Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
Nutzerreviews: Größtenteils positiv (1,296 Reviews)
Veröffentlichung: 21. Mai 2014

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Enthält 2 Artikel: Always Sometimes Monsters, Always Sometimes Monsters - Soundtrack

 

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"A creative choice and consequence simulator that while not heavy on graphics and gameplay, is a very interesting "create your own story" game."

Kürzliche Updates Alle anzeigen (4)

10. Januar

Asset Pack for RPG Maker VX Ace Now Available



Hey Vagabonds,
We've had a lot of people e-mail, tweet, and ask us in person how we got started making Always Sometimes Monsters and the always simple to use RPG Maker system is invariably part of our answer.

While RPG Maker VX Ace (and it's grandpappy XP) are incredibly easy to use, with the right dedication and some inventive thinking it can do a lot of things you'd never expect from such a neophyte-friendly tool.

With that in mind, we are happy to announce that in partnership with Degica and the folks at RPG Maker Web we are launching Environments Inspired by Always Sometimes Monsters.

This is a fully-featured tileset system for RPG Maker VX Ace that uses resources pulled from Always Sometimes Monsters and reformatted to work in any modern-setting project. Whether you're producing a fangame or an original work, this pack will get you on your way to building fleshed out cities, offices, hospitals, homes, and a whole lot more.

If you're interested in developing games, RPG Maker is a great place to start and hopefully this new asset pack will help you on that journey.

You can grab it here, discounted temporarily:
http://store.steampowered.com/app/321100/

All the best,
Vagabond Dog

5 Kommentare Weiterlesen

10. Januar

Asset Pack for RPG Maker VX Ace Now Available



Hey Vagabonds,
We've had a lot of people e-mail, tweet, and ask us in person how we got started making Always Sometimes Monsters and the always simple to use RPG Maker system is invariably part of our answer.

While RPG Maker VX Ace (and it's grandpappy XP) are incredibly easy to use, with the right dedication and some inventive thinking it can do a lot of things you'd never expect from such a neophyte-friendly tool.

With that in mind, we are happy to announce that in partnership with Degica and the folks at RPG Maker Web we are launching Environments Inspired by Always Sometimes Monsters.

This is a fully-featured tileset system for RPG Maker VX Ace that uses resources pulled from Always Sometimes Monsters and reformatted to work in any modern-setting project. Whether you're producing a fangame or an original work, this pack will get you on your way to building fleshed out cities, offices, hospitals, homes, and a whole lot more.

If you're interested in developing games, RPG Maker is a great place to start and hopefully this new asset pack will help you on that journey.

You can grab it here, discounted temporarily:
http://store.steampowered.com/app/321100/

All the best,
Vagabond Dog

0 Kommentare Weiterlesen

Reviews

“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

Content Warning

Always Sometimes Monsters has content dealing with racism, sexism, homophobia, transphobia, mental health, sexual assault, child abuse, animal abuse, drug abuse, and suicide.

Über dieses Spiel



Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

Choice
A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Circumstance
Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Consequence
Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.



Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

Systemvoraussetzungen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Hard Drive: 500 MB available space
    • Additional Notes: No Steam Overlay Support
    Minimum:
    • OS: OSX 10.7
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
    Minimum:
    • OS: Ubuntu 12.04
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Sound Card: Open AL compatible
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
Hilfreiche Kundenreviews
6 von 6 Personen (100%) fanden dieses Review hilfreich
10.3 Std. insgesamt
Verfasst: 22. November 2014
Völlig ohne Erwartungen bin ich an dieses Spiel rangegangen. Zu Beginn wurde ich auch ein wenig ernüchtert. Doch dann zog mich die kluge Story immer mehr in seinen Bann. Unglaublich wie es geschafft wird, dass man sich in die Geschichte völlig integriert fühlt. Am Ende fühlt man sich teilweise unerwartet erleuchtet. Mehr wäre aber fast schon ein Spoiler.
Alles scheint Sinn zu ergeben. Man akzeptiert selbst die häufig recht monotonen Job-Minispiele.
Wer sich in ein Spiel reinversetzen kann sollte sich das Spiel zulegen.
War dieses Review hilfreich? Ja Nein Lustig
5 von 7 Personen (71%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
10.1 Std. insgesamt
Verfasst: 23. November 2014
Puh, Always Sometimes Monsters ist schwer zu beschreiben. Es hat so wenig, aber gleichzeitig auch soviel zu bieten.

