The ultimate mash-up of Real-time Strategy and Tower Defense!
ユーザーレビュー: 非常に好評 (710 件のレビュー)
リリース日: 2011年3月16日

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Revenge of the Titans Collection を購入する

3 アイテムを同梱: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

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6 アイテムを同梱: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

キュレーターによりおすすめされています

"A gazillion million squillion retro-alieny-things get what's coming to them (i.e. death, right in the face), in a frantic twist on tower defence."
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このゲームについて

At first they came from the skies, and we repelled them with hired spaceships on a shoestring budget! Now they’re back, and they’re sending their ground troops to destroy our bases – thirty-ton monsters with glowing eyes and slavering jaws! And we still don’t have any money!
Quickly assemble a defensive position using blaster turrets, upgrades, tiny battledroids, barricades, mines, tangleweb, whilst obtaining the necessary funds by mining nearby resources as the relentless march of the Titans approaches the base. Research new technology and buildings as you defend the Earth bases throughout the solar system from the Titan onslaught. This is the ultimate mash-up of real-time strategy and tower defense.

Key Features:

  • 50 level campaign mode across Earth, Moon, Mars, Saturn and Titan itself
  • 29 buildings and 40 technologies to research
  • Relaxing Endless game mode
  • Hectic Survival game mode with online hiscores

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 490MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 27.4 時間
投稿日: 1月2日
いわゆる自由配置型のタワーディフェンス。
そのため敵の移動特性を見極めたうえで、進路を誘導していくことが重要になる。

タワーのリサーチやアップグレードを面ごとに再設定できるようになっているが、その分、同じ戦術が通用しにくいという特徴も。

レベリングができず資金も持ち越しなので、序盤の稼ぎに失敗すると後半で詰むなど難易度はやや高い。
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76 人中 52 人 (68%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 4.7 時間
投稿日: 2014年10月3日
This game looked like it would be fun, but the decision to make this a click-fest has ruined the fun for me. Some people may enjoy a game where you are frantically jumping around the map, but to me tower defense is about planning defenses, not lighting reflexes.

The single biggest problem is that you can't build while paused and only have a few seconds at the beginning of the mission to build your refineries and set up your defenses before the enemies start coming, ready or not. The enemies don't follow consistent paths and can easily destroy your towers, which means that in the mad rush to get towers down they won't be placed optimally and will probably be destroyed, wasting money that comes all too slowly from refineries.

This snowballs with the fact that your finances carry between missions, so if you spent all your money and barely passed a difficult mission, you'll be broke at the beginning of the next mission. This punishes the player for not playing perfectly and makes some of the later missions basically impossible because you didn't play the early game just right. The difficulty also scales with your finances so you have to be in the sweet spot of enough money to build enough towers but not too much money that your get overwhelmed before you know what is going on.

At least the game isn't as clicky and punishing as it used to be, in earlier versions you had to manually click on refineries to harvest them and turrets to reload them and the tech tree used to be yet another source of punishment to inexperienced players so there might be some hope for this game, but at this point I still don't recommend it unless you like a rather punishing, frantic click-fest.
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28 人中 22 人 (79%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 14.2 時間
投稿日: 1月2日
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

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17 人中 14 人 (82%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 21.3 時間
投稿日: 2014年10月26日
At first, the game looks like your regular TD, with towers and upgrades and such, but as you progress through the game, you realize that there is alot of ♥♥♥♥ you need to research that you didn't, which can create some pretty hectic battles. There are a few rules that are always constant, but there are major gamechangers as you move from planet to planet. If a map is too hard on campaign mode, you can generate a different map in less than a second. The game promises an intense, blitzkrieg set of battles that will keep you sweating, and many different ways of dispatching the hordes of titans. Like manually zapping you enemies? buy capacitors. Want your buildings to do the work? Buy defenses. Feel like taking the fight to them? Droid and tank factories. In short:
Unique gameplay
Brutaly fast and decisive combat
Varying degrees of difficulty.
666/10
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22 人中 14 人 (64%) がこのレビューが参考になったと投票しました
記録時間: 15.4 時間
投稿日: 2014年10月29日
It's more like a rts with no mobile units in your arsenal rather than a tower defense with actual planning phase. Game gives you little to no time to prepare and expects you to be constantly on the lookout up to eigh sides of the map after randomly creating your base on an open spot. The problem is, map control is bad so you have to scroll to all sides placing stuff and repeat it hundred times so it gets boring quickly. And although repick option before every level on your tech tree is nice, it gets almost mandatory to repick and redesign everything half game. Won't really recommend for that price.
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6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 2.7 時間
投稿日: 2月8日
Revenge of the Titans is awesome. You should play if you are a fan of Tower Defense games. There're many maps, many items, many units, and many enemies.

