In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.
Data de lançamento: 15 Nov 2013
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$64.99

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$15.00

Atualizações recentes Ver todos (15)

X Rebirth 1.30 Released

15 abril 2014

We are happy to announce the availability of update 1.30 for X Rebirth, with many new features and fixes:

New Feature: Steam Workshop support.
• Improved support for joysticks and multiple input devices.
• Improved mining behaviour for all sizes of ships.
• Improved trade ship behaviour to favour profitable, non-empty runs.
• Improved station scan mode which no longer highlights objects that are not relevant.
• Improved attack and evasive maneuvers and AI.
• Improved flight pathing during normal flight, when following other ships, and when docking.
• Improved collector drone flight behaviour near large objects.
• Improved map handling of ship command hierarchies.
• Improved trade menu, including text search, sorting and colours.
• Improved appearance of small ships flying in lanes around stations.
• Enabled comm/info interactions with player property that is more than 10 km away.
• Added missions relating to the upkeep of ships and stations.
• Added new ship types to DeVries.
• Added list of platform NPCs to station menu (only available if you're in the same zone).
• Added more information and command hierarchy to player property menu.
• Added information to encyclopedia about stations/ships that can be built.
• Added option to stop displaying steering mode message.
• Fixed missing manager comm option.
• Fixed wrong mouse-steering mode being entered in some cases incorrectly when leaving a menu.
• Fixed several other incorrect or inconvenient menu behaviours.
• Fixed calculations for gathering certain resources out-of-sector.
• Fixed player being sent to NPCs on ships or on hostile stations when asking for directions.
• Fixed some objects left in construction state after building finished (still at least one rare case remaining).
• Fixed trade missions not completing if the station storage was full, notably the food trade plot mission.
• Fixed trade ships not stopping their current order after clearing their shopping list.
• Fixed trade orders for selling items using ships in player squad.
• Fixed ships blocking docking bays after having docking interrupted.
• Fixed incorrect docking icons under certain circumstances.
• Fixed not being able to unlock skills of defence officers on platforms.
• Fixed displayed total counts of stored units.
• Fixed drones that should have a commander appearing in property owned menu.
• Fixed destroyed drones not being properly removed from drone storage.
• Fixed incorrect ship position after leaving a highway with a menu open.
• Fixed stations creating trade offers with higher value than it can afford.
• Fixed building and production remaining paused after modules having been hacked.
• Fixed ships assigned to stations being incorrectly assigned mining jobs.
• Fixed outdated trade offer information appearing on event monitor.
• Fixed trade ships assigned to player stations sometimes not updating their range.
• Fixed object menu not restoring after closing station trade offers.
• Fixed production menu information not updating correctly.
• Fixed production showing very long production times in certain cases.
• Fixed production stalling due to stations filling up with intermediate wares.
• Fixed several pathfinding problems, which should prevent ships from flying through stations.
• Fixed ships equiping drones or ammo getting stuck in the shipyard.
• Fixed problem that could cause following ships to get stuck when the target changes zones.
• Fixed most cases of dropped containers being stuck inside each other (can still happen occasionally).
• Fixed architect destroying drones in storage without adding them to the station.
• Fixed issue with parking ships when manager (stations) or pilot (construction vessel) are not present.
• Fixed trade ships waiting too long for a free parking location when intended trade is no longer possible.
• Fixed calculation of required funds when trading with other player property.
• Fixed pilot not being placed on ship's platform.
• Fixed ships trying to go to the same coordinates by default.
• Fixed mining for medium size ships.
• Fixed incorrect mining order for ships which can't transport the mining wares.
• Fixed blocked trades involving discounts if there is only enough money for the discounted amount not the full amount.
• Fixed built ships not leaving the shipyard after shipyard construction module has been destroyed and subsequently repaired.
• Fixed several other cases of ships getting stuck, not moving when they should.
• Fixed owner of fuel station in Gemstone Manufacture.
• Fixed incorrect lasers being used by medium ice collector ships.
• Fixed problem with accuracy of time data in savegames with long play time.
• Fixed rotation of construction ships after flying to build location.
• Fixed visual glitch on map when targeting/entering/leaving highways.
• Fixed animation problem with highways in games with long play time.
• Fixed stalls when entering highways in savegames that have been saved/loaded many times.
• Fixed another cause of the game stalling for a short time.
• Fixed crash when loading certain savegames.
• Fixed several causes of apparently random crashes.
• Various optimisations resulting in performance improvements.
• Significant performance improvements on some AMD graphics cards, particularly R9.

Localisations for text relating to the new Joystick Deadzone option are not yet included. These will be added as soon as possible.

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X Rebirth 1.25 Hotfix 1 Released

10 março 2014

Just a small update for you today. We've applied a small hotfix to version 1.25 with the following:

• Improved stability of cutscene playback while on a platform.
• Fixed stuck drone production on URV Forge.
• Added French localisation for texts that were new in 1.25.
• Improved font for Russian localisation.

