Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
用户评测: 多半好评 (1,380 篇评测)
发行日期: 2014年5月21日


购买 Always Sometimes Monsters


购买 Always Sometimes Monsters: Soundtrack Edition

包含 2 件物品: Always Sometimes Monsters, Always Sometimes Monsters - Soundtrack



"A creative choice and consequence simulator that while not heavy on graphics and gameplay, is a very interesting "create your own story" game."

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Asset Pack for RPG Maker VX Ace Now Available

Hey Vagabonds,
We've had a lot of people e-mail, tweet, and ask us in person how we got started making Always Sometimes Monsters and the always simple to use RPG Maker system is invariably part of our answer.

While RPG Maker VX Ace (and it's grandpappy XP) are incredibly easy to use, with the right dedication and some inventive thinking it can do a lot of things you'd never expect from such a neophyte-friendly tool.

With that in mind, we are happy to announce that in partnership with Degica and the folks at RPG Maker Web we are launching Environments Inspired by Always Sometimes Monsters.

This is a fully-featured tileset system for RPG Maker VX Ace that uses resources pulled from Always Sometimes Monsters and reformatted to work in any modern-setting project. Whether you're producing a fangame or an original work, this pack will get you on your way to building fleshed out cities, offices, hospitals, homes, and a whole lot more.

If you're interested in developing games, RPG Maker is a great place to start and hopefully this new asset pack will help you on that journey.

You can grab it here, discounted temporarily:

All the best,
Vagabond Dog

5 条留言 了解更多


Asset Pack for RPG Maker VX Ace Now Available

Hey Vagabonds,
We've had a lot of people e-mail, tweet, and ask us in person how we got started making Always Sometimes Monsters and the always simple to use RPG Maker system is invariably part of our answer.

While RPG Maker VX Ace (and it's grandpappy XP) are incredibly easy to use, with the right dedication and some inventive thinking it can do a lot of things you'd never expect from such a neophyte-friendly tool.

With that in mind, we are happy to announce that in partnership with Degica and the folks at RPG Maker Web we are launching Environments Inspired by Always Sometimes Monsters.

This is a fully-featured tileset system for RPG Maker VX Ace that uses resources pulled from Always Sometimes Monsters and reformatted to work in any modern-setting project. Whether you're producing a fangame or an original work, this pack will get you on your way to building fleshed out cities, offices, hospitals, homes, and a whole lot more.

If you're interested in developing games, RPG Maker is a great place to start and hopefully this new asset pack will help you on that journey.

You can grab it here, discounted temporarily:

All the best,
Vagabond Dog

0 条留言 了解更多


“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

Content Warning

Always Sometimes Monsters has content dealing with racism, sexism, homophobia, transphobia, mental health, sexual assault, child abuse, animal abuse, drug abuse, and suicide.


Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.

Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.


Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Hard Drive: 500 MB available space
    • Additional Notes: No Steam Overlay Support
    • OS: OSX 10.7
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
    • OS: Ubuntu 12.04
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Sound Card: Open AL compatible
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
19 人中有 16 人(84%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
24.3 小时(记录在案的)








