The ultimate mash-up of Real-time Strategy and Tower Defense!
Valutazione degli utenti:
Complessivamente:
Molto positiva (836 recensioni) - 836 recensioni degli utenti (87%) per questo gioco sono positive.
Data di rilascio: 16 mar 2011

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Acquista Revenge of the Titans

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-52%
$9.99
$4.79

Pacchetti che includono questo gioco

Acquista Revenge of the Titans Collection

Include 3 articoli: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

SALDI ESTIVI! L'offerta termina il giorno 4 luglio

Acquista Ultrabundle

Include 6 articoli: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

SALDI ESTIVI! L'offerta termina il giorno 4 luglio

 

Informazioni sul gioco

All'inizio vennero dal cielo e li fermammo assoldando una flotta di navi spaziali con pochissimi soldi! Ora sono tornati, e stanno inviando le loro truppe migliori a distruggere le nostre basi: mostri da trenta tonnellate con occhi luminosi e mascelle sbavanti! E ancora non abbiamo i soldi che ci servono!
Assembla rapidamente una posizione difensiva usando torrette, aggiornamenti, minuscoli droidi da battaglia, barricate, mine e reti, acquisendo allo stesso tempo i fondi necessari scavando le risorse vicine, mentre i Titani marcianti si avvicinano alla base. Studia nuove tecnologie e costruzioni mentre difendi le basi terrestri in tutto il sistema solare dal massacro dei Titani. Questa è la combinazione definitiva tra tower defense e strategia in tempo reale.

Caratteristiche principali:

  • Campagna composta da 50 livelli ambientata tra Terra, Luna, Marte, Saturno e Titano stesso
  • 29 costruzioni e 40 tecnologie da studiare
  • Modalità di gioco Relaxing Endless
  • Modalità di gioco Sopravvivenza Frenetica, con classifica online

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 490MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Complessivamente:
Molto positiva (836 recensioni)
Pubblicate di recente
{{ blitmap }}
( 8.4 ore in totale )
Pubblicata: 25 giugno
I became aggressively addicted to this game until the final round or so - I couldn't figure out a way to beat it and I gave up. I can honestly say I really loved playing this. I loved the soundtrack, I loved the art, I just felt that it was a very polished tower defense game. I am glad I gave it a shot.
themastertrevor
( 9.0 ore in totale )
Pubblicata: 16 giugno
Revenge of the Titans is a really well done tower defense game. There are a vast amount of options for play. There are user created maps and campaigns as well as several included campaigns and modes. The gameplay is tower defense but the enemies don’t follow a predetermined path but will wander. You also have freedom of placement of your towers, so there are many ways to set up your defences.

One of the things that I like about this game above other T/DF games are the RTS elements. There are resources to gather and upgrades to get. The upgrades are more towers, unit spawners, and support buildings. It’s really a lot of fun. It’s not complicated or very deep but I don’t believe that’s the point. This is very much a game (in the sense that it’s main goal of the game is to just be fun, nothing serious at all). Most of ‘Puppygames’ games are lighthearted in tone and pretension. I respect them for making genuinely fun games. Give this game a shot, it’s a lot of fun and well worth your time and money.
Illix
( 148.8 ore in totale )
Pubblicata: 25 maggio
Rating: ★★★★☆      ☑ Worth full-price      ☐ Only on sales

+ Sweet design & retro look.
+ Awesome music!
+ Upgrades/buildings/addons aplenty.
+ Lane-less approach allows for lots of creativity when desiging defenses.

- Short campaign mode.
- Lack of co-op/multi-player modes.


By far the best release from Puppygames to date.
potatokid2008
( 0.5 ore in totale )
Pubblicata: 19 aprile
This game is very fun. However it is very difficult - the campaign is progressive, so every move you make affects how well you will fare in future rounds. This therefore means that you need A LOT of strategy, a lot of foresight and a complete understanding of the tech tree.

Overall, this game is very well made and I found myself having a good time playing it.
Lion Almighty
( 3.7 ore in totale )
Pubblicata: 3 aprile
Way funnier than Plants vs. Zombies!
Wedge
( 0.5 ore in totale )
Pubblicata: 1 aprile
Good game
Fenice
( 1.5 ore in totale )
Pubblicata: 22 marzo
Bello all'inizio, frustrante e noiso ben presto.
!(gerMAN ^wolf)! mp3. On
( 15.0 ore in totale )
Pubblicata: 17 marzo
Interesting and funny. Also challenging achievements.. All broken.

This game is little buggy. But most bugs can be overcome

with enough persistance and patience. Persistance and patience, are key to its gameplay too,


If you have patience for all that, you will never give up on this game,

you will enjoy it even more. It is a personal preference.

