Kaikista mahtavin RTS:n ja tornipuolustuksen yhdistelmä!
Erittäin myönteinen (830 arvostelua) - 87% / 830 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 16. maalis, 2011

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Osta Revenge of the Titans

Paketit, jotka sisältävät tämän pelin

Osta Revenge of the Titans Collection

Sisältää 3 kohdetta: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

Osta Ultrabundle

Sisältää 6 kohdetta: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron


Uusimmat päivitykset Katso kaikki: (3)

23. joulukuu, 2015

Yetis incoming!

A lot of players of Revenge of the Titans might never have found out that we kept on updating it for years after it was first released. One fine winter's day we added a special secret Yeti Attack mode, that appears around Christmas time, and disappears in the new year. Now's your chance to play it! It's active right now.

2 kommenttia Lue lisää

Tietoja pelistä

At first they came from the skies, and we repelled them with hired spaceships on a shoestring budget! Now they’re back, and they’re sending their ground troops to destroy our bases – thirty-ton monsters with glowing eyes and slavering jaws! And we still don’t have any money!
Quickly assemble a defensive position using blaster turrets, upgrades, tiny battledroids, barricades, mines, tangleweb, whilst obtaining the necessary funds by mining nearby resources as the relentless march of the Titans approaches the base. Research new technology and buildings as you defend the Earth bases throughout the solar system from the Titan onslaught. This is the ultimate mash-up of real-time strategy and tower defense.

Key Features:

  • 50 level campaign mode across Earth, Moon, Mars, Saturn and Titan itself
  • 29 buildings and 40 technologies to research
  • Relaxing Endless game mode
  • Hectic Survival game mode with online hiscores


Mac OS X
SteamOS + Linux
    • Käyttöjärjestelmä: Windows XP tai uudempi
    • Prosessori: Yksiytiminen 1.8GHz
    • Muisti: 512Mt muistia
    • Hard Disk Space: 120Mt
    • Näytönohjain: OpenGL 1.3+, 128Mt videomuistia
    • Ääni: Stereo
    • Käyttöjärjestelmä: Windows XP tai uudempi
    • Prosessori: Tuplaytiminen 2GHz
    • Muisti: 750Mt muistia
    • Hard Disk Space: 120Mt
    • Näytönohjain: OpenGL 1.3+, 256Mt videomuistia
    • Ääni: Stereo
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Customer reviews
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Erittäin myönteinen (830 arvostelua)
Recently Posted
( 0.5 tuntia pelattu )
Julkaistu 19. huhtikuu.
This game is very fun. However it is very difficult - the campaign is progressive, so every move you make affects how well you will fare in future rounds. This therefore means that you need A LOT of strategy, a lot of foresight and a complete understanding of the tech tree.

Overall, this game is very well made and I found myself having a good time playing it.
Lion Almighty
( 3.3 tuntia pelattu )
Julkaistu 3. huhtikuu.
Way funnier than Plants vs. Zombies!
( 0.5 tuntia pelattu )
Julkaistu 1. huhtikuu.
Good game
!(gerMAN ^wolf)!
( 15.0 tuntia pelattu )
Julkaistu 17. maaliskuu.
Interesting and funny. Also challenging achievements.. All broken.

This game is little buggy. But most bugs can be overcome

with enough persistance and patience. Persistance and patience, are key to its gameplay too,

If you have patience for all that, you will never give up on this game,

you will enjoy it even more. It is a personal preference.

