Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
Gebruikersrecensies: Grotendeels positief (1,646 recensies) - 76% van de 1,646 gebruikersrecensies voor deze game is positief.
Releasedatum: 21 mei 2014

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Recensies

“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

Over dit spel



Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

Choice
A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Circumstance
Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Consequence
Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.



Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

Systeemeisen

Windows
Mac OS X
    Minimum:
    • Besturingssysteem: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Geheugen: 512 MB RAM
    • Grafische kaart: 1024 x 768 desktop resolution or better
    • Opslagruimte: 500 MB beschikbare ruimte
    • Aanvullende opmerkingen: No Steam Overlay Support
    Minimum:
    • Besturingssysteem: OSX 10.7
    • Geheugen: 2000 MB RAM
    • Grafische kaart: OpenGL 2.0 capable graphics card
    • Opslagruimte: 500 MB beschikbare ruimte
    • Aanvullende opmerkingen: Steam Achievements not supported, Steam Overlay enabled
Nuttige klantrecensies
68 van de 94 mensen (72%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
17.1 uur in totaal
Geplaatst: 25 september 2015
"Every man builds his world in his own image. He has the power to choose, but no power to escape the necessity of choice." ~ Ayn Rand

Always Sometimes Monsters is one of those experiences that would make you stop in a random moment of your daily life, and reminiscence some irrelevant happenstance from long past. You'd ponder, you'd sweat. You'd ask yourself if you did the right thing back then, or how your life would be turned out if you'd do otherwise. You'd feel uneasy for no relevant reason to your actuality. The only relevant reason is that your conscious decided to pay you a visit and you just got a hit on home.

On a rainy night, a furious young man with a 2000 dollar suit and an Italian accent slams the door behind him as he proceeds towards the dark alley. In mere seconds, a shaky middle aged gentleman with spiteful features does follow him, and orders the Italian to come back that instant. The Italian refuses, and declares that he is done. They start to argue, as the Italian keeps walking away and the other man keeps throwing threats around like Halloween candy. Suddenly, their argument is cut short with the appearance of a faceless hobo who asks them to listen to a story, with a .45 at hand. As his ex-boss keeps yelling for the Italian to shoot the hobo, he keeps the hobo on gunpoint and makes a choice... This is the defining moment of Always Sometimes Monsters, and as you make your very first choice, the camera rolls to tell you the hobo's story.

Always Sometimes Monsters is a story of someone as real and as ordinary as you or me, who'd hit rock bottom and take a journey to redefine their place and worth in this world. The narrative is excellent and compels you to take every little aspect of the game personal. I've emphasized with my character so deeply and invested in her achievements, her choices and her personality so thoroughly... I found out that I've been playing the game as myself all along. Considering the whole display of the game consists of 16 bit graphics, a repetitive techno soundtrack and a text narration, such atmosphere is a great feat by itself.

The world you play is as uncanny and as simple as the real world, and nothing is sugarcoated. The game is a contemplation on human nature and the element of choice. By definition, the storyline forces you to make choices and live with their consequences at every given turn. There will be moments that would make you, and moments that would break you. You will be forced to face the ugly, cruel and downtrodden part of reality; nuances and topics that we'd better left ungazed in our daily life. Sex, drugs, language, immoral and unethical, even violent actions are only the beginning of the content you'll be forced to deal with. By the first hour of your gameplay, you'll become familiar with the term "lesser evil".

As you may have guessed so far, the game has multiple endings and huge replay value. You are given an open world with limited time for one conquest. The journey in between is what would define you in the end. One thing that I've appreciated the most is that there are achievements only relevant to plot progress. As you'd complete one casual playthrough, you'd have every achievement. This encourages the player to experience the game with honest choices and make his/her own decisions: play the game as it is intended to be played.

Bold in tone, bare in nature, ordinary in content and extraordinary in achievement, Always Sometimes Monsters is an experience. Take out a can of beer, pick your headphones and start the game. By the end, you'll discover more about your own self than you'd be comfortable with.

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Was deze recensie nuttig? Ja Nee Grappig
23 van de 30 mensen (77%) vonden deze recensie nuttig
4 mensen vonden deze recensie grappig
7.6 uur in totaal
Geplaatst: 19 december 2015
There are only two RPG Maker games of the dozens I've sampled from various bundles that weren't complete garbage: this and Memories of a Vagabond. This isn't a great game, but on the RPG Maker curve it's a masterpiece.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 9 mensen (89%) vonden deze recensie nuttig
11.3 uur in totaal
Geplaatst: 27 december 2015
I didn't expect a lot from this game but I'm definitely glad I gave it a playthrough. It's a somewhat slice-of-life type video game where every decision you make alters what's happening. Does it change the story down the line? I haven't replayed it to find out but it at least gives the illusion that it will (TIP: Abuse the save option and save slots, you'll need it). The script is very neutral yet despite that I've had one decision screw me over (I already "finished" the game thanks to one decision). Overall, I loved the story and the idea that every decision you make can basically end the story for you and not just try and try again without any consequence... unless you reload your saves of course.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 19 mensen (68%) vonden deze recensie nuttig
6.5 uur in totaal
Geplaatst: 25 augustus 2015
Am I enjoying the game? Not really. Am I going to play it to completion? Absolutely.

I really wish they would change the name of the game to "Always Sometimes Monotonous". There are points in the game, if you don't make absolutely every single perfect choice (and maybe even if you do), where you will be stuck doing mindless minigame work to make ends meet, or to earn enough money to make it to the next town (which will render you pretty much broke, causing you to do the exact same thing once you get there).

Maybe it's some sort of insight into the lives of those who pinch pennies just to get by, who chase after their dreams and end up facedown in the dirt. That seems like what it's trying to be. But it just isn't doing it for me. Maybe I'll finish the game and decide it was all entirely worth it, but for now, this is how I feel. I'm on a roller coaster that loops and twists between great gameplay and story development, a game that's obviously trying too hard, and punching numbers into a real-life calculator to figure out exactly how much profit I can squeeze out of an adorable pig corpse.

...Is that one... irradiated? What the hell is going on here.
Was deze recensie nuttig? Ja Nee Grappig
11 van de 17 mensen (65%) vonden deze recensie nuttig
7.9 uur in totaal
Geplaatst: 21 september 2015
Distractingly poorly written and shallow. Two dimensional characters and plenty of cliches. Gameplay is a slog. The concequences are there, but I just didnt want to finish the game. It often feels like cheap manipulation.
Was deze recensie nuttig? Ja Nee Grappig