Dans un futur lointain, l'univers de X traverse une période de mutations profondes et irréversibles. Face à cet avenir incertain, les possibilités d'aventures se multiplient pour faire face à un nouvel ennemi assoiffé de pouvoir.
Évaluations des utilisateurs : Plutôt négative (4,597 évaluation(s))
Date de parution: 15 nov 2013

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Packages qui comprennent ce jeu

Acheter X Rebirth: The Teladi Outpost Bundle

Inclut les 2 articles suivants : X Rebirth, X Rebirth: The Teladi Outpost

Acheter Egosoft Collection

Inclut les 8 articles suivants : X Rebirth, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

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Mises à jour récentes Tout voir (30)

2 avril

X Rebirth Update 3.53 Released

• Improved extension handling so that loading order of mods now follows defined dependencies.
• Fixed several of the most common remaining causes of crashes.
• Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases).
• Fixed broken buttons on player ship entry in encyclopedia.
• Fixed rounding error relating to upgrade counts.
• Fixed missing text truncation for objectives in Mission Manager.

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27 mars

X Rebirth Update 3.52 Released

X Rebirth 3.52 is now available.

• Fixed default NPCs being able to board the playership and getting stuck.
• Fixed being able to get more than five skill stars through employee training before skills are revealed.
• Fixed ship animation issues when leaving the area and returning later.
• Fixed some Russian localisation issues.
• Fixed a problem loading plot savegames made in versions created prior to 3.51 while player ship docked.

Note: Although the last fix listed above does restore Yisha if she was accidentally removed in 3.51, we recommend that you do not use savegames made in 3.51 which suffered this problem as you may encounter problems such as stuck plot missions. Savegames made in 3.50 which would have suffered this problem had they been loaded in 3.51 should be be fine in 3.52.

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Linux/SteamOS Public Alpha

X Rebirth 3.50 is now available for Linux as an Alpha test version. To enable it on Linux/SteamOS, select the beta branch "linux". For details, known issues and technical support see the Linux support thread in the Egosoft forum.

Édition collector

L'édition Collector de X Rebirth inclut :

  • DLC : The Teladi Outpost
  • Bande-originale Volume 1 (MP3)
  • En exclusivité : Bande-originale Volume 2 (MP3)
  • Téléchargement : X - The Space Opera - Per Musica ad Albion (Vidéo)
  • Téléchargement bonus d'illustrations et de l'encyclopédie X

Vous pourrez profiter des bonus dans le dossier d'installation :
...Steam\SteamApps\common\X Rebirth\Bonus Content

À propos de ce jeu

Dans un futur lointain, l'univers de X traverse une période de mutations profondes et irréversibles. Face à cet avenir incertain, les possibilités d'aventures se multiplient pour faire face à un nouvel ennemi assoiffé de pouvoir.

Un jeu aventurier, accompagné d'une surprenante acolyte voyagent dans un vieux vaisseau au passé glorieux : deux être seuls contre la galaxie, qui joueront un rôle clé dans les évènements à venir.

Le sort de l'univers repose entre les mains du joueur...


X Rebirth représente un nouveau départ spectaculaire pour la série des X, offrant aux vétérans comme aux nouveaux joueurs un univers vaste, riche et détaillé à explorer.

Le jeu combine des phases de combat spatial intense, un système de commerce développé et de possibilités d'exploration à grande vitesse afin de créer une expérience de jeu digne des plus grandes sagas spatiales, qui tiendra le joueur en haleine pendant des dizaines d'heures. De nombreux éléments ont été retravaillés pour que X Rebirth propose une meilleure accessibilité, sans sacrifier la profondeur de jeu que les fans attendent de la série.

Configuration requise

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 8 (64-bit), Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP2 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    Recommended:
    • OS: Windows 7 SP1 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    Minimum:
    • OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Vendor proprietary drivers, Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
    Recommended:
    • OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Vendor proprietary drivers, Nvidia GT600 series with 1GB RAM or better, ATI 6850HD with 1GB RAM or better
    • Hard Drive: 12 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
Évaluations intéressantes des utilisateurs
58 personne(s) sur 75 (77%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
21.1 heures en tout
Posté le : 9 novembre 2014
X-Rebirth le mal aimé... On ne se trompe guère en lui affublant cette dénomination: Une notation Metacritic ridicule, des avis incendiaires avec en prime d'illustres parents (Toute la série des X) qui projetent leurs ombres glorieuses sur une progéniture qui semble abatardie.
J'ai donc pris ce jeu tardivement (En version 2.51) sans chercher à voir s'il était mieux ou pire que ses parents, mais en le prenant tel quel: Comme un simulateur spatial complet.

Et force est d'avouer que je suis impressionné. Passons sur les défauts:
-Frame rate un peu poussif, sans doute du à une gestion complexe des trajectoires des multiples vaisseaux qui peuplent le jeu.
-Instructions pas toujours claires y compris durant le début du tutoriel de la campagne.
-Certaines textes qui dépassent en français

Pour le reste, le contrat est à mon sens rempli haut la main:
+Une vue interne immersive au possible.
+La possibilité de se balader sur les stations et bases spatiales. Certes il y a une certaine répétitivié mais celà contribue de manière conséquente à l'immersion.
+Un univers non découpé en zones. Ainsi chose surprenante on peut se retrouver au coeur d'une planète cassée que l'on voit au loin. Du bon boulot.
+Univers vivant et dynamique. Il y a énormément de vaisseau qui se baladent
+Aspect exploration: Il est important de scanner tous les modules d'une base pour avoir des prix interessant. Ce point peut sembler anecdotique mais tous ceux qui ont passé leur temps sur X3 à se balader au plus près des bases saptiales pour les inspecter seront interessé !
+Le commerce est toujours présent et semble toujours aussi poussé.
+L'aspect graphique très réussi... sauf pour les visages des personnages un peu moyens. Mais ici ça n'a guere d'importance.

