Dans un futur lointain, l'univers de X traverse une période de mutations profondes et irréversibles. Face à cet avenir incertain, les possibilités d'aventures se multiplient pour faire face à un nouvel ennemi assoiffé de pouvoir.
Évaluations des utilisateurs : Plutôt négative (4,025 évaluation(s))
Date de parution: 15 nov 2013

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18 décembre 2014

X Rebirth Update 3.10 Released

In our final release for 2014, the 3.10 update fixes a few issues that have been reported in 3.00. Happy holidays!

• Fixed problem with mission chains where no reward being given would result in the entire chain being failed.
• Fixed hacking mission with fewer than 6 target points being impossible to complete.
• Fixed player-owned ships in Teladi game start having no actions running.
• Fixed excessively long timeout for stuck ware exchanges (further fixes to prevent it happening to come in a future update).
• Fixed cockpit walk-in animation not stopping when quitting a cutscene early.
• Fixed cockpit placement on Omicron Trade ship obstructing a shieldgenerator.
• Fixed unreachable crate on ship platform.
• Fixed floating adsign on Omicron station.
• Fixed hull value of Albatross XL (Liquid).
• Fixed loss of "volatile" crafting wares when using external view or after loading savegame.
• Fixed rare ships appearing with "(Remove) Teladi Pirate" in their name.
• Fixed missing hull sections in certain ships since 3.0.
• Fixed UI/control lockup if autopilot is deactivated from within a menu.
• Fixed some more causes of potential crashes and improved crash reporting.

35 commentaires Lire la suite

11 décembre 2014

X Rebirth 3.0 and The Teladi Outpost DLC are here!

Egosoft is delighted to announce the release of the X Rebirth 3.0 update along with a new DLC, The Teladi Outpost. The DLC is available free to players who download it before 15th December.

Highlights of the 3.0 release include:

  • Interactive holomap.
  • Ability to build stations in Empty Space.
  • Dangerous regions that can damage your ship.
  • Crafting of special items.
  • New non-plot mission chains.
  • Employee training to improve skills.
  • Ware exchange between player ships and stations.
  • Subsystem target cycling.

X Rebirth 3.0 features explained:
http://steamcommunity.com/sharedfiles/filedetails/?id=347274078

The Teladi Outpost DLC introduces a whole Teladi-controlled system containing two new sectors and over a dozen zones of interest, along with new Teladi and pirate factions, and various new Teladi ships, stations and weapon types.

http://store.steampowered.com/app/325580

Be sure to also check out our new trailer and tutorial video overview:
https://www.youtube.com/watch?v=K75uEQV1YMw
https://www.youtube.com/watch?v=JXQijj2-DEw

46 commentaires Lire la suite

Édition collector

L'édition Collector de X Rebirth inclut :

  • DLC : The Teladi Outpost
  • Bande-originale Volume 1 (MP3)
  • En exclusivité : Bande-originale Volume 2 (MP3)
  • Téléchargement : X - The Space Opera - Per Musica ad Albion (Vidéo)
  • Téléchargement bonus d'illustrations et de l'encyclopédie X

Vous pourrez profiter des bonus dans le dossier d'installation :
...Steam\SteamApps\common\X Rebirth\Bonus Content

À propos de ce jeu

Dans un futur lointain, l'univers de X traverse une période de mutations profondes et irréversibles. Face à cet avenir incertain, les possibilités d'aventures se multiplient pour faire face à un nouvel ennemi assoiffé de pouvoir.

Un jeu aventurier, accompagné d'une surprenante acolyte voyagent dans un vieux vaisseau au passé glorieux : deux être seuls contre la galaxie, qui joueront un rôle clé dans les évènements à venir.

Le sort de l'univers repose entre les mains du joueur...


X Rebirth représente un nouveau départ spectaculaire pour la série des X, offrant aux vétérans comme aux nouveaux joueurs un univers vaste, riche et détaillé à explorer.

Le jeu combine des phases de combat spatial intense, un système de commerce développé et de possibilités d'exploration à grande vitesse afin de créer une expérience de jeu digne des plus grandes sagas spatiales, qui tiendra le joueur en haleine pendant des dizaines d'heures. De nombreux éléments ont été retravaillés pour que X Rebirth propose une meilleure accessibilité, sans sacrifier la profondeur de jeu que les fans attendent de la série.

Configuration requise

    Minimum:
    • OS: Windows 8 (64-bit), Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP2 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    Recommended:
    • OS: Windows 7 SP1 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
Évaluations intéressantes des utilisateurs
58 personne(s) sur 64 (91%) ont trouvé cette évaluation utile
90.6 heures en tout
Posté le : 27 octobre 2014
Sérieusement ? On se demande si les gars qui ont bossé sur ce jeu sont les même des précédents X.

J'ai joué aux précédents X depuis X2: The threat jusqu'à X: Terran Conflict. Rien que pour X:TC, j'ai un empire de 358 vaisseaux, 4.949.299.528 crédits et 222 stations et ~330h de jeu. La gestions des empires dans X, je connais. Ici, c'est pas un jeu de gestion d'empire. On galère tout le temps pour donner des ordres, gérer nos vaisseaux (si on peut parler de gestion). On doit aussi galérer avec les bugs pénibles comme l'impossibilité de décharger nos cargaisons, les achats qui ne se font pas, etc ... (en date du 27 oct 14)

Alors qu'on ne me parle pas de la difficulté. C'est pas compliqué comme jeu, loin de là, mais il n'offre aucun outil nécessaire aux ambitions qu'il poursuit. Aucun tableau lisible de votre empire, de vos stats. Aucun moyen de donner des ordres facilement à vos escadre, rien n'est ici fait pour que vous puissiez faire de la gestion d'empire. Vous devez constament vous déplacer en personne dans les zone pour être sûr, soit que tout se passe bien, soit pour bêtement donner des ordres précis dans certaines zones. On est embourbé dans une interface complètement anti-ergonomique. Le jeu lui même est contre toute forme d'ergonomie (quoique les patch passant, ça s'améliore un peu).



PROs

+ Combats sympa

+ Les abordages de vaisseau. On détruit les moteurs, les tourelles, les boucliers, c'est cool :)

CONs

- Tout le reste. TOUT a été rendu pénible, long, chiant. Réparer un vaisseau ? Ah pas de chance, la (seule au début) station où vous pouvez le faire manque de matériaux, pas de bol. Réparer votre propre vaisseau ? Pas de chance, même en ayant engagé un ingénieur à bord, et lui ayant fournis 150 drones de réparation, refuse de réparer votre vaisseau. Vous devez atterir à une station et payer un autre ingénieur pour réparer votre vaisseau ... la bonne blague.

- Les croiseurs qui se passent à travers dans les combats ... incapable de gérer les collision ? Bah, on enlève les collision en combat pour les vaisseaux de l'IA ...

