Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
Évaluations des utilisateurs : Plutôt positive (1,494 évaluation(s))
Date de parution: 21 mai 2014

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Acheter Always Sometimes Monsters

Packages qui comprennent ce jeu

Acheter Always Sometimes Monsters: Soundtrack Edition

Inclut les 2 articles suivants : Always Sometimes Monsters, Always Sometimes Monsters - Soundtrack

 

Recommandé par les curateurs

"A creative choice and consequence simulator that while not heavy on graphics and gameplay, is a very interesting "create your own story" game."

Articles

“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

Content Warning

Always Sometimes Monsters deals with serious stuff, depending on your choices.

À propos de ce jeu



Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

Choice
A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Circumstance
Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Consequence
Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.



Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Hard Drive: 500 MB available space
    • Additional Notes: No Steam Overlay Support
    Minimum:
    • OS: OSX 10.7
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
    Minimum:
    • OS: Ubuntu 12.04
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Sound Card: Open AL compatible
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
Évaluations intéressantes des utilisateurs
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.3 heures en tout
Posté le : 5 juillet
Rpg Old school où les mots ont plus d'importance que les actions.

On suit l'aventure d'un héro (à vous de décider lequel) dans des péripéties un peu farfelues et soupoudrées d'un humour tantôt hilarant, tantôt tout juste passable.

Vous êtes libres de prendre des choix qui auront certaines conséquences directes sur ce qui se passe dans la petite ville de ASM, ce qui sur le papier est plutôt attirant, malheureusement les développeurs ont jugé "bon" de ne pas faire intervenir tous les choix qu'on fait au long de l'aventure dans les derniers chapitres. Vraiment dommage donc, puisque de ce fait il n'y a pas lieu de se casser la tête à faire un choix ou l'autre lorsqu'on est confronté à une situation délicate.

Le jeu est loin d'être exempt de défauts, néamoins je me suis vraiment bien amusé tout au long de l'aventure (je ne sais pas pourquoi steam n'a record que 2h ceci dit) et je le recommande à bon prix aux nostalgiques des vieux RPG sauce NES.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
21 personne(s) sur 23 (91%) ont trouvé cette évaluation utile
9.1 heures en tout
Posté le : 18 juin
It's hard to review this, as it gave me a rush of MANY conflicting emotions. While I personally did not enjoy it to the level most of Steam seems to, I definitely see this game had alot of potential, as well as being an honestly original experience.

"Always Sometimes Monsters" is a strange yet human experience where (after the foreboding intro) your character, an unsuccessful story writer, is invited to their ex's wedding and you go on a quest to make your way there over the course of a month to either try and win her back or be supportive. Along the journey the player can make a multitude of choices all throughout the game which have very distinct impressions on the story, often with an obvious placement of morality as to whether they're considered good choices or bad, which is what half the gameplay is comprised of. The other half of the game being dedicated doing events & oddjobs throughout the game for expenses in order to progress to the next town AND to feed yourself, as you have an actual stamina meter... that is almost redundant because all it really decides is if you die in your sleep or not. I'm serious. I understand why this is the way progression is made, it really gets across the feeling of barely being able to scrape by as economy and almost life itself seems to be against you, and cleverly makes you feel that sometimes you feel to do questionable things such as theft to get by, but I personally feel this negatively impacts the momentum of the story, as there are portions where you might have to grind just to move the story along. There ARE minigames to mix things up should you play them, but there's one that kind of... comes out of nowhere? I lost where the story was going for a second there.

The dialogue itself is fairly well written, characters DO feel human and even minor characters display personality, but alot of the characters just feel like jerks for the sake of being jerks. Or influencing players to do bad things in a few cases. Unfortunately, alot of these characters are major characters, making empathetic or relatable connections very hard to have. Since I have problems caring for the characters, I have a hard time caring for the story. Combined with how dragged out the story feels due to having to spend time managing expenses, and eventually I'm not even playing for the journey, I'm playing for the conclusion. Problem is the game seems to put more emphasis on the journey because, despite there technically being multiple endings, they're all dependant on a copout collection of choices you can make during the end of the game, making the ending also feel slapped on. Another review goes into better detail on this.

As for presentation, there isn't much to say. the 16-bit graphics are detailed. It has no voice acting but I'm alright with that. The main issue I have is with the music. Not that the music is BAD or anything, but the looping for the tracks is HORRIBLE. I really don't think it should start from the very beginning every time, it sounds sloppy.

Again, I didn't like the game too much. Despite the thumbs down however, I WON'T suggest people ACTIVELY avoid it. It is definitely an interesting experience. Just do yourself a favor and get it on a discount or something.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
15 personne(s) sur 17 (88%) ont trouvé cette évaluation utile
11.3 heures en tout
Posté le : 27 mai
Always Sometimes Monsters is a very unique game. This certainly is a very unique one out there in a category of RPG Maker created games that somehow always revolves around a Final Fantasy plot or a horror-thriller story. Never did I expect that with a title like 'Always Sometimes Monsters', I would get a very personal story about different people with different ambitions and different choices yet somehow shares certain similarities with everyone else. ASM is a game about normal people like you and I, struggling to survive through life, yet a very personal dream and an unwavering goal drives them to get out of that bed and endure whatever the harsh modern world throws at them. This game is all about choices, decisions, and more choices that are very critical and will greatly affect your character, everyone else around him/her, and the inevitable effect that it will have on your character's future.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
26.0 heures en tout
Posté le : 26 juin
A slow-burner story, a perfectly-suited soundtrack, a gripping and (at times) confronting story, this game does what few others have. If you let yourself go and immerse yourself in the story, it makes you really feel like you're the "star" of the game.

Although there are a couple of parts that could be considered a grind (by personal choice or design of the game), the story itself makes up for it, and the few easter eggs sprinkled throughout are just gravy.

Do yourself a favour and buy the game now!
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13 personne(s) sur 19 (68%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 28 mars
i played the game for like three hours and it felt just dull, boring and tedious. i took my decisions like i would in real life (i.e. not selling drugs, no stealing or betraying, not harming people etc.) and they felt just trivial with the lack of emotions. maybe the game makes more fun if you consider playing it as a badass or psycho. all in all my experience with the game was just too uninspiring to give it another shot.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante