Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
用户评测: 多半好评 (1,248 篇评测)
发行日期: 2014年5月21日

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购买 Always Sometimes Monsters: Soundtrack Edition

包含 2 件物品: Always Sometimes Monsters, Always Sometimes Monsters - Soundtrack

 

由鉴赏家推荐

"A creative choice and consequence simulator that while not heavy on graphics and gameplay, is a very interesting "create your own story" game."

最近更新 查看所有(4)

1月10日

Asset Pack for RPG Maker VX Ace Now Available



Hey Vagabonds,
We've had a lot of people e-mail, tweet, and ask us in person how we got started making Always Sometimes Monsters and the always simple to use RPG Maker system is invariably part of our answer.

While RPG Maker VX Ace (and it's grandpappy XP) are incredibly easy to use, with the right dedication and some inventive thinking it can do a lot of things you'd never expect from such a neophyte-friendly tool.

With that in mind, we are happy to announce that in partnership with Degica and the folks at RPG Maker Web we are launching Environments Inspired by Always Sometimes Monsters.

This is a fully-featured tileset system for RPG Maker VX Ace that uses resources pulled from Always Sometimes Monsters and reformatted to work in any modern-setting project. Whether you're producing a fangame or an original work, this pack will get you on your way to building fleshed out cities, offices, hospitals, homes, and a whole lot more.

If you're interested in developing games, RPG Maker is a great place to start and hopefully this new asset pack will help you on that journey.

You can grab it here, discounted temporarily:
http://store.steampowered.com/app/321100/

All the best,
Vagabond Dog

5 条评论 了解更多

1月10日

Asset Pack for RPG Maker VX Ace Now Available



Hey Vagabonds,
We've had a lot of people e-mail, tweet, and ask us in person how we got started making Always Sometimes Monsters and the always simple to use RPG Maker system is invariably part of our answer.

While RPG Maker VX Ace (and it's grandpappy XP) are incredibly easy to use, with the right dedication and some inventive thinking it can do a lot of things you'd never expect from such a neophyte-friendly tool.

With that in mind, we are happy to announce that in partnership with Degica and the folks at RPG Maker Web we are launching Environments Inspired by Always Sometimes Monsters.

This is a fully-featured tileset system for RPG Maker VX Ace that uses resources pulled from Always Sometimes Monsters and reformatted to work in any modern-setting project. Whether you're producing a fangame or an original work, this pack will get you on your way to building fleshed out cities, offices, hospitals, homes, and a whole lot more.

If you're interested in developing games, RPG Maker is a great place to start and hopefully this new asset pack will help you on that journey.

You can grab it here, discounted temporarily:
http://store.steampowered.com/app/321100/

All the best,
Vagabond Dog

0 条评论 了解更多

评测

“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

Content Warning

Always Sometimes Monsters has content dealing with racism, sexism, homophobia, transphobia, mental health, sexual assault, child abuse, animal abuse, drug abuse, and suicide.

关于这款游戏



Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

Choice
A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Circumstance
Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Consequence
Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.



Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Processor: Intel Pentium 4, 2.0 Ghz or faster
    • Memory: 512 MB RAM
    • Graphics: 1024 x 768 desktop resolution or better
    • Hard Drive: 500 MB available space
    • Additional Notes: No Steam Overlay Support
    Minimum:
    • OS: OSX 10.7
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
    Minimum:
    • OS: Ubuntu 12.04
    • Memory: 2000 MB RAM
    • Graphics: OpenGL 2.0 capable graphics card
    • Hard Drive: 500 MB available space
    • Sound Card: Open AL compatible
    • Additional Notes: Steam Achievements not supported, Steam Overlay enabled
有价值的用户评测
21 人中有 21 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很有趣
7.4 小时(记录在案的)
发布于:2月1日
对于一个进包的RPG Maker游戏,能做成这样已经不错了。
剧情向,字多,慎玩。
大概讲的就是心爱的女人要结婚了,新郎不是主角。随后主角收到了婚礼邀请。
于是开始筹钱去外地参加婚礼。
途中要经过几个城市,然后再筹钱,再坐车。到达下一个城市。
所以,整个游戏里,你做的任务,主要就是赚钱。
故事也很老套。

优点:
+可以搞百合(不知道能不能搞基,有兴趣的可以帮忙验证一下)
+分支非常多(不过越往后越少,算是虎头蛇尾)
+BGM不错
+内含成人笑话和不和谐镜头
+全成就非常容易(游戏通关拿到9个,看完名单拿到最后一个)
+通关时间不长

缺点:
-全程无战斗(这你敢信?)
-没中文
-剧情并不精巧(玩到一半基本就能猜到结尾)

其他缺点俺就不说了。
光凭以上三条,基本已经判了死刑=w=
这篇评测是否有价值? 有趣
18 人中有 16 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
24.3 小时(记录在案的)
发布于:2014年12月1日
剧透瞩目!

