Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
用户评测: 多半好评 (1,466 篇评测)
发行日期: 2014年5月21日

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购买 Always Sometimes Monsters: Soundtrack Edition

包含 2 件物品: Always Sometimes Monsters, Always Sometimes Monsters - Soundtrack

 

由鉴赏家推荐

"A creative choice and consequence simulator that while not heavy on graphics and gameplay, is a very interesting "create your own story" game."

评测

“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

Content Warning

Always Sometimes Monsters has content dealing with racism, sexism, homophobia, transphobia, mental health, sexual assault, child abuse, animal abuse, drug abuse, and suicide.

关于这款游戏



Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

Choice
A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Circumstance
Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Consequence
Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.



Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Hard Drive: 500 MB available space
    • Additional Notes: No Steam Overlay Support
    Minimum:
    • OS: OSX 10.7
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
    Minimum:
    • OS: Ubuntu 12.04
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Sound Card: Open AL compatible
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
有价值的用户评测
13 人中有 10 人(77%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
10.3 小时(记录在案的)
发布于:2月2日
RPG Maker制作的游戏,保证了简陋的画面和粗糙的系统,并且这作是一款只有大段大段对话的纯剧情向的作品(换句话说,作者希望大家不要去在意那些细节专心看故事)

时至今日纯粹讲故事没有任何战斗的RPG Maker游戏已经不少了,Always Sometimes Monsters(以下缩写为ASM)虽然算不上佼佼者,但也有其可取之处,因为比较少见的ASM是一个没有任何幻想成分的现实主义作品,而且游戏内藏各种不和谐的要素以及奇怪的捏他,虽然没有什么过于露骨的表现,但主题毫无疑问是成人向的,故事讲述了一个连房租都交不起的人生败犬,收到Ex的结婚请帖后为了解开心结决定攒钱搭车去参加婚礼……

如果ASM只是一个关于NTR和反NTR的三角恋抢婚故事,那么其实挺狗血的,不过作者真正想写的是一个关于抉择以及道德灰暗面的故事——标题ASM的含义是“人总有些时候是个怪物”,人有时会为了自己想要的东西而去做一些不那么光彩的事情,虽然有些时候是“为大善而不拘小恶”,但不道德的行为并不会因为行为的目的而被正当化——不过不管怎样,我们依然要去抉择,或是维护我们的理念或是争取自己的幸福

于是乎,游戏中有着各种各样的选择,不过在道德上其实也没有过于纠结的两难处境,主要都是些个人层面的小事,大多数都和钱相关,不过除了谋杀以外的行为都不会对剧情造成太大影响,最多也就在某人偷看主角日记数落主角罪状时被提及而已——ASM中争议最大的估计是结局时决定Ex结婚对象、主角的大学基友Sam的命运,主角可以为了自己的幸福成功抢婚让Sam失去一切流浪街头暴毙他乡,Sam确实是个抄主角论文又对主角落进下石、赌博欠债死有余辜的混蛋,但想到主角最早就毫无顾忌地NTR了Sam的暗恋对象,工作签项目合约时也抛弃了Sam,也许Sam并不值得沦落到那么悲惨的结局,不过若是主角成全了Sam,自己则会流浪街头或者至少也要孤独终老,妥妥的Bad End,要怎么做玩家自己决定吧

游戏另外一个比较有特色的地方是玩家可以决定主角以及主角配偶的立绘以及性别,所以BG BL GL任君组合,而且对话、部分图片乃至部分配角都会随之改变,毫无违和感~相应的缺点是角色说话永远比较中性,比如主角只能是女汉子不能是软妹,Ex则不管男女一定是个受……

另外ASM也有一些问题我觉得需要指出:
首先为了延长主角赶赴婚礼的过程作者彻底黑了一把美帝的公共交通,价格贵的离谱,还会遭遇长时间连续罢工严重耽误行程,更加不可理解的是竟然有别墅区以“过于偏远”为由公共交通无法到达必须开车去;
其次,为了让玩家感受来钱的不易,让正常打工变得极其枯燥、重复而低效——想要靠操作流水线打工攒车票钱?可以,无聊死你!
另外,游戏好结局的要求比较苛刻,不用攻略一周目七八小时玩下来基本必然BE,而且好结局需要大量钱,强迫玩家去SL刷钱,差评;
最后,故事结构也有待改进,前半主线展开缓慢,支线混乱,导致吸引力不足,而后半支线又太少,几乎变成线性的了,GE终章还设置了一个莫名其妙无法推进的场景,让人感觉虎头蛇尾有所失望

