NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
User reviews: Много положителни (244 reviews)
Дата на излизане: 13 февруари 2014

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Закупуване на NaissanceE

 

Препоръчано от куратори

"A beautiful surreal first-person exploration/puzzle game with a fantastic sense of foreboding atmosphere."

Скорошни обновления Всички (4)

24 септември

NaissanceE now Oculus compatible!

Many people where asking for an Oculus Rift compatibility, it's now possible to experience the world of NaissanceE in virtual reality mode on Steam!

Warning! It's highly recommended to play the game in normal mode for the first time for a best experience. Oculus Rift is still in development and the compatible Unreal Engine 3 UDK build is quite old so expect some bugs and display artefacts.

DK2 is not supported, only DK1 is.

Warning! NaissanceE is not recommended for people with epilepsy, NaissanceE with Oculus Rift is highly not recommended for people with epilepsy!


How to play:
  • In Steam, right click on NaissanceE>properties>beta then choose the "ne-vr" build.
  • Set up the Oculus as secondary screen in Windows, in extended mode, not mirroring.
  • Launch the game and switch on fullscreen (in graphic menu or by pressing F11) to activate the HMD display.
  • Console commands can be found in the NaissanceE root folder if you need to make some adjustments (...\Steam\SteamApps\common\NaissanceE\UE3-Oculus.txt).
  • If you have any troubles, issues or just want to share your experience, please use the Steam forum.
  • Enjoy!

7 коментара Прочетете още

5 май

NaissanceE week long discount start today!

I’m please to announce you that NaissanceE will be available with a 25% discount all the week along on Steam.
The discount start today, Monday the 5 of May and will last until next Monday, the 12 at 10:00 am (Pacific time).

If not yet done, it’s time to discover and explore the world of NaissanceE, a gigantic world of contrast, loneliness, and music.



“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 gamespot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
- – rockpapershotgun

“Explore the abandoned Death Star of the mind: The Zone from Tarkovsky’s Stalker reimagined.”
71/100 killscreendaily

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
- – indiestatik


NaissanceE store page

2 коментара Прочетете още

Рецензии

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

Относно тази игра

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

Системни изисквания

    Minimum:
    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Полезни рецензии от клиенти
1 от 1 човека (100%) сметнаха тази рецензия за полезна
7.1 изиграни часа
Weird but amazing, except for the ending.
There will be a sequel for sure (or at least the game is designed to have one)
Публикувани: 28 септември
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
8.5 изиграни часа
NaissanceE!

In a nutshell: a great minimalistic experience, set in a mysterious greyish-white monumental dream-like maze, some features of which resemble the real world, some rather like strange monolithic constructs.

Making most of the limited color scheme and basic geometric shapes, the game pulls of a pleasantly mysterious atmosphere, epecially in the many open parts which are free for the player to be explored. It is intriguing, sometimes scary, sometimes awe-inspring. Even though there is literally no story, the vague, allegoric mood present makes its own sort of narrative, with blocky ghosts flying around your head while a giant musical instrument submerged in sand plays some music for you or platform chases by giant floating worms.

Gameplay here is certainly secondary to the atmosphere, but nevertheless it was pleasant enough UDK-platformer-faire, with some puzzles and a sprint-breathing mechanic built in. However, I didn't like some middle parts where you are disoriented by pitch-black darkness constantly and have to randomly find some glowing cubes for reference. Pretty frustrating. Still, it was decent enough.

Music was as expected, minimalistic, but very well used for atmospheric effect, be it during exploration or during chase scenes. No complaints here.

In short, if you like experimental minimalist games with great atmosphere get it. Just don't expect any clearly explained story or AAA-class gameplay and you will be greatly pleased.

Have fun!

Публикувани: 8 октомври
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
10.5 изиграни часа
It really is an exploration game - because its environment is so unusual. Mostly monochrome, with subtle shades and mostly abstract, cubic architecture, the game surely stands out. The shapes are ranging from entirely abstract to vaguely familiar, the spaces are ranging from uncomfortably tight to uncomfortably vast - and the result is a unique environment that's not tailored to you rather than outright hostile. The impression is enhanced by the eerily atmospheric soundscape.

Gameplay-wise, it's a mix of exploration, puzzles and first-person platforming. Who doesn't like first-person platforming? :) But it's well-done, properly checkpointed, and frequently intermitted with exploration and puzzles. There's an interesting gameplay mechanic: you need to regularly press the button to breathe when you're running - otherwise you run out of breath.

