Con más de 2 millones de copias vendidas, esta nueva entrega de la saga de éxito internacional S.T.A.L.K.E.R. conecta con la primera parte Shadow of Chernobyl. S.T.A.L.K.E.R.: Call of Pripyat transporta una vez más a los jugadores de PC a las proximidades del reactor nuclear de Chernobyl que explotó en 1986.
Análisis de usuarios: Extremadamente positivos (2,664 análisis)
Fecha de lanzamiento: 11 de feb. 2010

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Comprar S.T.A.L.K.E.R.: Call of Pripyat

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Comprar S.T.A.L.K.E.R.: Bundle

Incluye 3 artículos: S.T.A.L.K.E.R.: Call of Pripyat, S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Shadow of Chernobyl

 

Recomendado por mentores

"The atmosphere in this game is outstanding. Make sure to turn the difficulty up to the max for the best experience, the gunfights get very intense."

Acerca de este juego

Con más de 2 millones de copias vendidas, esta nueva entrega de la saga de éxito internacional S.T.A.L.K.E.R. conecta con la primera parte Shadow of Chernobyl. S.T.A.L.K.E.R.: Call of Pripyat transporta una vez más a los jugadores de PC a las proximidades del reactor nuclear de Chernobyl que explotó en 1986. Esta llamada "Zona" es un área altamente contaminada acordonada por los militares, y ahora está siendo peinada por los apodados stalkers, unos cazafortunas modernos que buscan artefactos únicos. En el papel del Agente Alexander Degtyarev, que se ha disfrazado de stalker, el jugador debe investigar la misteriosa desaparición de cinco helicópteros militares y mantenerse en sus trece contra los diversos grupos de stalkers.
  • Uno de los primeros juegos DirectX11
  • La historia comienza donde acaba S.T.A.L.K.E.R.: Shadow of Chernobyl
  • Zona de exclusión fotorrealista: Todas las localizaciones se han recreado según prototipos basados en fotografías reales
  • Nueva y emocionante trama con varios personajes únicos
  • Sistema ampliado de misiones secundarias
  • Nuevos monstruos: Chimera y Burer. Nuevo comportamiento y habilidades para todos los monstruos
  • Nuevo sistema A-Life, desarrollado a partir de los elementos que más gustaron a los jugadores de las dos primeras entregas
  • Las emisiones influyen de forma considerable en el mundo de la Zona
  • Se añade la función de dormir al juego
  • Nueva interfaz de jugador
  • Posibilidad de seguir jugando una vez completada la historia en modo juego libre
  • Hasta 32 jugadores pueden competir en multijugador. Hay disponibles cuatro modos de juego distintos e innumerable cantidad de mapas

Requisitos del sistema

    Mínimo:
    • SO: Windows XP SP2
    • Procesador: Intel Pentium 4 a 2.2 GHz / AMD Athlon XP 2200+
    • Memoria: 768 MB de RAM
    • Gráficos: nVidia GeForce 5900 con 128 MB / AMD Radeon 9600 XT con 128 MB
    • DirectX®: DirectX 9
    • Disco Duro: 6 GB de espacio libre
    • Sonido: Compatible con DirectX 9
Análisis útiles de usuarios
A 7 de 7 personas (100%) les ha sido útil este análisis
23.1 h registradas
Publicado: 25 de febrero
Un gran juego con una ambientación que hará que se te pongan los pelos de punta más de una vez. Historia no lineal con gran cantidad de misiones. Zonas misteriosas y aterradoras para explorar. Una dificultad desafiante. Radiaciónes, anomalías, mutantes... STALKER. ¿A que esperas? La Zona aguarda.
P.D: CHEEKI BREEKI
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A 4 de 4 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
28.2 h registradas
Publicado: 28 de enero
No esperaba tanto de este juego, ya tiene sus años y me lo habían recomendado pero me di el gusto, la verdad MUY BUENO y RECOMENDABLE, el darte una total libertad en los mapas y no seguir solo una linea en el mapa le da eso de explorar y explorar. Lo único malo, es no tener un tutorial de ciertas cosas básicas que uno con el tiempo va descubriendo.

8/10

PD: No leas esto,,,,jugalo!
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A 4 de 5 personas (80%) les ha sido útil este análisis
23.6 h registradas
Publicado: 25 de noviembre de 2014
Muy divertido y jodidamente inmersivo.

A lo pronto te podria decir que es un Fallout NV que ha tenido un hijo con Dark Souls.

Pero la realidad seria algo como una mezcla de Fallout con Red Orchestra.

Jugablemente es muy bueno, muy tactico, los enemigos acaban contigo rapido, la IA no es tonta, son implacables, vas a morir, mucho, cara arma es un mundo, muy a lo CS, todo mata muy rapido y la municion siempre escasea, da igual que tengas mas de 800 balas, te las fundes rapidamente y ya tendras que buscar mas.

Graficamente es bueno, de su epoca, se defiende actualmente, y tiene sus detallitos como la teselacion pero tampoco es un titan grafico como lo fue Crysis 1 en su dia.

