The ultimate mash-up of Real-time Strategy and Tower Defense!
Användarrecensioner:
Sammanställt:
Väldigt positivt (830 recensioner) - 87% av 830 användarrecensioner för det här spelet är positiva.
Utgivningsdatum: 16 mar, 2011

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Köp Revenge of the Titans

Paket som innehåller detta spel

Köp Revenge of the Titans Collection

Innehåller 3 saker: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

VECKOERBJUDANDE! Erbjudandet slutar om

Köp Ultrabundle

Innehåller 6 saker: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

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23 december, 2015

Yetis incoming!

A lot of players of Revenge of the Titans might never have found out that we kept on updating it for years after it was first released. One fine winter's day we added a special secret Yeti Attack mode, that appears around Christmas time, and disappears in the new year. Now's your chance to play it! It's active right now.

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Om detta spel

At first they came from the skies, and we repelled them with hired spaceships on a shoestring budget! Now they’re back, and they’re sending their ground troops to destroy our bases – thirty-ton monsters with glowing eyes and slavering jaws! And we still don’t have any money!
Quickly assemble a defensive position using blaster turrets, upgrades, tiny battledroids, barricades, mines, tangleweb, whilst obtaining the necessary funds by mining nearby resources as the relentless march of the Titans approaches the base. Research new technology and buildings as you defend the Earth bases throughout the solar system from the Titan onslaught. This is the ultimate mash-up of real-time strategy and tower defense.

Key Features:

  • 50 level campaign mode across Earth, Moon, Mars, Saturn and Titan itself
  • 29 buildings and 40 technologies to research
  • Relaxing Endless game mode
  • Hectic Survival game mode with online hiscores

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Operativsystem: Windows XP eller senare
    • Processor: 1.8GHz enkärnig
    • Minne: 512MB RAM
    • Hårddiskutrymme: 120MB
    • Grafikkort: OpenGL 1.3+, 128MB grafikminne
    • Ljud: Stereo
    Rekommenderat:
    • Operativsystem: Windows XP eller senare
    • Processor: 2GHz Dual-Core
    • Minne: 750MB RAM
    • Hårddiskutrymme: 120MB
    • Grafikkort: OpenGL 1.3+, 256MB grafikminne
    • Ljud: Stereo
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Hjälpsamma kundrecensioner
11 av 17 personer (65%) fann denna recension hjälpsam
5.4 timmar totalt
Upplagd: 14 februari
I just thought it got boring really fast. also the sloppy monster paths are annoying, maybe they will attack my towers, maybe they won't. the roads give a sense of where they are going but not exactly. they charge 5 dollars for dlc that should have been a patch and that is the nail in the review coffin IMO.

no thanks.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
4.2 timmar totalt
Upplagd: 30 juni, 2014
I'd say the description do not tell enough about the game. To say its a tower defense only game. You are lucky to have the video and print screens. Needs some more descriptions set into the game such as a proper tutorial i dont think the one at the moment is suitable for all players such as people who is newbie to tower defense games. Currently this game is granted 2/5 stars from my side. Improve and i hope you all do it the way the players (you) want it to be...but with proper introduction to it....and not to much conversations.
Var denna recension hjälpsam? Ja Nej Rolig
121 av 150 personer (81%) fann denna recension hjälpsam
10 tyckte att den här recensionen var rolig
14.2 timmar totalt
Upplagd: 2 januari, 2015
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

Var denna recension hjälpsam? Ja Nej Rolig
47 av 63 personer (75%) fann denna recension hjälpsam
2.3 timmar totalt
Upplagd: 11 oktober, 2011
Revenge of the Titans: It's just not fun. The interface seems designed to be intentionally annoying. Contrived gameplay issues overcome the fun animations and cute tongue-in-cheek storyline.

For example: It seems to be an intentional design choice that the playing map is just a tad larger than your screen size, no matter what resolution. With invaders coming from all sides, you have to roll the edge of the map left, right, up, and down to follow the action on each side of the map. So watching the action on one side of the map means, by definition, that you can't watch action on the other side. It's just a bad design choice to make the game artifically more difficult. A difficulty gimmick, if you will.

Annoyed and done after about 2 hours. Thought I'd like this more, but... oh well.
Var denna recension hjälpsam? Ja Nej Rolig
69 av 101 personer (68%) fann denna recension hjälpsam
3 tyckte att den här recensionen var rolig
4.7 timmar totalt
Upplagd: 3 oktober, 2014
This game looked like it would be fun, but the decision to make this a click-fest has ruined the fun for me. Some people may enjoy a game where you are frantically jumping around the map, but to me tower defense is about planning defenses, not lighting reflexes.

The single biggest problem is that you can't build while paused and only have a few seconds at the beginning of the mission to build your refineries and set up your defenses before the enemies start coming, ready or not. The enemies don't follow consistent paths and can easily destroy your towers, which means that in the mad rush to get towers down they won't be placed optimally and will probably be destroyed, wasting money that comes all too slowly from refineries.

This snowballs with the fact that your finances carry between missions, so if you spent all your money and barely passed a difficult mission, you'll be broke at the beginning of the next mission. This punishes the player for not playing perfectly and makes some of the later missions basically impossible because you didn't play the early game just right. The difficulty also scales with your finances so you have to be in the sweet spot of enough money to build enough towers but not too much money that your get overwhelmed before you know what is going on.

At least the game isn't as clicky and punishing as it used to be, in earlier versions you had to manually click on refineries to harvest them and turrets to reload them and the tech tree used to be yet another source of punishment to inexperienced players so there might be some hope for this game, but at this point I still don't recommend it unless you like a rather punishing, frantic click-fest.
Var denna recension hjälpsam? Ja Nej Rolig