NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
Data de lançamento: 13/fev/2014
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$19.99

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NaissanceE week long discount start today!

5 de maio

I’m please to announce you that NaissanceE will be available with a 25% discount all the week along on Steam.
The discount start today, Monday the 5 of May and will last until next Monday, the 12 at 10:00 am (Pacific time).

If not yet done, it’s time to discover and explore the world of NaissanceE, a gigantic world of contrast, loneliness, and music.



“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 gamespot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
- – rockpapershotgun

“Explore the abandoned Death Star of the mind: The Zone from Tarkovsky’s Stalker reimagined.”
71/100 killscreendaily

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
- – indiestatik


NaissanceE store page

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Análises

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

Sobre o jogo

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

Requisitos de sistema

    Minimum:
    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Análises úteis de usuários
10 de 11 pessoas (91%) acharam esta análise útil
10.0 hrs registradas
Esse jogo foi um dos que tinha em mente de inventar um dia...
Um babirinto que parece nao ter fim.
Muitos lugares novos..repletos de misterio, segredos e passagens secretas..
Suspense do começo ao fim!!
Joguei 5.5 horas e parece que joguei alguns minutos.
Uma otima terapia pra quem tem medo de altura, lugares escuros, lugares fechados sem saida etc..
Quando vi o preço ja pensei.. nossa. muito caro..
MAS NAO E.. VALE A PENA PELA EMOÇAO DA DESCOBERTA !
JOGO NOTA 10!!
Publicada: 24 de abril
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11 de 13 pessoas (85%) acharam esta análise útil
10.3 hrs registradas
Lost in a vast brutalist structure. It's beautiful, but marred by some frustrating jumping puzzles. Play it for the atmosphere and architecture, and try to get past the iffy gameplay choices.
Publicada: 5 de agosto
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8 de 9 pessoas (89%) acharam esta análise útil
4.8 hrs registradas
If you ever wondered what some of the iconic places in Hayao Miyazaki films,Alien, and Star Wars bleneded together might look like, this is your game. As an exploration and platformer game they did a superb job. Many of times felt myself get that tense gut feeling, when you are up high and almost fall or slip. Have not completed the game, but definatley see myself coming back for more playthroughs once finished with my first.
Publicada: 11 de abril
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8 de 9 pessoas (89%) acharam esta análise útil
3.1 hrs registradas
An experience that reminded me of the 'Mountains of Madness' by Hp Lovecraft. Also it has a Ridley-Scott feel to it. I felt chased or watched at times. Haven't experienced such a good and immersive atmosphere in a long, long time.
Publicada: 29 de julho
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4 de 4 pessoas (100%) acharam esta análise útil
5.5 hrs registradas
Highly recommended (for a certain kind of player)!

(Slipped off a ledge, then fell for 10 minutes. 10/10)

It's hard to review this game without making pretentious comparisons to other games, but bare with me! In a nutshell, I would put this game somewhere in the space between the later part of the Myst series (or perhaps even Obsidian, if you are more traversed in the puzzle-adventure genre), Antichamber and Half Life (1).

The atmosphere, scale and foreboding sci-fi loneliness is fantastic. No doubt, the designers made a smart move by holding back on fancy textures in order to concentrate on what makes the particular graphics of this game so spectacular. The soundtrack is to die for, think Blade runner meets Prometheus with a hint of Akira. In four words: synthesizer sci-fi film noir.

The story is minimalistic, at best. But for me, this was in no way a bad thing. Simply put: you are lost, deal with it. The game play in itself is quite straight forward, first person platforming with occasional environmental puzzles. Although when you happen upon a an “actual” puzzle you will know it, the traversal of the world itself can in many cases present like a form of puzzle solving. Some of these specific platforming puzzles can be straining (read: frustrating) due to the inherent problems with the “first person platforming” medium, but these moments are (according to me) few and far between.

If you like the sense of scale and loneliness from Myst, the type of first person platforming made famous by Half Life, and mind f-ing absurdity in the stylings of Antichamber, then this game is for you.
Publicada: 19 de maio
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