La ambientacion es lo mas, este juego te atrapa con sus garras y no te dejara huir, la musica acompaña muy bien al mundo, todo tiene un sentimiento muy melancolico.

Recomendadisimo, si te gustaron los Fallouts continua con esto, es una experiencia mucho mas madura y mas "real".

9/10.
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A 245 de 308 personas (80%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
11.6 h registradas
Publicado: 16 de noviembre de 2014
I navigated a minefield in search of a helicopter, on arrival I was assaulted by a flash mob of over 20 pigs that humped me to death. 9/10
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A 233 de 308 personas (76%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
47.5 h registradas
Publicado: 11 de noviembre de 2014
There is a Vladimir Putin lookalike engineer, 10/10. Maximum replay value.
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A 100 de 121 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
52.5 h registradas
Publicado: 10 de diciembre de 2014
A NUUU CHEEKI-BREEKI I V DAMKI!

P.S. When you CHEEKI-BREEKI some SHELOOPON' with your VOLYNA, they will get MASLEENA in their head.

7,62×39mm/10

Would cheeki breeki again.
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A 85 de 102 personas (83%) les ha sido útil este análisis
3 personas han encontrado divertido este análisis
1.8 h registradas
Publicado: 22 de diciembre de 2014
Like Skyrim with Russians.

10/10
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A 52 de 53 personas (98%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
21.2 h registradas
Publicado: 24 de enero
This game is a good shooter combined with nice RPG in open-world, many quests, dark climate and high difficulty level. What do you need more? Maybe lot of guns with possibility to modify them? That's also included.
This game is different than a STALKER book, but Strugatsky brothers may be proud of that.

VERDICT:
If you're a fan of good, difficult shooters, you have to play it.
If you're a fan of Metro climate games, you have to play it.
Why are you still reading this? You should have started playing this.
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A 46 de 51 personas (90%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
70.9 h registradas
Publicado: 19 de diciembre de 2014
The most atmospheric open world game that you can ever play.
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A 53 de 64 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
15.1 h registradas
Publicado: 19 de diciembre de 2014
I went over to a drunken man.
He said ''Give me more Vodka!''
i said ''No''
He then whipped out a Shotgun and shot me
Then he stole my Vodka and ran away shouting ''CHEEKI BREEKI''
10/10 Would Vodka again
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A 29 de 34 personas (85%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
14.9 h registradas
Publicado: 4 de abril
Better than Clear Sky worse than Shadow of Chernoybl.

Full video review: https://www.youtube.com/watch?v=B0qXOAPcLyk
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A 36 de 46 personas (78%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
13.0 h registradas
Publicado: 18 de enero
A good depiction of life in Ukraine
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A 24 de 31 personas (77%) les ha sido útil este análisis
4 personas han encontrado divertido este análisis
44.9 h registradas
Publicado: 23 de diciembre de 2014
My STALKER experience as follows:

Shot by Bandits: Lost to the Zone
Shot by Mercenaries: Lost to the Zone
Shot by Military: Lost to the Zone
Shot by Monolith: Lost to the Zone
Shot by angry Stalkers: Lost to the Zone
Shot by zombie: Lost to the Zone
Killed by radiation: Lost to the Zone
Killed by psy-field: Lost to the Zone
Killed by blood loss: Lost to the Zone
Killed by hunger: Lost to the Zone
Killed by an emission: Lost to the Zone
Killed by an anomaly: Lost to the Zone
Killed by Snorks: Lost to the Zone
Killed by Chimera: Lost to the Zone
Killed by a Flesh: Lost to the Zone
Killed by Controller: Lost to the Zone
Killed by Bloodsucker: Lost to the Zone
Killed by Blind dogs: Lost to the Zone
Killed by Psy Dog: Lost to the Zone
Killed by Pseudodog: Lost to the Zone
Killed by Hamster: Lost to the Zone
Killed by Boar: Lost to the Zone
Killed by Pseudogian: Lost to the Zone
Killed by Burer: Lost to the Zone

10/10 would lose again
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A 24 de 31 personas (77%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
53.8 h registradas
Publicado: 22 de noviembre de 2014
Been to pripyat.
Less mutants - more trees.
Less anomalies - more crushed glass.
Almost ♥♥♥♥ed in my pants when i recogniced the piano in the theatre from real life.
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A 22 de 28 personas (79%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
64.8 h registradas
Publicado: 13 de enero
"10/10
10/10
100/100
100/100
Best game. Best game."
-JonTron, 2014
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A 22 de 28 personas (79%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
20.8 h registradas
Publicado: 15 de febrero
Fell into a pit and died to snorks.

