In un futuro lontano, l’Universo di X affronta un periodo di profondi e irrevocabili cambiamenti. Mentre un universo incerto sul suo futuro precipita nel caos, numerose avventure ti attendono affrontando nuovi nemici bramosi di potere.
Valutazione degli utenti:
Recenti:
Molto positiva (42 recensioni) - 85% delle 42 recensioni degli utenti pubblicate negli ultimi 30 giorni sono positive.
Complessivamente:
Perlopiù negativa (5,490 recensioni) - 5,490 recensioni degli utenti (35%) per questo gioco sono positive.
Data di rilascio: 15 nov 2013

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Include 9 articoli: X Rebirth, X Rebirth: Home of Light, X Rebirth: The Teladi Outpost, X2: The Threat, X3: Albion Prelude, X3: Reunion, X3: Terran Conflict, X: Beyond the Frontier, X: Tension

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Questa Edizione da Collezione di X Rebirth include i seguenti articoli: DLC: The Teladi Outpost, DLC: Home of Light, Colonne Sonore Volume 1, Esclusivo: Colonne Sonore Volume 2, Download opzionale: X - The Space Opera - Per Musica ad Albion (Video), Download bonus con artwork e la X Enciclopedia[/list]

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Aggiornamenti recenti Mostra tutto (35)

25 febbraio

Announcing X Rebirth 4.0 and the Home of Light DLC!

We are pleased to announce yet another free update to X Rebirth, along with a new DLC called Home of Light which is available to buy now.

Key new features of 4.0 include:

• Bulletin board system to keep track of offered missions.
• Major overhaul of external view (enabled menus, target elements, external view in highways, and more).
• Orders for multiple selected ships in the Property Owned menu (replaces 'Broadcast' order).
• Trade Deals menu with profit estimates.
• Economy logging and statistics.
• Time acceleration using SETA.
• New mission to obtain player ship jump drive.
• New missions to hack stations and obtain rare or valuable items.
• You can now find and craft rare weapon modifications that increase your weapon's stats when installed.
• New in-game tutorials.
• OS X and Linux versions now join Windows on full release.

The Home of Light DLC is the second expansion for X Rebirth and establishes the access to three new star systems, including the well-known Home of Light, home of the powerful TerraCorp.

http://store.steampowered.com/app/415800

For more details take a look at our new trailer and explanation videos which cover both the 4.0 update and the Home of Light DLC:

https://www.youtube.com/watch?v=hySENB0kQzw&index=2&list=PLRNrultsQ-TjizirNhv4p4sMfNX-chzcY

83 commenti Altre informazioni

Edizione da collezione

Questa Edizione da Collezione di X Rebirth include i seguenti articoli:

  • DLC: The Teladi Outpost
  • DLC: Home of Light (nuovo!)
  • Colonne Sonore Volume 1 (MP3)
  • Esclusivo: Colonne Sonore Volume 2 (MP3)
  • Download opzionale: X - The Space Opera - Per Musica ad Albion (Video)
  • Download bonus con artwork e la X Enciclopedia

I contenuti bonus verranno posizionati nella vostra cartella d’installazione di X Rebirth:
...Steam\SteamApps\common\X Rebirth\Bonus Content

Informazioni sul gioco

In un futuro lontano, l’Universo di X affronta un periodo di profondi e irrevocabili cambiamenti. Mentre un universo incerto sul suo futuro precipita nel caos, numerose avventure ti attendono affrontando nuovi nemici bramosi di potere. Interpreta un giovane avventuriero accompagnato da un’insolita ragazza a bordo di una nave vecchia e malconcia ma con un glorioso passato. Solamente due persone, sole contro un’intera galassia, saranno la chiave di volta degli eventi a venire. Il destino dell’intero universo è nelle tue mani...