( 5.4 tuntia pelattu )
Julkaistu 14. maaliskuu.
I've played all manner of tower defense games and Revenge of the Titans has quickly become my favorite. Instead of placing all enemies on predictable rails, the developers let the baddies attack from all sides and all directions. The art direction is supreme and the difficult curve is set just right. I'm still trying to figure out exactly how / when / why to upgrade certain technologies, but there's no penalty for depth in a genre that usually lacks substance.
( 3.8 tuntia pelattu )
Julkaistu 29. helmikuu.
Not a tower defense person, and i keep losing. Yet i keep wanting to play again and work out how to win. I like it.
[THC] Brad
( 5.6 tuntia pelattu )
Julkaistu 24. helmikuu.
Absolutely hands down the best tower defense game I've ever experienced.
Chubby Charmer
( 12.1 tuntia pelattu )
Julkaistu 21. helmikuu.
lots of fun with okay replay value. worth the cost
( 43.1 tuntia pelattu )
Julkaistu 17. helmikuu.
I totally adore this awesome little Tower Defense game!
Chef Zakarian
( 5.4 tuntia pelattu )
Julkaistu 14. helmikuu.
I just thought it got boring really fast. also the sloppy monster paths are annoying, maybe they will attack my towers, maybe they won't. the roads give a sense of where they are going but not exactly. they charge 5 dollars for dlc that should have been a patch and that is the nail in the review coffin IMO.

no thanks.
( 7.8 tuntia pelattu )
Julkaistu 14. helmikuu.
+ Design concept is just amazing...
Music is magic also. All the posibilities for upgrades are huge, that will make you play again and again.
This is the hardest tower defense game I've ever seen\played.
( 1.7 tuntia pelattu )
Julkaistu 7. helmikuu.
cool game
Boat Chan
( 1.4 tuntia pelattu )
Julkaistu 6. helmikuu.
This is a great defense game. It has lots of charm.
Shotty NoX
( 0.4 tuntia pelattu )
Julkaistu 30. tammikuu.
Neat little TD game. -7/10
( 8.6 tuntia pelattu )
Julkaistu 26. tammikuu.

The Titans have been a real pain in the butt if they aren't attacking they are revenging. This time the humans are taking the tower defense route to solve the problem of the titans.

Build offensive turrets buff them with technology while defending your base and resource gathering buildings. Between each round research new tech to keep up with the ever stronger waves of foes.

The game oozes style and has a good sprinkling of humor, however the core gameplay falls short. To make it to the end of the campaign be prepared to repeat levels over and over to optimize your play. If the gameplay lived up to the style this would be one of the best tower defense games out there.
Fists Of Reign
( 20.6 tuntia pelattu )
Julkaistu 4. tammikuu.
Absolutely phenominal simple tower game. Very easy at first, and becomes VERY challenging. No matter who you are. The game adjusts the difficulty of each missions based on your performance so far.

Huge tree to unlock tons of different towers. Great amount of enemies. Good number of different objectives to keep things spicy.

Overall a great TD game.
( 2.3 tuntia pelattu )
Julkaistu 31. joulukuu, 2015.
Boring, repetitive gameplay. Difficulty depends totally on placement of enemy spawns turning is game in a luck-based no-skill-required timewasting game.

Buy it for 3-5€ not worst more money.
Enkazadas The Indomitable
( 12.0 tuntia pelattu )
Julkaistu 26. joulukuu, 2015.
Puppygames games are excellent, and Revenge of the Titans is not an exception. Responsive, accurate, visually amazing, and with variant choice and adaptive difficulty. My complains are very few and far between:

My one problem with the visuals is the effect for an enemy hitting your base. It REALLY hurts my eyes when the main base is hit, and the entire game jiggles about like a fat person on a trampoline. It'd be brilliant if this could be reduced or turned off.

The titan AI seems a little... erratic. The game doesn't have enemies on a preset path exactly, so when i place my turrets out of the way, enemies will sometimes still walk over to them and destroy them. While this isn't exacly a PROBLEM, it's still something I wasn't a fan of.

Other than that, the game is amazing, and you should definately buy it. And every other Puppygames Game
( 0.2 tuntia pelattu )
Julkaistu 20. joulukuu, 2015.
2/10 not very good
( 12.4 tuntia pelattu )
Julkaistu 19. joulukuu, 2015.
Great, unique tower defense game.
Most Helpful Reviews  In the past 90 days
11/17 (65%) arvioi tämän hyödylliseksi
Ei suositeltu
5.4 tuntia pelattu
Julkaistu 14. helmikuu.
I just thought it got boring really fast. also the sloppy monster paths are annoying, maybe they will attack my towers, maybe they won't. the roads give a sense of where they are going but not exactly. they charge 5 dollars for dlc that should have been a patch and that is the nail in the review coffin IMO.