Best game 10/10 would go snorkeling again.
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A 14 de 15 personas (93%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
21.7 h registradas
Publicado: 24 de enero
I spotted the derelict ship, known by the local STALKER's as Skadovsk, in the distance. A wave of hope passed over me. The Zone was cruel, unforgiving, and merciless. With the sky growing darker every second, the tension and anxiety building up, I made the final sprint to the Skadovsk. It was difficult to see at this point, with only the silhouettes of dead trees and abandoned machinery to guide my way. My flashlight had ran out of battery, along with my PDA. Navigation was close to impossible. I could feel the Zone closing in, with the sounds of the unnatural creatures this unholy place has birthed echoing in the darkness. I may have a weapon - however, it was badly damaged, and my single magazine of ammunition wouldn't do me much good, as my gun was unreliable and often jammed or malfunctioned. No prayer could change the fact that I was a walking meal for these creatures. Creatures, whose shimmering eyes you could see in the distance with no visible body, speeding across your vision. Whatever unnatural cloaking the Zone has given them, they could attack from any direction. I wasn't going to let them get that chance. The Skadvosk was near, now. I'm getting exhausted. I'm hungry. I'm thirsty. I had used my last bandage after getting shot by a bandit, if I wanted to survive, I had to get inside. Just as I approached the gaping hole in the hull of the ship, those piercing yellow eyes appeared in a cluster of dead grass. The eyes that followed me, watching me, waiting for me to slip up before it attacks. It was all I could see, the rest of the world was encompassed in a miserable darkness that could strike fear into a fearless man. Just as I had stepped inside the broken hull, sprinting with my last burst of stamina to the sealed door, ear-piercing shots were heard above me, along with the heart warming Russian insults being directed at the creature that was just hunting me. Stepping in the ship, closing the door behind me, I quickly unloaded my haul to Beard, the bartender and trader. The weight lifted from my shoulders, I purchased some Bread and Vodka with my newly acquired Rubles, and sat around the table, listening to my fellow STALKER's tell the tales of their own Misery.
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A 13 de 14 personas (93%) les ha sido útil este análisis
81.1 h registradas
Publicado: 9 de diciembre de 2014
I love the STALKER games; they have an interesting setting and story, post-apocalyptic feel, interesting open areas to explore, lots of unscripted yet interesting encounters, horror elements, authentic industrial environments, and refreshingly unforgiving FPS gameplay.

Call of Pripyat is definitely the least buggy and most polished of the series. Extremely compelling, fun to explore, and just plain awesome. Also, many of the game's locations are very close to real-life locations in the zone, and they look impressively authentic when you compare photos to screenshots (which I absolutely love).

There are less side quests, but they are individually larger, more interesting, and better thought out than all the mini-side-quests in STALKER: SoC. The interface is also much improved from previous STALKERs, highlighting matching ammo when you mouse over a gun, for example. There aren't as many stashes, but the stashes in CoP can be found without knowing where they are beforehand. Artifact rarity is handled the best in CoP, compared to SoC (too plentiful and easy to get) and Clear Sky (nearly impossible to get). Emissions and equipment upgrades are the best in the series here, as well.

The story of CoP is very loose, to let you do whatever you want in whatever order you want, though it's not nearly as good as the story of the original SoC. The game's ending is similar in style to that of Fallout, where it shows you short clips about people and places in the game, telling you what happens to them afterwards. I felt like it was an epic and satisfying end to the trilogy. Ironically, though, the Pripyat area of the game was the worst in terms of well-thought-out-edness in story, dialogue, and missions/quests. Pripyat is, on the other hand, really awesome because the entire area is closely moddled after the Eastern section of real-life Pripyat, with the only major difference being that a service center building is in the game where a kindergarten building is in real life (that, and all the impassible "video game fences" around the edges of the in-game area).

There is a very active modding community for the game, as well. My favorite mod for Call of Pripyat is 'SGM', which adds a ton of content and improves the graphics.

Awesome game. highly recommended if you like survival FPS games.
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A 13 de 15 personas (87%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
43.8 h registradas
Publicado: 10 de enero
The vanilla game is good but for the full experience get the Misery mod through ModDB. You will die, you will limp away from skirmishes and fights with mutants, you will end up consuming Charlie Sheen levels of cocaine just to make it back to camp with a half beating heart to sell your loot for scraps, you will smoke more weed than Willie Nelson just to survive an encounter with poltergeists or controllers, drink more vodka than Courtney Love to cope with radiation, eat raw mutant flesh like Hannibal Lector to subside your overwhelming hunger, you will save every three steps, you will want to punch your monitor, you will probably take your aggression out on your spouse and/or kids but ♥♥♥♥♥♥♥it you enjoy every second while doing it because this is how a game is supposed to feel and how it's to be played. You will most likely release your bowels while venturing tunnels or the zone at night so make sure you get your diapers ready, the ambiance is unbelievable, the mod is very hardware intsenive but if your rig can handle it then its very aesthetically pleasing if you like dead trees, grass and half ♥♥♥♥♥ voice overs. Its also very likely you will develop premature stages of Carpaul Tunnel from looking every direction every .6 seconds to see if something is going to molest your face and dignity.

This game is highly recommended to anyone who is masosadistic enough to venture into the zone and struggle through every aspect of life.
15/10
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A 13 de 16 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
67.2 h registradas
Publicado: 21 de noviembre de 2014
Misery has never felt this good.
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