Dropzone is a game of action, strategy and skill. Win 15 minute battles by scoring points. Unlock gear, customize your squad of up to 3 Units and compete in Team 3v3, 2v2 or 1v1 matches. Lay claim to the riches of Europa!
User reviews:
Mostly Positive (210 reviews) - 75% of the 210 user reviews in the last 30 days are positive.
Very Positive (382 reviews) - 81% of the 382 user reviews for this game are positive.
Release Date: Feb 15, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Dropzone has been in development for two years and in closed-beta for the past 6 months. We see our launch on Steam Early Access as simply the next stage in the game’s development, widening the number of players (and increasing the number of games to play!) who will be able to play and suggest improvements/additions to the game to make Dropzone the game you’d like to play. In the past 6 months we’ve honed and polished the core gameplay, and established a close relationship with our existing beta players. We look forward to continued iteration while building more ties across the spectrum of our community.

Early Access is the perfect option for us at this point. Our production team loves to iterate, in fact our whole development process is designed for it; for example, we patched every week during CBT, which equated to roughly 25 patches in total. Early Access will be the best way for us to learn how to further improve our game and address the needs and desires of a larger community.”

Approximately how long will this game be in Early Access?

“We anticipate that we will be in Early Access for several months as we add and adjust features based on feedback from the community.”

How is the full version planned to differ from the Early Access version?

“Aside from additional content (pilots, gear, maps, and so forth), much of our focus in Early Access will be spent building out additional PvE and competitive play elements of the game based on player feedback at all skill levels (casual, amateur and pro gamers). Ranked Play will be an early addition. While the heart of Dropzone is a competitive 1v1 game, we all want to be able to play with our friends and to explore modes of play that go beyond purely 1v1 competitive play (some of which you will see in the upcoming release). As we learn what players most like, we intend to double down on those areas.”

What is the current state of the Early Access version?

“We spent a good amount of time in Closed Beta making sure we could start with a polished core experience. We built a custom engine for Dropzone , the Sparkle Engine (the 3rd game engine this team has built over the years), and we believe the “feel” of the game is excellent. Performance is generally good when settings are adjusted properly for older computers but we need to do a better and more intuitive job of adjusting those settings, including dynamically. There are some areas, such as Crafting and Daily Tournaments, which are functional, but haven’t received what we would consider a final polish pass. We currently have 4 of the 5 planned Classes available with 3 Pilots each, 2 1v1 maps, 1 2v2 map, and 120 types of Gear representing the abilities players can configure. During Early Access, a 5th class will be added to the game, along with more pilots, more gear, Ranked Play, pilot skins and other vanity items that will allow you to customize the look of your game. You can also expect to see features and items suggested by you, our community.”

Will the game be priced differently during and after Early Access?

“Dropzone was Build to be a Free to Play game and as such we plan to keep it Free to Play beyond Early Access.
We might explore the option of offering specific bundles or additional content via DLCs in the future.”

How are you planning on involving the Community in your development process?

“At Sparkypants, we have a special way of developing a game with Dropzone’s scope. When we started development on the game, we had a prototype running within a few weeks. The entire studio would play the game together each morning, a process we creatively call the “Daily Game.” From that play session, we would make a list of things to add, change, remove, and we’d try to get as many of them done for the next day’s Daily Game. This process drove development, kept us seeing the game as players rather than only as developers and encouraged us to create a new “release” every day.

Fast forward to today and we still do a Daily Game and, during Closed Beta, we typically have a new significant release every week. Our existing Closed Beta community has been invaluable in providing feedback and helping us focus development and balance the game. And now it’s time to extend this idea to a larger community of players. We have a saying at Sparky, “It doesn’t mean **** unless it’s in the Daily Game.” Once we’re in Early Access that will be, “It doesn’t mean **** until it’s in the hands of the community.” To make that happen, we may start with occasionally live-streaming the Daily Games (DGs) of select features, pilots, maps, or whatever when they are close to completion, and then build from there.”
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Recent updates View all (35)

April 25

Patch Notes Early Access v1989

Greetings, Commanders! There will be a new game update tomorrow, Wednesday, April 26, with changes to gameplay, gear, and pilots; as well as quality-of-life suggestions from you, our player community; and lots of bug fixes!