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Edição de colecionador

This Collector's Edition of X Rebirth includes the following items:

  • Soundtrack Volume 1 (MP3)
  • Exclusive: Soundtrack Volume 2 (MP3)
  • Optional download: X - The Space Opera - Per Musica ad Albion (Video)
  • Bonus download with artworks and X encyclopedia

The bonus content will be placed in your X Rebirth installation folder:
...Steam\SteamApps\common\X Rebirth\Bonus Content

Sobre o jogo

In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power. Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come. The fate of the universe rests in the hands of the player...

X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game. Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours. X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it.

FEATURES


TRADE! A fully simulated economy that means your actions really do matter. Travel the space highways to find profit in gigantic space cities, swarming with ships and drones.

++ Every ship you see has a task. Stop a freighter from reaching its destination and its cargo will be stopped too, causing prices to rise. ++

FIGHT! From small scale skirmishes to epic fleet encounters, battles in the X Universe know no limits. Choose to fight for the military, work for the police or be a lawless pirate, or if you prefer just fight when you need to defend yourself - it's up to you.

++ Take the action right into massive structures. Target turrets and shield generators to weaken your enemy, damage engines and jump drives to prevent their ships from escaping, or stop their factories producing to cripple their economy. ++

BUILD! Create your own empire! From trading stations to large factories, farms to hightech military complexes, everything can belong to you. Build for trade and profit or to strengthen your military presence and dominate your enemies.

++ Extend and upgrade your stations to make them operate more efficiently, with every element visible in glorious animated detail. Harvest your own resources to keep your empire running smoothly. ++

THINK! A rich, detailed history and a deep complex plot await you, but you are free to decide when and where to take part. Explore the universe at your own pace - choose your own path and create your own destiny.

++ Get up-close and personal with aliens and humans alike. Land on stations, meet people, then accept missions from them or hire them as crew members for your ships. ++

TRADE, FIGHT, BUILD, THINK... in the X Universe - the biggest sandbox this side of the galaxy.

Requisitos de sistema

    Minimum:
    • OS: Windows 8 (64-bit), Windows 7 SP1 (64-bit), Vista SP2 (64-bit), XP SP2 (64-bit)
    • Processor: Intel i-Series at 2GHz or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Nvidia GT400 series with 512MB RAM or better, ATI 4870HD with 512MB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
    Recommended:
    • OS: Windows 7 SP1 (64-bit)
    • Processor: Intel i5 (Quad) or i7 at 2.5GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GT500 series with 1GB RAM or better, ATI 5870HD with 1GB RAM or better
    • DirectX: Version 9.0c
    • Hard Drive: 12 GB available space
    • Sound Card: DirectX 9.0c Compatible Sound Card
Análises úteis de usuários
8 de 10 pessoas (80%) acharam esta análise útil
103 produtos na conta
7 análises
11.7 hrs registradas
Infelizmente, não é bom, nem divertido.
Não funciona como arcade, e não funciona como simulador. Há problemas em tantos níveis, que por mais que eu tentasse gostar do jogo, não consegui.
Publicada: 4 dezembro 2013
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1,316 de 1,510 pessoas (87%) acharam esta análise útil
242 produtos na conta
5 análises
12.2 hrs registradas
This game is a disaster, avoid at all costs.

X Rebirth is marketed in big bold letters as a trading game with a vibrant, reactive economy and NPC ships that go on trade runs simulating real economies. This is actually a load of tosh. More than 99% of ships (this is not an exaggeration) circle around stations in an endless loop, all caught up in a slow moving pointless traffic jam. They aren't going anywhere, have no goals and just keep doing this loop forever. The other ~1% seem to spawn next to stations then despawn when they are leaving them, never actually travelling to/from anywhere. It's all window dressing.

Not that it matters anyway, since trading doesn't even work. You'll have to do some really pointless trades (deliver 100 units of food when you can afford/store 100,000? What's the point?), and when you do you quickly find that the entire trading interface and ship control is totally buggy and doesn't work. Half the time player owned ships don't actually move when giving orders, and there's no way to view/delete the orders of ships in game. If your order bugs out you have to manually edit the xml files of your save game before trying again. If you eventually get them to move they frequently reach their destination then either get stuck staring at a station, or ram into it endlessly due to awful pathfinding.

Combat is really, really dull. You only ever get 1 ship, it can carry every type of weapon, but can only ever shoot one at a time and has no turrets or other hardpoints. EVERYTHING in this game is done manually. You can't automate anything.

Walking around stations is... rubbish. It's full of copy pasted stations - which you'll notice by station 3 - and NPCs that only have 4 lines of dialogue and just repeat them over and over again. You're going to get incredibly sick of talking to random people about why they're all a bunch of racists, or why VR holodancers are sexy but not real. It's incredibly unengaging content and somewhat alarming how so much of the development time and focus of the game is on a feature that is not fun from the start.

