Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
Évaluations des utilisateurs : Plutôt positive (1,338 évaluation(s))
Date de parution: 21 mai 2014

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Recommandé par les curateurs

"A creative choice and consequence simulator that while not heavy on graphics and gameplay, is a very interesting "create your own story" game."

Mises à jour récentes Tout voir (4)

10 janvier

Asset Pack for RPG Maker VX Ace Now Available



Hey Vagabonds,
We've had a lot of people e-mail, tweet, and ask us in person how we got started making Always Sometimes Monsters and the always simple to use RPG Maker system is invariably part of our answer.

While RPG Maker VX Ace (and it's grandpappy XP) are incredibly easy to use, with the right dedication and some inventive thinking it can do a lot of things you'd never expect from such a neophyte-friendly tool.

With that in mind, we are happy to announce that in partnership with Degica and the folks at RPG Maker Web we are launching Environments Inspired by Always Sometimes Monsters.

This is a fully-featured tileset system for RPG Maker VX Ace that uses resources pulled from Always Sometimes Monsters and reformatted to work in any modern-setting project. Whether you're producing a fangame or an original work, this pack will get you on your way to building fleshed out cities, offices, hospitals, homes, and a whole lot more.

If you're interested in developing games, RPG Maker is a great place to start and hopefully this new asset pack will help you on that journey.

You can grab it here, discounted temporarily:


All the best,
Vagabond Dog

5 commentaires Lire la suite

10 janvier

Asset Pack for RPG Maker VX Ace Now Available



Hey Vagabonds,
We've had a lot of people e-mail, tweet, and ask us in person how we got started making Always Sometimes Monsters and the always simple to use RPG Maker system is invariably part of our answer.

While RPG Maker VX Ace (and it's grandpappy XP) are incredibly easy to use, with the right dedication and some inventive thinking it can do a lot of things you'd never expect from such a neophyte-friendly tool.

With that in mind, we are happy to announce that in partnership with Degica and the folks at RPG Maker Web we are launching Environments Inspired by Always Sometimes Monsters.

This is a fully-featured tileset system for RPG Maker VX Ace that uses resources pulled from Always Sometimes Monsters and reformatted to work in any modern-setting project. Whether you're producing a fangame or an original work, this pack will get you on your way to building fleshed out cities, offices, hospitals, homes, and a whole lot more.

If you're interested in developing games, RPG Maker is a great place to start and hopefully this new asset pack will help you on that journey.

You can grab it here, discounted temporarily:


All the best,
Vagabond Dog

0 commentaires Lire la suite

Articles

“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

Content Warning

Always Sometimes Monsters has content dealing with racism, sexism, homophobia, transphobia, mental health, sexual assault, child abuse, animal abuse, drug abuse, and suicide.

À propos de ce jeu



Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

Choice
A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Circumstance
Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Consequence
Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.



Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Hard Drive: 500 MB available space
    • Additional Notes: No Steam Overlay Support
    Minimum:
    • OS: OSX 10.7
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
    Minimum:
    • OS: Ubuntu 12.04
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Sound Card: Open AL compatible
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
Évaluations intéressantes des utilisateurs
45 personne(s) sur 50 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
15.7 heures en tout
Posté le : 9 décembre 2014
Vous êtes une feignasse, l'un de ces déchets qui à quarante ans en aura toujours quinze dans sa tête. Vous portez les mêmes vêtements depuis l'adolescence. Votre carrière est au plus bas, votre meilleur ami est un drogué, vous êtes un(e) célibataire malheureux(se). Votre propriétaire menace de vous expulser d'ici ce soir. Au train où vont les choses, la voisine vous retrouvera balant au bout d'une corde d'ici un mois, la jambe droite en décomposition et à moitié rongée par votre chat - ah, j'oubliais, vous n'avez même pas de chat. Mais il apparaît soudainement, surprenant comme un éclair par temps bleu, venu du ciel comme un point d'exclamation. Il vous fallait bien ça pour rebooster votre quotidien : un but, un objectif, autant dire un électrochoc. Un coup de pied au derrière comme seule la vie peut vous en infliger de si violents. Un faire-part dans la boîte aux lettres. Votre ex, l'amour de votre vie qui vous a plaqué(e) il y a un an, va se marier d'ici la fin du mois. On ne sait si c'est par pitié, par sadisme ou par simple cruauté, mais vous êtes invité à la cérémonie qui a lieu à l'autre bout du pays ! Paf ! Il a disparu. L'ennui du lendemain. Ce futur qui n'avait que du vide à vous promettre. Pour les trente prochains jours vous avez une raison de vivre. De ne plus vous lever à midi avec une haleine de chacal édenté et la coiffure assortie. De vous bouger. De vous laver les dents. De vous battre. Il reste trente jours avant la date fatidique. Trente jours pour subsister, travailler, rencontrer, bref voyager le long d'un road movie animé par une lutte contre le temps à la Californication. A vous d'en dessiner l'issue.