Betrachtet man das Spiel kritisch und sucht explizit nach Fehlern, dann findet man sie auch:
- Grafik/ Auflösung (4:3!)
- Die Musik ist oft unstimmig
- Nur englische Sprache
- Einige Bugs (Personen stehen da, wo sie nicht stehen sollten, z.B.)
- Zähe Aufgaben

Allerdings gibt es auch Positives zu berichten:
- Gute Dialoge
- Emotionen und Standpunkte werden deutlich
- Die Geschichte, die man selbst schreibt ist stimmig und von A-Z durchdacht
- fast alles wirkt sich auf die Zukunft aus

Alles in Allem liegt das Hauptaugenmerk, wie man sicher schon weiter oben erkennen kann, auf der Geschichte des Spiels.
Ich möchte allerdings nicht zu viel Preis geben, weil schon kleine Details, Auswirkungen auf die Story haben.

Man selbst startet als ein aufstrebendes Talent in der Autoren-Branche und versucht ganz groß rauszukommen. Natürlich ist das aber mit Kompromissen und Verlusten verbunden und so hat man schlussendlich 30 Tage Zeit aus dem Selbstmitleid und der Gosse auszubrechen und die Liebe seines Lebens zurückzuerobern.
(Auch gleichgeschlechtliche Liebe ist möglich. Pluspunkt dafür.)
Und so beginnt eine Reise durch das halbe Land, in der man sich Feinde macht, Freunde findet und man Unmengen an Entscheidungen treffen muss.
Kurzum: Die Geschichte die Always Sometimes Monster erzählt ist durch und durch gelungen.


Was mich noch gestört hat, bei den 9 Stunden Spielzeit, trifft man die wichtigsten Entscheidungen erst in den letzten ca. 40 Minuten des Spiels. So kam es mir zumindest vor. Und egal, wie man's macht, man macht immer irgendetwas falsch; Also gar nicht erst versuchen, es allen Recht zu machen.

Wer einen Tripple-A Titel erwartet, der wird diesen sicherlich nicht bekommen,
wer allerdings mehr Wert auf die Story legt und sich an guten Indie-Spielen erfreut, der kommt voll auf seine Kosten.

7/10 und eine bedingte Kaufempfehlung.
Ich weiß, dass die Bewertung eigentlich etwas zu schlecht ist, aber sind wir nicht
„immer manchmal Monster“?
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100%) fanden dieses Review hilfreich
16.6 Std. insgesamt
Verfasst: 28. Februar
Always Sometimes Monsters nicht irgendein RPG-Maker-Spiel. Es ist eine Mischung aus To The Moon und einem x-beliebigen TellTale-Spiel. Die Art wie die Geschichte in Always Sometimes Monsters erzählt wird, kennt man vom Publisher TellTaleGames und Inhaltlich ist sie tiefgründiger und macht einen nachdenklicher als es Freebird Games und TellTaleGames es je könnten. Always Sometimes Monsters hat mehrere verschiedene Enden und bietet mehr Möglichkeiten den Storyverlauf zu individualisieren.
Der Pixelstil ist sehr gut gelungen und erinnert einen an To The Moon. Ist sehr Detailliert und wunderschön anzusehen. Das einzige kleine Manko: Die Bilder bei einem Dialog können bei einigen besser sein, sind aber im Großen und Ganzen schön. Passen tuen sie jedoch nicht zum Pixelstil. Die Musik auch gut. Zwar wiederholt sie sich, wie in einer Dauerschleife, mit 5 verschieden Track, macht mir aber nichts aus. Das Englisch ist nicht schwere. Wörter die man nicht versteht, kann man leicht aus dem Kontext nehmen.

