With over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. series seamlessly connects to the first part of the Shadow of Chernobyl. S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986.
User reviews: Overwhelmingly Positive (3,421 reviews) - 95% of the 3,421 user reviews for this game are positive.
Release Date: Feb 11, 2010

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Includes 3 items: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

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Recommended By Curators

"The atmosphere in this game is outstanding. Make sure to turn the difficulty up to the max for the best experience, the gunfights get very intense."

About This Game

With over 2 million copies sold, the new episode of the most internationally successful S.T.A.L.K.E.R. series seamlessly connects to the first part of the Shadow of Chernobyl.

S.T.A.L.K.E.R.: Call of Pripyat takes PC gamers once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, the player has to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.

  • One of the first DirectX11 games
  • Story begins where S.T.A.L.K.E.R.: Shadow of Chernobyl has ended
  • Photorealistic exclusion Zone : All locations are recreated by their true-to-life prototypes based on photographs
  • New exciting storyline with a number of unique characters
  • Extended system of handmade side quests
  • New monsters: Chimera and Burer. New behavior and abilities for all monsters
  • New A-Life system, created using the players’ best-liked elements of the first two games in series
  • Emissions considerably influence the world of the Zone
  • Sleep function added into the game
  • New player’s interface
  • Possibility to continue the game after completion in a free play mode
  • Up to 32 players can compete in the multiplayer part. Four different play modes and a countless amount of maps are available

System Requirements

    • OS: Windows XP, SP2
    • Processor: 2.2 GHz Intel Pentium 4/ 2.2. GHz AMD Athlon XP 2200+
    • Memory: 768 MB RAM
    • Graphics: nVidia GeForce 5900 128MB / AMD Radeon 9600 XT 128 MB
    • DirectX®: DirectX 9 compatible
    • Hard Drive: 6 GB of free space
    • Sound: DirectX 9 compatible
Helpful customer reviews
439 of 489 people (90%) found this review helpful
431 people found this review funny
43.0 hrs on record
Posted: June 15
I was 15 kilograms over my weight limit when I was looting, so I had to drop 3 of my guns and most of my ammo. Only then did I realize I was carrying 30 kilograms of vodka.

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551 of 629 people (88%) found this review helpful
389 people found this review funny
38.9 hrs on record
Posted: June 2
> Went artifact hunting
> Saw a pseudodog by his lonesome
> Shoot it and it runs off
> Minutes later it returns with about 15 or more dogs
> Chased me till I run out of stamina
> Accidentally felled into an anomaly cave
> Dogs stopped chasing me and ran away
> Blowout started
> Was out of ammo and health was low
> Somehow survived the blowout and the anomalies in the cave
> Got out of the cave with my expensive ecologist suit on 15% durability
> Got attacked by mercenaries
> My expensive suit broke
> Got back to Skadovsk with all my gear broken or gone.
> Bought a bottle of Vodka
> Cheeki Breeki time

10/10 "Would Misery again"
Was this review helpful? Yes No Funny
225 of 235 people (96%) found this review helpful
60 people found this review funny
38.0 hrs on record
Posted: July 22
I really hated this game.

I bought it, downloaded it, launched it, and found myself plunged instantaneously into the Zone. I was alone. There was no tutorial, no introductory cutscene, no explanation, not even a basic explanation of how the game worked. I walked forward, and looked around. I was instantly shocked at the low FOV and uncomfortably "floaty" mouse control. This was not what I was used to - my most played FPS is Team Fortress 2, closely followed by Fallout 3. S.T.A.L.K.E.R. was something else - something new. I was excited. I continued walking and came across three people with guns walking in the other direction. "STOP WAVING THAT THING ABOUT" one of them bellowed, while sticking his assault rifle up my nose. I pressed "e" (because by now I'd explored the options menu and rebound some keys) to speak to him.

What was going on? That was a question that I'd ask myself a lot while playing this game. This guy told me absolutely nothing of interest, except that there was a base of some description a little further down the hill. By now I'd figured out what some of the HUD was for, and how to open my inventory. I then went to Skadovsk (although I didn't know what it was called then) and got yelled at to put my gun away again. So I opened my inventory and moved my rifle from its slot into my backpack. I would be doing this for a while until I discovered that I could just "3" to holster my weapon. I then walked into the ship.