Always Sometimes Monsters est un jeu d'aventure à la frontière du visual novel. L'acheter c'est ne pas avoir peur mais envie d'avaler une somme conséquente de texte - en anglais uniquement. Il vient enrichir la liste décidément à la mode (et c'est tant mieux) de ces jeux axés autour des choix faits par le joueur et de leurs conséquences. Pourtant, comme bien d'autres avant lui, de Mass Effect à Walking Dead en passant par Beyond Two Souls, Always Sometimes Monsters ne respecte pas cette promesse éternellement vaine d'avoir des aventures tellement personnalisables qu'aucune partie ne ressemblerait à un autre. C'est du vent. Si les fins sont multiples, si les décisions morales sont nombreuses et s'il est vrai que de ville en ville plusieurs approches et emplois sont disponibles pour se frayer un chemin jusqu'à la chapelle finale, les grandes lignes restent les mêmes et comparer votre partie à celle d'un ami revient à comparer deux runs de Deus Ex : "t'as pris le couloir gauche ou le couloir droit ?". Si on aurait pu croire que la pauvreté graphique et ludique du jeu serait compensée par une multitude d'options tellement vaste que les possibilités seraient presque infinies, il faut se réveiller : c'est moche uniquement parce qu'ils étaient deux dans leur garage à le développer. Non, Always Sometimes Monsters n'est pas le simulateur de vie ultime mais un jeu finalement linéaire ; c'est tout simplement l'histoire malléable du trajet d'un point A à un point B. Plutôt que de miser sur une véritable liberté, il faudra se contenter de son immense pouvoir d'immersion. Always Sometimes Monsters a tout du jeu que d'habitude j'adore détester, ce genre de projets RPG-Maker qui osent se vendre sur Steam. Il a aussi tout du jeu chiant(issime) qui devrait dégoûter la majorité des curieux qui oseront y risquer leurs euros malgré toute leur bonne volonté. Car pour survivre dans Always Sometimes Monster il faut travailler, et pour travailler faire des tâches ingrates, c'est-à-dire subir des mini-jeux volontairement insupportables de répétitivité. Ludiquement, le titre est très pauvre. Imaginez un jeu de rôle à la Final Fantasy VI sans combats mais avec beaucoup plus de dialogues, des mini-jeux qui ressemblent à des punitions et vous aurez cerné en quoi consiste une partie d'Always Sometimes Monster question gameplay. Ceux qui aiment le jeu pour le jeu devraient sincèrement tourner les talons. Quant aux autres...

