Dynamiczny, zespołowy shooter, który rzuca obcych oraz ludzi do strategicznej, oraz bardzo dynamicznej walki o przetrwanie!
Recenzje użytkowników: Bardzo pozytywne (7,218) - 84% z 7,218 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 30 Paź, 2012

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11 lutego

Tundra Update

New cosmetic items are now available in Natural Selection 2! Tundra adds ice-cold Shotgun, Rifle, Exosuit, and marine armor paint jobs to the battlefield. These items are available now in the brand new Natural Selection 2 item store.

Those of you with keen eyes might have noticed something different about these items. Unlike previous cosmetic items, which were Steam Store DLC packs, these items are available individually as part of the Steam Economy. Much like items in Rust. This means you can choose to buy only the pieces of the Tundra pack you really want. You can also sell and trade the items.

In fact, you can trade a whole lot more than just Tundra items. Skyler (Remi) has been doing some serious tinkering under Natural Selection 2’s hood. He has performed major upgrades to the way NS2 interfaces with Steam, opening up a wide array of you functionality. All the items you’ve purchased in NS2 are now tradeable. Reaper pack, Kodiak pack, Reinforcement Program – They are now all available in your Steam Inventory.

Don’t want an item anymore? You can sell it. Missed out on an item that’s no longer on sale, and really want it? You might be able to buy it from another player in the marketplace.

All this new functionality has great potential for Natural Selection 2’s future. Instead of just making and shoveling out packs of cosmetic garbage, the NS2 development team can take signals from the Steam Economy, and work on things people actually really want. We could potentially work together with community creators to put sweet new customization options into NS2. Specific actions – Such as helping new players, or winning a particular NSL tournament, could result in the award of dedicated items.

To fill up your Steam Inventory, run NS2 and then select ‘Player Customization’ from the main menu. NS2 will talk to Steam for a little bit, and then all your items will appear in your Steam Inventory. If you buy a Tundra Bundle from the Item Store, do the same thing and select ‘unpack bundle’ to unpack all the Tundra items into your Inventory.

We’ve tinkered with NS2’s guts with this update. There’s a good chance we’ve broken something or other. There may be bugs in our Steam Economy implementation, and crazy stuff might happen. If it does, please let us know and we’ll get cracking on finding solutions. Rest assured that all DLC and item purchases are tracked by rock-solid transaction databases – If we’ve broken something, you will not lose your items.

We are looking forward to hearing your feedback about all this. This is a big experiment, and the NS2 dev team is not 100% sure about how we will use all this new functionality. Do you have ideas for items, inventories, and economies? Could veteran players be identified with special items? Might new players receive items for completing tutorials and other training? Should Black Armor be tradeable? Let us know what you think in the comments below.



Tweaks / Improvements

Added a bar on the main menu to show your progress to the next hive level
Added all new Tundra items (Armor, Exosuit, Shotgun, Rifle, and Shoulder Patch)
Changed all previous customization variants to be items instead of DLC (except Black Armor)
Added ability to open the Tundra Bundle from within the customize menu
Added simple event recording system, so we can track things like tutorial completion rates and if new players are viewing the tip videos


Fixed case where rifle could have the wrong texture
Fixed not being able to see skins of other players while spectating in first person
Commander dropped equipment will be of the commander's selected variant
Fixed animation issue with Rifles which may have caused issues with its animation graph (might fix gun jams, please report!)
Tweaked numbers again to try to fix redplug issues when a client alt+tabs (introduced in build 283)
Increased snapshot history on servers to 3 seconds instead of 2
Changed time until throttling of alt+tabbed clients to 2.8 seconds instead of 1 second
Fixed inconsistencies in the consistency checker causing consistency checks to sometimes fail

Komentarzy: 16 Więcej

2 lutego

Update 283 Released

Deceptively small, but under the hood there are mighty things happening! Build 283 has some exciting new features to bite into. In addition to the opportunities afforded by the Steamworks upgrade, a new development tool called ‘Extensions’ is being phased in. Both of these changes continue to lay the groundwork for new features, faster bug fixes, and enhancements to the game.

