Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?
사용자 평가: 매우 긍정적 (평가 8,168 개)
출시 날짜: 2013년 11월 8일

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지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“Project Zomboid is a much more ambitious game than we could ever have hoped to fund ourselves. It has grown massively over the years, we've had our ups and downs, but find ourselves in a stable financial situation with an overwhelmingly positive reaction from the Steam community. We hope you will join us, but if not we understand. If you're not ready to jump in yet, then please consider us when we break out of Early Access. We have a demo too, if you'd like to give the game a try. Please be aware there may be a few compatibility glitches, but these can always be resolved by either turning off the Steam overlay for the game, or turning off 3D models on older cards.

How often do we update the community?

We have weekly newsletters, known as 'Mondoid's, which we publish on our site and on the Steam announcements every Monday (unsurprisingly) as a small tonic to the depressing 'back to work' feeling. These detail what we've been up to during the week, often with sneak peeks of upcoming features, interviews, videos and all that goodness. We've had an unbroken chain of Mondoids for well over a year now, and plan to continue them as long as Project Zomboid is developed. We also communicate with our community directly on our own forums and Steam forums, often with changelists for upcoming builds.

How often do we update?

We have a reputation that seems to diverge greatly when it comes to update frequency depending on who you ask. Many consider our game frequently updated, many consider us slow. In recent times it’s rare we don’t have a release within a month (including beta releases), and these always contain new gameplay features or major tweaks to the gameplay.

Some features, particularly NPCs, have taken a long time to implement. This is largely out of our commitment to getting the features right and them not disappointing on release, but it should be noted that we make no apology for delaying their release until we feel they would be enjoyed, live up to people’s expectations, and most importantly do not have a detrimental effect on the gameplay or stability of the game.

We will admit to a few long waits between updates in the past, but we feel from community feedback that the majority of our customers are very satisfied with the development of the game. It should be pointed out too that the game has significant modding support, with map editors and full unrestricted lua modding access. We have a vibrant modding community that can help plug the gap between updates. It should also be taken into consideration that the game is already very far through development, to the point we have had recently discovered the first known 1000+ hour player - There is a lot of content to enjoy in the game already and we firmly and proudly believe it worth its current price as it stands. Please consider reading some reviews if you are still unsure about the content of the game or the release frequency.

Development Costs

Here we hope to give you a better idea of how the sales revenue from Project Zomboid will support development of the game. While we will keep particular developers salaries confidential, we would like to offer a breakdown of developer and office locations, along with the average rent costs, reported on for the Indie Stone offices, along with each developer's location to give you an idea of relative studio costs. It's become clear to us recently how significantly this factors into Early Access games chance of continuing development and we hope others will follow suit in divulging this information.

All percentages are in comparison to New York City (100%) - Other examples would be San Francisco (98.66%), London (93.81%), Moscow (52.71%) and Delhi (9.53%). The lower the % the further your purchase of an Early Access game will go to fund development (or more crucially how long that money will last), as accommodation costs correlate pretty closely with expected salaries and costs of living and working in that location. (Please note that in several cases the developer lives sufficiently outside the given city to make the actual %s likely much lower than reported)

3x Developers + Office
Newcastle Upon Tyne, United Kingdom - 32.37%

1x Developer
Brighton, United Kingdom - 56.37%

1x Developer
Toronto, Canada - 51.78%

1x Developer
Surrey, Canada - 30.87%

1x Developer
Lille, France - 31.59%

Monthly development costs are currently recouped within approximately the first 1.5 weeks of the month on average, which means at present each month produces extra funds to further develop the game should sales dry up. This does not include sales or other promotions.

What if PZ stopped making any money tomorrow?

The Indie Stone have made sufficient sales since November last year to ensure that if the game stopped selling any copies tomorrow, the entire PZ dev team could carry on funded development as at present, with no reduction in workforce, for at least the next two years, potentially longer. This would not be an ideal situation for us, of course, but we are committed to finishing every major planned feature before we consider moving the game to 1.0. Considering the financial situation we are in at present, the chances we will not be able to fund the remaining development of the game are quite small.