A lot of people have been saying this game 'has promise'. That 'it'll be fixed in patches'. It won't. This game is defective by design. You can't just fix core fundamental game mechanics with patches. Even if they manage to fix the bugs it won't change the fact that everything in the game is completely lifeless and window dressed, rather than engaging or purposeful.

If there's any one good thing to say about this game, it's that at least it's beautiful. The game is gorgeous, and that's really the only thing going for it.

Personally I put in a refund for the game because of how poor it is. It just simply doesn't do half the stuff that the store page advertises it as being able to do.
Publicada: 25 novembro 2013
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840 de 1,011 pessoas (83%) acharam esta análise útil
152 produtos na conta
1 análise
3.7 hrs registradas
I was an idiot to think this game was worth full price on launch. Once the game-breaking bugs and technical problems are fixed there STILL won't be a game underneath.

The biggest issue is that, compared to previous X games and every other space game, there is simply nothing to do at all. Every feature of this game is a boring time sink - you walk around stations for no particular reason, to find copy-pasted people who serve no real purpose, to aid you in your quest to fly your one solitary ship that isn't in any way fun to pilot. Everything is a chore to do once and then tiresome to have to repeat again and again. The terrible interface doesn't help either, with you and your poor idiotic co-pilot spinning around in your seats trying to figure out the useless map system.

Why would I bother capturing ships when I can't really do anything fun with them? Why would I build a trade empire and amass credits when there's not really anything to buy with those credits? What's the point in gaining a faction's favour? What is the point? What is the point. why am i even alive

The graphics in space are pretty and I enjoyed playing around with the long range scanner. But that's about it. I regret buying this game, and you shouldn't buy it either.

SHOW ME YOUR WARES, PLEASE.
Publicada: 25 novembro 2013
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1,260 de 1,541 pessoas (82%) acharam esta análise útil
2,639 produtos na conta
22 análises
11.2 hrs registradas
This game makes it incredible hard to like it.

The worst for me:

This game would have extremly high screenshot potential. Yet it works actively against anyone who tries to make good screenshots. There is no way to disable the cockpit view, and no external view. No way to disable the Hud. No way to pause without that the menu comes up. ect.
Maybe there are ways to do this stuff that i couldnt find yet, i didnt look into console commands or ini files or anything yet. There are probably solutions to be found for those things.

The rest of the bad stuff:

The UI is pretty bad, unintuitive. I mean the UI was bad in X Games before, but i wish the old system back after playing with the new one. The fact that they "optimised" it for using it with a gamepad makes it feel forced and bad with M&KB. The learning courve is pretty bad, also because of the bad way the UI is designed.

There are lots and lots of other minor things, like only one ship with 2 rooms where you can only freely move around in one and cant do anything than close or open a door. The ship stays allways the same besides of functional upgrades that have no optical effect as far as i know.

The Map is pretty much useless, the one in the former games was leagues ahead of the one they put in now. The stations interiors are looking pretty much the same everywhere. All feels lifeless and staged. The "Persons" in them look like manequins standing around, without any purpouse. And most of them look really horrible.

I could go on and on, this game is utterly rubbish in usability and immersion, yet it would hold still great potential if they would correct their errors and work on the game more. The core mechanics are there, and it does look pretty in space.

I am sure we will see lots of patches and probably also expansion packs / dlc. Which hopefully will improve on the rather bad first impression.

Dont buy this yet if you dont have a high tolerance for bad / unfinished gamedesign, take a look at it in a year, it might have matured to be something more likeable and playable by then.


Addendum:

.... somehow, after all this said.... it still drags me in.... somehow.
I probably have a high tolerance, or maybe because i played all the former games...
The more you play it the less heavy the faults become, there is some truth to that.
Its more a thing of discovering new sectors and exploring, that feeling of adventure is still there to a point, for me.

Its just not as good as i hoped it would and should be *sigh*

-------------
Update after the new review system for steam and about 10 days after the review was initially written:

Egosoft is patching and updating and improving it since the fiasco that was the launch. We saw 5 patches so far, they work on the bugs, which is good, but most of what is broken is the gamedesign itself, and that is hard to fix.

Its not an X Game any more its something different, it lost its soul and heart.
Publicada: 16 novembro 2013
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956 de 1,180 pessoas (81%) acharam esta análise útil
185 produtos na conta
1 análise
3.9 hrs registradas
Probably the worst implementation of a space sim/trader game ever. Questionable design choices such as flying to 'info points' to get discounts that make trading worthwhile, tedious travel system and ship humping mini-game (you will see if you choose to buy), 'station immersion' where you're forced to walk through hallway after hallway of ugly textures to get to a junk merchant who will then buy your space junk at extremely low prices.

Besides a complete overhaul and redesign, this game is unsalvageable even with patches. Avoid unless you are staging a public critique of game design choices and this will be your example for poor direction.
Publicada: 25 novembro 2013
Você achou esta análise útil? Sim Não