Always Sometimes Monsters a reçu beaucoup de qualificatifs. On a pu le dire cruel, sombre, noir, déprimant. Je le trouve au contraire extrêmement doux, léger comme une caresse. ASM n'a rien d'un grand jeu. Aucune idée géniale de game design. Le scénario lui-même n'est pas grandiose, les enjeux restent minimalistes. Aucun twist exceptionnel de mi-saison. Tout est dans la qualité de son écriture, ses paroles qui sonnent vrai, son humour subtil délicatement déposé ici et là. Les enjeux de ses choix moraux, tellement insignifiants quand on est habitué à trancher entre entre une planète et une autre en bon habitué du pad, sont pourtant pris vraiment à coeur, voire peut-être même plus que lorsque des galaxies sont en jeu. Son character design de bon goût. Ses musiques électroniques qui embaument délicatement le coeur. Ce n'est pas un jeu qui n'est pas fait pour tous les profils de joueurs (dans l'absolu, aucun joueur sur Terre n'apprécierait un tel produit) mais une expérience qui n'est pas faite pour toutes les sensibilités - et s'il arrive à piquer la vôtre, il vous touchera profondément. On ne peut resortir que blasé ou ému de ce voyage, de ce road trip orangé à la fois mélancolique, amer et plein d'espoir ; mais il n'y a pas d'intermédiaire. J'en ai vu l'issue hier et j'en ai encore le cafard aujourd'hui ; le cafard de quitter ce petit monde, d'être arrivé au bout du trajet, quand bien même ais-je arraché la fin pour laquelle je me suis battu. Plus qu'un grand jeu, Always Sometimes Monster est tout simplement touchant. C'est à la fois peu et énormément.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
1.9 heures en tout
Posté le : 7 février
Always Sometimes Monsters est un jeu énervant, tantôt séduisant et tantôt totalement inconséquent. S'il emprunte sa forme au jeu de rôle vu du dessus de l'époque de la SNES - et son moteur à RPG Maker - il s'agit en fait d'un jeu d'aventure mettant en scène un(e) écrivain incapable d'achever son oeuvre, quelques temps après une rupture...
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
17.8 heures en tout
Posté le : 23 novembre 2014
Voilà un jeu qui plaira à certains, et que d'autres trouveront terriblement ennuyeux. Lors d'une soirée entre amis qui fait guise d'introduction, vous choisirez votre personnage (apparence, sexe, orientation sexuelle, nom). Le jeu consiste à vivre la vie de ce personnage, ses mésaventures, ses choix. etc. Personnellement, j'ai trouvé qu'il y avait pas mal de bons passages, mais beaucoup beaucoup de longueur. On passe 70% du temps à faire la même chose : gagner de l'argent, manger, gagner de l'argent, manger. Pour aller de ville en ville. Et c'est plutôt chiant en fait.

Mais certains aspects sont intéressants. Allez-vous choisir la facilité ou la morale ?
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
143 personne(s) sur 162 (88%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
13.8 heures en tout
Posté le : 14 novembre 2014
Pre-emptive warning: I haven't spoiled any major plot points, but there are some tonal spoilers for one of the game's endings.

I err on the side of recommending this game, but I can't claim that it isn't very deeply flawed. Its main failing is that the story is about a lot of things, but the ending is 100% reliant on whether or not you "win back" your love interest. Personally, I thought it would be most satisfying to play a character initially very deeply set on reconnecting with his ex, but gradually coming to terms with the breakup and, in the end, letting the ceremony go uninterrupted. In this playthough, I had been successful in almost every aspect of my life: religiously keeping a journal, participating only in activities I believed in, and treating everyone with kindness. My character's future was promising. So, what ending did I get?

The one where I'm suicidal, nihilistic and alone because I couldn't bear the pain of losing my ex-girlfriend, who I'd had every intention of getting over on the way to her wedding. This is the only ending possible if you fail to "win her back", regardless of your other achievements or the way you've roleplayed your character. The game as a whole could be massively improved by the removal of the framing device at the beginning and end, as, for many endings, it fundamentally doesn't make sense and stands contrary to the story's themes. There's a fine post-credits scene, but it didn't negate my confusion at my character's hysterical response to making a perfectly fair, mature decision that, in my mind, caused him no great pain. It was a very "Huh?" moment for me.

As for the rest of the story, it's pretty good. Extremely tonally uneven (I found myself going "Really?" probably a dozen times) but not at all bad when you look past that, and I genuinely enjoyed most of the campaign. The trip was gruelling but satisfying, with more than its share of close calls and poignant moments, and it felt like I was coming to the end of a long journey when I finally arrived at the ex's wedding location. It's not realistic, but there's a realness to it -- something humbling about the situations you're faced with, an earnestness in the way the game presents love, friendship, and hope. I guess that's why I felt degraded by the ending... I mean, how can my character be so nihilistic when the past month has probably been the most interesting in his life? He's learned so much, experienced so much, yet the game gives me a pitch-black failstate because I didn't adhere to the arbitrary goal. It's not only unsatisfying, but also troubling philosophically. I guess I would recommend this game with the cliche that you should focus on the journey, not the desitation... or play with the LI in mind. Either way.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
197 personne(s) sur 256 (77%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.8 heures en tout
Posté le : 14 novembre 2014
Always Sometimes Monsters is frequently tedious and rife with things that shatter any suspension of disbelief. I had high hopes for this game, but it really fails to deliver on its promise of an open story of moral ambiguity in favor of a tedious romp through a poorly explained plot that looks like it was written by a 15-year-old going through their "edgy" stage. There is a lot to do, but none of it feels especially worth doing, and a lot of it affects nothing so far as I can tell. Maybe there's a point to buying crab rather than chicken apart from wasting money. Also, ideas like "Sandwich Furtures" traded at a terminal in a sandwich shop, banks that require a security question to make a deposit, and day care providers willing to overlook an allegation of terrorism on a criminal background check are all sufficiently stupid (and not actually funny) that they do nothing but detract from the story.

