In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
Uživatelské recenze: Spíše záporné (4,789 recenzí)
Datum vydání: 15. lis. 2013

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"Only get this game if it's on deep sale. While it's been patched, problems with its core gameplay prevent it from being truly enjoyable. "

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2. dubna

X Rebirth Update 3.53 Released

• Improved extension handling so that loading order of mods now follows defined dependencies.
• Fixed several of the most common remaining causes of crashes.
• Fixed capital shield being unable to boost if they have no shields (fix in 3.51 did not work in all cases).
• Fixed broken buttons on player ship entry in encyclopedia.
• Fixed rounding error relating to upgrade counts.
• Fixed missing text truncation for objectives in Mission Manager.

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27. března

X Rebirth Update 3.52 Released

X Rebirth 3.52 is now available.

• Fixed default NPCs being able to board the playership and getting stuck.
• Fixed being able to get more than five skill stars through employee training before skills are revealed.
• Fixed ship animation issues when leaving the area and returning later.
• Fixed some Russian localisation issues.
• Fixed a problem loading plot savegames made in versions created prior to 3.51 while player ship docked.

Note: Although the last fix listed above does restore Yisha if she was accidentally removed in 3.51, we recommend that you do not use savegames made in 3.51 which suffered this problem as you may encounter problems such as stuck plot missions. Savegames made in 3.50 which would have suffered this problem had they been loaded in 3.51 should be be fine in 3.52.

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Mac OS X/Linux/SteamOS Public Alpha

X Rebirth 3.53 is now available for both Mac and Linux as an Alpha test version. To enable it on OS X, select the beta branch "macosx". To enable it on Linux/SteamOS, select the beta branch "linux". For details, known issues and technical support see the support threads (Mac, Linux) in the Egosoft forum.

Sběratelská edice

This Collector's Edition of X Rebirth includes the following items:

  • DLC: The Teladi Outpost
  • Soundtrack Volume 1 (MP3)
  • Exclusive: Soundtrack Volume 2 (MP3)
  • Optional download: X - The Space Opera - Per Musica ad Albion (Video)
  • Bonus download with artworks and X encyclopedia

The bonus content will be placed in your X Rebirth installation folder:
...Steam\SteamApps\common\X Rebirth\Bonus Content

Informace o hře

In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power. Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come. The fate of the universe rests in the hands of the player...

X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game. Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours. X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it.

FEATURES


TRADE! A fully simulated economy that means your actions really do matter. Travel the space highways to find profit in gigantic space cities, swarming with ships and drones.

++ Every ship you see has a task. Stop a freighter from reaching its destination and its cargo will be stopped too, causing prices to rise. ++

FIGHT! From small scale skirmishes to epic fleet encounters, battles in the X Universe know no limits. Choose to fight for the military, work for the police or be a lawless pirate, or if you prefer just fight when you need to defend yourself - it's up to you.

++ Take the action right into massive structures. Target turrets and shield generators to weaken your enemy, damage engines and jump drives to prevent their ships from escaping, or stop their factories producing to cripple their economy. ++

BUILD! Create your own empire! From trading stations to large factories, farms to hightech military complexes, everything can belong to you. Build for trade and profit or to strengthen your military presence and dominate your enemies.

++ Extend and upgrade your stations to make them operate more efficiently, with every element visible in glorious animated detail. Harvest your own resources to keep your empire running smoothly. ++

THINK! A rich, detailed history and a deep complex plot await you, but you are free to decide when and where to take part. Explore the universe at your own pace - choose your own path and create your own destiny.

++ Get up-close and personal with aliens and humans alike. Land on stations, meet people, then accept missions from them or hire them as crew members for your ships. ++

TRADE, FIGHT, BUILD, THINK... in the X Universe - the biggest sandbox this side of the galaxy.