no thanks.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
Most Helpful Reviews  Overall
2/2 (100%) arvioi tämän hyödylliseksi
5.8 tuntia pelattu
Julkaistu 28. joulukuu, 2013.
Varsin mukavan erilainen Tower Defense -peli. Grafiikka on karua mutta se on pelin ja Puppy Gamesin tyyli. Upgradeja rakennuksiin saa hyvin kitsaasti ja se tekee pelistä vaikean!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
122/151 (81%) arvioi tämän hyödylliseksi
10 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
14.2 tuntia pelattu
Julkaistu 2. tammikuu, 2015.
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
47/63 (75%) arvioi tämän hyödylliseksi
Ei suositeltu
2.3 tuntia pelattu
Julkaistu 11. lokakuu, 2011.
Revenge of the Titans: It's just not fun. The interface seems designed to be intentionally annoying. Contrived gameplay issues overcome the fun animations and cute tongue-in-cheek storyline.

For example: It seems to be an intentional design choice that the playing map is just a tad larger than your screen size, no matter what resolution. With invaders coming from all sides, you have to roll the edge of the map left, right, up, and down to follow the action on each side of the map. So watching the action on one side of the map means, by definition, that you can't watch action on the other side. It's just a bad design choice to make the game artifically more difficult. A difficulty gimmick, if you will.

Annoyed and done after about 2 hours. Thought I'd like this more, but... oh well.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
69/101 (68%) arvioi tämän hyödylliseksi
3 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
4.7 tuntia pelattu
Julkaistu 3. lokakuu, 2014.
This game looked like it would be fun, but the decision to make this a click-fest has ruined the fun for me. Some people may enjoy a game where you are frantically jumping around the map, but to me tower defense is about planning defenses, not lighting reflexes.

The single biggest problem is that you can't build while paused and only have a few seconds at the beginning of the mission to build your refineries and set up your defenses before the enemies start coming, ready or not. The enemies don't follow consistent paths and can easily destroy your towers, which means that in the mad rush to get towers down they won't be placed optimally and will probably be destroyed, wasting money that comes all too slowly from refineries.

This snowballs with the fact that your finances carry between missions, so if you spent all your money and barely passed a difficult mission, you'll be broke at the beginning of the next mission. This punishes the player for not playing perfectly and makes some of the later missions basically impossible because you didn't play the early game just right. The difficulty also scales with your finances so you have to be in the sweet spot of enough money to build enough towers but not too much money that your get overwhelmed before you know what is going on.

At least the game isn't as clicky and punishing as it used to be, in earlier versions you had to manually click on refineries to harvest them and turrets to reload them and the tech tree used to be yet another source of punishment to inexperienced players so there might be some hope for this game, but at this point I still don't recommend it unless you like a rather punishing, frantic click-fest.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
26/31 (84%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
51.4 tuntia pelattu
Julkaistu 22. lokakuu, 2015.
Tower defense games seem to come in two sorts these days: those where stages are played like an RTS from an overhead view and those where you get down into the trenches FPS-style. Revenge of the titans is by far my favorite game in the former category. This is because the range of options it provides, and the incentives it offers to explore them, make it much more centered on creative design than anything else in the genre I've yet played.

Titans works essentially like every other tower defense game: set up defenses around something, a wave of baddies swoops in to destroy that something, you must manage your defenses in real time until the stage is complete. But Revenge also has some features which differentiate it. The pixel-art graphics are charming, though they can be a bit confusing in the thick of battle. If you've played anything else by Puppy Games you'll know what I mean as this style is their trademark. Personally, I think it another great strength of the game, though it may not be everyone’s cup of tea.

The stages are very large and very open. The defenses you construct are not bound by a grid, and will likely consist of many, many components rather than just a handful of parts. The size also adds to the challenge: enemies enter the map from many different points in a single stage and are can be difficult to coral.

All this gives you a considerable amount of freedom in coming up with a defensive plan. Many towers interact, so you will be designing and placing installations with scores of interrelated parts, not just putting up some towers on established paths.