总之这并不是一款“好玩”的游戏,表现力受限于引擎可以说是十分糟糕,故事结构也并不够完善,而且现实题材又十分成人化的故事也并不是所有人都能欣赏并且喜欢,不过如果对这种题材感兴趣的话试一试也无妨,我个人对ASM的故事还是比较满意的

这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
2.9 小时(记录在案的)
发布于:6月6日
这个游戏很有趣!!采用RPGmaker制作的一款模拟人生类游戏,你的人生你做主!游戏开始时你就欠了房租(好现实),前男友结婚请你参加(好悲催),但没有钱怎么办(好惨)?你只能上街接任务赚钱了(好平常)!
重点来了,同一个任务的完成条件是多样的!比如有人托你买东西 好像是毒品,她把钱给了你你可以选择私吞!当然你也可以老老实实去买,跟商人串通好,买纯度不高但价格更低的,吃回扣……等等。总之赚钱的多样性加强了游戏性。

PS:该游戏没有中文,只有英文,我英文苦手,只能慢慢玩,目前没通关
这篇评测是否有价值? 欢乐
77 人中有 63 人(82%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.8 小时(记录在案的)
发布于:2月23日
+ Lots of subtle and self-aware humor
+ Interesting concept for a game, in that you're essentially a typical human being attempting to remedy a very human relationship
+ Boasts a real sense of emotional depth
+ NPCs have a lot of lines written into them, giving interactions a fair amount of personality; this makes the world feel a bit more alive
+ Initial character selection is creative and a breath of fresh air; sets up the manner of open-ended gameplay that stays with you throughout the adventure
+ Consequences of your choices are readily apparent in that you feel the impact one way or another
+ Occasional minigames are fun and do much to shake up the pace a bit
+ Detailed environments and set-design
+ Ambient soundtrack sets the mood perfectly

- Though seemingly intentional in its design, it can be hard to shake off the monotony of performing various (often dull) odd jobs for little cash reward
- Plot is slow to perform, overall, and often becomes a bit tedious to wade through

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
这篇评测是否有价值? 欢乐
51 人中有 42 人(82%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
15.9 小时(记录在案的)
发布于:2月8日
This game is disappointing on many levels, but the quickest way to explain it is "The ride was much more enjoyable than the destination".

The Good:
I enjoyed Always Sometimes Monsters for how inclusive it is and the little changes it makes for the character you choose and the sexuality of that character. The attention to detail is really nice. Some parts of the game are monotonous, but I find that it completely jives with the overall theme of the game. I didn't have a problem being bored, because the boredom of mundane work is kind of the point of the game. I did enjoy the many ethic decision making the game forces upon you. I did find out something about myself that I didn't know before playing, and that experience is very rare for someone as self-reflective as me.

The Bad:
The end is terrible. I expected my past decisions in the game to affect how I would choose the ending, but they didn't. The ending you get depends complete on the last 3 days that are completely scripted and on rails. I was enjoying my freedom for most of the game and then suddenly everything went into this singular tunnel. A lot of the choices are binary, but it's never more apparent than at the end of the game. Another problem is I kept thinking that the time limit would be more constrictive, but I got to the goal with double digit days left over and I got no reward for showing up early. In essence, the game punished me for being efficient. This also makes it possible for you to play the game with no real reason to ever deviate from society’s moral standards. You don't have to choose between love and ethics, you're choosing between working hard and being lazy since you have a ton of time to make it to your destination. This game has the same problems as Tale Tale Game's games; choices are fun, endings that are not meaningfully impacted by your previous decisions ruins the fun.

What would have made it better:
More moral choices, giving how many days until certain jobs or areas open up, telling you how many towns are between you and the goal, and finally make a decent ending(s).

Recommendation:
Skip this game. It's pretentious and the ending will spoil any fun you'll have during the game. I am excited for the next game from this studio, but this experimental game is far from optimized. It suffers from being part of the first wave and I hope the devs will learn a lot from it and from the community response to it.
这篇评测是否有价值? 欢乐
31 人中有 24 人(77%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.3 小时(记录在案的)
发布于:2月15日
This was a real pleasure to play through. I wouldn't call this a click adventure, although there isn't much "gameplay", as your words speak louder than actions here.

I liked the art style presented here, the basic 8 bit graphics work wonders. It'a a shame there wasn't any voice acting as this would of made the whole experience even better but I can look past this since it is so well written.

The story had me gripped, there is plenty of replay value as you can have different endings from what I've worked out, although you might want to spread out your game plays since chain playing this could probably get boring fast.

There is also a sense of an open world here too. You can walk around and always find something different to do.

A full playthrough took me about three hours, is it worth the £6,99? definitely.
这篇评测是否有价值? 欢乐