这篇评测是否有价值? 欢乐
13 人中有 12 人(92%)觉得这篇评测有价值
8.1 小时(记录在案的)
关于这个游戏.最初是被它的名字和可爱的人物而吸引.不同与大多数传统rpg.这款游戏的背景选择在一个现代化的世界.而且它最出众的一点就是你可以决定你的行动从而改变你的未来.基于以上几点就足以吸引我这个rpg爱好者了.下面说说剧情.剧情在我看来一向是一个游戏的灵魂.而这个游戏并没有让我失望——首先我是一个穷困潦倒的作家.从乱糟糟的公寓里醒来.刚出门就被房主追着要债.看他气焰那么嚣张.我果断选择了拿走钥匙给他留了一句go ♥♥♥♥ yourself然后跑掉.当然我还是试着去赚够500美元的房租.劳累了一天还是差的30美元.但还是交给了房主.不过呢.果然如我所料.他确实是个jerk.他把钱拿走.换了房间钥匙.把我哄了出去.没办法只能睡大街了.这就是我的第一天.是不是很惨啊.可谁知第二天又来了个晴天霹雳雪上加霜—my love 要结婚了.并且邀请我去参加他的婚礼—.为什么?我们在一起不是很快乐吗.我们不是爱着彼此吗.不管了.我要去他的婚礼.搞清楚这一切!但一想.去那个地方要花掉不少钱啊.而我现在还欠着债.于是呢.我开始努力奋斗赚钱.白天找一些临时工作.夜晚就在别人家睡沙发.时不时的还写几页小说.就这样呢.我搬过箱子.当过黑客.做过清洁工.甚至为了得到去那个地方的车子.我做了一些亏心事.......有那么几次我问我自己.为了他.真的值得这么做吗?to be honest .我不知道.但每当我想起我们的邂逅.我们在一起仰望星空.我们俩以前在一起的幸福时.我告诉自己.他值得我这么做!终于呢.辛苦没有白费我还是很及时的在婚礼前几天到达了my love的家.发现现在岳父一个人住在这里.my love偶尔回来.在我们呆过的屋子里住了一晚.一个梦让我回忆起了一些东西.我全想起来了.为什么他要离开我—这全是我的错.我太自私了.和他在一起只会想着我自己.和我的小说.从来没体会到他的感受.第二天醒来.我见到了my love.他说他很高心见到我但同时感到意外.说什么并没有邀请我.一阵疑惑后.一个女人出现了!是她!!我最好的朋友成了我最爱的人的未婚妻!我....不知道该说什么了.原来是她邀请我来.她看起来并不想和我争论这件事.我也不想说什么了.她请求我去和她参加一个派对.我拒绝了.因为我不想和这个抢走我爱人的的女人有任何来往了!但看她级力想挽留这段友谊....好吧 我和你去.在酒店.她欠了一笔不小的钱.要我的小说草稿来抵债在好朋友和我的职业道路面前.我还是选择了我的好朋友.就这样.第二天.婚礼来了.我看到了.我什么都看破了.爱情就像泡沫.就像我和他的爱一触就破.看到他俩的幸福... ....我选择了沉默.祝你们幸福.GOOD BYE .MY LOVE
这篇评测是否有价值? 欢乐
12 人中有 10 人(83%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
10.3 小时(记录在案的)
RPG Maker制作的游戏,保证了简陋的画面和粗糙的系统,并且这作是一款只有大段大段对话的纯剧情向的作品(换句话说,作者希望大家不要去在意那些细节专心看故事)

时至今日纯粹讲故事没有任何战斗的RPG Maker游戏已经不少了,Always Sometimes Monsters(以下缩写为ASM)虽然算不上佼佼者,但也有其可取之处,因为比较少见的ASM是一个没有任何幻想成分的现实主义作品,而且游戏内藏各种不和谐的要素以及奇怪的捏他,虽然没有什么过于露骨的表现,但主题毫无疑问是成人向的,故事讲述了一个连房租都交不起的人生败犬,收到Ex的结婚请帖后为了解开心结决定攒钱搭车去参加婚礼……


于是乎,游戏中有着各种各样的选择,不过在道德上其实也没有过于纠结的两难处境,主要都是些个人层面的小事,大多数都和钱相关,不过除了谋杀以外的行为都不会对剧情造成太大影响,最多也就在某人偷看主角日记数落主角罪状时被提及而已——ASM中争议最大的估计是结局时决定Ex结婚对象、主角的大学基友Sam的命运,主角可以为了自己的幸福成功抢婚让Sam失去一切流浪街头暴毙他乡,Sam确实是个抄主角论文又对主角落进下石、赌博欠债死有余辜的混蛋,但想到主角最早就毫无顾忌地NTR了Sam的暗恋对象,工作签项目合约时也抛弃了Sam,也许Sam并不值得沦落到那么悲惨的结局,不过若是主角成全了Sam,自己则会流浪街头或者至少也要孤独终老,妥妥的Bad End,要怎么做玩家自己决定吧