X Rebirth rappresenta un nuovo spettacolare inizio per la serie di X, offrendo contemporaneamente ai fan più fedeli e ai novizi un universo vasto, vivo ed estremamente dettagliato, interamente da esplorare. Diversi elementi di gameplay come un combattimento spaziale ricco di emozioni, dettagliati meccanismi di commercio e l’esplorazione attraverso viaggi veloci permetteranno al giocatore di vivere l’esperienza di una saga veramente unica che vi terrà incollati per ore. X Rebirth è caratterizzato da un nuovo tipo di esperienza iniziale, rivolto ai nuovi giocatori: iniziare è molto più facile rispetto a qualsiasi altro capitolo precedente della serie, ma mantiene comunque la profondità che i fan si aspettano.

CARATTERISTICHE


TRADE! Un’intera economia simulata dove le tue azioni avranno veramente un impatto. Spostati con le Ipervie per trovare il profitto in gigantesche città spaziali, volando con navi e droni al tuo seguito.

++ Ogni nave che vedi ha un compito. Ferma un trasporto e il suo carico non arriverà a destinazione, causando l’innalzamento dei prezzi. ++

FIGHT! Da piccole scaramucce locali a epiche battaglie tra flotte, le battaglie nell’Universo di X non conoscono limiti. Scegli di combattere per fazioni militari, di lavorare con la polizia o di essere un pirata fuorilegge, o se preferisci combatti per difendere i tuoi interessi. Sta a te decidere!

++ Prendi parte all’azione attraverso strutture enormi. Colpisci torrette e generatori di scudi per indebolire i tuoi nemici, danneggia i motori e i Jumpdrive per impedire loro di scappare oppure interrompi la produzione delle fabbriche per rallentare la loro economia. ++

BUILD! Crea il tuo impero! Da piccole stazioni commerciali a gigantesche fabbriche, fattorie o complessi militari ad alta tecnologia, tutto può essere tuo. Costruisci per il commercio e per il profitto oppure rafforza la tua presenza militare e domina i tuoi nemici.

++ Estendi e migliora le tue stazioni per farle lavorare in maniera più efficiente, con ogni elemento visibile e animato fin nel minimo particolare. Raccogli personalmente le risorse per mantenere il tuo impero in funzione. ++

THINK! Vi aspetta una storia ricca, dettagliata ed estremamente profonda, ma sarete liberi di decidere quando e dove prendervi parte. Esplora l’universo quando meglio preferisci - scegli la tua strada e crea il tuo destino.

++ Arruola personale tra alieni ed umani. Attracca nelle stazioni, incontra le persone, dopodiché accetta le loro missioni o assumile come nuovi membri dell’equipaggio per la tua nave. ++

TRADE, FIGHT, BUILD, THINK... nell’Universo di X, il più grande sandbox in questo angolo della galassia!

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimi:
    • Sistema operativo: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP3 (64-bit)
    • Processore: Intel i-Series at 2GHz or AMD equivalent
    • Memoria: 4 GB di RAM
    • Scheda video: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX: Versione 9.0c
    • Memoria: 8 GB di spazio disponibile
    • Scheda audio: DirectX 9.0c Compatible Sound Card
    Consigliati:
    • Sistema operativo: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit)
    • Processore: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memoria: 8 GB di RAM
    • Scheda video: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • DirectX: Versione 9.0c
    • Memoria: 12 GB di spazio disponibile
    • Scheda audio: DirectX 9.0c Compatible Sound Card
    Minimi:
    • Sistema operativo: OS X 10.9 Mavericks
    • Processore: Intel i-Series at 2GHz or AMD equivalent
    • Memoria: 8 GB di RAM
    • Scheda video: Intel Iris Pro
    • Memoria: 8 GB di spazio disponibile
    • Scheda audio: OpenAL Soft compatible
    • Note aggiuntive: OpenGL version 4.2
    Consigliati:
    • Sistema operativo: OS X 10.10 Yosemite
    • Processore: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memoria: 12 GB di RAM
    • Scheda video: Nvidia GT750M, Nvidia GT600 series with 1 GB RAM or better, AMD 6850HD with 1 GB RAM or better
    • Memoria: 12 GB di spazio disponibile
    • Scheda audio: OpenAL Soft compatible
    • Note aggiuntive: OpenGL version 4.2
    Minimi:
    • Sistema operativo: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processore: Intel i-Series at 2GHz or AMD equivalent
    • Memoria: 8 GB di RAM
    • Scheda video: Vendor proprietary drivers, Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • Memoria: 8 GB di spazio disponibile
    • Scheda audio: OpenAL Soft compatible
    • Note aggiuntive: OpenGL version 4.2
    Consigliati:
    • Sistema operativo: SteamOS (64-bit) or Ubuntu 14.04 (64-bit)
    • Processore: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memoria: 12 GB di RAM
    • Scheda video: Vendor proprietary drivers, Nvidia GT600 series with 1GB RAM or better, ATI 6850HD with 1GB RAM or better
    • Memoria: 12 GB di spazio disponibile
    • Scheda audio: OpenAL Soft compatible
    • Note aggiuntive: OpenGL version 4.2
Recensioni dei giocatori
Sistema delle recensioni degli utenti aggiornato! Ulteriori informazioni
Recenti:
Molto positiva (42 recensioni)
Complessivamente:
Perlopiù negativa (5,490 recensioni)
Pubblicate di recente
onnion
( 19.8 ore in totale )
Pubblicata: 24 giugno
Still kinda broken, but Egosoft managed to make one of the worst games of it's release year into one of the most fun space sims around.
With the DLCs, it is well worth a buy.