ONE LOVE STORY

作为一个分手一年穷困潦倒自暴自弃的作家,突然收到前男友的结婚请帖,于是踏上了拾荒攒钱蹭吃蹭住抢Ex之路。

一周目的我一心只想赶紧跑到Ex身边阻止婚礼,卖了所有能卖的东西,没捡小碧池故意扔下的白粉,随便给黑心电影院写了好评报道,用小熊play的照片威胁医生,让一个熊孩子被他叔崩死三次之后终于读档没要那一百块。唯一做的好事大概就是阻止了一个想自杀的小伙子Jack,搭上Jack的顺风车到了出版商在的城市。我鼓起勇气给Ex打了个电话,意料之中的无情换号,但是用着这个号的老朋友说可以捎我一程到婚礼所在地。

玩赛猫和猜拳迅速的攒到票钱,开开心心去买票,拓麻的选举中搞的巴士停运。毫不犹豫的帮着前市长黑了选票机,选举结束就启程跑到倒数第二站。想到马上就能见到Ex心里各种小激动,每到一个新城市做的梦明显在暗示我Sam这个小婊砸抢了我男人。还抄劳资论文

到盐湖城,头天晚上出去乱晃进了脱衣舞俱乐部,赚了小外快才想起来老伙计还在教堂等着我。第二天老伙计一脸苦逼的告诉我车押在别人那,于是我又走上了收集零件修车比赛之路…老伙计的女票一直煽动我去搞坏对手的刹车,想想自己一路干的那些混蛋事我还是义正言辞的拒绝了x3。正大光明的赢了比赛,老伙计带着我来到了曾经的岳母家,尴尬的见到了Ex和果然是你小婊砸Sam
然后,岳母发现了我每天在写的日志,机关枪一样突突突喷了我半天,还质问我到底是谁和谁分手。我只好承认当年是我先提分手,觉得自己配不上Ex,岳母问我现在你配的上了吗,我想了想自己一路做过的事,感觉更配不上了呢(´・ω・`),但还是嘴硬的说只有Ex能决定。
后来就被小婊砸Sam拉上去单身派对了,在赌场玩21点赚了5000给自己买身像样点的衣服。回房间发现Sam在翻我东西,丫居然欠了1万刀的赌债想拿我的日志当手稿出版抵债…这我不能忍啊,但是想想Ex,还是给他拿去抵债了。在出版商面前还是没忍住婊了Sam一下,然后去了婚礼,深呼吸两轮喊反对结果被Ex喷了一顿说我还是辣么自私。于是我灰头土脸的走了……

于是,开头小巷子里的流浪汉果然是我,看到自己混这么惨我也是毫不犹豫的自杀了。
然后看着Sam小婊砸名利双收,各种不服的读档。查了下guide,在赌场21点怒赚1w给Sam还上债,再去婚礼还是被Ex熊了一顿。看来我所做过的事不开新档是无法挽回了。

