable lick on your machine if it’s of a lower spec.

Please make sure to check out some of our regular YouTubers’ guides and opinions on the game. (We specifically asked this lot to cover both the pros and cons of our game and its development, but it goes without saying that they already enjoy playing it!)

Finally, we’re on Twitter (@theindiestone) and our website and forums can be found at www.projectzomboid.com. Here you’ll find the development updates that we blog every Monday in our ‘Mondoid’ updates.

If, after all this, you’re up for jumping into Project Zomboid, then thanks for the support – and good luck in your gruelling battle against an inevitable death!”
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Get one copy for yourself and give the other three to friends!

Uusimmat päivitykset Katso kaikki: (27)

Trust me, I’m French

15. syyskuu

Kate Winslet once famously asked Leonardo Di Caprio “Do a build update video of me, like one of your French girls” in the celebrated 1997 movie ‘Titanic’. With this in mind, then, the highlight of today’s Mondoid is some giddy Gallic build commentary.
 

Build 29
Build 29 is deep inside the internal testing process. New sounds are being balanced, forests are being foraged ruthlessly and melee skill points are popping into character stats like nothing that’s ever come before.
While applying hot-fixes alongside fellow coder EasyPickins and eradicating bugs [not the edible kind] coder Romain ‘RJ’ Dron found the time to create another of his Upcoming Build videos. If you compare and contrast it with the last one then you’ll notice that he’s stuck a few points into his Video Editing skills as well. Stick around till the end for a very important French lesson.
 
https://www.youtube.com/watch?v=ofGOQDKxPTU

You can find the full patch notes for Build 29 here. Its IWBUMS branch isn’t super-imminent, but keep an eye on our twitter for any and all updates.
 
Vehicular Fun
This week the mighty EasyPickins showed us a little something vehicle related, and it wasgood. We’ll hold off on any videos for now (mainly because of sound license issues) but the work he’s done on them is something to behold. There are a few technical issues still to resolve, particularly on how multiplayer streaming of cells will deal with high vehicle speeds, so its hard to say when they will be ready. But when they do! Head lamps, suspension, turning wheels, skids and all that physics fun. We’re very very excited! And hopefully we’ll be able to share soon!
 
Something else
As well as all the usual fun and games of our forums, certain members of our moderating team wanted to abuse their position of privilege by asking for the Mondoidation of the ‘Colour Me Stupid!’ game. It has nothing to do with zombies, but because it’s almost always hilarious we felt it necessary to comply.
 
Subscribe!
Don’t forget that you can beat the Monday blues by subscribing to our Mondoid mailing list, and get email alerts for all our stable and IWBUMS releases at the same time. Just point your internet in this direction.

12 kommenttia Lue lisää

Feelin’ Fine: It’s 29

8. syyskuu

With the release of Build 28.3 comes the inevitable: the dramatic climb towards Build 29! Lovely Romain ‘RJ’ Dron has just posted up primary details of what’s currently in the can on the forum, but because we love to add to his workload we pressed him for a few added Mondoid explanations.
 
Item #1: The New Scavenge Skill
“My first idea was to help people playing in multiplayer to survive when all houses had been looted, but it turned out to be something great for people playing solo who want to head out into the forest. Scavenging basically lets you plunder the woods for mighty loot like branches, stones, berries, mushrooms and delicious insects. Then, from these, you’ll be able to craft new stuff that’ll go all the way from stone axes – to really strong log walls.”
 
“Scavenging won’t be unlimited, and it definitely won’t be overpowered. It’s basically there to help you in your first days, or maybe months. Once you’ve looted a forest zone, you’ll have to move on to another to do further scavenging – and wait for the previous one to replenish. Seeing as it’s a new skill, too, better scavengers will be able to get better loot and in greater quantities. Are you ready to eat a handful of bugs? I’m not…”
 
Item #2: Melee Skills Revamp
“I’ve also been working on a little melee skills revamp, which will provide new skills to help you face the horde (and/or dragons). Blunt and blade will each have three subsidiary skills – Accuracy, Guard and Maintenance. Accuracy will influence hit chance and damage, Guard will help you avoid scratches while you’re wielding the weapon and Maintenance will reduce the rate at which your weapon loses condition. And nope, Spiffo plushies aren’t weapons.”
 