- Ramassez des objets dans l'espace dans les autres jeux X : Ordre > Ramassez les objets dans la zone (Tout ceci via les ordre par la carte sans être dans la zone). Ramassez les objets dans X Rebirth : Passez en mode scan de containeur, marquer tout les containeurs, s'assurer que notre transporteur ait des drones de transport de containeur, rester dans la zone avec le scaner actif sinon le transporteur ne fera rien, attendre qu'il prenne tout les containers, vous pouvez partir...


- Impossible de gérér un empire correctement. Pour faire des achats et des ventes de masse, il faut se rendre nous même aux endroits des stations pour trouver les offres de marchandise pour pouvoir les enregistrer (TEMPORAIREMENT) dans la base de donnée. (Sans parler du fait qu'il faut être à 35m de la station pour la scanner, 5-6km, ça semblait trop loin pour un jeu spacial)

- On ne peut donner QUE 3 ORDRES à nos vaisseaux. Aller quoi, 3 ordres ... Donc, on attend le cul sur notre chaise que nos transporteurs aient fini leur 3 pauvres ordres avant de relancer 3 autres ordres pour le commerce... (Et on ne peut pas faire de boucle avec les ordres)

- Il faut TOUT LE TEMPS ajouter les vaisseaux à notre escadre pour leur donner un ordre. On ne peut jamais donner un ordre à nos propres vaisseaux s'ils ne sont pas dans notre escadre ... quelle idée de design de merde.

- La carte galactique est une crasse. Illisible. On ne sais pas non plus l'utiliser pour donner des ordre à nos vaisseaux du type : Va là, attend là, défend là, patrouille là, etc ... la carte sert à RIEN, c'est dingue, mais à rien du tout. Ok, on voit où on se trouve, mais elle est tellement illisible que ça sert à rien. Le cartes des précédents opus étaient simple. On avait des icones pour les différents vaisseaux et stations, une grille pour situer les coordonnées, c'était facile. Là, on a rien, les vaisseau sont mal représentés, en fait, il n'y a pas d'icône, juste une représentation des objets.

- 2 à 3 stations par secteur ... Yeah. Ok, elles sont énormes, mais quand même. Avec 3 stations par secteurs ça fait vachement vide quoi.

- Aucun réel commerce. Je veux dire, j'ai dû construire une station. Et j'ai dit à mon architecte d'acheter lui même les ressources. J'ai donné 20million de crédits. il a été incapable de le faire. C'était bien plus simple avant, on demandait à un transporteur de construire une station à un endroit et il le faisait. Là, on se fait réellement chier à aller chercher nous même la moindre vis et le moindre écrou pour construire notre station. Vous vous souvenez quand j'ai dit qu'on ne pouvait donner que 3 ordre à nos transporteur ? ... Vous allez rire.

- Les personnages sont moche. Tout crispé, avec un balai dans le ... Bref, on dirait que la galaxie entière est atteinte d'une maladie qui rend leur membre tout droit. D'ailleurs ils ont tous la même tête... Enfin, tous ... il y a quand même 3 types de visages différents, c'est pas rien ...

- Les voyages entre les zones. Fini les portails, maintenant, on se tape 15min d'autoroute entre les zone pour aller où on veut -_-" Putain quelle idée de merde sérieux.

- Quand on donne certains ordre aux vaisseaux, il faut rester dans la zone pour que les ordres soient exécutés correctement ... merci la gestion d'empire...

- On ne peut piloter qu'un seul et unique vaisseau (en plus il est moche je trouve). Les autres croiseur, chasseurs, destroyer, etc ... on ne peut leur donner que 5 ou 6 ordres différents, et jamais les piloter ...


Franchement, je pourrais encore pondre toute un liste de -

Mais là, c'est bon, vous devez avoir compris : Ne l'acheter PAS. C'est une horreur de gestion ce jeu. Mais je continue d'y jouer en me disant avec les mises à jour (on est à la 2.51 là quand même ...), ça finira peut être par aller mieux. Parce que j'ai aimé les autres jeux X et que je hais celui-ci autant que j'ai aimé les autres. Mais bon, avec un peu d'espoir ...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
19 personne(s) sur 22 (86%) ont trouvé cette évaluation utile
6.4 heures en tout
Posté le : 12 octobre 2014
Personnellement je suis la saga X depuis son second volet. Ce dernier était particulièrement difficile parce que vous avez votre carburant à gérer en même temps que tout le reste (imaginez un peu : tomber en panne d'essence entre deux système planétaire alors que vous tentiez d'achever LA livraison qui aurait pu vous permettre d'échapper à la ruine complète :) Depuis, cela s'est largement simplifié et ce dernier volet est effectivement un peu plus facile à jouer que les trois autres (X2 The Treat, X3Réunion, X3Terran Conflict).

Pour ceux qui ont connu Privateer, X Rebirth est un Privateer puissance 10 avec un ensemble de stations et de systèmes planétaires si énorme que vous n'aurez pas trop de plusieurs centaines d'heures pour bâtir votre imperium galactica marchand à la hauteur de vos ambitions. La durée de vie de ce jeu est infinie, sans parler du fait que vous aurez la possibilité de le customiser voir de le redéfinir complétement si vous en avez les capacités et l'envie : il existe pour cela un langage macro et un système de fichiers XML qui permet de faire pas mal de chose : importer vaisseaux (cerains ont carrément recréé StarFleet ou BattleStar Galactica) , créer nouveaux devices, ou simplement des automatisme qui vous permettrons de vous faciliter encore la vie. Vous trouverez dans le workshop de nombreux exemples ainsi que sur le forum d'Egosoft.

X bénéficie en outre d'une communauté de passionnés jamais avares de renseignements et accessible sur le site d'Egosoft. Bref ce jeu est fantastique même si sa prise en main se révèle peu commode : il vous faudra beaucoup de persévérance pour en saisir toutes les arcanes. Je vous conseille de vous fabriquer votre petite "cheatcard" (ou d'en trouver une sur le net) avec tous les raccourcis claviers car vous en aurez bien besoin pour vous débrouiller sans trop de problèmes.

Autre chose, même bien longtemps après avoir sorti le jeu, contrairement à bon nombre de studios qui passent à la suite, Egosoft continue à le maintenir durant plusieurs années : cela a été le cas pour X3Reunion, pour X3TC et maintenant on le voit avec XRebirth qui en est déjà à la version 2.0. On sent que c'est leur bébé et qu'ils ont à coeur à ce que les joueurs l'aiment aussi. Cela est suffisamment rare dans le monde du jeu vidéo pour êtr souligné.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
22 personne(s) sur 28 (79%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
21.1 heures en tout
Posté le : 9 novembre 2014
X-Rebirth le mal aimé... On ne se trompe guère en lui affublant cette dénominbation: Une notation Metacritic ridicule, des avis incendiaires avec en prime d'illustres parents (Toute la série des X) qui projetent leurs ombres glorieuses sur une progéniture qui semble abatardie.
J'ai donc pris ce jeu tardivement (En version 2.51) sans chercher à voir s'il était mieux ou pire que ses parents, mais en le prenant tel quel: Comme un simulateur spatial complet.

