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개발자의 한마디:

Hello Survivor, and welcome to the Project Zomboid Early Access launch!

We’re a game that’s in heavy active development, so when we were considering our appearance on Steam Early Access we thought it vital that we provide potential buyers with as much information as possible about the current state of our game.

Sometimes with alpha funded games people don’t know what they’re jumping into until they’ve bought the game, and annoying compatibility issues can spring from the woodwork after download.

To do our best to avoid this we’re launching with a playable demo you can try out first – in which a pre-made character’s fate is already sealed by a zombie bite. It’s our way of making sure that you’ll be satisfied with your purchase, and so you can be sure that a game in alpha (that’s due some extra optimization work in future) runs at an acceptable lick on your machine if it’s of a lower spec.

Please make sure to check out some of our regular YouTubers’ guides and opinions on the game. (We specifically asked this lot to cover both the pros and cons of our game and its development, but it goes without saying that they already enjoy playing it!)

Finally, we’re on Twitter (@theindiestone) and our website and forums can be found at www.projectzomboid.com. Here you’ll find the development updates that we blog every Monday in our ‘Mondoid’ updates.

If, after all this, you’re up for jumping into Project Zomboid, then thanks for the support – and good luck in your gruelling battle against an inevitable death!”
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Project Zomboid 구매

Project Zomboid 4-Pack 구매

Get one copy for yourself and give the other three to friends!

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Trust me, I’m French

2014년 9월 15일

Kate Winslet once famously asked Leonardo Di Caprio “Do a build update video of me, like one of your French girls” in the celebrated 1997 movie ‘Titanic’. With this in mind, then, the highlight of today’s Mondoid is some giddy Gallic build commentary.
 

Build 29
Build 29 is deep inside the internal testing process. New sounds are being balanced, forests are being foraged ruthlessly and melee skill points are popping into character stats like nothing that’s ever come before.
While applying hot-fixes alongside fellow coder EasyPickins and eradicating bugs [not the edible kind] coder Romain ‘RJ’ Dron found the time to create another of his Upcoming Build videos. If you compare and contrast it with the last one then you’ll notice that he’s stuck a few points into his Video Editing skills as well. Stick around till the end for a very important French lesson.
 
https://www.youtube.com/watch?v=ofGOQDKxPTU

You can find the full patch notes for Build 29 here. Its IWBUMS branch isn’t super-imminent, but keep an eye on our twitter for any and all updates.
 
Vehicular Fun
This week the mighty EasyPickins showed us a little something vehicle related, and it wasgood. We’ll hold off on any videos for now (mainly because of sound license issues) but the work he’s done on them is something to behold. There are a few technical issues still to resolve, particularly on how multiplayer streaming of cells will deal with high vehicle speeds, so its hard to say when they will be ready. But when they do! Head lamps, suspension, turning wheels, skids and all that physics fun. We’re very very excited! And hopefully we’ll be able to share soon!
 
Something else
As well as all the usual fun and games of our forums, certain members of our moderating team wanted to abuse their position of privilege by asking for the Mondoidation of the ‘Colour Me Stupid!’ game. It has nothing to do with zombies, but because it’s almost always hilarious we felt it necessary to comply.
 
Subscribe!
Don’t forget that you can beat the Monday blues by subscribing to our Mondoid mailing list, and get email alerts for all our stable and IWBUMS releases at the same time. Just point your internet in this direction.

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Feelin’ Fine: It’s 29

2014년 9월 8일

With the release of Build 28.3 comes the inevitable: the dramatic climb towards Build 29! Lovely Romain ‘RJ’ Dron has just posted up primary details of what’s currently in the can on the forum, but because we love to add to his workload we pressed him for a few added Mondoid explanations.
 
Item #1: The New Scavenge Skill
“My first idea was to help people playing in multiplayer to survive when all houses had been looted, but it turned out to be something great for people playing solo who want to head out into the forest. Scavenging basically lets you plunder the woods for mighty loot like branches, stones, berries, mushrooms and delicious insects. Then, from these, you’ll be able to craft new stuff that’ll go all the way from stone axes – to really strong log walls.”
 