Other highlights to this build include significant fixes server memory leak and performance issues, as well as tweaks and fixes to Bootcamp. By popular demand, we’ve reverted the “sneaky skulk” because of the inconsistent behaviors it introduced in certain scenarios. Check out the changelog below for more details. Enjoy 283! 

Tweaks / Improvements

  • Reverted the “Sneaky Skulk” (introduced with build 276) by popular request. (Skulks could become exposed without noticing, or even partly glitch into walls)
  • Removed local talk bind due to it causing confusion to new players. Functionality still exists in engine, but the implementation needs to be reassessed before exposing it again.
  • Reduced snapshot history on servers to 2 seconds instead of 10, to reduce memory usage
  • Servers will now decrease send frequency to alt+tabbed clients after 1 second instead of 3 to reduce server bandwidth and cpu usage.
  • Added a filter for “rookie only” servers to the server browser
  • Lowered the speed with which the server browser updates the sorting to make it usable when you update the server list.
  • Added the new Extension System to Servers. Allows game-only updates to be released without the need for changes to be pushed through Steam.

  • Fixed that the tutorial windows was always showing up for new player with Play Now.
  • Fixed server performance issues introduced in build 279
  • Fixed server memory leaks when flushing network snapshots.
  • Fixed server crash after a failed map load.
  • Fixed that you couldn’t play the “vs Bots” mode as “non rookie”
  • Fixed disconnection pop-up message box garbled text in main menu.
  • Fixed some smaller script error of the new bot code.

  • Updated to Steamworks v. 1.35a (our first time updating in 3 years!)

  • Reworked some of the internals of the editor so that hotkeys will now be stored with their tool name instead of their tool’s ID. This means that your hotkeys shouldn’t get scrambled every time a new command is added to the editor. Unfortunately, this means there will be a one-time reset of all hotkeys in the editor to their defaults, so if you’ve got a configuration you really like, write it down!!!
  • Added an error message that prevents the trim tool from working if there are duplicate vertices present. Before, this would create an invisible, infinitely sized face that would make it nearly impossible to select any other faces. Bad stuff.
Altera News-Network Update: Reports of a winter storm headed towards your settlement. Experts have named this storm: Tundra. It is expected to hit land-fall next week. Stay tuned and bundle up!

Komentarzy: 5 Więcej


"NS2 to genialny miks Counter Strike'a i Starcrafta"
"NS2 zbliża się do mojego pomysłu na grę doskonałą"

O tej grze

Natural Selection 2 rzuca obcych oraz ludzi do dynamicznego starcia o przetrwanie. Użyj potężnych broni jako Pierwszoliniowy marine, albo zostań równie morderczym ksenomorfem. Podczas gdy obie drużyny walczą ze sobą w twarzą w twarz, dwóch dowódców spogląda na pole bitwy z góry, widząc grę z perspektywy strategii czasu rzeczywistego. Dowódcy mogą wydawać rozkazy, wznosić struktury, zbierać surowce, badać nowe technologie, oraz bezpośrednio wspomagać swoją drużynę, aby pomóc przechylić szalę zwycięstwa na stronę swojej drużyny.

Strategia połączona ze strzelanką

Natural Selection 2 to pierwszoosobowa strzelanka połączona ze strategią czasu rzeczywistego w jednej grze! Każda z drużyn, ludzie i obcy, ma dowódcę. Dowódca widzi pole bitwy z góry i wydaje rozkazy, wznosi struktury, zbiera zasoby, bada nowe technologie, oraz bezpośrednio wspiera podwładnych.

