Avec plus de 2 millions d'exemplaires vendus, le nouvel épisode du succès international de la série S.T.A.L.K.E.R. se connecte de façon transparente à la première partie de Shadow of Chernobyl. S.T.A.L.K.E.R.
Évaluations des utilisateurs : Majoritairement positive (2,664 évaluation(s))
Date de parution: 11 fév 2010

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Acheter S.T.A.L.K.E.R.: Call of Pripyat

Packages qui comprennent ce jeu

Acheter S.T.A.L.K.E.R.: Bundle

Inclut les 3 articles suivants : S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

 

Recommandé par les curateurs

"The atmosphere in this game is outstanding. Make sure to turn the difficulty up to the max for the best experience, the gunfights get very intense."

À propos de ce jeu

Avec plus de 2 millions d'exemplaires vendus, le nouvel épisode du succès international de la série S.T.A.L.K.E.R. se connecte de façon transparente à la première partie de Shadow of Chernobyl. S.T.A.L.K.E.R. : Call of Pripyat emmène les joueurs PC une fois de plus dans le voisinage de la centrale nucléaire de Tchernobyl qui a explosé en 1986. Cette soi-disant "Zone" est une zone fortement contaminée bouclée par l'armée et qui est maintenant passée au peigne fin par les Stalkers, les chercheurs de fortune moderne, à la recherche d'objets uniques. Dans le rôle de l'agent Alexandre Degtyarev, habillé en Stalker, le joueur doit enquêter sur la mystérieuse disparition de cinq hélicoptères militaires et faire face aux divers groupes de Stalkers.
  • Un des premiers jeux sous DirectX11
  • L'histoire commence où S.T.A.L.K.E.R.: Shadow of Chernobyl se termine
  • Une zone photo réaliste : Tous les lieux plus vrais que nature sont recréés à partir de photographies
  • Une nouvelle histoire passionnante avec bon nombre de personnages uniques
  • Extension du système de quêtes secondaires
  • De nouveaux monstres: Chimera et Burer. De nouveaux comportements et aptitudes pour tous les monstres
  • Un nouveau système de environnemental, créé en utilisant les meilleurs éléments des deux premiers volets de la séries
  • Les émissions ont une influence considérable sur le monde de la Zone
  • Fonction de sommeil ajoutée au jeu
  • Nouvelle interface du joueur
  • Possibilité de continuer le jeu après l'avoir fini en mode libre
  • Jusqu'à 32 joueurs peuvent s'affronter en multijoueur. Quatre modes de jeu différents et une quantité innombrable de cartes sont disponibles

Configuration requise

    Configuration minimum :
    • Systeme d'exploitation : Windows XP, SP2
    • Processeur : 2.2 GHz Intel Pentium 4/ 2.2. GHz AMD Athlon XP 2200+
    • Mémoire : 768 Mo RAM
    • Graphismes : nVidia GeForce 5900 128Mo / AMD Radeon 9600 XT 128 Mo
    • DirectX : compatible DirectX 9
    • Disque dur : 6 Go d'espace disque
    • Son : compatible DirectX 9
Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
12.8 heures en tout
Posté le : 15 février
Le 3ème opus d'une série de jeu qui déchire tous ^^! Du Russe, du stalker, du mutant, des radiations, des missions de ouf...! Comme d'hab l'univers est exellent!^^ C'est le genre de jeu ou j'aime tirer sur des "humains", "vivants" et les mods sont toujours super sympas (mod zombies, armes, etc...).
Eclatez-vous!!!^^
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245 personne(s) sur 308 (80%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
11.6 heures en tout
Posté le : 16 novembre 2014
I navigated a minefield in search of a helicopter, on arrival I was assaulted by a flash mob of over 20 pigs that humped me to death. 9/10
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233 personne(s) sur 309 (75%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
47.5 heures en tout
Posté le : 11 novembre 2014
There is a Vladimir Putin lookalike engineer, 10/10. Maximum replay value.
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101 personne(s) sur 123 (82%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
52.5 heures en tout
Posté le : 10 décembre 2014
A NUUU CHEEKI-BREEKI I V DAMKI!

P.S. When you CHEEKI-BREEKI some SHELOOPON' with your VOLYNA, they will get MASLEENA in their head.

7,62×39mm/10

Would cheeki breeki again.
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52 personne(s) sur 53 (98%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
21.2 heures en tout
Posté le : 24 janvier
This game is a good shooter combined with nice RPG in open-world, many quests, dark climate and high difficulty level. What do you need more? Maybe lot of guns with possibility to modify them? That's also included.
This game is different than a STALKER book, but Strugatsky brothers may be proud of that.