于是我决定,照着Guide完全重走一遍,看来要赢回Ex只能洗心革面做一个五好青年…

但是,在那之前我要再读一次档,看着赌场老板搞死Sam…
我的这种心情也是蛮符合游戏标题了↑
这篇评测是否有价值? 有趣
10 人中有 9 人(90%)觉得这篇评测有价值
8.1 小时(记录在案的)
发布于:2014年12月13日
关于这个游戏.最初是被它的名字和可爱的人物而吸引.不同与大多数传统rpg.这款游戏的背景选择在一个现代化的世界.而且它最出众的一点就是你可以决定你的行动从而改变你的未来.基于以上几点就足以吸引我这个rpg爱好者了.下面说说剧情.剧情在我看来一向是一个游戏的灵魂.而这个游戏并没有让我失望——首先我是一个穷困潦倒的作家.从乱糟糟的公寓里醒来.刚出门就被房主追着要债.看他气焰那么嚣张.我果断选择了拿走钥匙给他留了一句go ♥♥♥♥ yourself然后跑掉.当然我还是试着去赚够500美元的房租.劳累了一天还是差的30美元.但还是交给了房主.不过呢.果然如我所料.他确实是个jerk.他把钱拿走.换了房间钥匙.把我哄了出去.没办法只能睡大街了.这就是我的第一天.是不是很惨啊.可谁知第二天又来了个晴天霹雳雪上加霜—my love 要结婚了.并且邀请我去参加他的婚礼—.为什么?我们在一起不是很快乐吗.我们不是爱着彼此吗.不管了.我要去他的婚礼.搞清楚这一切!但一想.去那个地方要花掉不少钱啊.而我现在还欠着债.于是呢.我开始努力奋斗赚钱.白天找一些临时工作.夜晚就在别人家睡沙发.时不时的还写几页小说.就这样呢.我搬过箱子.当过黑客.做过清洁工.甚至为了得到去那个地方的车子.我做了一些亏心事.......有那么几次我问我自己.为了他.真的值得这么做吗?to be honest .我不知道.但每当我想起我们的邂逅.我们在一起仰望星空.我们俩以前在一起的幸福时.我告诉自己.他值得我这么做!终于呢.辛苦没有白费我还是很及时的在婚礼前几天到达了my love的家.发现现在岳父一个人住在这里.my love偶尔回来.在我们呆过的屋子里住了一晚.一个梦让我回忆起了一些东西.我全想起来了.为什么他要离开我—这全是我的错.我太自私了.和他在一起只会想着我自己.和我的小说.从来没体会到他的感受.第二天醒来.我见到了my love.他说他很高心见到我但同时感到意外.说什么并没有邀请我.一阵疑惑后.一个女人出现了!是她!!我最好的朋友成了我最爱的人的未婚妻!我....不知道该说什么了.原来是她邀请我来.她看起来并不想和我争论这件事.我也不想说什么了.她请求我去和她参加一个派对.我拒绝了.因为我不想和这个抢走我爱人的的女人有任何来往了!但看她级力想挽留这段友谊....好吧 我和你去.在酒店.她欠了一笔不小的钱.要我的小说草稿来抵债在好朋友和我的职业道路面前.我还是选择了我的好朋友.就这样.第二天.婚礼来了.我看到了.我什么都看破了.爱情就像泡沫.就像我和他的爱一触就破.看到他俩的幸福... ....我选择了沉默.祝你们幸福.GOOD BYE .MY LOVE
这篇评测是否有价值? 有趣
11 人中有 9 人(82%)觉得这篇评测有价值
有 3 人觉得这篇评测很有趣
10.3 小时(记录在案的)
发布于:2月2日
RPG Maker制作的游戏,保证了简陋的画面和粗糙的系统,并且这作是一款只有大段大段对话的纯剧情向的作品(换句话说,作者希望大家不要去在意那些细节专心看故事)

时至今日纯粹讲故事没有任何战斗的RPG Maker游戏已经不少了,Always Sometimes Monsters(以下缩写为ASM)虽然算不上佼佼者,但也有其可取之处,因为比较少见的ASM是一个没有任何幻想成分的现实主义作品,而且游戏内藏各种不和谐的要素以及奇怪的捏他,虽然没有什么过于露骨的表现,但主题毫无疑问是成人向的,故事讲述了一个连房租都交不起的人生败犬,收到Ex的结婚请帖后为了解开心结决定攒钱搭车去参加婚礼……

如果ASM只是一个关于NTR和反NTR的三角恋抢婚故事,那么其实挺狗血的,不过作者真正想写的是一个关于抉择以及道德灰暗面的故事——标题ASM的含义是“人总有些时候是个怪物”,人有时会为了自己想要的东西而去做一些不那么光彩的事情,虽然有些时候是“为大善而不拘小恶”,但不道德的行为并不会因为行为的目的而被正当化——不过不管怎样,我们依然要去抉择,或是维护我们的理念或是争取自己的幸福