Et force est d'avouer que je suis impressionné. Passons sur les défauts:
-Frame rate un peu poussif, sans doute du à une gestion complexe des trajectoires des multiples vaisseaux qui peuplent le jeu.
-Instructions pas toujours claires y compris durant le début du tutoriel de la campagne.
-Certaines textes qui dépassent en français

Pour le reste, le contrat est à mon sens rempli haut la main:
+Une vue interne immersive au possible.
+La possibilité de se balader sur les stations et bases spatiales. Certes il y a une certaine répétitivié mais celà contribue de manière conséquente à l'immersion.
+Un univers non découpé en zones. Ainsi chose surprenante on peut se retrouver au coeur d'une planète cassée que l'on voit au loin. Du bon boulot.
+Univers vivant et dynamique. Il y a énormément de vaisseau qui se baladent
+Aspect exploration: Il est important de scanner tous les modules d'une base pour avoir des prix interessant. Ce point peut sembler anecdotique mais tous ceux qui ont passé leur temps sur X3 à se balader au plus près des bases saptiales pour les inspecter seront interessé !
+Le commerce est toujours présent et semble toujours aussi poussé.
+L'aspect graphique très réussi... sauf pour les visages des personnages un peu moyens. Mais ici ça n'a guere d'importance.

Au final, en version actuelle, sans chercher à faire de la comparaison avec les autres X, X-Rebirth est un très bon jeu. Et peut-etre même le meilleurs jeu spatial à l'heure actuelle, en attendant Elite Dangerous. Donc amoureux de paysages grandioses, d'immersion et d'ambiance à la mass effect, ruez vous sur ce titre si vous avez une solide machine, vous ne serez pas déçu.

Un bon 18/20 pour ma part au regard de l'offre actuelle dans la catégrie.
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8 personne(s) sur 10 (80%) ont trouvé cette évaluation utile
39.6 heures en tout
Posté le : 14 décembre 2014
Après de nombreux mois on peut vraiment considérer que ce jeu devient très intérressant a jouer. Initialement X Rebirth ne valait vraiment rien en terme de gameplay. Cependant Egosoft a vraiment fait du bon travail pour patcher au fur et a mesure ce qui n'était a peine qu'une alpha et en faire un vrai jeu avec une réelle valeur ajoutée par rapport a X3. Il reste encore quelques points a améliorer pour que le jeu soit vraiment parfait (par exemple la possibilité de piloter d'autres vaisseaux que le skunk). Je conseille fortement ce jeu du fait que malgré le temps depuis sa sortie initiale, Egosoft a vraiment fait le nécéssaire pour écouter la communauté et rajouter du contenu sans forcément nous faire repasser par la caisse.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
22.0 heures en tout
Posté le : 22 décembre 2014
Récupéré et pratiqué depuis le passage en 3.0 (3.10 pour être exact), pour l'instant j'apprécie énormément.

Il faut savoir que c'est un retour aux sources de la série, comme le tout premier, où vous vous retrouvez non pas à piloter directement des vaisseaux capitaux, mais un seul et unique vaisseau à vous. Vous pouvoir toujours avoir des gros trucs de boeuf mais vous pourrez juste pas les piloter directement.

Exit le M.A.T.S et la compression du temps, vous récupérez un turbo pour parcourir + vite l'espace, les gros vaisseaux ont des moteurs de saut (et une gestion du carburant inhérente à ça), et les petits / moyens (taille S et M dans le jeu) doivent emprunter les autoroutes etc.

On peut miner, récupérer ce qu'on a miné directement avec un vaisseau prévu à cet effet, y'a plusieurs types de stockage (bulk, container, liquid, enregy, etc) dédiés à des types de marchandises, il me semble qu'il y en a des "mixtes" mais pas croisé pour l'instant. On peut prendre d'assaut un vaisseau avec des troupes de marines pour le capturer, l'ajouter ensuite à sa flotte, le revendre, bref un peu tout ce qu'on veut.

On peut commercer, créer ses stations, on retrouve pas mal de choses à faire. Je n'en suis qu'au début de l'exploration mais j'aime vraiment beaucoup.

Pour ce qui est de la campagne, et du doublage, en effet ce dernier n'est pas terrible (tout comme les modèles 3D humanoides ... XD on les croirait tous avec un balai dans le cul!), mais la campagne est intéressante sur un point : elle vous fait aborder TOUS les aspects du jeu en progressif. Il faut juste accépter de se plier à son côté très directif et tout ira nikel.

Dans cette version, et durant des soldes (ou via un revendeur :3 ) je le conseille totalement.
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5 personne(s) sur 7 (71%) ont trouvé cette évaluation utile
16.4 heures en tout
Posté le : 7 novembre 2014
très bon jeu . très critiqué à sa sortie , c'était sans compter sur la combativité des devs qui se sont accrochés et ont amélioré et corrigé le jeu au fil du temps . les décors sont très beaux et si vous aimez le genre ça devrait vous plaire . regardez quand même la config requise et penchez plutot vers la config conseillée que vers la config minimale . c'est un bon jeu mais avec des stations spatiales très détaillées et des centaines de débris spaciaux dans certains secteurs vaut mieux une bonne config . pas besoin d'une config de guerre mais faut un bon pc . les devs semblent très actifs , je recommande donc sans hésiter ce jeu
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494 personne(s) sur 562 (88%) ont trouvé cette évaluation utile
591.8 heures en tout
Posté le : 5 novembre 2014
X REBIRTH 3.0: CURRENT STATE OF THE GAME
With the release of X Rebirth 3.0 the game is finally at the point that most people would have hoped for at release. There are still a few rough edges and design decisions that some might find mind-boggling, but overall it is a great space game that can be polished with the use of a number of mods, some of which bring back classic X features such as automated galaxy traders and miners. (as of the 13th of December 2014 mod makers are still updating their work for the new patch, some mods are temporarily out of action)

It is important to keep in mind that X Rebirth is an ambitious game for a smaller studio, as such there will always be the QA problems relating to small teams that have the ambition to make big games, like bugs working their way in, and lacks of resources meaning change doesn't happen as fast as gamers would like. To give Egosoft credit, they have adopted extensive community beta testing for each patch so the game is tested on as many different rigs as possible. On my most current playthough I haven't found a single plot stopping bug, in more general freeplay I rarely find a bug, let alone one that blocks me doing what I want to do.

As a gamer I would recommend trying to get this game on sale if possible—the game is almost a year old so paying $50 is still on the expensive side. If you really are desperate for a space game fix then go for it, but keep in mind the price will probably be dropping significantly in the near future. However, in saying that, I'd like to think people can find value in X Rebirth even if they pay full price.

