In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
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Data de lançamento: 15 Nov, 2013

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18 Dezembro

X Rebirth Update 3.10 Released

In our final release for 2014, the 3.10 update fixes a few issues that have been reported in 3.00. Happy holidays!

• Fixed problem with mission chains where no reward being given would result in the entire chain being failed.
• Fixed hacking mission with fewer than 6 target points being impossible to complete.
• Fixed player-owned ships in Teladi game start having no actions running.
• Fixed excessively long timeout for stuck ware exchanges (further fixes to prevent it happening to come in a future update).
• Fixed cockpit walk-in animation not stopping when quitting a cutscene early.
• Fixed cockpit placement on Omicron Trade ship obstructing a shieldgenerator.
• Fixed unreachable crate on ship platform.
• Fixed floating adsign on Omicron station.
• Fixed hull value of Albatross XL (Liquid).
• Fixed loss of "volatile" crafting wares when using external view or after loading savegame.
• Fixed rare ships appearing with "(Remove) Teladi Pirate" in their name.
• Fixed missing hull sections in certain ships since 3.0.
• Fixed UI/control lockup if autopilot is deactivated from within a menu.
• Fixed some more causes of potential crashes and improved crash reporting.

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11 Dezembro

X Rebirth 3.0 and The Teladi Outpost DLC are here!

Egosoft is delighted to announce the release of the X Rebirth 3.0 update along with a new DLC, The Teladi Outpost. The DLC is available free to players who download it before 15th December.

Highlights of the 3.0 release include:

  • Interactive holomap.
  • Ability to build stations in Empty Space.
  • Dangerous regions that can damage your ship.
  • Crafting of special items.
  • New non-plot mission chains.
  • Employee training to improve skills.
  • Ware exchange between player ships and stations.
  • Subsystem target cycling.

X Rebirth 3.0 features explained:
http://steamcommunity.com/sharedfiles/filedetails/?id=347274078

The Teladi Outpost DLC introduces a whole Teladi-controlled system containing two new sectors and over a dozen zones of interest, along with new Teladi and pirate factions, and various new Teladi ships, stations and weapon types.

http://store.steampowered.com/app/325580

Be sure to also check out our new trailer and tutorial video overview:
https://www.youtube.com/watch?v=K75uEQV1YMw
https://www.youtube.com/watch?v=JXQijj2-DEw

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Edição de coleccionador

This Collector's Edition of X Rebirth includes the following items:

  • DLC: The Teladi Outpost
  • Soundtrack Volume 1 (MP3)
  • Exclusive: Soundtrack Volume 2 (MP3)
  • Optional download: X - The Space Opera - Per Musica ad Albion (Video)
  • Bonus download with artworks and X encyclopedia

The bonus content will be placed in your X Rebirth installation folder:
...Steam\SteamApps\common\X Rebirth\Bonus Content

Acerca deste jogo

In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power. Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come. The fate of the universe rests in the hands of the player...

X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game. Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours. X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it.

FEATURES


TRADE! A fully simulated economy that means your actions really do matter. Travel the space highways to find profit in gigantic space cities, swarming with ships and drones.

++ Every ship you see has a task. Stop a freighter from reaching its destination and its cargo will be stopped too, causing prices to rise. ++

FIGHT! From small scale skirmishes to epic fleet encounters, battles in the X Universe know no limits. Choose to fight for the military, work for the police or be a lawless pirate, or if you prefer just fight when you need to defend yourself - it's up to you.

++ Take the action right into massive structures. Target turrets and shield generators to weaken your enemy, damage engines and jump drives to prevent their ships from escaping, or stop their factories producing to cripple their economy. ++

BUILD! Create your own empire! From trading stations to large factories, farms to hightech military complexes, everything can belong to you. Build for trade and profit or to strengthen your military presence and dominate your enemies.

++ Extend and upgrade your stations to make them operate more efficiently, with every element visible in glorious animated detail. Harvest your own resources to keep your empire running smoothly. ++

THINK! A rich, detailed history and a deep complex plot await you, but you are free to decide when and where to take part. Explore the universe at your own pace - choose your own path and create your own destiny.

++ Get up-close and personal with aliens and humans alike. Land on stations, meet people, then accept missions from them or hire them as crew members for your ships. ++

TRADE, FIGHT, BUILD, THINK... in the X Universe - the biggest sandbox this side of the galaxy.

Requisitos do Sistema

    Minimum:
    • OS: Windows 8 (64-bit), Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP2 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    Recommended:
    • OS: Windows 7 SP1 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
Análises úteis de clientes
280 de 318 pessoas (88%) acharam esta análise útil
574.2 hrs em registo
Publicada: 5 Novembro
X REBIRTH 3.0: CURRENT STATE OF THE GAME
With the release of X Rebirth 3.0 the game is finally at the point that most people would have hoped for at release. There are still a few rough edges and design decisions that some might find mind-boggling, but overall it is a great space game that can be polished with the use of a number of mods, some of which bring back classic X features such as automated galaxy traders and miners. (as of the 13th of December 2014 mod makers are still updating their work for the new patch, some mods are temporarily out of action)

It is important to keep in mind that X Rebirth is an ambitious game for a smaller studio, as such there will always be the QA problems relating to small teams that have the ambition to make big games, like bugs working their way in, and lacks of resources meaning change doesn't happen as fast as gamers would like. To give Egosoft credit, they have adopted extensive community beta testing for each patch so the game is tested on as many different rigs as possible. On my most current playthough I haven't found a single plot stopping bug, in more general freeplay I rarely find a bug, let alone one that blocks me doing what I want to do.

