The ultimate mash-up of Real-time Strategy and Tower Defense!
用户评测: 特别好评 (816 篇评测) - 816 篇用户评测中有 87% 为好评。
发行日期: 2011年3月16日

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购买 Revenge of the Titans Collection

包含 3 件物品: Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack

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包含 6 件物品: Droid Assault, Revenge of the Titans, Revenge of the Titans: Sandbox Mode, Revenge of the Titans: Soundtrack, Titan Attacks!, Ultratron

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2015年12月23日

Yetis incoming!

A lot of players of Revenge of the Titans might never have found out that we kept on updating it for years after it was first released. One fine winter's day we added a special secret Yeti Attack mode, that appears around Christmas time, and disappears in the new year. Now's your chance to play it! It's active right now.

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关于这款游戏

At first they came from the skies, and we repelled them with hired spaceships on a shoestring budget! Now they’re back, and they’re sending their ground troops to destroy our bases – thirty-ton monsters with glowing eyes and slavering jaws! And we still don’t have any money!
Quickly assemble a defensive position using blaster turrets, upgrades, tiny battledroids, barricades, mines, tangleweb, whilst obtaining the necessary funds by mining nearby resources as the relentless march of the Titans approaches the base. Research new technology and buildings as you defend the Earth bases throughout the solar system from the Titan onslaught. This is the ultimate mash-up of real-time strategy and tower defense.

Key Features:

  • 50 level campaign mode across Earth, Moon, Mars, Saturn and Titan itself
  • 29 buildings and 40 technologies to research
  • Relaxing Endless game mode
  • Hectic Survival game mode with online hiscores

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 490MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: OS X 10.7+
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
    Minimum:
    • OS: Linux (32 or 64 bit)
    • Processor: 1.8GHz single core
    • Memory: 512MB RAM
    • Hard Disk Space: 520MB
    • Video Card: OpenGL 1.5+, 128MB video memory
    Recommended:
    • Processor: 2GHz dual core
    • Video Card: OpenGL 2.1+, 256MB video memory
有价值的用户评测
16 人中有 14 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
34.6 小时(记录在案的)
发布于:2015年10月22日
Tower defense games seem to come in two sorts these days: those where stages are played like an RTS from an overhead view and those where you get down into the trenches FPS-style. Revenge of the titans is by far my favorite game in the former category. This is because the range of options it provides, and the incentives it offers to explore them, make it much more centered on creative design than anything else in the genre I've yet played.

Titans works essentially like every other tower defense game: set up defenses around something, a wave of baddies swoops in to destroy that something, you must manage your defenses in real time until the stage is complete. But Revenge also has some features which differentiate it. The pixel-art graphics are charming, though they can be a bit confusing in the thick of battle. If you've played anything else by Puppy Games you'll know what I mean as this style is their trademark. Personally, I think it another great strength of the game, though it may not be everyone’s cup of tea.

The stages are very large and very open. The defenses you construct are not bound by a grid, and will likely consist of many, many components rather than just a handful of parts. The size also adds to the challenge: enemies enter the map from many different points in a single stage and are can be difficult to coral.

All this gives you a considerable amount of freedom in coming up with a defensive plan. Many towers interact, so you will be designing and placing installations with scores of interrelated parts, not just putting up some towers on established paths.

Complementing that freedom is a component of management and upgrading. There are two aspects to this: first, there is a deep upgrade tree which, over time, grants you access to new and better towers. This provides a variety of weapons and defenses, but also forces the player to choose which to ultimately prioritize meaning that by game's end you can have very different sets of advanced tools at your disposal. Second, the resources you use to build must be procured during stages via mining, and your balance caries over from level to level. (Thus, in typical PuppyGames fashion, how you play in one stage carries over into subsequent stages.) The fact that your starting resources for the next stage are what remains from the last makes the game into a campaign, and provides an added incentive to devise elegant defense solutions which conserve resources.

Both of these features can mean that it’s possible to get into a situation where a stage simply isn’t feasible due to your prior decisions and mistakes. Conveniently, you can return to any prior stage at any time and play forward again, so your decisions are only as set-in-stone as you want them to be. I found that this actually created replayability, as I went back to try and conduct a better campaign. On the other hand, there were a few points where I found I needed technologies in ways I couldn’t anticipate and had to backtrack to get them.

