Unikalne połączenie strategii w czasie rzeczywistym z trybem tower defense!
Recenzje użytkowników:
Overall:
Bardzo pozytywne (830) - 87% z 830 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 16 Mar, 2011

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Kup Revenge of the Titans

Pakiety zawierające tę grę

Kup Revenge of the Titans Collection

Zestaw 3 produktów: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

OFERTA TYGODNIOWA! Koniec oferty: 2 maja

Kup Ultrabundle

Zestaw 6 produktów: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

 

Najnowsze aktualizacje Wyświetl wszystkie (3)

23 grudnia, 2015

Yetis incoming!

A lot of players of Revenge of the Titans might never have found out that we kept on updating it for years after it was first released. One fine winter's day we added a special secret Yeti Attack mode, that appears around Christmas time, and disappears in the new year. Now's your chance to play it! It's active right now.

Komentarzy: 2 Więcej

O tej grze

Na początku przybyli z powietrza, a my rozgoniliśmy ich, wynajmując statki kosmiczne, mając już napięty budżet! Teraz wrócili i wysyłają swoje jednostki naziemne, chcąc zniszczyć nasze bazy – trzydziestotonowe potwory ze świecącymi oczyma i oślinionymi szczękami! A my wciąż nie mamy pieniędzy!
Szybko! Przygotuj pozycje obronne, używając wieżyczek laserowych, ulepszeń, malutkich droidów bojowych, barykad, min i sieci, gromadząc jednocześnie niezbędne fundusze poprzez wydobycie pobliskiego surowca, podczas gdy Tytani okrutnie kroczą, zbliżając się do twej bazy. Odkryj nowe technologie i budowle, broniąc baz ziemskich w całym układzie słonecznym przed najazdem Tytanów. To niezwykłe połączenie strategii czasu rzeczywistego i gry typu „tower defense”.

Najważniejsze cechy:

  • 50-poziomowa kampania rozgrywająca się na Ziemi, Księżycu, Marsie, Saturnie i na samej planecie Tytanów.
  • 29 budynków i 40 technologii do odkrycia.
  • Relaksujący tryb gry „Nieskończoność”.
  • Szaleńczy tryb „Przetrwanie” z wynikami online.

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 490MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Pomocne recenzje klientów
11 z 17 osób (65%) uważa, że ta recenzja jest pomocna
5.4 godz. łącznie
Zamieszczono: 14 lutego
I just thought it got boring really fast. also the sloppy monster paths are annoying, maybe they will attack my towers, maybe they won't. the roads give a sense of where they are going but not exactly. they charge 5 dollars for dlc that should have been a patch and that is the nail in the review coffin IMO.

no thanks.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
4.8 godz. łącznie
Zamieszczono: 2 kwietnia, 2014
Świetny interaktywny Tower Defense. Naszym celem jest obrona głównej bazy przed atakiem różnej maści tytanów. W trakcie budujemy kopalnie, które nam wydobywają potrzebny surowiec, generatory do zasilania wież oraz schładzacze. Z tego względu, że wieże mogą nam właśnie się przegrzewać lub za wolno ładuje się im amunicja. Mamy dostęp do wielu zdolności specjalnych, które np. zamrażają wszystkie jednostki na mapie lub bombardujemy dany teren. Akcja dzieje się w czasie rzeczywistym, gdzie musimy obraniać ważniejsze miasta świata.

Polecam ~ Pan V
Czy ta recenzja była pomocna? Tak Nie Zabawna
121 z 150 osób (81%) uważa, że ta recenzja jest pomocna
Według 10 osób ta recenzja jest zabawna
14.2 godz. łącznie
Zamieszczono: 2 stycznia, 2015
The art style is FANTASTIC. That is the only positive game element to be had here. Save your money and stay away, regardless of the pandering reviews from what I can only assume are people who have never played tower defense games before. I mean hell, if it wasn't for the art style this thing wouldn't even survive on Miniclip.

The game feels like a continuing list of bad design choices, a case study in what not to do in a tower defense time. When I complain I feel like a lecturer in basic game design: "encourage strategic play", "present consistent rules for your game world", or maybe "release without game crippling bugs and advancement locks". It's bad enough now, but be greatful you weren't playing when the campaign tech tree was locked and you'd be forced to menu-delete a game when an armored enemy type showed up an you had no units capable of damaging it.