As a gamer I would recommend trying to get this game on sale if possible—the game is almost a year old so paying $50 is still on the expensive side. If you really are desperate for a space game fix then go for it, but keep in mind the price will probably be dropping significantly in the near future. However, in saying that, I'd like to think people can find value in X Rebirth even if they pay full price.

There are still some annoyances in the game such as expected bread and butter features missing from the vanilla game (a lack of FOV adjustment is a pertinent example). But these things, as illustrated by the addition of a great new gravidar, new menu system, and external camera system, seem to have been identified, working their way back into the game as Egosoft move from bug squashing to remedying design oversights. You can now do things like transfer freight and drones between ships, and build stations in empty space, creating a new zone with 7 build points that you can rename. As of 2.51-3.0, many modders seem to be finding their feet. As the engine is tweaked for performance, and bugs are squashed, it looks like X Rebirth might be headed towards a golden age of modding (if current offerings are anything to go by). The Teladi Outpost DLC brings back more classic exploration, kind of like exploring some of the rim sectors in Freelancer which is a welcomed addition to the X Series. Also the new music in Teladi Outpost is awesome, 1980's inspired synth-pop goodness, perfect for a space game.

The AI can still be a bit flakey at times, but is improving with every regular patch. Commands for capital ships are still a bit limited: You either set them off on an automated task, or give general orders such as "attack this", "fly to zone", "fly to my position", "patrol" etc. The closest I can think of is it operates a bit like Nexus: The Jupiter Incident (without the GUI)—you give the commands to an NPC captain through comms, or if you use the Co-pilot conversation mod, through keyboard shortcuts. There are a number of significant mods in alpha state at the moment that look to improve AI behaviour (in addition to Egosoft's on going work in this area).

The economy is running well. New trade software means you can lock in more trades, and a mod like Yorrick's YAT (yet another trader), adds the option of automated galaxy, system, and cluster traders and miners. These all seem to run fairly well with a miniumum need for any micro. The economy is simulated but not 100% real, so the AI still makes use of a number of crutches, but this really doesn't affect the game much, at most it means the player can no longer make obscene profits for doing not much at all. That said, I still make plenty of credits in my most recent game start to keep expansion running smoothly, and the economy is flowing along well. However, if the AI using a crutch is a big deal to you there is a mod that removes the wares from ships spawned by the AI.


GAMEPLAY: ASPECTS I ENJOY
One part of Rebirth that I enjoy is the set up: slowly building an empire, amassing stations and capital ships, setting patrols, essentially minmaxing an empire. If anyone remembers playing with lego as a kid, it's kind of comparable to that: you set up a cool base, build lots of vehicles, get a crew together, then muck around - it is a similar kind of ethos involved in the X series but with the level of interactivity we expect from PC games.

At the moment I have about 10 stations that all support each other while producing wares to keep the galactic economy running, I have top of the line freighters and miners assigned to each station, and defense fleets that patrol my territory protecting my assets. I have named each ship and station individually with all the most well crafted names I could think of (and some stolen from famous Sci-fi and fantasy), prefixed with Iain M. Banks designations of GSV, GOU etc with a few of my own new designations. The little things like setting up an empire in this detail are what makes games of the X series fun.

If this kind of empire building appeals to you then you will like Rebirth. While my empire is building, I do missions, capture ships, place trade agents on stations, increase my rep with factions, get achievements, role-play and so on. With Litauen's 'Capital Ship Bridges' mod I often sit on the bridge of a frigate ordering profitable trades as it escorts one of my galactic freighters. Then at other times it's just enjoyable to sit back, parked up in one of the zones occupied by my stations and watch the empire hum along. Personally I think if you are expecting a straight-up fighter combat space sim you will be a bit disappointed (there is still lots of fighter combat but it is not the primary focus), the wider aspects of Rebirth such as the empire building are where this game shines.

Even if you decide to not follow the plot the feeling of flying around in space just exploring, seeing new places, and observing the galaxy going along with its business around you is incredible. A number of mods can improve this experience such as 'Ency's mod'* (link at bottom of review) that modifies planets, and adds nebula to create breathtaking vistas and lighting.


PERFORMANCE
Personally I get okay performance, my set up is:

Nvidia GTX 760
Intel 4670K
8 gig of ram
24" IPS @ 1920 x 1200

I run adaptive vsync at half refresh on max settings in game, including all the driver side bells and whistles from Nvidia control panel, it sticks at 30fps. Some people might like higher frames but as long as the framerate is consistent and the game looks pretty I'm fairly happy.


KEY TO ENJOYMENT: EMBRACE MODDING AND STEAM WORKSHOP
A good idea when approaching X Rebirth is to embrace modding. The support of Steam Workshop means you can easily pick and choose features, removing things you don't like about the game and picking up new features generated by modders. Check out my curated collection of mods below for a number of improvements that save time and improve the game by adding handy new features, immersive changes, and the removal of annoying ones. One mod I can't support enough is the capital ship bridges mod—simply brilliant.