于是乎,游戏中有着各种各样的选择,不过在道德上其实也没有过于纠结的两难处境,主要都是些个人层面的小事,大多数都和钱相关,不过除了谋杀以外的行为都不会对剧情造成太大影响,最多也就在某人偷看主角日记数落主角罪状时被提及而已——ASM中争议最大的估计是结局时决定Ex结婚对象、主角的大学基友Sam的命运,主角可以为了自己的幸福成功抢婚让Sam失去一切流浪街头暴毙他乡,Sam确实是个抄主角论文又对主角落进下石、赌博欠债死有余辜的混蛋,但想到主角最早就毫无顾忌地NTR了Sam的暗恋对象,工作签项目合约时也抛弃了Sam,也许Sam并不值得沦落到那么悲惨的结局,不过若是主角成全了Sam,自己则会流浪街头或者至少也要孤独终老,妥妥的Bad End,要怎么做玩家自己决定吧

游戏另外一个比较有特色的地方是玩家可以决定主角以及主角配偶的立绘以及性别,所以BG BL GL任君组合,而且对话、部分图片乃至部分配角都会随之改变,毫无违和感~相应的缺点是角色说话永远比较中性,比如主角只能是女汉子不能是软妹,Ex则不管男女一定是个受……

另外ASM也有一些问题我觉得需要指出:
首先为了延长主角赶赴婚礼的过程作者彻底黑了一把美帝的公共交通,价格贵的离谱,还会遭遇长时间连续罢工严重耽误行程,更加不可理解的是竟然有别墅区以“过于偏远”为由公共交通无法到达必须开车去;
其次,为了让玩家感受来钱的不易,让正常打工变得极其枯燥、重复而低效——想要靠操作流水线打工攒车票钱?可以,无聊死你!
另外,游戏好结局的要求比较苛刻,不用攻略一周目七八小时玩下来基本必然BE,而且好结局需要大量钱,强迫玩家去SL刷钱,差评;
最后,故事结构也有待改进,前半主线展开缓慢,支线混乱,导致吸引力不足,而后半支线又太少,几乎变成线性的了,GE终章还设置了一个莫名其妙无法推进的场景,让人感觉虎头蛇尾有所失望

总之这并不是一款“好玩”的游戏,表现力受限于引擎可以说是十分糟糕,故事结构也并不够完善,而且现实题材又十分成人化的故事也并不是所有人都能欣赏并且喜欢,不过如果对这种题材感兴趣的话试一试也无妨,我个人对ASM的故事还是比较满意的

这篇评测是否有价值? 有趣
4 人中有 3 人(75%)觉得这篇评测有价值
17.4 小时(记录在案的)
发布于:2014年12月19日
一个剧情向的RPG,总的来说,非常不错。
多线结局是个很好的东西,因为剧本更好写,也更容易写好,就是工作量会大增……我玩的整个过程中,很多时候都在感叹以这游戏的文字量,还有那么多分歧,得用多长时间呐……果然现在还在用RPG Maker的制作人一个比一个的良心!游戏时间大概在8个小时左右,据最后两个制作人人物的谈话,计划中的文字量能到一百万?刚想着这些东西不可能有一百万的说,他们自己就吐槽了……于是,此处可以很自然地想起剧本文字量真的过百万的《异域镇魂曲》,那已经被掐了2/3的剧本……
剧情实际上出彩的地方不多,结局也不意外;游戏中,内含的小元素不少,流程中各种选择产生的结果很有意思——这在文字冒险里相当普遍吧——但是有些时候剧情不太合理,有点儿别扭,脱离现实的感觉,不过由于设定上这整个故事就是开始那个讲述者的描述,所以可以在心里强行合理……
还有最后一段:行走图是个很有意思的东西,我在一开始帮那个着白裙的亚裔女孩买了点“好东西”然后获得了她的公寓钥匙,在一个深夜里去了她的公寓,也就是上面第二张截图的房间里,结果发现了很糟糕的一幕——她们两个不只是躺在床上,实际上是在做些其他的事情,哦,还没穿衣服——喂喂!这个不设定成18+真的没问题吗——所以行走图真是一个很有意思的东西,可惜后面脱衣舞酒吧非常健康……因为这个分歧达成的条件太简单了吗……
这篇评测是否有价值? 有趣
234 人中有 190 人(81%)觉得这篇评测有价值
13.1 小时(记录在案的)
发布于:2014年10月21日
I had been sick of saving the world, fighting zombies or shooting people in games. Always Sometimes Monsters featured a storyline where I was just an ordinary person trying to stay alive in this cruel world & to get back with my significant other. I definitely recomend.
这篇评测是否有价值? 有趣
134 人中有 117 人(87%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
13.8 小时(记录在案的)
发布于:2014年11月14日
Pre-emptive warning: I haven't spoiled any major plot points, but there are some tonal spoilers for one of the game's endings.