Almost every mistake (as I'm coming to call them, because I honestly don't think any of them were actually thought through properly), is at once trivially annoying and long term game breaking. Manually resetting and time consumingly repicking your tech tree to deal with new enemy types every level may seem simply irritating, but gradually emerges into an overall expectation that you pick the "right" tech tree that enables victory, and all others will fail by default. Having to painfully micromanage your reloads is grating, and eventually ensures that every strategy will be limited to your clicktimes and not your strategy, dooming any kind of open-world defense. And the rediculous armor and repulsion systems vex you piece by piece as your weapons and equipment become obsolete, before finally running the final, game destroying flaw: you will not lose when your defenses are overwhelmed, you will lose when the charming little boxlike enemies have countered every possible defense and your entire list of defensive options have become obsolete.

It's like the equiptment they give you is just a taunt of what your strategy could have been: oh hey, here's a rapid fire turret. Too bad it does no damage to enemies after level 4, when they all have armor. Hey, check out these repulsion buildings to herd the enemy into chokepoints. Sucks that every other enemy after level 6 has become "intelligent" and will simply run up and eat them. Laser weapons? Armor reflects them - useless. Slowing razor field units? Can't be used with the anti-armor explosive guns, which destroy all your own buildings, including your own defenses, because apparently future scientists drink too much coffee to understand friend-foe ID. Similarly, saving up money in the campaign feels rewarding until you find out that the game raises the difficulty with your cash level and thus it's advantagous to avoid any kind of strategic spending. RotT plays like a cod game, where every interesting idea gets thrown out within ten minutes because it happens to be too fun and interesting to keep using.

I like playing tower defense games because of the evolution of your goals and the resource management involved. I'm not sure I like playing them when resource management is a menial clusterf*** and the evolution of methods is only happening in the enemy forces. I've never had a tower defense game where I've felt so much like *I* was the computer, and the enemy forces were actually the human, getting to play adaptively against me with all the strategy and choice-making I was missing. Playing like a bot isn't a good feeling. I do not recommend playing like a bot. I do not recommend this game.

Czy ta recenzja była pomocna? Tak Nie Zabawna
47 z 63 osób (75%) uważa, że ta recenzja jest pomocna
2.3 godz. łącznie
Zamieszczono: 11 października, 2011
Revenge of the Titans: It's just not fun. The interface seems designed to be intentionally annoying. Contrived gameplay issues overcome the fun animations and cute tongue-in-cheek storyline.

For example: It seems to be an intentional design choice that the playing map is just a tad larger than your screen size, no matter what resolution. With invaders coming from all sides, you have to roll the edge of the map left, right, up, and down to follow the action on each side of the map. So watching the action on one side of the map means, by definition, that you can't watch action on the other side. It's just a bad design choice to make the game artifically more difficult. A difficulty gimmick, if you will.

Annoyed and done after about 2 hours. Thought I'd like this more, but... oh well.
Czy ta recenzja była pomocna? Tak Nie Zabawna
69 z 101 osób (68%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
4.7 godz. łącznie
Zamieszczono: 3 października, 2014
This game looked like it would be fun, but the decision to make this a click-fest has ruined the fun for me. Some people may enjoy a game where you are frantically jumping around the map, but to me tower defense is about planning defenses, not lighting reflexes.

The single biggest problem is that you can't build while paused and only have a few seconds at the beginning of the mission to build your refineries and set up your defenses before the enemies start coming, ready or not. The enemies don't follow consistent paths and can easily destroy your towers, which means that in the mad rush to get towers down they won't be placed optimally and will probably be destroyed, wasting money that comes all too slowly from refineries.

This snowballs with the fact that your finances carry between missions, so if you spent all your money and barely passed a difficult mission, you'll be broke at the beginning of the next mission. This punishes the player for not playing perfectly and makes some of the later missions basically impossible because you didn't play the early game just right. The difficulty also scales with your finances so you have to be in the sweet spot of enough money to build enough towers but not too much money that your get overwhelmed before you know what is going on.

At least the game isn't as clicky and punishing as it used to be, in earlier versions you had to manually click on refineries to harvest them and turrets to reload them and the tech tree used to be yet another source of punishment to inexperienced players so there might be some hope for this game, but at this point I still don't recommend it unless you like a rather punishing, frantic click-fest.
Czy ta recenzja była pomocna? Tak Nie Zabawna