Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
用户评测: 多半好评 (1,185 篇评测)
发行日期: 2014年5月21日


购买 Always Sometimes Monsters


购买 Always Sometimes Monsters: Soundtrack Edition

包含 2 件物品: Always Sometimes Monsters, Always Sometimes Monsters - Soundtrack



"A creative choice and consequence simulator that while not heavy on graphics and gameplay, is a very interesting "create your own story" game."

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Asset Pack for RPG Maker VX Ace Now Available

Hey Vagabonds,
We've had a lot of people e-mail, tweet, and ask us in person how we got started making Always Sometimes Monsters and the always simple to use RPG Maker system is invariably part of our answer.

While RPG Maker VX Ace (and it's grandpappy XP) are incredibly easy to use, with the right dedication and some inventive thinking it can do a lot of things you'd never expect from such a neophyte-friendly tool.

With that in mind, we are happy to announce that in partnership with Degica and the folks at RPG Maker Web we are launching Environments Inspired by Always Sometimes Monsters.

This is a fully-featured tileset system for RPG Maker VX Ace that uses resources pulled from Always Sometimes Monsters and reformatted to work in any modern-setting project. Whether you're producing a fangame or an original work, this pack will get you on your way to building fleshed out cities, offices, hospitals, homes, and a whole lot more.

If you're interested in developing games, RPG Maker is a great place to start and hopefully this new asset pack will help you on that journey.

You can grab it here, discounted temporarily:

All the best,
Vagabond Dog

3 条评论 了解更多


Asset Pack for RPG Maker VX Ace Now Available

Hey Vagabonds,
We've had a lot of people e-mail, tweet, and ask us in person how we got started making Always Sometimes Monsters and the always simple to use RPG Maker system is invariably part of our answer.

While RPG Maker VX Ace (and it's grandpappy XP) are incredibly easy to use, with the right dedication and some inventive thinking it can do a lot of things you'd never expect from such a neophyte-friendly tool.

With that in mind, we are happy to announce that in partnership with Degica and the folks at RPG Maker Web we are launching Environments Inspired by Always Sometimes Monsters.

This is a fully-featured tileset system for RPG Maker VX Ace that uses resources pulled from Always Sometimes Monsters and reformatted to work in any modern-setting project. Whether you're producing a fangame or an original work, this pack will get you on your way to building fleshed out cities, offices, hospitals, homes, and a whole lot more.

If you're interested in developing games, RPG Maker is a great place to start and hopefully this new asset pack will help you on that journey.

You can grab it here, discounted temporarily:

All the best,
Vagabond Dog

0 条评论 了解更多


“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

Content Warning

Always Sometimes Monsters has content dealing with racism, sexism, homophobia, transphobia, mental health, sexual assault, child abuse, animal abuse, drug abuse, and suicide.


Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.

Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.


Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Hard Drive: 500 MB available space
    • Additional Notes: No Steam Overlay Support
    • OS: OSX 10.7
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
    • OS: Ubuntu 12.04
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Sound Card: Open AL compatible
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
16 人中有 14 人(88%)觉得这篇评测有价值
24.3 小时(记录在案的)