11/10
[toj.cc]MechMykl
( 5.4 ore in totale )
Pubblicata: 14 marzo
I've played all manner of tower defense games and Revenge of the Titans has quickly become my favorite. Instead of placing all enemies on predictable rails, the developers let the baddies attack from all sides and all directions. The art direction is supreme and the difficult curve is set just right. I'm still trying to figure out exactly how / when / why to upgrade certain technologies, but there's no penalty for depth in a genre that usually lacks substance.
Delt0r
( 3.8 ore in totale )
Pubblicata: 29 febbraio
Not a tower defense person, and i keep losing. Yet i keep wanting to play again and work out how to win. I like it.
Recensioni più utili  Negli scorsi 30 giorni
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
9.0 ore in totale
Pubblicata: 16 giugno
Revenge of the Titans is a really well done tower defense game. There are a vast amount of options for play. There are user created maps and campaigns as well as several included campaigns and modes. The gameplay is tower defense but the enemies don’t follow a predetermined path but will wander. You also have freedom of placement of your towers, so there are many ways to set up your defences.

One of the things that I like about this game above other T/DF games are the RTS elements. There are resources to gather and upgrades to get. The upgrades are more towers, unit spawners, and support buildings. It’s really a lot of fun. It’s not complicated or very deep but I don’t believe that’s the point. This is very much a game (in the sense that it’s main goal of the game is to just be fun, nothing serious at all). Most of ‘Puppygames’ games are lighthearted in tone and pretension. I respect them for making genuinely fun games. Give this game a shot, it’s a lot of fun and well worth your time and money.
Questa recensione ti è stata utile? No Divertente
Recensioni più utili  Complessivamente
4 persone su 4 (100%) hanno trovato questa recensione utile
Consigliato
3.8 ore in totale
Pubblicata: 10 dicembre 2014
Preso con coupon sconto 90% e pagato 1 euro. Sorprendentemente bello! Lo consiglio a tutti gli amanti dei tower defense.
Questa recensione ti è stata utile? No Divertente
6 persone su 8 (75%) hanno trovato questa recensione utile
Consigliato
4.3 ore in totale
Pubblicata: 13 aprile 2012
TITOLO
Revenge Of The Titans
RECENSIONE Uno stupendo gioco tower-defense indie!
Simpatico e originale.

Graficamente gradevole.
VOTO
7/10

Nota:
Il voto finale di un titolo nelle mie recensioni tiene conto di vari fattori tra cui vengono considerati sopratutto: longevità, facilità nel reperimento del prodotto a un prezzo accessibile e in generale il rapporto qualità/prezzo secondo i miei standard
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
Consigliato
33.0 ore in totale
Pubblicata: 27 agosto 2013
Finito anche alla massima difficoltà, bellissimo!
Adoro lo stile grafico e la giocabilità è davvero ottima, con il pizzico di strategia, l'umorismo e la grande varietà del gioco non stanca mai :)
Oltre alla campagna di 50 livelli ci sono tante mappe sfida e la modalità survival.
Questa recensione ti è stata utile? No Divertente
2 persone su 3 (67%) hanno trovato questa recensione utile
Consigliato
13.1 ore in totale
Pubblicata: 27 giugno 2014
Ho trovato questo gioco molto carino e ben fatto. Lo sconsiglio a chi non vuole impegnarsi perchè ogni livello della campagna sarà affrontato a difficoltà massima che si abbasserà solo se si viene sconfitti.

Il gameplay è semplice: difendere la base dall'orda di Titans piazzando torrette, muri e altri edifici. L'unica risorsa in gioco sono i soldi ottenibili al completamento di ogni missione o durante il gioco con degli edifici speciali. All'inizio di ogni missione ci saranno due personaggi: un vecchio generale baffuto con un occhio cibernetico che ci spiegherà che cosa dobbiamo aspettarci e uno scienziato occhialuto che ci illustra i nuovi alieni in arrivo. La varietà di titans è un pregio anche se differiscono solo dalla velocità, HP e armatura. (fortunatamente non hanno abilità speciali).
Graficamente è povero però gli sviluppatori sono stati in grado di mettere dei bei filtri vecchio stile: lo schermo risulta "piegato agli angoli" stile televisore a tubo catodico con le righe generate dai raggi catodici. Durante il briefing può capitare che lo schermo sfarfalli e questo accade anche in missione quando i titans attaccano (caratteristica molto fastidiosa che però si può tranquillamente disattivare in ogni momento).
Il gioco non è molto longevo e a coloro che piacciono gli RTS risulterà quasi semplice (Quasi!) per il resto lo consiglio però solo scontato perchè 10€ sono un po' tantini per quello che offre.
Questa recensione ti è stata utile? No Divertente
1 persone su 2 (50%) hanno trovato questa recensione utile
Consigliato
3.8 ore in totale
Pubblicata: 30 novembre 2014
Bel tower defence! ottima grafica, musiche e gameplay!
Questa recensione ti è stata utile? No Divertente
126 persone su 156 (81%) hanno trovato questa recensione utile
10 persone hanno trovato questa recensione divertente
Sconsigliato
14.2 ore in totale
Pubblicata: 2 gennaio 2015
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

Questa recensione ti è stata utile? No Divertente
48 persone su 65 (74%) hanno trovato questa recensione utile
Sconsigliato
2.3 ore in totale
Pubblicata: 11 ottobre 2011
Revenge of the Titans: It's just not fun. The interface seems designed to be intentionally annoying. Contrived gameplay issues overcome the fun animations and cute tongue-in-cheek storyline.