Zusammenfassend lässt sich sagen:
Always Sometimes Monsters kann sowohl mit To The Moon mithalten als auch mit The Walking Dead (oder einem anderen TellTale-Spiel). Es bringt das beste aus den beiden Spielen zusammen und macht einiges sogar besser! Ich empfehle Always Sometimes Monsters wirklich sehr und gehört in jede gute Spielesammlung rein. Natürlich bitte auch Spielen. ;)
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1 von 1 Personen (100%) fanden dieses Review hilfreich
16.3 Std. insgesamt
Verfasst: 16. November 2014
Die Story ist tief ,das Gameplay total abwechslungsreich. Oft muss man Entscheidungen treffen welche Auswirkungen auf den Spielverlauf haben. ASM hat etwas Survival-charakter, man muss an Geld, Essen und einen Schlafplatz kommen.Es gibt eine Gesundheitsleiste die durch essen und trinken aufgefüllt wird.Hin und wieder verlangt die Story in eine andere Stadt zu reisen. Dafür brauch man ein teures Ticket, also muss man sich Geld verdienen...manchmal in Form von Mini-Spielen die mich teilweise an die C=64er Generation erinneren.unkompliziert & spaßig 4. Wer mit Retro Grafik leben kann und ne gute Story mag ,dem sollte es gefallen.
" Das Spiel ist komplett englisch. "

-ich hab bei ASM dieses :"Ich will unbedingt wissen, wie es weitergeht-feeling."

84 / 100
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2 von 3 Personen (67%) fanden dieses Review hilfreich
9.4 Std. insgesamt
Verfasst: 8. Oktober 2014
Dieses Spiel ist wirklich ein Spiel, von denen manche sich eine Scheibe abschneiden könnten. Zumindest in Sachen Entscheidungsfreiheit.
Allgemein geht es in Always Sometimes Monsters um die Geschichte eures eigenen Charakters (nicht Helden).
Zwar könnt ihr sein Aussehen nicht von selbst gestalten, euch dennoch zwischen vielen Möglichkeiten aussuchen.
Ich persönlich habe nur einen Durchlauf mit meinem gemacht. Ihr allein entscheidet, wie ihr euren Charakter spielen wollt.
Ob er sich nur um sich selbst schert, die Freude seiner Mitmenschen ersucht oder etwas total anderes erstrebt liegt an euch. Meiner Meinung nach habe ich noch nie ein Spiel gesehen, was zum Einen den Spieler vor so schwierigen und komplizierten Entscheidungen stellt und zum Anderen noch nie ein Spiel näher an der Realität gesehen. Nicht von der Grafik ausgesehen, die dem Stil entsprechend dennoch gut ist, sondern von den Charakteren und derer menschliches Handeln. Man könnte wirklich ab und zu denken: ''Wenn mir das irgendwann passiert, was würde Ich tun?''.
Und genau das hat es am Ende für mich zu einem unglaublichen Spiel gemacht. Ich gebe zu, an manchen Stellen zieht es sich ein bisschen und man weiß nicht, was man tun soll (was unter anderem daran liegt, dass nur eine Englische Sprachausgabe vorliegt und mit Absicht keinerlei Tutorial zu Anfang existiert) aber dennoch hat es am Ende, als ich dann beim Abspann war so einen Moment der Leere bei mir gegeben. So nach dem Motto:''Jetzt ist es wohl Zeit, Abschied zu nehmen''. Ich war auch froh, ein Spiel auf meiner Liste abgehakt zu haben und ich möchte auch nicht sagen, dass es ein unvollkommenes Ende wäre (jedenfalls in meinem Playthrough) sondern nur, dass man sich so in seinen Charakter hineingewöhnt hat und dann wieder loslassen muss.
Insgesamt geh ich gemischter Gefühle aus dem Spiel, was keineswegs schlecht ist, lobe gleichzeitig das Studio und die Entwickler und kann Always Sometimes Monsters allen ans Herz legen, die nicht zu schnell gelangweilt sind und RPGs wie diese mögen. Ihr werdet auf keinen Fall enttäuscht werden, wenn ihr es bis zum Ende spielt.