I err on the side of recommending this game, but I can't claim that it isn't very deeply flawed. Its main failing is that the story is about a lot of things, but the ending is 100% reliant on whether or not you "win back" your love interest. Personally, I thought it would be most satisfying to play a character initially very deeply set on reconnecting with his ex, but gradually coming to terms with the breakup and, in the end, letting the ceremony go uninterrupted. In this playthough, I had been successful in almost every aspect of my life: religiously keeping a journal, participating only in activities I believed in, and treating everyone with kindness. My character's future was promising. So, what ending did I get?

The one where I'm suicidal, nihilistic and alone because I couldn't bear the pain of losing my ex-girlfriend, who I'd had every intention of getting over on the way to her wedding. This is the only ending possible if you fail to "win her back", regardless of your other achievements or the way you've roleplayed your character. The game as a whole could be massively improved by the removal of the framing device at the beginning and end, as, for many endings, it fundamentally doesn't make sense and stands contrary to the story's themes. There's a fine post-credits scene, but it didn't negate my confusion at my character's hysterical response to making a perfectly fair, mature decision that, in my mind, caused him no great pain. It was a very "Huh?" moment for me.

As for the rest of the story, it's pretty good. Extremely tonally uneven (I found myself going "Really?" probably a dozen times) but not at all bad when you look past that, and I genuinely enjoyed most of the campaign. The trip was gruelling but satisfying, with more than its share of close calls and poignant moments, and it felt like I was coming to the end of a long journey when I finally arrived at the ex's wedding location. It's not realistic, but there's a realness to it -- something humbling about the situations you're faced with, an earnestness in the way the game presents love, friendship, and hope. I guess that's why I felt degraded by the ending... I mean, how can my character be so nihilistic when the past month has probably been the most interesting in his life? He's learned so much, experienced so much, yet the game gives me a pitch-black failstate because I didn't adhere to the arbitrary goal. It's not only unsatisfying, but also troubling philosophically. I guess I would recommend this game with the cliche that you should focus on the journey, not the desitation... or play with the LI in mind. Either way.
这篇评测是否有价值? 有趣
198 人中有 156 人(79%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
4.8 小时(记录在案的)
发布于:2014年11月14日
Always Sometimes Monsters is frequently tedious and rife with things that shatter any suspension of disbelief. I had high hopes for this game, but it really fails to deliver on its promise of an open story of moral ambiguity in favor of a tedious romp through a poorly explained plot that looks like it was written by a 15-year-old going through their "edgy" stage. There is a lot to do, but none of it feels especially worth doing, and a lot of it affects nothing so far as I can tell. Maybe there's a point to buying crab rather than chicken apart from wasting money. Also, ideas like "Sandwich Furtures" traded at a terminal in a sandwich shop, banks that require a security question to make a deposit, and day care providers willing to overlook an allegation of terrorism on a criminal background check are all sufficiently stupid (and not actually funny) that they do nothing but detract from the story.

The characters are too close to being parodies of archetypes to feel truly endearing, and some of them are introduced to disappear completely from the game moments later. I stayed at a girl's house for nine days and saw her exactly once, despite the fact that the she seemed like she could be an interesting and dramatic character. Meanwhile, I have to deal with the Kurt Cobain / Courtney Love analogues far more than I want. Too often, the choices I wanted to make I could not, and the questions I wanted answered were not.

Production-wise, the graphics are bland and inconsistent Some characters look completely different in their close-up versions and their walking versions. The imagery is often too cartoony for how dark the subject matter is trying to be (although a lot of that "darkness" comes off as a ham-fisted attempt at shock value), but not cartoony enough to feel like more than a bland vaguely anime look. The sound effects are ear-bleedingly jarring at times, with obnoxious beeps and sudden bursts of animal noise contrasted by the near complete silence of the game world apart from the music (of which I have generally few complaints). Even when the sound effects are appropriate, the lack of other appropriate sound effects make them feel out of place. If that was a design decision, it was a terrible one, but judging by the overall production value, I suspect they just couldn't be bothered to put any serious work into them.

