¡La combinación de estrategia real y "defensa de la torre" definitiva!
Análisis de usuarios: Muy positivos (817 análisis) - El 87% de los 817 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 16 mar. 2011

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Comprar Revenge of the Titans

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Packs que incluyen este juego

Comprar Revenge of the Titans Collection

Incluye 3 artículos: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

LUNAR NEW YEAR SALE! Offer ends 12 de febrero

Comprar Ultrabundle

Incluye 6 artículos: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

LUNAR NEW YEAR SALE! Offer ends 12 de febrero

 

Actualizaciones recientes Ver todos (3)

23 de diciembre de 2015

Yetis incoming!

A lot of players of Revenge of the Titans might never have found out that we kept on updating it for years after it was first released. One fine winter's day we added a special secret Yeti Attack mode, that appears around Christmas time, and disappears in the new year. Now's your chance to play it! It's active right now.

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Acerca de este juego

¡Al principio vinieron de los cielos y los repelimos con naves espaciales alquiladas con un bajo presupuesto! ¡Ahora han vuelto para enviar sus tropas terrestres a destruir nuestras bases (¡monstruos de treinta toneladas con ojos brillantes y mandíbulas babeantes!) y aún no tenemos nada de dinero!
Construye rápidamente una posición defensiva usando torretas bláster, mejoras, diminutos droides de batalla, barricadas, minas o redes mientras obtienes los fondos necesarios extrayendo recursos cercanos a medida que la implacable marcha de los titanes se va acercando a la base. Investiga nuevas tecnologías y edificios a través del sistema solar mientras intentas defender las bases terrestres del ataque de los titanes. Ésta es la combinación de estrategia en tiempo real y "defensa de la torre" definitiva.

Características principales:

  • Modo campaña con 50 niveles a través de la Tierra, la Luna, Marte, Saturno y el mismo Titán
  • 29 edificios y 40 tecnologías para investigar
  • Relajante modo Ilimitado
  • Frenético modo Supervivencia con tablas de puntuaciones online

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP o posterior
    • Procesador: Single Core a 1.8 GHz
    • Memoria: 512 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: Gráfica con 128 MB de VRAM y compatible con OpenGL 1.3+
    • Sonido: Estéreo
    Recomendado:
    • SO: Windows XP o posterior
    • Procesador: Dual Core a 2 GHz
    • Memoria: 750 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: OpenGL 1.3+, 256 MB de VRAM
    • Sonido: Estéreo
    Mínimo:
    • SO: OS X versión Leopard 10.5.8 / Snow Leopard 10.6.3 o posterior
    • Procesador: Single Core a 1.8 GHz
    • Memoria: 512 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: Gráfica con 128 MB de VRAM y compatible con OpenGL 1.3+
    • Sonido: Estéreo
    Recomendado:
    • SO: OS X versión Leopard 10.5.8, Snow Leopard 10.6.3 o posterior
    • Procesador: Dual Core a 2 GHz
    • Memoria: 750 MB de RAM
    • Disco Duro: 120 MB de espacio libre
    • Gráficos: Gráfica con 256 MB de VRAM y compatible con OpenGL 1.3+
    • Sonido: Estéreo
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
Análisis útiles de usuarios
A 1 de 2 personas (50%) les ha sido útil este análisis
16.9 h registradas
Publicado el 11 de octubre de 2015
Otro Tower Defense genérico.
Los recursos sobrantes de una misión serán utilizables en la siguiente, lo que le da un punto extra de estrategia, además también destaca por su estética simplona y colorista.
En mi opinión, existen bastantes juegos de éste genero mucho más completos, profundos y divertidos que éste y de ahí el que no lo recomiende.
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A 13 de 15 personas (87%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
34.6 h registradas
Publicado el 22 de octubre de 2015
Tower defense games seem to come in two sorts these days: those where stages are played like an RTS from an overhead view and those where you get down into the trenches FPS-style. Revenge of the titans is by far my favorite game in the former category. This is because the range of options it provides, and the incentives it offers to explore them, make it much more centered on creative design than anything else in the genre I've yet played.

