The ultimate mash-up of Real-time Strategy and Tower Defense!
Användarrecensioner: Väldigt positivt (693 recensioner)
Utgivningsdatum: 16 mar, 2011

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Köp Revenge of the Titans

Paket som innehåller detta spel

Köp Revenge of the Titans Collection

Innehåller 3 saker: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

Köp Ultrabundle

Innehåller 6 saker: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

Rekommenderat av kuratorer

"A gazillion million squillion retro-alieny-things get what's coming to them (i.e. death, right in the face), in a frantic twist on tower defence."
Läs hela recensionen här.

Om detta spel

At first they came from the skies, and we repelled them with hired spaceships on a shoestring budget! Now they’re back, and they’re sending their ground troops to destroy our bases – thirty-ton monsters with glowing eyes and slavering jaws! And we still don’t have any money!
Quickly assemble a defensive position using blaster turrets, upgrades, tiny battledroids, barricades, mines, tangleweb, whilst obtaining the necessary funds by mining nearby resources as the relentless march of the Titans approaches the base. Research new technology and buildings as you defend the Earth bases throughout the solar system from the Titan onslaught. This is the ultimate mash-up of real-time strategy and tower defense.

Key Features:

  • 50 level campaign mode across Earth, Moon, Mars, Saturn and Titan itself
  • 29 buildings and 40 technologies to research
  • Relaxing Endless game mode
  • Hectic Survival game mode with online hiscores

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Operativsystem: Windows XP eller senare
    • Processor: 1.8GHz enkärnig
    • Minne: 512MB RAM
    • Hårddiskutrymme: 120MB
    • Grafikkort: OpenGL 1.3+, 128MB grafikminne
    • Ljud: Stereo
    Rekommenderat:
    • Operativsystem: Windows XP eller senare
    • Processor: 2GHz Dual-Core
    • Minne: 750MB RAM
    • Hårddiskutrymme: 120MB
    • Grafikkort: OpenGL 1.3+, 256MB grafikminne
    • Ljud: Stereo
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Hjälpsamma kundrecensioner
44 av 65 personer (68%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
4.7 timmar totalt
Upplagd: 3 oktober, 2014
This game looked like it would be fun, but the decision to make this a click-fest has ruined the fun for me. Some people may enjoy a game where you are frantically jumping around the map, but to me tower defense is about planning defenses, not lighting reflexes.

The single biggest problem is that you can't build while paused and only have a few seconds at the beginning of the mission to build your refineries and set up your defenses before the enemies start coming, ready or not. The enemies don't follow consistent paths and can easily destroy your towers, which means that in the mad rush to get towers down they won't be placed optimally and will probably be destroyed, wasting money that comes all too slowly from refineries.

This snowballs with the fact that your finances carry between missions, so if you spent all your money and barely passed a difficult mission, you'll be broke at the beginning of the next mission. This punishes the player for not playing perfectly and makes some of the later missions basically impossible because you didn't play the early game just right. The difficulty also scales with your finances so you have to be in the sweet spot of enough money to build enough towers but not too much money that your get overwhelmed before you know what is going on.

At least the game isn't as clicky and punishing as it used to be, in earlier versions you had to manually click on refineries to harvest them and turrets to reload them and the tech tree used to be yet another source of punishment to inexperienced players so there might be some hope for this game, but at this point I still don't recommend it unless you like a rather punishing, frantic click-fest.
Var denna recension hjälpsam? Ja Nej Rolig
11 av 14 personer (79%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
21.3 timmar totalt
Upplagd: 26 oktober, 2014
At first, the game looks like your regular TD, with towers and upgrades and such, but as you progress through the game, you realize that there is alot of ♥♥♥♥ you need to research that you didn't, which can create some pretty hectic battles. There are a few rules that are always constant, but there are major gamechangers as you move from planet to planet. If a map is too hard on campaign mode, you can generate a different map in less than a second. The game promises an intense, blitzkrieg set of battles that will keep you sweating, and many different ways of dispatching the hordes of titans. Like manually zapping you enemies? buy capacitors. Want your buildings to do the work? Buy defenses. Feel like taking the fight to them? Droid and tank factories. In short:
Unique gameplay
Brutaly fast and decisive combat
Varying degrees of difficulty.
666/10
Var denna recension hjälpsam? Ja Nej Rolig
12 av 17 personer (71%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
14.2 timmar totalt
Upplagd: 2 januari
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

Var denna recension hjälpsam? Ja Nej Rolig
12 av 18 personer (67%) fann denna recension hjälpsam
15.4 timmar totalt
Upplagd: 29 oktober, 2014
It's more like a rts with no mobile units in your arsenal rather than a tower defense with actual planning phase. Game gives you little to no time to prepare and expects you to be constantly on the lookout up to eigh sides of the map after randomly creating your base on an open spot. The problem is, map control is bad so you have to scroll to all sides placing stuff and repeat it hundred times so it gets boring quickly. And although repick option before every level on your tech tree is nice, it gets almost mandatory to repick and redesign everything half game. Won't really recommend for that price.
Var denna recension hjälpsam? Ja Nej Rolig
13 av 23 personer (57%) fann denna recension hjälpsam
11.6 timmar totalt
Upplagd: 14 november, 2014
have to pay for sandbox mode?

srsly
Var denna recension hjälpsam? Ja Nej Rolig
3 av 4 personer (75%) fann denna recension hjälpsam
2.7 timmar totalt
Upplagd: 8 februari
Revenge of the Titans is awesome. You should play if you are a fan of Tower Defense games. There're many maps, many items, many units, and many enemies.