Poniżej kilka przykładów: ludzki Dowódca może zrzucać apteczki oraz amunicję dla otoczonego oddziału marines. Może również budować wieżyczki strażnicze, które pomogą w obronie ich pozycji. Dowódca obcych może wybudować nowy Ul, aby skazić jego otoczenie, co pozwoli na urodzenie się większej ilości jaj obcych...

Dwie unikatowe frakcje

Grający obcymi mogą wyewoluować w jedną z pięciu form życia: szybkiego, przerażającego Skulka, który może biegać po ścianach i zadawać potężne obrażenia swoimi szczękami. Lerki latają, potrafią też rozpylać gazy, które wspierają drużynę w bitwie. Gorge potrafi leczyć inne formy życia, oraz budować tunele, wznosić agresywne hydry, zupełnie nie agresywne ściany, oraz inne struktury przydatne w walce. Fade potrafi pojawiać się i znikać w samym środku bitwy, mordując marines za pomocą ogromnych ostrzy. No i w końcu Onos - ogromne stworzenie, które jest tak masywne i twarde, że nawet całe drużyny marines mają z nim duży problem.

Marines operują karabinami, strzelbami, wyrzutniami granatów, pistoletami, oraz inną bronią palną. Granaty kasetowe mogą oczyścić szyby wentylacyjne ze skradających się Skulków. Miotacze ognia szybko rozprawią się ze strukturami obcych oraz skażeniem. Wspomagacze zrzucane przez dowódcę, takie jak nano-tarcza oraz dopalacze, podnoszą skuteczność bojową.

Kiedy ataki piechoty nie przynoszą skutków, marines mogą skonstruować ciężkie Egzoszkielety, uzbrojone w miniguny i railguny. Inną opcją jest skorzystanie z plecaków odrzutowych, idealnych w szybkich szturmach na ule obcych.

Długoterminowy rozwój

Natural Selection 2 jest regularnie aktualizowane. W tym roku (2016) Unknown Worlds kontynuuje rozwój nowych funkcji, zawartości, oraz ulepszeń.

Narzędzia deweloperskie w standardzie

Natural Selection 2 kupujesz wraz z wszystkimi narzędziami, których użyliśmy do stworzenia gry. Cały kod gry jest open source. Znaczy to tyle, że możesz tworzyć i grać w nieskończoną ilość modyfikacji. Publikuj, dziel się, i ściągaj modyfikacje z Warsztatu Steam.

Cyfrowa Edycja Specjalna

Cyfrowa Edycja Specjalna zawiera:

  • Oficjalną ścieżkę dźwiękową - godzinę muzyki gatunku tribal i industrial, skomponowaną przez Davida Johna i Simona Chylińskiego
  • Cyfrowy art book - ponad 40 stron szkiców wykonanych przez Cory'ego Stradera, zawierających lokacje, stworzenia, bronie i wiele więcej
  • Ekskluzywne tapety i avatary - unikalne spojrzenie na uniwersum NS2, autorstwa Rantology
  • Ekskluzywny model marine w grze - nowy model marine, z niestandardowym wizjerem oraz wzorem pancerza [/list]

Wymagania systemowe

    • OS:Windows Vista 32-bit
    • Processor:Core 2 Duo E6700 (2.66 GHz) or better
    • Memory:3 GB RAM
    • Graphics:DirectX 9 compatible video card with 1 GB VRAM and support for Shader Model 3 (e.g. AMD X800, NVidia 8600 or better)
    • DirectX®:9.0
    • Hard Drive:12 GB HD space
    • OS:Windows 7 64-bit or newer
    • Processor:Core 2 Quad Q6600 (2.4 GHz) or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible video card with 1.5 - 2 GB VRAM (AMD 5770, NVidia GTX 450 or better)
    • DirectX®:9.0
    • Hard Drive:12 GB HD space
    • Other Requirements:Broadband Internet connection
Pomocne recenzje klientów
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
29.5 godz. łącznie
Zamieszczono: 25 stycznia
Jest to bardzo ciekawe połączenie strategii czasu rzeczywistego (dowódca) oraz FPS. Do tego jest tu wprowadzony bardzo dobry asymetryczny balans i nie czuje się, że jakaś strona (kosmici lub marines) lub broń jest OP lub UP - wszystko jest do czegoś przydatne i pełni różne nie pokrywające się role.

