Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
Gebruikersrecensies: Grotendeels positief (1,556 recensies) - 76% van de 1,556 gebruikersrecensies voor deze game is positief.
Releasedatum: 21 mei 2014

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"A creative choice and consequence simulator that while not heavy on graphics and gameplay, is a very interesting "create your own story" game."


“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

Content Warning

Always Sometimes Monsters deals with serious stuff, depending on your choices.

Over dit spel

Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.

Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.


Mac OS X
    • Besturingssysteem: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Geheugen: 512 MB RAM
    • Grafische kaart: 1024 x 768 desktop resolution or better
    • Opslagruimte: 500 MB beschikbare ruimte
    • Aanvullende opmerkingen: No Steam Overlay Support
    • Besturingssysteem: OSX 10.7
    • Geheugen: 2000 MB RAM
    • Grafische kaart: OpenGL 2.0 capable graphics card
    • Opslagruimte: 500 MB beschikbare ruimte
    • Aanvullende opmerkingen: Steam Achievements not supported, Steam Overlay enabled
Nuttige klantrecensies
74 van de 93 mensen (80%) vonden deze recensie nuttig
9.1 uur in totaal
Geplaatst: 18 juni
It's hard to review this, as it gave me a rush of MANY conflicting emotions. While I personally did not enjoy it to the level most of Steam seems to, I definitely see this game had alot of potential, as well as being an honestly original experience.

"Always Sometimes Monsters" is a strange yet human experience where (after the foreboding intro) your character, an unsuccessful story writer, is invited to their ex's wedding and you go on a quest to make your way there over the course of a month to either try and win her back or be supportive. Along the journey the player can make a multitude of choices all throughout the game which have very distinct impressions on the story, often with an obvious placement of morality as to whether they're considered good choices or bad, which is what half the gameplay is comprised of. The other half of the game being dedicated doing events & oddjobs throughout the game for expenses in order to progress to the next town AND to feed yourself, as you have an actual stamina meter... that is almost redundant because all it really decides is if you die in your sleep or not. I'm serious. I understand why this is the way progression is made, it really gets across the feeling of barely being able to scrape by as economy and almost life itself seems to be against you, and cleverly makes you feel that sometimes you feel to do questionable things such as theft to get by, but I personally feel this negatively impacts the momentum of the story, as there are portions where you might have to grind just to move the story along. There ARE minigames to mix things up should you play them, but there's one that kind of... comes out of nowhere? I lost where the story was going for a second there.

The dialogue itself is fairly well written, characters DO feel human and even minor characters display personality, but alot of the characters just feel like jerks for the sake of being jerks. Or influencing players to do bad things in a few cases. Unfortunately, alot of these characters are major characters, making empathetic or relatable connections very hard to have. Since I have problems caring for the characters, I have a hard time caring for the story. Combined with how dragged out the story feels due to having to spend time managing expenses, and eventually I'm not even playing for the journey, I'm playing for the conclusion. Problem is the game seems to put more emphasis on the journey because, despite there technically being multiple endings, they're all dependant on a copout collection of choices you can make during the end of the game, making the ending also feel slapped on. Another review goes into better detail on this.

As for presentation, there isn't much to say. the 16-bit graphics are detailed. It has no voice acting but I'm alright with that. The main issue I have is with the music. Not that the music is BAD or anything, but the looping for the tracks is HORRIBLE. I really don't think it should start from the very beginning every time, it sounds sloppy.

Again, I didn't like the game too much. Despite the thumbs down however, I WON'T suggest people ACTIVELY avoid it. It is definitely an interesting experience. Just do yourself a favor and get it on a discount or something.
Was deze recensie nuttig? Ja Nee Grappig
25 van de 30 mensen (83%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
17.1 uur in totaal
Geplaatst: 25 september
"Every man builds his world in his own image. He has the power to choose, but no power to escape the necessity of choice." ~ Ayn Rand

Always Sometimes Monsters is one of those experiences that would make you stop in a random moment of your daily life, and reminiscence some irrelevant happenstance from long past. You'd ponder, you'd sweat. You'd ask yourself if you did the right thing back then, or how your life would be turned out if you'd do otherwise. You'd feel uneasy for no relevant reason to your actuality. The only relevant reason is that your conscious decided to pay you a visit and you just got a hit on home.