Complementing that freedom is a component of management and upgrading. There are two aspects to this: first, there is a deep upgrade tree which, over time, grants you access to new and better towers. This provides a variety of weapons and defenses, but also forces the player to choose which to ultimately prioritize meaning that by game's end you can have very different sets of advanced tools at your disposal. Second, the resources you use to build must be procured during stages via mining, and your balance caries over from level to level. (Thus, in typical PuppyGames fashion, how you play in one stage carries over into subsequent stages.) The fact that your starting resources for the next stage are what remains from the last makes the game into a campaign, and provides an added incentive to devise elegant defense solutions which conserve resources.

Both of these features can mean that it’s possible to get into a situation where a stage simply isn’t feasible due to your prior decisions and mistakes. Conveniently, you can return to any prior stage at any time and play forward again, so your decisions are only as set-in-stone as you want them to be. I found that this actually created replayability, as I went back to try and conduct a better campaign. On the other hand, there were a few points where I found I needed technologies in ways I couldn’t anticipate and had to backtrack to get them.

To sum up, Revenge of the Titans is a tower defense game that gives you space to invent and a reason to do it. If you like the traditional tower defense genre and also enjoy the sort of creative design typical to good sim games there are hours of fun for you in Revenge of the Titans.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
31/40 (78%) arvioi tämän hyödylliseksi
15.5 tuntia pelattu
Julkaistu 19. helmikuu, 2014.
This review is rather long, so if you just want a small summary of why I recommend this game skip to Results and read from there.

Puppygames develops an awesome tower defense game which changes the elements of your traditional TD. The awesome research options between levels, harvesting of resources, and the variety of tools to change alien tactics creates a unique experience between each level.

Revenge of the Titans, obviously you know the name as you are looking at this review. This game offers an interesting differentiation onto a typical Tower Defense game; enemies destroy your towers and the idea is to block the path rather than create a route. The world is being attacked by an alien species from Jupiter’s moon Titan. The name of the game seems to make me believe maybe we attacked them first? But yet again there is no real story other than the world is under attack and you are chosen to lead the defense force. You not only defend the earth, but you progress through the solar system defeating the alien scum at each planet until you finally arrive to Titan. Each planet has about ten levels, each which offer new bosses and pose new challenges that keep you on your toes.

The towers are upgraded by placing upgrading towers adjacent to towers. This is interesting as you can place multiple add-on towers adjacent to a tower to create rapid fire towers, or even long range sniper towers. The difficulty curve seems rather perplexing, with little explanation onto how to play this game can seem rather difficult till you figure it out. The game is incredibly entertaining, once you figure out the general gameplay you can really get into this game. You are given one upgrade point per level which you can use to customize your defense force. With about 73 upgrades and only 50 levels means you cannot research every possible option. The game allows you to respec after each mission, which allows you to manipulate your towers to achieve optimal defenses for each level. When playing the campaign make sure you remember that your money transfers between levels (and your towers automatically sell returning funds from the towers). This information is useful, as you can start saving early making the later levels easier. If you mess up after beating a level and lose too much money you can go back replay the level prior to it and fix your mistakes. This allows you to bring a better end result and alter your starting cash in the next mission.

Revenge of the Titans is an epic tower defense game that drives in new challenges and creates new concepts not seen in previous games of the same genre. The campaign is long and difficult, on the standard setting, but you can make it easier at the drop of a hat. Each level requires you to respect in order to take advantage of alien weaknesses, but this makes each level dynamic and unique.

+Fast paced tower defense game
+Upgrade screen allows for between match tactic customization
+Transfer of funds between levels means how you play the level before impacts the later levels
+Power-Ups transfer between levels, so you can easily stack them. (I for example used none of my abilities until the last level to make the final boss incredibly easy).
+Great difficulty curve, if you are a beginner you can significantly reduce the difficulty to ease up the levels.
+Gameplay from prior levels transfers to the next level, meaning you must play tactfully throughout the entire game.