I didn't know what the hell I was doing. Where was I? What am I doing here? What do I do now? So I spoke to someone who told me there was a strange glow in the distance that he wanted me to check out. Fair enough, I thought. So I went where the map pointed me and found a ship. I walked onto the ship - and died instantly for (seemingly) no reason. (In actual fact I'd hit an anomaly, I just had no idea what anomalies were or what I was doing.) Having not saved at any point, I started the game again.

When I got to Skadovsk for the second time, I couldn't find the guy I'd previously talked to, so I talked to Sultan instead. He wanted me to help kill some people. Once again, I thought "fair enough" and went with him. At midnight I boarded a boat and once again struggled to see what the ♥♥♥♥ was happening in the darkness. I think I killed someone. And I got some money. So then, being a Fallout veteran and this being an open world game, I decided to go exploring. I went about 100 metres and the game crashed. One thought ran through my mind: "♥♥♥♥ this". I quit the game and didn't come back for at least a month. I ♥♥♥♥ing hated this game. What I piece of ♥♥♥♥, I thought. I couldn't understand the 95% positive review score. This was after about 1 hour's play time. Eventually I was bored and I decided to boot the game again. After switching my lighting renderer from DX10 to DX11 (as the internet told me to) the game didn't crash (although it does crash a lot when trying to enter the "load game" screen). I then tried again. I got to Skadovsk. I talked to Sultan. I did the mission. I learned how to quicksave. From there, I continued (on the easiest difficulty because I'm a casual scrublord).

I then discovered why this game has so many positive reviews. Although the graphics are somewhat dated, the gameplay and atmosphere are second to none. I warmed to the game within another hour. Did some side missions, figured out where I was and what I was doing. I learned what anomalies are. I learned how to collect artifacts. And, ultimately, I learned that Google is my best friend. From this I can see that at least 90% of the negative reviews are either performance issues (there is admittedly a good deal of stuttering in this game) or they are people who, like me, just haven't given the game a chance. I see people in the negative reviews saying how awful the game is with 1.6 hours on record. And I know why. This game tells you absolutely nothing. You know a sum total of jack ♥♥♥♥.

Why am I dying instantly for no reason? "♥♥♥♥ you, figure it out!" Why do my bullets not work? "♥♥♥♥ you, git gud." What do these numbers and icons mean? "♥♥♥♥ you, use google!" This is a good thing when you've got into the game because it enhances the atmosphere and is more immersive. The downside is it scares away new players who are frustrated by how bad they are at the game. To people who are looking at buying this game: I say buy it and don't give up on it in the first hour. Google things you don't know and teach yourself about the game - this is hardcore FPS survival horror and it does not hold your hand. In actual fact, it amputates your hand, kicks you into the ground and spits on your face. And that's without the Misery mod! If you are strong enough to get past that, it is one of the most atmospheric and immersive games I've ever played. The gunplay is amazing, it feels realistic, and you truly feel like this could be happening and you could be there experiencing it. If you like FPS survival horror, look no further than the S.T.A.L.K.E.R. series.

I love this game.

N.B. After going into Pripyat, I went to the Kindergarten to do that mission where you destroy the interference transmitter. It was 1 A.M. and I had my flashlight on as I entered the psy-field. Blew up the door, went inside and the first thing I saw illuminated by my flashlight was the creepiest ♥♥♥♥♥♥♥ lion I've ever seen. It scared the absolute living ♥♥♥♥ out of me - more than any horror game has ever done.

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194 of 221 people (88%) found this review helpful
196 people found this review funny
11.7 hrs on record
Posted: July 29
Has more Russians than Counter-Strike.
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275 of 328 people (84%) found this review helpful
243 people found this review funny
84.9 hrs on record
Posted: June 20
>Spawn in wilderness
>Kill random bandits for AKs
>Use money for vodka
>Friend tells me about artifacts
>Find giant anomaly
>Get artifact
>Walk away ~200m
>Camera begins to slowly turn around while examining inventory
>10 foot tall, once invisible creature tears my eyeballs out
>Crap self
>Game crashes
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