Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you.
Recenzje użytkowników:
Najnowsze:
Mieszane (33) - 66% z 33 recenzji użytkowników z ostatnich 30 dni było pozytywnych.
Ogółem:
W większości pozytywne (1,817) - 76% z 1,817 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 21 Maj, 2014

Zaloguj się, aby dodać tę pozycję do listy życzeń, zacząć ją obserwować lub oznaczyć ją jako ignorowaną

Kup Always Sometimes Monsters

Pakiety zawierające tę grę

Kup Always Sometimes Monsters: Soundtrack Edition

Zestaw 2 produktów: Always Sometimes Monsters, Always Sometimes Monsters - Soundtrack

 

Najnowsze aktualizacje Wyświetl wszystkie (5)

21 maja

2 Year Anniversary Patch - ASM 126

Today marks 2 years since we released Always Sometimes Monsters. We thought about running a sale to help celebrate the occasion, but thought it would be a more meaningful gesture of appreciation for all your support if we updated the game instead.

Thanks to all of you for playing, and supporting us this far.

ASM 126 - PATCH NOTES
==============================
- Updated swimming pool sprites with new bathing suits
- Replaced vent-crawling sprites with more appropriate animation
- Changed some dialogue in the Faith Beach pre-wedding scene
- Fixed casino toilets so Sam can use them
- Updated conversation with Bellinger at casino
- RasmusMan received improved score calculation for efficiency
- Prevented Markansas sequences from misfiring
- Secret alternate ending added
- Improved player guidance with concierge in Union Club House
- Expanded conversations with Jake/Justin
- Fixed impassable safe bug in Warehouse Office
- Save import preparation for Sometimes Always Monsters

Komentarzy: 11 Więcej

Recenzje

“Always Sometimes Monsters deals in chaos and quantum theories – in every second of our lives, we make choices that forever impact our timelines going forward, dictating whether we keep or lose friends, maintain a job or succeed in our goals. We are the masters of our destinies, Always Sometimes Monsters says – but we can't control other people's lives. That's where it gets tricky.”
4/5 – Joystiq

“It's an earnest look at life under tough economic pressure, at love when things don't go according to plan and at a creative career during its shittiest lows. It has a lot to say, and importantly, it speaks from the heart.”
8/10 – Polygon

“Always Sometimes Monsters isn't the first game to get clever with morality. It's not the first game that's had a few grey areas. It also isn't about either of those. It's about perspective. It's about empathy. It's about who we are and why we do what we do. That narrative is one of contradiction and hypocrisy, because that's what real people are about.”
9/10 – Eurogamer

O tej grze



Out of money and out of luck you find yourself heart broken and on the verge of collapse. Your landlord's taken the key back, you can't finish your manuscript, and your beloved is marrying someone else. With no choice but to handle whatever life throws at you, you set out on the open road on a mission to win back the love of your life. The story from there is up to you. Can your life be salvaged, or are we always sometimes monsters?

Choice
A story-driven experience focusing on relationships and emotional bonds rather than traditional RPG combat and adventuring. Indecision is your enemy and empathy is your weapon in a quest to earn one last chance to win back the love of your life.

Circumstance
Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.

Consequence
Each playthrough is filled with a staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. The journey you experience will be tailored to your personal ethical compass as your decisions both conscious and subconscious change your fate.



Download the original Always Sometimes Monsters soundtrack by LASER DESTROYER TEAM featuring 15 remastered tracks from the game. Available on Bandcamp.

Wymagania systemowe

Windows
Mac OS X
    Minimalne:
    • System operacyjny: Windows XP, Vista, 7, or 8 (32-bit or 64-bit)
    • Procesor: Intel Pentium 4, 2.0 Ghz or faster
    • Pamięć: 512 MB RAM
    • Karta graficzna: 1024 x 768 desktop resolution or better
    • Miejsce na dysku: 500 MB dostępnej przestrzeni
    • Dodatkowe uwagi: No Steam Overlay Support
    Minimalne:
    • System operacyjny: OSX 10.7
    • Pamięć: 2000 MB RAM
    • Karta graficzna: OpenGL 2.0 capable graphics card
    • Miejsce na dysku: 500 MB dostępnej przestrzeni
    • Dodatkowe uwagi: Steam Achievements not supported, Steam Overlay enabled
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Najnowsze:
Mieszane (33)
Ogółem:
W większości pozytywne (1,817)
Niedawno opublikowane
spenser
( 7.8 godz. łącznie )
Zamieszczono: 23 lipca
Light/medium spoilers ahead!! You've been warned!!!!