Au final, en version actuelle, sans chercher à faire de la comparaison avec les autres X, X-Rebirth est un très bon jeu. Et peut-etre même le meilleurs jeu spatial à l'heure actuelle, en attendant Elite Dangerous. Donc amoureux de paysages grandioses, d'immersion et d'ambiance à la mass effect, ruez vous sur ce titre si vous avez une solide machine, vous ne serez pas déçu.

Un bon 18/20 pour ma part au regard de l'offre actuelle dans la catégrie.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
4.5 heures en tout
Posté le : 13 mars
L'évaluation négative du début n'a plus lieu d'être.
Les developpeurs se sont plantés (surtout par manque de temps, certainement la pression des financiers comme d'habitude), seulement ils corrigent régulièrement le jeu qui devient de plus en plus beau et complet.
Une version 2.0 puis une 3.0 et maintenant une 3.5.
Voilà enfin des gars qui bossent sur leur jeu sans prendre les joueurs pour des cons...
A l'heure actuelle c'est TRES rare et rien que pour ça je les soutiens.
Les grosses maisons d'édition (EA,UBI,...) avec plus de moyens qui nous resservent les mêmes bouses tous les ans devraient en prendre de la graine.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
17 personne(s) sur 23 (74%) ont trouvé cette évaluation utile
39.6 heures en tout
Posté le : 14 décembre 2014
Après de nombreux mois on peut vraiment considérer que ce jeu devient très intérressant a jouer. Initialement X Rebirth ne valait vraiment rien en terme de gameplay. Cependant Egosoft a vraiment fait du bon travail pour patcher au fur et a mesure ce qui n'était a peine qu'une alpha et en faire un vrai jeu avec une réelle valeur ajoutée par rapport a X3. Il reste encore quelques points a améliorer pour que le jeu soit vraiment parfait (par exemple la possibilité de piloter d'autres vaisseaux que le skunk). Je conseille fortement ce jeu du fait que malgré le temps depuis sa sortie initiale, Egosoft a vraiment fait le nécéssaire pour écouter la communauté et rajouter du contenu sans forcément nous faire repasser par la caisse.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
16 personne(s) sur 22 (73%) ont trouvé cette évaluation utile
22.0 heures en tout
Posté le : 22 décembre 2014
Récupéré et pratiqué depuis le passage en 3.0 (3.10 pour être exact), pour l'instant j'apprécie énormément.

Il faut savoir que c'est un retour aux sources de la série, comme le tout premier, où vous vous retrouvez non pas à piloter directement des vaisseaux capitaux, mais un seul et unique vaisseau à vous. Vous pouvoir toujours avoir des gros trucs de boeuf mais vous pourrez juste pas les piloter directement.

Exit le M.A.T.S et la compression du temps, vous récupérez un turbo pour parcourir + vite l'espace, les gros vaisseaux ont des moteurs de saut (et une gestion du carburant inhérente à ça), et les petits / moyens (taille S et M dans le jeu) doivent emprunter les autoroutes etc.

On peut miner, récupérer ce qu'on a miné directement avec un vaisseau prévu à cet effet, y'a plusieurs types de stockage (bulk, container, liquid, enregy, etc) dédiés à des types de marchandises, il me semble qu'il y en a des "mixtes" mais pas croisé pour l'instant. On peut prendre d'assaut un vaisseau avec des troupes de marines pour le capturer, l'ajouter ensuite à sa flotte, le revendre, bref un peu tout ce qu'on veut.

On peut commercer, créer ses stations, on retrouve pas mal de choses à faire. Je n'en suis qu'au début de l'exploration mais j'aime vraiment beaucoup.

Pour ce qui est de la campagne, et du doublage, en effet ce dernier n'est pas terrible (tout comme les modèles 3D humanoides ... XD on les croirait tous avec un balai dans le cul!), mais la campagne est intéressante sur un point : elle vous fait aborder TOUS les aspects du jeu en progressif. Il faut juste accépter de se plier à son côté très directif et tout ira nikel.

Dans cette version, et durant des soldes (ou via un revendeur :3 ) je le conseille totalement.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 11 (82%) ont trouvé cette évaluation utile
117.0 heures en tout
Posté le : 23 février
Je change mon avis sur X Rebirth, depuis les récents patch, et surtout le 3.0, le jeu est enfin fréquentable, et nous avons la enfin un vrai X !
J'espère que vous y retournerez également, car les devs ont bien bossé.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 12 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11.1 heures en tout
Posté le : 7 mars
X-Rebirth le mal aimé, A sa sortie en Alpha celui ci était criblé de bugs et de defauts non négligeables. Cependant aujourd'hui à la 3.20 on ne peux plus en dire au temps !

Ce jeu possède encore quelques defauts mais rien de très préjudiciable.
Pour les joueurs non véterans de la licence X, commencer par X-rebirth est un bon compromis !

Beau, fluide et très attractif il reste l'un des meilleurs Hit de Space simu/shoot.
C'est un superbe titre qui nous proposera une campagne très intéressante et la possibilité d'incarner n'importe quel corps de métier dans une partie libre.