In the worst (and least likely) possible of financial cases that required the disbandment of all paid developers of the game, 4 of the listed developers are directors of The Indie Stone with an invested interest in the success of the game and company, who would cut their income significantly and/or supplement development of the game with other work to get through any financial difficulties. Despite this no doubt causing progress to slow significantly, the 4 directors hold all required skills to continue development of the game during this nightmare scenario.

Details of major milestones can be found below.

What is required for 1.0?

Two major features are yet to be implemented into the game, both of which are currently in full-time uninterrupted development each with dedicated full-time developer support. These are:

NPCS - A far reaching and in-depth NPC system with character relationships, personalities, and an emergent story engine that allows for diverse and emergent character based zombie survival story unique to every playthrough. This also includes the tutorial, a return of Kate and Baldspot who starred in the early alphas of the game.

Vehicles - Fully physics modelled 3D vehicles, siphoning petrol, mechanics skills.

Several features require either significant modifications, rewrites or completion before we could consider 1.0.

Map completion - We still have a major city, an army base, more wilderness, and several small towns to implement to the game map.

UI Rewrite - The UI isn’t perfect by any stretch. We would like to get a more intuitive and ergonomic UI system implemented.

Stealth / Combat - New animations to allow for stealth mechanics (looking round corners, crouching behind walls, cover etc) as well as a rewrite of the combat system to leverage new animations to make combat more involved, intuitive and fluid.

We’ve been aiming for these to be completed by the end of the year, but as it seems the end of the year is looming toward us like an unstoppable army of the undead, it seems more likely it will fall into Q1 next year. However, this too is not set in stone. We tend to avoid ETAs because Early Access development in particular is often filled with unknowns and we want to ensure we get these highly anticipated features right.

In the meantime however we will continue to update the game and provide new features for our community to play with. One of our developers full time responsibility is providing frequent and new items, crafting recipes, skills and survival gameplay elements to fill out any holes in gameplay, and provide frequent feature rich game updates in line with community feedback, while the other developers focus on finishing these specific remaining major features.

What about after 1.0?

At this point, once we feel we have fulfilled every promise we gave when the Project Zomboid site first launched (except the last one, ahem, ignore that. Absolutely no one wanted that, it turned out), as well as the extra things detailed above, and the game is sufficiently polished and bug free, we will launch the game as 1.0 and leave Early Access.

What happens at this point depends entirely on whether the game is making money or not, but given the past solid performance of the game we see no reason why it shouldn’t be. Several developers within the team will likely start exploring our second project at this point, however we have dedicated and passionate developers who were brought into the company via the Project Zomboid modding community, emotionally invested in the game, who are already a big part of the development and communicating with the community. As long as Project Zomboid is making enough to support their continued development of the game, and they are happy to continue working on it (which seems likely), we will continue making Project Zomboid indefinitely as long as there is interest.

That all said, we can’t make any solid promises beyond the 1.0 mark, however there are countless things we would love to do that go way beyond 1.0 and sales make us confident that we’ll get the opportunity to explore them. Truth be told, given that it was Zomboid that put the money in the bank in the first place, as long as our company is secure and we can fund any other project's development comfortably, it's very probable we'd be willing to put some money back into the game beyond the point it's sustaining itself if there are any features in particular we can't bear to leave out of the game. Words are wind though, and all we can do is guess where we'll all be by then. We really want to keep this train going as long as we can though, as long as it continues to the benefit of the game. At which point the modders will hopefully take the mantle with almost unlimited access to the game's core.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“See above!”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“See above!”

지금 앞서 해보기 버전은 어떤 상태인가요?

“See above!”

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“It will likely be £5, $8 more expensive once we hit 1.0. Due to our commitment to making sure early adopters get the cheapest price in appreciation of their early support, we will never appear on bundles, or in sales that take it to or below the original alpha price of £5, $8 until a long time post 1.0. This commitment also means that, until 1.0 and the price increase, we will never be willing to go beyond a 40% sale.”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“See above!”
더 읽어보기

Project Zomboid 구매

Project Zomboid 4-Pack 구매

Get one copy for yourself and give the other three to friends!