Recommended: Do Teladi like profitsss?
Jim
( 3.1 ore in totale )
Pubblicata: 24 giugno
Awful. Wish Steam had offered refunds when I bought this garbage. Recommend X3: Terran Conflict instead. So good.
ArtilleryWhore
( 191.6 ore in totale )
Pubblicata: 24 giugno
Lets get 1 thing out of the way before i begin, i know a lot of people are disappointed that you cant personally use more than 1 ship. yes it stinks but this game was never designed to be that kinda game, so rating it as such is abit unfair, if you didn't keep up with the press pre-development and didn't know this, then that's your own fault.

So lets get started with my short review.

Egosoft has a Long History of Releasing games that simply don't work on launch, they have MASSIVE potential but they don't work on launch... THAT SAID, they also have a long history of sticking with their products post launch to fix all of the launch bugs, add content, and add community feedback to the game in order to make it amazing.

You will never see me fanboy for or back up any other developers, because they simply haven't earned it. Other devs always disappoint and never do for their games, what will Egosoft does for it's games.
Egosoft is one of the rare devs that shouldn't get rated for their games on launch, to be fair YES it deserved the bad score then, but all of the newer players don't know what us older fans do, and that's that ego doesn't abandon its products. if we wait patiently, a year or 2 later we will have an amazing game to play. Don't believe me? Just look at the new reviews, they are positive!

I highly recommend anyone who gave this game a negative review in the past, reinstall this game and take a 2nd look around at all the new stuff that has been added. Their are also a number of really good mods to try. Personally i have a lot of mods and have a very customized immersive and enjoyable experience each time i login.


TLDR?
Next time you buy a Egosoft game do so in good faith.
Install it, don't play it, wait a year for them to patch the problems its guaranteed to have on launch, then come back and play. It will be everything you hoped for and more! They are a very small studio and it takes time to make a good game.
Also after you have beat the game, dont be afraid to come back from time to time and try it again. Egosoft has a wonderful habit of adding new things to their games after post launch, and all through out its life for years after.
Talaskur
( 828.6 ore in totale )
Pubblicata: 23 giugno
Great game :)
abner_p
( 111.2 ore in totale )
Pubblicata: 22 giugno
I purchased it when it came out but reading all the screaming that was going on made me wait. Also I loaded it and I thought I accidentally started a powerpoint presentation. The 4.0 patch really does make it a totally different game. It runs great and there was so much to do! I commend the team for sticking with their game and not leaving it like it was.
LordDreadnaught
( 130.2 ore in totale )
Pubblicata: 21 giugno
First I would like to talk about launch, as in my view people kind of gave up on this game right out the gate. This game was unfortunately scarred by a bad launch, rightfully so as the game has its few bugs, flaws, and quirks, as ALL brand new games do. Though most people only spent an hour or so before they ran into some minor game stopping bugs and threw in the towel without even a second glance. For those of us who stuck around and could spare 15 min without rage quiting, looked to the incredible fan base who had our backs with bug work arounds and guides to help get through the troubled launch. After launch and a few days of blasting past bugs and finding work arounds we started getting patches, which have fixed a major amount of bugs making that first hour easier to play through and the game itself easier to complete.

