L'ultime mélange de stratégie en temps réel et de Tower Defense !
Évaluations des utilisateurs :
Globales :
très positives (833 évaluation(s)) - 87% des 833 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 16 mar 2011

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Acheter Revenge of the Titans

Packages qui comprennent ce jeu

Acheter Revenge of the Titans Collection

Inclut les 3 articles suivants : Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

Acheter Ultrabundle

Inclut les 6 articles suivants : Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

Mises à jour récentes Tout voir (3)

23 décembre 2015

Yetis incoming!

A lot of players of Revenge of the Titans might never have found out that we kept on updating it for years after it was first released. One fine winter's day we added a special secret Yeti Attack mode, that appears around Christmas time, and disappears in the new year. Now's your chance to play it! It's active right now.

2 commentaires Lire la suite

À propos de ce jeu

Ils attaquèrent par le ciel et nous les repoussâmes avec des vaisseaux d'occasion. Ils sont maintenant de retour et ils envoient leurs troupes pour détruire nos bases. Notre budget est insuffisant pour les repousser.
Composez rapidement une première ligne de défense avec des tourelles, des droids de combat, des barricades, des mines... tout en obtenant les ressources nécessaires pour prévenir l'invasion des Titans. Faites de nouvelles recherches technologiques et de nouvelles constructions pour défendre la terre. Le mélange parfait de jeu de défense et de stratégie.

Comprend :

  • Campagne de 50 niveaux à travers les système solaire
  • 29 bâtiments et 40 technologies à rechercher
  • Mode occasionnel sans fin
  • Mode survie avec classements en ligne

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum :
    • Système d'exploitation : Windows XP ou ultérieur
    • Processeur : Mono-cœur 1.8 GHz
    • Mémoire vive : 512 Mo de RAM
    • Disque dur : 120 Mo d'espace disque disponible
    • Carte graphique : Carte comportant 128 Mo de mémoire vidéo avec support OpenGL 1.3+
    • Son : Stéréo
    Recommandée :
    • Système d'exploitation : Windows XP ou ultérieur
    • Processeur : Double-cœur 2 GHz
    • Mémoire vive : 750 Mo de RAM
    • Disque dur : 120 Mo de RAM
    • Carte graphique : Carte comportant 256 Mo de mémoire vidéo avec support OpenGL 1.3+
    • Son : Stéréo
    Minimum :
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent.
    • Processeur : Core simple 1.8 GHz
    • Mémoire vive : 512 Mo de RAM
    • Disque dur : 120 Mo d'espace disque disponible
    • Carte graphique : OpenGL 1.3+, 128 Mo de mémoire vidéo
    • Carte son : Stéréo
    Recommandée :
    • Système d'exploitation : OS X version Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent.
    • Processeur : Dual-core de 2 GHz
    • Mémoire vive : 750 Mo de RAM
    • Disque dur : 120 Mo d'espace disque disponible
    • Carte graphique : OpenGL 1.3+, 256 Mo de mémoire vidéo
    • Carte son : Stéréo
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Évaluations des utilisateurs
Le système d'évaluations des utilisateurs a été mis à jour ! En savoir plus
Globales :
très positives (833 évaluation(s))
Publiées récemment
wooke
( 0.6 heures en tout )
Posté le : 28 mai
Pas mal, simple et efficace pas besoin d'Anglais pour comprendre.
Cela dit 9.90, voos mieux le prendre pendant les summers sale
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Illix
( 148.8 heures en tout )
Posté le : 25 mai
Rating: ★★★★☆      ☑ Worth full-price      ☐ Only on sales

+ Sweet design & retro look.
+ Awesome music!
+ Upgrades/buildings/addons aplenty.
+ Lane-less approach allows for lots of creativity when desiging defenses.

- Short campaign mode.
- Lack of co-op/multi-player modes.


By far the best release from Puppygames to date.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
viper
( 0.1 heures en tout )
Posté le : 8 mai
super !!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Visc
( 0.5 heures en tout )
Posté le : 19 avril
This game is very fun. However it is very difficult - the campaign is progressive, so every move you make affects how well you will fare in future rounds. This therefore means that you need A LOT of strategy, a lot of foresight and a complete understanding of the tech tree.

