NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
ユーザーレビュー: 非常に好評 (521 件のレビュー)
リリース日: 2014年2月13日

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キュレーターによりおすすめされています

"A beautiful surreal first-person exploration/puzzle game with a fantastic sense of foreboding atmosphere."
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レビュー

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

このゲームについて

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

システム要件

    Minimum:
    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
参考になったカスタマーレビュー
11 人中 10 人 (91%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 1.5 時間
投稿日: 3月6日
未クリアでのレビュー

良かった点
✓果てのない、無機質な光と闇で構成される世界の冒険
✓時々道が崩れていたり、世界の雰囲気も場所毎に変わり、プレイヤーの想像の幅を広げる
✓時々出てくるパズル要素やアクション要素がプレイヤーを飽きさせない
✓主人公のボイスが女性なので落下時に悲鳴を聞ける

悪かった点
✗落下や、激しい光の点滅があり3D酔いしやすい(した)
✗雰囲気ゲーだからヌルいと思っていたアクション要素が苦労させられる(時々初見殺しもある)
✗しかも死亡時の復活地点が遠かったりする
このレビューは参考になりましたか? はい いいえ 面白い
9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 6.3 時間
投稿日: 3月7日
際限なく無秩序に拡張された都市構造郡を練り歩く前半部分は、弐瓶勉ワールドを散歩しているようで最高に楽しい。
第一種臨界不足兵器や東亜重工製の弾体加速装置で、珪素生物の群れをなぎ倒したい衝動に駆られるが、残念ながら敵は全く出て来ませんw
しかし楽しいのは中盤まで。
後半はイライラジャンプ、ポケモンフラッシュ、意味不明のパズルに終始しうんざりさせられオチも酷い。
アクションやパズルを求める人にはまったくおすすめできませんが、SS撮りながらお散歩したいユーザーには悪くないゲームだと思います。
このレビューは参考になりましたか? はい いいえ 面白い
3 人中 3 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 3.1 時間
投稿日: 6月21日
Naissanceは「ネサンス」と読む、フランス語で「誕生」の意。
超巨大構造物おさんぽシュミレーター。

良さ
・無限にスクショを撮ってしまうグラフィック
・雰囲気
・BGM、及び機械の駆動音のような効果音の数々
・マップ構成

良くなさ
・ゲームの性質上激しく動き回るのでめちゃくちゃ酔う、酔いやすい人は注意
・この手の雰囲気おさんぽゲームの割に、アクションが難しい

ゲームとしては「カジュアルでない」部類に入る。
スクショ取りながら歩きたい人におすすめだが、いかんせんアクションとパズルがだるい。
リトライを繰り返すのでクリアまでそれなりに労力がいる。
雰囲気ゲーをF12キー片手にさくっとクリアしたい人は絶対にだれる。
プレイするのにそれなりに腰を入れる必要がある。

世界観とグラフィックは突き抜けて最高。
ばかでかい建造物の壁に張り付く階段をヒヤヒヤしながら下りていったり、
謎の生活の痕跡らしきものを発見したり、
壁の向こうから聞こえる謎の駆動音に耳をすませたり。
何度も言われているがBLAME!の世界をおさんぽしたい人は買おう。

おすすめできる層は、「雰囲気ゲーが好きなアクションゲーマー」あたり。
コアゲーマーには歩くだけなのが物足りなく、カジュアルゲーマーにはアクションが重過ぎると思う。
このレビューは参考になりましたか? はい いいえ 面白い
43 人中 39 人 (91%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 4.5 時間
投稿日: 4月20日
Lasting about 3-5 hours, NaissanceE is a surreal exploration puzzle game that is appropriately atmospheric and moody, strange and surreal, sometimes puzzling and confusing, but most of the time something that feels like a trip into a strange, foreign, isolated world that runs by its own rules, rules that you have to figure out to progress and survive.

Only the most abstract of plots exists in the games; You start off the game running from some sort of shadow thing, and fall down to what can easily be compared to the rabbit hole. Your only given slight clues of a narrative, mostly coming from the chapters titles themselves, but the story is fairly simple... Lucy, our character, needs to go down deeper into this abyss and figure out what's down there. However, even without a strict narrative, the game manages to have a lot of personality and engagement. The loose narrative structure, surrealism, strange tripping moments, slight yet odd puzzle solving, and the strange world run by its own rules, remind me a lot of something like Yume Nikki or LSD: Dream Emulator, while it's a very different sort of game than either of those it in many instances can give off a similar otherworldly feel, and like those games, a strange inner-joy to try and explore and learn what you can about this strange, foreign, yet somewhat familiar place,

One super minor complaint is that I thought it'd be interesting if the game had developed more of its mechanics further, the game has the tendency to introduce an interesting concept and keep that concept to but a single section of the game, and never mixes and matches concepts like it could. However, the sheer number of ideas on display, how they're handled and presented, and how many of them strike the mark and work, more than make up for it, and also helps in the element of always guessing what may be coming next.

Besides that, the only complaint I have comes from a few moments. What you're supposed to do and where you're supposed to go is sometimes kind of obtuse, there's a few instances of trying to figure out what is the correct course of action to move forward that feels less puzzle solving and either trying to spot some obscure passage you missed or a guessing game with little hint, but again, minor in the grand scheme of things. There is one instance involving a wind tunnel and fans that I found to be a bit too trial and error, and sort of forced you to learn the breathing mechanic timing the character has while running to progress. There are some sequences the game turns more into a timed platformer, and these segments are notably weaker than the times the game moves at a slower pace, while I didn't find these segments bad, it is of note that they did strike less with me than most of the other sections of the game.

The game has several secrets to find, which were a joy to look for and uncover. Each of the chapters felt very different without breaking the flow of the game to what we learned before.

The flaws the game has are minor because the experience during its 3-5 hour run time is thoroughly gripping, strange, yet interesting, atmospheric, a sense of alone, sometimes dips into madness, and I'd even dare to say at times magical. It's a game that managed to capture a series of raw emotions of me whole playing with no dialogue or concrete story. It made me think deeply about things in the human psyche as I questioned my interpretations of things by mere suggestion, it can sometimes be mind-bending in the best possible way, and despite its short length, managed to be gripping from beginning to end. I'd say completely worth it for those who want to take a trip into a strange, interesting world.
このレビューは参考になりましたか? はい いいえ 面白い
39 人中 31 人 (79%) がこのレビューが参考になったと投票しました
記録時間: 7.0 時間
投稿日: 3月23日
NaissanceE is a game that doesn't know what it wants to be -- as many have noted, it begins as an exploration game, with truly amazing use of light, sound, and architectural design to give the sense of an vast, chill, abandoned underground landscape. In the early parts of the game, you find yourself wanting to hide from nothing more than light and shadows moving about in an indescribably sinister way. In the midgame, there's an astonishing underground city, which brings to mind Blade Runner, Brazil, with a bit of 2001 thrown in.

And then it suddenly turns into a frustrating "hurry up before you die" platformer, where there's no exploration, and you have to struggle even to reach the next checkpoint. If you get past that section of the game, it wanders even further afield, losing all sense of the atmosphere and enjoyment with which it started. Which is REALLY, REALLY disappointing -- I very much wanted to play the endgame that the first half of this game was hinting at, a steady progression into Antichamber-like distortions of reality. But it lost sight of that goal, and lost me in the process. So as brilliant as the beginning is, I can't recommend this game because it just doesn't follow through on its initial promise.
このレビューは参考になりましたか? はい いいえ 面白い