Always Sometimes Monsters is a narrative heavy, non-linear adventure game that focuses on forcing the player to make decisions while heavily dealing the advantages or misfortunes caused by those decisions back to the player, not just at a gameplay level but at an emotional, ethical or even a physically taxing level.
First of all, this is an RPG maker game, the graphics aren't amazing. This may put you off and that's fine but you would be missing out on a great experience. The writing is top notch and the gameplay ties in with the story so well. They did a great job with the limitations of RPG maker.
The story is hard to sum up, both because it can be so different depending on the decisions you make and because it is easy to spoil, but to give it a shot; you are chasing your significant other across the country, the reason? That's up to you to decide. Just trust me, the story is top notch.
You will spend the majority of this game trying to make money to both survive and travel from city to city, this has you wandering around the city, talking to people, finding jobs, following interesting story lines and just generally interacting with the world. While you are trying to survive the game bombards you with many tempting decisions and distractions, gambling, food, sex, money and situational advantages.
As well as decisions having story implications, the game does a good job of making you want to make unethical decisions to make it easier on yourself physically, an example of this, during one of the many jobs you will undertake you will be paid in advance and expected to work for the whole day(literally, the game will make you carry boxes back and forth for a very long time) but if you want you can just walk out the door accepting any of the consequences that might happen, but who knows maybe the unethical decision will lead to a favourable situation, there is no way of knowing for sure.
This is probably the only RPG Maker type game where I actually enjoyed the gameplay, it is so closely tied to the story; and the characters are so relatable that the decisions you make have a lot of weight to them, so much so that I was half way to crying after one of the decisions I made in the game turned out awful.
You should give this game a go, even if you are unsure, hell there is a demo available if you would rather not spend $10 on the game.