On a rainy night, a furious young man with a 2000 dollar suit and an Italian accent slams the door behind him as he proceeds towards the dark alley. In mere seconds, a shaky middle aged gentleman with spiteful features does follow him, and orders the Italian to come back that instant. The Italian refuses, and declares that he is done. They start to argue, as the Italian keeps walking away and the other man keeps throwing threats around like Halloween candy. Suddenly, their argument is cut short with the appearance of a faceless hobo who asks them to listen to a story, with a .45 at hand. As his ex-boss keeps yelling for the Italian to shoot the hobo, he keeps the hobo on gunpoint and makes a choice... This is the defining moment of Always Sometimes Monsters, and as you make your very first choice, the camera rolls to tell you the hobo's story.

Always Sometimes Monsters is a story of someone as real and as ordinary as you or me, who'd hit rock bottom and take a journey to redefine their place and worth in this world. The narrative is excellent and compels you to take every little aspect of the game personal. I've emphasized with my character so deeply and invested in her achievements, her choices and her personality so thoroughly... I found out that I've been playing the game as myself all along. Considering the whole display of the game consists of 16 bit graphics, a repetitive techno soundtrack and a text narration, such atmosphere is a great feat by itself.

The world you play is as uncanny and as simple as the real world, and nothing is sugarcoated. The game is a contemplation on human nature and the element of choice. By definition, the storyline forces you to make choices and live with their consequences at every given turn. There will be moments that would make you, and moments that would break you. You will be forced to face the ugly, cruel and downtrodden part of reality; nuances and topics that we'd better left ungazed in our daily life. Sex, drugs, language, immoral and unethical, even violent actions are only the beginning of the content you'll be forced to deal with. By the first hour of your gameplay, you'll become familiar with the term "lesser evil".

As you may have guessed so far, the game has multiple endings and huge replay value. You are given an open world with limited time for one conquest. The journey in between is what would define you in the end. One thing that I've appreciated the most is that there are achievements only relevant to plot progress. As you'd complete one casual playthrough, you'd have every achievement. This encourages the player to experience the game with honest choices and make his/her own decisions: play the game as it is intended to be played.

Bold in tone, bare in nature, ordinary in content and extraordinary in achievement, Always Sometimes Monsters is an experience. Take out a can of beer, pick your headphones and start the game. By the end, you'll discover more about your own self than you'd be comfortable with.

Please also check out Completing the Backlog's Curator page here - follow for regular updates on reviews for other games!
Was deze recensie nuttig? Ja Nee Grappig
17 van de 21 mensen (81%) vonden deze recensie nuttig
26.0 uur in totaal
Geplaatst: 26 juni
A slow-burner story, a perfectly-suited soundtrack, a gripping and (at times) confronting story, this game does what few others have. If you let yourself go and immerse yourself in the story, it makes you really feel like you're the "star" of the game.

Although there are a couple of parts that could be considered a grind (by personal choice or design of the game), the story itself makes up for it, and the few easter eggs sprinkled throughout are just gravy.

Do yourself a favour and buy the game now!
Was deze recensie nuttig? Ja Nee Grappig
9 van de 12 mensen (75%) vonden deze recensie nuttig
11.2 uur in totaal
Geplaatst: 23 september
I kinda hate RPGMaker games because normally they are dull.
But this one? i love this game. Simply can't wait for the sequel.

Was deze recensie nuttig? Ja Nee Grappig
6 van de 8 mensen (75%) vonden deze recensie nuttig
11.9 uur in totaal
Geplaatst: 27 oktober
I waited a lot of time for this game and i must say, it didnt disapointed me. Nice music, a lot of chooses to make, a lot diferent ways to take. I really recomend this game, this is one of the best indies i ever played. You can create your own path and every decision really makes the difference. 10\10.
Was deze recensie nuttig? Ja Nee Grappig