-Poor tutorials, by the time you figure out all the nuances of the game it’s already over. (I for example didn't realize that levels don't start until you place your first mineral extractor until level 48 - this would have been useful to know early on)
-Recommended upgrades seem rather worthless (it’s better to just rush barricades)
-Not a traditional tower defense (there is no maze building, and to upgrade towers requires add-on towers which can be hard to space)
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
26/37 (70%) arvioi tämän hyödylliseksi
8.0 tuntia pelattu
Julkaistu 12. heinäkuu, 2014.
Revenge of the Titans is what you get when you inject some real indie love into a tired genre - style, innovation, experimentation and instant playability. Some may find themselves frustrated with a customization approach that leaves room for epic failures, but most will find the open-ended nature of it all quite refreshing.Revenge of the Titans doesn't bring too many new ideas to the crowded tower defence genre, but its blend of real-time strategy and arcade action does provide it with a unique twist. And it looks and sounds great, too! A clever, huge and charming strategy game. While the puritanical focus on retro minimalism means it might not be as rich in visual variety as its contemporaries, the breadth of the strategy coolly grants it safe harbour from the grey reaper of rinse'n'repeat boredom.It's simple, well executed and, so long as you're not bothered by a little trial and error with your research, good fun.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
18/23 (78%) arvioi tämän hyödylliseksi
1.4 tuntia pelattu
Julkaistu 8. elokuu, 2014.
Very interesting game-play, keeps you thinking about not just the approaching enemies but also your resource supply and income which you need this to build. The game gets challenging but you are also rewarded unlockable tower weapons, defence buildings and also repair units to make life a bit easier. That also depends on how one uses these properly by placing them in the most effective areas to get the maximum efficiency. The enemies also do not follow a fixed path and adapt to the situation. Regrettably, the game is flawed in quite a few ways. Mainly, lack of variation. All enemies look pretty much the same, and behave identically. Overall this game is worth a shot but it might not interest some players.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
35/55 (64%) arvioi tämän hyödylliseksi
22.9 tuntia pelattu
Julkaistu 20. joulukuu, 2013.
Damn. What you have done to them? Doesn't matter. Now they're here on planet earth and want their revenge.
This little tower defense game does not even feel like a real TD game. That's very positive. You always struggle for life when hordes of Titans seamly relentless jump/run/fly to your base to destroy it. Built turrets/lasercannons use mines/powerups and shields ... it's insane, the possibilities are countless and every round you research a new technology which is perfectly explained by a crazy scient named Dr. Zed. The aim is to push them back in the solar system, finally to the moon Titan where they obviously came from.
The graphics are rogue-like, arcade style, black with neon elements, like the other Puppygames. BTW I think, this is the best of them all. I recommend to disable monitor flicker in options menu which is only cosmetical but not very helpful.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
24/35 (69%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
25.1 tuntia pelattu
Julkaistu 23. tammikuu, 2015.
It's tough to recommend this game unless you really REALLY like tower defense games.

Going through my backlog of games, I started playing Revenge of the Titans which I got from a Humble Bundle years ago. At first, it was kind of neat. The art style was simple and kind of cool, the music was decent (in the end levels in particular, there's this really good ambient track), there was a little bit of humour in the campaign, and it seemed like there would be a lot of variation in enemies and weapons as you level up. But several hours in and the gameplay flaws really began to show.

- There are maybe 3 very distinct enemy types. There are tons of enemies in this game, but they pretty much vary only by things like "oh, this guy moves faster" or "oh, this guy has more armor" etc.
- Level after level, the grind shows itself. Same gameplay, pretty much every single level. (Other than when you need to use the Capacitor, a specific weapon used for a specific enemy type.) There's never any variation, or anything that makes you scratch your head and plan something out. And the art of each level pretty much varies only by colour.
- There's loads of weapons and gadgets to unlock and use, but you'll most likely end up using the same combination of weapons for every single level once available.
- Campaign is started on the hardest setting by default...and it's mind numbingly easy.

