Dropzone er ett spill med action, strategi og evner. Vinn 15-minutts kamper gjennom å score poeng. Lås opp utstyr, tilpass din skvadron av opptil 3 Enheter og kjemp i Team 3v3, 2v2 eller 1v1 kamper. Legg beslag på Europas rikdommer!
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Stort sett positive (210 anmeldelser) - 75% of the 210 user reviews in the last 30 days are positive.
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Veldig positive (382 anmeldelser) - 81% av 382 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 15. feb, 2017

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Early Access-spill

Få umiddelbar tilgang og spill med en gang; bli involvert i spillet mens det utvikles.

Merk: Dette Early Access-spillet er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Lær mer

Hva utviklerne har å si:

Hvorfor Early Access?

“Dropzone har vært under utvikling i to år og i closed-beta de siste 6 månedene. Vi ser at vår lansering på Steam Early Access ganske enkelt som det neste steget i vårt spill sin utvikling, utvidelse av spillerbasen (og økning av spill som kan spilles!) som vil ha mulighet til å spille og foreslå forbedringer/tillegg til spillet for å gjøre Dropzone til spillet du vil like. De siste 6 månedene har vi pusset og polert kjernen av spillet og fått ett nært forhold til våre eksisterende betaspillere. Vi ser frem til videre repetisjon mens vi knytter bånd på tvers av samfunnspekteret.

Early Access er den perfekte muligheten for oss her og nå. Vårt produksjonsteam elsker å repetere, faktisk er hele vår utviklingsprosess laget for det; for eksempel, vi lappet sammen hver uke gjennom CBT som sammenlagt ble omtrent 25 totalt. Early Access vil være den beste måten for oss å lære hvordan vi kan bedre spillet vårt og møte behovene og ønskene til ett større samfunn.”

Hvor lenge antas det at dette spillet vil være i Early Access?

“«Vi forutser at vi vil være i Early Access flere måneder ettersom vi legger til og endrer funksjoner basert på feedback fra samfunnet.»”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“Ved siden av ekstra innhold (piloter, utstyr, kart og så videre), vil mye av vårt fokus i Early Access bli brukt til å bygge ut mer PvE og konkurrerende spille-elementer i spillet basert på feedback fra spillere på alle ferdighetsnivåer (vanlig, amatør og profesionelle spillere). Ranked Play vil bli ett tidlig tillegg. Mens hjertet av Dropzone er ett konkurransepreget 1v1 spill vil vi alle ha muligheten til å spille med vennere og å utforske modus å spille i som går forbi rent 1v1 spill (noen du vil se i den kommende utgivelsen). Ettersom vi lærer hva spillere flest liker vil vi fokusere på de områdene.”

Hva er nåværende tilstand på Early Access-versjonen?

“Vi har tilbrakt en hel del tid i Closed Beta for å forsikre oss om at vi kunne starte med en finpusset kjerneopplevelse. Vi bygget en egen motor for Dropzone, Sparkle Engine (den 3. motoren dette teamet har bygget i årenes løp) og vi tror at «følelsen» for spillet er utmerket. Ytelsen er som regel god når innstillingene er tilstrekkelig justert for gamle datamaskiner, men vi trenger å gjøre en bedre og mer forutsigbar jobb med å stille inn de innstillingene, inkludert dynamisk. Det er noen områder, som Crafting og Daily Tournaments, som virker, men ikke er ferdig finpusset etter vår mening. Vi har for øyeblikket 4 av de 5 planlagte Class tilgjengelig med 3 Pilots hver, 2 1v1 kart, 1 2v2 kart og 120 typer Utstyr som representerer mulighetene spillere kan stille inn. Under Early Acess vil en 5. klasse bli lagt til spillet, sammen med flere piloter, mer utstyr, Ranked Play, pilot skins og annet utstyr for forfengelighet som gjør at du kan tilpasse utseendet til spillet ditt. Du kan også forvente å se funksjoner og gjenstander foreslått av deg, vårt samfunn.”

Vil spillet være priset annerledes under og etter Early Access?