Remember there is no such thing as a "modified" tag in Rebirth, modding doesn't ruin achievements and Egosoft intentionally made the game easy to mod and added Steam Workshop support, they almost expect us to mod our games and personalise our experience, this means Egosoft can realise their artistic vision of what Rebirth should be and the gamers can have ours—we all win.

* http://forum.egosoft.com/viewtopic.php?t=362680&start=0
http://steamcommunity.com/sharedfiles/filedetails/?id=327527055
Achaste esta análise útil? Sim Não
122 de 153 pessoas (80%) acharam esta análise útil
438.1 hrs em registo
Publicada: 9 Outubro
With the 2.50 Patch the game is now where it should have been when released, that is, really playable, hardly any ruining game bugs.


Now you can start from scratch, earn cash with your long range scanner, get some money for your first little traders (gigurum), make deals with stations, earn reputation through missions, make deals with trader agents to keep station trades updated to your computer and start building your empire. And if you want your fighting rush, on hard difficulty you need to wise up to survive battles against more than a 3 small ships and capital ships are a real challenge (not like before which you could capture with no effort).


Factory building is the most rewarding and polished thing in this game, building your complexes bit by bit, to make huge profits later on (if you do the proper ones in the proper locations obviously, Fusion Reactors anyone!? wink wink)


All the game needs right now is exploiting exploration to a greater extend, add hazardous areas, npc factions with more life, etc. but that is already coming in December it seems, anyways, with a bit more stretch in the end-game, that is, what makes sandbox games interesting (lots things to do aside from the main plot story).


So I can only recommend this game as it is NOW and congratulate for a good job to Egosoft from lifting this one up from the ashes. They made a good engine but the state of release was simply rushed and aweful. Luckily they have managed it well.


Just buy it if you are into space genre, trading, factory building, exploration (later on), huge cap ship fighting, etc..
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87 de 120 pessoas (73%) acharam esta análise útil
89.7 hrs em registo
Publicada: 15 Outubro
I can finally recommend this game. The Devs have done a lot of hard work to fix many things, and it shows. Many people I have spoken with believe the game has gone from a 1/10 to a 7/10 and counting. The great thing about egosoft is they don't release a game and then forget about it. They constantly add to it and update it over time.

I feel like X-R at release was simply the release of a foundation/framework that was meant to be built upon over time, both by the devs and the modding community. This turned many people off because they expected a completed game with every single bell and whistle they desired. Those bells and whistles were not in at release, but they are here now. Either by the devs or the great modding community.

The devs have fixed almost every bug I've ever heard of/encountered. They have added very nice UI improvements and quality of life features.The mod authors have filled in the gaps with afew nice things, but I wouldn't be surprised if the devs added them to vanilla.

All in all I am excited for the future of the game! I am actually having fun this time around.
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94 de 133 pessoas (71%) acharam esta análise útil
95.7 hrs em registo
Publicada: 6 Novembro
After a year of bug fixes and added features, this game starts to come nearer to an entity like it's predecessor, but in it's own right.

It's now playable, I haven't gotten the game breaking save bugs and other random crashes that were plaguing my initial attempts to play this game.

(Edited with later game experiences within parenthesis)

The Goodish

I myself personally enjoy acting like a commander of a large fleet sending my ai companions into battle to kill off or be killed off by large xenon and pirate capital fleets. This is where the game shines to me in comparison to previous X games. If you don’t enjoy watching things unfold from the sideline and only enjoy the flying around capturing new ships to use part of the old X games for yourself I’ll stop you here and not recommend the game to you, unless you like having them alongside you then by all means proceed.

Mining is vastly improved though! <<< Like really a hell of a lot better mining system. (still not required for a successful game experience, highly recommend it when you have the extra cash, at least from an automated standpoint when you need to supply your own stations with materials. Otherwise continue stealing freighters)

Fewer menu trees (though it’s only good in theory because the automation isn’t there so you just have to hope there is a command you need in whatever situation you got into… if you’re doing combat mission don’t forget to remove your mining ships from your squad)
(I’d of prefered more menu choices with less of a hierarchy from X3 so that they weren’t hidden away.)

Space Graphics… don’t look inside unless you want a dollar and old toffee candy.


The Disappointing;

The bad things that I see in this game are mostly from a lack of automation available to the player in the old X games and missing fleet commands that really weaken the whole spin on having one ship through the whole thing. --If I have to spend 10 min sending orders to trade out, that’s not a better trading system in my book it’s a depreciation of something that was much better in the old X games.