VERDICT:
If you're a fan of good, difficult shooters, you have to play it.
If you're a fan of Metro climate games, you have to play it.
Why are you still reading this? You should have started playing this.
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85 personne(s) sur 103 (83%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
1.8 heures en tout
Posté le : 22 décembre 2014
Like Skyrim with Russians.

10/10
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46 personne(s) sur 51 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
70.9 heures en tout
Posté le : 19 décembre 2014
The most atmospheric open world game that you can ever play.
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53 personne(s) sur 64 (83%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
15.1 heures en tout
Posté le : 19 décembre 2014
I went over to a drunken man.
He said ''Give me more Vodka!''
i said ''No''
He then whipped out a Shotgun and shot me
Then he stole my Vodka and ran away shouting ''CHEEKI BREEKI''
10/10 Would Vodka again
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29 personne(s) sur 34 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
14.9 heures en tout
Posté le : 4 avril
Better than Clear Sky worse than Shadow of Chernoybl.

Full video review: https://www.youtube.com/watch?v=B0qXOAPcLyk
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36 personne(s) sur 46 (78%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
13.0 heures en tout
Posté le : 18 janvier
A good depiction of life in Ukraine
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24 personne(s) sur 31 (77%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
44.9 heures en tout
Posté le : 23 décembre 2014
My STALKER experience as follows:

Shot by Bandits: Lost to the Zone
Shot by Mercenaries: Lost to the Zone
Shot by Military: Lost to the Zone
Shot by Monolith: Lost to the Zone
Shot by angry Stalkers: Lost to the Zone
Shot by zombie: Lost to the Zone
Killed by radiation: Lost to the Zone
Killed by psy-field: Lost to the Zone
Killed by blood loss: Lost to the Zone
Killed by hunger: Lost to the Zone
Killed by an emission: Lost to the Zone
Killed by an anomaly: Lost to the Zone
Killed by Snorks: Lost to the Zone
Killed by Chimera: Lost to the Zone
Killed by a Flesh: Lost to the Zone
Killed by Controller: Lost to the Zone
Killed by Bloodsucker: Lost to the Zone
Killed by Blind dogs: Lost to the Zone
Killed by Psy Dog: Lost to the Zone
Killed by Pseudodog: Lost to the Zone
Killed by Hamster: Lost to the Zone
Killed by Boar: Lost to the Zone
Killed by Pseudogian: Lost to the Zone
Killed by Burer: Lost to the Zone

10/10 would lose again
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24 personne(s) sur 31 (77%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
53.8 heures en tout
Posté le : 22 novembre 2014
Been to pripyat.
Less mutants - more trees.
Less anomalies - more crushed glass.
Almost ♥♥♥♥ed in my pants when i recogniced the piano in the theatre from real life.
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22 personne(s) sur 28 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
20.8 heures en tout
Posté le : 15 février
Fell into a pit and died to snorks.

Best game 10/10 would go snorkeling again.
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22 personne(s) sur 28 (79%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
64.8 heures en tout
Posté le : 13 janvier
"10/10
10/10
100/100
100/100
Best game. Best game."
-JonTron, 2014
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14 personne(s) sur 15 (93%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
21.7 heures en tout
Posté le : 24 janvier
I spotted the derelict ship, known by the local STALKER's as Skadovsk, in the distance. A wave of hope passed over me. The Zone was cruel, unforgiving, and merciless. With the sky growing darker every second, the tension and anxiety building up, I made the final sprint to the Skadovsk. It was difficult to see at this point, with only the silhouettes of dead trees and abandoned machinery to guide my way. My flashlight had ran out of battery, along with my PDA. Navigation was close to impossible. I could feel the Zone closing in, with the sounds of the unnatural creatures this unholy place has birthed echoing in the darkness. I may have a weapon - however, it was badly damaged, and my single magazine of ammunition wouldn't do me much good, as my gun was unreliable and often jammed or malfunctioned. No prayer could change the fact that I was a walking meal for these creatures. Creatures, whose shimmering eyes you could see in the distance with no visible body, speeding across your vision. Whatever unnatural cloaking the Zone has given them, they could attack from any direction. I wasn't going to let them get that chance. The Skadvosk was near, now. I'm getting exhausted. I'm hungry. I'm thirsty. I had used my last bandage after getting shot by a bandit, if I wanted to survive, I had to get inside. Just as I approached the gaping hole in the hull of the ship, those piercing yellow eyes appeared in a cluster of dead grass. The eyes that followed me, watching me, waiting for me to slip up before it attacks. It was all I could see, the rest of the world was encompassed in a miserable darkness that could strike fear into a fearless man. Just as I had stepped inside the broken hull, sprinting with my last burst of stamina to the sealed door, ear-piercing shots were heard above me, along with the heart warming Russian insults being directed at the creature that was just hunting me. Stepping in the ship, closing the door behind me, I quickly unloaded my haul to Beard, the bartender and trader. The weight lifted from my shoulders, I purchased some Bread and Vodka with my newly acquired Rubles, and sat around the table, listening to my fellow STALKER's tell the tales of their own Misery.
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13 personne(s) sur 14 (93%) ont trouvé cette évaluation utile
81.1 heures en tout
Posté le : 9 décembre 2014
I love the STALKER games; they have an interesting setting and story, post-apocalyptic feel, interesting open areas to explore, lots of unscripted yet interesting encounters, horror elements, authentic industrial environments, and refreshingly unforgiving FPS gameplay.