Gameplay Notes
  • Pushes and pulls no longer interrupt abilities
    • Example: Abilities like Palm Rockets and Dyno Vortex will no longer stop Recon's Orbital Strike channel. The same goes for pushes and pulls affecting abilities like Pulverizers, Rocket Cluster, etc.
Dev comments: Previously, push/pull abilities would interrupt enemy rigs' abilities, effectively acting as a silence. Removing the interrupt still gives players the advantage of re-positioning opposing units. This also opens up more possibilities for future gear, as push/pull abilities would have needed to be balanced with longer cooldowns if they always acted as a silence.
  • Detection on Damaged
    • Duration reduced from 2s to 1s
  • Input, Orders, and Responsiveness
    • Fixed an issue where abilities would queue until stun completion and were unable to be cleared. Issuing orders to stunned units will overwrite existing orders on that unit.
    • It is now possible to interrupt Litany of Plagues with a new ability order, such as Reconstructive Maneuver. Issuing active-ability orders to units casting an ability will queue the new order for as soon as the current spell is interruptible instead of the full spell cast.
  • Click priority for Kavash workers has been increased slightly
  • Boss Pit healing buff now provides 20 armor instead of having to compensate with healing rate
Dev comments: Players were able to overcome the regeneration of the boss minions by attacking them outside of aggro range. Providing additional armor lessens the effectiveness of attacks from outside the boss pit, when the boss isn't aggro'd. Keeping the regeneration static makes sure the boss doesn't heal too quickly when players briefly leave the aggro range.
  • Hive spawn and leash locations should now be symmetrical in regards to the uplink
  • Steam Achievement Changes:
    • Some changes were made to prevent certain achievements from being unlocked in certain modes
    • The following Achievements cannot be earned in Challenge Matches or Custom Lobby Matches
    • ‘Double Humiliation’ - Team Wipe the entire enemy team in a 2v2 match
      • Can only be earned in a 2v2 VS Humans match
    • ‘Don’t Move’ - Root an enemy Rig, and then destroy it while it’s rooted
      • Can be earned in any mode, Humans or AI
    • ‘Death From Above’ - Destroy an enemy Rig with the Tank ability ‘Landfall’
      • Can be earned in any mode, Humans or AI
    • ‘Home Sweet Horror’ - Destroy an enemy Rig while it's healing in its dropship
      • Can now be earned in any mode, Humans or AI
      • The achievement text has been updated to no longer include ‘(PvP)’
    • ‘Easy Pickings’ - Destroy each Hive on the map at least once in a 2v2 match
      • Can be earned in either 2v2 Mode, Humans or AI
    • ‘All Cores Belong to Me’ - Upload 36 cores in a single match
      • Can now be earned in any mode, Humans or AI
      • The achievement text has been updated to no longer include ‘(PvP)’
    • ‘Interruption’ - Cancel an enemy Rig's channeled ability with a silence
      • This Steam Achievement has been updated and is no longer limited to abilities that silence
      • The achievement text has been updated to reflect this change, the new text is ‘Interrupt an enemy channel’
      • Can be earned in any mode, Humans or AI
    • All other Steam achievements not including the ones above can be earned in any mode, Challenge Matches and Custom Lobbies included
Gear Changes
  • Gravity Gun (Summoner Weapon)
    • Damage increased from 110 to 160
    • Cast range reduced from 35m to 30m
    • Cooldown reduced from 36s to 28s
  • Laser Lens (Summoner Weapon)
    • Damage changed from --/--/400/450/500 to --/--/400/475/575
  • Crazed Banshee (Summoner Weapon)
    • Cooldown reduced from 25s to 18s at all levels
    • The missile now accelerates for 4 seconds, starting at 250ms after it’s been fired
    • The missile’s raw speed increases from 10m/s to 25m/s over 4 seconds
    • The missile deals between 0-50% bonus damage depending on how fast it’s going at the time of impact. Maximum bonus damage will be dealt after the missile hits max speed (4.25s)
  • Nanite Ray (Mechanic Weapon)
    • Now does additional damage / healing equal to 5% of the target’s max HP
  • Quantum Mire (Summoner Body)
    • Damage dealt now ignores armor
  • Stealth Plating (Gunner Body)
    • Cooldown reduced from 24s to 20s
    • Duration changed from 6s to --/6/8/10/12s
  • Thrusters (Gunner Body)
    • Now has 3 charges
    • Travel distance reduced from 26m to 11m
    • Travel time reduced from 400ms to 300ms
    • Cooldown reduced from 30s to 15s
Dev comments: We wanted to give Thrusters a more "active" feel, which also helps to differentiate Thrusters from Boosters. (We'll probably take a look at sprucing up Boosters later on.)
  • Mass Field (Mechanic Utility)
    • Slow debuff duration reduced from 3s to 1s. The overall field still lasts the full 5.5s
  • Cleansing Cells (Mechanic Body)
    • Debuff immunity reduced from 4.5s to 2s
  • Martyr’s Boon (Mechanic Utility)
    • Health cost reduced from 300HP to 225HP
  • Core Shelter (Defensive Software)
    • Now grants the owner a stronger bonus than their allies
    • The owner gets +2 armor
    • Allies in the aura get +1 armor
  • Core Hammer (Offensive Software)