The characters are too close to being parodies of archetypes to feel truly endearing, and some of them are introduced to disappear completely from the game moments later. I stayed at a girl's house for nine days and saw her exactly once, despite the fact that the she seemed like she could be an interesting and dramatic character. Meanwhile, I have to deal with the Kurt Cobain / Courtney Love analogues far more than I want. Too often, the choices I wanted to make I could not, and the questions I wanted answered were not.

Production-wise, the graphics are bland and inconsistent Some characters look completely different in their close-up versions and their walking versions. The imagery is often too cartoony for how dark the subject matter is trying to be (although a lot of that "darkness" comes off as a ham-fisted attempt at shock value), but not cartoony enough to feel like more than a bland vaguely anime look. The sound effects are ear-bleedingly jarring at times, with obnoxious beeps and sudden bursts of animal noise contrasted by the near complete silence of the game world apart from the music (of which I have generally few complaints). Even when the sound effects are appropriate, the lack of other appropriate sound effects make them feel out of place. If that was a design decision, it was a terrible one, but judging by the overall production value, I suspect they just couldn't be bothered to put any serious work into them.

I'm glad I got this as part of bundle, because I'd feel cheated if I paid for this by itself.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
123 personne(s) sur 155 (79%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
14.2 heures en tout
Posté le : 20 décembre 2014
Got tricked into playing as an asian lesbian
Received dirty pictures almost instatnly
Had a poo three times in a row
Was racially abused within 5 minutes
Robbed an old lady of her baseball cards
Killed pigs for half an hour to accquire dosh
Thrown into a homeless shelter because I didn't buy a bag and got beated to death by guards
Blew up someones car and left his 5 children to fend for themselves in the ♥♥♥♥-end of nowhere
Got my backstabbing ♥♥♥♥♥ of a best friend shot and had a panic attack
All this to get my girlfriend back
She dumped me again
Ended up as a suicidal hobo

10/10 accurate representation of my everyday life
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
64 personne(s) sur 77 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
16.0 heures en tout
Posté le : 21 décembre 2014
A classic case of an initial concept losing its way.

Play the first few hours, read reviews or previews, and you'll see an emotionally-driven story about choice and fate, where you're penniless and broken and have to go on a difficult journey to getting your life and partner back.

However, all these concepts get abandoned and by the end you're left unfulfilled, with cop-outs and odd character behaviour along the way, until the game is telling you you're a broke bum who desperately wants your ex back, when in fact you the player are ACTUALLY full of money and don't give a crap about the ex because s/he's a jerk.

You might go through hell and do drugs if it meant getting the love of your life back, but would you do it just to go to someone's wedding? No, but the game apparently thinks people do that.

As a cop-out, you even get to make some choices about the actual plot. As in you decide who dumped who, and why. But this one 'choice' hidden away in a conversation, a couple of hours before the end, is what impacts the ending most of all, without even alluding to it. Madness.

In one person's story, you dumped a girl because you wanted to bang some more chicks, then changed your mind and crashed the wedding and she came crawling back. In another player's story, you got dumped and now you're acting like a crazed stalker to see her again and ruin everything. In another, you may not give a crap about her. The game, however, is adamant that in each scenario you're going to the wedding to crash it or be a wuss and do the whole "I just want her to be happy but I still love her" shtick, and likely end up depressed anyway. Because the plot isn't as flexible with choice as it wants to say it is.