The puzzles never become a routine. You might get stuck on some of them - but I never had to watch a walkthrough. As usual, you just go back to the game the next day.

All in all, it's a very good exploration game. I can easily recommend it, especially if you liked Kairo. Can be played with a controller - only the menu doesn't support it.
Публикувани: 25 септември
Беше ли полезна тази рецензия? Да Не
1 от 2 човека (50%) сметнаха тази рецензия за полезна
4.1 изиграни часа
This game has a few sequences that are truly breathtaking. The dynamic light when actually used is just utterly brilliant as a tool to both look fantastic and work as a platforming mechanic. The style of the world you explore through is so unique and compelling.

However 90% of the game is either incredibly linear or utterly stupidly open with zero direction leaving you to wander, sometimes unluckily dying after 30 minutes of confusion which leads to my next point. The checkpointing is probably the worst I think I've ever seen. The platforming and one shot kills from trial and error sequences will look stunning but be unbelievably frustrating because there is no skill or strategy to anything that Isn't walking, bar one or two instances. The puzzles work okay but are just not there, maybe three in the whole game.

The way the game introduces itself and its very minor mechanics is inspired. However the quirkyness, imagintion and beauty of this game will quickly grab you then slowly loosen its grasp as the frustration grows. I've never gone between the peak of enjoyment to utter resentment of a game so many times in such a short space of time after starting the second half of the game.

I got to what I imagine is the "last boss" of the game, bearing in mind this is a exploration/platforming/puzzle game. The boss is just a trial and error grind where I still don't know what your objective is supposed to be to defeat it(get used to that in this game). The checkpoint is about 20 seconds before you're allowed to do anything with your character. After 3 deaths I finally lost the will to play anymore.

Play until the desert and then quit. Other than that this is a cardinal sinner of bad game design and aesthetics cannot overcome its gigantic design blunders.

Try harder France.
Публикувани: 25 септември
Беше ли полезна тази рецензия? Да Не
0 от 1 човека (0%) сметнаха тази рецензия за полезна
7.4 изиграни часа
Still a game heavily under construction.

NaissanceE is very atmospheric, yes, but I cannot really call the rampant cubism beautiful as some have done.

Most of the music is okay, but some parts are particularly annoying, the "Chase" sequence in particular got on my nerves.

My only other real complaint is that some of the platforming, particularly the segments involving wind are ridiculously luck based, this especially goes for "Chase" which, in its current incarnation of patches and fixes, is completely unbeatable. Between the losing breaths just by falling the distance from one segment to the next, the poorly designed boosted jumps (the older style I see in videos of it was much better) and the fact that many platforms are designed to fly away literally before you can possibly get to the far edge of them (I'm looking at you particularly, last jump before the enclosed arches) it's literally either completely impossible to beat or reliant on such massive amounts of luck as to be completely irrational. Either way, I haven't been able to get to the end, through literally a few hundred tries, and.... well... from what I've seen, there really isn't an end anyways.
Публикувани: 7 октомври
Беше ли полезна тази рецензия? Да Не
3.7 изиграни часа
Just breathtaking with beauty, poetry and atmosphere. Short, but very powerful. I recommend this game to all the video games enthusiasts out there.
Публикувани: 20 октомври
Беше ли полезна тази рецензия? Да Не
10.2 изиграни часа
The positives: I love the atmospherics - it starts as a corridor type exploration game but then the player is rewarded by vast mechanized vistas which are simply beautiful in their art deco, machine-minimalist style. The expansive area you are exploring is evocative of the vast complex hinted at in the film Forbidden Planet - mechanized perfection but no people - perhaps a society which had been destroyed by its own quest for whatever the complex was designed for. There were times I simply stood and admired the vistas which were presented to me starting at Level 8 (Big Well). The sense of scale and my own insignificance in this world were amazing - excellent use of lighting, perspective and industrial haziness - a fantastic technical achievement and a terrific use of the procedurally rendered immersive world concept.