这篇评测是否有价值? 有趣
10 人中有 9 人(90%)觉得这篇评测有价值
8.1 小时(记录在案的)
关于这个游戏.最初是被它的名字和可爱的人物而吸引.不同与大多数传统rpg.这款游戏的背景选择在一个现代化的世界.而且它最出众的一点就是你可以决定你的行动从而改变你的未来.基于以上几点就足以吸引我这个rpg爱好者了.下面说说剧情.剧情在我看来一向是一个游戏的灵魂.而这个游戏并没有让我失望——首先我是一个穷困潦倒的作家.从乱糟糟的公寓里醒来.刚出门就被房主追着要债.看他气焰那么嚣张.我果断选择了拿走钥匙给他留了一句go ♥♥♥♥ yourself然后跑掉.当然我还是试着去赚够500美元的房租.劳累了一天还是差的30美元.但还是交给了房主.不过呢.果然如我所料.他确实是个jerk.他把钱拿走.换了房间钥匙.把我哄了出去.没办法只能睡大街了.这就是我的第一天.是不是很惨啊.可谁知第二天又来了个晴天霹雳雪上加霜—my love 要结婚了.并且邀请我去参加他的婚礼—.为什么?我们在一起不是很快乐吗.我们不是爱着彼此吗.不管了.我要去他的婚礼.搞清楚这一切!但一想.去那个地方要花掉不少钱啊.而我现在还欠着债.于是呢.我开始努力奋斗赚钱.白天找一些临时工作.夜晚就在别人家睡沙发.时不时的还写几页小说.就这样呢.我搬过箱子.当过黑客.做过清洁工.甚至为了得到去那个地方的车子.我做了一些亏心事.......有那么几次我问我自己.为了他.真的值得这么做吗?to be honest .我不知道.但每当我想起我们的邂逅.我们在一起仰望星空.我们俩以前在一起的幸福时.我告诉自己.他值得我这么做!终于呢.辛苦没有白费我还是很及时的在婚礼前几天到达了my love的家.发现现在岳父一个人住在这里.my love偶尔回来.在我们呆过的屋子里住了一晚.一个梦让我回忆起了一些东西.我全想起来了.为什么他要离开我—这全是我的错.我太自私了.和他在一起只会想着我自己.和我的小说.从来没体会到他的感受.第二天醒来.我见到了my love.他说他很高心见到我但同时感到意外.说什么并没有邀请我.一阵疑惑后.一个女人出现了!是她!!我最好的朋友成了我最爱的人的未婚妻!我....不知道该说什么了.原来是她邀请我来.她看起来并不想和我争论这件事.我也不想说什么了.她请求我去和她参加一个派对.我拒绝了.因为我不想和这个抢走我爱人的的女人有任何来往了!但看她级力想挽留这段友谊....好吧 我和你去.在酒店.她欠了一笔不小的钱.要我的小说草稿来抵债在好朋友和我的职业道路面前.我还是选择了我的好朋友.就这样.第二天.婚礼来了.我看到了.我什么都看破了.爱情就像泡沫.就像我和他的爱一触就破.看到他俩的幸福... ....我选择了沉默.祝你们幸福.GOOD BYE .MY LOVE
这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
17.4 小时(记录在案的)
多线结局是个很好的东西,因为剧本更好写,也更容易写好,就是工作量会大增……我玩的整个过程中,很多时候都在感叹以这游戏的文字量,还有那么多分歧,得用多长时间呐……果然现在还在用RPG Maker的制作人一个比一个的良心!游戏时间大概在8个小时左右,据最后两个制作人人物的谈话,计划中的文字量能到一百万?刚想着这些东西不可能有一百万的说,他们自己就吐槽了……于是,此处可以很自然地想起剧本文字量真的过百万的《异域镇魂曲》,那已经被掐了2/3的剧本……
这篇评测是否有价值? 有趣
212 人中有 174 人(82%)觉得这篇评测有价值
13.1 小时(记录在案的)
I had been sick of saving the world, fighting zombies or shooting people in games. Always Sometimes Monsters featured a storyline where I was just an ordinary person trying to stay alive in this cruel world & to get back with my significant other. I definitely recomend.
这篇评测是否有价值? 有趣
122 人中有 107 人(88%)觉得这篇评测有价值
13.8 小时(记录在案的)
Pre-emptive warning: I haven't spoiled any major plot points, but there are some tonal spoilers for one of the game's endings.

I err on the side of recommending this game, but I can't claim that it isn't very deeply flawed. Its main failing is that the story is about a lot of things, but the ending is 100% reliant on whether or not you "win back" your love interest. Personally, I thought it would be most satisfying to play a character initially very deeply set on reconnecting with his ex, but gradually coming to terms with the breakup and, in the end, letting the ceremony go uninterrupted. In this playthough, I had been successful in almost every aspect of my life: religiously keeping a journal, participating only in activities I believed in, and treating everyone with kindness. My character's future was promising. So, what ending did I get?

The one where I'm suicidal, nihilistic and alone because I couldn't bear the pain of losing my ex-girlfriend, who I'd had every intention of getting over on the way to her wedding. This is the only ending possible if you fail to "win her back", regardless of your other achievements or the way you've roleplayed your character. The game as a whole could be massively improved by the removal of the framing device at the beginning and end, as, for many endings, it fundamentally doesn't make sense and stands contrary to the story's themes. There's a fine post-credits scene, but it didn't negate my confusion at my character's hysterical response to making a perfectly fair, mature decision that, in my mind, caused him no great pain. It was a very "Huh?" moment for me.