There are still some annoyances in the game such as expected bread and butter features missing from the vanilla game (a lack of FOV adjustment is a pertinent example). But these things, as illustrated by the addition of a great new gravidar, new menu system, and external camera system, seem to have been identified, working their way back into the game as Egosoft move from bug squashing to remedying design oversights. You can now do things like transfer freight and drones between ships, and build stations in empty space, creating a new zone with 7 build points that you can rename. As of 2.51-3.0, many modders seem to be finding their feet. As the engine is tweaked for performance, and bugs are squashed, it looks like X Rebirth might be headed towards a golden age of modding (if current offerings are anything to go by). The Teladi Outpost DLC brings back more classic exploration, kind of like exploring some of the rim sectors in Freelancer which is a welcomed addition to the X Series. Also the new music in Teladi Outpost is awesome, 1980's inspired synth-pop goodness, perfect for a space game.

The AI can still be a bit flakey at times, but is improving with every regular patch. Commands for capital ships are still a bit limited: You either set them off on an automated task, or give general orders such as "attack this", "fly to zone", "fly to my position", "patrol" etc. The closest I can think of is it operates a bit like Nexus: The Jupiter Incident (without the GUI)—you give the commands to an NPC captain through comms, or if you use the Co-pilot conversation mod, through keyboard shortcuts. There are a number of significant mods in alpha state at the moment that look to improve AI behaviour (in addition to Egosoft's on going work in this area).

The economy is running well. New trade software means you can lock in more trades, and a mod like Yorrick's YAT (yet another trader), adds the option of automated galaxy, system, and cluster traders and miners. These all seem to run fairly well with a miniumum need for any micro. The economy is simulated but not 100% real, so the AI still makes use of a number of crutches, but this really doesn't affect the game much, at most it means the player can no longer make obscene profits for doing not much at all. That said, I still make plenty of credits in my most recent game start to keep expansion running smoothly, and the economy is flowing along well. However, if the AI using a crutch is a big deal to you there is a mod that removes the wares from ships spawned by the AI.


GAMEPLAY: ASPECTS I ENJOY
One part of Rebirth that I enjoy is the set up: slowly building an empire, amassing stations and capital ships, setting patrols, essentially minmaxing an empire. If anyone remembers playing with lego as a kid, it's kind of comparable to that: you set up a cool base, build lots of vehicles, get a crew together, then muck around - it is a similar kind of ethos involved in the X series but with the level of interactivity we expect from PC games.

At the moment I have about 10 stations that all support each other while producing wares to keep the galactic economy running, I have top of the line freighters and miners assigned to each station, and defense fleets that patrol my territory protecting my assets. I have named each ship and station individually with all the most well crafted names I could think of (and some stolen from famous Sci-fi and fantasy), prefixed with Iain M. Banks designations of GSV, GOU etc with a few of my own new designations. The little things like setting up an empire in this detail are what makes games of the X series fun.

If this kind of empire building appeals to you then you will like Rebirth. While my empire is building, I do missions, capture ships, place trade agents on stations, increase my rep with factions, get achievements, role-play and so on. With Litauen's 'Capital Ship Bridges' mod I often sit on the bridge of a frigate ordering profitable trades as it escorts one of my galactic freighters. Then at other times it's just enjoyable to sit back, parked up in one of the zones occupied by my stations and watch the empire hum along. Personally I think if you are expecting a straight-up fighter combat space sim you will be a bit disappointed (there is still lots of fighter combat but it is not the primary focus), the wider aspects of Rebirth such as the empire building are where this game shines.

Even if you decide to not follow the plot the feeling of flying around in space just exploring, seeing new places, and observing the galaxy going along with its business around you is incredible. A number of mods can improve this experience such as 'Ency's mod'* (link at bottom of review) that modifies planets, and adds nebula to create breathtaking vistas and lighting.


PERFORMANCE
Personally I get okay performance, my set up is:

Nvidia GTX 760
Intel 4670K
8 gig of ram
24" IPS @ 1920 x 1200

I run adaptive vsync at half refresh on max settings in game, including all the driver side bells and whistles from Nvidia control panel, it sticks at 30fps. Some people might like higher frames but as long as the framerate is consistent and the game looks pretty I'm fairly happy.


KEY TO ENJOYMENT: EMBRACE MODDING AND STEAM WORKSHOP
A good idea when approaching X Rebirth is to embrace modding. The support of Steam Workshop means you can easily pick and choose features, removing things you don't like about the game and picking up new features generated by modders. Check out my curated collection of mods below for a number of improvements that save time and improve the game by adding handy new features, immersive changes, and the removal of annoying ones. One mod I can't support enough is the capital ship bridges mod—simply brilliant.

Remember there is no such thing as a "modified" tag in Rebirth, modding doesn't ruin achievements and Egosoft intentionally made the game easy to mod and added Steam Workshop support, they almost expect us to mod our games and personalise our experience, this means Egosoft can realise their artistic vision of what Rebirth should be and the gamers can have ours—we all win.

* http://forum.egosoft.com/viewtopic.php?t=362680&start=0
http://steamcommunity.com/sharedfiles/filedetails/?id=327527055
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176 personne(s) sur 232 (76%) ont trouvé cette évaluation utile
118.5 heures en tout
Posté le : 6 novembre 2014
After a year of bug fixes and added features, this game starts to come nearer to an entity like it's predecessor, but in it's own right.

It's now playable, I haven't gotten the game breaking save bugs and other random crashes that were plaguing my initial attempts to play this game.

(Edited with later game experiences within parenthesis)

The Goodish

I myself personally enjoy acting like a commander of a large fleet sending my ai companions into battle to kill off or be killed off by large xenon and pirate capital fleets. This is where the game shines to me in comparison to previous X games. If you don’t enjoy watching things unfold from the sideline and only enjoy the flying around capturing new ships to use part of the old X games for yourself I’ll stop you here and not recommend the game to you, unless you like having them alongside you then by all means proceed.

Mining is vastly improved though! <<< Like really a hell of a lot better mining system. (still not required for a successful game experience, highly recommend it when you have the extra cash, at least from an automated standpoint when you need to supply your own stations with materials. Otherwise continue stealing freighters)

Fewer menu trees (though it’s only good in theory because the automation isn’t there so you just have to hope there is a command you need in whatever situation you got into… if you’re doing combat mission don’t forget to remove your mining ships from your squad)
(I’d of prefered more menu choices with less of a hierarchy from X3 so that they weren’t hidden away.)

Space Graphics… don’t look inside unless you want a dollar and old toffee candy.


The Disappointing;

The bad things that I see in this game are mostly from a lack of automation available to the player in the old X games and missing fleet commands that really weaken the whole spin on having one ship through the whole thing. --If I have to spend 10 min sending orders to trade out, that’s not a better trading system in my book it’s a depreciation of something that was much better in the old X games.