P.S.: Mit Shift kann man Sprinten ;)
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208 von 256 Personen (81%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
13.1 Std. insgesamt
Verfasst: 21. Oktober 2014
I had been sick of saving the world, fighting zombies or shooting people in games. Always Sometimes Monsters featured a storyline where I was just an ordinary person trying to stay alive in this cruel world & to get back with my significant other. I definitely recomend.
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125 von 144 Personen (87%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
13.8 Std. insgesamt
Verfasst: 14. November 2014
Pre-emptive warning: I haven't spoiled any major plot points, but there are some tonal spoilers for one of the game's endings.

I err on the side of recommending this game, but I can't claim that it isn't very deeply flawed. Its main failing is that the story is about a lot of things, but the ending is 100% reliant on whether or not you "win back" your love interest. Personally, I thought it would be most satisfying to play a character initially very deeply set on reconnecting with his ex, but gradually coming to terms with the breakup and, in the end, letting the ceremony go uninterrupted. In this playthough, I had been successful in almost every aspect of my life: religiously keeping a journal, participating only in activities I believed in, and treating everyone with kindness. My character's future was promising. So, what ending did I get?

The one where I'm suicidal, nihilistic and alone because I couldn't bear the pain of losing my ex-girlfriend, who I'd had every intention of getting over on the way to her wedding. This is the only ending possible if you fail to "win her back", regardless of your other achievements or the way you've roleplayed your character. The game as a whole could be massively improved by the removal of the framing device at the beginning and end, as, for many endings, it fundamentally doesn't make sense and stands contrary to the story's themes. There's a fine post-credits scene, but it didn't negate my confusion at my character's hysterical response to making a perfectly fair, mature decision that, in my mind, caused him no great pain. It was a very "Huh?" moment for me.

As for the rest of the story, it's pretty good. Extremely tonally uneven (I found myself going "Really?" probably a dozen times) but not at all bad when you look past that, and I genuinely enjoyed most of the campaign. The trip was gruelling but satisfying, with more than its share of close calls and poignant moments, and it felt like I was coming to the end of a long journey when I finally arrived at the ex's wedding location. It's not realistic, but there's a realness to it -- something humbling about the situations you're faced with, an earnestness in the way the game presents love, friendship, and hope. I guess that's why I felt degraded by the ending... I mean, how can my character be so nihilistic when the past month has probably been the most interesting in his life? He's learned so much, experienced so much, yet the game gives me a pitch-black failstate because I didn't adhere to the arbitrary goal. It's not only unsatisfying, but also troubling philosophically. I guess I would recommend this game with the cliche that you should focus on the journey, not the desitation... or play with the LI in mind. Either way.
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169 von 219 Personen (77%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
4.8 Std. insgesamt
Verfasst: 14. November 2014
Always Sometimes Monsters is frequently tedious and rife with things that shatter any suspension of disbelief. I had high hopes for this game, but it really fails to deliver on its promise of an open story of moral ambiguity in favor of a tedious romp through a poorly explained plot that looks like it was written by a 15-year-old going through their "edgy" stage. There is a lot to do, but none of it feels especially worth doing, and a lot of it affects nothing so far as I can tell. Maybe there's a point to buying crab rather than chicken apart from wasting money. Also, ideas like "Sandwich Furtures" traded at a terminal in a sandwich shop, banks that require a security question to make a deposit, and day care providers willing to overlook an allegation of terrorism on a criminal background check are all sufficiently stupid (and not actually funny) that they do nothing but detract from the story.

The characters are too close to being parodies of archetypes to feel truly endearing, and some of them are introduced to disappear completely from the game moments later. I stayed at a girl's house for nine days and saw her exactly once, despite the fact that the she seemed like she could be an interesting and dramatic character. Meanwhile, I have to deal with the Kurt Cobain / Courtney Love analogues far more than I want. Too often, the choices I wanted to make I could not, and the questions I wanted answered were not.

Production-wise, the graphics are bland and inconsistent Some characters look completely different in their close-up versions and their walking versions. The imagery is often too cartoony for how dark the subject matter is trying to be (although a lot of that "darkness" comes off as a ham-fisted attempt at shock value), but not cartoony enough to feel like more than a bland vaguely anime look. The sound effects are ear-bleedingly jarring at times, with obnoxious beeps and sudden bursts of animal noise contrasted by the near complete silence of the game world apart from the music (of which I have generally few complaints). Even when the sound effects are appropriate, the lack of other appropriate sound effects make them feel out of place. If that was a design decision, it was a terrible one, but judging by the overall production value, I suspect they just couldn't be bothered to put any serious work into them.