As for the rest of the story, it's pretty good. Tonally uneven but not at all bad, and I genuinely enjoyed most of the campaign. The trip was gruelling but satisfying, with more than its share of close calls and poignant moments, and it felt like I was coming to the end of a long journey when I finally arrived at the ex's wedding location. It's not realistic, but there's a realness to it -- something humbling about the situations you're faced with, an earnestness in the way the game presents love, friendship, and hope. I guess that's why I felt degraded by the ending... I mean, how can my character be so nihilistic when the past month has probably been the most interesting in his life? He's learned so much, experienced so much, yet the game gives me a pitch-black failstate because I didn't adhere to the arbitrary goal. It's not only unsatisfying, but also troubling philosophically. I guess I would recommend this game with the cliche that you should focus on the journey, not the desitation... or play with the LI in mind. Either way.
这篇评测是否有价值? 有趣
227 人中有 176 人(78%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
11.1 小时(记录在案的)
Accidentally chose to become a poor lesbian, just like real life.
这篇评测是否有价值? 有趣
177 人中有 138 人(78%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4.8 小时(记录在案的)
Always Sometimes Monsters is frequently tedious and rife with things that shatter any suspension of disbelief. I had high hopes for this game, but it really fails to deliver on its promise of an open story of moral ambiguity in favor of a tedious romp through a poorly explained plot that looks like it was written by a 15-year-old going through their "edgy" stage. There is a lot to do, but none of it feels especially worth doing, and a lot of it affects nothing so far as I can tell. Maybe there's a point to buying crab rather than chicken apart from wasting money. Also, ideas like "Sandwich Furtures" traded at a terminal in a sandwich shop, banks that require a security question to make a deposit, and day care providers willing to overlook an allegation of terrorism on a criminal background check are all sufficiently stupid (and not actually funny) that they do nothing but detract from the story.

The characters are too close to being parodies of archetypes to feel truly endearing, and some of them are introduced to disappear completely from the game moments later. I stayed at a girl's house for nine days and saw her exactly once, despite the fact that the she seemed like she could be an interesting and dramatic character. Meanwhile, I have to deal with the Kurt Cobain / Courtney Love analogues far more than I want. Too often, the choices I wanted to make I could not, and the questions I wanted answered were not.

Production-wise, the graphics are bland and inconsistent Some characters look completely different in their close-up versions and their walking versions. The imagery is often too cartoony for how dark the subject matter is trying to be (although a lot of that "darkness" comes off as a ham-fisted attempt at shock value), but not cartoony enough to feel like more than a bland vaguely anime look. The sound effects are ear-bleedingly jarring at times, with obnoxious beeps and sudden bursts of animal noise contrasted by the near complete silence of the game world apart from the music (of which I have generally few complaints). Even when the sound effects are appropriate, the lack of other appropriate sound effects make them feel out of place. If that was a design decision, it was a terrible one, but judging by the overall production value, I suspect they just couldn't be bothered to put any serious work into them.

I'm glad I got this as part of bundle, because I'd feel cheated if I paid for this by itself.
这篇评测是否有价值? 有趣
95 人中有 80 人(84%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
14.2 小时(记录在案的)
Got tricked into playing as an asian lesbian
Received dirty pictures almost instatnly
Had a poo three times in a row
Was racially abused within 5 minutes
Robbed an old lady of her baseball cards
Killed pigs for half an hour to accquire dosh
Thrown into a homeless shelter because I didn't buy a bag and got beated to death by guards
Blew up someones car and left his 5 children to fend for themselves in the ♥♥♥♥-end of nowhere
Got my backstabbing ♥♥♥♥♥ of a best friend shot and had a panic attack
All this to get my girlfriend back
She dumped me again
Ended up as a suicidal hobo

10/10 accurate representation of my everyday life
这篇评测是否有价值? 有趣
35 人中有 32 人(91%)觉得这篇评测有价值
16.0 小时(记录在案的)
A classic case of an initial concept losing its way.

Play the first few hours, read reviews or previews, and you'll see an emotionally-driven story about choice and fate, where you're penniless and broken and have to go on a difficult journey to getting your life and partner back.

However, all these concepts get abandoned and by the end you're left unfulfilled, with cop-outs and odd character behaviour along the way, until the game is telling you you're a broke bum who desperately wants your ex back, when in fact you the player are ACTUALLY full of money and don't give a crap about the ex because s/he's a jerk.

You might go through hell and do drugs if it meant getting the love of your life back, but would you do it just to go to someone's wedding? No, but the game apparently thinks people do that.