Now I want to talk about the game itself. This is a great game, my favorite of the bunch so far. As expected of the X series this game requires time to progress and unfold into a larger and better game. The depth of this game is immense, and even with 130 hours I still feel as though I have many more hours to go to even begin to master this game. Weither it be trying to run a mining operation or becoming a professional bounty hunter this game always provides a unique challenge. The story line is very well put together and seems almost like a huge extended tutorial, making you learn and rethink constantly. Though tutorial is putting it kindly, as this game will not hold hands with you the whole way, instead this game gives you the push to leave that spaceport and find a path on your own.

All in all, I can reccommend this game to anyone who enjoys space/sim/trader/exploration games. If you give it the time and the effort this game will keep you coming back hour after hour for more fun and more adventures.
amst
( 269.9 ore in totale )
Pubblicata: 18 giugno
(v4.0 w/ HoL and TO expansions)

X3:TC and X3:AP set a high bar. X:R doesn't reach it, but is still a decent game. On its surface, it seems like a straightforward upgrade to the X3 games. The same core mechanics are there: you fly around in a universe with rich lore, trading, fighting, or exploring, whatever suits your fancy.

Lots of people have gripes about mechanical issues of the game, like the highway system. That doesn't bother me. The universe is less dynamic than X3 (pirates don't really affect the economy, for example, they just constantly send small squadrons to die). In some ways, the mechanics improved: the addition of surface elements to capital ships is a really great addition to combat that makes small ships pack a huge punch if used effectively. But these minor issues aside, the real problem with X:R versus previous X games is lack of content.

By content, I don't mean amount of space to explore: there's plenty of that. But there are relatively few types of ships and stations to buy, and you can only fly one ship, which is bad, although you can mostly get used to it. The amount of lore and numbers of factions is cut down significantly from previous games.

By far the biggest problem is the relative lack of subquests or subplots. Once you've beat the campaign, the game is completely open-ended. Not open-ended like Skyrim, where the only problem is choosing which of the thousands of quests to do. Open-ended as in, there essentially ARE no other quests (except repetitive, randomly generated ones), and sure you can build stations or blow up stuff, but it all feels quite pointless. The pinnacle of X3 was quests like the Hub Plot and Player Station, which gave awesome rewards in return for huge amounts of financial engineering. In X:R, there are a few sub-quests that give you cool rewards, but they are all of the form "find these items randomly hidden throughout the universe". It would be enormously tedious if not impossible without internet guides, and with them it becomes trivial.

So, in future expansions, it would be nice to add ships or factions. But what the game really needs to step things up a notch is things to DO in the X Universe. It's still worth $30 but not yet worthy of the X Series IMO.
Tom
( 23.5 ore in totale )
Pubblicata: 17 giugno
The first X game where the combat and general gameplay is really fun! I've loved the X series for a long time and invested hundreds of hours but it was always hard work and didn't really click for me. I bought X-rebirth a long time ago on a whim and only started recently but I'm hooked. It's a lot of fun to fly around, explore, fight and build my trade empire. Definitely recommended for Freelancer, Eve and Elite fans.
Spartan
( 35.7 ore in totale )
Pubblicata: 16 giugno
They simply went in the wrong direction here. The game being released in such an exceptionally broken state that lasted for quite a while shouldn't be excused so easily either.
docherty_b
( 335.5 ore in totale )
Pubblicata: 15 giugno
I originally purchased this on launch and went through all of the pain of the numerous issues with the game. I have gone back to the game on several occassions, most recently after the Home of Light update. Each time I have started the campaign (at least four tries between game launch and now) I have encountered issues which stop me in my tracks and massively demotivate me to continue. I have finally uninstalled for the last time.
I have gone back to X3: Albion Prelude with the XRM Reblancing Mod and am enjoying that ten times more then Rebirth.
Really Disappointed, a waste of my time and money. :(
Recensioni più utili  Negli scorsi 30 giorni
48 persone su 56 (86%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
17.6 ore in totale
Pubblicata: 29 maggio
Purchased this game when it was first released. Promptly uninstalled it because it was terrible. Now with 4.0 the game is great.
I need to compliment the developers for sticking to their game and getting it done. I have seen many games where the developers chalked a game up as a fail and just moved on leaving everyone who purchased it out to dry.
Yes, this game was not great at the beginning but it is now so if you haven’t tried it yet you con confidently try it out now. If you didn’t like it before, just swallow your grumbles and give it a try not for what it was but what it is now. Without your baggage from before you might just find yourself enjoying it.
Questa recensione ti è stata utile? No Divertente
22 persone su 23 (96%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
111.2 ore in totale
Pubblicata: 22 giugno
I purchased it when it came out but reading all the screaming that was going on made me wait. Also I loaded it and I thought I accidentally started a powerpoint presentation. The 4.0 patch really does make it a totally different game. It runs great and there was so much to do! I commend the team for sticking with their game and not leaving it like it was.
Questa recensione ti è stata utile? No Divertente
15 persone su 17 (88%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
269.9 ore in totale
Pubblicata: 18 giugno
(v4.0 w/ HoL and TO expansions)

X3:TC and X3:AP set a high bar. X:R doesn't reach it, but is still a decent game. On its surface, it seems like a straightforward upgrade to the X3 games. The same core mechanics are there: you fly around in a universe with rich lore, trading, fighting, or exploring, whatever suits your fancy.

Lots of people have gripes about mechanical issues of the game, like the highway system. That doesn't bother me. The universe is less dynamic than X3 (pirates don't really affect the economy, for example, they just constantly send small squadrons to die). In some ways, the mechanics improved: the addition of surface elements to capital ships is a really great addition to combat that makes small ships pack a huge punch if used effectively. But these minor issues aside, the real problem with X:R versus previous X games is lack of content.

By content, I don't mean amount of space to explore: there's plenty of that. But there are relatively few types of ships and stations to buy, and you can only fly one ship, which is bad, although you can mostly get used to it. The amount of lore and numbers of factions is cut down significantly from previous games.

By far the biggest problem is the relative lack of subquests or subplots. Once you've beat the campaign, the game is completely open-ended. Not open-ended like Skyrim, where the only problem is choosing which of the thousands of quests to do. Open-ended as in, there essentially ARE no other quests (except repetitive, randomly generated ones), and sure you can build stations or blow up stuff, but it all feels quite pointless. The pinnacle of X3 was quests like the Hub Plot and Player Station, which gave awesome rewards in return for huge amounts of financial engineering. In X:R, there are a few sub-quests that give you cool rewards, but they are all of the form "find these items randomly hidden throughout the universe". It would be enormously tedious if not impossible without internet guides, and with them it becomes trivial.