큐레이터의 추천

"One of the most depressing video games you will ever play. In a good way."

최신 업데이트 모두 보기 (63)

2015년 5월 4일

Dawn of the Zed

Hello survivor! It’s been a pleasant Bank Holiday Mondoid in sunny Blighty, if you ignore the rain and the fact that we’ve been sat inside coding zombies of course. We’ve got some cool Build 32 nuggets for you this week although sadly the new animation vid isn’t ready at the time of writing since, despite the eventual obliteration of last week’s bug, there’s now a lighting issue that keeps on plunging them into darkness.

Games development: yaaaay. We’ll stick it up when it’s ready and make a fuss still though, as we’re quietly confident that it’ll stir loins in safehouses the world over.

As the Builds tot up towards 1.0 we’re going to be introducing more and more cool new bits and bobs to the PZ Challenge menu. These will provide new activities for long-term players and take place in interesting areas of the map that are a little off the beaten track. By the time of 1.0 they’ll also have a progression and unlock system attached to them for any fresh faced Project Zombateers who buy the game in the world beyond Early Access.

We currently have two new Challenges up and in the game, which will shortly be going into internal testing for ‘fun factor’ feedback. They’re both pretty nifty, and come from the keyboard of Romain ‘RJ’ Dron.

Winter is Coming
As Game of Thrones obsessives will know all too well, endless winters are rarely pleasant. This Challenge spawns the player in one of several isolated locations on the PZ map, armed only with the knowledge that in seven days’ time a winter will set in like no other before it. The undead hordes will be slowed slightly by the cold, but your challenge will be to survive as long as you possibly can as the temperature suddenly starts to fall.

Opening Hours
This challenge is us trying to get a real feeling of Dawn of the Dead into PZ. You are alone inside an empty mall with countless zombies building up at the doors and ambling around the parking lot, but you won’t be alone for long. At 9AM the Mall will be ready for business: doors will automatically open, and the hordes will enter. Can you survive until the doors close again at the end of the day? Shame the mall is open seven days a week really…

We also want to make a quick shout out to forum user BobHeckling, who was the guy who rebuilt our original map in the new map tools and allowed it to be used in the Bedford Falls mega-map. We really want to build a cool challenge in the old 0.1.5d/0.2.0 location so if you read this then please get in touch (!) as we’d like to make sure it’s done with your blessing.

Build 32 will also see Blindcoder joining the illustrious ranks of those who’ve had a mod incorporated into Project Zomboid. [You hear that Stormy/RJ/Turbo? We called you: illustrious!]

His excellent Random Character Creator and Character Build Saver mod will become an official part of the game, and we will watch his uncanny ability to predict the next item on RJ’s ‘to do’ list with great interest. Thanks Benjamin!


  • Turbo has been working on how portable radios will work in-game and also have the potential for player-customized frequency presets, all with an eye to having it mesh with the walkie-talkies when his ApCom mod is fully integrated, as well as in future when there’ll be military and survivor frequencies to tune into that’ll deepen the narrative.
  • Amidst his animation bug battling, and various other duties that lay on the path to his NPC nirvana, our Lemmy wrote an interesting blog about Valve’s recent ‘paid mod’ furore and what its implementation would’ve meant to his time as a modder, his career and PZ in general. It’s quite interesting and I’m not just saying that because I work with him.
That’s all for this week. See you next Monday!

This week’s featured image from Romain ‘RJ’ Dron, who emailed me the picture. Fancy receiving an email every Mondoid or whenever there’s an official or IWBUMS game update?Click right here, bucko.

댓글 16 개 더 읽어보기

2015년 4월 27일

Fuel my fire

The big plan was to have a super-cool new animation video today, but despite a valiant all-night effort to eradicate a glitch that stands in the way of an exciting vid – it stubbornly persists. So: sad face.
Mondoid waits for no man, however, so Romain ‘RJ’ Dron has thrown his hat into the ring with the full run-down on his current contribution to Build 32! Over to RJ!