I'm glad I got this as part of bundle, because I'd feel cheated if I paid for this by itself.
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104 von 129 Personen (81%) fanden dieses Review hilfreich
3 Personen fanden dieses Review lustig
14.2 Std. insgesamt
Verfasst: 20. Dezember 2014
Got tricked into playing as an asian lesbian
Received dirty pictures almost instatnly
Had a poo three times in a row
Was racially abused within 5 minutes
Robbed an old lady of her baseball cards
Killed pigs for half an hour to accquire dosh
Thrown into a homeless shelter because I didn't buy a bag and got beated to death by guards
Blew up someones car and left his 5 children to fend for themselves in the ♥♥♥♥-end of nowhere
Got my backstabbing ♥♥♥♥♥ of a best friend shot and had a panic attack
All this to get my girlfriend back
She dumped me again
Ended up as a suicidal hobo

10/10 accurate representation of my everyday life
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52 von 62 Personen (84%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
16.0 Std. insgesamt
Verfasst: 21. Dezember 2014
A classic case of an initial concept losing its way.

Play the first few hours, read reviews or previews, and you'll see an emotionally-driven story about choice and fate, where you're penniless and broken and have to go on a difficult journey to getting your life and partner back.

However, all these concepts get abandoned and by the end you're left unfulfilled, with cop-outs and odd character behaviour along the way, until the game is telling you you're a broke bum who desperately wants your ex back, when in fact you the player are ACTUALLY full of money and don't give a crap about the ex because s/he's a jerk.

You might go through hell and do drugs if it meant getting the love of your life back, but would you do it just to go to someone's wedding? No, but the game apparently thinks people do that.

As a cop-out, you even get to make some choices about the actual plot. As in you decide who dumped who, and why. But this one 'choice' hidden away in a conversation, a couple of hours before the end, is what impacts the ending most of all, without even alluding to it. Madness.

In one person's story, you dumped a girl because you wanted to bang some more chicks, then changed your mind and crashed the wedding and she came crawling back. In another player's story, you got dumped and now you're acting like a crazed stalker to see her again and ruin everything. In another, you may not give a crap about her. The game, however, is adamant that in each scenario you're going to the wedding to crash it or be a wuss and do the whole "I just want her to be happy but I still love her" shtick, and likely end up depressed anyway. Because the plot isn't as flexible with choice as it wants to say it is.

Other little things about the game can make it frustrating. Press space to speed up the text, and you might end up accidentally making a choice that pops up without the usual pause, and you'll have to reload your most recent save. Play Blackjack and if you and the dealer have the same hand (a 'push'), you still LOSE.

In hindsight, my hours would've been better spent playing something else.
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29 von 33 Personen (88%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
8.8 Std. insgesamt
Verfasst: 23. Februar
+ Lots of subtle and self-aware humor
+ Interesting concept for a game, in that you're essentially a typical human being attempting to remedy a very human relationship
+ Boasts a real sense of emotional depth
+ NPCs have a lot of lines written into them, giving interactions a fair amount of personality; this makes the world feel a bit more alive
+ Initial character selection is creative and a breath of fresh air; sets up the manner of open-ended gameplay that stays with you throughout the adventure
+ Consequences of your choices are readily apparent in that you feel the impact one way or another
+ Occasional minigames are fun and do much to shake up the pace a bit
+ Detailed environments and set-design
+ Ambient soundtrack sets the mood perfectly

- Though seemingly intentional in its design, it can be hard to shake off the monotony of performing various (often dull) odd jobs for little cash reward
- Plot is slow to perform, overall, and often becomes a bit tedious to wade through

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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91 von 152 Personen (60%) fanden dieses Review hilfreich
5.8 Std. insgesamt
Verfasst: 10. November 2014
I really wanted to like this game, but I haven't been able to immerse myself in this world for reasons that escape me. |

I LIKE pixel graphics.

I LIKE thought-provoking concepts.

