Memories shouldn't react. Yours just started to. Every time you save, something shifts — uncover what was meant to be forgotten.

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Planned Release Date: 2027

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About This Game

What if remembering your past accelerated the destruction of what it once was”?

In Before the Silence Claims: In Absentia, the horror isn't in what hunts you—it's in the speed at which what you try to preserve becomes corrupted.

You are Anton Bormann.
1984.

By playing a forgotten record, something comes online.
The sound doesn't echo—it reconstructs in real-time.

You are thrust into a deep ecmnesia: a cognitive glitch where present and past collide and rewrite one another.

It is happening now.

And every interference makes it worse.

THE ANATOMY OF FEAR

No HUD. No menus. Only perception.
Everything you need is in your hands—a modified crystal radio, your tool for tuning into frequencies before they vanish.
The world doesn't guide you. It reacts to your actions.

Tune into what is about to fade
Objects carry echoes of past emotions, already fading.
By adjusting the radio, you reveal hidden fragments—paths that open, events that unfold, and presences that emerge as you dial into the right frequency.

The Inevitable Cost of Recording
Saving your progress isn't an act of safety; it's a catalyst.

Every time you "record," the world's deterioration advances. Environments degrade. Passages you once knew close forever. Sounds from the past remain like scars.
The more you try to preserve, the faster reality crumbles beneath your feet.

You don't fight. You interfere.
Use pulses of sonic equalization to survive distortions that become increasingly aggressive—not as a weapon, but as a desperate effort to maintain the signal before total silence.

A CITY IN METAMORPHOSIS

Eisenschall is not static; it is the reflection of a mind on the brink of collapse.

You will face manifestations that evolve with your choices:
  • The Agent — the constant observation manipulating your trajectory.
  • The Researcher — the logical distortion reconfiguring the space around you.
  • The Stevedore — the inevitable presence silently closing the circle.
  • The Valkyries — the progressive suffocation of physical reality.
  • The Composer — the authority that analyzes, judges, and dictates the rhythm of the rewritten.

They’re not just behind you.

They are the countdown of your actions.

HORROR IN THE RHYTHM OF SILENCE

No cheap jumpscares. No constant combat.

Tension is born from listening, from doubt, and from the progression of the fall.
Every step is deliberate. Every sound is a warning.

Here, silence is not an absence.

It is the countdown.

WHAT IS AT STAKE

You aren't just trying to escape—you are trying to understand before the memory collapses.
As in the Myth of Orpheus, there is a limit to looking back.

How far would you go to avoid forgetting?
And how many times would you repeat the cycle, knowing the truth is disintegrating?

A VISIONARY EXPERIENCE

An individual visionary work where engineering, sound, and narrative converge in a relentless psychological rhythm.

FINAL CALL

The story has already happened, but silence is gaining ground.
What remains... is to relive.

Add to your wishlist and tune in before the signal fades out.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are.
The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support.

Mature Content Description

The developers describe the content like this:

Before the Silence Claims: In Absentia is a psychological horror experience that explores deep themes of grief, trauma, and the fragility of memory. The game contains depictions of corpses and injuries related to industrial accidents and historical events from 1930. While it does not focus on gratuitous graphic violence, the atmosphere is one of constant anguish and emotional tension. There are implicit references to tobacco and alcohol consumption as elements of setting and character composition, as well as descriptions of traumatic losses that may be sensitive to some players.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Quad-core (Intel i5 7th Gen / Ryzen 5)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 / RX 580 (3GB VRAM)
    • DirectX: Version 11
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Hexa-core (Intel i7 10th Gen / Ryzen 7)
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2060 / RX 6600 (6GB VRAM)
    • DirectX: Version 12
    • Additional Notes: Stereo headphones is recommended for the full binaural audio and radio tuning experience.
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