Gameplay jest całkowicie różny w zależności od wybranej frakcji. Jako marines trzymamy się w małych grupkach osłaniając się nawzajem, wykonujemy polecenia dowódcy, budujemy różne struktury, planujemy swoje ruchy gdyż najwolniejszy kosmita jest szybszy od nas (o ile nie mamy jet packa) co powoduje, że ucieczka w razie zasadzki jest niemożliwa. Można tylko odpowiedzieć ogniem i osłaniając towarzyszy powoli się wycofywać w bezpieczne miejsce - a jeśli odwrócimy się plecami i zaczniemy sprintować - jeśli mamy odrobinę szczęścia to wróg będzie zajęty naszymi towarzyszami ale zwykle rzuci się nam prosto na plecy.

Natomiast po stonie kosmitów jest odwrotna sytuacja. Nie musimy nic budować (gdy overmind postawi "budynek" to rośnie on sam), jesteśmy bardzo szybcy, atakujemy głównie szczękami. Podstawowa forma Kharaa (tak się nazywają kosmici) potrafi chodzić po ścianach. Dowódca ma oczywiście voice chat ale nie może wydawać rozkazów tak jak u marines - zamiast tego używa w odpowienim miejscu feromonów (takie proste komendy - wróg, potrzebne leczenie, rozwijamy się tutaj). Sami gracze z racji swojej prędkości i możliwości zaskoczenia przeciwnika nie zbierają się zwykle w takich grupach jak ludzie a bardziej próbują wyłapać ostatnią "owcę w stadzie", zabić ofiarę, uciec i powtarzać aż do skutku. A jaśli dojdziesz do końcowego etapu rozgrywki i zmienisz się w Onosa (taki wielki nosorożcopodobny bydlak) to zmieniasz się w maszynkę do mielenia mięsa i powstrzymać cię może tylko egzoszkielet i/lub spora liczba karabinów wycelowanych w twoją stronę.

A więc jeżeli chcesz się poczuć jak członek Mobile Infantry z Straship Troopers to polecam 10/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
148 z 177 osób (84%) uważa, że ta recenzja jest pomocna
Według 20 osób ta recenzja jest zabawna
20.6 godz. łącznie
Zamieszczono: 20 sierpnia, 2015
Yesterday I purchased a four pack and played this with friends... that is where this review's experience comes from and the questions I want to answer are these to follow...

1: Is this a noob friendly game ...

2: Does natural selection have a good community a few years later after its release?

3: Is it worth it?

4: Machanics of the game..

Lets start with the machanics ... #4 : Natural Selection 2 is a asymetric RTS/FPS hybrid that pits two different species against eachother to battle for resources in order to gain map control and better tech . The Marines side is best for startes , its more streight forward and self explanitory. If you like call of duty or Titan fall than the marines will feel at home with you. As a marine you will need to dodge , strafe and jump often to avoid the bites of aliens and their pesky projectiles that will murder you VERY FAST! so dtay afoot. Each side has a commander who will order you the player to make and construct buildings and power nodes to expand your region of power ( Map control ) , early and mid game sentries are amazing to stop or mitigate a rush to an expansion if placed right by the commander. Late game Sentries add to the horde of your firepower so dont hesitate regardless of what players may tell you , sentries can still kill people in the end game.