Systémové požadavky

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 8 (64-bit), Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP2 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    Recommended:
    • OS: Windows 7 SP1 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    Recommended:
    • OS: OS X 10.10 Yosemite
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Nvidia GT750M, Nvidia GT600 series with 1 GB RAM or better, AMD 6850HD with 1 GB RAM or better
    • Hard Drive: 12 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
    Minimum:
    • OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Vendor proprietary drivers, Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Hard Drive: 8 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
    Recommended:
    • OS: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 12 GB RAM
    • Graphics: Vendor proprietary drivers, Nvidia GT600 series with 1GB RAM or better, ATI 6850HD with 1GB RAM or better
    • Hard Drive: 12 GB available space
    • Sound Card: OpenAL Soft compatible
    • Additional Notes: OpenGL version 4.2
Užitečné recenze od zákazníků
7 z 7 osob (100%) ohodnotilo tuto recenzi jako užitečnou
364.1 hodin celkem
Přidáno: 9. února
Subjektivně

V první řadě všem hráčům co hráli a hrají X3:Reunion a X3:TC musím zdělit, připravte se na jiný způsob hraní nežli jste znali.
Stále se to odehrává ve vesmíru X ale...
Pokud neumíte dobře AJ nebo jiný podporovaný jazyk, tak vám to nedoporučuji ani omylem. Vyčkejte, nebo sami podpořte někoho kdo dělá cz /sk překlad.

Když to vydržíte hrát prvních 30 hodin tak vás to chytne a budete X Rebirth i přes docela dost, chyb hrát rádi.

To dobré
Skoro dokonalá grafika exteriérů (vesmír) a velmi zdařilé návrhy lodí.
Cestování mezi vzdálenějšími místy sektorů, no nevím mohlo by to být i jako zápor.
Zajímavý počin ohledně specializovaných modulů lodi (pohon, skokový pohon, štíty, komunikace, zbraňové věže atd.)
Hodně to pomáhá k ochromení velkých lodí.
Zajímání velkých plavidel. (Pozor na skokový pohon vyřaďte jako jeden z prvních, nežli provedete výsadek.
Hakování, to se docela povedlo, no ale jo.
Mnoho frakcí.

Se stavěním stanice, zatím nevím, stavím první a nadšený moc nejsem.
PS: Jako pašerák se dá vyděláte balík během krátké chvíle.
Doporučuji hned od začátku DCL Teladi Oudpost dost to pomůže v hratelnosti.


To horší
X Rebith má docela mnoho nepříjemných chyb a pokud jde o obchod,
a s ním spojené otravné vnější detailní prozkoumávání stanic zbytečně komplikované hloupé.
(logicky, pokud by jste něco chtěli vědět o stanici, přistanete v obchodním centru, nebo velínu stanice a zeptáte se na vše a né že budete vše šmírovat sami. Což by asi v reálu znamenalo brzký konec)

Občas vás někdo vyrazí i z hlavního dopravního "tunelu"...Pokud nemáte velkou přepravní loď co by vás vyzvedla, Upřímnou soustrast, je to skoro nekonečná cesta někam do civilizace.
Není možné přesednout na jinou loď než co máte od začátku....
Ano je možné se svézt v doku velmi velkých lodí, ale ne v kokpitu...(pokud nepočítám fun mod co to umožňuje)

Výcvik posádky formou mini her a drahých dárků, zase zbytečně komplikované a překombinované.
S tím související komplikovaný náhled na dovednosti najímatelných postav.
Naprosto tupá AI vámi ovládaných npc.

Dost časté ztráty dronů které se prostě někde samy zapomenou.(především opravářské-konstrukční drony to rády dělají)
Interiéry stanic se vám velice brzo okoukají neboť, zase tolik variant designu není.
Uf dost otřesné obličeje, generovaných postav, hlavně ženského pohlaví.
Slibovaná skrytá místa na stanicích, no moc fantazie do toho nedali.
Velmi nepříjemné je když se lodí blbě otřete o stanici a prolétnete pod její vnější povrch, už se nedostanete ven...

PS : Několik drobných modů ne chetů, hru pozmění v docela dobře hratelnou a zábavnou.

Hodnotit tuto hru jako plus a nebo mínus je problém je to takové +50% -50%.
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3 z 3 osob (100%) ohodnotilo tuto recenzi jako užitečnou
55.5 hodin celkem
Přidáno: 23. března
I played X3: Rebirth a lot, but I nearly forgot about series after release of X: Rebirth because it was such disaster. But with all those space sims around, SC, No mans sky and Elite, I suddenly wanted to spend hunderds of hours in black blackness. I wanted Albion Prelude but it has so so so so much same graphics and atmosphere as X3 that it was not so tempting as brand new feeling of X Rebirth, heavily patched already. I was really happy when I read new reviews from players saying that game is already great and fun.