I LIKE things that aren't based around world war whatever or aliens or zombies or goats.

Too many of the situations in the game come off as trite. However, maybe I will eventually come around to enjoy this, but as it stands the world is/was too bland and forced.
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30 von 43 Personen (70%) fanden dieses Review hilfreich
21.4 Std. insgesamt
Verfasst: 14. Oktober 2014
Always Sometimes Monsters is far from perfect; there are glaring flaws to be seen. But for every misstep it makes there are moments that hit their intended mark so well it transcends any amount of mini-game drudgery that came before it. It oozes personality and that personality can often be found to be your own. It is at times absurd, mundane, funny, hopeless and mean, but always endearing. And sometimes it's brilliant.
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79 von 132 Personen (60%) fanden dieses Review hilfreich
72.2 Std. insgesamt
Verfasst: 3. November 2014
Wow, this game is good.

I'm a sucker for any game with a good story and Alway Sometimes Monsters does not disappoint. Not only does this game feel real but it also makes you think. I really do enjoy the simple graphics and I just love games that let you chose your sexuality instead of forcing you to be straight.

I want more games like this.
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14 von 16 Personen (88%) fanden dieses Review hilfreich
2.3 Std. insgesamt
Verfasst: 15. Februar
This was a real pleasure to play through. I wouldn't call this a click adventure, although there isn't much "gameplay", as your words speak louder than actions here.

I liked the art style presented here, the basic 8 bit graphics work wonders. It'a a shame there wasn't any voice acting as this would of made the whole experience even better but I can look past this since it is so well written.

The story had me gripped, there is plenty of replay value as you can have different endings from what I've worked out, although you might want to spread out your game plays since chain playing this could probably get boring fast.

There is also a sense of an open world here too. You can walk around and always find something different to do.

A full playthrough took me about three hours, is it worth the £6,99? definitely.
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73 von 126 Personen (58%) fanden dieses Review hilfreich
3.7 Std. insgesamt
Verfasst: 8. November 2014
It's very difficult to recommend this game despite its rather lofty goals, which I respect. However, it fails to deliver on practically any of them, including an engaging premise. The consequence-driven gameplay is little more than a thinly-veiled illusion and the "adult choices" amount to little more than having tosubject yourself to menial, boring minigames in the semblance of menial, boring labor to earn a paycheck. There's little reality here, despite all its claims to be more mature and adult.

I respect what the devs tried to do, but ultimately, they failed.
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64 von 110 Personen (58%) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
0.1 Std. insgesamt
Verfasst: 12. November 2014
You'll notice that I only got 5 minutes on this game. Because I played the GoG version of this game already, and I just felt like increasing my game count on Steam when I got this off the latest Humble Bundle. Also because Steam requires me to play the game for 5 minutes before I can post a review. Don't let the lack of hours here influence your opinion, please. I'm sure my review below will show that I know the game. This review was also orignally going to be MUCH longer, but it turns out that Steam doesn't like it when I write too many words.

ASM is a game made in RPGmaker, which already earns it negative points because RPGmaker is an awful engine, that is all about your choices, expect not really. You're allowed to pick your character from a handful of characters in a room, and then you can pick your LI from a handful of characters in another room. Yes, you can choose to be a gay man, or a lesbian, because this game wants you to think its ~progressive~ when the entire game is written to be pretenious. The game has you going from town to town and sometimes experiencing flashbacks, trying to earn money and fix the "main problem" in each town so you can get to your LI and try to stop her wedding. Of course, you also get dialogue choices that allow you to say "Nah, I'm over her", but they don't matter and I'll tell you why soon. The game has four "towns" for you to deal with, with the first town having the most content. It's an awful place that lets you see first hand how choices don't matter at all. You did Option A? Ending A happens. Did Option B? Ending A still happens, but with a teensy-tiny variation. The only time where the game isn't sniffing its own ♥♥♥♥♥♥♥♥ is in the second town when it decides to correctly say Republicans and Democrats are both terrible people who are in corporate pockets.