Ses points faibles :
- les ingénieurs recrutés ne peuvent pas réparer la coque de votre vaisseau si vous les engagez mais dans un plus gros batiment celui ci peux y être affecté et dès lors vous débloquerez la possibilité de réparer vos astronefs depuis votre escla... employé.
- les réglages sont assez casse c*******, mais au bout de 20-30 min vous aurais configuré pad et votre joystick
- Une traduction Française de dépressif, gardez le jeu en VOST !

Je le recommande !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
10 personne(s) sur 15 (67%) ont trouvé cette évaluation utile
25.5 heures en tout
Posté le : 7 novembre 2014
très bon jeu . très critiqué à sa sortie , c'était sans compter sur la combativité des devs qui se sont accrochés et ont amélioré et corrigé le jeu au fil du temps . les décors sont très beaux et si vous aimez le genre ça devrait vous plaire . regardez quand même la config requise et penchez plutot vers la config conseillée que vers la config minimale . c'est un bon jeu mais avec des stations spatiales très détaillées et des centaines de débris spaciaux dans certains secteurs vaut mieux une bonne config . pas besoin d'une config de guerre mais faut un bon pc . les devs semblent très actifs , je recommande donc sans hésiter ce jeu
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.4 heures en tout
Posté le : 25 avril
Le Elder Scrolls Spatial ! No ♥♥♥♥in' limit !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
396 personne(s) sur 530 (75%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
118.5 heures en tout
Posté le : 6 novembre 2014
After a year of bug fixes and added features, this game starts to come nearer to an entity like it's predecessor, but in it's own right.

It's now playable, I haven't gotten the game breaking save bugs and other random crashes that were plaguing my initial attempts to play this game.

(Edited with later game experiences within parenthesis)

The Goodish

I myself personally enjoy acting like a commander of a large fleet sending my ai companions into battle to kill off or be killed off by large xenon and pirate capital fleets. This is where the game shines to me in comparison to previous X games. If you don’t enjoy watching things unfold from the sideline and only enjoy the flying around capturing new ships to use part of the old X games for yourself I’ll stop you here and not recommend the game to you, unless you like having them alongside you then by all means proceed.

Mining is vastly improved though! <<< Like really a hell of a lot better mining system. (still not required for a successful game experience, highly recommend it when you have the extra cash, at least from an automated standpoint when you need to supply your own stations with materials. Otherwise continue stealing freighters)

Fewer menu trees (though it’s only good in theory because the automation isn’t there so you just have to hope there is a command you need in whatever situation you got into… if you’re doing combat mission don’t forget to remove your mining ships from your squad)
(I’d of prefered more menu choices with less of a hierarchy from X3 so that they weren’t hidden away.)

Space Graphics… don’t look inside unless you want a dollar and old toffee candy.


The Disappointing;

The bad things that I see in this game are mostly from a lack of automation available to the player in the old X games and missing fleet commands that really weaken the whole spin on having one ship through the whole thing. --If I have to spend 10 min sending orders to trade out, that’s not a better trading system in my book it’s a depreciation of something that was much better in the old X games.

Player Stations I’m really disappointed that they are limited to defined areas within zones, the ability to set-up outposts anywhere in X3AP was so cool and satisfying that as I write this I almost feel like hopping over removing tubes and starting a real empire. That being said I do prefer the new player station system as a whole, but the lack of freedom here brings it down to a level below it’s original roots with station complexes. (After getting more hours into the game and scaling up my own economy, I really must say that the game falls way short here, I like the scaling of the stations but the building and expansion of improvements takes far too long and I don't feel like running my computer for 7hrs+ just to have a single section build waiting on supply bottlenecks because my other stations and traders are busy)

Earning cash as a whole just seems so backwards in this game that I can’t even begin to describe my disappointment in this area. In what sense should I have to spend 7-8mil to buy a ship that does an actual economic activity only to make 250k an hour when I can just go long range scan for 15min get lucky and make 1.5mil off 100 crates of station trash items. (Adding in there are really only 3 things you can do for cash, long range scan, board ships, and board ships. For a game speaking of economy as an integral part of the gameplay experience there seems to be a lack of reward for doing the most basic economic tasks in the economy, the way it is currently set-up owning mining or trading vessels is a waste of cash and you must essentially own your own economic empire to even think of making a penny from station building since you can't make a profit because of what for me seems to be a set demand basis from the other factions with their preset number of stations, they need to build more stations in zones and expand against you and other factions)

Conclusion

Anyway I don’t recommend Re-Birth over X3AP or over any game really for that matter at this point. not worth $50, but if you could get 75% off or something huge go for it.


(After putting a good solid playthrough at 50hrs into the game and scaling up to the point where I had multiple combat fleets the game just feels stale, There isn't the threat of a true pirate menace, my biggest woes are managing an economy between my personal stations and assets through a few god awful menus, or commanding a fleet to jump in or out of combat zones as I wreck, or get wrecked, by the npc faction I feel like killing at any moment. When the ships do get into fights it's a pretty beautiful light show, but that's about all it has going for it at this point. It's fun for a bit, but after the first few station sieges and capital battles you're just grinding in a single player game to grind. You can't effectively manage the systems you take and you can't produce new factions of resistence to your mighty fleets.

----I'm quite peeved that I can't command Xenon I's which I consider the most beatiful ships in the game and the producers of some of the better laser light shows when carriers and destroyers jump in.


What Would Improve it!
AI
This game could be better with an overhaul to the menu choices and npc faction ai, micro and macro level ai combat and economy, something that allows for recognition of a certain asset level allowing for new diplomatic options with the factions as an equal, or something to that extent, allowing for a scale up of fleets sent at you or to assist you in zones that you have influence over determined through % assets in system

Better Ship Designs --- Why are "half" the ships that are flyable freaken flying Y's that's great and all but I like where the designers went with the xenon I sleek and tons of guns. If I have one ship I better be getting one helll of a show.