Player Stations I’m really disappointed that they are limited to defined areas within zones, the ability to set-up outposts anywhere in X3AP was so cool and satisfying that as I write this I almost feel like hopping over removing tubes and starting a real empire. That being said I do prefer the new player station system as a whole, but the lack of freedom here brings it down to a level below it’s original roots with station complexes. (After getting more hours into the game and scaling up my own economy, I really must say that the game falls way short here, I like the scaling of the stations but the building and expansion of improvements takes far too long and I don't feel like running my computer for 7hrs+ just to have a single section build waiting on supply bottlenecks because my other stations and traders are busy)

Earning cash as a whole just seems so backwards in this game that I can’t even begin to describe my disappointment in this area. In what sense should I have to spend 7-8mil to buy a ship that does an actual economic activity only to make 250k an hour when I can just go long range scan for 15min get lucky and make 1.5mil off 100 crates of station trash items. (Adding in there are really only 3 things you can do for cash, long range scan, board ships, and board ships. For a game speaking of economy as an integral part of the gameplay experience there seems to be a lack of reward for doing the most basic economic tasks in the economy, the way it is currently set-up owning mining or trading vessels is a waste of cash and you must essentially own your own economic empire to even think of making a penny from station building since you can't make a profit because of what for me seems to be a set demand basis from the other factions with their preset number of stations, they need to build more stations in zones and expand against you and other factions)

Conclusion

Anyway I don’t recommend Re-Birth over X3AP or over any game really for that matter at this point. not worth $50, but if you could get 75% off or something huge go for it.


(After putting a good solid playthrough at 50hrs into the game and scaling up to the point where I had multiple combat fleets the game just feels stale, There isn't the threat of a true pirate menace, my biggest woes are managing an economy between my personal stations and assets through a few god awful menus, or commanding a fleet to jump in or out of combat zones as I wreck, or get wrecked, by the npc faction I feel like killing at any moment. When the ships do get into fights it's a pretty beautiful light show, but that's about all it has going for it at this point. It's fun for a bit, but after the first few station sieges and capital battles you're just grinding in a single player game to grind. You can't effectively manage the systems you take and you can't produce new factions of resistence to your mighty fleets.

----I'm quite peeved that I can't command Xenon I's which I consider the most beatiful ships in the game and the producers of some of the better laser light shows when carriers and destroyers jump in.


What Would Improve it!
AI
This game could be better with an overhaul to the menu choices and npc faction ai, micro and macro level ai combat and economy, something that allows for recognition of a certain asset level allowing for new diplomatic options with the factions as an equal, or something to that extent, allowing for a scale up of fleets sent at you or to assist you in zones that you have influence over determined through % assets in system

Better Ship Designs --- Why are "half" the ships that are flyable freaken flying Y's that's great and all but I like where the designers went with the xenon I sleek and tons of guns. If I have one ship I better be getting one helll of a show.

Less congested menus, maybe even more of them just less hidden trees of menus, I don't know, but as it is now it's rather annoying. It's like there was no change from the previous games with the continued use of hidden menus. It wasn't a problem in the old menu system of too many menus it was the hidden options, at least for me, that caused the problems.

Trading needs to be automated beyond station purchases, I am going to advocate for an exporting trade option beyond inter station purchases of my own assets. ....unless I somehow missed this and it's a hidden option i'd like to be able to set a trader to export finished products rather than wait for my station to lower the price of its' goods.

Fleet Management and Supply --- Really needs to be better
I want sliders for automated purchasing amounts of drones and ammo with fleet managers that have accounts, as it is now I can only manage one fleet at extremely poor efficiency time wise, literally takes me 2hrs to get all my ships repaired, stocked, and all while making sure they are in the right places.)

...Might Update as I play more, if I play more and flesh out more of my experiences with newer updates or if I think of more issues/positives. --updated after another 30hrs for a total 89hrs (left the game on over night twice to build stations subtract 12hrs, but I count that as actively playing)

note I'm probably done playing until the expansion release. I'll be starting a new save to get the experience fresh to add to this and any other projects if there are any changes that will affect the early low free capital gameplay.

current review after patch 2.51
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124 de 185 pessoas (67%) acharam esta análise útil
6.6 hrs em registo
Publicada: 20 Junho
Paying over $10 for this game will leave you with severe buyer's remorse. If you just want facts, skip the next 2 paragraphs.

To begin, I'll state that if you've played X3: Reunion/Terran Conflict/Albion Prelude and loved them, this is not a sequel, spiritual successor or anything along those lines. X Rebirth falls under the "inbread abomination" category. It borrows heavily from the lore, but not from any of the concepts that made the previous titles fun to play.

Don't be fooled by the positive reviews, half of them aren't even consistently deluded. With comments like "10/10" then individually listing the areas of the game as followed "Sound: 6/10, Graphics: 8/10, Gameplay: 4/10. Totally loved it" it's as if the positive reviews came from people either associated with the company or from people so dissapointed that they decided a drunken review to sucker more people out of their money was the best alternative to admitting this game was a flop.

Graphics: Nothing special here and if it runs on your computer properly it can be very pretty at times, about 50% of the uses are consistantly reporting massive framerate issues even after 6+ months of release. It uses directx 9, which is several generations old at this point and most believe this was due to it's, all but confirmed by the devs, origins as a console port.

Sound: The voice acting is mediocre to bad, it's repetitive too so there is really no way around listening to it.

Controls: Severly limiting, more complicated than previous "X" titles due to a complete failure to streamline them into a simpler form. No initial support for flightsticks on a space sim, the menus you use to navigate and control your *cough* "empire" *cough* are obviously designed around the limitations of a primarily controler driven interface, they took the menus from previous titles, removed them, then added in even more awkward and convoluted replacements that are twice as hard to navigate and produce half (if even that) the intended results.