Now the aliens side... as the aliens you must spread infestation and build structures as the commander , they play much like the zerg from Starcraft. The aliens have a few distinct species , the Skulk who is what you as a player will initially spawn as. Skulks are fast if used correctly so wall jump often to build up momentum and use your speed to do circles around the ankles of a exo suit or marine to kill them becuase skulks have very low health. Than we have the gorge , a pig styled alien builder who can make or brake the aliens flow of battle by placing mini turrets called hydras , walls called clogs , minions to assist and tunnels to move the aliens a great distance to where they or you may need to be. Continuing on we have the bird ( cant remember the bloody name ) , a flyer who is very fast and cna bite / shoot projectiles to kill marines very fast , great for taking out a straggler or two on your way to a base. And onto the Fade , an assasin with a lot more hp , use the fades ability to travel insanely fast around marines , confusing and disorientng them as you tear them apart limb from limb. Finally... The ONO'S ... a ultralisk - ish feel to them indeed as these tanky titans stampede through a squade of marines like scissors through paper , their only rivals being the exo suit and grenade luanchers which cost a pretty penny for marines and commanders alike.

Machanics in a gist , Team work is a massive need so listen to the commander and do as he / she tells you becuase YOU are the unit of this RTS. Map control and aggresion are key to victory. A good marine with a jet pack can turn the tide of a infestation in a jippy with the commanders support , likewise a good fade can end a large scale assult in the right hands. Skill and stratigy combine in this game.

Now is this Noob friendly... TBH , in my experience it is rare to find players who wont vote to kick you for being a new player , as a rookie your name will be green until you have reached a certain number of hours played on the game. So its very noticable if you are a new player. Even in " Rookie only servers " veterans will join and the balance that was once there will dicipate into a one sided fight very quickly. So If and onlly if the community was larger than yes this would be noob friendly but as of now , the community is quite small.

Community : Is it good??? TBH in the few hours ive played I thought about going back to League of Legends becuase players here are very hostile to newer inexperienced players like myself. Only one server welcomed my scrubdubbery with open arms and there i learned how to play.

Finnaly is it worth a buy???? Yes! , even though the community of this game is somewhat toxic , if you buy a four pack , its great with friends and great when you can actually play an all rookie game when you start out. the tutorial explains a good bit but not all of what you need to know , there is a low learning curve to the game and if you enjoy fps games , this is a new twist on a genre thats been stale for some time.
Czy ta recenzja była pomocna? Tak Nie Zabawna
57 z 62 osób (92%) uważa, że ta recenzja jest pomocna
Według 6 osób ta recenzja jest zabawna
70.6 godz. łącznie
Zamieszczono: 28 listopada, 2015
This game, while also being one of my favorites, should be much more recognized by the community. While I understand that game review is subjective as all hell. Many people have shot this game down as it is different. Further concurring on the theory that innovation in video games is not truly desired by video gamers. This game is innovative, becoming it has it's own genre of video game that Steam does not have a tag for.

Notes about the game(I believe a pros and cons list to be inadequate)
-I, as an experienced StarCraft II player, have found commanding to be enjoyable, but slightly more dumbed down than a regular RTS. This is further multiplied by the simplicity of alien commanding. This, however, makes it easy for new players to pick up commanding

-The FPS action is incredibly tense, with the players having to turn off all other sources of sound or music to listen for footsteps or instructions from the commander.

-One concern I had when first starting was that I only liked playing marines, and I'm sure others have similar issues. I quickly learned that I could easily enjoy playing both sides. One must understand what they enjoy about each team before truly finding enjoyment.

-This game is, in my experience on the NA servers, generally underpopulated. However, as of the Winter sale of 2015-2016, their has been a huge surge of new players, strengthening the community and playerbase.

Helpful tips-

-Be nice to rookies. The one thing that solidified my enjoyment of this game was a kind player urging me to be my best and guiding me when I had just began. A little kindness towards new players can and will strengthen the player base.

-Carry a welder. Welders are cheap, available without any research, and can be truly vital in tense situations. Repairing a friendly's armor, or a marine in an exosuit can mean the difference between winning and lossing.