Probably my favorite game of all time. I can't even pin down what about it I loved SO much, but mostly it was the reality of it. The atmospheres, the settings, were all so familiar. I imagine my life isn't too different from the MC's, because the places she goes and lives are eerily similar to my own. IMO it's very reflective of the USA's atmosphere and everything was incredibly well done in that regard.

The sound and soundtrack was phenomenal, albeit maybe a bit repetitive, but it barely got on my nerves at all. The characters were all solid and unique and felt real. Even the background characters all had so much to say. There is so much attention to detail in this game it's crazy.

I personally liked the grinding and the stamina aspect, I liked the gambling and fighting a lot. I liked how I could actually play as a gay character that didn't have the gay part glossed over--it was actually brought up multiple times, which I found very impressive and I really enjoyed it.

I don't think I can say enough about how much I like this game. I don't think I have anything negative to say about it at all...

I do wish that if the MC successfully objected the wedding the epilogue was a little happier. You know, maybe she goes to take a nap but kisses you first or something, just to show they're going to be on the right track.

I was ridiculously attatched to everybody I met in this game.

I started playing at about 10 pm last night, it's just about to turn 5 am. Night well spent.
Przydatne? Tak Nie Zabawna
ilepsi
( 12.3 godz. łącznie )
Zamieszczono: 23 lipca
Always Sometimes Monsters was a game that I played on my not so powerful macbook when I was on the go. It is a game with an awesome story, some nice twists and somewhat dark humor. I played it the total of 12 hours but I'm quite certain you can finish the game even faster. I guess I got too carried away slaughtering the poor radioactive piggies...
Przydatne? Tak Nie Zabawna
-Wolf-░OFFWHITE░
( 3.6 godz. łącznie )
Zamieszczono: 21 lipca
Not the game for me but check it out!
Przydatne? Tak Nie Zabawna
Cosmo_Kat
( 19.9 godz. łącznie )
Zamieszczono: 20 lipca
You get to be a pathetic underachiever with a dead end carreer, a somewhat frivoulous sexuallity and a desparatly sad love live, working ♥♥♥♥ job so that you can try to put your life back together.

Hey i get to be me... 10 outta 10
Przydatne? Tak Nie Zabawna
Infinity Spirit
( 17.7 godz. łącznie )
Zamieszczono: 18 lipca
I was not always happy with the decisions i could choose from. Especially torwards the end the story was rushed, felt like the writer wanted to get over with it already. Or maybe he has a weird view of things not sure. But up to that point it kept me awake dring the rl night. I still give it a yes because someone might think different. Also it's well made and has a high replay value after some time has passed.

And yes, we are all always sometimes Monsters ...sadly.
Przydatne? Tak Nie Zabawna
Sir Eleventy
( 10.8 godz. łącznie )
Zamieszczono: 17 lipca
It was a good story. I was expecting something like the ending from the beginning; however, its the journey that matters and not the end result. There was a bit of tedius walking back and fourth which may account for more than a sixth of my playtime. The controls were relatively simple and the storyline was easy to follow along even with all the side stories and stuff to do along the way.
I wasn't too thrilled for the timeshift before the final moments of the game. It was a little dissapointing to see my frugality with time was for naught and I could have totally blown a couple of days to pay that rent in the start of the game.
The fact that every decision matterd towards the final outcome was what sold it for me and is why I would reccomend playing this game if you've got some time too kill between books or games.

tl;dr Buy it on a good sale, kill half a day like reading a decent book.
Decent.
Przydatne? Tak Nie Zabawna
hobojohnny
( 12.5 godz. łącznie )
Zamieszczono: 17 lipca
You're always poor
Everyone is terrible
You get to eat food
You poop everywhere
You poop onto a guy's car (also, maybe the guy)
There's a cat named Hotdog
You buy a wedding dress then don't get to use it
The last thing I did in the game before beating it was masturbate three times in the shower.