As a cop-out, you even get to make some choices about the actual plot. As in you decide who dumped who, and why. But this one 'choice' hidden away in a conversation, a couple of hours before the end, is what impacts the ending most of all, without even alluding to it. Madness.

In one person's story, you dumped a girl because you wanted to bang some more chicks, then changed your mind and crashed the wedding and she came crawling back. In another player's story, you got dumped and now you're acting like a crazed stalker to see her again and ruin everything. In another, you may not give a crap about her. The game, however, is adamant that in each scenario you're going to the wedding to crash it or be a wuss and do the whole "I just want her to be happy but I still love her" shtick, and likely end up depressed anyway. Because the plot isn't as flexible with choice as it wants to say it is.

Other little things about the game can make it frustrating. Press space to speed up the text, and you might end up accidentally making a choice that pops up without the usual pause, and you'll have to reload your most recent save. Play Blackjack and if you and the dealer have the same hand (a 'push'), you still LOSE.

In hindsight, my hours would've been better spent playing something else.
这篇评测是否有价值? 有趣
139 人中有 85 人(61%)觉得这篇评测有价值
5.8 小时(记录在案的)
I really wanted to like this game, but I haven't been able to immerse myself in this world for reasons that escape me. |

I LIKE pixel graphics.

I LIKE thought-provoking concepts.

I LIKE things that aren't based around world war whatever or aliens or zombies or goats.

Too many of the situations in the game come off as trite. However, maybe I will eventually come around to enjoy this, but as it stands the world is/was too bland and forced.
这篇评测是否有价值? 有趣
38 人中有 26 人(68%)觉得这篇评测有价值
21.4 小时(记录在案的)
Always Sometimes Monsters is far from perfect; there are glaring flaws to be seen. But for every misstep it makes there are moments that hit their intended mark so well it transcends any amount of mini-game drudgery that came before it. It oozes personality and that personality can often be found to be your own. It is at times absurd, mundane, funny, hopeless and mean, but always endearing. And sometimes it's brilliant.
这篇评测是否有价值? 有趣
124 人中有 72 人(58%)觉得这篇评测有价值
72.2 小时(记录在案的)
Wow, this game is good.

I'm a sucker for any game with a good story and Alway Sometimes Monsters does not disappoint. Not only does this game feel real but it also makes you think. I really do enjoy the simple graphics and I just love games that let you chose your sexuality instead of forcing you to be straight.

I want more games like this.
这篇评测是否有价值? 有趣
117 人中有 68 人(58%)觉得这篇评测有价值
3.7 小时(记录在案的)
It's very difficult to recommend this game despite its rather lofty goals, which I respect. However, it fails to deliver on practically any of them, including an engaging premise. The consequence-driven gameplay is little more than a thinly-veiled illusion and the "adult choices" amount to little more than having tosubject yourself to menial, boring minigames in the semblance of menial, boring labor to earn a paycheck. There's little reality here, despite all its claims to be more mature and adult.

I respect what the devs tried to do, but ultimately, they failed.
这篇评测是否有价值? 有趣
24 人中有 17 人(71%)觉得这篇评测有价值
11.4 小时(记录在案的)
Good game, unlike other games in the market this will give a new experience taking decisions which will effect the story.
7/10 worth to try in a discounted price

✓ Interesting story
✓ Nice pixal graphics.
✓ Great sound track.

✖ Sometimes the story might get borring.
这篇评测是否有价值? 有趣
94 人中有 53 人(56%)觉得这篇评测有价值
0.1 小时(记录在案的)
You'll notice that I only got 5 minutes on this game. Because I played the GoG version of this game already, and I just felt like increasing my game count on Steam when I got this off the latest Humble Bundle. Also because Steam requires me to play the game for 5 minutes before I can post a review. Don't let the lack of hours here influence your opinion, please. I'm sure my review below will show that I know the game. This review was also orignally going to be MUCH longer, but it turns out that Steam doesn't like it when I write too many words.

