NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
Análises de usuários: Muito positivas (628 análises) - 81% das 628 análises de usuários deste jogo são positivas.
Data de lançamento: 13/fev/2014

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“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

Sobre este jogo

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.

NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

Requisitos de sistema

    • SO: Windows XP SP3 or Windows Vista
    • Processador: 2.0+ GHz multi-core processor
    • Memória: 3 GB de RAM
    • Placa de vídeo: NVIDIA 8800 gts or similar graphics card
    • DirectX: Versão 9.0c
    • Armazenamento: 2 GB de espaço disponível
    • SO: Windows 7
    • Processador: 3.0+ GHz multi-core processor
    • Memória: 4 GB de RAM
    • Placa de vídeo: NVIDIA 460 gtx or higher graphics card
    • DirectX: Versão 9.0c
    • Armazenamento: 2 GB de espaço disponível
Análises úteis de usuários
5 de 6 pessoas (83%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
2.5 hrs registradas
Publicada: 15 de agosto de 2015
Esse jogo desperta um sentimento muito estranho, não sei se é medo, desespero, solidão ?! Sei láh...
A única coisa que posso ter certeza é que os desenvolvedores que fizeram essa poha estavam muito chapados!!
PQP que viage.
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2 de 2 pessoas (100%) acharam esta análise útil
8.0 hrs registradas
Publicada: 26 de dezembro de 2015
Uau, isso é o que eu chamo de um jogo esquisito. É um daqueles jogos indie obscuros que você indica para os outros mais pela experiência única do que pela excelência técnica ou pela diversão.

NaissanceE é essencialmente um game de exploração, mas com generosas pitadas de puzzles (sendo que em alguns você vai ficar quebrando a cabeça por longos minutos) e sequências de ação nas quais você tem que correr, pular e fazer outras coisas que exigem certa habilidade e rapidez.

É praticamente impossível entender algo sobre a história ou sobre o mundo no qual se passa o jogo; você vai ter que fazer sua própria interpretação pessoal depois de ter jogado. Inclusive não foi tão surpreendente ver o nome do Davey Wreden (a cabeça por trás de jogos como The Stanley Parable e The Beginner's Guide) nos créditos finais: em certos aspectos NaissanceE lembra muito os trabalhos anteriores desse peculiar desenvolvedor, então certamente foi influenciado por eles.

Há muita experimentação e muitas ideias e conceitos interessantes no jogo, mas é uma pena que em vários momentos essas ideias são exploradas sacrificando os princípios do bom game design, o que gera muita frustração para o jogador. Fico me perguntando se isso tenha sido proposital (ou seja, se os desenvolvedores realmente queriam que o jogador se sentisse frustrado ao jogar), pois em vários outros momentos o level design também consegue ser muito inteligente. Mas enfim, sobre isso apenas poderemos especular...

No fim das contas, acho que NaissanceE vale sim a pena, mas apenas se você tiver paciência para lidar com momentos bem frustrantes, como por exemplo andar por vários minutos no meio da escuridão total sem saber para onde você está indo, ou então ter que correr sobre canos giratórios eletrizados e morrer várias e várias vezes até chegar no próximo checkpoint. Jogue por sua conta e risco!
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51 de 52 pessoas (98%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.6 hrs registradas
Publicada: 25 de setembro de 2015
Do you remember the feeling you got when you saw the strange, grand architecture of Cloud City in The Empire Strikes Back? Or the impossibly huge geometry of V'ger in Star Trek: The Motion Picture? Or the cityscape in Blade Runner? Well, NaissanceE will bring back that feeling with incredible intensity.

No other game does grand environments like this, I promise you. It's mind-bogglingly huge and familiar and alien all at once, and when you start moving around it you realize that yes, you can get to that bright point on the horizon, it's not just scenery. It's a linear game but the city-type environments are surprisingly open, with optional paths to find here and there. The sound design does an amazing job of supporting the atmosphere, bouncing you between slack-jawed wonder and a creeping unease.

The catch is that's only about half the game.

The other half is split between claustrophobic halls and cubist nightmares. There are a lot of surreal, nonsensical rooms to run through that don't really mesh all that well with the cityscapes they break up. Chapters 5 and 6 (the game is broken into seamless Half-Life-style chapters) seem to double down on the weirdness, which was a little disappointing because of how much I enjoyed the city bits. The puzzles are also rather hit or miss, generally being rather easy and not very clever. I will say that there are some jumping puzzles in Chapter 4 that were pretty frustrating in how little sense they made, and an eye-searing puzzle in Chapter 5 that almost made me quit the game entirely.

The second-to-last chapter is pretty interesting and very wide open. It makes me think there's even more to find in the game, though there's no real payoff for exploration besides seeing what other weirdness the world contains. The last chapter is a little frustrating until you figure out what it wants you to do and the ending is pretty blah. I think there's something deep going on with the story but I haven't picked up on it. I just feel like there's something there. I honestly think the atmosphere is good enough to justify the purchase, but be aware there are more than a few flaws.
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26 de 34 pessoas (76%) acharam esta análise útil
6.2 hrs registradas
Publicada: 27 de dezembro de 2015
I really wanted to like this, but if I’m entirely honest with you, I’m not all that impressed.