The negatives: be prepared for frustrations - there is a lot of precision/timed jumping skill required - the fascination with this began to seriously wear off in several levels where it required repeating the level dozens of times to get the timing down, and finally wore off completely on Level 28 (Magnetic Pain) where you have to walk along a spinning turbine shaft to gain access to a tunnel. I know intellectually that I would be able to eventually master the level through repetition to get the timing down but I started to simply wonder why I was spending my time in this way and lost interest at this point. I much preferred the puzzles in the game which required logic to proceed versus the obstacles requiring dexterity and timing. I couldn't help thinking that it would have been brilliant for the authors to have provided two ways to advance - one by jumping and the other by solving a puzzle. In the case of Level 28, for instance, it would be nice to provide me the choice of either walking along the spinning turbine shaft or solving a puzzle that would stop the spin - this would make for a more satisfying experience and widen the potential audience. Fortunately I am blessed with enough dexterity to play this game but I couldn't help thinking of those who might not - I submit that this game should be more about exploration and solving puzzles rather than being nimble and quick enough to jump here or there at precisely the right time. If I ever find myself confined for a long period of time with nothing else to do, I'll return to the game.

Overall - I recommend this game just for the ability to view some of the vistas rendered in the game, but realize you will likely need to repeat levels many times in order to advance. You may even decide to give up on it as I did but don't stop before Level 8 - Big Well. This is a world worth visiting just to see it - a Cubist Grand Canyon if you will - well worth the cost of the game. Note however that I cannot speak to whether there is a satisfying conclusion to the game.
Публикувани: 19 октомври
Беше ли полезна тази рецензия? Да Не
10.2 изиграни часа
I have a mixed opinion with this game, the first half was great, spectacular visuals and atmosphere that spurred on the imagination making me want more. I found it hard to stop playing and wanted to continue on with anticipation as to what was next but about three quarters the way through it changed and I felt I was playing a completely different game, and a poorly written one at that. The puzzles went from challenging and satisfying to complete to just floundering around in the dark or ridiculous headache inducing light and visuals eventually being able to move onto more disappointment to the point I almost stopped playing all together.
I completed the game and was left scratching my head wondering what had happened and because of the disapointment factor I wouldn't recommend this game.
Публикувани: 13 октомври
Беше ли полезна тази рецензия? Да Не
8.5 изиграни часа
Its fun.

This platformer is the resulting love child from that time when Portal and BladeRunner got drunk and hooked up at some party at Stanly Kubrick’s house.
Публикувани: 18 октомври
Беше ли полезна тази рецензия? Да Не
17 от 21 човека (81%) сметнаха тази рецензия за полезна
3.1 изиграни часа
An experience that reminded me of the 'Mountains of Madness' by Hp Lovecraft. Also it has a Ridley-Scott feel to it. I felt chased or watched at times. Haven't experienced such a good and immersive atmosphere in a long, long time.
Публикувани: 29 юли
Беше ли полезна тази рецензия? Да Не
16 от 21 човека (76%) сметнаха тази рецензия за полезна
10.3 изиграни часа
Lost in a vast brutalist structure. It's beautiful, but marred by some frustrating jumping puzzles. Play it for the atmosphere and architecture, and try to get past the iffy gameplay choices.
Публикувани: 5 август
Беше ли полезна тази рецензия? Да Не
13 от 16 човека (81%) сметнаха тази рецензия за полезна
5.5 изиграни часа
Highly recommended (for a certain kind of player)!

(Slipped off a ledge, then fell for 10 minutes. 10/10)

It's hard to review this game without making pretentious comparisons to other games, but bare with me! In a nutshell, I would put this game somewhere in the space between the later part of the Myst series (or perhaps even Obsidian, if you are more traversed in the puzzle-adventure genre), Antichamber and Half Life (1).

The atmosphere, scale and foreboding sci-fi loneliness is fantastic. No doubt, the designers made a smart move by holding back on fancy textures in order to concentrate on what makes the particular graphics of this game so spectacular. The soundtrack is to die for, think Blade runner meets Prometheus with a hint of Akira. In four words: synthesizer sci-fi film noir.

The story is minimalistic, at best. But for me, this was in no way a bad thing. Simply put: you are lost, deal with it. The game play in itself is quite straight forward, first person platforming with occasional environmental puzzles. Although when you happen upon a an “actual” puzzle you will know it, the traversal of the world itself can in many cases present like a form of puzzle solving. Some of these specific platforming puzzles can be straining (read: frustrating) due to the inherent problems with the “first person platforming” medium, but these moments are (according to me) few and far between.