Overall, this game is very well made and I found myself having a good time playing it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Lion Almighty
( 3.6 heures en tout )
Posté le : 3 avril
Way funnier than Plants vs. Zombies!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Wedge
( 0.5 heures en tout )
Posté le : 1 avril
Good game
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
!(gerMAN ^wolf)!
( 15.0 heures en tout )
Posté le : 17 mars
Interesting and funny. Also challenging achievements.. All broken.

This game is little buggy. But most bugs can be overcome

with enough persistance and patience. Persistance and patience, are key to its gameplay too,


If you have patience for all that, you will never give up on this game,

you will enjoy it even more. It is a personal preference.

11/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
[toj.cc]MechMykl
( 5.4 heures en tout )
Posté le : 14 mars
I've played all manner of tower defense games and Revenge of the Titans has quickly become my favorite. Instead of placing all enemies on predictable rails, the developers let the baddies attack from all sides and all directions. The art direction is supreme and the difficult curve is set just right. I'm still trying to figure out exactly how / when / why to upgrade certain technologies, but there's no penalty for depth in a genre that usually lacks substance.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
*»ZeD-K^^»
( 7.0 heures en tout )
Posté le : 1 mars
..
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Delt0r
( 3.8 heures en tout )
Posté le : 29 février
Not a tower defense person, and i keep losing. Yet i keep wanting to play again and work out how to win. I like it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
NITY.RABBIT
( 5.0 heures en tout )
Posté le : 28 février
Un petit jeu bien sympa mais un peuuu trop vite bouclé haha!
15/20
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
[THC] Brad
( 5.6 heures en tout )
Posté le : 24 février
Absolutely hands down the best tower defense game I've ever experienced.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Chubby Charmer
( 12.1 heures en tout )
Posté le : 21 février
lots of fun with okay replay value. worth the cost
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Makoo
( 43.1 heures en tout )
Posté le : 17 février
I totally adore this awesome little Tower Defense game!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Chef Zakarian
( 5.4 heures en tout )
Posté le : 14 février
I just thought it got boring really fast. also the sloppy monster paths are annoying, maybe they will attack my towers, maybe they won't. the roads give a sense of where they are going but not exactly. they charge 5 dollars for dlc that should have been a patch and that is the nail in the review coffin IMO.

no thanks.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Fonta
( 7.8 heures en tout )
Posté le : 14 février
A
W
E
S
O
M
E
+ Design concept is just amazing...
Music is magic also. All the posibilities for upgrades are huge, that will make you play again and again.
This is the hardest tower defense game I've ever seen\played.
10/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
m.mill3085
( 1.7 heures en tout )
Posté le : 7 février
cool game
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Boat Chan
( 1.4 heures en tout )
Posté le : 6 février
This is a great defense game. It has lots of charm.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Shotty NoX
( 0.4 heures en tout )
Posté le : 30 janvier
Neat little TD game. -7/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Salarn
( 8.6 heures en tout )
Posté le : 26 janvier
https://youtu.be/ceC5y74MrdM

The Titans have been a real pain in the butt if they aren't attacking they are revenging. This time the humans are taking the tower defense route to solve the problem of the titans.

Build offensive turrets buff them with technology while defending your base and resource gathering buildings. Between each round research new tech to keep up with the ever stronger waves of foes.

The game oozes style and has a good sprinkling of humor, however the core gameplay falls short. To make it to the end of the campaign be prepared to repeat levels over and over to optimize your play. If the gameplay lived up to the style this would be one of the best tower defense games out there.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 30 derniers jours
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
Recommandé
148.8 heures en tout
Posté le : 25 mai
Rating: ★★★★☆      ☑ Worth full-price      ☐ Only on sales

+ Sweet design & retro look.
+ Awesome music!
+ Upgrades/buildings/addons aplenty.
+ Lane-less approach allows for lots of creativity when desiging defenses.

- Short campaign mode.
- Lack of co-op/multi-player modes.


By far the best release from Puppygames to date.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 90 derniers jours
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
Recommandé
5.4 heures en tout
Posté le : 14 mars
I've played all manner of tower defense games and Revenge of the Titans has quickly become my favorite. Instead of placing all enemies on predictable rails, the developers let the baddies attack from all sides and all directions. The art direction is supreme and the difficult curve is set just right. I'm still trying to figure out exactly how / when / why to upgrade certain technologies, but there's no penalty for depth in a genre that usually lacks substance.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Dans les 180 derniers jours
15 personne(s) sur 22 (68%) ont trouvé cette évaluation utile
Non recommandé
5.4 heures en tout
Posté le : 14 février
I just thought it got boring really fast. also the sloppy monster paths are annoying, maybe they will attack my towers, maybe they won't. the roads give a sense of where they are going but not exactly. they charge 5 dollars for dlc that should have been a patch and that is the nail in the review coffin IMO.

no thanks.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
12.0 heures en tout
Posté le : 26 décembre 2015
Puppygames games are excellent, and Revenge of the Titans is not an exception. Responsive, accurate, visually amazing, and with variant choice and adaptive difficulty. My complains are very few and far between:

My one problem with the visuals is the effect for an enemy hitting your base. It REALLY hurts my eyes when the main base is hit, and the entire game jiggles about like a fat person on a trampoline. It'd be brilliant if this could be reduced or turned off.

The titan AI seems a little... erratic. The game doesn't have enemies on a preset path exactly, so when i place my turrets out of the way, enemies will sometimes still walk over to them and destroy them. While this isn't exacly a PROBLEM, it's still something I wasn't a fan of.

Other than that, the game is amazing, and you should definately buy it. And every other Puppygames Game
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
7.8 heures en tout
Posté le : 14 février
A
W
E
S
O
M
E
+ Design concept is just amazing...
Music is magic also. All the posibilities for upgrades are huge, that will make you play again and again.
This is the hardest tower defense game I've ever seen\played.
10/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
Recommandé
12.4 heures en tout
Posté le : 19 décembre 2015
Great, unique tower defense game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
Évaluations les plus pertinentes  Globales
18 personne(s) sur 18 (100%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
Recommandé
20.4 heures en tout
Posté le : 11 octobre 2014
Revenge of the Titans

Funomètre : ☑☑☑☑☑☑☑☑☑☑☑☑☑☐☐☐☐☐☐☐ 13/20 (*)

Le Gameplay en deux mots : TOWER DEFENSE et HARDCORE

Public conseillé : (**)
☐ Je ne conseillerai pas ce jeu même à mon pire ennemi
☐ Les enfants
☐ Les fans du genre ou de la franchise
☐ Les casual gamers
☐ Tout public
Les hardcore gamers
☐ Les PGM sud-coréens

Graphismes :
☐ À vomir par terre
☐ Très mauvais
☐ Mauvais
Corrects
☐ Bons
☐ Très bons
☐ Beaux à en chialer

Qualité/prix : (9,99€) (***)
☐ Il faudrait me payer pour y jouer
☐ Attendez une promo
Abordable
☐ Pas cher
☐ À ce prix là c'est cadeau

Configuration PC recommandée :
L'ordi à ma grand mère
☐ Entrée de gamme
☐ Milieu de gamme
☐ Haut de gamme
☐ Un PC de la NASA

Les plus :
+ Un arsenal riche en structures défensives.
+ Les effets spéciaux.
+ Certaines batailles sont vraiment épiques.
+ Une grande liberté d'action en comparaison des autres titres du genre.
+ Une fonction "avance rapide" bien utile en cours de bataille, vous comprendrez pourquoi au bout de quelques défaites (cuisantes bien sûr)...
+ Le mode "Sandbox" (disponible en DLC) permettra aux plus créatifs d'entre vous de concevoir leurs propres maps et de les partager avec le reste de la communauté.
+ La présence d'un "Hall of Fame" mondial, pour les fanas de scoring.

Les moins :
- Disponible uniquement en anglais.
- L'arbre des recherches est peu pratique et peu explicite.
- Certaines technologies et certaines structures sont peu utiles en définitive.
- Parfois un peu brouillon à l'écran.
- Une progression de type "Die & Retry" assez frustrante.

⌛ Durée de vie : ± 15 heures pour la campagne principale en difficulté normale (en accélérant les batailles), auxquelles se rajoutent un nombre incalculable d'heures avec les modes "Endless", "Survival" et "Sandbox".

L4zy Yo1

(*) Le jeu de base ainsi que tous ses add ons et DLC (s'il en dispose) sont évalués de manière globale.
(**) Sauf restriction d'âge minimum recommandée.
(***) Le rapport qualité/prix est estimé en fonction de la note globale du jeu, de sa durée de vie, de son ancienneté, de la qualité moyenne des produits dans sa catégorie et du prix moyen de vente pratiqué par la concurrence.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
Recommandé
1.3 heures en tout
Posté le : 23 décembre 2013
RotT n'est pas vraiment un tower-defense comme les autres puisqu'ici aucune grille de placement n'existe et il est possible de placer ses tours un peu n'importe où - et au début, n'importe comment, ce que l'on finit par payer très vite. Les ennemis arrivent donc continuellement par plusieurs entrées et il n'est pas réellement possible de les canaliser : les créatures n'attendant que de dévorer tout ce qui s'y trouve et les tours prennent l'aggro suivant leur efficacité. Chaque partie peut donc changer du tout au tout, et il arrive que l'on s'y remette à plusieurs fois parce qu'un bout de terrain non protégé permet aux ennemis de se faufiler ou qu'inversement une partie de notre défense se verra martyrisée au second restart. En l'absence de pause - sauf au début où les ennemis n'arrivent que lors de la première raffinerie posée - le gameplay se veut donc très arcade et terriblement stressant : il est vite vu d'établir quelques tours que l'on devra revendre car leur placement est mal optimisé.

Voyez le jeu davantage comme un STR classique : on y collecte des ressources en raffinant des gisements de minerai à chaque mission, ressources qui seront alors utilisées pour la construction des tours et conservées entre chaque mission. Entre chaque mission vous pourrez alors dépenser un point de recherche dans un arbre technologique vaste. Vous posez peu de tours afin de gagner quelques sous pour plus tard au risque d'en voir certaines détruites sous les assauts répétés des Titans ou alors allez-vous utiliser un maximum de ressources en prenant le risque de rencontrer des difficultés lors de la prochaine mission - bien qu'il soit possible de refaire les missions précédentes afin d'optimiser son économie ? Le jeu est alors excessivement difficile et à sa sortie beaucoup de joueurs ont abandonné une fois arrivés sur Mars ou Saturne. D'autant plus qu'il était possible de s'y perdre dans l'arbre de technologie et de devoir tout recommencer afin de rétablir une nouvelle stratégie. Désormais, après la demande des joueurs, il existe un mode facile comme alternative pour espérer voir le bout de la campagne, mais aussi une option de respec de l'arbre de technologies et la possibilité dans les options de désactiver le réglage automatique de la difficulté ; celui-ci augmentant le degré de challenge si vous aviez une bourse bien pleine.

C'est donc une expérience hardcore désormais possiblement abordable par le commun des mortels, et rafraichissante pour le genre, surtout que le jeu est accompagné d'une esthétique envoutante - la musique du menu place tout de suite l'ambiance.
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4 personne(s) sur 6 (67%) ont trouvé cette évaluation utile
Non recommandé
20.0 heures en tout
Posté le : 7 juin 2015
Petit jeu de tower defense simpatique mais sans grand intérêt, il vaut mieux voir ailleurs.
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1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
Recommandé
2.0 heures en tout
Posté le : 27 juin 2014
Awesome game with a lot of brutal, strategic, funny content !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
Recommandé
20.6 heures en tout
Posté le : 8 avril 2011
Un mix entre un STR et un Tower Defense trop kawaï ... mais c'est quand meme 5 € trop cher :/ il n'y a pas beaucoup de contenu.
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125 personne(s) sur 155 (81%) ont trouvé cette évaluation utile
10 personnes ont trouvé cette évaluation amusante
Non recommandé
14.2 heures en tout
Posté le : 2 janvier 2015
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
48 personne(s) sur 65 (74%) ont trouvé cette évaluation utile
Non recommandé
2.3 heures en tout
Posté le : 11 octobre 2011
Revenge of the Titans: It's just not fun. The interface seems designed to be intentionally annoying. Contrived gameplay issues overcome the fun animations and cute tongue-in-cheek storyline.

For example: It seems to be an intentional design choice that the playing map is just a tad larger than your screen size, no matter what resolution. With invaders coming from all sides, you have to roll the edge of the map left, right, up, and down to follow the action on each side of the map. So watching the action on one side of the map means, by definition, that you can't watch action on the other side. It's just a bad design choice to make the game artifically more difficult. A difficulty gimmick, if you will.

Annoyed and done after about 2 hours. Thought I'd like this more, but... oh well.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
70 personne(s) sur 103 (68%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
Non recommandé
4.7 heures en tout
Posté le : 3 octobre 2014
This game looked like it would be fun, but the decision to make this a click-fest has ruined the fun for me. Some people may enjoy a game where you are frantically jumping around the map, but to me tower defense is about planning defenses, not lighting reflexes.

The single biggest problem is that you can't build while paused and only have a few seconds at the beginning of the mission to build your refineries and set up your defenses before the enemies start coming, ready or not. The enemies don't follow consistent paths and can easily destroy your towers, which means that in the mad rush to get towers down they won't be placed optimally and will probably be destroyed, wasting money that comes all too slowly from refineries.

This snowballs with the fact that your finances carry between missions, so if you spent all your money and barely passed a difficult mission, you'll be broke at the beginning of the next mission. This punishes the player for not playing perfectly and makes some of the later missions basically impossible because you didn't play the early game just right. The difficulty also scales with your finances so you have to be in the sweet spot of enough money to build enough towers but not too much money that your get overwhelmed before you know what is going on.

At least the game isn't as clicky and punishing as it used to be, in earlier versions you had to manually click on refineries to harvest them and turrets to reload them and the tech tree used to be yet another source of punishment to inexperienced players so there might be some hope for this game, but at this point I still don't recommend it unless you like a rather punishing, frantic click-fest.
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27 personne(s) sur 32 (84%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
51.4 heures en tout
Posté le : 22 octobre 2015
Tower defense games seem to come in two sorts these days: those where stages are played like an RTS from an overhead view and those where you get down into the trenches FPS-style. Revenge of the titans is by far my favorite game in the former category. This is because the range of options it provides, and the incentives it offers to explore them, make it much more centered on creative design than anything else in the genre I've yet played.

Titans works essentially like every other tower defense game: set up defenses around something, a wave of baddies swoops in to destroy that something, you must manage your defenses in real time until the stage is complete. But Revenge also has some features which differentiate it. The pixel-art graphics are charming, though they can be a bit confusing in the thick of battle. If you've played anything else by Puppy Games you'll know what I mean as this style is their trademark. Personally, I think it another great strength of the game, though it may not be everyone’s cup of tea.

The stages are very large and very open. The defenses you construct are not bound by a grid, and will likely consist of many, many components rather than just a handful of parts. The size also adds to the challenge: enemies enter the map from many different points in a single stage and are can be difficult to coral.

All this gives you a considerable amount of freedom in coming up with a defensive plan. Many towers interact, so you will be designing and placing installations with scores of interrelated parts, not just putting up some towers on established paths.