游戏另外一个比较有特色的地方是玩家可以决定主角以及主角配偶的立绘以及性别,所以BG BL GL任君组合,而且对话、部分图片乃至部分配角都会随之改变,毫无违和感~相应的缺点是角色说话永远比较中性,比如主角只能是女汉子不能是软妹,Ex则不管男女一定是个受……



这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
17.4 小时(记录在案的)
多线结局是个很好的东西,因为剧本更好写,也更容易写好,就是工作量会大增……我玩的整个过程中,很多时候都在感叹以这游戏的文字量,还有那么多分歧,得用多长时间呐……果然现在还在用RPG Maker的制作人一个比一个的良心!游戏时间大概在8个小时左右,据最后两个制作人人物的谈话,计划中的文字量能到一百万?刚想着这些东西不可能有一百万的说,他们自己就吐槽了……于是,此处可以很自然地想起剧本文字量真的过百万的《异域镇魂曲》,那已经被掐了2/3的剧本……
这篇评测是否有价值? 欢乐
189 人中有 147 人(78%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
14.2 小时(记录在案的)
Got tricked into playing as an asian lesbian
Received dirty pictures almost instatnly
Had a poo three times in a row
Was racially abused within 5 minutes
Robbed an old lady of her baseball cards
Killed pigs for half an hour to accquire dosh
Thrown into a homeless shelter because I didn't buy a bag and got beated to death by guards
Blew up someones car and left his 5 children to fend for themselves in the ♥♥♥♥-end of nowhere
Got my backstabbing ♥♥♥♥♥ of a best friend shot and had a panic attack
All this to get my girlfriend back
She dumped me again
Ended up as a suicidal hobo

10/10 accurate representation of my everyday life
这篇评测是否有价值? 欢乐
106 人中有 87 人(82%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
16.0 小时(记录在案的)
A classic case of an initial concept losing its way.

Play the first few hours, read reviews or previews, and you'll see an emotionally-driven story about choice and fate, where you're penniless and broken and have to go on a difficult journey to getting your life and partner back.

However, all these concepts get abandoned and by the end you're left unfulfilled, with cop-outs and odd character behaviour along the way, until the game is telling you you're a broke bum who desperately wants your ex back, when in fact you the player are ACTUALLY full of money and don't give a crap about the ex because s/he's a jerk.

You might go through hell and do drugs if it meant getting the love of your life back, but would you do it just to go to someone's wedding? No, but the game apparently thinks people do that.

As a cop-out, you even get to make some choices about the actual plot. As in you decide who dumped who, and why. But this one 'choice' hidden away in a conversation, a couple of hours before the end, is what impacts the ending most of all, without even alluding to it. Madness.

In one person's story, you dumped a girl because you wanted to bang some more chicks, then changed your mind and crashed the wedding and she came crawling back. In another player's story, you got dumped and now you're acting like a crazed stalker to see her again and ruin everything. In another, you may not give a crap about her. The game, however, is adamant that in each scenario you're going to the wedding to crash it or be a wuss and do the whole "I just want her to be happy but I still love her" shtick, and likely end up depressed anyway. Because the plot isn't as flexible with choice as it wants to say it is.

Other little things about the game can make it frustrating. Press space to speed up the text, and you might end up accidentally making a choice that pops up without the usual pause, and you'll have to reload your most recent save. Play Blackjack and if you and the dealer have the same hand (a 'push'), you still LOSE.