There are also flashbacks, as mentioned, about your college life and the life you had with your LI. These flashbacks, for me, only confirmed that my old college friend and my LI were both huge ♥♥♥♥♥♥♥s who I would refuse to deal with if I had the choice, which I don't, because this game provides as much "freedom of choice" as a Fable game, but at least Fable can provide variations in the endings for each choice. Anyway, when you meet your LI, it turns out they didn't want you at the wedding, but your friend, who is marrying LI, invited you. The same friend that your LI told you to screw over and the same friend that your LI called a creepy little stalker. Turns out your friend managed to get a publishing deal even after you screwed him (guess your LI only wants to go with whomever is gonna get the deal), and the LI's father decides to confront you on your choices in the game, even through it doesn't matter, because all you can say is "I regret it" and "I don't regret it". You are also asked for the reason you're around, and I reconfirmed that I was around only to say goodbye to my LI. You're forced to go to Vegas and gamble because you probably only got $1000 to your name and you need $15000 if you want to buy a tuxedo and get the best "ending" for you and your friend (otherwise he dies or you lose your book deal).

Wedding happens, I let the girl go so she can get married, and yet despite me saying repeatedly that I did not want to get back with my LI, I turn out to become a bum because she was my TRUE LUV and without her, despite the fact that I could easily get a job and find someone else, I'm just a useless sack of ♥♥♥♥.

So I replayed it, this time going for the girl, slightly changing my choices, mostly taking the bad ones, dealing with that AWFUL boxing minigame in the third town, telling the parent I regret all my choices and I want the girl back, and then I win her back. Woo. Now my friend is the bum because she was his TRUE LUV even though he had his own book deal he could finish, and he was doing pretty god damn fine before he got with the girl.

This game doesn't respect your choices. It doesn't even care about them. It's a game about you being in true love with a huge ♥♥♥♥♥ (or huge ♥♥♥♥♥♥♥ if its a guy), your friend being a ♥♥♥♥♥, and everyone you know being useless ♥♥♥♥♥♥♥s, except for the cowboy guy in Town 3, who was the only person in the game worthy of any respect. I was tempted to play a 3rd time and make all the worst choices, because I suspect so long as you say "I regret", you want the LI back, you make sure your book deal is safe and that your "friend" lives, you can get the "best end", which is you getting back with an awful person.

I regret the money I paid for for this game on GoG and regret the dollar I gave to Humble Bundle, since it included this piece of crap. 3/10, and that's only because I'm feeling generous. I wish Steam would increase the character count for reviews so I can really get into how awful this game is. Now to remove this piece of crap from my computer again.
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21 von 32 Personen (66%) fanden dieses Review hilfreich
11.4 Std. insgesamt
Verfasst: 21. Dezember 2014
Good game, unlike other games in the market this will give a new experience taking decisions which will effect the story.
7/10 worth to try in a discounted price

✓ Interesting story
✓ Nice pixal graphics.
✓ Great sound track.

✖ Sometimes the story might get borring.
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10 von 12 Personen (83%) fanden dieses Review hilfreich
14.8 Std. insgesamt
Verfasst: 10. Januar
Overall I enjoyed this game. The story was pretty cool. It got pretty repeative at times but it was ok.
One thing I was disappointed into was the ending. I got the "good end" and it felt like it shouldve continued more further on. Ending didn't give me that satisfied feeling that I was looking for, we we're kinda left hanging.

So the game was ok and I enjoyed it somewhat but the ending was a turn off.
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16 von 26 Personen (62%) fanden dieses Review hilfreich
7.7 Std. insgesamt
Verfasst: 3. Oktober 2014
Few games manage to tell such a breathtaking story with such admirable minimalism as Always Sometimes Monsters does. What’s even greater is you are in control of the story, and how the game will pan out. For me, calling this a game is an understatement of what it really is. Always Sometimes Monsters is a declaration about life, about how our choices are all we really have, and about how those choices, no matter how small, can reorient our life in ways that we can never predict. In life there is regrets, happiness, anger, wishfulness and countless other human feelings. Always Sometimes Monsters shows that while experiencing these feelings is inevitable, you will never be able to travel back and reshape your life with different choices, so you have to make the best of what you have and never sink into regret with the decisions you’ve made in life, or you will never be able to move forward in the unique journey that is your life. 10/10
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