Less congested menus, maybe even more of them just less hidden trees of menus, I don't know, but as it is now it's rather annoying. It's like there was no change from the previous games with the continued use of hidden menus. It wasn't a problem in the old menu system of too many menus it was the hidden options, at least for me, that caused the problems.

Trading needs to be automated beyond station purchases, I am going to advocate for an exporting trade option beyond inter station purchases of my own assets. ....unless I somehow missed this and it's a hidden option i'd like to be able to set a trader to export finished products rather than wait for my station to lower the price of its' goods. pricing sliders solves this issue

Fleet Management and Supply --- Really needs to be better
I want sliders for automated purchasing amounts of drones and ammo with fleet managers that have accounts, as it is now I can only manage one fleet at extremely poor efficiency time wise, literally takes me 2hrs to get all my ships repaired, stocked, and all while making sure they are in the right places.)

...Might Update as I play more, if I play more and flesh out more of my experiences with newer updates or if I think of more issues/positives. --updated after another 30hrs for a total 89hrs (left the game on over night twice to build stations subtract 12hrs, but I count that as actively playing)

note I'm probably done playing until the expansion release. I'll be starting a new save to get the experience fresh to add to this and any other projects if there are any changes that will affect the early low free capital gameplay.

current review after patch 2.51
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
87 personne(s) sur 134 (65%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
388.6 heures en tout
Posté le : 29 décembre 2014
As a fan of previous X games, I pre-ordered X Rebirth and started playing it within minutes of release. Like many others, I was struck both by the sweeping changes to the “X” formula established in the preceding few titles, as well as the horrid, god-awful, soul crushing bugs and technical hang-ups.

I invested approximately 180 hours in the first couple of months, doing my best to study the universe and bludgeon my way through the infuriating campaign, and after doing so (the dev’s released a steady stream of patches through this period, turning the game from utterly broken to sort of kind of maybe just a little playable), and my private verdict to my gamer-y friends and family was “Do Not Recommend, Stay Far Away!” Which hurt a little, because I could see the game’s potential glimmering far down in the deeps.

I think the thing that troubled me most back in those early days was the fact that even if you got past the bugs, which many did by editing game files, the new universe was essentially simplistic and lifeless. Even if all the game’s systems worked flawlessly (and they didn’t, not by a long shot), there was really no point in playing because, in my opinion, the universe and the mega-stations that looked so darned pretty from a distance, were essentially just empty shells, no more interesting or compelling than glittery Christmas ornaments on a well dressed up tree.

Now fast-forward a year & umpteen patches later to the release of v 3.0 and the expansion Teladi Outpost.

What a difference a year makes. After letting the game gather dust since early last January, I finally re-booted and started a new Free Play session and dove back in. Right away, I noticed a plethora of changes, ranging from cosmetic graphics enhancements to radical shifts in the design of the game’s UI and underlying mechanics, most of which a very vocal crowd had screamed to the rafters that the dev’s either couldn’t, or wouldn’t, change a year earlier.

-The menu had been switched from a cumbersome, un-intuitive radial style menu to an easily manipulated sidebar style menu, one that was lightning fast to navigate and cool as all hell to look at. Contained within this menu was a newly redesigned map, complete with two different information modes, and a wealth of new tools for tracking and maintaining my property.

-Now there was a reason to actually go into the stations other than to crawl around inside their air ducts: to find loot that was useful for crafting items that was either worth a ton of money, or even better, could be used in exchange for virtual seminars (training videos that could be applied toward your hired officers, increasing their various stats) or even better yet, hiring permanent Trade Agents on any given station who would constantly update your trade computer with current buy/sell offers from that station, the XR equivalent to X3’s Advanced Satellite Network.

--Haulers/Traders from far off systems now populated the universe, such as the factions LI or PMC from Albion trading with stations in Omicron Lyrea, or Canterran vessels docking at the No Limits Spice Farm in Albion space. This had the overall effect of making the universe seem a lot more meaningful and bringing it to life, for me.

--Faction owned destroyers patrol and react to threats and many haulers travel with either fighter or frigate/destroyer class escorts, and the player is free to assign these kinds of escorts to his/her haulers, too.

--Redesigned mission offers & rewards; now there is always something for the pilot to do, patrolling zones and engaging in frivolous but fun dog fights, protecting stations, sabotaging rival factions’ stations, etc. These missions are plentiful and updated regularly, and function not only as a means to put some credits in the players account during the early game phase, but also to build faction rep for the later stages when the player begins to build their trade fleet/station network.

--There are now ways and means to order your squad around that actually work pretty well. Not exactly fleet management, but getting there.

--The ability to place stations anywhere I liked.

--Small shipyards open for business! More capital ship choices for purchase in general, as well as an overall increase of the types/styles/configuration of ships in the galaxy.

--Redesigned highway travel. On this note, I’d just like to point out that with the release of the Teladi Outpost expansion, Egosoft is now introducing a whole new style of sector to explore (new to XR): in Teladi space, you are given a huge area to explore, filled with hidden lockboxes, interesting new stations and nebulous electrical storms that obscure your view and potentially damage your ship, and you are not given any highways to show you the way around. This seemingly small touch does a lot to increase the sense of mystery and epic adventure that was missing from the initial release, essentially forcing the player to explore again.

--Most bugs have been squashed, leaving no game-breakers that I could find. That is not to say that XR does not have bugs, I’ve found some ranging from irritating to downright aggravating, but in all cases they were minor and easily ignored.

I could go on and on listing the improvements, but I think I’ve made my point clear that the dev’s have been hard at work tightening up their systems and introducing new content. I’ve got roughly 100 hours into v 3.0 and I feel that I’m hardly scratching the surface. The bottom line is that they’ve created a rich, compelling, beautiful space-fantasy for the player to become engaged with and tinker about in, a universe that can easily gobble hundreds of hours of the players time.

The best way to approach X Rebirth is to just enjoy it for itself and not hold it up in comparison to it’s older siblings.

Final verdict 80/100
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
49 personne(s) sur 78 (63%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
34.9 heures en tout
Posté le : 28 février
It was an awfully bad game at launch, which i swore never to play again.

But now more than a year later, i have to admit the devs turned things around and made it an amazing game.
This game definitely deserves a second chance

- no more technical problems, high fps on modern pc's
- beautifully rendered space stations, vibrant environments
- UI has been improved a lot, much faster and more detailed,also less clutter in the cockpit.
- character models are much better now
- missions are more varied
- the economy is indeed fully simulated now

I just wish the devs had postponed it's initial launch, because X Rebirth no longer deserves such harsh reviews and low scores
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
89 personne(s) sur 150 (59%) ont trouvé cette évaluation utile
491.7 heures en tout
Posté le : 11 décembre 2014
3.0 is out, I can definitely recommend.



PROS:

-long-termed enjoyement

-deep economy, station building and management

-massive capital ship combat

-extremly immersive, extremly personal: you really feel like the pilot of your ship and leader of your empire

-loads of playstyles, like TRADER/MANAGER, BUILDER, MERCENARY, MINER but also SMUGGLER, PIRATE or CORSAIR... Or mix of all.

-very fluid gameplay - there are no loading screens, everything feels very fluid and natural, especially ship movement and menu navigation

-UI is quite easy to use (for me at least)



CONS:

-when you assign a ship under station, it will automatically bring needed wares - there is no way of telling the ship which exact resource it should bring (they sometimes bring stuff that is not really needed - or needed stuff is ignored, and other resources are brought)

-there is no way of forcing your managers to use your own budget (watching manager budgets can be annoying if you have many stations, especially in private stations)

-some people don't like to be limited to one ship (but then again, this is one of the main features of the game, it's something that was never promised, we knew that there's one playership for two years before the game was even released, so this is truly meaningless)

-some people might expect more upgrades for playership

-performance could have been better

-some might find the playership flight physics very arcade-ish
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42 personne(s) sur 67 (63%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
11.9 heures en tout
Posté le : 14 mars
Despite having been released over a year ago and receiving many patches, the game still severely underperforms on high-end hardware and does not have compelling gameplay. Expect to spend 80% of your play time flying back and forth through transparent space tubes, 10% flying around space stations within 10 meters of the hull to scan information points and giving trade orders to your ships, and the last 10% pew-pewing spaceships with one weapon at a time.

Here are some of the game's shortcomings:

  • Boring gameplay consisting mostly of flying through space tubes, as if you're playing some sort of public transit passenger simulator rather than a space game.
  • Vastly fewer weapon options with no ability to fire multiple weapons simulatenously.
  • You can only pilot one ship unlike previous games, where you had hundreds of choices in many ship categories, from scouts to carriers to freighters.
  • All objects in space are inexplicably surrounded by protective bubbles that absorb all damage from collisions, making the few precious moments spent outside space tubes even less exciting.
  • A lot of tasks needlessly require the player's presence, such as chauffeuring ship officers from stations to the ships where they are to work.
  • When talking to NPCs, you must wait for them to finish talking before your commands take effect, given the fact that a particular zone may have dozens of NPCs of the same type offering their services, this makes finding specific goods very annoying.
  • You are forced to use a cockpit, wasting 30% of your screen on what is essentially a static model with some flashing lights here and there. A discreet HUD overlaid on an unobstructed view of space would be vastly superior for many players.
  • The draw distance is depressing, with objects conspicuously popping in as you travel inside space tubes.
  • The 4 different sectors are basically palette swaps of each other with a few cosmetic differences (a cracked planet here, some space debris there, etc).
  • The script and voiceovers quite obviously weren't done by native speakers, resulting in strange and immersion-breaking dialogue and pronunciation.
  • Character models and station interiors are very low-quality.
  • The Teladi look like E.T. the Extra-Terrestrial. This would be funny if it weren't so tragic.
  • Your co-pilot's jumpsuit has an embarrassing boob window that betrays a lack of respect for the playerbase.

The game does feature a few improvements, however they hardly justify all its shortcomings:

  • Capital ship components can be damaged individually, adding depth to capital ship combat.
  • More piracy options, now you can not only extort and salvage enemy ships, but also hack them to release cargo.
  • Station complexes now exist as superstructures rather than individual stations connected by spaghetti strands.
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21 personne(s) sur 29 (72%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
63.7 heures en tout
Posté le : 15 mars
As a player who can barely get into the other X games, I was kinda worried about getting this game on release day. 1 year and a half later, this game goes on sale for 15$ and they even offered a free weekend period for the skeptics. I decided to jump in, and I was extremely pleased with what I found:

-The most immersive space game I have played, second only to Freelancer ( I miss you Freelancer :'I )
-Actual effort in the soundtrack!!!! (God, I can listen to this all day)
- U.I. that is more friendly than past X games.
- Hiring and assigning employees is easier than ever.
- The economic system has depth, making this game a great simulator.
- The ships and stations are all eye candy, adding to the rewards of exploration.
- Combat, while not as creative as Starpoint Gemini, is still satisfying and epic!

Sidenote: The fact that you can control only one ship might ♥♥♥♥ off a few people, but I find that it contributes to the personal side of the experience.

Other than framerate issues, I haven't experienced many negatives in this game (yet). I will update this review accordingly.
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14 personne(s) sur 18 (78%) ont trouvé cette évaluation utile
155.9 heures en tout
Posté le : 1 avril
150 Hour review,

okey so i've been playing X-rebirth (on steam) for 150 hours now so thought why not its probably time to write a review for the game so others can see what its like. the first thing to get out of the way is NO this is not X-rebirth 1.0 that sucked and was almost umplayable and missing a lot, i'm playing on X-rebirth 3.51 atm and they have truely turned the game around and its pretty much amazing now.

What i love about the game
The thing about x-rebirth that i love is how massive the world is and the fact it is all rendered in real time with all of your owned ships, you can be just wandering around a station collecting stashes while one of your stations is receiving wares on the other side of the galaxy, or one of your patrolling ships encounters a xenon that wondered into the area. the world never stops and waits for you to finish a mission or to catch up to someone your following to continue like it does on so many other games and thats one of the things i love about it.
The other major thing i love is that you control all of whats happening from your one ship, the Albion skunk you can start as just a little ship doing all the work yourself to managing a giant fleet, or a trading empire or whatever you want and its so imersive in that sense because you don't just instantly get these things you have to find ways to get the money to buy a construction vessel to start building a station, be it slowly with missions moving cargo or transporting people, or by accepting missions from the pirate factions and getting several million by causing mass chaos (at the downside of turning factions against you) you can do whatever you want.

What i hate about the game
Honestly the only thing that bugs me about the game is how they haven't been able to go as far as they could of with the whole idea of the economy, yeah each faction has its own funds and stations and resources and stuff but theres still instances where it feels like ships spawn in out of nowhere instead of being built, like with some of the pirate factions in the game, they have their own stations yes but they are in now way capable of building ships or making money to supply the pirates? and the pirates don't actually raid trade shipments, they attack it then if they win they just fly off and look for another one. i can't help but feel that they could have done more with that so that pirates actually had to attack people to survive and if you fought them off enough or launched attacks on their outposts it would slow them down or eventually destroy that faction. since you can make giant empires and have fleets of 50 ships easily but you cant seem to stop a group of pirates.

Community
the only problem with the game changing so much is that when you search google for guides and stuff they are all for older versions of x-rebirth, or the wiki's are no longer up-to-date because the people who were working on them have long since given up on the game as have many fans because of how long it has taken them to get a nicely working version of it. it's also majorly effected the game's rating and put off a lot of new gamers coming to play it, but trust me this is not the same game it is a epic trading/empire/war simulation.

Mods
with the prospect of mods now aswell you can completely destroy people's stations and help some factions build more of their own, the mods have added a tonn of content to the game along with what there already is in it so i do recomend checking them out.

Overall, if you like actually thinking about a game then get this xD its whatever you wanna do kinda game and worth the cash, if you wanna get nitty gritty into working out different productions and sabotaging other companies so your's will be able to sell stuff at higher price you can be that kinda player, but if you just like flying around shooting stuff there is that too, whatever kinda playstyle you have you can make your way in x-rebirth
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37 personne(s) sur 64 (58%) ont trouvé cette évaluation utile
478.1 heures en tout
Posté le : 13 décembre 2014
Version 3.53 :
Egosoft has finally made X Rebirth a proper X3 sequel! Although X3 Terran Conflict (TC) and Albion Prelude (AP) are arguably better games for many reasons, X Rebirth is finally in a state that is worth playing. It's not perfect – there are still many graphical issues, performance bottlenecks, and annoying restrictions that keep the game from being great, but it is worth 15 or 20 dollars if you find it on sale for that price.

For fans of X3 and the series, it is worth coming back to and trying again. I waited until 3.0 to get back into the game since its disappointing release. It wasn't unexpected that release day would be problematic: There was plenty of evidence that this happened to prior games in the series and that Egosoft added many features post-release that should have been available on release day. Still, despite how bad the game was when it came out, Egosoft has written the wrongs right. I never had any doubt that they would get to 3.0. But for those who are still bitter about the release: Their anger is justified, however, outdated. X Rebirth has had a second rebirth.

Why does this game now deserve your time? It is probably the easiest X game in the series to get started with. Unlike the other X games, the story/tutorial does explain most of what you need to know in the game(although the campaign gets frustrating at times). Egosoft recently posted videos explaining advanced features that I would have never been able to figure out on my own. The missions are also more friendly, giving you the ability to make money early without drudging through 50 hours of poverty trading energy cells. The combat isn't the best part; and I find that exploration is lacking a bit as well. So if those two features drew you to this game, get X3TC or AP instead. This game highlights station building with an emphasis on building an empire as well as trading and building a fleet. Station building is the only feature I can definitively say I like more than X3. It is my personal favorite part of the X series, and it may be the reason I end up playing X Rebirth more than the 1000 hours I put into X3.

If you are new to the X series, you may want to move on to X3 TC and AP if you're looking for more fun and more challenge after X Rebirth. AP is also easier than TC, so that game may be a preferable next step. I would recommend playing all these games with a joystick though. I use a yoke myself, and I find that much more immersive. You may also want to run the soundtrack for X Rebirth in the background -- it is absolutely awesome but half of the music doesn't seem to appear anywhere in the whole game.