It's (almost) all good, the difficulty of each mission based on the amount of money. So, If you have more money, enemies will become stronger, tougher, and walk faster.
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8 人中 5 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 25.1 時間
投稿日: 1月23日
It's tough to recommend this game unless you really REALLY like tower defense games.

Going through my backlog of games, I started playing Revenge of the Titans which I got from a Humble Bundle years ago. At first, it was kind of neat. The art style was simple and kind of cool, the music was decent (in the end levels in particular, there's this really good ambient track), there was a little bit of humour in the campaign, and it seemed like there would be a lot of variation in enemies and weapons as you level up. But several hours in and the gameplay flaws really began to show.

- There are maybe 3 very distinct enemy types. There are tons of enemies in this game, but they pretty much vary only by things like "oh, this guy moves faster" or "oh, this guy has more armor" etc.
- Level after level, the grind shows itself. Same gameplay, pretty much every single level. (Other than when you need to use the Capacitor, a specific weapon used for a specific enemy type.) There's never any variation, or anything that makes you scratch your head and plan something out. And the art of each level pretty much varies only by colour.
- There's loads of weapons and gadgets to unlock and use, but you'll most likely end up using the same combination of weapons for every single level once available.
- Campaign is started on the hardest setting by default...and it's mind numbingly easy.

Most of my play time was spent grinding for the last few achievements (which was honestly the one thing that kept me going.) So, I'd give it a 4.5/10. It is a decent game for being so cheap (especially from a Humble Bundle) but again, only if you are desparately wanting some sort of RTS/TD game can I give a full recommendation. The developers also seem really nice too, and are active on the discussion forums, which is a plus.
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.2 時間
投稿日: 2月23日
Ugh. Sometimes I hate the simple yes/no type of voting. If we're doing it that way I have to recomend this game, but truth is it gets way too hard way too fast and becomes frustrating.

It's fairly standard tower defense. But there's a huge twist in that what you research and the money you collect on one level carries over to the next. So you must be extremely frugal in the early levels to have a shot at winning the later ones. If you didn't do that great say 5 levels ago that can snowball so quickly into a huge defeat later and you won't see it coming and have no recourse but to restart 5 levels back. It kinda sucks.

But the retro styling is very cool and it's solid gameplay, although some research options need more explanation. Also super annoying is the stats for the guns are displayed when you first research them but not again later. The tooltips could be a lot better. I'd give this game 3/5 stars, not great, but fun and cheap when on sale.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 5.7 時間
投稿日: 2014年11月25日
an immensely approachable, mad little tower defence game (dev is from the west country). GSOH, fun animations, music that isn't awful, just generally a very friendly diversion with lots of scope for idle fiddling of your build and optimising your strategies. I'm often trawling walkthroughs and guides even in single player games, but this is well-crafted enough that I was led by the nose through some smart strategies and had little to gain from a deeper understanding of the mechanics -- it's all very lucid and intelligible, despite the themed humour.

Just be prepared to lose buildings. Pretend they're unmanned or something.

Also, support is great, despite it literally being the dev afaik.
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3 人中 2 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 81.1 時間
投稿日: 3月17日
While i agree with the amount of people saying that the "Difficulty rises too quickly" and that the game "Punishes you for spending all of your money in one mission by making you broke in the next"...

(Oh and there will be S.P.O.I.L.E.R.S in this review, so theres a warning)

I can't deny that this game has some very fantastic mechanics, the art style is just AMAZING for one, the tech tree brings variety into the game, will you fight your enemies with explosive rocket launchers that can damage your turrets, or will you go full god like and have powerful blasters behind them with buildings that increase their range, damage, ammo capacity, firing speed and decrease reload time. Or maybe you just think "I can do SO much better!" well, sadly you can't have a tower that shoots, but you DO get a tower that SHOCKS the titans as they come into range with a click of the mouse, and add multiple ones together, and you got yourself a FORCEFIELD that will kill anything on your command!

But maybe you don't wanna see towers shoot the titans from far away, maybe you wanna send DRONES in that get up close AAAAND personal, starting with tiny droids that mass produce very quickly and shoot faster than the basic blaster (Puts that blaster to SHAME), then going to BIGGER droids with bigger guns that act like a TANK for the tiny droids, but thats not all, upgrade the droids so the tiny ones have a better weapon and the bigger droids? OH boy lets say they get a WHOLE new weapon (Im not gonna spoil it, but lets say this weapon is DEADLY against anything really that doesn't have armor)

With 5 planets to battle on (Earth, Moon, Mars, Saturn and Titan), the fighting never stops until you defeat the final boss on every planet leading to titan, each planet holds a new variety of titans, earth has your standard titans, moon moves onto armored titans that might force the blasters blasts to be defencless, so you gotta get better ones, mars has ghost titans that are unnoticable by regular blasters (Unless you get that certain upgrade that allows that to happen), so you must use the special shock towers to kill 'em, saturn has FLYING titans that will drop bombs on your towers, crazy isn't it? Titan however, has titans that will SHOOT your turrets from afar, as if titans dropping bombs from above wasn't bad enough, titans shooting your towers with armor will be your biggest problem.