I'm glad I got this as part of bundle, because I'd feel cheated if I paid for this by itself.
这篇评测是否有价值? 有趣
113 人中有 92 人(81%)觉得这篇评测有价值
有 2 人觉得这篇评测很有趣
14.2 小时(记录在案的)
发布于:2014年12月20日
Got tricked into playing as an asian lesbian
Received dirty pictures almost instatnly
Had a poo three times in a row
Was racially abused within 5 minutes
Robbed an old lady of her baseball cards
Killed pigs for half an hour to accquire dosh
Thrown into a homeless shelter because I didn't buy a bag and got beated to death by guards
Blew up someones car and left his 5 children to fend for themselves in the ♥♥♥♥-end of nowhere
Got my backstabbing ♥♥♥♥♥ of a best friend shot and had a panic attack
All this to get my girlfriend back
She dumped me again
Ended up as a suicidal hobo

10/10 accurate representation of my everyday life
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52 人中有 47 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
16.0 小时(记录在案的)
发布于:2014年12月21日
A classic case of an initial concept losing its way.

Play the first few hours, read reviews or previews, and you'll see an emotionally-driven story about choice and fate, where you're penniless and broken and have to go on a difficult journey to getting your life and partner back.

However, all these concepts get abandoned and by the end you're left unfulfilled, with cop-outs and odd character behaviour along the way, until the game is telling you you're a broke bum who desperately wants your ex back, when in fact you the player are ACTUALLY full of money and don't give a crap about the ex because s/he's a jerk.

You might go through hell and do drugs if it meant getting the love of your life back, but would you do it just to go to someone's wedding? No, but the game apparently thinks people do that.

As a cop-out, you even get to make some choices about the actual plot. As in you decide who dumped who, and why. But this one 'choice' hidden away in a conversation, a couple of hours before the end, is what impacts the ending most of all, without even alluding to it. Madness.

In one person's story, you dumped a girl because you wanted to bang some more chicks, then changed your mind and crashed the wedding and she came crawling back. In another player's story, you got dumped and now you're acting like a crazed stalker to see her again and ruin everything. In another, you may not give a crap about her. The game, however, is adamant that in each scenario you're going to the wedding to crash it or be a wuss and do the whole "I just want her to be happy but I still love her" shtick, and likely end up depressed anyway. Because the plot isn't as flexible with choice as it wants to say it is.

Other little things about the game can make it frustrating. Press space to speed up the text, and you might end up accidentally making a choice that pops up without the usual pause, and you'll have to reload your most recent save. Play Blackjack and if you and the dealer have the same hand (a 'push'), you still LOSE.

In hindsight, my hours would've been better spent playing something else.
这篇评测是否有价值? 有趣
24 人中有 23 人(96%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
8.8 小时(记录在案的)
发布于:2月23日
+ Lots of subtle and self-aware humor
+ Interesting concept for a game, in that you're essentially a typical human being attempting to remedy a very human relationship
+ Boasts a real sense of emotional depth
+ NPCs have a lot of lines written into them, giving interactions a fair amount of personality; this makes the world feel a bit more alive
+ Initial character selection is creative and a breath of fresh air; sets up the manner of open-ended gameplay that stays with you throughout the adventure
+ Consequences of your choices are readily apparent in that you feel the impact one way or another
+ Occasional minigames are fun and do much to shake up the pace a bit
+ Detailed environments and set-design
+ Ambient soundtrack sets the mood perfectly

- Though seemingly intentional in its design, it can be hard to shake off the monotony of performing various (often dull) odd jobs for little cash reward
- Plot is slow to perform, overall, and often becomes a bit tedious to wade through

If you enjoyed this review, please follow my curator page. Also, feel free to join my group, LockeProposal's Big Day Out for discussion and announcements. Thanks for reading!
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144 人中有 88 人(61%)觉得这篇评测有价值
5.8 小时(记录在案的)
发布于:2014年11月10日
I really wanted to like this game, but I haven't been able to immerse myself in this world for reasons that escape me. |

I LIKE pixel graphics.