“Dropzone ble laget for å være ett Free to Play spill, og derfor vil vi ha det som Free to Play utover Early Access.
Vi vil kanskje utforske muligheten til å tilby spesielle pakker eller ekstra innhold gjennom DLC i fremtiden.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“På Sparkypants har vi en spesiell metode for å utvikle ett spill av Dropzones kaliber. Når vi startet å utvikle spillet hadde vi en prototype klar i løpet av få uker. Hele studioet spilte sammen hver morgen, en prosess som vi kreativt døpte «Dagens Spill.» Fra den spilleøkten laget vi en liste av ting å legge til, endre, fjerne og vi prøvde å få så mange som mulig fullført før neste dags Dagens Spill. Denne prosessen bidro til fremgang, fikk oss til å se spillet som spillere heller enn bare utviklere og drev oss til å lage en ny «utgivelse» hver dag.

Spol fremover til idag, og vi fortsetter med Dagens Spill og, under Closed Beta, har vi typisk hatt en ny betydelig utgivelse hver uke. Vårt eksisterende Closed Beta samfunn har vært uvurderlig i å gi oss feedback og å hjelpe oss til å fokusere på utviklingen og balansen i spillet. Og nå er det på tide å utvide denne ideen til ett større samfunn av spillere. Vi har ett slagord på Sparky, «It doesn’t mean **** unless it’s in the Daily Game.» (Det betyr ingenting dersom det ikke er med i Dagens Spill) Når vi er med i Early Access vil det endres til, «It doesn’t mean **** until it’s in the hands of the community.» (Det betyr ingenting før det er i samfunnets hender) For å få dette til vil vi kanskje starte med live-streaming av Daily Games (DGs) av utvalgte features, piloter, kart eller hva som helst når disse nærmer seg fullført og deretter bygge de videre.”
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25. april

Patch Notes Early Access v1989

Greetings, Commanders! There will be a new game update tomorrow, Wednesday, April 26, with changes to gameplay, gear, and pilots; as well as quality-of-life suggestions from you, our player community; and lots of bug fixes!