After 40 hours or so, I think I just started the game and I follow campaign - not strictly, but everything I do is somehow connected to campaign and my vision of X: universe. I have few ships, I already managed to create first station (for campaign) and I was just masacred by Plutarch and Reivers alliance in battle for Gate .

I certainly agree with other recent reviews - game is fun and most of the time working well. It has few flaws, few bugs, few very strange decisions in campaign and very many good things that easily win heart of VERY PATIENT and at least little above inteligent player.

PROBLEMS
Problem number one: While campaign is most of the time easy, why does it force you to build station in undeveloped part of universe? You see, you must take your trading ships and fly with them through enemy universe to buy parts for this station and return with them back. What is even more funny? You have to do it twice for campaign and one of the parts is very hard to get - I was even forced to supply station producing that parts with antimatter cells to speed up production. And when they finally produced it, someone other bought it before me, because everyone needed it. So question is - is it realy smart to make players do this crazy things in otherwise easy campaign? Answer is NO and I like game because of it even more. It is not wise, but it is racional plot-wise and after this mission, you understand quite well if X Rebirth is for you.

Problem number two - random bugs. There are bugs, some can destroy few hours of your progress if you don't save often - so save often, very often and to different slots.

Problem number three - stations and their scanning. It is one thing that should be completely changed. Every station must be scanned to even know what it produces. And scanning station takes too much time, it kills pace completely so I scan only stations I need to use - and I know what to scan only because of almighty internet and helpful people.

Problem number four - NPCs, if you want to hire good people, you have to talk to them... I would rather pay few thousand credits for these informations. These repetitive "smalltalk" dialogues are really bad. It is nice to have access to stations and NPCs and airvents with crates with valueables, but...no, it is not nice, it is purposeless. In the begining it slightly increases immersion but you don't play X: Rebirth for these fake cool features. There is some thought behind this feature because it is important to know how good your employees are but it is not well done.

Problem five - performance. I own good PC but constant 60+ fps is not possible no matter what settings I choose. (i5, GTX 770). Sometimes it is very slow, most of the time it is ok, but it is never perfect.


Good things

There are games that give you freedom to do anything while not providing you with enough content and meaningful goals. This game gives you freedom and possibilities to shape universe as you like, if you have enough power to change it. You can be pirate, you can be warlord, you can be trader, you can be peacekeeper and you can really DO things while taking these roles. Your empire will be fueled by spoils of war or trading and by your stations, you will be buying, boarding and claiming ships to expand your fleet and everything will make sense - your actions have great impact and you will be part of universe.

You build station, you let your capital ship protect, your trade ships to bring goods for it, your mining ship to mine asteroids for ore.... everything that happens in this universe has its reason and consequences, you see process that makes you wealthy, you know why your ships are destroyed (because you let them wander in hostile parts of universe)... There is so much that you can do and it is working right now so it is not just promises, it is fact - if you want to play such huge game, you can, right now. You don't have to go back to Albion prelude or wait for Star Citizen. This beautiful game is waiting here for you.

Graphics are also great. It is somewhere between old X3 games and "next-gen" Star Citizen/Elite. Highways help with immersion and feeling of huge but connected universe, it is great thing, definitely better than isolated sectors connected by jump gates (which are also present but working jump gate is rarity in X universe now).
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404 z 459 osob (88%) ohodnotilo tuto recenzi jako užitečnou
226.3 hodin celkem
Přidáno: 27. dubna
Short version:

For the plot, just watch on Youtube.
This game cost Egosoft a Roguey (*formerly* a big fan/promoter/guy who runs a nice X-game site) and was a waste of a Cycrow (modder who brought life to a lot of the X-games). It's bad.

Looooong version (sorry for grammar or speeling errors, it took awhile to write up):

The game has so much win buried under an avalanche of fail. After more than a year patching, patching, upgrading, and patching, there are still enough bugs you'd think it was released yesterday. I'm not going to go in a standard format: all pros, then all cons, but break things down piece by piece to show the good and how it's buried under fail, at the end will be a more personal take.

Flight:

1) You get a highway system that takes you to most places quickly. (With a roller-coaster atmosphere).
2) You also get an overbooster that lets you move about 10x normal speed at the cost of shields.
3) You can dock at your own capital ships and order them to use jump drives to ferry you around for longer trips.