If you like the sense of scale and loneliness from Myst, the type of first person platforming made famous by Half Life, and mind f-ing absurdity in the stylings of Antichamber, then this game is for you.
Публикувани: 19 май
Беше ли полезна тази рецензия? Да Не
5 от 5 човека (100%) сметнаха тази рецензия за полезна
2.3 изиграни часа
I've... seen things you people wouldn't believe..
I have looked into the Abyss, and the Abyss has looked back into me.
I have walked through the very whole of existence.
I have seen worlds beyond your wildest dreams.
I have glimpsed through space and time and seen the glorious harmony that is the Universe.

And it is all thanks to NaissancE.

10/10
Публикувани: 14 август
Беше ли полезна тази рецензия? Да Не
3 от 3 човека (100%) сметнаха тази рецензия за полезна
7.4 изиграни часа
Imagine having a fever dream, in which you are submerged in a universe where space and time is made out of an unknown grey solid material. Matter is space, light is time and you are the only sentient being in existence. As you slowly unravel the dream, you pass through phases of ease and unease, and in your psychedelia and hallucinations spawned by a broken brain, you dream up senseless rules, quests and objectives, in order to turn the tides of terror and bliss and slowly progress through your illness.

If you like psychelic experiences, this game is for you. The above contains no spoilers, but is simply the best way I could describe the game. I played through Naissancee in more or less one sitting (about 5 hours), and I'd argue this is the way the game is meant to be played, as it gives that feeling of going ever and ever deeper into the rabbit hole.

tl;dr: totes worth €15
Note that while the game is generally easy on the eyes, it has a couple of sequences (5-10 minutes in total at most) that will break any person with epilepsy. This is no joke, I had to cover my eyes because I was getting dizzy.
Публикувани: 29 август
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
4.6 изиграни часа
NaissanceE isn't really just a game. It's an experience. And an amazing one at that. To start, as shown in the trailer, you are taken and thrown into a room. You have no idea where, you have no idea by what, and you have no idea why. Heck, you don't even know who you are. But thats not the point of this game. What you DO know, is that you need to LEAVE. As you progress, you get the feeling that something is wrong. Theres nothing out there hunting you specifically, no horror-game spooks. But you start feeling that something about this huge-scale world is... off. Like you just don't belong. The largeness of this world, the ambiance, how the entire UNIVERSE that you're in seems to play with you and mock you, is unsettling to say the least. As you spend time with this game you're no longer a person playing a game, you are the person inside NaissanceE. Every cliff you look over will make your heart race. When you are in complete darkness you will feel it.

There's no real storyline, per say. But after a few hours of play you almost understand the "storyline" anyways. The only real thing directing you on what to do is the checkpoints. Sometimes they read "going down" or something of the sort. But that's it. The ambiguity of this game is amazing.

Now for gameplay. Its first person, where you can walk, run, jump, and crouch. Theres certain mechanics you have to do throughout the game that require all of these functions. Some of the play is fast-paced, where you know you need to get somewhere RIGHT NOW and really feel a sense of urgency, while others is more laidback. The obstacles are fun, and the puzzles are puzzling. People have alot of problems about the checkpoints, but it's not that bad. There were some annoying times, but the way i see it, if im not annoyed at least once then the games not hard enough.

Overall, I highly recommend this game. Even without the gameplay, puzzle part (which is awesome), just the sheer number of times you just look at this world and think "wow.... I have to climb through all THAT?!" is worth it. The world itself is very playful, and this is undoubtedly one of the most beautifully made games ive played. Bravo.
Публикувани: 29 юли
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
0.7 изиграни часа
It's a really strange game with a prety cool ambiance. There is no color and HUD, no tutorial or guide but it's easy to play. 8/10 http://steamcommunity.com/sharedfiles/filedetails/?id=315985622
Публикувани: 20 септември
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
18.7 изиграни часа
Giant, Open, Detailed, Beautiful. its like a 3D FPS Puzzle Platformer.
Публикувани: 11 юли
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
0.4 изиграни часа
I'm too old for this :P
Публикувани: 21 юни
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
2.9 изиграни часа
One of best introspective experiences you can find!
Публикувани: 31 май
Беше ли полезна тази рецензия? Да Не
1 от 1 човека (100%) сметнаха тази рецензия за полезна
2.4 изиграни часа
This game is unlike anything else.

The soundtrack and atmosphere go together incredibley well in NaissanceE. This game feels David Lynch inspired. It's unsettling yet beautiful. Walking through this huge, unhuman like world is like a dream. I recommend this to anyone who isn't looking for a challenge, but instead wants to be immersed into an alien, colossal like world.

Surreal/10
Публикувани: 9 май
Беше ли полезна тази рецензия? Да Не