Player Stations I’m really disappointed that they are limited to defined areas within zones, the ability to set-up outposts anywhere in X3AP was so cool and satisfying that as I write this I almost feel like hopping over removing tubes and starting a real empire. That being said I do prefer the new player station system as a whole, but the lack of freedom here brings it down to a level below it’s original roots with station complexes. (After getting more hours into the game and scaling up my own economy, I really must say that the game falls way short here, I like the scaling of the stations but the building and expansion of improvements takes far too long and I don't feel like running my computer for 7hrs+ just to have a single section build waiting on supply bottlenecks because my other stations and traders are busy)

Earning cash as a whole just seems so backwards in this game that I can’t even begin to describe my disappointment in this area. In what sense should I have to spend 7-8mil to buy a ship that does an actual economic activity only to make 250k an hour when I can just go long range scan for 15min get lucky and make 1.5mil off 100 crates of station trash items. (Adding in there are really only 3 things you can do for cash, long range scan, board ships, and board ships. For a game speaking of economy as an integral part of the gameplay experience there seems to be a lack of reward for doing the most basic economic tasks in the economy, the way it is currently set-up owning mining or trading vessels is a waste of cash and you must essentially own your own economic empire to even think of making a penny from station building since you can't make a profit because of what for me seems to be a set demand basis from the other factions with their preset number of stations, they need to build more stations in zones and expand against you and other factions)

Conclusion

Anyway I don’t recommend Re-Birth over X3AP or over any game really for that matter at this point. not worth $50, but if you could get 75% off or something huge go for it.


(After putting a good solid playthrough at 50hrs into the game and scaling up to the point where I had multiple combat fleets the game just feels stale, There isn't the threat of a true pirate menace, my biggest woes are managing an economy between my personal stations and assets through a few god awful menus, or commanding a fleet to jump in or out of combat zones as I wreck, or get wrecked, by the npc faction I feel like killing at any moment. When the ships do get into fights it's a pretty beautiful light show, but that's about all it has going for it at this point. It's fun for a bit, but after the first few station sieges and capital battles you're just grinding in a single player game to grind. You can't effectively manage the systems you take and you can't produce new factions of resistence to your mighty fleets.

----I'm quite peeved that I can't command Xenon I's which I consider the most beatiful ships in the game and the producers of some of the better laser light shows when carriers and destroyers jump in.


What Would Improve it!
AI
This game could be better with an overhaul to the menu choices and npc faction ai, micro and macro level ai combat and economy, something that allows for recognition of a certain asset level allowing for new diplomatic options with the factions as an equal, or something to that extent, allowing for a scale up of fleets sent at you or to assist you in zones that you have influence over determined through % assets in system

Better Ship Designs --- Why are "half" the ships that are flyable freaken flying Y's that's great and all but I like where the designers went with the xenon I sleek and tons of guns. If I have one ship I better be getting one helll of a show.

Less congested menus, maybe even more of them just less hidden trees of menus, I don't know, but as it is now it's rather annoying. It's like there was no change from the previous games with the continued use of hidden menus. It wasn't a problem in the old menu system of too many menus it was the hidden options, at least for me, that caused the problems.

Trading needs to be automated beyond station purchases, I am going to advocate for an exporting trade option beyond inter station purchases of my own assets. ....unless I somehow missed this and it's a hidden option i'd like to be able to set a trader to export finished products rather than wait for my station to lower the price of its' goods. pricing sliders solves this issue

Fleet Management and Supply --- Really needs to be better
I want sliders for automated purchasing amounts of drones and ammo with fleet managers that have accounts, as it is now I can only manage one fleet at extremely poor efficiency time wise, literally takes me 2hrs to get all my ships repaired, stocked, and all while making sure they are in the right places.)

...Might Update as I play more, if I play more and flesh out more of my experiences with newer updates or if I think of more issues/positives. --updated after another 30hrs for a total 89hrs (left the game on over night twice to build stations subtract 12hrs, but I count that as actively playing)

note I'm probably done playing until the expansion release. I'll be starting a new save to get the experience fresh to add to this and any other projects if there are any changes that will affect the early low free capital gameplay.

current review after patch 2.51
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160 personne(s) sur 212 (75%) ont trouvé cette évaluation utile
438.5 heures en tout
Posté le : 9 octobre 2014
With the 2.50 Patch the game is now where it should have been when released, that is, really playable, hardly any ruining game bugs.


Now you can start from scratch, earn cash with your long range scanner, get some money for your first little traders (gigurum), make deals with stations, earn reputation through missions, make deals with trader agents to keep station trades updated to your computer and start building your empire. And if you want your fighting rush, on hard difficulty you need to wise up to survive battles against more than a 3 small ships and capital ships are a real challenge (not like before which you could capture with no effort).


Factory building is the most rewarding and polished thing in this game, building your complexes bit by bit, to make huge profits later on (if you do the proper ones in the proper locations obviously, Fusion Reactors anyone!? wink wink)


All the game needs right now is exploiting exploration to a greater extend, add hazardous areas, npc factions with more life, etc. but that is already coming in December it seems, anyways, with a bit more stretch in the end-game, that is, what makes sandbox games interesting (lots things to do aside from the main plot story).


So I can only recommend this game as it is NOW and congratulate for a good job to Egosoft from lifting this one up from the ashes. They made a good engine but the state of release was simply rushed and aweful. Luckily they have managed it well.


Just buy it if you are into space genre, trading, factory building, exploration (later on), huge cap ship fighting, etc..
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110 personne(s) sur 165 (67%) ont trouvé cette évaluation utile
89.7 heures en tout
Posté le : 15 octobre 2014
I can finally recommend this game. The Devs have done a lot of hard work to fix many things, and it shows. Many people I have spoken with believe the game has gone from a 1/10 to a 7/10 and counting. The great thing about egosoft is they don't release a game and then forget about it. They constantly add to it and update it over time.

I feel like X-R at release was simply the release of a foundation/framework that was meant to be built upon over time, both by the devs and the modding community. This turned many people off because they expected a completed game with every single bell and whistle they desired. Those bells and whistles were not in at release, but they are here now. Either by the devs or the great modding community.

The devs have fixed almost every bug I've ever heard of/encountered. They have added very nice UI improvements and quality of life features.The mod authors have filled in the gaps with afew nice things, but I wouldn't be surprised if the devs added them to vanilla.