It's OK
Przydatne? Tak Nie Zabawna
Maverick
( 16.0 godz. łącznie )
Zamieszczono: 17 lipca
Honestly this was a poorly made game for being publish by Devovler Digital. It art is pretty halfassed and the story is predictable and unsatifing. The entire game a chore making you play broken minigames and grinding for money just to progress through the game. The game is sloopy and badly put together and if you think you might get a reward for at least finishing the game they cop out with a shity "it was all a dream type scenerio"
1/10 not worth your time buy something more fulfilling.
Przydatne? Tak Nie Zabawna
May
( 3.2 godz. łącznie )
Zamieszczono: 15 lipca
I gotta say, if on the fact alone that they took RPG Maker and made something that actually made me have to look twice before I realized that it was, indeed, RPG maker... I can kind of recommend this.

DEAR ANYONE USING RPG MAKER: TAKE SOME TIPS FROM THESE GUYS.

On the subject of the gameplay, it's uh, interesting. You walk around, talk to people, standard RPG Maker fare. I'm not actually certain if there's any fighting at all in this game? I haven't seen any yet.

I don't think I'm going to finish this, but hey, it's not a bad game at all.
Przydatne? Tak Nie Zabawna
somegirlnamedshana
( 0.1 godz. łącznie )
Zamieszczono: 11 lipca
looks like a good game if i could get it to start
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
10 z 12 osób (83%) uważa, że ta recenzja jest pomocna
Niepolecane
13.6 godz. łącznie
Zamieszczono: 29 czerwca
Always Sometimes Monsters is a game that I thought at the beginning had a lot of potential given its promise of morally complex situations. However, after watching someone else's playthrough and playing my own, I realized that the game is far more linear than it lets on, playing out more like a visual novel with a superfluous stamina mechanic.

You play a person who, a year after a break-up, is still despondent and decides to travel across country -- through whatever means possible -- in order to chase their ex. The love interest you're pursuing is selfish, shallow, fickle, and absolutely unhealthy for you. Like other reviewers, for all this game's hooting about choices, I was disappointed and annoyed that there was no option to be an adult and simply move on from my ex.

The drama of decision making is supposed to come in what you're willing to do in order to get the money to travel from place to place, but near the end of the game, there's a casino which lets you win large amounts of money. I won $10,000 and was able to pay off Sam's gambling debt with no problems, thus making the entire struggle for money throughout the game seem rather pointless.

The Dubstown segment is probably the game's strongest part, and the narrative becomes progressively weaker and less interesting afterwards. Story-based games live or die on the strength of their writing, and Always Sometimes Monsters is no exception. There were sparks of interest here and there, and it was certainly an ambitious concept, but for the most part, the writing is just not to the level it should have been for the ideas it was wrestling with. The author insertions were ridiculous and off-putting. I can't recommend this game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
6 z 6 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
9.3 godz. łącznie
Zamieszczono: 25 czerwca
Try play this one without any spoilers and make up your own mind about the characters. Everyone experiences things a little differently. Great game. Would eat stale nachos again.
Czy ta recenzja była pomocna? Tak Nie Zabawna
3 z 3 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
19.9 godz. łącznie
Zamieszczono: 20 lipca
You get to be a pathetic underachiever with a dead end carreer, a somewhat frivoulous sexuallity and a desparatly sad love live, working ♥♥♥♥ job so that you can try to put your life back together.

Hey i get to be me... 10 outta 10
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 7 osób (57%) uważa, że ta recenzja jest pomocna
Niepolecane
11.9 godz. łącznie
Zamieszczono: 25 czerwca
I got interested in playing this game after I read the summary. "Set out on a cross-country journey to win back the love of your life and endure the hardship of making story-defining choices that affect your life and the lives of those around you."
It sounded like it would be an epic adventure with an amazing story.

But then I actually played the game and it was a total waste of 11 hours.