Other little things about the game can make it frustrating. Press space to speed up the text, and you might end up accidentally making a choice that pops up without the usual pause, and you'll have to reload your most recent save. Play Blackjack and if you and the dealer have the same hand (a 'push'), you still LOSE.

In hindsight, my hours would've been better spent playing something else.
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33 personne(s) sur 38 (87%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
8.8 heures en tout
Posté le : 23 février
+ Lots of subtle and self-aware humor
+ Interesting concept for a game, in that you're essentially a typical human being attempting to remedy a very human relationship
+ Boasts a real sense of emotional depth
+ NPCs have a lot of lines written into them, giving interactions a fair amount of personality; this makes the world feel a bit more alive
+ Initial character selection is creative and a breath of fresh air; sets up the manner of open-ended gameplay that stays with you throughout the adventure
+ Consequences of your choices are readily apparent in that you feel the impact one way or another
+ Occasional minigames are fun and do much to shake up the pace a bit
+ Detailed environments and set-design
+ Ambient soundtrack sets the mood perfectly

- Though seemingly intentional in its design, it can be hard to shake off the monotony of performing various (often dull) odd jobs for little cash reward
- Plot is slow to perform, overall, and often becomes a bit tedious to wade through

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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98 personne(s) sur 159 (62%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
5.8 heures en tout
Posté le : 10 novembre 2014
I really wanted to like this game, but I haven't been able to immerse myself in this world for reasons that escape me. |

I LIKE pixel graphics.

I LIKE thought-provoking concepts.

I LIKE things that aren't based around world war whatever or aliens or zombies or goats.

Too many of the situations in the game come off as trite. However, maybe I will eventually come around to enjoy this, but as it stands the world is/was too bland and forced.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
15 personne(s) sur 17 (88%) ont trouvé cette évaluation utile
2.3 heures en tout
Posté le : 15 février
This was a real pleasure to play through. I wouldn't call this a click adventure, although there isn't much "gameplay", as your words speak louder than actions here.

I liked the art style presented here, the basic 8 bit graphics work wonders. It'a a shame there wasn't any voice acting as this would of made the whole experience even better but I can look past this since it is so well written.

The story had me gripped, there is plenty of replay value as you can have different endings from what I've worked out, although you might want to spread out your game plays since chain playing this could probably get boring fast.

There is also a sense of an open world here too. You can walk around and always find something different to do.

A full playthrough took me about three hours, is it worth the £6,99? definitely.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
78 personne(s) sur 131 (60%) ont trouvé cette évaluation utile
3.7 heures en tout
Posté le : 8 novembre 2014
It's very difficult to recommend this game despite its rather lofty goals, which I respect. However, it fails to deliver on practically any of them, including an engaging premise. The consequence-driven gameplay is little more than a thinly-veiled illusion and the "adult choices" amount to little more than having tosubject yourself to menial, boring minigames in the semblance of menial, boring labor to earn a paycheck. There's little reality here, despite all its claims to be more mature and adult.

I respect what the devs tried to do, but ultimately, they failed.
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70 personne(s) sur 121 (58%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.1 heures en tout
Posté le : 12 novembre 2014
You'll notice that I only got 5 minutes on this game. Because I played the GoG version of this game already, and I just felt like increasing my game count on Steam when I got this off the latest Humble Bundle. Also because Steam requires me to play the game for 5 minutes before I can post a review. Don't let the lack of hours here influence your opinion, please. I'm sure my review below will show that I know the game. This review was also orignally going to be MUCH longer, but it turns out that Steam doesn't like it when I write too many words.

ASM is a game made in RPGmaker, which already earns it negative points because RPGmaker is an awful engine, that is all about your choices, expect not really. You're allowed to pick your character from a handful of characters in a room, and then you can pick your LI from a handful of characters in another room. Yes, you can choose to be a gay man, or a lesbian, because this game wants you to think its ~progressive~ when the entire game is written to be pretenious. The game has you going from town to town and sometimes experiencing flashbacks, trying to earn money and fix the "main problem" in each town so you can get to your LI and try to stop her wedding. Of course, you also get dialogue choices that allow you to say "Nah, I'm over her", but they don't matter and I'll tell you why soon. The game has four "towns" for you to deal with, with the first town having the most content. It's an awful place that lets you see first hand how choices don't matter at all. You did Option A? Ending A happens. Did Option B? Ending A still happens, but with a teensy-tiny variation. The only time where the game isn't sniffing its own ♥♥♥♥♥♥♥♥ is in the second town when it decides to correctly say Republicans and Democrats are both terrible people who are in corporate pockets.