It's (almost) all good, the difficulty of each mission based on the amount of money. So, If you have more money, enemies will become stronger, tougher, and walk faster.
Var denna recension hjälpsam? Ja Nej Rolig
4 av 6 personer (67%) fann denna recension hjälpsam
25.1 timmar totalt
Upplagd: 23 januari
It's tough to recommend this game unless you really REALLY like tower defense games.

Going through my backlog of games, I started playing Revenge of the Titans which I got from a Humble Bundle years ago. At first, it was kind of neat. The art style was simple and kind of cool, the music was decent (in the end levels in particular, there's this really good ambient track), there was a little bit of humour in the campaign, and it seemed like there would be a lot of variation in enemies and weapons as you level up. But several hours in and the gameplay flaws really began to show.

- There are maybe 3 very distinct enemy types. There are tons of enemies in this game, but they pretty much vary only by things like "oh, this guy moves faster" or "oh, this guy has more armor" etc.
- Level after level, the grind shows itself. Same gameplay, pretty much every single level. (Other than when you need to use the Capacitor, a specific weapon used for a specific enemy type.) There's never any variation, or anything that makes you scratch your head and plan something out. And the art of each level pretty much varies only by colour.
- There's loads of weapons and gadgets to unlock and use, but you'll most likely end up using the same combination of weapons for every single level once available.
- Campaign is started on the hardest setting by default...and it's mind numbingly easy.

Most of my play time was spent grinding for the last few achievements (which was honestly the one thing that kept me going.) So, I'd give it a 4.5/10. It is a decent game for being so cheap (especially from a Humble Bundle) but again, only if you are desparately wanting some sort of RTS/TD game can I give a full recommendation. The developers also seem really nice too, and are active on the discussion forums, which is a plus.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 8 personer (63%) fann denna recension hjälpsam
1.9 timmar totalt
Upplagd: 1 januari
Too frustrating and unbalanced. The towers are destroyed too easily.
Var denna recension hjälpsam? Ja Nej Rolig
9 av 16 personer (56%) fann denna recension hjälpsam
4.3 timmar totalt
Upplagd: 7 september, 2014
3/10
Why are there paths if they walk nearly directly from the spawn to your base and kill you?
Why does every level feel the same?
Why do half my turrets feel the same?

Why did I pay money for this...
Var denna recension hjälpsam? Ja Nej Rolig
4 av 7 personer (57%) fann denna recension hjälpsam
1.8 timmar totalt
Upplagd: 28 januari
Way too hard with a terrible money/upgrade mechanic.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 9 personer (56%) fann denna recension hjälpsam
0.4 timmar totalt
Upplagd: 22 september, 2014
Tower defense game with the nice mechanic of being able to put the towers anywhere. Cool artwork, music, and upgrade system. Like most tower defense games, there is alot of content here. My only freakin' problem is that I hit a hard wall and got stuck; I cannot get past the level I am on. I am not new to tower defense games (I own and have finished all the big ones).

Difficulty just ramped up too quickly and ruined my experience. Unfortunatley I would not recommend.
Var denna recension hjälpsam? Ja Nej Rolig
3 av 6 personer (50%) fann denna recension hjälpsam
1.4 timmar totalt
Upplagd: 26 oktober, 2014
It's a neat little tower defense game. I just worry that it may not have enough to it to keep you interested for very long. It didn't for me, at least.
I would recommend Revenge of the Titans, but ONLY if you really enjoy the genre.
Var denna recension hjälpsam? Ja Nej Rolig
2 av 4 personer (50%) fann denna recension hjälpsam
8.9 timmar totalt
Upplagd: 6 november, 2014
Fun tower defense game, lots of diferent upgrades and strategy.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 2 personer (50%) fann denna recension hjälpsam
5.7 timmar totalt
Upplagd: 25 november, 2014
an immensely approachable, mad little tower defence game (dev is from the west country). GSOH, fun animations, music that isn't awful, just generally a very friendly diversion with lots of scope for idle fiddling of your build and optimising your strategies. I'm often trawling walkthroughs and guides even in single player games, but this is well-crafted enough that I was led by the nose through some smart strategies and had little to gain from a deeper understanding of the mechanics -- it's all very lucid and intelligible, despite the themed humour.

Just be prepared to lose buildings. Pretend they're unmanned or something.

