NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
Análises de usuários: Muito positivas (521 análises)
Data de lançamento: 13/fev/2014

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Recomendado por curadores

"A beautiful surreal first-person exploration/puzzle game with a fantastic sense of foreboding atmosphere."
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Análises

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

Sobre este jogo

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

Requisitos de sistema

    Minimum:
    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Análises úteis de usuários
4 de 4 pessoas (100%) acharam esta análise útil
8.6 hrs registradas
Publicada: 18 de abril
Senso de escala, ambientes claustrofóbicos que de uma hora para outra dão lugar a ambientes de escala colossal.
Uma sensação de estar em um ambiente alienígena como nenhum outro jogo me proporcionou.
Que lugar é esse? Estou sonhando? Morri e estou no limbo?
Eu progrido no jogo, mas o aperto no peito não sai. Vejo somente estruturas geométricas, jogo de luzes, algumas criaturas que parecem vivas (ou são robôs?) mas de formatos geométricos. Imensas estruturas...e vazias.
Música e efeitos sonoros que ajudam no clima.
Este jogo me fez viver algumas de minhas melhores memórias de conteúdo de ficção que já consumi: a cidade escura, enorme, de estruturas geométricas de "Blade Runner". As estruturas imensas, descargas elétricas, túneis gigantes e desolados da cidade nas nuvens de "O Império Contra-Ataca". A fumaça negra de "Lost".
O jogo inteiro é lindo e vale a pena, com exceção talvez de alguns trechos muito mal iluminados (jogue no escuro) em que é difícil saber onde ir. Ressalto alguns pontos altos: A primeira visão de uma imensa cidade (capitulo Going Down). A estrutura embaixo desta cidade e a estrutura embaixo desta estrutura. Uma imensa estrutura em forma cilíndrica de onde saem descargas elétricas. Uma escada que subimos e que parece não ter fim. Um deserto imenso abaixo de uma estrutura ainda maior (provavelmente onde se encontra a cidade supracitada). O "leap of faith" no final para encontrar o "host'.
Dê uma olhada nos screenshots dos jogadores no Steam e terá uma noção da escala e estética do jogo.
Tudo muito mágico e diferente de tudo que já joguei.
Uma pérola no mar de jogos do Steam.
Que jogo.
10/10
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2 de 2 pessoas (100%) acharam esta análise útil
2.5 hrs registradas
Publicada: 15 de agosto
Esse jogo desperta um sentimento muito estranho, não sei se é medo, desespero, solidão ?! Sei láh...
A única coisa que posso ter certeza é que os desenvolvedores que fizeram essa poha estavam muito chapados!!
PQP que viage.
10/10
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38 de 42 pessoas (90%) acharam esta análise útil
1 pessoa achou esta análise engraçada
4.5 hrs registradas
Publicada: 20 de abril
Lasting about 3-5 hours, NaissanceE is a surreal exploration puzzle game that is appropriately atmospheric and moody, strange and surreal, sometimes puzzling and confusing, but most of the time something that feels like a trip into a strange, foreign, isolated world that runs by its own rules, rules that you have to figure out to progress and survive.

Only the most abstract of plots exists in the games; You start off the game running from some sort of shadow thing, and fall down to what can easily be compared to the rabbit hole. Your only given slight clues of a narrative, mostly coming from the chapters titles themselves, but the story is fairly simple... Lucy, our character, needs to go down deeper into this abyss and figure out what's down there. However, even without a strict narrative, the game manages to have a lot of personality and engagement. The loose narrative structure, surrealism, strange tripping moments, slight yet odd puzzle solving, and the strange world run by its own rules, remind me a lot of something like Yume Nikki or LSD: Dream Emulator, while it's a very different sort of game than either of those it in many instances can give off a similar otherworldly feel, and like those games, a strange inner-joy to try and explore and learn what you can about this strange, foreign, yet somewhat familiar place,

One super minor complaint is that I thought it'd be interesting if the game had developed more of its mechanics further, the game has the tendency to introduce an interesting concept and keep that concept to but a single section of the game, and never mixes and matches concepts like it could. However, the sheer number of ideas on display, how they're handled and presented, and how many of them strike the mark and work, more than make up for it, and also helps in the element of always guessing what may be coming next.

Besides that, the only complaint I have comes from a few moments. What you're supposed to do and where you're supposed to go is sometimes kind of obtuse, there's a few instances of trying to figure out what is the correct course of action to move forward that feels less puzzle solving and either trying to spot some obscure passage you missed or a guessing game with little hint, but again, minor in the grand scheme of things. There is one instance involving a wind tunnel and fans that I found to be a bit too trial and error, and sort of forced you to learn the breathing mechanic timing the character has while running to progress. There are some sequences the game turns more into a timed platformer, and these segments are notably weaker than the times the game moves at a slower pace, while I didn't find these segments bad, it is of note that they did strike less with me than most of the other sections of the game.

The game has several secrets to find, which were a joy to look for and uncover. Each of the chapters felt very different without breaking the flow of the game to what we learned before.

The flaws the game has are minor because the experience during its 3-5 hour run time is thoroughly gripping, strange, yet interesting, atmospheric, a sense of alone, sometimes dips into madness, and I'd even dare to say at times magical. It's a game that managed to capture a series of raw emotions of me whole playing with no dialogue or concrete story. It made me think deeply about things in the human psyche as I questioned my interpretations of things by mere suggestion, it can sometimes be mind-bending in the best possible way, and despite its short length, managed to be gripping from beginning to end. I'd say completely worth it for those who want to take a trip into a strange, interesting world.
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31 de 39 pessoas (79%) acharam esta análise útil
7.0 hrs registradas
Publicada: 23 de março
NaissanceE is a game that doesn't know what it wants to be -- as many have noted, it begins as an exploration game, with truly amazing use of light, sound, and architectural design to give the sense of an vast, chill, abandoned underground landscape. In the early parts of the game, you find yourself wanting to hide from nothing more than light and shadows moving about in an indescribably sinister way. In the midgame, there's an astonishing underground city, which brings to mind Blade Runner, Brazil, with a bit of 2001 thrown in.

And then it suddenly turns into a frustrating "hurry up before you die" platformer, where there's no exploration, and you have to struggle even to reach the next checkpoint. If you get past that section of the game, it wanders even further afield, losing all sense of the atmosphere and enjoyment with which it started. Which is REALLY, REALLY disappointing -- I very much wanted to play the endgame that the first half of this game was hinting at, a steady progression into Antichamber-like distortions of reality. But it lost sight of that goal, and lost me in the process. So as brilliant as the beginning is, I can't recommend this game because it just doesn't follow through on its initial promise.
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53 de 82 pessoas (65%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
7.3 hrs registradas
Publicada: 12 de abril
This game seems to have pretty good reviews. Honestly, I dont really know what game they played, because it was not the one I played.

Exploration is nil for most of the game, its majority is fairly linear paths.
The character movement itself is imprecise.
I cant even count how many times the jump button didnt work as I am trying to jump over a pit. It actually seems to like doing it more at specific instances than others.
A number of the "puzzles" are just waiting for light to shine on your path, otherwise everything is pitch black and you dont know where your going.
Its not a particularly grand looking game either. Definitely gonna cause some eye strain.
Story is nonexistant.
At certain points it requires you to do some very precise timed platforming sequences that the game really isnt suited for it which can be frustrating since you are waiting more on luck than refining your own movements.


I did not have a nice time with this game, but played it all the way through trying to give it the benefit of the doubt because of how many positive reviews it has.
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