I LIKE thought-provoking concepts.

I LIKE things that aren't based around world war whatever or aliens or zombies or goats.

Too many of the situations in the game come off as trite. However, maybe I will eventually come around to enjoy this, but as it stands the world is/was too bland and forced.
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42 人中有 29 人(69%)觉得这篇评测有价值
21.4 小时(记录在案的)
发布于:2014年10月14日
Always Sometimes Monsters is far from perfect; there are glaring flaws to be seen. But for every misstep it makes there are moments that hit their intended mark so well it transcends any amount of mini-game drudgery that came before it. It oozes personality and that personality can often be found to be your own. It is at times absurd, mundane, funny, hopeless and mean, but always endearing. And sometimes it's brilliant.
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129 人中有 76 人(59%)觉得这篇评测有价值
72.2 小时(记录在案的)
发布于:2014年11月3日
Wow, this game is good.

I'm a sucker for any game with a good story and Alway Sometimes Monsters does not disappoint. Not only does this game feel real but it also makes you think. I really do enjoy the simple graphics and I just love games that let you chose your sexuality instead of forcing you to be straight.

I want more games like this.
这篇评测是否有价值? 有趣
122 人中有 72 人(59%)觉得这篇评测有价值
3.7 小时(记录在案的)
发布于:2014年11月8日
It's very difficult to recommend this game despite its rather lofty goals, which I respect. However, it fails to deliver on practically any of them, including an engaging premise. The consequence-driven gameplay is little more than a thinly-veiled illusion and the "adult choices" amount to little more than having tosubject yourself to menial, boring minigames in the semblance of menial, boring labor to earn a paycheck. There's little reality here, despite all its claims to be more mature and adult.

I respect what the devs tried to do, but ultimately, they failed.
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15 人中有 13 人(87%)觉得这篇评测有价值
2.3 小时(记录在案的)
发布于:2月15日
This was a real pleasure to play through. I wouldn't call this a click adventure, although there isn't much "gameplay", as your words speak louder than actions here.

I liked the art style presented here, the basic 8 bit graphics work wonders. It'a a shame there wasn't any voice acting as this would of made the whole experience even better but I can look past this since it is so well written.

The story had me gripped, there is plenty of replay value as you can have different endings from what I've worked out, although you might want to spread out your game plays since chain playing this could probably get boring fast.

There is also a sense of an open world here too. You can walk around and always find something different to do.

A full playthrough took me about three hours, is it worth the £6,99? definitely.
这篇评测是否有价值? 有趣
103 人中有 61 人(59%)觉得这篇评测有价值
有 1 人觉得这篇评测很有趣
0.1 小时(记录在案的)
发布于:2014年11月12日
You'll notice that I only got 5 minutes on this game. Because I played the GoG version of this game already, and I just felt like increasing my game count on Steam when I got this off the latest Humble Bundle. Also because Steam requires me to play the game for 5 minutes before I can post a review. Don't let the lack of hours here influence your opinion, please. I'm sure my review below will show that I know the game. This review was also orignally going to be MUCH longer, but it turns out that Steam doesn't like it when I write too many words.

ASM is a game made in RPGmaker, which already earns it negative points because RPGmaker is an awful engine, that is all about your choices, expect not really. You're allowed to pick your character from a handful of characters in a room, and then you can pick your LI from a handful of characters in another room. Yes, you can choose to be a gay man, or a lesbian, because this game wants you to think its ~progressive~ when the entire game is written to be pretenious. The game has you going from town to town and sometimes experiencing flashbacks, trying to earn money and fix the "main problem" in each town so you can get to your LI and try to stop her wedding. Of course, you also get dialogue choices that allow you to say "Nah, I'm over her", but they don't matter and I'll tell you why soon. The game has four "towns" for you to deal with, with the first town having the most content. It's an awful place that lets you see first hand how choices don't matter at all. You did Option A? Ending A happens. Did Option B? Ending A still happens, but with a teensy-tiny variation. The only time where the game isn't sniffing its own ♥♥♥♥♥♥♥♥ is in the second town when it decides to correctly say Republicans and Democrats are both terrible people who are in corporate pockets.