I kept on pushing through this game and hoping the story become more engaging, but it was a constant snorefest. The plot is very predictable and filled with meaningless choices that have no reel impact towards the plot or its ending. The different endings are all practically the same but with minor tweaks.

Its gameplay isnt any better. It constantly feels very slow and tedious, even for a product of an RPGmaker.
Czy ta recenzja była pomocna? Tak Nie Zabawna
4 z 7 osób (57%) uważa, że ta recenzja jest pomocna
Niepolecane
16.6 godz. łącznie
Zamieszczono: 2 lipca
I really enjoy playing a game that has a compelling, emotional and character-driven plot, with realistic dialogue and interesting moral dilemmas.

This game is the opposite of that.

I regret spending money on such a contrived narrative and overall painfully mediocre game experience. 0/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
0 z 1 osób (0%) uważa, że ta recenzja jest pomocna
Polecane
2.4 godz. łącznie
Zamieszczono: 26 grudnia, 2014
Świetna gra, pokochałem ją od absolutnie pierwszego odpalenia i zastąpiła dla mnie wszystkie wcześniejsze gry tego typu. Historia jest cudna. Polecam.
Czy ta recenzja była pomocna? Tak Nie Zabawna
488 z 594 osób (82%) uważa, że ta recenzja jest pomocna
Polecane
18.0 godz. łącznie
Zamieszczono: 13 maja, 2014
Always Sometimes Monsters stands out amongst other games. As a life simulator it is consistently challenging and nerve wracking, your journey is not a ‘zero to hero’ one where you build stats and gain money. This is a tale of the daily ups and downs poverty. At times it is like a modern Steinbeck novel and at other times a hilarious meta comedy that plays with your expectations.

The gameplay is engaging and surprisingly varied and non-linear with plenty of choices, paths to choose and lovely mini-games that never break the immersion. Most importantly, playing this game is FUN. The pixel style is lovely and its animation limitations are made up for with great dialogue and environments.

This game will cause arty arguments about ludonarrative-dissonance and decision making in games. Don’t think about that too much for now, enjoy this game and get engrossed in your character’s story.
Oh, and devs, I moved 40 boxes. FORTY!
Czy ta recenzja była pomocna? Tak Nie Zabawna
556 z 711 osób (78%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
Niepolecane
11.3 godz. łącznie
Zamieszczono: 23 maja, 2014
"Always Sometimes Monsters" was an experience, for sure. Thought-provoking, clever, humorous, and dark in all the right places. The interactive story of people at their best and worst. But I have some serious gripes. For one, there never seemed to be any consequence for starving your character. Early on I made sure my blocky textured game self was properly fed at least one brick of bacon a day. By the end of the game, however, it didn't matter. I went the last few days without so much as entering a store. No complaints of hunger, no risk of starvation... I just kept trucking.

Another complaint: pacing. Man was this game hindered by poor pacing. The game runs out of interesting tasks early on, and getting on to the next "level" require monotonous grinding under the guise of "man does real life suck or what?" And I get it. You want to buy expensive things, you've got to work for it... or be greasy enough to rob people blind. But as a game mechanic it turned the experience into a chore. But I kept on trucking, like my malnutritioned game character. I had to get to the end. Surely that would make it worth it? All of these choices - so many variables! How will my story turn out? Well, SPOILERS...

It ends the same way every time. Me in an alleyway with a gun pointed at me. Did I betray my friend? Yep. Marry my girl? Yep. Did everything end up falling apart? Yep. Okay, seems logical. If you're a ♥♥♥♥, you're going to get a ♥♥♥♥ ending. I'll do it differently! I'll help my friend. Let my girl marry him. Maybe now I won't end up all distraught in an alley? Didn't I make friends in my travels? Friends who swore they'd help me and be there for me? Wasn't I a good person? Rescuing dogs and helping old ladies? Nope. I'm in an alley, begging for the sweet release of death. Well, that isn't very fun. Again, this feels like lazy design disguised as some seriously angsty philosophy... life sucks. It doesn't matter what you do, who you are, or who your friends are, it all ends the same way: you, in an alley, hoping some guy will execute you to make the pain go away. Really unfortunate. You can be a horrible monster or a paragon and it ends the same way. What, bad guys don't win sometimes? Good guys lose, sure, but they don't EVER prevail?