Titans works essentially like every other tower defense game: set up defenses around something, a wave of baddies swoops in to destroy that something, you must manage your defenses in real time until the stage is complete. But Revenge also has some features which differentiate it. The pixel-art graphics are charming, though they can be a bit confusing in the thick of battle. If you've played anything else by Puppy Games you'll know what I mean as this style is their trademark. Personally, I think it another great strength of the game, though it may not be everyone’s cup of tea.

The stages are very large and very open. The defenses you construct are not bound by a grid, and will likely consist of many, many components rather than just a handful of parts. The size also adds to the challenge: enemies enter the map from many different points in a single stage and are can be difficult to coral.

All this gives you a considerable amount of freedom in coming up with a defensive plan. Many towers interact, so you will be designing and placing installations with scores of interrelated parts, not just putting up some towers on established paths.

Complementing that freedom is a component of management and upgrading. There are two aspects to this: first, there is a deep upgrade tree which, over time, grants you access to new and better towers. This provides a variety of weapons and defenses, but also forces the player to choose which to ultimately prioritize meaning that by game's end you can have very different sets of advanced tools at your disposal. Second, the resources you use to build must be procured during stages via mining, and your balance caries over from level to level. (Thus, in typical PuppyGames fashion, how you play in one stage carries over into subsequent stages.) The fact that your starting resources for the next stage are what remains from the last makes the game into a campaign, and provides an added incentive to devise elegant defense solutions which conserve resources.

Both of these features can mean that it’s possible to get into a situation where a stage simply isn’t feasible due to your prior decisions and mistakes. Conveniently, you can return to any prior stage at any time and play forward again, so your decisions are only as set-in-stone as you want them to be. I found that this actually created replayability, as I went back to try and conduct a better campaign. On the other hand, there were a few points where I found I needed technologies in ways I couldn’t anticipate and had to backtrack to get them.

To sum up, Revenge of the Titans is a tower defense game that gives you space to invent and a reason to do it. If you like the traditional tower defense genre and also enjoy the sort of creative design typical to good sim games there are hours of fun for you in Revenge of the Titans.
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A 11 de 15 personas (73%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
8.5 h registradas
Publicado el 19 de agosto de 2015
This game is incredibly difficult, which I've noticed is why a lot of people don't enjoy it. While it is frustrating, it's the same kind of frustration caused by games like 'Super Meat Boy'. I can guarantee, fans of 'SMB' (aka masochists) would love this game simply for the replayability and difficulty curve, and I think that's the major issue. This game's targeted demographic is tower defense players, but 'Revenge of the Titans' follows almost none of the normal tropes of tower defense games like 'Bloons Tower Defense 5' (a well polished browser tower defense). 'Revenge of the Titans' I believe suits fans of games with heavy replayability and difficulty, better than the average tower defense player. Now, that isn't to say other tower defense games aren't hard, they just aren't difficult *in the same way* as 'Revenge of the Titans'. 'RoT' requires a much more significant amount of spacial planning and strategy due to the "open" nature of the map and undefined enemy waves. There is also a good deal of micromanaging in collecting powerups and bonus money while simultaneously keeping an eye on your turrets, buff towers, and factories, whereas in lots of other tower defense games (like BTD5), you usually just place your towers and then sit back while the wave finishes itself, and this I think is the most important difference between RoT and other tower defenses; *the amount of attention required by the player at any given moment.*


TL;DR While many of the defining qualities of 'Revenge of the Titans' is a huge turn off for casual and/or average tower defense players, it is these qualities that make 'RoT' such a fantastic game for people that enjoy heavy replayability in tandem with masochistic amounts of challenge, and who don't like to sit around waiting for a game to finish its "autopilot" to do something again.
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A 1 de 1 personas (100%) les ha sido útil este análisis
5.6 h registradas
Publicado el 13 de julio de 2012
Divertidísimo tower defense, completo y de aspecto pixelado muy atractivo, que al mismo tiempo no requiere de grandes recursos lo que lo convierte en un juego perfecto para PCs de bajo rendimiento. Yo le estoy dando buen provecho en mi netbook.
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A 1 de 1 personas (100%) les ha sido útil este análisis
4.9 h registradas
Publicado el 1 de marzo de 2014
Es un juego muy entretenido!
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