Most of my play time was spent grinding for the last few achievements (which was honestly the one thing that kept me going.) So, I'd give it a 4.5/10. It is a decent game for being so cheap (especially from a Humble Bundle) but again, only if you are desparately wanting some sort of RTS/TD game can I give a full recommendation. The developers also seem really nice too, and are active on the discussion forums, which is a plus.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
20/28 (71%) arvioi tämän hyödylliseksi
2 käyttäjän mielestä tämä arvostelu oli hauska
24.2 tuntia pelattu
Julkaistu 26. lokakuu, 2014.
At first, the game looks like your regular TD, with towers and upgrades and such, but as you progress through the game, you realize that there is alot of ♥♥♥♥ you need to research that you didn't, which can create some pretty hectic battles. There are a few rules that are always constant, but there are major gamechangers as you move from planet to planet. If a map is too hard on campaign mode, you can generate a different map in less than a second. The game promises an intense, blitzkrieg set of battles that will keep you sweating, and many different ways of dispatching the hordes of titans. Like manually zapping you enemies? buy capacitors. Want your buildings to do the work? Buy defenses. Feel like taking the fight to them? Droid and tank factories. In short:
Unique gameplay
Brutaly fast and decisive combat
Varying degrees of difficulty.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
23/34 (68%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
15.4 tuntia pelattu
Julkaistu 29. lokakuu, 2014.
It's more like a rts with no mobile units in your arsenal rather than a tower defense with actual planning phase. Game gives you little to no time to prepare and expects you to be constantly on the lookout up to eigh sides of the map after randomly creating your base on an open spot. The problem is, map control is bad so you have to scroll to all sides placing stuff and repeat it hundred times so it gets boring quickly. And although repick option before every level on your tech tree is nice, it gets almost mandatory to repick and redesign everything half game. Won't really recommend for that price.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
49/83 (59%) arvioi tämän hyödylliseksi
Ei suositeltu
26.3 tuntia pelattu
Julkaistu 10. tammikuu, 2014.
Firstly the game looks funny and there are many interesting ideas implemented but after a while you totaly see what is really unique in this game, the difficulty. Don't get me wrong hard is okay but here it reaches a level thats only interesting for masochistic players. And here is the reason why I think so, the money and powerups are shared in all missions. And if you had trouble in an earlier mission you start the next world with a useless low amount of money. And powerups, they are much more rare then feral white elephants in Scandinavia. So if you haven't saved enough from both earlier you have to replay the whole campaigne to collect the powerups and money for the final.

No this is not fun, this is not innovativ this is just unneeded timesink!
And whatever the "Restart level on lower difficulty" button does, it is no easier map restart.
Yes, exactly this killed the game for me completly.
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16/22 (73%) arvioi tämän hyödylliseksi
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2.1 tuntia pelattu
Julkaistu 22. joulukuu, 2013.
A questionable game. The core gameplay is your usual tower defense: place shooty towers to shoot the monsters, place buffy towers to buff the shooty towers, place special towers to do other things like acquire more money. This part is fairly solid.

I can't stand the wrapper, though. To start with, upgrades have misleading mouseover descriptions. The game is played on a small map where monsters appear from the fuzzy dark edge and quickly approach your base. With this in mind, you might think that researching the Scanner (description: "Long range detection systems using radar and lidar imaging to improve early alien detection") would extend the map a bit, giving you more space in which to place towers and shoot monsters.
But no, the Scanner is actually a buffy tower that increases the firing range of the tower it's placed next to! No "detection" is involved.

In addition to this misinformation, the campaign mode is very unfriendly to going back and trying to improve your score. Suppose that you've advanced to (for example) level 6 of the campaign, and you're not happy with your performance, so you decide to go back and replay level 3 to accumulate more points there.
The extra points from a better completion of level 3 are not granted to your global resource pool on the campaign map, but to your next play of level 4. Thus, you'll have to replay level 4 and level 5 as well in order to get the new advantages transferred to level 6. In general, you won't be playing with your best results - you'll be playing with your most recent results, which makes it frustrating to attempt to improve your record.