Traps have receive some more RJ love since last week, in fact they’re pretty much done. I’ve had a few more ideas I want to add in, but all the items and systems are now working, present and correct. We’ve mentioned it in a few Mondoids now, but haven’t really put anything in an easy-to-read fact list – so here are the basics of my stuff in Build 32.

With new engineering and electrician skills you can now build, throw and detonate device and traps to aid you in your survival attempts. There are explosive devices, fire-spreading weapons like molotovs, a smokebomb and a noisemaker – for example.

As well as throwing these in/around crowds of zeds, they can also be set down and triggered in various ways. There’s the movement sensor, for example, that will need to be crafted from the movement sensor in a home’s burglar alarm. Each constructed device, meanwhile, has its own level of effectiveness – meaning that a character who is an electrician by trade will be able to build a better movement sensor than someone who’s just learnt from books they’ve looted.

Beyond the movement sensor we’ve got a timer – an old classic! This can be crafted from a kitchen timer or an alarm clock and it’s pretty simple: put it into your device, set the timer before ignition and wait! Finally, there’s a remote control. You can craft a trigger from electronic scrap found in devices and a receiver that’s found in, for example, radios. Then take a remote control for a television set, link the devices [through a simple right click ‘link to’ dropdown menu] and place the crafted receiver on your device. The higher your skills, the better the receiver – and the further away you’ll be able to trigger the explosion. Just think: when NPCs come around you’ll be able to leave all sorts of surprises in their safehouse!

I’m currently working on generators, after doing a lot of research on them. You’ll find them in sheds, garages and storage units in Build 32. They’re not all that rare BUT they do require certain skills to operate them. As such, an electrician will know how to use a generator, but an average joe will have to get some reading done!

If you know how to operate them, however, then you can carry them [although they are really heavy!] to the outside of your safehouse, plug it in and turn it on. A wise survivor, however, probably won’t place it inside the house as, yes, the threat of poisoning will be very real. Electricity will then be provided in the home – and the generator will slowly consume fuel and lose condition as it does so. Fuel itself will be obtainable at any gas pump in the game, while there’s still electricity to pump it. Comfort does have a price though, and users should be aware that generators make a hell of a lot of noise, and might get a bit explode-y and fire-y should their condition deteriorate to dangerous levels.

Will continues to write radio and television transmissions, and is looking with mounting horror at how much there’s left to do compared with what Romain is industriously ticking off his Build 32 list. Turbo meanwhile, with 95% of his broadcast system in place, is still fiddling with the innards of his ApCom mod with an eye to bringing it over in a future build.

He did, however, find the time to allow certain images in MP chat. This led to a spurious demand from Will, which ultimately led to the creation of a video in which a lady hacks zombies to bits while singing ‘The Hills are Alive’ from ‘The Sound of Music’.

Our favourite PZ video in a fair while surfaced over the past week. Before you go, please do check out what happened to poor old TehMikal’s brother:

This week’s featured image from Healerus over on Steam. Do you read to the end of Mondoid every week, but still persist in NOT wanting to receive the Project Zomboid Mondoid and Update newsletter? Only you can change your life for the better, by clicking here.

댓글 23 개 더 읽어보기
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“What can I say? This game's interface looks so simplistic by today's standards, and yet the Indie Stone team has managed to possibly create one of the best post-apocalyptic zombie survival games in existence to date.”
Max Power! (105 hrs)

“Most realistic zombie apocalypse scenario game to date.”
democar821 (81 hrs)

“The gameplay is surprisingly addicting, sometimes I look at the clock and wonder where the last 4 hours went, but looking at my fort shows me where they went.”
syfy2K4 (1,021 hrs)