In hindsight, my hours would've been better spent playing something else.
这篇评测是否有价值? 欢乐
46 人中有 37 人(80%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.8 小时(记录在案的)
+ Lots of subtle and self-aware humor
+ Interesting concept for a game, in that you're essentially a typical human being attempting to remedy a very human relationship
+ Boasts a real sense of emotional depth
+ NPCs have a lot of lines written into them, giving interactions a fair amount of personality; this makes the world feel a bit more alive
+ Initial character selection is creative and a breath of fresh air; sets up the manner of open-ended gameplay that stays with you throughout the adventure
+ Consequences of your choices are readily apparent in that you feel the impact one way or another
+ Occasional minigames are fun and do much to shake up the pace a bit
+ Detailed environments and set-design
+ Ambient soundtrack sets the mood perfectly

- Though seemingly intentional in its design, it can be hard to shake off the monotony of performing various (often dull) odd jobs for little cash reward
- Plot is slow to perform, overall, and often becomes a bit tedious to wade through

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
这篇评测是否有价值? 欢乐
21 人中有 16 人(76%)觉得这篇评测有价值
2.3 小时(记录在案的)
This was a real pleasure to play through. I wouldn't call this a click adventure, although there isn't much "gameplay", as your words speak louder than actions here.

I liked the art style presented here, the basic 8 bit graphics work wonders. It'a a shame there wasn't any voice acting as this would of made the whole experience even better but I can look past this since it is so well written.

The story had me gripped, there is plenty of replay value as you can have different endings from what I've worked out, although you might want to spread out your game plays since chain playing this could probably get boring fast.

There is also a sense of an open world here too. You can walk around and always find something different to do.

A full playthrough took me about three hours, is it worth the £6,99? definitely.
这篇评测是否有价值? 欢乐
39 人中有 25 人(64%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
11.4 小时(记录在案的)
Good game, unlike other games in the market this will give a new experience taking decisions which will effect the story.
7/10 worth to try in a discounted price

✓ Interesting story
✓ Nice pixal graphics.
✓ Great sound track.

✖ Sometimes the story might get borring.
这篇评测是否有价值? 欢乐
19 人中有 14 人(74%)觉得这篇评测有价值
14.8 小时(记录在案的)
Overall I enjoyed this game. The story was pretty cool. It got pretty repeative at times but it was ok.
One thing I was disappointed into was the ending. I got the "good end" and it felt like it shouldve continued more further on. Ending didn't give me that satisfied feeling that I was looking for, we we're kinda left hanging.

So the game was ok and I enjoyed it somewhat but the ending was a turn off.
这篇评测是否有价值? 欢乐
11 人中有 9 人(82%)觉得这篇评测有价值
15.9 小时(记录在案的)
This game is disappointing on many levels, but the quickest way to explain it is "The ride was much more enjoyable than the destination".

The Good:
I enjoyed Always Sometimes Monsters for how inclusive it is and the little changes it makes for the character you choose and the sexuality of that character. The attention to detail is really nice. Some parts of the game are monotonous, but I find that it completely jives with the overall theme of the game. I didn't have a problem being bored, because the boredom of mundane work is kind of the point of the game. I did enjoy the many ethic decision making the game forces upon you. I did find out something about myself that I didn't know before playing, and that experience is very rare for someone as self-reflective as me.

The Bad:
The end is terrible. I expected my past decisions in the game to affect how I would choose the ending, but they didn't. The ending you get depends complete on the last 3 days that are completely scripted and on rails. I was enjoying my freedom for most of the game and then suddenly everything went into this singular tunnel. A lot of the choices are binary, but it's never more apparent than at the end of the game. Another problem is I kept thinking that the time limit would be more constrictive, but I got to the goal with double digit days left over and I got no reward for showing up early. In essence, the game punished me for being efficient. This also makes it possible for you to play the game with no real reason to ever deviate from society’s moral standards. You don't have to choose between love and ethics, you're choosing between working hard and being lazy since you have a ton of time to make it to your destination. This game has the same problems as Tale Tale Game's games; choices are fun, endings that are not meaningfully impacted by your previous decisions ruins the fun.

What would have made it better:
More moral choices, giving how many days until certain jobs or areas open up, telling you how many towns are between you and the goal, and finally make a decent ending(s).