Gameplay: If you like ultra repetitive minigames where you ping the map then blow up space debris for money, you'll love this game. If you like reflex minigames where you get to hear horrible voice acting, repeated over, and over, and over etc. you'll love this game. Your ship, The Albion Skunk, is essentially invincible and overtuned to the point that it's almost not fun. The ships in your fleet can't be directly controlled, they can only be given very, very basic orders and they often decide the best thing to do is follow you instead of completing those orders. These ships die or just dissapear because they're probably as sick of this ♥♥♥♥♥♥♥♥ game as you are at this point.

Don't waste your money on this game, the only thing they did right was hyping the hell out of it to sell copies and even then it's arguable if that truly was the right thing. After this stinker, I'd be hard pressed to see how Egosoft expects to sell another game in this franchise to anyone.
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65 de 93 pessoas (70%) acharam esta análise útil
18.7 hrs em registo
Publicada: 30 Outubro
So I bought this game on Release day, and I have been putting off doing a review for it this whole time. I'm a veteran of the X series of games, and familiar with the development cycle that Egosoft implements. Their games are deep, and complicated; and while this one goes in a rather different direction, it is no exception.

It's just that as it was released, it was a pile of alpha code that was being charged a premium price. And really, I can't really advocate that pattern of behavior. But I do accept it, because Egosoft follows through.

They could have just given up, as a company like EA, Sony, Microsoft, or Activision would. Just leave the game as a failure and move onto something more profitable. But Egosoft continues to work on the game, refining it and polishing it to a point where it meets the expectations set out for the game in the first palce. Is this the best way to develop a game to 1.0? No. And make no mistake, what is 1.60 according to Egosoft is really 1.0 according to the fans of the series: The first version the is the full game, released as promised.

But it is here, and it is a good game. Again, not without flaws, but it is now a worthy member of the X series of games. And anyone who enjoys these types of space games is going to get their money's worth from X Reunion.

Just a final note about the reviews: Most of those negative reviews come from the initial release of the game, where it was more or less universlly panned by a righftully-dismayed crowd who purchased it. But look at the recent reviews! Now that the game is fully patched up, it is getting mostly positive reviews, and people who might otherwise reject this game becuase of that review ratio should please take note of that fact.
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45 de 70 pessoas (64%) acharam esta análise útil
140.0 hrs em registo
Publicada: 1 Novembro
After one year of public development this game got to completely another level. From unplayable trash it promoted into very fine piece with awesome graphics and still improving gameplay.
If you have a look on egosoft forums, you will discover that most of hating posts are because players lack knowledge and fantasy how to handle different game scenarios.
Sure, game lacks commands handling big units, but with little bit of creativity you can handle some situations and a lot of new stuff is coming in next patch.
As all egosoft games, this game had (and still has few of them) issues, but with time its improving and I certainly do not regret of money I have put in it.
I can sincerely recommend this game to all lovers of singleplayer space simulators aimed not only for shooting, but for building and trading as well.
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24 de 33 pessoas (73%) acharam esta análise útil
415.7 hrs em registo
Publicada: 11 Dezembro
3.0 is out, I can definitely recommend.



PROS:

-long-termed enjoyement

-deep economy, station building and management

-massive capital ship combat

-extremly immersive, extremly personal: you really feel like the pilot of your ship and leader of your empire

-loads of playstyles, like TRADER/MANAGER, BUILDER, MERCENARY, MINER but also SMUGGLER, PIRATE or CORSAIR... Or mix of all.

-very fluid gameplay - there are no loading screens, everything feels very fluid and natural, especially ship movement and menu navigation

-UI is quite easy to use (for me at least)



CONS:

-when you assign a ship under station, it will automatically bring needed wares - there is no way of telling the ship which exact resource it should bring (they sometimes bring stuff that is not really needed - or needed stuff is ignored, and other resources are brought)

-there is no way of forcing your managers to use your own budget (watching manager budgets can be annoying if you have many stations, especially in private stations)

-some people don't like to be limited to one ship (not me)

-some people might expect more upgrades for playership

-performance could have been better

-some might find the playership flight physics very arcade-ish
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44 de 70 pessoas (63%) acharam esta análise útil
58.1 hrs em registo
Publicada: 14 Outubro
Almost a year since its release, X: Rebirth is now playable. Although it shouldn't have been released in it's initial state, the developers have constantly updated the game over the last year to iron-out the bugs and improve it.

Those who already own the game are being given free DLC which will be released in December 2014, make sure you redeem the DLC before Dec as it may not be available for free after that date.