So, in future expansions, it would be nice to add ships or factions. But what the game really needs to step things up a notch is things to DO in the X Universe. It's still worth $30 but not yet worthy of the X Series IMO.
Questa recensione ti è stata utile? No Divertente
12 persone su 13 (92%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
23.5 ore in totale
Pubblicata: 17 giugno
The first X game where the combat and general gameplay is really fun! I've loved the X series for a long time and invested hundreds of hours but it was always hard work and didn't really click for me. I bought X-rebirth a long time ago on a whim and only started recently but I'm hooked. It's a lot of fun to fly around, explore, fight and build my trade empire. Definitely recommended for Freelancer, Eve and Elite fans.
Questa recensione ti è stata utile? No Divertente
15 persone su 19 (79%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
123.6 ore in totale
Pubblicata: 12 giugno
Initially very disappointed in this release, but after watching a few video's explaining how to get started, it's quickly growing on me and I'm seeing the depth and inspiration that has gone into it. Most difficult and annoying aspect is still navigation in terms of maps as well as navigating lists showing what I own. This greatly hinders the initial ability of a player to easily dive into the game and get a sense of things and probably one of the big reasons it's not more popular. It's difficult to quickly determine where your assets are or issue orders to them because the navigation is so heirachael and each level is so simple. I would like to see the addition of the old style lists with perhaps some very good filters allowing you to quickly see what you have and where it's at and what it's status is. Need that 50 foot view of what I have, and not wanting to have to drill down over and over to see basics. One would think this is basic smart U.I. design.
Another good example of this would be trying to find a decent captain or engineer for one of your ships. You are forced to repeatedly drill down and ask them to show you their skills, which is redundant clicking and annoying. These cases need a nice neat list you can look through so you're not wasting your time. This is the difference between a well designed menu system and one that was slapped together with a lack of forethought about how real users play the game. Other than the navigation usability issues, and the cartoonish colors used in some systems, the game does seem to be very cool and I'm getting a lot out of exploring and learning what's out there. It has a lot of character.
Questa recensione ti è stata utile? No Divertente
15 persone su 21 (71%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
Consigliato
141.0 ore in totale
Pubblicata: 29 maggio
Now that the bugs have been mostly fixed after 4.0 I am very much enjoying this game. Yes its not a X4 and very much different from the X3 AP/R style. Play it for what it is a new game in our old univierse.

I have been playing W/o Mods and feel its pretty good, probably great with mods but will wait for that after I beat the plot.
Questa recensione ti è stata utile? No Divertente
12 persone su 16 (75%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
Consigliato
804.4 ore in totale
Pubblicata: 14 giugno
85/100 Metacritics score needs updated.
Was there things I wished were different? Yes
Was it a fun game? Absolutely
Questa recensione ti è stata utile? No Divertente
28 persone su 47 (60%) hanno trovato questa recensione utile
Sconsigliato
17.3 ore in totale
Pubblicata: 27 maggio
If you want a good space sim, where you get to do whatever you want in a vast universe... go buy X3: Albion Prelude, not this piece of junk.

Even with all the patches and updates that this game has received, it has hardly improved at all. It is horribly optimized and very buggy, with many features poorly explained, explained incorrectly, or just not explained at all.

The storyline is rushed and muddled, forcing the player through mind-numblingly boring missions, for factions that you don't care about, with several jumps and gaps that made me feel like I was missing information. Even X3 had a better plot, and trust me, that's really saying something.

Your companion is incredibly annoying, and frequently yells at your ship AI system for no reason, which is even more annoying than the ship AI itself.

Speaking of your ship, it's a piece of garbage, and can for some strange reason only use one gun at any time, a monumental change to combat compared to all other X series games. You can upgrade some parts of your ship to make it slightly less garbage, but in general you'll wish you could take some other ships for a fly-out. But no, you're stuck in the Albion Skunk. To make a bad situation worse, if you want to capture a ship that someone else has bailed from, to add it to your squad, you need to have a spare pilot already on your ship. Apparently all these ships lost all that autonomous AI tech that was around 60 (in-universe) years ago.

I can see where Egosoft was trying to go with this game, and I was willing to give them time to work on and improve this game, but now, after 2 expansions, 4 major versions, and 3 years, the game still has horrible UI, optimization, characters, cutscenes, dialogue, and interaction. Trading is a convoluted mess, combat is boring, exploration feels tedious, and in general, this is not a fun game to play.