게임에 대해

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

Current Features

  • Hard-core Sandbox Zombie Survival Game with a focus on realistic survival.
  • Online multiplayer survival with persistent player run servers.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project:
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Society is in freefall.
  • Farming, trapping, fishing, carpentry, character customization, skills and perks that develop based on what you do in-game.
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Instant action ‘Last Stand’ mode, on top of our Sandbox and Survival
  • Full, open and powerful Lua modding support.
  • Game pad support
  • Local 4 player split-screen co-op

    We’re a small team at the moment, but we’re also committed to providing the following:

    planned Features:

  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Engine upgrade to make the most of your graphics card as well as your processor
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support

For more details on the game visit or follow us on @theindiestone or visit

A huge thanks to the wonderful MathasGames and Dean Cutty for making the awesome intro video. If you love indie games their channels are well worth a sub.

시스템 요구 사항

Mac OS X
SteamOS + Linux
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards and Windows 8 may have issues. Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X Snow Leopard 10.6.3, or later.
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
유용한 고객 평가
14명 중 13명(93%)이 이 평가가 유용하다고 함
39.4 시간 기록
게시 일시: 2015년 4월 9일
앞서 해보기 평가
Project Zomboid. This game is about surviving in a zombie apocalypse in rural Kentucky, and you are tasked with doing it alone, or with a friend in the very rare PC local multiplayer. I would mention the online multiplayer, but this game requires fast reactions in order to stay alive, and I can't find a server with a decent ping to "save my life" as it were. This game has many realistic elements about it, such as exertion, injury that halts ALL progress, panic as a game mechanic, zombies hearing your footsteps and following noise, sight, and smell, and perhaps my favourite touch of realism, the inability to see all around you at once. You need to rely solely on your senses in order to gauge the number of zombies currently breaking down your door, and surrounding your base, there's no minimap with radar, you just need to run out and hope for the best. Another great element of this game is that it is permadeath, which in case you are a dunce, means that when you die, you're ♥♥♥♥ed. In sandbox (Which I heartily recommend over survival, as you can tweak the settings), after you die, you respawn in another random location in your spawn town, and have to work your isometric ♥♥♥ off to get back to your base, and rebuild your skills.

One large issue with the game right now (which will in fact be fixed), is that the world is rather lonely. There are currently no other NPC's to hang about with. The biggest flaw of the game is that once you have nailed the perfect farming cycle, got all the guns, and fortified yourself to the point that a nuke couldn't dislodge you, there's nothing left to do! You're done at that point! I mean, if you set the zombies to never respawn, I guess you could clear out all of the zombies in the game, but that accomplishes nothing at the end of the day! Some might say that you could explore the vast map, and look for all the best items, but you don't really need to. If you use the PZ crash map like I did, finding your way around is no longer a challenge! Now I know that I shouldn't have used the map, but I thought it made the game more realistic, I mean, I know my city very well, I know where things are, and even if I didn't I could simply raid a gas station and get a map!

So, overall, this game is worth dumping your time into. It's a great zombie survival game, and I personally think that it is underrated. I am still super amped to have vehicles and NPC's but that's not happening for a while.

이 평가가 유용한가요? 아니요 재미있음
17명 중 12명(71%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
74.5 시간 기록
게시 일시: 2015년 4월 11일
앞서 해보기 평가
Witness the suffering of another person, stalk them to their last moments. watch as they draw their last living breath and see them be eaten or brutally murdered by the damned and the evil, then come home and enjoy some project zomboid. Very fun.
이 평가가 유용한가요? 아니요 재미있음
17명 중 12명(71%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
137.3 시간 기록
게시 일시: 2015년 4월 19일
앞서 해보기 평가
Best Zombie game ever , ever , ever ,ever .

This thrill .......damn !!!!!!!!!
이 평가가 유용한가요? 아니요 재미있음
6명 중 6명(100%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
25.1 시간 기록
게시 일시: 2015년 4월 13일
앞서 해보기 평가
What can I say about Project Zomboid ? I love this game.

It's hard to survive in the zombie apocalypse but everything starts to make sense and you start to feel comfortable.
You gather food supplies and barricade a house, your skills are building up.
Everything is fine, then you're checking a house and you casually open a bathroom door and go in without looking and . .
There's three zombies in there that munch or your arm before you can get away.
You put a ripped sheet on it to stop the bleeding but it get's infected because the bandage wasn't disinfected.
Over 2 days you get weaker and weaker and then you die.