    • Now grants the owner a stronger bonus than their allies
    • The owner gets +10% auto-attack damage
    • Allies in the aura get +5% auto-attack damage
  • Core Drive (Propulsion Software)
    • Now grants the owner a stronger bonus than their allies
    • The owner gets +1.4m/s speed
    • Allies in the aura get +0.7m/s speed
Pilot Changes
  • Fury
    • Lowered her base speed by 0.25m/s (She now has the same base speed as other gunners: 9m/s)
  • Pandora
    • Litany of Plagues no longer damages friendly units. Friendly units within Litany of Plagues will still be affected by debuffs
    • Liberation, Pandora's passive trait, will search for nearby allies within 25m, down from 30m previously
    • Liberation now grants %-based bonuses. When no allied rigs are within 25m of Pandora, she will regenerate 0.75% of her max HP every second, and gains 9% auto attack damage
  • Fury's Special Move: Stunning Entry
    • Reduced the width of Stunning Entry from 7.5m to 4.5m. Decal updated to more accurately depict the AoE (both length and width)
  • Recon's Special Move: Orbital Strike
    • Now ignores armor
  • Widget's Special Move: Rapid Repairs
    • Duration increased from 6s to 8s
Miscellaneous Notes
  • The ‘Pilot Locked In’ symbol in draft has been changed from a checkmark to a lock to differentiate it from the ‘Player Ready’ checkmark
  • There is now a banner that displays when a player drops from a 2v2 or 3v3 match to better inform players that the AI has taken over for a teammate
  • A reload animation has been added to Laser Lens’ auto attacks to more clearly show when the next attack is ready
  • Global Chat Language Room choice is now saved as a local preference when the dropdown is changed, unless Dropzone is specifically booted up in a different language than the one set in the chat
Bug Fixes
  • Fixed an issue where a crash would occur if a beam was active when a player chose to resume a 1 player mode after finishing a Multiplayer Match
  • Fixed an issue where issuing commands with the mouse on top of the Ping Guide in Team Modes resulted in the commands being ordered in incorrect places
  • Fixed an issue where the Party UI would flicker if the player hovered their cursor over the Party Leader’s crown
  • Fixed an issue where the Match Results graph would split into multiple lines in 3v3 matches, as if each player were on their own team. These graphs are now properly team-based for both teams
  • Fixed an issue where vision granted by M.A.S.R. Flare was not shown on the minimap on the Player 2 side in replays
  • Fixed an issue where disconnecting and reconnecting to a 2v2 match could result in the AI not properly shutting off and still having control of the player’s rigs
  • Fixed an issue where the in-game chat log could overlap with the text field when a lot of text was displayed
  • Fixed an issue where no negative sound effect played when a unit was issued a move command or tried to use a movement ability while rooted
  • Fixed an issue where using Alt + 4 would upgrade the Rig in Position 1 of your squad
  • Fixed an issue where ability FX would not reposition correctly if units were relocated via abilities like Palm Rockets
  • Fixed an issue where turrets in Infestation mode could not be hooked by Palm Rockets
  • Fixed an issue where the resolution scaling setting was not defaulting to off / disabled properly
  • Fixed an issue where Observers in Custom Lobby matches would see the ‘Skip Draft’ option during the Drafting sequence
  • Fixed an issue where the Crazed Banshee missile would skip while in transit to its target
  • Fixed an issue where the ability decal for Cortex’s Nanite Ray was incorrect
  • Fixed an issue where the Fog of War checkbox in Replays was not toggling the Fog of War settings correctly
  • Fixed an issue where the Kavash Alpha in the first tutorial would not spawn correctly if Recon was spamming Stealth Plating
  • Fixed an issue where the Crazed Banshee ammo explosion FX did not play if it impacted with a Rig equipped with Shielded Actuators if the shield was active
  • Fixed an issue where hitting Esc to close In-Game chat would not properly clear the unsent message
  • Fixed an issue where an enemy unit’s hover pulse appeared as if the enemy unit was deselected when confirming an auto attack
  • Fixed an issue where party members would not match if a party member had one region selected but the party host had more than one region selected
  • Fixed an issue where a player could open their Profile menu after accepting a match, causing their screen to be obstructed by the Profile menu for the duration of the Draft
  • Fixed an issue that was allowing a Party of two or three to attempt to seek for 1v1 Unranked, which would cause an Invalid Parameters message
  • Minor localization fixes
  • Minor SFX fixes
Known Issues
  • There are known issues with words bleeding outside of their bounding boxes for every language other than English. Fixes are on the way
    Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • The ‘Easy Pickings’ achievement does not count Hives killed by a teammate towards the goal
  • Global Chat does not reflect your changed name until you have restarted the game
  • Party members that did not initiate a seek will see incorrect checkboxes sometimes (WIP)