Gameplay Notes
  • Pushes and pulls no longer interrupt abilities
    • Example: Abilities like Palm Rockets and Dyno Vortex will no longer stop Recon's Orbital Strike channel. The same goes for pushes and pulls affecting abilities like Pulverizers, Rocket Cluster, etc.
Dev comments: Previously, push/pull abilities would interrupt enemy rigs' abilities, effectively acting as a silence. Removing the interrupt still gives players the advantage of re-positioning opposing units. This also opens up more possibilities for future gear, as push/pull abilities would have needed to be balanced with longer cooldowns if they always acted as a silence.
  • Detection on Damaged
    • Duration reduced from 2s to 1s
  • Input, Orders, and Responsiveness
    • Fixed an issue where abilities would queue until stun completion and were unable to be cleared. Issuing orders to stunned units will overwrite existing orders on that unit.
    • It is now possible to interrupt Litany of Plagues with a new ability order, such as Reconstructive Maneuver. Issuing active-ability orders to units casting an ability will queue the new order for as soon as the current spell is interruptible instead of the full spell cast.
  • Click priority for Kavash workers has been increased slightly
  • Boss Pit healing buff now provides 20 armor instead of having to compensate with healing rate
Dev comments: Players were able to overcome the regeneration of the boss minions by attacking them outside of aggro range. Providing additional armor lessens the effectiveness of attacks from outside the boss pit, when the boss isn't aggro'd. Keeping the regeneration static makes sure the boss doesn't heal too quickly when players briefly leave the aggro range.
  • Hive spawn and leash locations should now be symmetrical in regards to the uplink
  • Steam Achievement Changes:
    • Some changes were made to prevent certain achievements from being unlocked in certain modes
    • The following Achievements cannot be earned in Challenge Matches or Custom Lobby Matches
    • ‘Double Humiliation’ - Team Wipe the entire enemy team in a 2v2 match
      • Can only be earned in a 2v2 VS Humans match
    • ‘Don’t Move’ - Root an enemy Rig, and then destroy it while it’s rooted
      • Can be earned in any mode, Humans or AI
    • ‘Death From Above’ - Destroy an enemy Rig with the Tank ability ‘Landfall’
      • Can be earned in any mode, Humans or AI
    • ‘Home Sweet Horror’ - Destroy an enemy Rig while it's healing in its dropship
      • Can now be earned in any mode, Humans or AI
      • The achievement text has been updated to no longer include ‘(PvP)’
    • ‘Easy Pickings’ - Destroy each Hive on the map at least once in a 2v2 match
      • Can be earned in either 2v2 Mode, Humans or AI
    • ‘All Cores Belong to Me’ - Upload 36 cores in a single match
      • Can now be earned in any mode, Humans or AI
      • The achievement text has been updated to no longer include ‘(PvP)’
    • ‘Interruption’ - Cancel an enemy Rig's channeled ability with a silence
      • This Steam Achievement has been updated and is no longer limited to abilities that silence
      • The achievement text has been updated to reflect this change, the new text is ‘Interrupt an enemy channel’
      • Can be earned in any mode, Humans or AI
    • All other Steam achievements not including the ones above can be earned in any mode, Challenge Matches and Custom Lobbies included
Gear Changes
  • Gravity Gun (Summoner Weapon)
    • Damage increased from 110 to 160
    • Cast range reduced from 35m to 30m
    • Cooldown reduced from 36s to 28s
  • Laser Lens (Summoner Weapon)
    • Damage changed from --/--/400/450/500 to --/--/400/475/575
  • Crazed Banshee (Summoner Weapon)
    • Cooldown reduced from 25s to 18s at all levels
    • The missile now accelerates for 4 seconds, starting at 250ms after it’s been fired
    • The missile’s raw speed increases from 10m/s to 25m/s over 4 seconds
    • The missile deals between 0-50% bonus damage depending on how fast it’s going at the time of impact. Maximum bonus damage will be dealt after the missile hits max speed (4.25s)
  • Nanite Ray (Mechanic Weapon)
    • Now does additional damage / healing equal to 5% of the target’s max HP
  • Quantum Mire (Summoner Body)
    • Damage dealt now ignores armor
  • Stealth Plating (Gunner Body)
    • Cooldown reduced from 24s to 20s
    • Duration changed from 6s to --/6/8/10/12s
  • Thrusters (Gunner Body)
    • Now has 3 charges
    • Travel distance reduced from 26m to 11m
    • Travel time reduced from 400ms to 300ms
    • Cooldown reduced from 30s to 15s
Dev comments: We wanted to give Thrusters a more "active" feel, which also helps to differentiate Thrusters from Boosters. (We'll probably take a look at sprucing up Boosters later on.)
  • Mass Field (Mechanic Utility)
    • Slow debuff duration reduced from 3s to 1s. The overall field still lasts the full 5.5s
  • Cleansing Cells (Mechanic Body)
    • Debuff immunity reduced from 4.5s to 2s
  • Martyr’s Boon (Mechanic Utility)
    • Health cost reduced from 300HP to 225HP
  • Core Shelter (Defensive Software)
    • Now grants the owner a stronger bonus than their allies
    • The owner gets +2 armor
    • Allies in the aura get +1 armor
  • Core Hammer (Offensive Software)
    • Now grants the owner a stronger bonus than their allies
    • The owner gets +10% auto-attack damage
