실시간 전략 게임과 타워 디펜스의 완벽한 조화!
사용자 평가:
Overall:
매우 긍정적 (평가 830 개) - 이 게임에 대한 사용자 평가 830개 중 87% 가 긍정적입니다.
출시 날짜: 2011년 3월 16일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Revenge of the Titans 구매

이 게임이 포함된 패키지

Revenge of the Titans Collection 구매

3 가지 포함된 항목들: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

장기 주간 세일! 2016년 5월 2일 까지

Ultrabundle 구매

6 가지 포함된 항목들: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

최신 업데이트 모두 보기 (3)

2015년 12월 23일

Yetis incoming!

A lot of players of Revenge of the Titans might never have found out that we kept on updating it for years after it was first released. One fine winter's day we added a special secret Yeti Attack mode, that appears around Christmas time, and disappears in the new year. Now's your chance to play it! It's active right now.

댓글 2 개 더 읽어보기

게임에 대해

At first they came from the skies, and we repelled them with hired spaceships on a shoestring budget! Now they’re back, and they’re sending their ground troops to destroy our bases – thirty-ton monsters with glowing eyes and slavering jaws! And we still don’t have any money!
Quickly assemble a defensive position using blaster turrets, upgrades, tiny battledroids, barricades, mines, tangleweb, whilst obtaining the necessary funds by mining nearby resources as the relentless march of the Titans approaches the base. Research new technology and buildings as you defend the Earth bases throughout the solar system from the Titan onslaught. This is the ultimate mash-up of real-time strategy and tower defense.

Key Features:

  • 50 level campaign mode across Earth, Moon, Mars, Saturn and Titan itself
  • 29 buildings and 40 technologies to research
  • Relaxing Endless game mode
  • Hectic Survival game mode with online hiscores

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 490MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
유용한 고객 평가
17명 중 11명(65%)이 이 평가가 유용하다고 함
5.4 시간 기록
게시 일시: 2016년 2월 14일
I just thought it got boring really fast. also the sloppy monster paths are annoying, maybe they will attack my towers, maybe they won't. the roads give a sense of where they are going but not exactly. they charge 5 dollars for dlc that should have been a patch and that is the nail in the review coffin IMO.

no thanks.
이 평가가 유용한가요? 아니요 재미있음
1명 중 0명(0%)이 이 평가가 유용하다고 함
3.2 시간 기록
게시 일시: 2011년 7월 15일
재밌는 디펜스형 인디게임. 테크트리가 있어 자신만의 빌드를 짤수있습니다. 나름 수작인거 같네요. 아이폰으로 나와도 대박 성공할듯.

10점만점에 7점!
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4명 중 0명(0%)이 이 평가가 유용하다고 함
2.0 시간 기록
게시 일시: 2011년 8월 6일
디펜스게임인데 터렛을 설치할 공간이 자유로운 편이라 난잡한 느낌이 든다.
4/10
이 평가가 유용한가요? 아니요 재미있음
150명 중 121명(81%)이 이 평가가 유용하다고 함
10명이 이 평가가 재미있다고 함
14.2 시간 기록
게시 일시: 2015년 1월 2일
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

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63명 중 47명(75%)이 이 평가가 유용하다고 함
2.3 시간 기록
게시 일시: 2011년 10월 11일
Revenge of the Titans: It's just not fun. The interface seems designed to be intentionally annoying. Contrived gameplay issues overcome the fun animations and cute tongue-in-cheek storyline.

For example: It seems to be an intentional design choice that the playing map is just a tad larger than your screen size, no matter what resolution. With invaders coming from all sides, you have to roll the edge of the map left, right, up, and down to follow the action on each side of the map. So watching the action on one side of the map means, by definition, that you can't watch action on the other side. It's just a bad design choice to make the game artifically more difficult. A difficulty gimmick, if you will.

Annoyed and done after about 2 hours. Thought I'd like this more, but... oh well.
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