I love first person puzzle games, and I love the abstract and the surreal. From the reviews I read, it seemed like it had enough to fit that bill. But in honesty it felt lacking to me.

It’s labelled quite clearly an “exploration” game, which that within itself is probably where my fault lies. You do explore surreal and abstract settings, but bar a very few odd bits and puzzles here and there, that is about it. The label “walking simulator” has been a tad bit controversial but if I had to label this game anything, it’d be that.

As far as I am aware, there is no story. It clues you in at the start that you’re a little girl and you’re lost. But if I’m remembering correctly that is pretty much it in terms of anything being handed to you. You can make of it what you will, and at times I love that kind of thing, but I don’t think they built much of a foundation for you to go off of.

The world in itself is massive. Or at least, it feels that way. Which, props to them, that’s what you want in an exploration game! But here is the catch: the world is pretty minimal and barren. This probably doesn’t apply to the people with more than four brain cells to rub together to create an attention span, but for me I was in awe with my surroundings for 5-10 minutes or so before I got bored of the emptiness and wanted to move on to the next setting.

It almost feels as if you spend half of the game within tight corridors and small spaces and the other half in massive open spaces. The changing between the two is quite nice as it switches things up a little, but for me both still had that empty, minimal and barren feeling to it.

Traversing the very big and barren surroundings you found yourself in was made more difficult by the fact you have to control your characters breathing whilst running.
Don’t get me wrong, I was and still am quite impressed by the originality of that feature and how they incorporated it into the more lively bits of the game. But taking 5 minutes to get up a staircase or being dumped into a massive desert and having to turtle your way around a massive world looking for what the hell to do next, wasn’t made any more fun with your character constantly needing you to click the mouse so she’d remember to breathe.

With all that said, I think the thing I was disappointed most about was the lack of puzzles. Again, it’s not labelled a puzzle game so I can’t moan too much. But I think some more puzzles in this game would have given it a lot more substance and made it a lot more enjoyable as well as bringing out its full potential as a game. “Kairo” for one being an example of that. It too is an abstract and surreal first person game with little direction or story. But in Kairo the puzzles are challenging and impressive enough to redeem the game. Or at least that was my opinion.

But alas! I feel like I’m moaning a lot here, so how about some positivity?

The graphics in this game are wonderful, it really is a beautiful game to look at and I was quite impressed with the art style. If this game has any redeeming qualities, the graphics are definitely it.

As I mentioned before, despite the breathing being a little tedious at times, it was impressive. Certain chapters of the game were very reliant on you being able to control your breathing to get by and the concept being used in that way was great. It bought out the games potential a little bit and made moments that were supposed to induce fear actually make you worry. I must have gotten through 90% of the game cool as a cucumber. Then the very last chapter had me genuinely scared and my heart going ten to the dozen. Which I can’t lie, I loved!

All in all this game is a nice experience, but I don’t feel like it has much to it. You can think of it what you will, but when I weigh up the pros and cons for myself, if I were to ask myself if it was worth sinking 6 hours into I’d have to reluctantly say no.
None the less, feel free to experience it for yourself! This isn’t a resounding “NO”. It’s not like I feel obliged to warn you about the forthcoming horror that awaits before you if you buy this game. If anything this is a just-teetering-over-the-line-towards-a-no kind of no.

TL;DR : This game is a walking simulator if anything, with no apparent story, minimal and barren surroundings and not much in terms of puzzle or challenge. Redeeming features if any being the graphics, which are beautiful and a unique feature, which includes you needing to control your breathing, which could have been used to bring out the games full potential. That being said, it’s a nice experience but in my opinion not one worth £10 and 6 hours playtime.
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13 de 14 pessoas (93%) acharam esta análise útil
4.3 hrs registradas
Publicada: 21 de dezembro de 2015
Ok.. When i randomed this little indie game to play i didn't expect much at all..

Seems just like a basic survival exploration/horror game but boy was i wrong...

You are a little girl that running in a mysterious building and falling a huge black/white world...
This is a game with very few colors and you have to help guide this little girl to her final destination...

Sound is wonderful, control is quite responsive... no bug that i can tell and fun light and darkness manipulation puzzles...
Nothing is very hard to solve but does take quite a bit to get use to.

As you play on.. strange emotion will begin to surface... emptyness.. darkness..,. despire... loneliness... terror of light.. terror of dark.. Lost..

I lost quite a few points of Sanity scores for myself by playing this game. And this game is not for the weak minded and weak souled...

Visual, sound and game play matched up quite perfectly to create this unique and awesome experience....

The end is just the beginning!!!

8.5/10.. wonderful indie game... not for everyone and really don't have any replay value.
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