Call of Pripyat is definitely the least buggy and most polished of the series. Extremely compelling, fun to explore, and just plain awesome. Also, many of the game's locations are very close to real-life locations in the zone, and they look impressively authentic when you compare photos to screenshots (which I absolutely love).

There are less side quests, but they are individually larger, more interesting, and better thought out than all the mini-side-quests in STALKER: SoC. The interface is also much improved from previous STALKERs, highlighting matching ammo when you mouse over a gun, for example. There aren't as many stashes, but the stashes in CoP can be found without knowing where they are beforehand. Artifact rarity is handled the best in CoP, compared to SoC (too plentiful and easy to get) and Clear Sky (nearly impossible to get). Emissions and equipment upgrades are the best in the series here, as well.

The story of CoP is very loose, to let you do whatever you want in whatever order you want, though it's not nearly as good as the story of the original SoC. The game's ending is similar in style to that of Fallout, where it shows you short clips about people and places in the game, telling you what happens to them afterwards. I felt like it was an epic and satisfying end to the trilogy. Ironically, though, the Pripyat area of the game was the worst in terms of well-thought-out-edness in story, dialogue, and missions/quests. Pripyat is, on the other hand, really awesome because the entire area is closely moddled after the Eastern section of real-life Pripyat, with the only major difference being that a service center building is in the game where a kindergarten building is in real life (that, and all the impassible "video game fences" around the edges of the in-game area).

There is a very active modding community for the game, as well. My favorite mod for Call of Pripyat is 'SGM', which adds a ton of content and improves the graphics.

Awesome game. highly recommended if you like survival FPS games.
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13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
43.8 heures en tout
Posté le : 10 janvier
The vanilla game is good but for the full experience get the Misery mod through ModDB. You will die, you will limp away from skirmishes and fights with mutants, you will end up consuming Charlie Sheen levels of cocaine just to make it back to camp with a half beating heart to sell your loot for scraps, you will smoke more weed than Willie Nelson just to survive an encounter with poltergeists or controllers, drink more vodka than Courtney Love to cope with radiation, eat raw mutant flesh like Hannibal Lector to subside your overwhelming hunger, you will save every three steps, you will want to punch your monitor, you will probably take your aggression out on your spouse and/or kids but ♥♥♥♥♥♥♥it you enjoy every second while doing it because this is how a game is supposed to feel and how it's to be played. You will most likely release your bowels while venturing tunnels or the zone at night so make sure you get your diapers ready, the ambiance is unbelievable, the mod is very hardware intsenive but if your rig can handle it then its very aesthetically pleasing if you like dead trees, grass and half ♥♥♥♥♥ voice overs. Its also very likely you will develop premature stages of Carpaul Tunnel from looking every direction every .6 seconds to see if something is going to molest your face and dignity.