The "Distortion FX" setting that is on by default and jostles your screen at irregular intervals, and the typos in technology descriptions, are just icing on the cake. Perhaps these things are meant to appeal to some sort of misguided realism, but when I'm blowing up alien titans with nanotechnology weapons, I don't want the absurd realism of having low-quality flickering displays because the war caused a power shortage and my character couldn't get spare parts delivered. I want an interface that lets me focus on the gameplay, and the lack of such an interface is the worst fault that I found with Revenge of the Titans.
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13/17 (76%) arvioi tämän hyödylliseksi
1 käyttäjän mielestä tämä arvostelu oli hauska
8.5 tuntia pelattu
Julkaistu 19. elokuu, 2015.
This game is incredibly difficult, which I've noticed is why a lot of people don't enjoy it. While it is frustrating, it's the same kind of frustration caused by games like 'Super Meat Boy'. I can guarantee, fans of 'SMB' (aka masochists) would love this game simply for the replayability and difficulty curve, and I think that's the major issue. This game's targeted demographic is tower defense players, but 'Revenge of the Titans' follows almost none of the normal tropes of tower defense games like 'Bloons Tower Defense 5' (a well polished browser tower defense). 'Revenge of the Titans' I believe suits fans of games with heavy replayability and difficulty, better than the average tower defense player. Now, that isn't to say other tower defense games aren't hard, they just aren't difficult *in the same way* as 'Revenge of the Titans'. 'RoT' requires a much more significant amount of spacial planning and strategy due to the "open" nature of the map and undefined enemy waves. There is also a good deal of micromanaging in collecting powerups and bonus money while simultaneously keeping an eye on your turrets, buff towers, and factories, whereas in lots of other tower defense games (like BTD5), you usually just place your towers and then sit back while the wave finishes itself, and this I think is the most important difference between RoT and other tower defenses; *the amount of attention required by the player at any given moment.*

TL;DR While many of the defining qualities of 'Revenge of the Titans' is a huge turn off for casual and/or average tower defense players, it is these qualities that make 'RoT' such a fantastic game for people that enjoy heavy replayability in tandem with masochistic amounts of challenge, and who don't like to sit around waiting for a game to finish its "autopilot" to do something again.
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76/135 (56%) arvioi tämän hyödylliseksi
8 käyttäjän mielestä tämä arvostelu oli hauska
Ei suositeltu
Julkaistu 22. syyskuu, 2011.
i need to pay better attention to my money
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9/11 (82%) arvioi tämän hyödylliseksi
Ei suositeltu
2.3 tuntia pelattu
Julkaistu 14. heinäkuu, 2011.
Neat Tower Defense, but kinda unhappy with the pathing, it's hard to tell where to place towers, and the game isn't very kind about sellbacks.

I didn't like it in the end, but perhaps it will be a bigger hit for you if you are really into TD games.
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18/28 (64%) arvioi tämän hyödylliseksi
Ei suositeltu
2.0 tuntia pelattu
Julkaistu 26. tammikuu, 2014.
I want to like this game, but I found it swiftly crossing the line from challenging to frustrating. It suffers from the standard RTS problem of too much going on at once. Levels are either too simple and over too soon, or alien swarmfests where there isn't enough room to put a tower in or enough time to figure out what's getting blown up where. Maybe other people enjoy repeating levels a dozen times before things are just right, but I certainly don't.

It provides an easy mode, but that doesn't seem to help with the fundamental issues with the game.
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20/32 (63%) arvioi tämän hyödylliseksi
36.2 tuntia pelattu
Julkaistu 4. joulukuu, 2013.
Another Puppy game from the masters of genuine '80s retro styling. This time they turn their attention to Towers, Walls, and defending a base from a horde of Aliens.
What happens after the Space Invaders land? They advance on important human bases. How can humanity defend itself? By building towers to shoot at incoming aliens, of course!
With a simple "collect and refine" system for raising funds to keep building, and enough turret types and bonus boosts to make them work better, the levels can be tackled in various ways, and if they're too hard you can restart any level as an easier version. R+D happens between levels, with just a tad of plot and in-jokes. It's enough fun for the price, if you don't mind 8-bit style graphics (Which do really fit the general feel of teh game.)
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