In the end, this game isn't worth 40 dollars. It probably isn't even worth 30 unless you've already paid 300 bucks for a ship in Star Citizen. I'd say buy it if it's under 25 if you're a space genre fan or empire builder. This is just my opinion of course; I preordered the collector's edition. I have no regrets though. It was worth it for me.

Note: The Teladi Outpost DLC is a small addition of content, probably worth 3 to 5 dollars. It's nice to explore and build in a new region of space.

My opinion and final thoughts: This huge game was made by a small developer, which inevitably means it's very rough around the edges. It's my opinion that most people who gave this game negative reviews think that it had a development team as large as Skyrim with a massive budget. I read many times about how X Rebirth (the game) was compared against Star Citizen (the idea), and somehow Star Citizen won almost every time. I find that line of thinking to be completely irrational. And I'm hard-pressed to find a game on steam that received lower ratings than X Rebirth (27% in 2014), even amongst games that were abandoned by their developers. X Rebirth seems to be the game that appeared at the wrong place and the wrong time.
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9 personne(s) sur 12 (75%) ont trouvé cette évaluation utile
96.4 heures en tout
Posté le : 16 mars
I never played an "X" game before, which will make this review of more use to those of you who also haven't and just want to know if this is a good game, and less use to those of you who have, and want to know how it stacks up to its predecessors. I thought I might start with an anecdote.

Tasked with building a space station in an ally's territory, I only needed about 60 fusion reactors to complete it. I searched every sector for it, but nobody was selling. I soon found out why: these were only being produced at 3 stations and my enemy, the Plutarch Corporation, owned one of those and was buying every reactor that came off the production lines at the others. So what's a poor rebel to do?

Raid their shipments, obviously.

I waited several kilometers away from one of the factories with my cargo freighter standing by. After seeing a Plutarch ship dock and then pull away, I scanned its cargo, revealing that it was carrying my coveted fusion reactors, I made my move.

I used my dumbfire rockets to quickly disable its engines and warp drive, then went to work on the main hull. This was a long process but I found a safe spot just behind the engines where I could go to recharge my shields. Woe to the unwary freighter that travels without fighter escort.

The freighter destroyed, I tagged the cargo for my own cargo ship to pick up. As a swarm of drones buzzed toward the remains, I spotted a Plutarch destroyer in the distance. Several seconds later it was apparent that it was headed straight for me, most likely in response to my little Space Pirate schtick. I had no means to fight a destroyer, but I did tangle with the wing of fighters it sent ahead of itself in order to protect my cargo drones. As the last drone made it safely into the cargo bay, the destroyer began to open up on my freighter. It's a hardy vessel but it wouldn't last long under that hailstorm of fire. I ordered the captain of the freighter to get us out of there, then swung my craft around to the front, briefly exposing myself to the destroyer's fire to dock. I watched from the deck as lasers streaked across the sky and missiles exploded against the hull, hearing the faint sound of the frieghter's jump drive charging up. Moments later, explosions were replaced by silence. The jump had taken me and my freighter hundreds of thousands of kilometers away, with our precious reactors safely aboard (and with no load screen in between).

I chose this little anecdote because it perfectly encapsulates X: Rebirth's interacting systems of trade, construction, and combat. But I neglected to mention a few details.

During this whole scenario, I encountered a massive drop in framerate that persisted until I left the zone and returned. The game crashed inexplicably some time after I transferred my wares. I originally tried boarding the freighter, but found that while 8 marines was plenty to take a destroyer in an earlier story mission, a full complement of 50 marines was totally incapable later on of capturing even a much smaller freighter than my target. The station repeatedly reminded me that my rash behavior "isn't tolerated in these parts," but apparently forgot to attach a consequence to their threats. Even now I can trade with that station as with any other. And the whole excursion was made necessary because my previous shipment of some 114 fusion reactors inexplicably disappeared from the freighter's cargo holds--the freighter made it, the goods didn't. It still had the order to transfer the wares to my construction ship in its queue. Upon deleting and reissuing the order, a message told me that it had no fusion reactors in its holds. Gone into thin air.

My point is this: At its best, X: Rebirth is the most full-featured, exciting, strategic space sim available that I know of. Though dogfights are a little awkward because the smaller spacecraft are so maneuverable, combat overall is exceptionally exciting. The game has made me think in terms of real logic (how can I acquire this good by any means available) as opposed to game logic (how can I exploit this system to get 1000x as much as I'll ever need). It appears, so far as I can tell, that the entire game is driven by a real economy: goods cannot be used until they're produced, and producing these goods means someone has to mine them, extract them, refine them, and manufacture them. This creates a living world unlike any I've ever seen before, and when I close my trade console and nudge my throttle forward (I use a Saitek X52 joystick) towards the next station, or merge into a highway and switch on the auto-pilot while I give orders to my fleet, I really feel like I am there, interacting with a real world in space. Seeing a station suddenly pop into view as I exit the space highway, or docking on one of my larger vessels while it jumps me across space (with no loading screens!) are experiences that just never get old.

At its worst, X: Rebirth continues to sport more bugs and headaches than are really excusable, especially with it being the fourth iteration in the series. You will encounter glitches. Your framerate will inexplicably drop to a crawl (only happened to me twice in 24 hours play though). You will experience crashes (save often). The story dialogue is fair, but most of the other conversations and text might have actually been written by a third grader (hearing a Marine Officer randomly chirp, valley-girl style, "Eww, slimy green lizardy things are everywhere!" is just bizarre, and some of the logbook entries are so poorly written as to be indecipherable). The game does not explain itself very thoroughly, and you will spend much time trying to figure out how many of its systems work (or don't work, as is occasionally the case).