For example: It seems to be an intentional design choice that the playing map is just a tad larger than your screen size, no matter what resolution. With invaders coming from all sides, you have to roll the edge of the map left, right, up, and down to follow the action on each side of the map. So watching the action on one side of the map means, by definition, that you can't watch action on the other side. It's just a bad design choice to make the game artifically more difficult. A difficulty gimmick, if you will.

Annoyed and done after about 2 hours. Thought I'd like this more, but... oh well.
Questa recensione ti è stata utile? No Divertente
71 persone su 104 (68%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Sconsigliato
4.7 ore in totale
Pubblicata: 3 ottobre 2014
This game looked like it would be fun, but the decision to make this a click-fest has ruined the fun for me. Some people may enjoy a game where you are frantically jumping around the map, but to me tower defense is about planning defenses, not lighting reflexes.

The single biggest problem is that you can't build while paused and only have a few seconds at the beginning of the mission to build your refineries and set up your defenses before the enemies start coming, ready or not. The enemies don't follow consistent paths and can easily destroy your towers, which means that in the mad rush to get towers down they won't be placed optimally and will probably be destroyed, wasting money that comes all too slowly from refineries.

This snowballs with the fact that your finances carry between missions, so if you spent all your money and barely passed a difficult mission, you'll be broke at the beginning of the next mission. This punishes the player for not playing perfectly and makes some of the later missions basically impossible because you didn't play the early game just right. The difficulty also scales with your finances so you have to be in the sweet spot of enough money to build enough towers but not too much money that your get overwhelmed before you know what is going on.

At least the game isn't as clicky and punishing as it used to be, in earlier versions you had to manually click on refineries to harvest them and turrets to reload them and the tech tree used to be yet another source of punishment to inexperienced players so there might be some hope for this game, but at this point I still don't recommend it unless you like a rather punishing, frantic click-fest.
Questa recensione ti è stata utile? No Divertente
27 persone su 32 (84%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
51.4 ore in totale
Pubblicata: 22 ottobre 2015
Tower defense games seem to come in two sorts these days: those where stages are played like an RTS from an overhead view and those where you get down into the trenches FPS-style. Revenge of the titans is by far my favorite game in the former category. This is because the range of options it provides, and the incentives it offers to explore them, make it much more centered on creative design than anything else in the genre I've yet played.

Titans works essentially like every other tower defense game: set up defenses around something, a wave of baddies swoops in to destroy that something, you must manage your defenses in real time until the stage is complete. But Revenge also has some features which differentiate it. The pixel-art graphics are charming, though they can be a bit confusing in the thick of battle. If you've played anything else by Puppy Games you'll know what I mean as this style is their trademark. Personally, I think it another great strength of the game, though it may not be everyone’s cup of tea.

The stages are very large and very open. The defenses you construct are not bound by a grid, and will likely consist of many, many components rather than just a handful of parts. The size also adds to the challenge: enemies enter the map from many different points in a single stage and are can be difficult to coral.

All this gives you a considerable amount of freedom in coming up with a defensive plan. Many towers interact, so you will be designing and placing installations with scores of interrelated parts, not just putting up some towers on established paths.

Complementing that freedom is a component of management and upgrading. There are two aspects to this: first, there is a deep upgrade tree which, over time, grants you access to new and better towers. This provides a variety of weapons and defenses, but also forces the player to choose which to ultimately prioritize meaning that by game's end you can have very different sets of advanced tools at your disposal. Second, the resources you use to build must be procured during stages via mining, and your balance caries over from level to level. (Thus, in typical PuppyGames fashion, how you play in one stage carries over into subsequent stages.) The fact that your starting resources for the next stage are what remains from the last makes the game into a campaign, and provides an added incentive to devise elegant defense solutions which conserve resources.

Both of these features can mean that it’s possible to get into a situation where a stage simply isn’t feasible due to your prior decisions and mistakes. Conveniently, you can return to any prior stage at any time and play forward again, so your decisions are only as set-in-stone as you want them to be. I found that this actually created replayability, as I went back to try and conduct a better campaign. On the other hand, there were a few points where I found I needed technologies in ways I couldn’t anticipate and had to backtrack to get them.

To sum up, Revenge of the Titans is a tower defense game that gives you space to invent and a reason to do it. If you like the traditional tower defense genre and also enjoy the sort of creative design typical to good sim games there are hours of fun for you in Revenge of the Titans.
Questa recensione ti è stata utile? No Divertente