Item #3: Other stuff
Thanks Romain! Now another interesting item of note, for this easily scared survivor at least, is that your character’s panic levels will decrease faster if you have survived for a while. This means that, as a lot of players have indicated to us in the past, your character will get used to the threat of zombies and behave as such – but will still get those moments of jump scare dread.
 
Oh and, last but not least, we’ve got the first batch of NJ’s new sounds going into the build. At the time of writing there are 74 new sound effects in-game. There are ambient sounds – distant screams, dogs barking and owls hooting at night. There are cool new crafting noises of logs being sawn, duct tape being stretched and food being chopped. There are new foot-step sounds. There are… well we’ll keep the rest as surprises for you to listen out for.
 
As work progresses RJ [God, how many people do stuff on this game that are called ‘Something-J?] will be building another extraordinarily French video to show off and explain the new Build, and then the usual parade of internal testing, IWBUMS testing and full release can take place.
 
In the background, meanwhile, the tricky Steamworks integration is still being worked on – alongside Will’s work on initial radio/TV broadcasts, erosion integration and everything else we’ve been yabbering about recently. Oh, and we’re meeting with our Animator friend tomorrow too, so hopefully the pipeline to the new animations will be connected fairly soon™. It’s all go, basically.
 
Thanks all. Be excellent to each other.

26 kommenttia Lue lisää
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Tietoja pelistä

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

Mathas 'Early Look At Project Zomboid': http://www.youtube.com/watch?v=42btaipNYhU

Current features:


  • Sandbox zombie survival game.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Society is in freefall.
  • Farming, trapping, fishing, carpentry, character customization, skills and perks that develop based on what you do in-game.
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Instant action ‘Last Stand’ mode, on top of our Sandbox and Survival
  • Full, open and powerful Lua modding support.
  • Online multiplayer survival with persistent player run servers.

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Engine upgrade to make the most of your graphics card as well as your processor
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support
  • Game pad support
  • Local 4 player split-screen co-op

For more details on the game visit or follow us on @theindiestone or visit http://www.projectzomboid.com

Survival Guide Videos:

Twiggy: http://www.youtube.com/watch?v=yYAF0BSmiwM
Mathas: http://www.youtube.com/watch?v=tuZT3t0cxM0

Järjestelmävaatimukset (PC)

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards and Windows 8 may have issues. Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Järjestelmävaatimukset (MAC)

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X Snow Leopard 10.6.3, or later.
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Järjestelmävaatimukset (Linux)

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
Hyödylliset arvostelut
2/2 (100%) arvioi tämän hyödylliseksi
8.5 tuntia pelattu
Early Access -arvostelu
Iha jepa, viel ku ois siirrettävä grilli, sähkövoimakone, kaapelijoukkoe ja tetsaus nii perfect
Julkaistu 24. kesäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
3/4 (75%) arvioi tämän hyödylliseksi
14.0 tuntia pelattu
Early Access -arvostelu
10/10

Aivan loistava peli! Jos tykkäät peleistä missä on craftaus sekä selviytymis elementit, tämä on pakko ostos!
Lähitaisteluaseilla, varsinkin kirveellä on hauska lahdata porukkaa sekä pelissä on lukuisia ampuma-aseita, modituki myös löytyy ja itse olen myös ladannut varsinkin asemodeja lisää. Mappi on todella laaja ja sieltä löytyy marketteja, asekauppoja, taloja, farmeja ja lukuisia muita rakennuksia aina hotellista bensa-asemaan.