ASM is a game made in RPGmaker, which already earns it negative points because RPGmaker is an awful engine, that is all about your choices, expect not really. You're allowed to pick your character from a handful of characters in a room, and then you can pick your LI from a handful of characters in another room. Yes, you can choose to be a gay man, or a lesbian, because this game wants you to think its ~progressive~ when the entire game is written to be pretenious. The game has you going from town to town and sometimes experiencing flashbacks, trying to earn money and fix the "main problem" in each town so you can get to your LI and try to stop her wedding. Of course, you also get dialogue choices that allow you to say "Nah, I'm over her", but they don't matter and I'll tell you why soon. The game has four "towns" for you to deal with, with the first town having the most content. It's an awful place that lets you see first hand how choices don't matter at all. You did Option A? Ending A happens. Did Option B? Ending A still happens, but with a teensy-tiny variation. The only time where the game isn't sniffing its own ♥♥♥♥♥♥♥♥ is in the second town when it decides to correctly say Republicans and Democrats are both terrible people who are in corporate pockets.

There are also flashbacks, as mentioned, about your college life and the life you had with your LI. These flashbacks, for me, only confirmed that my old college friend and my LI were both huge ♥♥♥♥♥♥♥s who I would refuse to deal with if I had the choice, which I don't, because this game provides as much "freedom of choice" as a Fable game, but at least Fable can provide variations in the endings for each choice. Anyway, when you meet your LI, it turns out they didn't want you at the wedding, but your friend, who is marrying LI, invited you. The same friend that your LI told you to screw over and the same friend that your LI called a creepy little stalker. Turns out your friend managed to get a publishing deal even after you screwed him (guess your LI only wants to go with whomever is gonna get the deal), and the LI's father decides to confront you on your choices in the game, even through it doesn't matter, because all you can say is "I regret it" and "I don't regret it". You are also asked for the reason you're around, and I reconfirmed that I was around only to say goodbye to my LI. You're forced to go to Vegas and gamble because you probably only got $1000 to your name and you need $15000 if you want to buy a tuxedo and get the best "ending" for you and your friend (otherwise he dies or you lose your book deal).

Wedding happens, I let the girl go so she can get married, and yet despite me saying repeatedly that I did not want to get back with my LI, I turn out to become a bum because she was my TRUE LUV and without her, despite the fact that I could easily get a job and find someone else, I'm just a useless sack of ♥♥♥♥.

So I replayed it, this time going for the girl, slightly changing my choices, mostly taking the bad ones, dealing with that AWFUL boxing minigame in the third town, telling the parent I regret all my choices and I want the girl back, and then I win her back. Woo. Now my friend is the bum because she was his TRUE LUV even though he had his own book deal he could finish, and he was doing pretty god damn fine before he got with the girl.

This game doesn't respect your choices. It doesn't even care about them. It's a game about you being in true love with a huge ♥♥♥♥♥ (or huge ♥♥♥♥♥♥♥ if its a guy), your friend being a ♥♥♥♥♥, and everyone you know being useless ♥♥♥♥♥♥♥s, except for the cowboy guy in Town 3, who was the only person in the game worthy of any respect. I was tempted to play a 3rd time and make all the worst choices, because I suspect so long as you say "I regret", you want the LI back, you make sure your book deal is safe and that your "friend" lives, you can get the "best end", which is you getting back with an awful person.

I regret the money I paid for for this game on GoG and regret the dollar I gave to Humble Bundle, since it included this piece of crap. 3/10, and that's only because I'm feeling generous. I wish Steam would increase the character count for reviews so I can really get into how awful this game is. Now to remove this piece of crap from my computer again.
这篇评测是否有价值? 有趣
8 人中有 7 人(88%)觉得这篇评测有价值
14.8 小时(记录在案的)
Overall I enjoyed this game. The story was pretty cool. It got pretty repeative at times but it was ok.
One thing I was disappointed into was the ending. I got the "good end" and it felt like it shouldve continued more further on. Ending didn't give me that satisfied feeling that I was looking for, we we're kinda left hanging.

So the game was ok and I enjoyed it somewhat but the ending was a turn off.
这篇评测是否有价值? 有趣
24 人中有 15 人(63%)觉得这篇评测有价值
7.7 小时(记录在案的)
Few games manage to tell such a breathtaking story with such admirable minimalism as Always Sometimes Monsters does. What’s even greater is you are in control of the story, and how the game will pan out. For me, calling this a game is an understatement of what it really is. Always Sometimes Monsters is a declaration about life, about how our choices are all we really have, and about how those choices, no matter how small, can reorient our life in ways that we can never predict. In life there is regrets, happiness, anger, wishfulness and countless other human feelings. Always Sometimes Monsters shows that while experiencing these feelings is inevitable, you will never be able to travel back and reshape your life with different choices, so you have to make the best of what you have and never sink into regret with the decisions you’ve made in life, or you will never be able to move forward in the unique journey that is your life. 10/10
这篇评测是否有价值? 有趣
11 人中有 8 人(73%)觉得这篇评测有价值
13.5 小时(记录在案的)
Overall rating: 8.4 / 10