All in all I am excited for the future of the game! I am actually having fun this time around.
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84 personne(s) sur 125 (67%) ont trouvé cette évaluation utile
14.9 heures en tout
Posté le : 5 octobre 2014
2.20 Review
When I was first set loose in X: Rebirth's vast universe, right after it's release, I was convinced it was going to be amazing. But I quickly realised that this was, in fact, a colossal supernova of bugs and ♥♥♥♥♥♥ game design that refuses to let you have any fun – and I really tried. I forgot about the game for a while, and came back to play the 2.20 update, hoping that the game would be fixed by now. I was disappointed, again.
First problem: you only get to pilot one ship, the horribly named Albion Skunk. You're able to explore it using a first-person mode, which could have been fun if there were more than two rooms to it, and if anything was even slightly interactive. The cockpit is cluttered and restrict your vision horribly, and it took me a good while to find some of the most important HUD elements, such as the speedometer. Which isn't that well done either. Eventually I found a guy that sells different cockpits, ehich there are four of. And so, I was saved from the horrors of the stock cockpit by bying the very open, combat-oriented one.
If I remember correctly EgoSoft said that there's only one ship to incease immersion and that they couldn't have made the capitalship gameplay fun while keeping the mobility realistic. Well, changeing ships has worked just fine in the other games. I would've paid extra for the ability to change into something with more than one gun. Even if it was just a frikin' shuttle.
Then there's your co-pilot, Yisha. For a character you spend the entire game with, and who's almost constantly talking, you'd think they would have hired someone with some basic acting ability to speak her lines. But while you'll eventually grow used to her awkward delivery, you'll never stop cursing how useless she is. Case in point: if you're piloting a drone, and enemies start attacking the Skunk, she'll just sit there dumbly. Couldn't you, like, move, or fight back, or something? Not to mention her, and everyone else's, bad animations and ridiculous outfits. Oh, and a boob-window on a spacesuit. Because logic.
Second problem: The voice acting. Oh god, the voice acting is absolutely horrible. It has to be mentioned multiple times. I could rate this game negative just because of it, but there's so much more. The game has a big problem with humans in genereal. On stations – which all look identical – you'll talk to NPCs, who are terrifying, slot-mouthed, dead-eyed mannequins. While space itself feels nicely alive, teeming with traffic and huge ships lumbering back and forth, the interiors feel lifeless and boring. In a nightclub I hear the ambient sound of people drinking and laughing, but it's empty except for two people standing motionless by the bar. Thankfully you don't really have to enter stations anymore, you now can do all interaction straight from your ship. But since it's done as a video conversation with the character you're speaking to, there's no escape from the animations and voice acting.
How about something positive for a change? Stations aside, Rebirth fares much better when you're in space. Ignoring some messy shadows, it's a good-looking game, with colourful nebulas, asteroids, planets and star. The combat is like jousting in space. Ships make passes at each other, firing a volley of shots when they get close and hoping some connect. Or you can use heatseeking missiles. Hit the spacebar and you can strafe, FPS-style. Hit it again to steer with the mouse. The movement feels nicely weighty.
Except that the Skunk can only mount one weapon at a time, which are all extremely underpowered compared to the fact that enemies can mount multiple ones, and have near-perfect aim. Missiles are nice, and one of the only ways to make combat work for me. The other is to fly to a station and hope the turrets kill the hostiles before you die.
Third problem: you have separate ships for trading that follow you around and have to be given orders. You couldn't, and still can't, buy any trade-goods with your own ship, everything has to be done with slow and dumb freighters that can't even fight pirates reliably, despite the 20 turrets that are mounted on them. You can't cancel an order without editing your save file, and sometimes the freighter just refuses to move, breaking the entire save and preventing the plot from progressing. It's like I'm dragging a badly-behaved toddler around a shopping centre. Thank god they've fixed most of those bugs by now, but the trading UI is still slightly confusing at times and the ships are still ridiculously dumb.
The UI.... One word: Useless. It's confusing and mostly useless.It's designed to work around a controller, on a PC-exclusive title.
There's so much done wrong with this game, even this full A4 page of text is just the beginning. No matter what happens with stability and bug-fixing patches, its poor controls, awful interface, and dull pacing ensure that X Rebirth will remain unpleasant for all but the most forgiving, die-hard space jockeys. And oh god, the voice-acting...
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89 personne(s) sur 135 (66%) ont trouvé cette évaluation utile
18.7 heures en tout
Posté le : 30 octobre 2014
So I bought this game on Release day, and I have been putting off doing a review for it this whole time. I'm a veteran of the X series of games, and familiar with the development cycle that Egosoft implements. Their games are deep, and complicated; and while this one goes in a rather different direction, it is no exception.

It's just that as it was released, it was a pile of alpha code that was being charged a premium price. And really, I can't really advocate that pattern of behavior. But I do accept it, because Egosoft follows through.

They could have just given up, as a company like EA, Sony, Microsoft, or Activision would. Just leave the game as a failure and move onto something more profitable. But Egosoft continues to work on the game, refining it and polishing it to a point where it meets the expectations set out for the game in the first palce. Is this the best way to develop a game to 1.0? No. And make no mistake, what is 1.60 according to Egosoft is really 1.0 according to the fans of the series: The first version the is the full game, released as promised.

But it is here, and it is a good game. Again, not without flaws, but it is now a worthy member of the X series of games. And anyone who enjoys these types of space games is going to get their money's worth from X Reunion.

Just a final note about the reviews: Most of those negative reviews come from the initial release of the game, where it was more or less universlly panned by a righftully-dismayed crowd who purchased it. But look at the recent reviews! Now that the game is fully patched up, it is getting mostly positive reviews, and people who might otherwise reject this game becuase of that review ratio should please take note of that fact.
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42 personne(s) sur 59 (71%) ont trouvé cette évaluation utile
71.6 heures en tout
Posté le : 25 septembre 2014
It doesn't matter how many times I try to get into this game, it never works properly for more than an hour before *something* breaks it. Either something I do in game, something that happens outside of my control in game that makes everything stop functioning, a random CTD, a graphical glitch or some game-breaking situation. Considering I played X3TC until I conquered half of the map and had more fleets and production facilities than I could count this game is a MAJOR diappointment. It lacks any sense of progress, and after waiting for it with glee and anticipation, paying £50 for the version that had the soundtrack (the collector editions had sold out) I really feel ripped off. In fact I've never before felt quite so ripped off and shocked as I was with this. Half of the mods people make and release for it are functions that anyone woul d have expected to already be in the game. Nothing about this game even feels like an X game should feel. I appreciate that it was supposed to be a revamp, but to me a revamp should not mean taking the top ten most amazing things from X3, deleting them and replacing them with week-old fish-paste; and that's basically all this is. Do not buy, even if you really really badly want another X game (we all did).
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58 personne(s) sur 87 (67%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
36.2 heures en tout
Posté le : 27 septembre 2014
Let me preface by saying X Rebirth is quite possibly the most amazing-looking space game of all time. My complaints run the gamut, but graphics are not among them.* X Rebirth's developers built on a massive scale appropriate for space -- this isn't a space sim where the universe feels small, or where stations are half-hearted efforts to give players a place to dock their ships. The stations in X Rebirth are glorious affairs, with Blade Runner-esque lights and signs, intricate manufacturing modules where you can see machinery sculpting products from raw materials, nooks and crannies to hide your ship from hostile forces, and often jaw-dropping detail -- when you do a slow fly-by around space farming stations, for instance, you can see every leaf of the vegetation growing beneath massive domes, and machines strafing those spacegardens with water jets.

Likewise, the devs clearly paid attention to planetary scale. When you're in orbit around a planet, the planet should be almost incomprehensibly massive. It should dominate your field of view. And in this game it does, providing an amazing backdrop for pitched battles and ambushes. The designers also did a fantastic job of increasing visual immersion with the way the Albion Skunk's cockpit is rendered -- the ambient light in the cockpit changes with the light source from outside. That means if you're headed toward a station close to a star, your cockpit is bathed in vivid yellows. If you're in deep space, the cockpit's hues are subdued.