Overall I consider this a good game that has given me hours of enjoyment, not as good as its predecessors, but has a lot more potential for both immersion and modding.
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42 de 69 pessoas (61%) acharam esta análise útil
14.9 hrs em registo
Publicada: 5 Outubro
2.20 Review
When I was first set loose in X: Rebirth's vast universe, right after it's release, I was convinced it was going to be amazing. But I quickly realised that this was, in fact, a colossal supernova of bugs and ♥♥♥♥ty game design that refuses to let you have any fun – and I really tried. I forgot about the game for a while, and came back to play the 2.20 update, hoping that the game would be fixed by now. I was disappointed, again.
First problem: you only get to pilot one ship, the horribly named Albion Skunk. You're able to explore it using a first-person mode, which could have been fun if there were more than two rooms to it, and if anything was even slightly interactive. The cockpit is cluttered and restrict your vision horribly, and it took me a good while to find some of the most important HUD elements, such as the speedometer. Which isn't that well done either. Eventually I found a guy that sells different cockpits, ehich there are four of. And so, I was saved from the horrors of the stock cockpit by bying the very open, combat-oriented one.
If I remember correctly EgoSoft said that there's only one ship to incease immersion and that they couldn't have made the capitalship gameplay fun while keeping the mobility realistic. Well, changeing ships has worked just fine in the other games. I would've paid extra for the ability to change into something with more than one gun. Even if it was just a frikin' shuttle.
Then there's your co-pilot, Yisha. For a character you spend the entire game with, and who's almost constantly talking, you'd think they would have hired someone with some basic acting ability to speak her lines. But while you'll eventually grow used to her awkward delivery, you'll never stop cursing how useless she is. Case in point: if you're piloting a drone, and enemies start attacking the Skunk, she'll just sit there dumbly. Couldn't you, like, move, or fight back, or something? Not to mention her, and everyone else's, bad animations and ridiculous outfits. Oh, and a boob-window on a spacesuit. Because logic.
Second problem: The voice acting. Oh god, the voice acting is absolutely horrible. It has to be mentioned multiple times. I could rate this game negative just because of it, but there's so much more. The game has a big problem with humans in genereal. On stations – which all look identical – you'll talk to NPCs, who are terrifying, slot-mouthed, dead-eyed mannequins. While space itself feels nicely alive, teeming with traffic and huge ships lumbering back and forth, the interiors feel lifeless and boring. In a nightclub I hear the ambient sound of people drinking and laughing, but it's empty except for two people standing motionless by the bar. Thankfully you don't really have to enter stations anymore, you now can do all interaction straight from your ship. But since it's done as a video conversation with the character you're speaking to, there's no escape from the animations and voice acting.
How about something positive for a change? Stations aside, Rebirth fares much better when you're in space. Ignoring some messy shadows, it's a good-looking game, with colourful nebulas, asteroids, planets and star. The combat is like jousting in space. Ships make passes at each other, firing a volley of shots when they get close and hoping some connect. Or you can use heatseeking missiles. Hit the spacebar and you can strafe, FPS-style. Hit it again to steer with the mouse. The movement feels nicely weighty.
Except that the Skunk can only mount one weapon at a time, which are all extremely underpowered compared to the fact that enemies can mount multiple ones, and have near-perfect aim. Missiles are nice, and one of the only ways to make combat work for me. The other is to fly to a station and hope the turrets kill the hostiles before you die.
Third problem: you have separate ships for trading that follow you around and have to be given orders. You couldn't, and still can't, buy any trade-goods with your own ship, everything has to be done with slow and dumb freighters that can't even fight pirates reliably, despite the 20 turrets that are mounted on them. You can't cancel an order without editing your save file, and sometimes the freighter just refuses to move, breaking the entire save and preventing the plot from progressing. It's like I'm dragging a badly-behaved toddler around a shopping centre. Thank god they've fixed most of those bugs by now, but the trading UI is still slightly confusing at times and the ships are still ridiculously dumb.
The UI.... One word: Useless. It's confusing and mostly useless.It's designed to work around a controller, on a PC-exclusive title.
There's so much done wrong with this game, even this full A4 page of text is just the beginning. No matter what happens with stability and bug-fixing patches, its poor controls, awful interface, and dull pacing ensure that X Rebirth will remain unpleasant for all but the most forgiving, die-hard space jockeys. And oh god, the voice-acting...
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28 de 44 pessoas (64%) acharam esta análise útil
36.2 hrs em registo
Publicada: 27 Setembro
Let me preface by saying X Rebirth is quite possibly the most amazing-looking space game of all time. My complaints run the gamut, but graphics are not among them.* X Rebirth's developers built on a massive scale appropriate for space -- this isn't a space sim where the universe feels small, or where stations are half-hearted efforts to give players a place to dock their ships. The stations in X Rebirth are glorious affairs, with Blade Runner-esque lights and signs, intricate manufacturing modules where you can see machinery sculpting products from raw materials, nooks and crannies to hide your ship from hostile forces, and often jaw-dropping detail -- when you do a slow fly-by around space farming stations, for instance, you can see every leaf of the vegetation growing beneath massive domes, and machines strafing those spacegardens with water jets.

Likewise, the devs clearly paid attention to planetary scale. When you're in orbit around a planet, the planet should be almost incomprehensibly massive. It should dominate your field of view. And in this game it does, providing an amazing backdrop for pitched battles and ambushes. The designers also did a fantastic job of increasing visual immersion with the way the Albion Skunk's cockpit is rendered -- the ambient light in the cockpit changes with the light source from outside. That means if you're headed toward a station close to a star, your cockpit is bathed in vivid yellows. If you're in deep space, the cockpit's hues are subdued.