The Avalanche: With this system, and the layout of the areas in the game, a 1-way trip can take 10-20 minutes (not sure exactly how long) from one end of the game to the other. You also NEVER GET A PERSONAL JUMP DRIVE. Keep this in mind for trading later.

Flight 2:

The autopilot and AI piloting seem a lot smarter - navigating the bigger and more complex stations is not lethal like it was in previous X-games. You only ever take shield damage, awesome!

The bad (not an avalanche): the game makes you scan stations in order to see their production cycles. If you're impatient, you'll bump stations a lot. (Pro: they won't go hostile for bumping them!) Sometimes when you bump a station, you'll end up inside the station geometry with no way out but to keep bumping until you bump yourself outside the geometry...

Fight:

The fighters you face (in groups up to a dozen or more) have weapons that beat anything you can get in 2 of 3 categories: range, accuracy, dps. There's one common fighter that has four guns, which can beat you in all three categories (since there are only two useful/useable weapons in the game). Facing them in groups is only possible because you have an overboost and can run away again and again and again...

Stations and Trade:

1) You use construction vessels to build your own stations.
2) Stations are large complexes that generally produce a class of goods (turrets, foodstuffs) instead of one item as in previous games, which you used to have to chain into complexes in order to get large-scale, efficient production (my max was 171 stations in previous games IIRC).
3) Stations have guns and can defend themselves!
4) Trade ships can cue up orders (if you have trade software installed)!
5) Stations can only be built in certain areas (boon or bust on perspective), which prevents stations colliding with each other or being built halfway into an asteroid.
6) Stations with intended construction will have a red box in space until all ships leave the construction area (no more stations being accidentally built ON the player ship).

The avalanche:
This game was obviously not made for trade or station building. Completed stations still retain their vulnerable (and unsightly) construction vesssels nearby. Ownership is slightly bugged with staff being shown as "Trade Manager ???" even after you've assigned somebody. Ships take a looong time (5+ minutes sometimes) to dock, trade, and undock. And they occasionally bug out and sit there, which requires a workaround to get them trading again.

Stations are nigh invincible, quickly obliterating anything short of a capital fleet you send at them (though the player can duck and weave to avoid fire, because many players are smarter than the AI). Destroyed NPC stations stay with 0 hull and will eventually be rebuilt, so a lot of options like meaningful faction war or annihilating the universe are impossible.

NPC trade ships are not built at shipyards. The NPC ships built at shipyards have the command 'explore' and will fly around a little bit before despawning. Functioning NPC ships just spawn, possibly with a full load of goods (to supplement broken the economy). So killing NPC trade ships won't affect the game economy much.

Production values of stations were poorly determined. There's a Med Despensary that will illustrate: it has a primary, secondary, and tertiary product (space weed, narcotics, and medicine). It requires space weed to produce narcotics, and both of those two to produce medicine. It doesn't produce as much space weed as it requires to make narcotics and medicines; this requires either another station or purchase of supplies from NPCs. There are other (cell fab) stations whose output is used by other stations (arms tech fab). The cell fab production is insufficient to fully supply one other station (and the stations should make much more than needed by ONE other station - they're massive stations that can take over a day IRL to complete - more if resources are scarce).

Trade ships are also frequently stupid - if a station has 50,000 of something and another station needs 25,000, a player-owned trade ship will transport 100 of it, roughly 1% of its cargo capacity, leaving 90% free (9% used by jump drive fuel).

The kicker: Where in previous X-games, station products could be used by the player (and the primary motivation of station building was often to produce certain things - missiles, turrets - on a scale larger than the rest of the universe combined), in Rebirth, station products (with 2 or so exceptions) serve to feed shipyards. The player can no longer own a shipyard. The NPC shipyards might decide to make a ship - for which it doesn't have the appropriate resources - when you're trying to buy one. So you have to get supplies to the shipyard, wait up to 20 minutes for the ship (which will only despawn anyway) to complete, then a few more minutes for it to undock, before you can place your buy order and gather even more resources for YOUR ship.

The above is actually the reason I stopped playing - I have 18 stations complete waiting for X:Rebirth 5.0 just in case it's worth playing. At the moment the only 'meaningful' interaction with the game world is to make stations that supply NPC stations that make ships that despawn shortly after creation.