Still, I can't recommend X Rebirth. Lots of people have reported problems with framerate, even on high-end systems. This has been acknowledged by the developer. Personally I have not had that problem, but the problem is, it's nearly impossible to tell if the game will run appropriately until you install it on your own machine. Secondly, there is merit to the complaints about inscrutable menu systems and unnecessarily complex in-game tasks. Getting your fleet's ships to dock, refuel, and take on cargo can be a nightmare, and the difficulty is apparently arbitrary. Sometimes it works flawlessly, sometimes you're waiting an hour until you fly in to inspect the problem yourself and see that, for some reason, drones are not off-loading cargo.

Likewise, there's a difference between hand-holding and obscuring features beneath menu layers that make it difficult for players to get their bearings, nevermind figure out how certain tasks are accomplished. This is a game that can't be played without an open web browser to help get through frustratingly, needlessly complicated tasks. You'll also need the web browser for figuring out how to progress, because the game doesn't always make it clear if you're prepared for certain zones or missions.

Conclusion: Save your money. If X Rebirth plunges to $4.99 or $9.99 in some future Summer Sale or flash sale, it's worth picking up just for the joy of exploring the game's systems and starbases. And maybe, after the better part of two years, the game will be smoothed out by then. We'll have to wait and see.

* Caveat to praising the graphics: The space station interiors are pretty awful. All of them are nearly identical in decor and visual style, if not layout. It makes little sense that a civilization cut off from the rest of humanity would build stations exactly like everyone else, but there you have it. And the NPC models are so poorly done, it might have been better if the devs dropped the idea of interiors altogether.

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30 personne(s) sur 41 (73%) ont trouvé cette évaluation utile
388.6 heures en tout
Posté le : 29 décembre 2014
As a fan of previous X games, I pre-ordered X Rebirth and started playing it within minutes of release. Like many others, I was struck both by the sweeping changes to the “X” formula established in the preceding few titles, as well as the horrid, god-awful, soul crushing bugs and technical hang-ups.

I invested approximately 180 hours in the first couple of months, doing my best to study the universe and bludgeon my way through the infuriating campaign, and after doing so (the dev’s released a steady stream of patches through this period, turning the game from utterly broken to sort of kind of maybe just a little playable), and my private verdict to my gamer-y friends and family was “Do Not Recommend, Stay Far Away!” Which hurt a little, because I could see the game’s potential glimmering far down in the deeps.

I think the thing that troubled me most back in those early days was the fact that even if you got past the bugs, which many did by editing game files, the new universe was essentially simplistic and lifeless. Even if all the game’s systems worked flawlessly (and they didn’t, not by a long shot), there was really no point in playing because, in my opinion, the universe and the mega-stations that looked so darned pretty from a distance, were essentially just empty shells, no more interesting or compelling than glittery Christmas ornaments on a well dressed up tree.

Now fast-forward a year & umpteen patches later to the release of v 3.0 and the expansion Teladi Outpost.

What a difference a year makes. After letting the game gather dust since early last January, I finally re-booted and started a new Free Play session and dove back in. Right away, I noticed a plethora of changes, ranging from cosmetic graphics enhancements to radical shifts in the design of the game’s UI and underlying mechanics, most of which a very vocal crowd had screamed to the rafters that the dev’s either couldn’t, or wouldn’t, change a year earlier.

-The menu had been switched from a cumbersome, un-intuitive radial style menu to an easily manipulated sidebar style menu, one that was lightning fast to navigate and cool as all hell to look at. Contained within this menu was a newly redesigned map, complete with two different information modes, and a wealth of new tools for tracking and maintaining my property.

-Now there was a reason to actually go into the stations other than to crawl around inside their air ducts: to find loot that was useful for crafting items that was either worth a ton of money, or even better, could be used in exchange for virtual seminars (training videos that could be applied toward your hired officers, increasing their various stats) or even better yet, hiring permanent Trade Agents on any given station who would constantly update your trade computer with current buy/sell offers from that station, the XR equivalent to X3’s Advanced Satellite Network.

--Haulers/Traders from far off systems now populated the universe, such as the factions LI or PMC from Albion trading with stations in Omicron Lyrea, or Canterran vessels docking at the No Limits Spice Farm in Albion space. This had the overall effect of making the universe seem a lot more meaningful and bringing it to life, for me.

--Faction owned destroyers patrol and react to threats and many haulers travel with either fighter or frigate/destroyer class escorts, and the player is free to assign these kinds of escorts to his/her haulers, too.

--Redesigned mission offers & rewards; now there is always something for the pilot to do, patrolling zones and engaging in frivolous but fun dog fights, protecting stations, sabotaging rival factions’ stations, etc. These missions are plentiful and updated regularly, and function not only as a means to put some credits in the players account during the early game phase, but also to build faction rep for the later stages when the player begins to build their trade fleet/station network.

--There are now ways and means to order your squad around that actually work pretty well. Not exactly fleet management, but getting there.

--The ability to place stations anywhere I liked.

--Small shipyards open for business! More capital ship choices for purchase in general, as well as an overall increase of the types/styles/configuration of ships in the galaxy.

--Redesigned highway travel. On this note, I’d just like to point out that with the release of the Teladi Outpost expansion, Egosoft is now introducing a whole new style of sector to explore (new to XR): in Teladi space, you are given a huge area to explore, filled with hidden lockboxes, interesting new stations and nebulous electrical storms that obscure your view and potentially damage your ship, and you are not given any highways to show you the way around. This seemingly small touch does a lot to increase the sense of mystery and epic adventure that was missing from the initial release, essentially forcing the player to explore again.

--Most bugs have been squashed, leaving no game-breakers that I could find. That is not to say that XR does not have bugs, I’ve found some ranging from irritating to downright aggravating, but in all cases they were minor and easily ignored.

I could go on and on listing the improvements, but I think I’ve made my point clear that the dev’s have been hard at work tightening up their systems and introducing new content. I’ve got roughly 100 hours into v 3.0 and I feel that I’m hardly scratching the surface. The bottom line is that they’ve created a rich, compelling, beautiful space-fantasy for the player to become engaged with and tinker about in, a universe that can easily gobble hundreds of hours of the players time.

The best way to approach X Rebirth is to just enjoy it for itself and not hold it up in comparison to it’s older siblings.

Final verdict 80/100
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40 personne(s) sur 59 (68%) ont trouvé cette évaluation utile
214.3 heures en tout
Posté le : 3 septembre 2014
I've been a fan of Egosoft since X-Beyond-The-Frontier, and I own all of their games... I was playing their games before steam was even a conceptual thought, and have logged god only knows how many countless hours into the entire trilogy, which
includes XBTF, X-Gold, X2: The Threat, X3 Reunion, X3 Terran Conflict, X3 Albion Prelude, and all those games were awesome, the best in my opinion is a fair tie between Terran Conflict and Albion Prelude. I liked Prelude because of the stock market, that didn't exist in previous releases.