Also, support is great, despite it literally being the dev afaik.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 2 personer (50%) fann denna recension hjälpsam
2.1 timmar totalt
Upplagd: 18 december, 2014
A very addicting tower defense game with a lot of humor.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 2 personer (50%) fann denna recension hjälpsam
0.9 timmar totalt
Upplagd: 15 januari
Awesome game. :D
Var denna recension hjälpsam? Ja Nej Rolig
6 av 12 personer (50%) fann denna recension hjälpsam
0.9 timmar totalt
Upplagd: 16 september, 2014
Awesome graphic and gameplay! It's like Tower Defense. If you play Tower Defense, play this. Very nice game, and you can earn and craft awesome looking badges :D
Var denna recension hjälpsam? Ja Nej Rolig
4 av 8 personer (50%) fann denna recension hjälpsam
2.1 timmar totalt
Upplagd: 27 september, 2014
The difficulty curve is crazy. I was completely stuck a few missions in. If you're looking for a game to annoy you and make you rage-quit, you've found one. Otherwise, don't bother.
Var denna recension hjälpsam? Ja Nej Rolig
26 av 31 personer (84%) fann denna recension hjälpsam
15.5 timmar totalt
Upplagd: 19 februari, 2014
This review is rather long, so if you just want a small summary of why I recommend this game skip to Results and read from there.

Puppygames develops an awesome tower defense game which changes the elements of your traditional TD. The awesome research options between levels, harvesting of resources, and the variety of tools to change alien tactics creates a unique experience between each level.

Campaign:
Revenge of the Titans, obviously you know the name as you are looking at this review. This game offers an interesting differentiation onto a typical Tower Defense game; enemies destroy your towers and the idea is to block the path rather than create a route. The world is being attacked by an alien species from Jupiter’s moon Titan. The name of the game seems to make me believe maybe we attacked them first? But yet again there is no real story other than the world is under attack and you are chosen to lead the defense force. You not only defend the earth, but you progress through the solar system defeating the alien scum at each planet until you finally arrive to Titan. Each planet has about ten levels, each which offer new bosses and pose new challenges that keep you on your toes.

Gameplay:
The towers are upgraded by placing upgrading towers adjacent to towers. This is interesting as you can place multiple add-on towers adjacent to a tower to create rapid fire towers, or even long range sniper towers. The difficulty curve seems rather perplexing, with little explanation onto how to play this game can seem rather difficult till you figure it out. The game is incredibly entertaining, once you figure out the general gameplay you can really get into this game. You are given one upgrade point per level which you can use to customize your defense force. With about 73 upgrades and only 50 levels means you cannot research every possible option. The game allows you to respec after each mission, which allows you to manipulate your towers to achieve optimal defenses for each level. When playing the campaign make sure you remember that your money transfers between levels (and your towers automatically sell returning funds from the towers). This information is useful, as you can start saving early making the later levels easier. If you mess up after beating a level and lose too much money you can go back replay the level prior to it and fix your mistakes. This allows you to bring a better end result and alter your starting cash in the next mission.

Results:
Revenge of the Titans is an epic tower defense game that drives in new challenges and creates new concepts not seen in previous games of the same genre. The campaign is long and difficult, on the standard setting, but you can make it easier at the drop of a hat. Each level requires you to respect in order to take advantage of alien weaknesses, but this makes each level dynamic and unique.

Pros:
+Fast paced tower defense game
+Upgrade screen allows for between match tactic customization
+Transfer of funds between levels means how you play the level before impacts the later levels
+Power-Ups transfer between levels, so you can easily stack them. (I for example used none of my abilities until the last level to make the final boss incredibly easy).
+Great difficulty curve, if you are a beginner you can significantly reduce the difficulty to ease up the levels.
+Gameplay from prior levels transfers to the next level, meaning you must play tactfully throughout the entire game.

Cons:
-Poor tutorials, by the time you figure out all the nuances of the game it’s already over. (I for example didn't realize that levels don't start until you place your first mineral extractor until level 48 - this would have been useful to know early on)
-Recommended upgrades seem rather worthless (it’s better to just rush barricades)
-Not a traditional tower defense (there is no maze building, and to upgrade towers requires add-on towers which can be hard to space)
Var denna recension hjälpsam? Ja Nej Rolig
27 av 36 personer (75%) fann denna recension hjälpsam
2.3 timmar totalt
Upplagd: 11 oktober, 2011
Revenge of the Titans: It's just not fun. The interface seems designed to be intentionally annoying. Contrived gameplay issues overcome the fun animations and cute tongue-in-cheek storyline.

For example: It seems to be an intentional design choice that the playing map is just a tad larger than your screen size, no matter what resolution. With invaders coming from all sides, you have to roll the edge of the map left, right, up, and down to follow the action on each side of the map. So watching the action on one side of the map means, by definition, that you can't watch action on the other side. It's just a bad design choice to make the game artifically more difficult. A difficulty gimmick, if you will.

Annoyed and done after about 2 hours. Thought I'd like this more, but... oh well.
Var denna recension hjälpsam? Ja Nej Rolig