I had great anticipation for this game's release, so I was very disappointed when I read that it was basically an unfinished product. The free weekend just recently spoke a great deal about the developer's confidence in the current state of their product, and I believe that confidence is justified. This is now a very playable, fully-featured game, and if you are patient and have a good tolerance for the occasional bug, it can give you some of the most fantastic gaming experiences you've had in years.
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20 personne(s) sur 34 (59%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
41.2 heures en tout
Posté le : 14 mars
Short Review:

One of the most astonishingly beautiful pieces of crap you'll ever see.

Long Review:

I really wanted to like this game, I loved all the other games in the series and played the hell out of them, in spite of their massive learning curve they were extremely enjoyable because learning to play them felt like discovering how to play them.

Rebirth is a glorious looking game based on a flawed development plan. Were they making a game where you control lots of ships or just one ship? What was the point of walking around on a station, was this supposed to be like a shooter or something? Everyone looks the same and trades different wares, but all this serves to do is make the simple act of buying and selling enormously tedious. The previous games had a relatively simple interface for trading, managing your ships, and viewing the map, these things are all convoluted and cluttered in a series of menus which aren't really explained.

Beyond that, there's really not a lot of fun. The main quest for example has you build a URV forge at one point but the build process requires materials you can only buy from a hostile faction. Okay so go pirate and steal what you need, right? Well not exactly, in my game Fusion Reactors just weren't being traded anywhere, I guess if I let the game run non-stop over a period of several days the economy might right itself, but I ended up just altering my save file to get on with things. What ended up happening is the URV forge completed but required me to provide a mining ship. I go to purchase a mining ship which must be built first, so I build my mining ship and nothing happens because, again, it's missing some resource to finish building it.

If you fell asleep during the description of gameplay in that last paragraph I wouldn't blame you, the quests are just that boring, I wanted to love this game but it finally occurred to me that I wasn't having any fun playing it. It's a beautiful game no doubt, but honestly if they just took the previous X games and slapped these graphics on them that would have been great, it would have been released sooner, with fewer bugs and higher reviews. You're given very little instruction about how to play the game and you'll find yourself spending more time in Google looking things up than you will blowing up badguys.

As far as the combat goes, well you have the option to auto-aim at everything which makes it boring OR you can turn off the auto aim and try to manually aim but the weapons don't track very smoothly and you'll find the simple act of killing an enemy a frustrating endeavor. Adding to this, some ships like corvettes don't even have a lead indicator but maneuver like fighters. There are some great mods out there, the capital ship bridge mod for example is so wonderful that you have to wonder why it wasn't included with the game, but overall I've noticed that modders tend to abandon their work due to frustration with the limitations of the game engine, This can lead to corrupted save games and having to start over but more often having to make do without mods you had come to enjoy.

I really wanted to see a better end-game played out, the possibility to conquer whole sectors of space and wage huge intergalactic wars, I wanted to see a smoother interface and tighter fleet management, the ability to control my wings of fighters and carrier groups against large scale invasions, the ability to lead a squad of commandos in an exciting, if rudimentary, boarding action on an enemy starbase or capital ship. Maybe those things exist somewhere to some degree at some point in X Rebirth, but I don't have the stomach for all the endless tedium one must endure to reach that point.
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9 personne(s) sur 14 (64%) ont trouvé cette évaluation utile
48.6 heures en tout
Posté le : 6 avril
X:Rebirth is a fascinating mess. I did not play the game at release or anything near to it, so my review is in regards to the game circa early 2015.

X:Rebirth is a many-headed hydra, where each head does not fit well with the others. Presumably to reduce the reliance on menu's seen in previous X games, X:Rebirth features a 'walking in stations' system. At no point does anything you do while walking in stations add anything other than a terribly looking character to your game experience. As soon as you figure out how to do the same thing via menus, you will. It is faster and more aesthetically pleasing.

The core of the game is an economic empire simulator with the player as a trader CEO who for some reason also engages in combat and exploration. All of this is accomplished from one ship that has a paltry number of upgrades that only require vast wealth to acquire. The control of underlings is accomplished through a terribly poorly designed ui that requires repetition of multiple clickthroughs to achieve even the most simple of tasks. Reassign a fighter from one wing to another? Requires comms to the pilot, choose how to assign them, pick their new superior, and then you are actually forced to wait while their confirmation dialogue plays. All this could be accomplished through a single drag-drop, but not in X:Rebirth.

The space part of the game looks great even without mods, but most of your time is necessarily spent flying around stations. Although the stations have a wonderful diversity compared to say Elite:Dangerous, no one really wants to spend hours and hours flying around them. Yet you must in order to discover trade opportunities, missions, and the discounts that make trade profitable.

Even with a fair amount of modding to reduce the tedium of things like scouting stations, I still found myself bored and frustrated by ~70% of the campaign. I also ran into a game breaking bug that apparently others have not experienced involving a full stop in campaign progress due to a missing NPC. I had kept hoping that at some point the tedious exploration, lackluster combat (I think 90% of my missiles missed no matter the type I used) and poorly voice acted story would evolve into a fun trade empire simulation, but, for me, it never happened.

Even at a reduced sale price, it is hard to justify the purchase of X:Rebirth unless you give Egosoft a lot of credit for aspirations rather than accomplishments.
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13 personne(s) sur 22 (59%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
374.2 heures en tout
Posté le : 12 mars
Good game! Kept me busy for a few hours.
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