Again, the dificulty IS harsh, i mean this game will full on throw EVERYTHING at you every new level and the game kinda says "Ok, so you got this thing, kill it, ok? Ok, have fun with that" each new level, to a certain degree where it feels like its screaming "HEY BTW WE GOT THIS NEW THING THAT YOUR TOTALLY GONNA HATE! HAVE FUN!" all the way to the last level where it just says "...You gonna die, cya in hell!"

Yes i PROMISE there will be rage-quits, this game isn't exactly all easy otherwise i'd rather not review this game at all.

I top my hat off to puppygames for creating a game that has variety and really pumps some love into a genre that i consider dead now (and tower defence games are my favourite :> )
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6 人中 3 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 1.4 時間
投稿日: 2014年10月26日
It's a neat little tower defense game. I just worry that it may not have enough to it to keep you interested for very long. It didn't for me, at least.
I would recommend Revenge of the Titans, but ONLY if you really enjoy the genre.
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28 人中 14 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 11.6 時間
投稿日: 2014年11月14日
have to pay for sandbox mode?

srsly
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10 人中 5 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
投稿日: 1月1日
Too frustrating and unbalanced. The towers are destroyed too easily.
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 1.6 時間
投稿日: 3月20日
Nice tower defense game, don't like the genre but this one is good.
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 2.6 時間
投稿日: 2月15日
Awesome game! Fun graphics. I personally love 8bit, although that may not appeal to everybody. It's a nice casual Tower Defense. I love it. The way the NPCs talk is just unique. Listen to what they say it's useful and helpful! :D
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2 人中 1 人 (50%) がこのレビューが参考になったと投票しました
記録時間: 6.0 時間
投稿日: 2月26日
Interesting game with great humour and style and more character than most TD's out there.

NOTE: Ignore all the negative feedback about not having enough build time at the start - you can take as long as you want and you'll only be attacked once you place a refinery down. The game place by default is very slow as well so you have plenty of time to place towers after the attack starts.
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5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 6.0 時間
投稿日: 2014年8月26日
シンプルなタワーディフェンス。

クリアするだけなら適当にタレットを設置すればオーケー。
やたら多い設備アイコンに面食らいますが、使用するのは当面先なので気にする必要はありません。

熟練者はハイスコアを目指すため、所持金を採掘施設に投資する必要があるでしょう。
タレットのリロードタイミングや、、各種施設の解放ルートまでも考える必要があるため、見た目以上に頭をつかうのかもしれません。

全ステージの半分まで終わらせたところで、思ったことを箇条書きに。

・高速化スイッチあり
・敵キャラの進行ルートを把握しにくい(道に沿うのか外れるかの判断が難しい)
・ボスの出現位置がランダム
・アンロックの開放ペースが遅い
・稼ぎ行為が冗長

SSを見れば雰囲気は伝わるかと。
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2 人中 2 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 183.6 時間
投稿日: 2013年1月2日
移動中の敵のHPをゆっくり削りベースに到着する前に倒すやり方は通用しない。
射程に入った瞬間に一瞬で倒すように強力な兵器を設置し射程や威力を強化。
ベースに接近しないように道を完全に封鎖し高価な兵器を並べるのが基本になる。
慣れてしまうと少ない配置っで迫る敵をボコボコにできるので
他のタワーディフェンスゲームに無い爽快感が発揮されるが慣れるまでの道が険しい。
エンドレスモードがお金と技術の持ち越しが可能で慣れれば慣れるほど
お金が貯まり無双できるようになっていて面白い。
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1 人中 1 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.6 時間
投稿日: 2012年3月6日
建築物のアップデートが無い代わりに、ステージクリアごとに研究する内容を選び、様々な強化をしていくタワーディフェンス。
強化のバリエーションが多いのが楽しい。敵は全体的に固め。
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3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
記録時間: 32.9 時間
投稿日: 2014年1月3日
決まったルートではなく四方八方から攻めてくるTD。
設置した建物にも平気で攻撃しかけてくるので本丸の防衛とのバランスがアツい。
引きこもりプレイで押し寄せるのを迎え撃つのも楽しい。プレイに幅があってイイネ。オススメ。
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