To sum up, Revenge of the Titans is a tower defense game that gives you space to invent and a reason to do it. If you like the traditional tower defense genre and also enjoy the sort of creative design typical to good sim games there are hours of fun for you in Revenge of the Titans.
这篇评测是否有价值? 欢乐
15 人中有 11 人(73%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.5 小时(记录在案的)
发布于:2015年8月19日
This game is incredibly difficult, which I've noticed is why a lot of people don't enjoy it. While it is frustrating, it's the same kind of frustration caused by games like 'Super Meat Boy'. I can guarantee, fans of 'SMB' (aka masochists) would love this game simply for the replayability and difficulty curve, and I think that's the major issue. This game's targeted demographic is tower defense players, but 'Revenge of the Titans' follows almost none of the normal tropes of tower defense games like 'Bloons Tower Defense 5' (a well polished browser tower defense). 'Revenge of the Titans' I believe suits fans of games with heavy replayability and difficulty, better than the average tower defense player. Now, that isn't to say other tower defense games aren't hard, they just aren't difficult *in the same way* as 'Revenge of the Titans'. 'RoT' requires a much more significant amount of spacial planning and strategy due to the "open" nature of the map and undefined enemy waves. There is also a good deal of micromanaging in collecting powerups and bonus money while simultaneously keeping an eye on your turrets, buff towers, and factories, whereas in lots of other tower defense games (like BTD5), you usually just place your towers and then sit back while the wave finishes itself, and this I think is the most important difference between RoT and other tower defenses; *the amount of attention required by the player at any given moment.*


TL;DR While many of the defining qualities of 'Revenge of the Titans' is a huge turn off for casual and/or average tower defense players, it is these qualities that make 'RoT' such a fantastic game for people that enjoy heavy replayability in tandem with masochistic amounts of challenge, and who don't like to sit around waiting for a game to finish its "autopilot" to do something again.
这篇评测是否有价值? 欢乐
11 人中有 11 人(100%)觉得这篇评测有价值
4.5 小时(记录在案的)
发布于:2014年10月27日
这是一款难度很高的即时战略游戏,塔防只是他的皮。

怪物有固定出口没有固定路线,他们会绕道找最薄弱的路线攻击,当然也会拆塔,二十关以后一半以上的敌人都可以1人自爆秒掉两座塔。由于游戏不能暂停后布防在大地图兼顾资源收集和防守难度很大(资源是继承的)。

本游戏的难度可以说是天堂地狱,前20关让你熟悉游戏,问题是技能点不够,那几个基础塔到第三个星球就是废的了,什么小怪都是秒天秒地的核弹范围的自爆,所以需要无限洗点来找到最合适的过关配合。

此游戏我只能努力通关,能不能通掉还是个问题。

小贴士:
1.钱和道具等资源是每关继承的,战略规划很重要,资源要省着花集中资源打每10关的boss战。
2.武器也是继承的,消耗品如高级塔楼,钱,地雷,防御墙等每关都送固定的个数(高级塔楼是1个),没毁掉的会回收给下一关,被敌人毁掉的数量就会减掉。
3.辅助用品很有用,20关以后普通塔的攻击范围还没敌人自爆范围打,拿普通塔就只能当墙壁用了,正确来说是用墙壁隔开怪物后自爆还是能炸掉普通塔,所以需要辅助炮塔,三种辅助塔按顺序是加攻击范围(有个三脚架的雷达),加弹药量(雷达右边的那个有子弹显示的),加上弹速度(雷达下面那个),相同的辅助塔的效果可以叠加但是有上限。
4.可以手动上弹,最快的上弹是卖掉空弹的塔楼买新的,会亏一半钱,但是被敌人毁掉会亏一整个钱和一个单位的高级塔。
5.boss拆楼直接用脚踩,比小怪自爆还强,用道具和地雷先打,别让他靠近防区,道具是捡来的,很稀有,boss是从几个出怪口随机出的,决定打再用道具招呼,重置本关不会重置用掉的道具。
这篇评测是否有价值? 欢乐
5 人中有 5 人(100%)觉得这篇评测有价值
1.1 小时(记录在案的)
发布于:2014年3月3日
非常清新的塔防游戏。打发时间的好选择。
Very plain but changeful, a nice tower defence game. Best for killing time.
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
5.7 小时(记录在案的)
发布于:2015年2月21日
玩过的Puppy Games的游戏都是上手容易,打翻不容易。路线不固定,升级方向多样,怪的类型多种多样,蛮精品的游戏。
这篇评测是否有价值? 欢乐