Skip this game. It's pretentious and the ending will spoil any fun you'll have during the game. I am excited for the next game from this studio, but this experimental game is far from optimized. It suffers from being part of the first wave and I hope the devs will learn a lot from it and from the community response to it.
这篇评测是否有价值? 欢乐
6 人中有 6 人(100%)觉得这篇评测有价值
9.6 小时(记录在案的)
Starting with the positive: this game clearly succeeds in its objective. It offers the player several moral choices which influence the story. It gives the player a few opportunities to reflect on these choices or discuss them with characters in the game, and it avoids labelling any particular choice as the "right" or "good" one.

There are a few things, however, which make this game difficult to recommend:

* Most situations are extremely contrived, being even further removed from real-life decisions than most soap operas. Do I let my friend die or commit a major criminal offence to save his life? Do I confront a murderer or run away and never tell anyone?

* The mini-games are terrible. They're more difficult and less fun to play than the 30-year-old games they imitate

* The characters are a bit one-dimensional, including (frustratingly) the player character, whose emotional baggage pretty much dictates the plot of the game
这篇评测是否有价值? 欢乐
12 人中有 9 人(75%)觉得这篇评测有价值
2.8 小时(记录在案的)
Im trying to be good guy... aaaaand Im hacking terminal to help mayor win his election but I fell from vents when sneaking in the town hall and killed a guard.
这篇评测是否有价值? 欢乐
12 人中有 8 人(67%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
6.2 小时(记录在案的)
This game proves one more time that even with a simple tool like the RPG Maker anyone can make a brilliant game like this one - with some hard work of course. Pretty much a gem for me.
这篇评测是否有价值? 欢乐
32 人中有 18 人(56%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
17.5 小时(记录在案的)
Oof. I played this to the end, just because I bought it.

It's obvious that two dudes with too much time on their hands, and too high of an opinion of themselves, decided to open up RPG Maker one day, rope in some folks to do all their art/music, and release a turd.

The beginning has some nice ideas, but in the end, the game is just thoroughly unenjoyable. It's not fun.

If you like poorly-thought-out minigames, grinding chores over and over, save scumming when you bankrupt yourself just to get a slightly un-♥♥♥♥♥♥ ending, and writing on par with a seventh-grader's English assignment, then you'll enjoy this game.

Don't waste your money.
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
11.3 小时(记录在案的)
Always Sometimes Monsters is a very unique game. This certainly is a very unique one out there in a category of RPG Maker created games that somehow always revolves around a Final Fantasy plot or a horror-thriller story. Never did I expect that with a title like 'Always Sometimes Monsters', I would get a very personal story about different people with different ambitions and different choices yet somehow shares a certain similarities with everyone else. ASM is a game about normal people like you and I, struggling to survive through life, yet a very personal dream and an unwavering goal drives them to get out of that bed and endure whatever the harsh modern world throws at them. This game is all about choices, decisions, and more choices that are very critical and will greatly affect your character, everyone else around him/her, and the inevitable effect that it will have on your character's future.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
43.5 小时(记录在案的)
I'm going to start this by saying that I got the Humble Bundle as an early Christmas present and while trying to decide which one of its awesome games to play first, I set my hands on Always Sometimes Monsters just because it was an RPGMaker-made game (and I have a huge soft spot for their minimalistic supremacy). Also, this review is going to be an unusually long one for me because I haven't spazzed over a game of this category in so long, even if it looks pointless.

A crudely beautiful game, Always Sometimes Monsters is what they call "a life simulator", setting you up in one of the worst life scenarios possible: broke, jobless, homeless, loveless. Trying to fight back all the obstacles and win back the love of your life, you decide on your own destiny with every single option you make, which is the essential point of this game. All the elements of storyline, pixel graphics, and soundtrack construct step by step an immersive feeling into the plot, which is unfolded, again, with every step you take and every option you make.