“Scavenging won’t be unlimited, and it definitely won’t be overpowered. It’s basically there to help you in your first days, or maybe months. Once you’ve looted a forest zone, you’ll have to move on to another to do further scavenging – and wait for the previous one to replenish. Seeing as it’s a new skill, too, better scavengers will be able to get better loot and in greater quantities. Are you ready to eat a handful of bugs? I’m not…”
 
Item #2: Melee Skills Revamp
“I’ve also been working on a little melee skills revamp, which will provide new skills to help you face the horde (and/or dragons). Blunt and blade will each have three subsidiary skills – Accuracy, Guard and Maintenance. Accuracy will influence hit chance and damage, Guard will help you avoid scratches while you’re wielding the weapon and Maintenance will reduce the rate at which your weapon loses condition. And nope, Spiffo plushies aren’t weapons.”
 
Item #3: Other stuff
Thanks Romain! Now another interesting item of note, for this easily scared survivor at least, is that your character’s panic levels will decrease faster if you have survived for a while. This means that, as a lot of players have indicated to us in the past, your character will get used to the threat of zombies and behave as such – but will still get those moments of jump scare dread.
 
Oh and, last but not least, we’ve got the first batch of NJ’s new sounds going into the build. At the time of writing there are 74 new sound effects in-game. There are ambient sounds – distant screams, dogs barking and owls hooting at night. There are cool new crafting noises of logs being sawn, duct tape being stretched and food being chopped. There are new foot-step sounds. There are… well we’ll keep the rest as surprises for you to listen out for.
 
As work progresses RJ [God, how many people do stuff on this game that are called ‘Something-J?] will be building another extraordinarily French video to show off and explain the new Build, and then the usual parade of internal testing, IWBUMS testing and full release can take place.
 
In the background, meanwhile, the tricky Steamworks integration is still being worked on – alongside Will’s work on initial radio/TV broadcasts, erosion integration and everything else we’ve been yabbering about recently. Oh, and we’re meeting with our Animator friend tomorrow too, so hopefully the pipeline to the new animations will be connected fairly soon™. It’s all go, basically.
 
Thanks all. Be excellent to each other.

댓글 26 개 더 읽어보기
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게임 정보

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

Mathas 'Early Look At Project Zomboid': http://www.youtube.com/watch?v=42btaipNYhU

Current features:


  • Sandbox zombie survival game.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Society is in freefall.
  • Farming, trapping, fishing, carpentry, character customization, skills and perks that develop based on what you do in-game.
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Instant action ‘Last Stand’ mode, on top of our Sandbox and Survival
  • Full, open and powerful Lua modding support.
  • Online multiplayer survival with persistent player run servers.

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Engine upgrade to make the most of your graphics card as well as your processor
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support
  • Game pad support
  • Local 4 player split-screen co-op

For more details on the game visit or follow us on @theindiestone or visit http://www.projectzomboid.com

Survival Guide Videos:

Twiggy: http://www.youtube.com/watch?v=yYAF0BSmiwM
Mathas: http://www.youtube.com/watch?v=tuZT3t0cxM0

시스템 요구 사항 (PC)

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards and Windows 8 may have issues. Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

시스템 요구 사항 (MAC)

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X Snow Leopard 10.6.3, or later.
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Linux 시스템 요구사항

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
유용한 고객 평가
13명 중 13명(100%)이 이 평가를 유용하다고 평가했습니다.
35.9 시간 기록
앞서 해보기 리뷰
'당신은 이렇게 죽었다...' 라면서 시작되는 게임....

어떻게하더라도 살아나긴 힘든 게임이라는 거죠 ㅎㅎ

소소하지만 세세하게 만든게임이라 플레이하다보면 정말 진국인 게임.
게시 일시: 2014년 4월 29일
이 평가가 유용한가요? 아니요
6명 중 6명(100%)이 이 평가를 유용하다고 평가했습니다.
0.9 시간 기록
앞서 해보기 리뷰
인간은 언젠가 죽습니다.