Still, I can't recommend X Rebirth. Lots of people have reported problems with framerate, even on high-end systems. This has been acknowledged by the developer. Personally I have not had that problem, but the problem is, it's nearly impossible to tell if the game will run appropriately until you install it on your own machine. Secondly, there is merit to the complaints about inscrutable menu systems and unnecessarily complex in-game tasks. Getting your fleet's ships to dock, refuel, and take on cargo can be a nightmare, and the difficulty is apparently arbitrary. Sometimes it works flawlessly, sometimes you're waiting an hour until you fly in to inspect the problem yourself and see that, for some reason, drones are not off-loading cargo.

Likewise, there's a difference between hand-holding and obscuring features beneath menu layers that make it difficult for players to get their bearings, nevermind figure out how certain tasks are accomplished. This is a game that can't be played without an open web browser to help get through frustratingly, needlessly complicated tasks. You'll also need the web browser for figuring out how to progress, because the game doesn't always make it clear if you're prepared for certain zones or missions.

Conclusion: Save your money. If X Rebirth plunges to $4.99 or $9.99 in some future Summer Sale or flash sale, it's worth picking up just for the joy of exploring the game's systems and starbases. And maybe, after the better part of two years, the game will be smoothed out by then. We'll have to wait and see.

* Caveat to praising the graphics: The space station interiors are pretty awful. All of them are nearly identical in decor and visual style, if not layout. It makes little sense that a civilization cut off from the rest of humanity would build stations exactly like everyone else, but there you have it. And the NPC models are so poorly done, it might have been better if the devs dropped the idea of interiors altogether.

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31 de 51 pessoas (61%) acharam esta análise útil
294.5 hrs em registo
Publicada: 30 Outubro
Wow, it's been almost a year since X Rebirth was released, and it has improved so much that it's hard to imagine it's even the same game. It remains stunningly gorgeous (the space bits anyway... no comment on NPC models), but in 2.5, the systems and mechanics actually work! Amazing!

I have no regrets about buying it at release, but I have very different standards for what I'm willing to endure and what I'm willing to suggest other people endure. If you like space games, X Rebirth is finally at the point where I wouldn't be ashamed to recommend it.
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10 de 12 pessoas (83%) acharam esta análise útil
9.5 hrs em registo
Publicada: 23 Junho
While Egosoft is truly devoted to the genre and their past games have been great niche games (go check them out, buy the X Superbox), this time they took more risk than they could handle. Not only the engine has undergone dramatic changes, if not even being rewritten from scratch, the whole gameplay was redesigned and changed. This results in huge performance problems even half a year after release - and yes, still in version "2.0" - as well as tons of bugs and lack of polish. The game still feels like a beta version at best. The graphics are shiny (except for the NPCs, they're creepy old-people dolls with dead eyes), but on many systems you won't get even playable FPS. If you think your rig is top notch - this doesn't matter. Look at the forums.

In terms of the gameplay, they have not yet reached the complexity of their older titles. Important features are currently missing, like the ability to create a closed ecosystem when you are building a complex of stations and want them to only buy from your own supply chain. The UI still is uncomfortable, but to be fair, the X games always had that problem.

Personally, I had not much of possibility to play the game due to unplayable FPS. I am not sure if I like how they changed the universe to be much more dense and brought the action close to the stations. From what I have experienced, the universe feels too small for my taste. It's more like being in a giant space city, but the feeling of the vast space just doesn't appear. I think I would prefer a mix of the old X3 Reunion and Rebirth. Back to a sector based universe with lots of empty space to travel, but the stations as big and complex as in Rebirth. But I would leave out the NPC interactions. The idea of having to interact with NPCs to get tasks done might have good intentions, but it annoys me. Especially when they are as ugly and static as in X Rebirth. I prefer the good old ship computer and menus.

So. Would I recommend it? Not in version 2.0. Maybe in version 3.0 or 4.0, what I want to say is: when they have fixed the game. Keep an eye on it, stay informed. Egosoft always has supported their games for an extraordinary long time. It surely is an interesting title, but it currently has way too many issues in performance, bugs and polish to recommend it. Go get the X Superbox and play the older titles, they are awesome space sandbox goodness.
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10 de 12 pessoas (83%) acharam esta análise útil
3.4 hrs em registo
Publicada: 25 Junho
When I first heard of this and saw gameplay trailers I was so excited about this game. It was what I wanted to see.. Or so I thought.

The game just is not as good as I had hoped, the missions (at the start anyways) do not explain what buttons to press for things such as docking and I needed to go into the controls config in the main menu to find them out.
It is also terrible for fighting, you cannot judge your aim correctly and even during travel it can be an annoying experience..

I wouldn't reccommend this game to anyone, it's just not good with the controls or dogfighting/ship battles. The idea, concept and potential of the game is great on paper, in practice it's highly underwelming.
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10 de 12 pessoas (83%) acharam esta análise útil
20.5 hrs em registo
Publicada: 27 Junho
Despite fixing a number of things with the 2.0 patch, there are still too many things that require fixing to go as yet. Ships frequently smash into things that they shouldn't and trading can be a bit hit or miss occasionally due to this issue.

The biggest problems lies within the story however, which is supposed to act as a tutorial. However it's fairly evident that little more than a quarter of the way through, the devs got pretty fed up with trying to make the story function as a tutorial and stop giving any advice whatsoever about how to acheive the required actions to continue the story. Unles you're already familiar with X you will not beat the story without a guide, and even with one there will be many hours of head scratching. There is no warning upon entering a mission that you will need a lot more finance.