This is just one of the many deaths I've had in this game.
If you buy this game, your character will die too and that's the fun !
It's not about whether you die or not, it's about what you did while you were alive.
이 평가가 유용한가요? 아니요 재미있음
6명 중 5명(83%)이 이 평가가 유용하다고 함
2명이 이 평가가 재미있다고 함
8.6 시간 기록
게시 일시: 2015년 4월 26일
앞서 해보기 평가
Day 1 - Spawn in, freak out because game is kewl as ♥♥♥♥.
Day 2 - Walk outside (Whilst ♥♥♥♥♥♥♥ myself), and wander for awhile.
Day 3 - Spot a zombie, attack the zombie with a plastic butter knife. Zombie is kill.
Day 4 - Find a school, brings up memories of bathroom troubles.
Day 5 - Bathroom is now HQ.
Day 6 - Go outside to search for supplies, some ♥♥♥♥♥♥♥ fires a gun and lures about 20 zombies to me.
Day 7 - Running through a forest (Scared ♥♥♥♥♥♥♥♥), and continue to turn around to see a horde of zombies. I continue running until I lose them, I realized I am lost in the middle of a forest.
Day 8 - In tears because of the thought of never drinking toilet wine again.
Day 9 - I found a road!
Day 10 - Bored to hell, no zombies in ages...
Day 11 - Find my 4 boxes of sleeping pills in my backpack and eat them all.
Day 12 - Tiller is kill
Very fun game, barely any bugs, and the zombies give you heart attacks.
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12명 중 8명(67%)이 이 평가가 유용하다고 함
10명이 이 평가가 재미있다고 함
13.0 시간 기록
게시 일시: 2015년 4월 17일
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1. Spawned
2. Gathered stuff
3. Fortified
4. Went to sleep
5. Woke up In the middle of the night
6. Went to refill my water bottle
7. Saw that I had a broken window
8. My both hands were scratched
9. Ragequit.
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3명 중 3명(100%)이 이 평가가 유용하다고 함
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27.9 시간 기록
게시 일시: 2015년 4월 14일
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this is a proper zombie survival game, the game is challenging you need to be decisive with every move you make as a simple error can lead to death. You always need to be wary of each building you enter as a misstep could lead to a fatal injury, the traits you choose could be crucial or detrimental to your survival. Every choice you make in this game is important. if you came here trying to buy a game to have a laugh in go take your 10 pounds,euros,dollars and go buy gmod take the other five and shove it up your rear end. If you came here for a proper hard core zombie survival experience that will beat you until you cry because you left the oven on and now your base is on fire click add to cart and buy-this-game.
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5명 중 4명(80%)이 이 평가가 유용하다고 함
3명이 이 평가가 재미있다고 함
7.2 시간 기록
게시 일시: 2015년 4월 17일
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Amazing zombie simulation game...watched Walking Dead and was wondering if there were any games i could sink my teeth into where it was a genuine effort to survive, not just walk on through and have zombies heads explode as soon as i look at them.

Great game and am looking forward to its future developments.
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5명 중 4명(80%)이 이 평가가 유용하다고 함
63.4 시간 기록
게시 일시: 2015년 5월 5일
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After almost two and-a-half days of my life invested into playing this game, and it now being one of my favourite games of all time, I feel it was only fair that I spent a little time writing a proper review for it. So, here goes.

This game, is actually the greatest of the great, to say the least, in the whole 'Zombie Sandbox-Survival' and now 'PVP/PVE Multiplayer Survival' genres.

The gameplay, to begin with is intense, fast-paced and complex to the greatest extent of these phrases I use to begin to even attempt to describe my feelings. The Indie-Stone, a small, multicultural dev-team have now spent day-in, day-out on this... Masterpiece, the first word to come to mind, since 2013. And boy, has it come far.
Each patch, brings more and more depth and accompanying excitement, time and time again. And with the full-release 1.0 Update on the horizon, being in full manufacture by the small, yet just so detrimental and capable Indie-Stone most likely at this very moment.

