Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
출시 날짜: 2014년 5월 21일
모든 3 예고편 보기

Always Sometimes Monsters 구매

이 게임이 포함된 패키지

Always Sometimes Monsters: Soundtrack Edition 구매

2개 아이템 포함: Always Sometimes Monsters, Always Sometimes Monsters - Soundtrack

이 게임의 다운로드할 수 있는 콘텐츠

최신 업데이트 모두 보기 (1)

50% OFF - Always Sometimes Monsters (Now With Demo)

2014년 8월 13일



Hey Vagabonds,
Just wanted to let you all know that Always Sometimes Monsters is currently discounted 50% Off until Monday, August 18th as we release the new Always Sometimes Monsters Demo!

The demo is a unique piece of content that's a little wacky, but completely original. Those of you who have already finished the game will definitely want to give this a look. We don't want to spoil anything, but there's some really neat connections it shares to the main game.

In addition to the demo, we're also releasing Patch 1.21
============================
- Fixed minor spelling errors
- Fixed rare bug where it was possible to be trapped in Ad agency
- Fixed minor text placement error
- Fixed minor bug with City 3 dealer quest
- Firewood Quest updated
- Fixed rare bug in Meat packing where it was possible to get stuck
- Miscellaneous
============================

Lastly, we wanted to thank all of you for your support thus far and appreciate all the e-mails, tweets, and comments we've received about the game. We'll have more surprises for you in the future.

All the best,
Vagabond Dog

댓글 8 개 더 읽어보기

평가

“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

Content Warning

Always Sometimes Monsters has content dealing with racism, sexism, homophobia, transphobia, mental health, sexual assault, child abuse, animal abuse, drug abuse, and suicide.

게임 정보



Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

Choice
A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Circumstance
Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Consequence
Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.



Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

시스템 요구 사항

    Minimum:
    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Hard Drive: 500 MB available space
유용한 고객 평가
11명 중 11명(100%)이 이 평가를 유용하다고 평가했습니다.
5.3 시간 기록
망한 인생의 주인공이 사랑하는 사람의
결혼을 막으려고 여행을 떠나는 이야기.

장점
1. 다양한 선택 분기
2. 인종과 성별, 성적 지향에 따라 다른 NPC들의 행동
3. 1번과 2번에 따른 다양한 엔딩

단점
1. 지루한 부분과 어이없는 엔딩이 존재한다.
2. 스크린샷도 안 찍히고 F12 누르면 게임 재시작 된다.
3. 제한적인 해상도
4. 한글패치가 없다.
게시 일시: 2014년 8월 14일
이 평가가 유용한가요? 아니요
5명 중 4명(80%)이 이 평가를 유용하다고 평가했습니다.
10.1 시간 기록
한편의 인생극장을 보는듯한 게임.
강력 추천.
게시 일시: 2014년 7월 2일
이 평가가 유용한가요? 아니요
580명 중 475명(82%)이 이 평가를 유용하다고 평가했습니다.
18.0 시간 기록
Always Sometimes Monsters stands out amongst other games. As a life simulator it is consistently challenging and nerve wracking, your journey is not a ‘zero to hero’ one where you build stats and gain money. This is a tale of the daily ups and downs poverty. At times it is like a modern Steinbeck novel and at other times a hilarious meta comedy that plays with your expectations.

The gameplay is engaging and surprisingly varied and non-linear with plenty of choices, paths to choose and lovely mini-games that never break the immersion. Most importantly, playing this game is FUN. The pixel style is lovely and its animation limitations are made up for with great dialogue and environments.

This game will cause arty arguments about ludonarrative-dissonance and decision making in games. Don’t think about that too much for now, enjoy this game and get engrossed in your character’s story.
Oh, and devs, I moved 40 boxes. FORTY!
게시 일시: 2014년 5월 13일
이 평가가 유용한가요? 아니요
667명 중 525명(79%)이 이 평가를 유용하다고 평가했습니다.
11.3 시간 기록
"Always Sometimes Monsters" was an experience, for sure. Thought-provoking, clever, humorous, and dark in all the right places. The interactive story of people at their best and worst. But I have some serious gripes. For one, there never seemed to be any consequence for starving your character. Early on I made sure my blocky textured game self was properly fed at least one brick of bacon a day. By the end of the game, however, it didn't matter. I went the last few days without so much as entering a store. No complaints of hunger, no risk of starvation... I just kept trucking.