Complementing that freedom is a component of management and upgrading. There are two aspects to this: first, there is a deep upgrade tree which, over time, grants you access to new and better towers. This provides a variety of weapons and defenses, but also forces the player to choose which to ultimately prioritize meaning that by game's end you can have very different sets of advanced tools at your disposal. Second, the resources you use to build must be procured during stages via mining, and your balance caries over from level to level. (Thus, in typical PuppyGames fashion, how you play in one stage carries over into subsequent stages.) The fact that your starting resources for the next stage are what remains from the last makes the game into a campaign, and provides an added incentive to devise elegant defense solutions which conserve resources.

Both of these features can mean that it’s possible to get into a situation where a stage simply isn’t feasible due to your prior decisions and mistakes. Conveniently, you can return to any prior stage at any time and play forward again, so your decisions are only as set-in-stone as you want them to be. I found that this actually created replayability, as I went back to try and conduct a better campaign. On the other hand, there were a few points where I found I needed technologies in ways I couldn’t anticipate and had to backtrack to get them.

To sum up, Revenge of the Titans is a tower defense game that gives you space to invent and a reason to do it. If you like the traditional tower defense genre and also enjoy the sort of creative design typical to good sim games there are hours of fun for you in Revenge of the Titans.
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32 personne(s) sur 41 (78%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
Recommandé
15.5 heures en tout
Posté le : 19 février 2014
This review is rather long, so if you just want a small summary of why I recommend this game skip to Results and read from there.

Puppygames develops an awesome tower defense game which changes the elements of your traditional TD. The awesome research options between levels, harvesting of resources, and the variety of tools to change alien tactics creates a unique experience between each level.

Campaign:
Revenge of the Titans, obviously you know the name as you are looking at this review. This game offers an interesting differentiation onto a typical Tower Defense game; enemies destroy your towers and the idea is to block the path rather than create a route. The world is being attacked by an alien species from Jupiter’s moon Titan. The name of the game seems to make me believe maybe we attacked them first? But yet again there is no real story other than the world is under attack and you are chosen to lead the defense force. You not only defend the earth, but you progress through the solar system defeating the alien scum at each planet until you finally arrive to Titan. Each planet has about ten levels, each which offer new bosses and pose new challenges that keep you on your toes.

Gameplay:
The towers are upgraded by placing upgrading towers adjacent to towers. This is interesting as you can place multiple add-on towers adjacent to a tower to create rapid fire towers, or even long range sniper towers. The difficulty curve seems rather perplexing, with little explanation onto how to play this game can seem rather difficult till you figure it out. The game is incredibly entertaining, once you figure out the general gameplay you can really get into this game. You are given one upgrade point per level which you can use to customize your defense force. With about 73 upgrades and only 50 levels means you cannot research every possible option. The game allows you to respec after each mission, which allows you to manipulate your towers to achieve optimal defenses for each level. When playing the campaign make sure you remember that your money transfers between levels (and your towers automatically sell returning funds from the towers). This information is useful, as you can start saving early making the later levels easier. If you mess up after beating a level and lose too much money you can go back replay the level prior to it and fix your mistakes. This allows you to bring a better end result and alter your starting cash in the next mission.

Results:
Revenge of the Titans is an epic tower defense game that drives in new challenges and creates new concepts not seen in previous games of the same genre. The campaign is long and difficult, on the standard setting, but you can make it easier at the drop of a hat. Each level requires you to respect in order to take advantage of alien weaknesses, but this makes each level dynamic and unique.

Pros:
+Fast paced tower defense game
+Upgrade screen allows for between match tactic customization
+Transfer of funds between levels means how you play the level before impacts the later levels
+Power-Ups transfer between levels, so you can easily stack them. (I for example used none of my abilities until the last level to make the final boss incredibly easy).
+Great difficulty curve, if you are a beginner you can significantly reduce the difficulty to ease up the levels.
+Gameplay from prior levels transfers to the next level, meaning you must play tactfully throughout the entire game.