But continuing: you can only directly order ships to trade if they're in your squad. You get a view of 'buy orders' and 'sell orders' that are stored in your computer. You order your ship to fulfill those orders. You can't say 'buy/sell X amount of Y product, optionally from A, B, or C station'.

You can only see those buy orders if you're looking at the intended station (within 1 km or so of it), which require you to travel through the universe to update trade offers, which is why a jump drive would have been useful. Note: you *can* get remote updates if you do a speech game with people on the station, but eventually you will have to go back out there and update the trade offers. (You speech them, they agree to update trade offers for 5-6 hrs or so, then the 5-6 hour period ends, and you need to go back to the station for trade offers to update for the next 5-6 hrs. You don't need to do the speech game any more than once per station.)

---More was here, but cut due to size limitation---

Summary:
So there you go, a STILL bugged game with a paper thin, very underwhelming story which was obviously not made to enable trade, capital ship use, or station construction - most of the things that made X games popular, and which only does some of the combat right. At this point we all know this was supposed to be an X-Box 360 game, and NOT an X-series game. Ego says it was Deep Silver that pushed them to quickly release an X-game, but whomever came up with and pushed the idea for rushing an X-game should be fired and worse for gross incompetence.
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163 z 240 osob (68%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
34.9 hodin celkem
Přidáno: 28. února
It was an awfully bad game at launch, which i swore never to play again.

But now more than a year later, i have to admit the devs turned things around and made it an amazing game.
This game definitely deserves a second chance

- no more technical problems, high fps on modern pc's
- beautifully rendered space stations, vibrant environments
- UI has been improved a lot, much faster and more detailed,also less clutter in the cockpit.
- character models are much better now
- missions are more varied
- the economy is indeed fully simulated now

I just wish the devs had postponed it's initial launch, because X Rebirth no longer deserves such harsh reviews and low scores
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126 z 188 osob (67%) ohodnotilo tuto recenzi jako užitečnou
1 osoba ohodnotila tuto recenzi jako vtipnou
11.9 hodin celkem
Přidáno: 14. března
Despite having been released over a year ago and receiving many patches, the game still severely underperforms on high-end hardware and does not have compelling gameplay. Expect to spend 80% of your play time flying back and forth through transparent space tubes, 10% flying around space stations within 10 meters of the hull to scan information points and giving trade orders to your ships, and the last 10% pew-pewing spaceships with one weapon at a time.

Here are some of the game's shortcomings:

  • Boring gameplay consisting mostly of flying through space tubes, as if you're playing some sort of public transit passenger simulator rather than a space game.
  • Vastly fewer weapon options with no ability to fire multiple weapons simulatenously.
  • You can only pilot one ship unlike previous games, where you had hundreds of choices in many ship categories, from scouts to carriers to freighters.
  • All objects in space are inexplicably surrounded by protective bubbles that absorb all damage from collisions, making the few precious moments spent outside space tubes even less exciting.
  • A lot of tasks needlessly require the player's presence, such as chauffeuring ship officers from stations to the ships where they are to work.
  • When talking to NPCs, you must wait for them to finish talking before your commands take effect, given the fact that a particular zone may have dozens of NPCs of the same type offering their services, this makes finding specific goods very annoying.
  • You are forced to use a cockpit, wasting 30% of your screen on what is essentially a static model with some flashing lights here and there. A discreet HUD overlaid on an unobstructed view of space would be vastly superior for many players.
  • The draw distance is depressing, with objects conspicuously popping in as you travel inside space tubes.
  • The 4 different sectors are basically palette swaps of each other with a few cosmetic differences (a cracked planet here, some space debris there, etc).
  • The script and voiceovers quite obviously weren't done by native speakers, resulting in strange and immersion-breaking dialogue and pronunciation.
  • Character models and station interiors are very low-quality.
  • The Teladi look like E.T. the Extra-Terrestrial. This would be funny if it weren't so tragic.
  • Your co-pilot's jumpsuit has an embarrassing boob window that betrays a lack of respect for the playerbase.

The game does feature a few improvements, however they hardly justify all its shortcomings:

  • Capital ship components can be damaged individually, adding depth to capital ship combat.
  • More piracy options, now you can not only extort and salvage enemy ships, but also hack them to release cargo.
  • Station complexes now exist as superstructures rather than individual stations connected by spaghetti strands.
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