    • Allies in the aura get +5% auto-attack damage
  • Core Drive (Propulsion Software)
    • Now grants the owner a stronger bonus than their allies
    • The owner gets +1.4m/s speed
    • Allies in the aura get +0.7m/s speed
Pilot Changes
  • Fury
    • Lowered her base speed by 0.25m/s (She now has the same base speed as other gunners: 9m/s)
  • Pandora
    • Litany of Plagues no longer damages friendly units. Friendly units within Litany of Plagues will still be affected by debuffs
    • Liberation, Pandora's passive trait, will search for nearby allies within 25m, down from 30m previously
    • Liberation now grants %-based bonuses. When no allied rigs are within 25m of Pandora, she will regenerate 0.75% of her max HP every second, and gains 9% auto attack damage
  • Fury's Special Move: Stunning Entry
    • Reduced the width of Stunning Entry from 7.5m to 4.5m. Decal updated to more accurately depict the AoE (both length and width)
  • Recon's Special Move: Orbital Strike
    • Now ignores armor
  • Widget's Special Move: Rapid Repairs
    • Duration increased from 6s to 8s
Miscellaneous Notes
  • The ‘Pilot Locked In’ symbol in draft has been changed from a checkmark to a lock to differentiate it from the ‘Player Ready’ checkmark
  • There is now a banner that displays when a player drops from a 2v2 or 3v3 match to better inform players that the AI has taken over for a teammate
  • A reload animation has been added to Laser Lens’ auto attacks to more clearly show when the next attack is ready
  • Global Chat Language Room choice is now saved as a local preference when the dropdown is changed, unless Dropzone is specifically booted up in a different language than the one set in the chat
Bug Fixes
  • Fixed an issue where a crash would occur if a beam was active when a player chose to resume a 1 player mode after finishing a Multiplayer Match
  • Fixed an issue where issuing commands with the mouse on top of the Ping Guide in Team Modes resulted in the commands being ordered in incorrect places
  • Fixed an issue where the Party UI would flicker if the player hovered their cursor over the Party Leader’s crown
  • Fixed an issue where the Match Results graph would split into multiple lines in 3v3 matches, as if each player were on their own team. These graphs are now properly team-based for both teams
  • Fixed an issue where vision granted by M.A.S.R. Flare was not shown on the minimap on the Player 2 side in replays
  • Fixed an issue where disconnecting and reconnecting to a 2v2 match could result in the AI not properly shutting off and still having control of the player’s rigs
  • Fixed an issue where the in-game chat log could overlap with the text field when a lot of text was displayed
  • Fixed an issue where no negative sound effect played when a unit was issued a move command or tried to use a movement ability while rooted
  • Fixed an issue where using Alt + 4 would upgrade the Rig in Position 1 of your squad
  • Fixed an issue where ability FX would not reposition correctly if units were relocated via abilities like Palm Rockets
  • Fixed an issue where turrets in Infestation mode could not be hooked by Palm Rockets
  • Fixed an issue where the resolution scaling setting was not defaulting to off / disabled properly
  • Fixed an issue where Observers in Custom Lobby matches would see the ‘Skip Draft’ option during the Drafting sequence
  • Fixed an issue where the Crazed Banshee missile would skip while in transit to its target
  • Fixed an issue where the ability decal for Cortex’s Nanite Ray was incorrect
  • Fixed an issue where the Fog of War checkbox in Replays was not toggling the Fog of War settings correctly
  • Fixed an issue where the Kavash Alpha in the first tutorial would not spawn correctly if Recon was spamming Stealth Plating
  • Fixed an issue where the Crazed Banshee ammo explosion FX did not play if it impacted with a Rig equipped with Shielded Actuators if the shield was active
  • Fixed an issue where hitting Esc to close In-Game chat would not properly clear the unsent message
  • Fixed an issue where an enemy unit’s hover pulse appeared as if the enemy unit was deselected when confirming an auto attack
  • Fixed an issue where party members would not match if a party member had one region selected but the party host had more than one region selected
  • Fixed an issue where a player could open their Profile menu after accepting a match, causing their screen to be obstructed by the Profile menu for the duration of the Draft
  • Fixed an issue that was allowing a Party of two or three to attempt to seek for 1v1 Unranked, which would cause an Invalid Parameters message
  • Minor localization fixes
  • Minor SFX fixes
Known Issues
  • There are known issues with words bleeding outside of their bounding boxes for every language other than English. Fixes are on the way
    Locking Observer slots in Custom Matches only works when both slots are empty
  • The Private Match setting only works when the game is already created, so someone can join in-between
  • Hive Link does not have a cast ring around hives to show where the ability can be cast
  • The ‘Easy Pickings’ achievement does not count Hives killed by a teammate towards the goal
  • Global Chat does not reflect your changed name until you have restarted the game
  • Party members that did not initiate a seek will see incorrect checkboxes sometimes (WIP)