There are also flashbacks, as mentioned, about your college life and the life you had with your LI. These flashbacks, for me, only confirmed that my old college friend and my LI were both huge ♥♥♥♥♥♥♥s who I would refuse to deal with if I had the choice, which I don't, because this game provides as much "freedom of choice" as a Fable game, but at least Fable can provide variations in the endings for each choice. Anyway, when you meet your LI, it turns out they didn't want you at the wedding, but your friend, who is marrying LI, invited you. The same friend that your LI told you to screw over and the same friend that your LI called a creepy little stalker. Turns out your friend managed to get a publishing deal even after you screwed him (guess your LI only wants to go with whomever is gonna get the deal), and the LI's father decides to confront you on your choices in the game, even through it doesn't matter, because all you can say is "I regret it" and "I don't regret it". You are also asked for the reason you're around, and I reconfirmed that I was around only to say goodbye to my LI. You're forced to go to Vegas and gamble because you probably only got $1000 to your name and you need $15000 if you want to buy a tuxedo and get the best "ending" for you and your friend (otherwise he dies or you lose your book deal).

Wedding happens, I let the girl go so she can get married, and yet despite me saying repeatedly that I did not want to get back with my LI, I turn out to become a bum because she was my TRUE LUV and without her, despite the fact that I could easily get a job and find someone else, I'm just a useless sack of ♥♥♥♥.

So I replayed it, this time going for the girl, slightly changing my choices, mostly taking the bad ones, dealing with that AWFUL boxing minigame in the third town, telling the parent I regret all my choices and I want the girl back, and then I win her back. Woo. Now my friend is the bum because she was his TRUE LUV even though he had his own book deal he could finish, and he was doing pretty god damn fine before he got with the girl.

This game doesn't respect your choices. It doesn't even care about them. It's a game about you being in true love with a huge ♥♥♥♥♥ (or huge ♥♥♥♥♥♥♥ if its a guy), your friend being a prick, and everyone you know being useless ♥♥♥♥♥♥♥s, except for the cowboy guy in Town 3, who was the only person in the game worthy of any respect. I was tempted to play a 3rd time and make all the worst choices, because I suspect so long as you say "I regret", you want the LI back, you make sure your book deal is safe and that your "friend" lives, you can get the "best end", which is you getting back with an awful person.

I regret the money I paid for for this game on GoG and regret the dollar I gave to Humble Bundle, since it included this piece of crap. 3/10, and that's only because I'm feeling generous. I wish Steam would increase the character count for reviews so I can really get into how awful this game is. Now to remove this piece of crap from my computer again.
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
14.8 heures en tout
Posté le : 10 janvier
Overall I enjoyed this game. The story was pretty cool. It got pretty repeative at times but it was ok.
One thing I was disappointed into was the ending. I got the "good end" and it felt like it shouldve continued more further on. Ending didn't give me that satisfied feeling that I was looking for, we we're kinda left hanging.

So the game was ok and I enjoyed it somewhat but the ending was a turn off.
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22 personne(s) sur 34 (65%) ont trouvé cette évaluation utile
11.4 heures en tout
Posté le : 21 décembre 2014
Good game, unlike other games in the market this will give a new experience taking decisions which will effect the story.
7/10 worth to try in a discounted price

✓ Interesting story
✓ Nice pixal graphics.
✓ Great sound track.