-As a skulk, remember that your life is less valuable than higher life forms. Remember to never be afraid to initiate a fight, with a higher life form like a fade or onos following suit. You will most likely die but you have paved the way for your team to win a fight without losing any life forms.

-Conceding can sometimes be the only option. Remember that there is always the option to concede by hitting x, and then selecting concede. Sometimes it is best, when new players join to just start fresh and hope for more even teams.

Final comments-
Natural Selection 2 is a fantastic game, made by fantastic developers that are constantly updating and listening to community feedback.
I would reccommend this game to anyone that enjoys fast-paced action, is able to communicate well with others without getting in fights(my brother has this issue), and can be a good loser, because loss can sometimes be inevitable

Happy Hunting!
Czy ta recenzja była pomocna? Tak Nie Zabawna
38 z 43 osób (88%) uważa, że ta recenzja jest pomocna
Według 4 osób ta recenzja jest zabawna
155.6 godz. łącznie
Zamieszczono: 8 listopada, 2015
I can’t believe I haven’t reviewed this game yet after 150+ hours into it. But I have returned from a long hiatus to play this game and again and I thought it was time for a review. In a world filled with boring repetitive multiplayer shooters where you run around like a chicken with their head cut off comes a game like Natural Selection 2. A game that ACTUALLY understands the point of competitive multiplayer. TO WORK AS A TEAM!

You play as Aliens or Marines. The marines are fairly standard and easy to get the hang of. For the most part I’m a rather good marine player. Aliens are trickier and require more practice. While I’m not a great alien player I’m decent-ish. In other words I still manage to get more than 5 kills. Overall the game requires teamwork and strategy opposed to lone wolfing it. If you run off on your own you will die. You need to be supported by your team members. Also the game is farily well balanced as I did not notice any major balance issues.

Highly recommended: 9/10 Great game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
26 z 30 osób (87%) uważa, że ta recenzja jest pomocna
Według 5 osób ta recenzja jest zabawna
44.4 godz. łącznie
Zamieszczono: 20 października, 2015
Let me start off by saying that at the time of this review being posted, there is an average of 4-5 active servers populated with a split of bittervets and rookies.

Like everyone says, the learning curve is pretty harsh - I strongly suggest taking some time to run the tutorials and a couple offline games, to get acquuainted with the controls and mechanics of the game. Bots will be a poor introduction for teammates and opponents, but at least you'll know what buttons do what and what you should (generally) be doing, in a match.

There is a decent selection of available toys to play with, in game (standard fare, generally, but "all these oldies are goldies")

Rounds... Playing the game... here is where things fall apart.. "People"..
- Someone needs to step up as Commander, which can take upwards of 5 minutes, as nobody wants to Comm and get yelled at for being a failcomm.. So unless you have nerves of steel or natural talent, best of luck if you want to try your hand at playing Commander.
- Forfeiture. 1 in 5 rounds will end in a team-wide ragequit (usually because they don't like their Commander) as soon as the team loses any amount of ground. About %10 of these forfeitures will be the Commander recycling all of the team's structures.

Load times are kind of long, but it offers one the opportunity to take a bio-break or whatever (make a snack, do your taxes, read War and Peace).. The long load times can become trying, when rounds have repeated fail-starts... But it is tollerable, in general.

That said.. This game has been some of the most fun I have had with a multiplayer FPS. The Commander/RTS aspect of the game adds some really neat aspects to the game, such as organic objectives (more than just "kill them before they kill you, a la Counter-Strike or "Stand in a ring until it is blue" like any point-capture game.. Not that I have anything against them, just that NS2 has added a new element that I prefer over the others)

Do I suggest this game to others? If they are fans of FPS and RTS games, it will offer some unique gameplay experiences.
While the game is tough to pick up, it is rather rewarding to learn and perform even marginally well.

TL;DR - Game's not crap, community can be. Tough learning curve, but rewarding.
Czy ta recenzja była pomocna? Tak Nie Zabawna