We look forward to hearing your feedback on update v1989, Commanders!

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21. april

Community Events Week 16, 2017

It's Friday, Commanders! Time for your weekly update with what's going on in the Dropzone player community.

Developer Blog

-------------------------------

We have a new post on the Sparkypants developer blog! In this second dev blog post, we interview Art Director Ted Terranova about how we create the unique pilots of Dropzone!

Check out the video interview:

https://youtu.be/tp8hFTEdd-k
Read the full blog post: Interview: Ted Terranova

Tournaments

-------------------------------

Hive Buster Cup 2nd Event



When: Saturday, May 6
Regions: All


The second Hive Buster Cup registration page is now up!

http://dzn.challonge.com/hbcs1e2

The Hive Buster Cup is an ongoing league where players can win cash prizes as well as "Core Points" that qualify them for main event tournaments! Check out the link above for full details.

Community Groups and Resources

-------------------------------

Dropzone on Reddit

Did you know we have a community-run subreddit? It's a great place to post and discuss Dropzone content from your fellow players! Join the discussion at:https://www.reddit.com/r/playdropzone/!



-------------------------------

Dropzone Nation



Dropzone Nation was our very first fansite from the early days, and they're still one of the most passionate communities around Dropzone. They write guides, run tournaments, and run a Discord channel where many players hang out and chat about the game!

Go check them out: http://www.dropzonenation.com/

-------------------------------

intoDropzone

intoDropzone is a great resource for looking at the math behind Dropzone's gameplay mechanics. The site was made by player Anxiety, and one of the coolest features on the site is the "Loadouts" page, which lets you plan your pilots and equipment!

https://intodropzone.com/

-------------------------------

Dropzone Germany Facebook group

Speaking of groups, if you are a German player, you might also want to check out Dropzone Germany, an up-and-coming Facebook group. They just started, so give them a look!

Dropzone Germany on Facebook

-------------------------------

If you have a Dropzone-related fansite, group, or are organizing a Dropzone tournament or other community event, please reach out to us at community[at]sparkypants[dot]com and tell us about it!

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“The gameplay feels incredibly solid.”
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Om dette spillet

Det er det 22. århundre...

Kjemp for å vinne i Dropzone - delvis opprørerkamptein, delvis pirat, du kjemper mot andre leiesoldater og militære elite-soldater for Cores, rykte og ære!

Eksplosive 15 Minutts Kamper

Du vil lede en skvadron av opptil 3 høyt spesialiserte kamp Rigs i intense 15-minutts kamper. Kjemp mot dine motstandere og aliene Kavash om Cores for å tjene poeng. Opplev rushet gjennom å slå buzzeren og få vinnerpoenget i siste sekund!

1vs1, 2vs2, 3vs3, CO-OP, PvE og mer

Kontroller 1, 2 eller 3 enheter gjennom ett stort utvalg modus, inkludert 1v1, 2v2 and Team 3v3 battles, PvP og PvE, egne kart, single player kampspill mot AI og gjennom samarbeid mot wave-based Infestation mode.

Unike Pilot Evner

Rekrutter Pilots fra hele solsystemet, hver med sitt eget default Gear og unike evner. Sett deretter sammen din skvadron av tre Rigs fra fire klasser, den fryktinngytende Tank, kraftfulle Gunner, ressurssterke Mechanic, og den uforutsigbare Summoner.

Dyp Rig Tilpasning

Velg fra flere hundre Gear-muligheter som gir aktive og passive evner til å utstyre dine Rigs. Match dine skvadroner til din spillestil og bruk dem for å utføre effektive kombinasjoner som vil sende dine fiender i kne.

Dynamic Replay Controls

Bruk spillets replay-system og observer modus for å se live Dropzone kamper, gjenopplev dine største øyeblikk og studer bevegelsene til toppspillere for å forbedre dine ferdigheter.

Kommer snart

In-game turneringer, rangert highscore, nye kart og den mysteriøse 5. Rig klasse, med nye evner og Gear til å bringe enda flere muligheter på kampfeltet.

Systemkrav

    Minimum:
    • OS: Windows 7 (SP1), Windows 8.x, Windows 10
    • Processor: 2.8 GHz Dual Core
    • Minne: 4 GB RAM
    • Graphics: GTX 460 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 6 GB available space

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