✖ Sometimes the story might get borring.
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6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
3 personnes ont trouvé cette évaluation amusante
6.2 heures en tout
Posté le : 25 mars
This game proves one more time that even with a simple tool like the RPG Maker anyone can make a brilliant game like this one - with some hard work of course. Pretty much a gem for me.
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6 personne(s) sur 7 (86%) ont trouvé cette évaluation utile
2.8 heures en tout
Posté le : 7 février
Im trying to be good guy... aaaaand Im hacking terminal to help mayor win his election but I fell from vents when sneaking in the town hall and killed a guard.
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9 personne(s) sur 13 (69%) ont trouvé cette évaluation utile
13.5 heures en tout
Posté le : 6 janvier
Overall rating: 8.4 / 10

It is not good when you are at loss of words while trying to write a useful review. I have started up this game expecting a decent story that normally comes with this genre, but I have not hoped to get what I did. Developing a decent game is hard as there are many aspects to consider and implement them in a good way but is totally different to create a masterpiece.
I would go as far to pin a tag "Educational" on this game as it will lead you through an endless really hard and realistic decisions a person may have to make during their lives. The game uses very interesting and perhaps cheeky ways of turning the character you control into yourself, a really hard achievment that makes me both love and in a weird way - hate this game. Before I realized what is going on, it was telling a story about myself.

People speak of how good or bad games are and it is really rare when you just wish to say: "Thank you" like i do now. Thank you.

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Pixel art: 8.5 / 10

Mostly very pleasant, detailed looking game. Every room is made beautifully and aside one counter you can walk over, everything works perfect.

Story: 10 / 10

While it may seem the story is slow progressing at the start, soon you come to realize it just perfect and that any word you say or any action you do or do not do may lead you into another totally different way. The game branches quite nicely and in reality speaks about you. It will throw at you the hardest possible choices and just perhaps help you find your place in the world, both in game and in real life. There are no crazy things in this game, no dragons or unicorns. Consider it a life simulator. A great one in my opinion.

Soundtrack: 7.5 / 10

Not memorable, not annoying. However, it sets the mood perfectly and follows you through the game quietly, allowing you to focus on everything else. I think it fits the game well.

Controls: 8 / 10

Like any RPG pixel game, controls are not too difficult or confusing. I have found it interesting though as you have to pause the game to access your inventory. Walking speed of the character seemed too slow at parts, but nothing of this ruins the game, especially if you have some patience and like exploring.

Fun factor: 8 / 10


Full recommendation!
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15 personne(s) sur 25 (60%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 5 décembre 2014
Well what to say about this game.... To be 100% honest the only reason I chose to play this was because it offered me cards and I got it as a side dish in one of my humble bundles, but that aside.... I enjoyed my time playing it.

I like the game. I like it because it has a charm about it, games don't always have to be some epic tale about how you slew the dragon or about what kind of kill-streak you're going to get, this game just tells life how it is for some people. I mean seriously, I never figured I would enjoy a game that literally let me watch my neighbor granny give a blow-job, or when I had to sell all my stocks of sandwiches in order to eat for the day, which by the way I had at least 8 bacon burgers that day... oh yeah also I got drugs for this one lady and then she gave me a key to her apartment, next day I walked in on her getting ♥♥♥♥ed by her boyfriend, "You just gonna stand there or join in?"

10/10

Either way, I guess the point I'm trying to make is that it's serious, but it's not too serious, the game is fun, and you make it with what choices you make, so the game really shows off well in a lot of aspects.


So yeah, get it play it etc. fun game, I'm glad I was forced to sit through a few hours playing.

Standard Game Rating
  • Story: 10/10 (Refreshing choose your own story and stuff, it's great.)
  • Gameplay: 6/10 (Well, the game doesnt rate highly here but its good fun to sit down for a few hours to nonetheless.)
  • Presentation: 8/10 (RPG Maker? maybe but at least its better than average.)
  • Soundtrack: 9/10 (I liked it)
  • Replayability: 8/10 (If you play through all the paths I guess it will run out)
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4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.0 heures en tout
Posté le : 25 avril
It's a great game to test your morals with.
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36 personne(s) sur 66 (55%) ont trouvé cette évaluation utile
1.9 heures en tout
Posté le : 11 novembre 2014
This is another game that tries really, really hard to be art, and fails on pretty much all counts.

The artwork, which was in fact made in RPG Maker, looks awful, and is yet another game that tries to use 'pixel art' to cover up a fundamental laziness with the over all design.

The story is trite, comes off as having a lot of forced conflict, and has some of the worst writing I've ever seen in a game. The choices are arbitrary, making more of a cosmetic difference than a substantive one, and never really feel important.

All in all, this game is a victim of the "style over substance" design philosophy, and ends up not even having a good style to cover the lack of substance.
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