I am excited, to say the least. Off-topic, but back on track - Gameplay.

This isn't just your run-of-the-mill, chop-zombies-heads-off kind of game - Deep systems of mechanics, player development through skill points and experience, micro-management to the extent that we're keeping our own little person alive, in the same ways we keep ourselves alive today.
You will need to deal with fatigue, sickness, poisoning, infection, dehydration, malnutrition, exertion, broken bones, burns and our favourite; boredom. All fueled by decline in living standards accompanied by surviving successfully - Or in most cases, unsuccessfully, in a Zombie-Infested Knox County, Kentucky.

- Combat is superb, with all the basic stuff; damage increase with skill levels, defense increase with skill levels. But then you throw in the fact that an average fire-axe used by Fire Departments in the United States weighs up to ten pounds, and your character only got five hours sleep because he got home from that loot run the night before far too late, you're gonna have a bad time - Damage decrease with exertion, damage decrease with ill-effects on the body, damage decrease if you just jumped from a second-story window to escape near-death.

- Mechanics and Micro-management, eat, drink, farm, rest, stockpile, make a run to town, get scratched on your left arm trying to face one-too-many zombies with only a spoon for a means of self-defense, run home, open your first aid kit, tip everything out, clean your wound with whiskey, stitch the wound, disinfect a bandage with the same bottle of whiskey, apply the bandage, take some freakin' pain killers like Max Payne, sleep it off, bandage is dirty when you wake up, repeat steps 700-9,000,000. This game, will make you stress, more than you do, in real life - Especially if you are running a 5 month character, and your character is a hypochondriac. (One of the many customizable traits offered to you upon creating a character.)
Farming is a huge thing, especially late game, depending on the fruit/vegetable you are growing, your harvest can take weeks of careful nurturing before you are able to reap your 230 Fresh Potatoes, and not be able to eat them, tortured by the fact you have to watch them go rotten, because you were simply unable to eat them all before the lack of refrigeration got to them. (Which may not be a problem, as alternate means of electricity generation are speculated/planned for the game's future! But that doesn't mean everyone will be able to wrap their thick mind around operating a 2,200-Watt Ryobi Generator! Professions, in their linear current state, are planned for a huge overhaul, in which certain lines of work, will restrict certain commodities to a particular person with the appropriate experience.)

This is enough for now I feel, I've spent about twenty minutes typing this, sharing my opinions and what-not.
If I think of anything else to add, I'll be sure to edit this and make additions where appropriate, setting aside this is already a massive wall of blabbering text to begin with.

Saying that I 'recommend' this game, is an understatement, in all honesty.
If there was a way to donate, without purchasing the game over and over, I probably would have by now. There just isn't any words that begin to describe how exceptional Project Zomboid is, nor are there ways I can begin to thank the Indie-Stone for providing me with *days* of entertainment, at such a low cost, and with such an up-to-date forum and blog, providing your weekly Mondoids every Tuesday (Monday for America, I'm an Australian :P ) , there are no words other than : "You are one of the most amazing Development Teams to ever exist in the Indie Game content-base, and this is one of the greatest games ever created to date."

Well done.
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9명 중 6명(67%)이 이 평가가 유용하다고 함
86.5 시간 기록
게시 일시: 2015년 4월 25일
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2명 중 2명(100%)이 이 평가가 유용하다고 함
5.1 시간 기록
게시 일시: 2015년 4월 13일
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Fantastic game for zombie fans.
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2명 중 2명(100%)이 이 평가가 유용하다고 함
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112.7 시간 기록
게시 일시: 2015년 4월 22일
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Built a sweet ♥♥♥ base in a warehouse. Helicopter hovers over it for a few minutes, causing basically Rhode Islands population to come check it out. 200+ corpses and many shotgun rounds later, I caught my first scratch of the game, got infected, and stripped naked and led the remaining zombies in a glorious conga line to the wilderness until i succumbed to the sickness and lost it all.