So, I urge you, go look for something else. There are some fantastic space sims out on the market now, or about to be released. If you don't have the budget for something triple-A, X3: Albion Prelude and X3: Terran Conflict are both far superior to this game, and often go on sale for under $10.
Questa recensione ti è stata utile? No Divertente
9 persone su 12 (75%) hanno trovato questa recensione utile
3 persone hanno trovato questa recensione divertente
Consigliato
201.4 ore in totale
Pubblicata: 15 giugno
♥♥♥♥♥♥ mess after release, it is absolutely different game now.
Haters will hate, fans will praise. IMO 6.5/10
Questa recensione ti è stata utile? No Divertente
13 persone su 21 (62%) hanno trovato questa recensione utile
Consigliato
141.4 ore in totale
Pubblicata: 3 giugno
Ok, I was really, really mad when this game came out because I was so damn excited about it. I had high expectations, because I LOVE the X series. I own every X game that exists (and about 5 or so other space sim games).

Let me just say WOW, now that the game is working and running amazingly smoothly, 1 crash in over 20+ hours of gameplay, that may not even have been atrributed to thier game engine. The frame rate is awsome on my GTX 770 maxed everything.

THE GOOD
--------------------
GRAPHICS:
The grahics are next-gen for a space combat game, they are amazing and fun to watch every, single time.

SPACE COMBAT:space combat is fun and the AI is better than most space sim games out there. It can get repetitive after a while doing nothing
but combat for hours on end but you can just go do something else, build some stations, conquer sectors commanding your capital ships and just watching the battle
from a commanders perspective. You can start a trading empire, or become a pirate and depoy remote detonation bombs on ships... it goes on and on.

ENVIRONMENT:
As a Uninty game engine developer, I'm pretty amazing at what you have achieved with scale in this game. At first I couldnt tell if some of those large scale objects (Planets,Shatterd Moons) in the background were part of the skybox. I am very impressed with how you scaled the game and made it look so good. Though I suspect some kind of trickery at work with your Shaders! You should let me borrow some ;)

GAME PLAY:
You can board ships and take them over. nothing new here BUT, the pods come out of your ship and attract to the target like an action scene in a sci space film. So far it has been fun to watch every single time. Im addicted to capturing enemy space ships at this point just to watch the pods fly out. (they could add some drilling and molten metal types of animations and particle effects to make them appear to drill into the surface).


THE BAD:
-The sound effects can get a little old, if we can add more varition of sound effects and voice overs for the expansion, that would make this game more imersive and truly make it the greatest space sim ever made. Also, they need to write a script to limit how often a voice over is played from a single character controller, since you tend to click on them repeadedly when shopping for better crew members or ammo for your ship. You hear the same person repeating themselves 2-3-4 times... its annoying!
-`They should add the voice over limitor function to the ship as well to keep it from reapting based up what the condition was that produced the previous voice over sound effect.
-I had to look stuff up on google alot to find keys because there are SO MANY controls, there are controls for your controls! The control edit needs a form input search element to search through available controls quickly! This will be extremely usefull and save alot of time for beginners! Most people will be customizing thier controls. I am using keyboard and mouse and hated the default layout. I went from bad to pro once I changed all of the key controls and practiced for a while.
-If you run in between two colliders it will bounce your around until you clip through into the interior of a station or a ship. It has happen to me many times and had to retart because your cant clip out from the interior. You need to control the unrendered side of your verticies and add a program
to remove the physics colliders from the non-rendered side.
-Your "bounce" physics on colliders needs to be toned down, so that clipping is less likely.
- Also sometimes ships in your fleet clip through objects and get stuck, then I believe your fleet will bug out if that ship is within its group. Your fleet wont travel through gates if a group member is stuck. Mabey I'm wrong but,
I had a ship clipped in a station and my fleet would not travel through a jump gate within any time frame. It seems the bugs I have encountered are more or less related to kinks that need to
be worked on in your physics engine. You guys are awsome though for what you have made with such a small team.

I'm sorry that I was so mad, I did not realize the scope and the work that is needed to make a game like this until I actually became a game developer myself and learned c#. You guys should of just
delayed the game another year and avoided that mess and you would have made ALOT more money. Does'nt your CEO get that? Seriosly, that crap launch you pulled hurt your sales!

If you like space sim, BUY this game. It does have a learning curve, but it is well worth it to experince the fleet combat and amazing visuals and to realize that when this is improved slightly, it will
be amoung the top space sim games ever made if not the best single player space sim every made.
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