Another complaint: pacing. Man was this game hindered by poor pacing. The game runs out of interesting tasks early on, and getting on to the next "level" require monotonous grinding under the guise of "man does real life suck or what?" And I get it. You want to buy expensive things, you've got to work for it... or be greasy enough to rob people blind. But as a game mechanic it turned the experience into a chore. But I kept on trucking, like my malnutritioned game character. I had to get to the end. Surely that would make it worth it? All of these choices - so many variables! How will my story turn out? Well, SPOILERS...

It ends the same way every time. Me in an alleyway with a gun pointed at me. Did I betray my friend? Yep. Marry my girl? Yep. Did everything end up falling apart? Yep. Okay, seems logical. If you're a ♥♥♥♥, you're going to get a ♥♥♥♥ ending. I'll do it differently! I'll help my friend. Let my girl marry him. Maybe now I won't end up all distraught in an alley? Didn't I make friends in my travels? Friends who swore they'd help me and be there for me? Wasn't I a good person? Rescuing dogs and helping old ladies? Nope. I'm in an alley, begging for the sweet release of death. Well, that isn't very fun. Again, this feels like lazy design disguised as some seriously angsty philosophy... life sucks. It doesn't matter what you do, who you are, or who your friends are, it all ends the same way: you, in an alley, hoping some guy will execute you to make the pain go away. Really unfortunate. You can be a horrible monster or a paragon and it ends the same way. What, bad guys don't win sometimes? Good guys lose, sure, but they don't EVER prevail?

I may have to play this through a few more times, but what I'm seeing from other players is the same preachy, bummer ending. I'll rescind this review if need be; assuming there's a way to end it with me not sucking the proverbial barrel of a gun.


Edit: As of 5/24/2014 I'm seeing that there were some finale bugs that resulted in the player character ending up in his/her homeless predicament regardless of doggy rescuing and old lady assisting. It seems the devs have corrected this. It also seems that there are a few happy endings that require a bit of finagling... choosing arbitrary reasons for the initial break-up, choosing how to make a quick buck, either planting seeds or harvesting medicinal marijuana... I don't know why. I still can't recommend it. Some people will enjoy this. It's an interesting story with some flashes of brilliance; just not enough. If you like bummerfests (as that is likely how your story will end JUST LIKE REAL LIFE MAYBE SOMETIMES ALWAYS), and you don't mind monotonous grinding, THIS might be the game for you.
게시 일시: 2014년 5월 23일
이 평가가 유용한가요? 아니요
559명 중 394명(70%)이 이 평가를 유용하다고 평가했습니다.
4.2 시간 기록
Updated Review:

This is a hard game to review. I personally enjoyed what I have played thus far which at this point is 4 hours,but have not completed it. It allows the player to make choices with no morality scale,but rather allows a sense of introspection for why we make the decisions that we do and to see how it affects the story. Although I am left feeling like many of the decisions I have made would not lead to drastically different outcomes,but rather just affects my own view of myself. Again the title "Always Sometimes Monsters" is pretty apparent. The game starts off showing what I have the great assumption is the ending,but it is the journey of discovering how my character got to that point that is intriguing. While also discovering what I am willing to do or not do in a video game whether it is virtual or not based upon how the characters are written. I enjoy it thus far and it has been for me worth the 9$ and supporting indie developers who created the game that is inspired on their adventure around the country. If you like choice based games and interaction then this may be one for you








Original comment:
I was promised a 3-some they left for lube and never came back :(

9.999999999999999/10
게시 일시: 2014년 5월 21일
이 평가가 유용한가요? 아니요

수상

Indie Megabooth PAX Prime 2013
Indie Megabooth PAX East 2014