There are also flashbacks, as mentioned, about your college life and the life you had with your LI. These flashbacks, for me, only confirmed that my old college friend and my LI were both huge ♥♥♥♥♥♥♥s who I would refuse to deal with if I had the choice, which I don't, because this game provides as much "freedom of choice" as a Fable game, but at least Fable can provide variations in the endings for each choice. Anyway, when you meet your LI, it turns out they didn't want you at the wedding, but your friend, who is marrying LI, invited you. The same friend that your LI told you to screw over and the same friend that your LI called a creepy little stalker. Turns out your friend managed to get a publishing deal even after you screwed him (guess your LI only wants to go with whomever is gonna get the deal), and the LI's father decides to confront you on your choices in the game, even through it doesn't matter, because all you can say is "I regret it" and "I don't regret it". You are also asked for the reason you're around, and I reconfirmed that I was around only to say goodbye to my LI. You're forced to go to Vegas and gamble because you probably only got $1000 to your name and you need $15000 if you want to buy a tuxedo and get the best "ending" for you and your friend (otherwise he dies or you lose your book deal).

Wedding happens, I let the girl go so she can get married, and yet despite me saying repeatedly that I did not want to get back with my LI, I turn out to become a bum because she was my TRUE LUV and without her, despite the fact that I could easily get a job and find someone else, I'm just a useless sack of ♥♥♥♥.

So I replayed it, this time going for the girl, slightly changing my choices, mostly taking the bad ones, dealing with that AWFUL boxing minigame in the third town, telling the parent I regret all my choices and I want the girl back, and then I win her back. Woo. Now my friend is the bum because she was his TRUE LUV even though he had his own book deal he could finish, and he was doing pretty god damn fine before he got with the girl.

This game doesn't respect your choices. It doesn't even care about them. It's a game about you being in true love with a huge ♥♥♥♥♥ (or huge ♥♥♥♥♥♥♥ if its a guy), your friend being a ♥♥♥♥♥, and everyone you know being useless ♥♥♥♥♥♥♥s, except for the cowboy guy in Town 3, who was the only person in the game worthy of any respect. I was tempted to play a 3rd time and make all the worst choices, because I suspect so long as you say "I regret", you want the LI back, you make sure your book deal is safe and that your "friend" lives, you can get the "best end", which is you getting back with an awful person.

I regret the money I paid for for this game on GoG and regret the dollar I gave to Humble Bundle, since it included this piece of crap. 3/10, and that's only because I'm feeling generous. I wish Steam would increase the character count for reviews so I can really get into how awful this game is. Now to remove this piece of crap from my computer again.
这篇评测是否有价值? 有趣
11 人中有 10 人(91%)觉得这篇评测有价值
14.8 小时(记录在案的)
发布于:1月10日
Overall I enjoyed this game. The story was pretty cool. It got pretty repeative at times but it was ok.
One thing I was disappointed into was the ending. I got the "good end" and it felt like it shouldve continued more further on. Ending didn't give me that satisfied feeling that I was looking for, we we're kinda left hanging.

So the game was ok and I enjoyed it somewhat but the ending was a turn off.
这篇评测是否有价值? 有趣
31 人中有 20 人(65%)觉得这篇评测有价值
11.4 小时(记录在案的)
发布于:2014年12月21日
Good game, unlike other games in the market this will give a new experience taking decisions which will effect the story.
7/10 worth to try in a discounted price

✓ Interesting story
✓ Nice pixal graphics.
✓ Great sound track.

✖ Sometimes the story might get borring.
这篇评测是否有价值? 有趣
17 人中有 12 人(71%)觉得这篇评测有价值
17.5 小时(记录在案的)
发布于:2014年12月28日
Oof. I played this to the end, just because I bought it.

It's obvious that two dudes with too much time on their hands, and too high of an opinion of themselves, decided to open up RPG Maker one day, rope in some folks to do all their art/music, and release a turd.

The beginning has some nice ideas, but in the end, the game is just thoroughly unenjoyable. It's not fun.

If you like poorly-thought-out minigames, grinding chores over and over, save scumming when you bankrupt yourself just to get a slightly un-♥♥♥♥♥♥ ending, and writing on par with a seventh-grader's English assignment, then you'll enjoy this game.

Don't waste your money.
这篇评测是否有价值? 有趣