Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
Recenzje użytkowników: W większości pozytywne (1,643) - 76% z 1,643 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 21 Maj, 2014

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Kup Always Sometimes Monsters

Pakiety zawierające tę grę

Kup Always Sometimes Monsters: Soundtrack Edition

Zestaw 2 produktów: Always Sometimes Monsters, Always Sometimes Monsters - Soundtrack



“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

O tej grze

Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.

Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

Wymagania systemowe

Mac OS X
    • System operacyjny: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Procesor: Intel Pentium 4, 2.0 Ghz or faster
    • Pamięć: 512 MB RAM
    • Karta graficzna: 1024 x 768 desktop resolution or better
    • Miejsce na dysku: 500 MB dostępnej przestrzeni
    • Dodatkowe uwagi: No Steam Overlay Support
    • System operacyjny: OSX 10.7
    • Pamięć: 2000 MB RAM
    • Karta graficzna: OpenGL 2.0 capable graphics card
    • Miejsce na dysku: 500 MB dostępnej przestrzeni
    • Dodatkowe uwagi: Steam Achievements not supported, Steam Overlay enabled
Pomocne recenzje klientów
67 z 92 osób (73%) uważa, że ta recenzja jest pomocna
Według 4 osób ta recenzja jest zabawna
17.1 godz. łącznie
Zamieszczono: 25 września, 2015
"Every man builds his world in his own image. He has the power to choose, but no power to escape the necessity of choice." ~ Ayn Rand

Always Sometimes Monsters is one of those experiences that would make you stop in a random moment of your daily life, and reminiscence some irrelevant happenstance from long past. You'd ponder, you'd sweat. You'd ask yourself if you did the right thing back then, or how your life would be turned out if you'd do otherwise. You'd feel uneasy for no relevant reason to your actuality. The only relevant reason is that your conscious decided to pay you a visit and you just got a hit on home.

On a rainy night, a furious young man with a 2000 dollar suit and an Italian accent slams the door behind him as he proceeds towards the dark alley. In mere seconds, a shaky middle aged gentleman with spiteful features does follow him, and orders the Italian to come back that instant. The Italian refuses, and declares that he is done. They start to argue, as the Italian keeps walking away and the other man keeps throwing threats around like Halloween candy. Suddenly, their argument is cut short with the appearance of a faceless hobo who asks them to listen to a story, with a .45 at hand. As his ex-boss keeps yelling for the Italian to shoot the hobo, he keeps the hobo on gunpoint and makes a choice... This is the defining moment of Always Sometimes Monsters, and as you make your very first choice, the camera rolls to tell you the hobo's story.

Always Sometimes Monsters is a story of someone as real and as ordinary as you or me, who'd hit rock bottom and take a journey to redefine their place and worth in this world. The narrative is excellent and compels you to take every little aspect of the game personal. I've emphasized with my character so deeply and invested in her achievements, her choices and her personality so thoroughly... I found out that I've been playing the game as myself all along. Considering the whole display of the game consists of 16 bit graphics, a repetitive techno soundtrack and a text narration, such atmosphere is a great feat by itself.

The world you play is as uncanny and as simple as the real world, and nothing is sugarcoated. The game is a contemplation on human nature and the element of choice. By definition, the storyline forces you to make choices and live with their consequences at every given turn. There will be moments that would make you, and moments that would break you. You will be forced to face the ugly, cruel and downtrodden part of reality; nuances and topics that we'd better left ungazed in our daily life. Sex, drugs, language, immoral and unethical, even violent actions are only the beginning of the content you'll be forced to deal with. By the first hour of your gameplay, you'll become familiar with the term "lesser evil".

As you may have guessed so far, the game has multiple endings and huge replay value. You are given an open world with limited time for one conquest. The journey in between is what would define you in the end. One thing that I've appreciated the most is that there are achievements only relevant to plot progress. As you'd complete one casual playthrough, you'd have every achievement. This encourages the player to experience the game with honest choices and make his/her own decisions: play the game as it is intended to be played.

Bold in tone, bare in nature, ordinary in content and extraordinary in achievement, Always Sometimes Monsters is an experience. Take out a can of beer, pick your headphones and start the game. By the end, you'll discover more about your own self than you'd be comfortable with.

Please also check out Lady Storyteller's Curator page here - follow for regular updates on reviews for other games!
Czy ta recenzja była pomocna? Tak Nie Zabawna
23 z 30 osób (77%) uważa, że ta recenzja jest pomocna
Według 4 osób ta recenzja jest zabawna
7.6 godz. łącznie
Zamieszczono: 19 grudnia, 2015
There are only two RPG Maker games of the dozens I've sampled from various bundles that weren't complete garbage: this and Memories of a Vagabond. This isn't a great game, but on the RPG Maker curve it's a masterpiece.
Czy ta recenzja była pomocna? Tak Nie Zabawna
13 z 17 osób (76%) uważa, że ta recenzja jest pomocna
0.6 godz. łącznie
Zamieszczono: 16 sierpnia, 2015
I love story rich games. I wanted to like this. And I'll play anything if it has a good script. Telltale Games is my favorite games company. I actually have buttons for this game that I got at PAX on my wall.
I finally got around to buying and playing it, and it's just awkward and clunky, script-wise. Everyone's hanging on tenterhooks. Regular conversations turn into people telling each other to go ♥♥♥♥ themselves and then going back as if nothing happened. People don't act like people, it's like a first timer's novel that's unedited. There are meme and Bob the Builder references. There are two meta-references where the game devs show up in the first 30 minutes. I finally turned it off and am returning it after reading the line "More babes will show up so I can share my secret sauce with them!" from a bouncer. Maybe it's because I just came from the excellently written biopic Straight Outta Compton, but this is weak.
The writing in this game would be fine if there were interesting gameplay or world, but it's about the writing, and the visuals and music seem like "default RPGMaker." Read a book instead.
Czy ta recenzja była pomocna? Tak Nie Zabawna
11 z 14 osób (79%) uważa, że ta recenzja jest pomocna
7.9 godz. łącznie
Zamieszczono: 21 września, 2015
Distractingly poorly written and shallow. Two dimensional characters and plenty of cliches. Gameplay is a slog. The concequences are there, but I just didnt want to finish the game. It often feels like cheap manipulation.
Czy ta recenzja była pomocna? Tak Nie Zabawna
8 z 9 osób (89%) uważa, że ta recenzja jest pomocna
11.3 godz. łącznie
Zamieszczono: 27 grudnia, 2015
I didn't expect a lot from this game but I'm definitely glad I gave it a playthrough. It's a somewhat slice-of-life type video game where every decision you make alters what's happening. Does it change the story down the line? I haven't replayed it to find out but it at least gives the illusion that it will (TIP: Abuse the save option and save slots, you'll need it). The script is very neutral yet despite that I've had one decision screw me over (I already "finished" the game thanks to one decision). Overall, I loved the story and the idea that every decision you make can basically end the story for you and not just try and try again without any consequence... unless you reload your saves of course.
Czy ta recenzja była pomocna? Tak Nie Zabawna