To give a short example, I was asked to do a food supply run, with little instruction as to how. After 4 hours of reading forums and experimenting I finally figured it out and was ready to progress with the story. Unfortunately the game neglected to mention that I would also be expected to build a space station that would cost me well over 2 million. Considering the amount of weeks it would take to build up such money, I say dodge the story and try and enjoy free play for what it is if you really must buy it. A buggy, broken and questionable mess that at least looks pretty.

Star Citizen and Elite: Dangerous leave this game in an awkward position, making it the lesser of the three despite being the only finished game, and your money would be much better spent on the superior competitors, one of which should release by the end of this year.
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10 de 12 pessoas (83%) acharam esta análise útil
11.1 hrs em registo
Publicada: 30 Junho
Not your Daddy's X! ...and that's not a good thing. Even with every bug fixed and performance issue resolved, this game still has a problem: It's not X, and it's not fun.

This is a rare example of a game of which I cannot find one positive thing to say...even the graphics are a step back. The only reason to buy it is to help keep Egosoft in business in the hopes they will create a true sequel to X3.
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25 de 40 pessoas (63%) acharam esta análise útil
17.6 hrs em registo
Publicada: 3 Julho
Ive been a long time fan of the X-series games, and have stuck with them through many years of bugs, fixes and patches. This game though, seems different. Its not an X game, its a console game. To clarify that, it feels like a failed console game, that was pushed over to PC because there was a market there. It is not of good quality, and certainly not Fit for use. Admitedly, it has got better over time, but not enough for me to justify the money I spent on it. I did learn a valuable lesson from it , which was never , ever again pre orer any game. The hype was amazing, and the spin that Egosoft put on it, made it look incredible. Well its not. Im sure it may be good in time, but its not something i could recommend to other gamers. Save your money and head over to Frontier Development, and check out Elite Dangerous. now THAT is Amazing and then some !!!
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26 de 42 pessoas (62%) acharam esta análise útil
7.8 hrs em registo
Publicada: 22 Junho
I bought into the hype pre-launch and thought the game would be fantastic. In the 7 hours I played the game hard crashed 6 times and I lost save data every time. To complete a tutorial mission I had to edit a game save file in notepad and put my mission state further ahead because of a bugged ship that got stuck. After I finally finished the tutorial I closed the game and never touched it again.

The entire thing is optimized terribly and even in my high-end machine I could barely break 20FPS at the lowest possible settings. And I mean lowest. Don't be fooled by the screenshots on this store page. They don't reflect anything I ever saw with 12gb RAM, GTX 760 and a Core i7. It seems like when you walk around on foot the game is not only simulating, but rendering all of the activity outside of the station which causes it to run like complete trash even when you're standing still, doing nothing.

Now they are rebranding as "X Rebirth 2.0" but don't be fooled, it's the same game with the same ♥♥♥♥ optimization. In the 7 months since launch they fixed a lot of the mission bugs and added the ability to not bother leaving your ship to go out on foot. I think they also added some new cockpits and some different start conditions. But, maybe the worst part about the game is that even with all the bugs and optimization fixes, I don't think it was very good as a game... I only completed the tutorial so I don't have a great perspective but from what I played it was slow, clunky, and not fun.

Cherry on top: The price of this game hasn't dropped a dime since release. They are still selling it for $50. This game is not worth $50. If I could get a refund I would. That 33/100 metacritic rating doesn't lie.
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26 de 42 pessoas (62%) acharam esta análise útil
4.6 hrs em registo
Publicada: 29 Junho
Oh, X Rebirth, how you dissapointed me.
This is the first release of any X game that I have witnessed, and i went in expecting bugs, and the game to be unoptimised. Thats how it has been for the last few games. The great thing about ego is that they usually fix these bugs. Usually. The game still is buggy, still unoptimised, still has a cluttered UI and still has questionable modeling to co inside with the voices. The game had promised a huge number of features that it still hasnt delivered on, such as customizing your ship. We were told that we would have only a single ship to pilot (the albion skunk) and that it would be highly customizable. So far all that there is, are engine upgrades and only a few weapon types. Instead, there are ships that you can buy and control by telling the captain what to do. Sounds awesome, but the A.I. for these ships are not intelligent at all, pathfinding is an absolute pain for these ships, especially the large millitary ships. The community seemed to have been given a stain aswell. Many fans of the series have stopped playing, people on the fourms are in a constant fight between whether the game is good, or if it just needs a few more months or people saying its good because they want their moneys worth for the game.

I would recommend checking out the previous entries in the series X2 and X3 (Terran conflict or albion prelude) those games are fantastic, and still are a joy to play. However, dont buy it if you are expecting the famous X modding scene. Everything for these past games seems to be turning into a ghost town.
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11 de 14 pessoas (79%) acharam esta análise útil
2.3 hrs em registo
Publicada: 29 Junho
I admit I didn't give this game the proper attention it deserves, but I just couldn't get past the awkward controls and just general awkwardness of pretty much everything I wanted to do. I really wanted to love this game because I love space games in general and the concept seems great, but I just couldn't stick with it.
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