10/10 would play again.
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3.1 시간 기록
게시 일시: 2015년 4월 19일
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"Project Zomboid" Is one of those games that takes some getting used to, understand how all of the systems work and all of that. If you're apprehensive about getting this game, try out the demo. I highly reccomend this game. ESPECIALLY if you have friends to play this with.

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37.9 시간 기록
게시 일시: 2015년 4월 15일
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If you are looking for an action game you are in the wrong place. PZ is more of a simulation of life during a zombie apocalypse with more of a focus on surviving than mashing in the heads of zombies (which is still quite an important part ;) ). I have been playing this game for 4 years now. It has come a very long way from alpha and many improvements have been made. This game is a blast to play either by yourself or with a group of friends online even at this stage in it's development. There is still NPC's to be re-implemented into the game and vehicles. It is very unforgiving but the perma-death gives you more incentive to fight for your last breath! The leveling system is quite in depth and there are plenty of recipies to cook and items to craft. PZ is one of the best video games I have ever played and I can guarantee if you are looking for a realistic zombie rpg then you will sink hours and days into this game. With it being a sandbox game in nature the possibilties are endless, especially with a very strong modding community which has a good relationship with the devs.


A realistic zombie survival game which will suck away hours of your life. Very much playable in early access. Even more fun/amusing with a group of friends. What are you waiting for? Go out and buy this game ;)

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8.3 시간 기록
게시 일시: 2015년 4월 18일
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Zombies are literally chewing me and a friend apart and I'm more concerned about getting rid of the bodies and keeping the place clean.
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233.7 시간 기록
게시 일시: 2015년 4월 27일
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This game is a timeless classic that isn't even done yet.
Indie Stone is probably the greatest Early Access Developer on Steam.
Local Co-Op Saved my Marriage.

This is how you died...
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1명 중 1명(100%)이 이 평가가 유용하다고 함
52.2 시간 기록
게시 일시: 2015년 4월 14일
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Zombie apocalypse survival sim at it's finest.

The game is still in early acces but every addition to it has been nothing but amazing. You have to scavenge around abandoned buildings for supplies to survive off and if you decide to, build your own fort in the midst of the zombie apocalypse. Incredibly immersive with its wound and crafting system that allow you to build things like spiked baseball bats and sawn-off shotguns. Despite it not really being a horror game exactly it still manages to get a good jump out of you when you're investigating houses and some zombie decided to hide in a corner you can't see it.

The community of developers does an incredible job of rolling out updates and keeping the fanbase informed and there's even a modding communiy. Just get this game.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
345.4 시간 기록
게시 일시: 2015년 4월 24일
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I just realized I haven't wrote a review for this.

As it is for single player with no NPC's I give a 6/10 it's just a giant hit to replay ability when the NPC's are absent but with NPC's it'll be an easy 8/10 maybe even 10/10 but I'll update this when they release and let you know.

MP I give an 8/10. A lot of trolls but I suggest going to RP servers or maybe starting your own. RP servers are going to be the saving grace of this game to be honest cause to be frank MP isn't too terribly interesting or ground breaking without RP servers.

All in all I'll give the game in its entirety a 7/10 that's meeting somewhere in the middle for now. It just isn't finished enough for me to give a proper review, but don't get me wrong it's still fun. Single player is good for one or two play throughs and MP is good indefinitely if you find the right community. But as I said, without NPC's this will stay at a 7/10. They are coming though and once they hit I'll update this depending on how well done they are. They will either raise or lower this rating.

Final Rating

7/10 - No NPC's, lack luster MP (except for RP servers.) and not yet finished. Will update once NPC release hits.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
169.1 시간 기록
게시 일시: 2015년 5월 1일
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I dont do reviews. But this game has to be one of the best games i have ever played. I would highly recomend it to any fan of the Zombie Genre.
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23.0 시간 기록
게시 일시: 2015년 4월 29일
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Very hard, but lots of fun!
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