This game is highly recommended to anyone who is masosadistic enough to venture into the zone and struggle through every aspect of life.
15/10
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
67.2 heures en tout
Posté le : 21 novembre 2014
Misery has never felt this good.
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10 personne(s) sur 12 (83%) ont trouvé cette évaluation utile
53.9 heures en tout
Posté le : 7 novembre 2014
Stalker is a fantastic franchise, and this game is the perfect closing for the depressive story. *nano-spoiler* Strelok, the ♥♥♥-kicker and protagonist of the first game and the most important character of the series dind't get a very good ending in my playthough... but that's the beaulty of this game. *end of nano-spoiler* What you do and what you didn't do is important in the end. This is the best of all three games technically, but it's not better than the first in terms of mood. Maybe that's just because Shadow of Shernobyl was the first one I played, I don't know. If you like FPS and RPGs, and think that the odd relationship between Call of Duty, Fallout and Penumbra should result in a cool ♥♥♥♥♥♥♥, genetically threesomely impossible, ucranian child, you will fall in love with this gem of a series. They are cheap even in full price, I asure you.

And one more thing: I am a HUGE fan of Fallout series (but yeah I prefer the original. More Mad Max and less America ♥♥♥♥ Yeah than the PFS ones, but still) but S.T.A.L.K.E.R is better. You shoot, your bullet has a parabolic trajectory, it hits the head, the enemy dies. No "5 hits in the head because ♥♥♥♥ realism and fun, ATRIBUTES AND MATH!!!" If there is an enemy around, you see it. No "I can't see because of a calculation between atributes and random enconter generator" or anything. Of course, this is a matter of taste.

Also, this game is almost bug free (it was 100% vanilla bug free in my playthough, at least). Perfect.
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8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
21.7 heures en tout
Posté le : 29 mars
For all of those contemplating on getting the game.... let me break it down for you like this. The game takes place is a radioactive cluster ♥♥♥♥ in russia. For all those expecting to walk out into the wastes and become welcomed by a forest of gumdrops and rivers of chocolate with fuzzy kittens rubbing at your feet, you've never been more wrong. Everything that isn't a landscaping prop will try to ♥♥♥♥in' kill yo ♥♥♥. Packs of wild dogs run around knipping at your ball hair, wild hogs humping the ♥♥♥♥ out of you. In soviet russia, zombies shoot you.... no really the ♥♥♥♥ing zombies shoot at you with ♥♥♥♥ing machine guns. As if this ♥♥♥♥ got even better, you got special creatures that go invisible and only show up when they are 5 ft infront of you and suck the blood out of your noob ♥♥♥. Then jabba the hut and yoda had crazy ♥♥♥♥♥♥♥♥♥ and spawned this little ♥♥♥♥♥♥♥ in a cloak who has telekentic powers that shoots boxes at you and I know some of you cowboys and "shotgun billS" will try and run up and deliver a lead salad to its punk ♥♥♥ face, but wait, he'll rip that ♥♥♥♥ from your hands and slap your pee pee so hard you'll somehow ♥♥♥♥ yourself. If you somehow manage to un♥♥♥♥ yourself and not die from the gratuitous amount of ♥♥♥♥ he will throw at you. You'll have to empty five clips into his dwarf ♥♥♥ before he croaks. Aside from everything that sees you as food, there are these emissions that occur. If you're out in the open without cover, you're ♥♥♥♥ed and you basically die unless you have antibiotics... idk how that works.. but emissions are pretty random. Think of them like a thunderstorm and a nuclear bomb had a baby and it occurs on random. I can't count the amount of energy drinks I had to consume pack ratting weapons into a ♥♥♥♥ing hole in the floor just to live from this ♥♥♥♥. Storyline is long and there is a lot of ♥♥♥♥ to do. Main cash flow in the game are artifacts and some high priced weapons you probably wont sell. You have to go searching in the wastes for these ♥♥♥♥ing things only to feel like your being ripped off by the vendors. Some artifacts bring in a nice penny though. Most creatures are tougher than mike tyson on pcp, so don't be stingy with your ammo. MAKE SURE THAT ♥♥♥♥♥♥♥S DEAD IN THE DIRT. Your weps and equipment are going to degrade fast as hell. Do you have man ♥♥♥♥? No problem. Some creatures will knock those ♥♥♥♥ right off your chest... along with a good chunk of your health. Doesn't matter how good your equipment is... if you don't have skill you're going to die... a ♥♥♥♥load of times... learning curve is easy the more creatures and the different kinds you face but it never gets easier. Use enviornment to your advantage. Some areas are darker than ♥♥♥♥, which hides most creatures like the burer who shoots motha ♥♥♥♥ing mind bullets at you. That's pretty much it. So if you like swamp ♥♥♥, eating highly processed sausages and vodka and shooting ♥♥♥♥ and dying and explosions and eating nails for breakfast lunch and dinner.... this game is for you.

BTW. The game does not come with KY jelly. Before you play I advise you to go to your nearest store and buy some.
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