Täytyy syödä, juoda sekä nukkua jotta et pökerry ja kuole. Loottaa tavaraa, rakenna oma base, laita ikkunoihin laudoista barrigaadit ettei zombit tule niistä läpi sekä viljele ruokaa itsellesi koska jossain vaiheessa sähköt ja vesi katkeaa jolloin jääkaappejen sisällöillä et tee enää mitään. Pelissä sandbox mode jossa voit säätä melkein kaikkia pelin asetuksia, zombien kuulosta, nopeuteen, sähköjen ja veden katkaisuun kuluvan ajan, ja monta monta monta muuta vaihtoehtoa. Itse alkuun en ihan kauheasti tykännyt pelistä koska en tietnnyt mitä voi tehdä ja mitä ei mutta kun vähän survival guideja luin ja testailin juttuja niin koukuttaa aika pahasti! Pelissä löytyy nykyään myös moninpeli ja public servereitäkin löytyy jos googleen osaat kirjoittaa. Maksaisin kyllä tästä pelistä vaikka ihan normaali AAA-pelin verran ja suosittelen lämpimästi survival/crafting pelejen ystäville. Alkuun tulee kyllä niitä kuolemia mutta niistä oppii esim että älä mene pieneen taloon jos 10 zombia seuraa perässä ikkunoista ja ovista, siinä ei voi käydä hyvin :D
Julkaistu 22. heinäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
112/133 (84%) arvioi tämän hyödylliseksi
84.6 tuntia pelattu
Early Access -arvostelu
I woke up one morning cold and dreary. To find the monsters outside my window bold and eerie.

I grasped my lucky baseball bat and swung hard into the black. To my suprise it was not two or three but a whole army of undead waiting for a snack.

They grabed my arms and pulled with such fright pushing me to the ground. Out of the corner of my eye I see my shotgun, oh old friend you'll never shot another round.

The world fades to black. "You survived: 457 days, 11 hours, and 37 minutes"

Time to start another game. Muldraugh or West Point?

- 10 out of 10 would play again.
Julkaistu 9. kesäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
106/136 (78%) arvioi tämän hyödylliseksi
121.0 tuntia pelattu
Early Access -arvostelu
I defended a pizza shop in my underwear with nothing but a shotgun and a bottle of whisky and stayed like that for 3 days

10/10
Julkaistu 29. huhtikuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
64/86 (74%) arvioi tämän hyödylliseksi
68.2 tuntia pelattu
Early Access -arvostelu
I cooked a dead mouse and forgot it in the oven over night. My house burns down. 12/10
Julkaistu 19. kesäkuu.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei
775/838 (92%) arvioi tämän hyödylliseksi
42.3 tuntia pelattu
Early Access -arvostelu
"This is the story of how you died"

Project Zomboid is one of the few Zombie survival games that actually tries to have everything loved from the genre. Crafting, cooking and farming. Barricade windows and doors, build a safe house and scavenge supplies to stay alive.

Using the skills to build and cook or fight will allow you to become better at them, so there is some character progression.

Also let's not forget the awesome music in this game. Highly reccomended!

If I had to compare it to any games I would say it is like the sims+ Don't starve+ night of the living dead.
Future plans are in place to add npc's other than zombies and polish to the engine and graphics.
It really is quite addicting and a great early access title to get your hands on. Especially if you liked state of decay and wanted a little more. Also word going around that a story campaign will be put in as well.

With amazing details like food degradation and injury/ illness/ exposure to cold and heat/ mood debuffs/ weapon durability/ character encumberance/ sound and light attraction of the zombies this game can be a nice challenge on the nice open maps.
It isn't an FPS but it plays great and has similar controls to an FPS.

Just remember this is Early Access and there are some bugs and such. As it stands the game is very much in a good playable state and well worth the money. Hearing about the coming changes to this title, I am even more stoked about this particular purchase.
Julkaistu 25. marraskuu, 2013.
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