I may have to play this through a few more times, but what I'm seeing from other players is the same preachy, bummer ending. I'll rescind this review if need be; assuming there's a way to end it with me not sucking the proverbial barrel of a gun.


Edit: As of 5/24/2014 I'm seeing that there were some finale bugs that resulted in the player character ending up in his/her homeless predicament regardless of doggy rescuing and old lady assisting. It seems the devs have corrected this. It also seems that there are a few happy endings that require a bit of finagling... choosing arbitrary reasons for the initial break-up, choosing how to make a quick buck, either planting seeds or harvesting medicinal marijuana... I don't know why. I still can't recommend it. Some people will enjoy this. It's an interesting story with some flashes of brilliance; just not enough. If you like bummerfests (as that is likely how your story will end JUST LIKE REAL LIFE MAYBE SOMETIMES ALWAYS), and you don't mind monotonous grinding, THIS might be the game for you.
Czy ta recenzja była pomocna? Tak Nie Zabawna
154 z 175 osób (88%) uważa, że ta recenzja jest pomocna
Według 3 osób ta recenzja jest zabawna
Polecane
13.8 godz. łącznie
Zamieszczono: 14 listopada, 2014
Pre-emptive warning: I haven't spoiled any major plot points, but there are some tonal spoilers for one of the game's endings.

I err on the side of recommending this game, but I can't claim that it isn't very deeply flawed. Its main failing is that the story is about a lot of things, but the ending is 100% reliant on whether or not you "win back" your love interest. Personally, I thought it would be most satisfying to play a character initially very deeply set on reconnecting with his ex, but gradually coming to terms with the breakup and, in the end, letting the ceremony go uninterrupted. In this playthough, I had been successful in almost every aspect of my life: religiously keeping a journal, participating only in activities I believed in, and treating everyone with kindness. My character's future was promising. So, what ending did I get?

The one where I'm suicidal, nihilistic and alone because I couldn't bear the pain of losing my ex-girlfriend, who I'd had every intention of getting over on the way to her wedding. This is the only ending possible if you fail to "win her back", regardless of your other achievements or the way you've roleplayed your character. The game as a whole could be massively improved by the removal of the framing device at the beginning and end, as, for many endings, it fundamentally doesn't make sense and stands contrary to the story's themes. There's a fine post-credits scene, but it didn't negate my confusion at my character's hysterical response to making a perfectly fair, mature decision that, in my mind, caused him no great pain. It was a very "Huh?" moment for me.

As for the rest of the story, it's pretty good. Extremely tonally uneven (I found myself going "Really?" probably a dozen times) but not at all bad when you look past that, and I genuinely enjoyed most of the campaign. The trip was gruelling but satisfying, with more than its share of close calls and poignant moments, and it felt like I was coming to the end of a long journey when I finally arrived at the ex's wedding location. It's not realistic, but there's a realness to it -- something humbling about the situations you're faced with, an earnestness in the way the game presents love, friendship, and hope. I guess that's why I felt degraded by the ending... I mean, how can my character be so nihilistic when the past month has probably been the most interesting in his life? He's learned so much, experienced so much, yet the game gives me a pitch-black failstate because I didn't adhere to the arbitrary goal. It's not only unsatisfying, but also troubling philosophically. I guess I would recommend this game with the cliche that you should focus on the journey, not the desitation... or play with the LI in mind. Either way.
Czy ta recenzja była pomocna? Tak Nie Zabawna
221 z 270 osób (82%) uważa, że ta recenzja jest pomocna
Według 5 osób ta recenzja jest zabawna
Polecane
13.1 godz. łącznie
Zamieszczono: 21 października, 2014
I had been sick of saving the world, fighting zombies or shooting people in games. Always Sometimes Monsters featured a storyline where I was just an ordinary person trying to stay alive in this cruel world & to get back with my significant other. I definitely recomend.
Czy ta recenzja była pomocna? Tak Nie Zabawna