언젠가는 죽는다는 것을 뻔히 알면서도,
조금이라도 더 살아보기 위해서, 최선을 다해서 아둥바둥 발버둥 치고,
장렬한 최후를 맞이 하는 과정을 직접 체험하고 싶으신 분들께

추천드립니다.
게시 일시: 2014년 8월 19일
이 평가가 유용한가요? 아니요
8명 중 7명(88%)이 이 평가를 유용하다고 평가했습니다.
24.3 시간 기록
앞서 해보기 리뷰
프로젝트 좀보이드는 평범한 좀비생존게임입니다.
다만 다른 좀비게임과는 다르게 탑뷰와 2D 시스템을 채용했죠.
기술적으로 우선 원활한 환경을 택한만큼 상당히 현실적입니다.
여러가지 환경에 의한 상태이상이라던지, 기분 등 매니악스럽고 불친절하고 시스템 자체가 하드코어합니다.
생존 관련해서도 책을 읽어 농사와 같은 기술을 향상시킨다던지
스킬포인트를 높여 자신의 능력을 향상시킬 수 있습니다.
게임이 시작할때 이게 당신의 죽는 방법이다 라고 할정도로 게임에선 살아남기 힘들거라는 예고를 하죠.
저는 진입장벽때문에 포기한 게임이지만 이 게임을 구매하고픈 분들께는 어떨지 모르겠군요.
게시 일시: 2014년 7월 29일
이 평가가 유용한가요? 아니요
5명 중 5명(100%)이 이 평가를 유용하다고 평가했습니다.
45.8 시간 기록
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유리창 부수면 출혈나고 알람울리고 좀비가 쳐 오고 나는 씹고 뜯고 맛보고 즐겨지는 게임
쳐 먹어야하고 쳐 마셔야하고 내 눈엔 총이 안보이고 결국 야구방망이 들고 설치는 게임
그러다 소방도끼 주웟는데 갑자기 밤되서 좀비랑 파티 하는 게임
멀티있으면 더 쩔거같은 게임

+ 2014-8-02 추가내용

이제 멀티가 가능하다
이제 나는 이 상황이 되엇다

"얘기? 얘기는 무슨 놈의 얘기를 하란 말이고?! 역적 놈들과! 오냐, 좋다! 거기 딱 기다리고 있거래이! 내 도끼를 들고 가가 마 싹 쓸어 찍어뿌고 말끼라!"
"야, 이 좀비 새끼들아! 니들 거기 꼼짝 말고 있어! 내가 지금 도끼를 들고 가서 네놈들의 머리통을 다 날려버리겠어!! 역적 놈의 새끼들!"
게시 일시: 2014년 8월 1일
이 평가가 유용한가요? 아니요
3명 중 3명(100%)이 이 평가를 유용하다고 평가했습니다.
2.0 시간 기록
앞서 해보기 리뷰
this game is too hard for me D:
I survived one week and killed 210 zombies it is my best score
reality hits u hard bro.

<translate>
이 게임은 저한테 너무 어려워요 D:
저는 1주일동안 생존을 했구 210마리의 좀비를 학살했습니다 이게 내 최고기록인듯
게시 일시: 2014년 7월 28일
이 평가가 유용한가요? 아니요
33명 중 31명(94%)이 이 평가를 유용하다고 평가했습니다.
15.1 시간 기록
앞서 해보기 리뷰
좀비없는 외진곳에 집 찾아서 밭갈아서 감자 양배추심고 샷건도 줍고 소방도끼 하나 쟁여놓고 바리케이드 만들어보려고 못 주으러 나갔다가 어떤 집에서 닫힌 문앞에 있던 좀비한테 문 열자마자 한방 물렸는데 응급처치했는데도 으슬으슬 열나다가 좀비됨


10/10

한글판 풀린 기념으로 샀다가 봉변
게시 일시: 2014년 3월 3일
이 평가가 유용한가요? 아니요