We look forward to hearing your feedback on update v1989, Commanders!

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April 21

Community Events Week 16, 2017

It's Friday, Commanders! Time for your weekly update with what's going on in the Dropzone player community.

Developer Blog


We have a new post on the Sparkypants developer blog! In this second dev blog post, we interview Art Director Ted Terranova about how we create the unique pilots of Dropzone!

Check out the video interview:

Read the full blog post: Interview: Ted Terranova



Hive Buster Cup 2nd Event

When: Saturday, May 6
Regions: All

The second Hive Buster Cup registration page is now up!


The Hive Buster Cup is an ongoing league where players can win cash prizes as well as "Core Points" that qualify them for main event tournaments! Check out the link above for full details.

Community Groups and Resources


Dropzone on Reddit

Did you know we have a community-run subreddit? It's a great place to post and discuss Dropzone content from your fellow players! Join the discussion at:https://www.reddit.com/r/playdropzone/!


Dropzone Nation

Dropzone Nation was our very first fansite from the early days, and they're still one of the most passionate communities around Dropzone. They write guides, run tournaments, and run a Discord channel where many players hang out and chat about the game!

Go check them out: http://www.dropzonenation.com/



intoDropzone is a great resource for looking at the math behind Dropzone's gameplay mechanics. The site was made by player Anxiety, and one of the coolest features on the site is the "Loadouts" page, which lets you plan your pilots and equipment!



Dropzone Germany Facebook group

Speaking of groups, if you are a German player, you might also want to check out Dropzone Germany, an up-and-coming Facebook group. They just started, so give them a look!

Dropzone Germany on Facebook


If you have a Dropzone-related fansite, group, or are organizing a Dropzone tournament or other community event, please reach out to us at community[at]sparkypants[dot]com and tell us about it!

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“The gameplay feels incredibly solid.”

“Dropzone is a competitive RTS for the modern era.”
PC Gamer

About This Game

It is the 22nd century…

Compete to win in the Dropzone - part renegade captain and part privateer, you strive against other mercenaries and elite military companies for Cores, reputation and glory!

Explosive 15 Minute Matches

You will command a squad of up to 3 highly-specialized battle Rigs in intense 15-minute matches. Fight against your opponents and the alien Kavash over Cores to score points. Experience the rush of beating the buzzer and score the winning point in the last second.

1vs1, 2vs2, 3vs3, CO-OP, PvE and more

Control 1, 2 or 3 units across a wide variety of modes including competitive 1v1, 2v2 and Team 3v3 battles, PvP and PvE, custom maps, single player gameplay against AI and a cooperative wave-based Infestation mode

Unique Pilot Abilities

Recruit Pilots from across the solar system, each with his own default Gear and unique abilities. Then build your squad of three Rigs from four classes: the hulking Tank, powerful Gunner, resourceful Mechanic, and unpredictable Summoner.

Deep Rig Customization

Choose from hundreds of Gear options granting active and passive abilities to outfit your Rigs. Match your squad to your play style and use it to execute effective combos that will send your enemy reeling.

Dynamic Replay Controls

Use the game’s replay system and observer modes to watch live Dropzone matches, relive your greatest moments and study the moves of the top players to improve your skills.

Coming Soon

In-game tournaments, ranked leaderboard, new maps and the mysterious 5th Rig class, with all new abilities and Gear to bring even more options on the battlefield.

System Requirements

    • OS: Windows 7 (SP1), Windows 8.x, Windows 10
    • Processor: 2.8 GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
Customer reviews Learn More
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Very Positive (382 reviews)
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