Cons:
-Poor tutorials, by the time you figure out all the nuances of the game it’s already over. (I for example didn't realize that levels don't start until you place your first mineral extractor until level 48 - this would have been useful to know early on)
-Recommended upgrades seem rather worthless (it’s better to just rush barricades)
-Not a traditional tower defense (there is no maze building, and to upgrade towers requires add-on towers which can be hard to space)
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26 personne(s) sur 37 (70%) ont trouvé cette évaluation utile
Recommandé
8.0 heures en tout
Posté le : 12 juillet 2014
Revenge of the Titans is what you get when you inject some real indie love into a tired genre - style, innovation, experimentation and instant playability. Some may find themselves frustrated with a customization approach that leaves room for epic failures, but most will find the open-ended nature of it all quite refreshing.Revenge of the Titans doesn't bring too many new ideas to the crowded tower defence genre, but its blend of real-time strategy and arcade action does provide it with a unique twist. And it looks and sounds great, too! A clever, huge and charming strategy game. While the puritanical focus on retro minimalism means it might not be as rich in visual variety as its contemporaries, the breadth of the strategy coolly grants it safe harbour from the grey reaper of rinse'n'repeat boredom.It's simple, well executed and, so long as you're not bothered by a little trial and error with your research, good fun.
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Recommandé
1.4 heures en tout
Posté le : 8 août 2014
Very interesting game-play, keeps you thinking about not just the approaching enemies but also your resource supply and income which you need this to build. The game gets challenging but you are also rewarded unlockable tower weapons, defence buildings and also repair units to make life a bit easier. That also depends on how one uses these properly by placing them in the most effective areas to get the maximum efficiency. The enemies also do not follow a fixed path and adapt to the situation. Regrettably, the game is flawed in quite a few ways. Mainly, lack of variation. All enemies look pretty much the same, and behave identically. Overall this game is worth a shot but it might not interest some players.
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35 personne(s) sur 55 (64%) ont trouvé cette évaluation utile
Recommandé
22.9 heures en tout
Posté le : 20 décembre 2013
Damn. What you have done to them? Doesn't matter. Now they're here on planet earth and want their revenge.
This little tower defense game does not even feel like a real TD game. That's very positive. You always struggle for life when hordes of Titans seamly relentless jump/run/fly to your base to destroy it. Built turrets/lasercannons use mines/powerups and shields ... it's insane, the possibilities are countless and every round you research a new technology which is perfectly explained by a crazy scient named Dr. Zed. The aim is to push them back in the solar system, finally to the moon Titan where they obviously came from.
The graphics are rogue-like, arcade style, black with neon elements, like the other Puppygames. BTW I think, this is the best of them all. I recommend to disable monitor flicker in options menu which is only cosmetical but not very helpful.
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Non recommandé
25.1 heures en tout
Posté le : 23 janvier 2015
It's tough to recommend this game unless you really REALLY like tower defense games.

Going through my backlog of games, I started playing Revenge of the Titans which I got from a Humble Bundle years ago. At first, it was kind of neat. The art style was simple and kind of cool, the music was decent (in the end levels in particular, there's this really good ambient track), there was a little bit of humour in the campaign, and it seemed like there would be a lot of variation in enemies and weapons as you level up. But several hours in and the gameplay flaws really began to show.

- There are maybe 3 very distinct enemy types. There are tons of enemies in this game, but they pretty much vary only by things like "oh, this guy moves faster" or "oh, this guy has more armor" etc.
- Level after level, the grind shows itself. Same gameplay, pretty much every single level. (Other than when you need to use the Capacitor, a specific weapon used for a specific enemy type.) There's never any variation, or anything that makes you scratch your head and plan something out. And the art of each level pretty much varies only by colour.
- There's loads of weapons and gadgets to unlock and use, but you'll most likely end up using the same combination of weapons for every single level once available.
- Campaign is started on the hardest setting by default...and it's mind numbingly easy.

Most of my play time was spent grinding for the last few achievements (which was honestly the one thing that kept me going.) So, I'd give it a 4.5/10. It is a decent game for being so cheap (especially from a Humble Bundle) but again, only if you are desparately wanting some sort of RTS/TD game can I give a full recommendation. The developers also seem really nice too, and are active on the discussion forums, which is a plus.
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