The story starts off with an interesting allusion, which then brings you into the game experience itself. It's hard, it's stomach-churning, even far-fetched sometimes when striving over the edge to be real, but it never fails to serve its primary goal: life isn't meant to be easy. Gamers up for a good story will know this one isn't disappointing... until you reach the end of the game. With so many choices in-game it's nearly impossible to know you're doing what's right according to the game without a walkthrough (I am guilty of that, but solely because I wanted my love back), though this was an element that really hurt my feelings as I was suffering along with nearly everyone in the story, and even after replaying the game with different characters, I was still left quite confused and unsatisfied with the elements of the "eternal ending". The fact that the interpretations are left open for the player to make is a nice thought, but I still am not sure I enjoy this in games. Moreover, the small easter egg popular arcades are a nice touch, although most likely not replayable and serving their purpose for the image and only. (Swedish Pac-Man with meatballs anyone? Damn yes!)

Nevertheless, all the choices possible raise up this game's replayability for me, so I will definitely spend more time into it. I also have to congratulate the developers on their initiative to create a "character selection" box regardless of gender, race or sexual orientation, as well as on the implementation of the selection as a node into the allusion that starts it all. I also enjoy the fact that they actually put themselves in the game, since, in my opinion, their dialogues construct extra food for thought concerning the game. I know I'd love to do that if I was a game developer.

The average decent RPGMaker pixelly graphics are able to set up a real-like atmosphere in the city, combined with the morose darkness of the backstreets, but there's nothing else to say about them. As for the dialogues, they're captivating yet full of orthograph mistakes (and I really am someone who doesn't like being a grammar nazi) which should be fixed.

The soundtrack... What could I possibly say about the soundtrack?! Fresh, stylish, retro feeling while still modern enough, rinvigorating and immersive! Laser Destroyer Team outworked themselves on it and it's undoubtedly a fine piece of work. Every little piece or loop helps set the mood and captivate the player, it's really catchy. It's a nice thing the LP is available through Steam as a preview of their work, although it's really worth it to support them on their Bandcamp and get the EP and XP too (in all honesty, I'll always wish for a physical copy... Christmas wish found!). It's a complete and on the spot soundtrack.

Long story short, this game had a huge impact on me as I'm quite sure it has on many others. Intriguing storyline and graphics, smooth gameplay, disappointing ending, stunning soundtrack.
This game has made me question the severity a lot of things in life. There was one day I was at the supermarket and I saw a vagabond roaming around the aisles, so I stopped and thought just for a moment, what if that was me? It was actually another confidence boost to show myself that there is tougher stuff out there that can be overcome, and for that I couldn't be happier. I'll definitely replay this game more than once, because I really want to find all the secrets, and totally suggesting it to anyone who likes themselves a good story, so long as they can forgive the mistakes in its existence. This game has changed me and I'm grateful for that, and I'm really interested in clearing out anything hidden in the game. And who knows, "maybe I could translate the game for free"! Haha. Or probably make a comic about it. With a personally envisioned happy ending to satisfy those who didn't like the one in the game, haha.
Thank you sincerely for this little experience of a game.
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2 人中有 2 人(100%)觉得这篇评测有价值
13.4 小时(记录在案的)
Loved the idea and loved the actual game even more. Not your typical RPG. It contains a choice making rich story driven concept, awesome art that pays really close attention to detail, and great gameplay overall. Haven't noticed too many bugs either, which is rare for these kinds of games, definitely nothing game breaking. Even though there isn't really any combat, it's still fun. Even the music is great. Fits really well with the story. Overall I feel it's very immersive and for an RPG Maker game it's well worth the $10 price tag. Highly recommend it.
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2 人中有 2 人(100%)觉得这篇评测有价值
10.0 小时(记录在案的)
I lost Rock Paper sissors to a bum.
I broke a girl's heart.
I got a kid killed for a 100 bucks.
I made 4 kids orphans.
I spent 200$ on strippers.
I stole from an old lady.
I bought some drugs.
I worked at the local weed fields.
But I never payed my rent.
10/10-Sterben 2014
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2 人中有 2 人(100%)觉得这篇评测有价值
21.6 小时(记录在案的)
Nicely done, Thank you.
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