It is not good when you are at loss of words while trying to write a useful review. I have started up this game expecting a decent story that normally comes with this genre, but I have not hoped to get what I did. Developing a decent game is hard as there are many aspects to consider and implement them in a good way but is totally different to create a masterpiece.
I would go as far to pin a tag "Educational" on this game as it will lead you through an endless really hard and realistic decisions a person may have to make during their lives. The game uses very interesting and perhaps cheeky ways of turning the character you control into yourself, a really hard achievment that makes me both love and in a weird way - hate this game. Before I realized what is going on, it was telling a story about myself.

People speak of how good or bad games are and it is really rare when you just wish to say: "Thank you" like i do now. Thank you.


Pixel art: 8.5 / 10

Mostly very pleasant, detailed looking game. Every room is made beautifully and aside one counter you can walk over, everything works perfect.

Story: 10 / 10

While it may seem the story is slow progressing at the start, soon you come to realize it just perfect and that any word you say or any action you do or do not do may lead you into another totally different way. The game branches quite nicely and in reality speaks about you. It will throw at you the hardest possible choices and just perhaps help you find your place in the world, both in game and in real life. There are no crazy things in this game, no dragons or unicorns. Consider it a life simulator. A great one in my opinion.

Soundtrack: 7.5 / 10

Not memorable, not annoying. However, it sets the mood perfectly and follows you through the game quietly, allowing you to focus on everything else. I think it fits the game well.

Controls: 8 / 10

Like any RPG pixel game, controls are not too difficult or confusing. I have found it interesting though as you have to pause the game to access your inventory. Walking speed of the character seemed too slow at parts, but nothing of this ruins the game, especially if you have some patience and like exploring.

Fun factor: 8 / 10

Full recommendation!
这篇评测是否有价值? 有趣
23 人中有 14 人(61%)觉得这篇评测有价值
3.5 小时(记录在案的)
Well what to say about this game.... To be 100% honest the only reason I chose to play this was because it offered me cards and I got it as a side dish in one of my humble bundles, but that aside.... I enjoyed my time playing it.

I like the game. I like it because it has a charm about it, games don't always have to be some epic tale about how you slew the dragon or about what kind of kill-streak you're going to get, this game just tells life how it is for some people. I mean seriously, I never figured I would enjoy a game that literally let me watch my neighbor granny give a blow-job, or when I had to sell all my stocks of sandwiches in order to eat for the day, which by the way I had at least 8 bacon burgers that day... oh yeah also I got drugs for this one lady and then she gave me a key to her apartment, next day I walked in on her getting ♥♥♥♥ed by her boyfriend, "You just gonna stand there or join in?"


Either way, I guess the point I'm trying to make is that it's serious, but it's not too serious, the game is fun, and you make it with what choices you make, so the game really shows off well in a lot of aspects.

So yeah, get it play it etc. fun game, I'm glad I was forced to sit through a few hours playing.

Standard Game Rating
  • Story: 10/10 (Refreshing choose your own story and stuff, it's great.)
  • Gameplay: 6/10 (Well, the game doesnt rate highly here but its good fun to sit down for a few hours to nonetheless.)
  • Presentation: 8/10 (RPG Maker? maybe but at least its better than average.)
  • Soundtrack: 9/10 (I liked it)
  • Replayability: 8/10 (If you play through all the paths I guess it will run out)
这篇评测是否有价值? 有趣
6 人中有 5 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
10.1 小时(记录在案的)
So far the game is AMAZING !
The story ...... The story is one of the best i ever enjoyed in games.
It is like reading like BEST book in your life but whit like pictures and open world ,and you can make like your on story ,you can choose how too continue ,do you want to shoot that guy or not ,do you want to help that guy or not ,do you wan to take that job or just or stay on the one you have .and every answer has a story you make and its on consequences.
just a fantastically game and story.
the carecters are all great ,talkative, fun to listen too and enjoy there story of life.
I recommend this game to ALL the ppl.Particularly to ppl who like reading books or mangas ,because this adventure is like a nice book whit pictures in a RPG maker world .
WOW !!! 10/10
这篇评测是否有价值? 有趣