...then came X-Rebirth... an entirely different story... we waited a long time for it's release thinking they were putting a lot of heart and effort into the game, to make it as good if not better than the previous sequels, then when it was finally released as a FULL release mind you, and not the Beta release now displayed along with it's title, it was a complete mess, with nothing working. We all paid full release prices for a game that wasn't even worth calling an "Alpha", and to this day, the patches are released far from what we would have otherwise wished for on the scale of progress in giving gamers what they paid for.

I suppose this is a game that Egosoft was hoping the modding community would bail them out, and for some just may have, but for the hard core gamers, and the gamers-4-life, such as myself, being 43 years old, and a gamer all my life on PC platforms, I can say I won't touch this game anymore, until Bernd stops stuffing coke up his nose, and gives us paying customers what we paid for.

My verdict: YOu don't always get what you paid for, especially now days, sometimes you get ripped off. Don't buy this game, and if you do plan on buying it, at least watch others play the game, and keep an eye out for the problems that people are finding with the game... Don't just look at what works, because it's the game breaking things they aren't telling you, thats gong to affect your overall enjoyment of this game!

So now I'm playing Space Engineers, an early release game, that receives an update every thursday, and a fixer patch for that update on fridays, it's a promising title by Keen Software, creator of Miner Wars, a game I haven't played, but I'm willing to give them a chance, because I really want Space Engineers to make it to Game Of The Year once they've completed it, but that part depends on them, and how much they listen to their customers, and the amount of effort they put into fixing the existing game crashes. I'm going to give them the same chance I gave Egosoft, and hopefully we won't get ripped off as Egosoft has done.
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46 personne(s) sur 74 (62%) ont trouvé cette évaluation utile
431.4 heures en tout
Posté le : 11 décembre 2014
3.0 is out, I can definitely recommend.



PROS:

-long-termed enjoyement

-deep economy, station building and management

-massive capital ship combat

-extremly immersive, extremly personal: you really feel like the pilot of your ship and leader of your empire

-loads of playstyles, like TRADER/MANAGER, BUILDER, MERCENARY, MINER but also SMUGGLER, PIRATE or CORSAIR... Or mix of all.

-very fluid gameplay - there are no loading screens, everything feels very fluid and natural, especially ship movement and menu navigation

-UI is quite easy to use (for me at least)



CONS:

-when you assign a ship under station, it will automatically bring needed wares - there is no way of telling the ship which exact resource it should bring (they sometimes bring stuff that is not really needed - or needed stuff is ignored, and other resources are brought)

-there is no way of forcing your managers to use your own budget (watching manager budgets can be annoying if you have many stations, especially in private stations)

-some people don't like to be limited to one ship (but then again, this is one of the main features of the game, it's something that was never promised, we knew that there's one playership for two years before the game was even released, so this is truly meaningless)

-some people might expect more upgrades for playership

-performance could have been better

-some might find the playership flight physics very arcade-ish
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58 personne(s) sur 97 (60%) ont trouvé cette évaluation utile
177.4 heures en tout
Posté le : 1 novembre 2014
After one year of public development this game got to completely another level. From unplayable trash it promoted into very fine piece with awesome graphics and still improving gameplay.
If you have a look on egosoft forums, you will discover that most of hating posts are because players lack knowledge and fantasy how to handle different game scenarios.
Sure, game lacks commands handling big units, but with little bit of creativity you can handle some situations and a lot of new stuff is coming in next patch.
As all egosoft games, this game had (and still has few of them) issues, but with time its improving and I certainly do not regret of money I have put in it.
I can sincerely recommend this game to all lovers of singleplayer space simulators aimed not only for shooting, but for building and trading as well.
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16 personne(s) sur 21 (76%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
43.4 heures en tout
Posté le : 4 janvier
I'm an older gamer who's been playing video since I was twelve (Pong and Asteroids, anyone?)

I rarely write reviews. Some games are great and I enjoy them immensely. Others disappoint and I end up regretting the time and money I spent on them. But I rarely feel inclined to wade into the fray. For X Rebirth, I've decided to make an exception.

I've been addicted to space games forever. X-Wing vs. Tie Fighter. Homeworld, Sins of a Solar Empire, Eve Online, Galactic Civilizations, Distant Worlds. Evochron. The X Series. I've played them all at one time or another.

X Rebirth is a game I've had my eye long before it was released. Well, the release didn't go well (understatement) and the plethora of bugs and complaints kept me on the sidelines for almost a year. Well, this holiday season, I decided that with the release of 3.0 and a sizable discount, I'd bite the bullet. I always felt the screenshots looked great, but I really wasn't expecting much, especially in light of its notorious history.

Well, color me surprised, because I'm loving this game! The flight mechanics (and graphics) are awesome and after a couple of dozen hours, I haven't run into a bug yet. It's got a fairly steep learning curve (with Trading, Building, Crafting and such), but with a game of this complexity, that's to be expected.

What I didn't really expect was for Egosoft to continue suporting this game and turning a steaming pile of digital garbage into one of the most enjoyable gaming experiences I've had all year. So, Egosoft, shame on you for releasing a broken game. But Thank You, sincerely, for sticking with it and turning it into an encredibly enoyable Space Sim.

If you like casually flying around a HUGE open world (universe?) and picking and choosing the role you want to play within it, then I strongly recommend giving this game a chance. Like me, you may just end up loving it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
16 personne(s) sur 21 (76%) ont trouvé cette évaluation utile
822.3 heures en tout
Posté le : 8 janvier
After the initial disappointment, I shelved the game for several months, I started again just before 2.0. But lets just cut to the chase.

The game is gaining depth and complexity, this is not for the faint hearted, every time I see a shallow review it makes me frustrated and angry . I personally think any reviewer that complains about voice acting and the quality of the models in this game is an idiot and is totally missing the point.

What the guys at Egosoft are doing is producing the best space sim out there.

I have a huge wish list for improvements that I personally would like to see in this game. I go to the forums and post regularly (different username of course.)

In order of preference stuff I would like to see.

Lots more stuff for explorers / scavangers.
Better control of fleets and the ability to set formations
Mutilple flyable ships.

I have played through the plot, regained my reputation with PMC and still rebuilding Devries.

The journey has its frustrations, and sometimes its annoyances. However there is a lot here that rewards those that take the time to learn how to play this game.

Not for the those with a short attention spans, or fans of shoot point kill.

A game for people with a measurable IQ.

Back in the day, immersion was a name applied to the heating element in a hot water tank.
For me a sense of being in a believable universe is more about emergent behaviour.
This occurs when various game elements interact, sometimes in very surprising ways.

This game has had many wow moments for me, yes there are some really lovely visuals and sounds,
but every now and then things happen that just leave you gobsmacked. That is what it is all about.

Edited to tidy up. Should never write a review after drinking beer!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante