NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
Análises de usuários:
Últimas:
Ligeiramente positivas (18 análises) - 77% das 18 análises de usuários dos últimos 30 dias são positivas.
Todas:
Muito positivas (682 análises) - 81% das 682 análises de usuários deste jogo são positivas.
Data de lançamento: 13/fev/2014

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“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

Sobre este jogo

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

Requisitos de sistema

    Mínimos:
    • SO: Windows XP SP3 or Windows Vista
    • Processador: 2.0+ GHz multi-core processor
    • Memória: 3 GB de RAM
    • Placa de vídeo: NVIDIA 8800 gts or similar graphics card
    • DirectX: Versão 9.0c
    • Armazenamento: 2 GB de espaço disponível
    Recomendados:
    • SO: Windows 7
    • Processador: 3.0+ GHz multi-core processor
    • Memória: 4 GB de RAM
    • Placa de vídeo: NVIDIA 460 gtx or higher graphics card
    • DirectX: Versão 9.0c
    • Armazenamento: 2 GB de espaço disponível
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Últimas análises
Reeze
( 0.5 horas registradas )
Publicada: 23 de maio
I feel like I haven't played enough of this game to review it, and that's just the problem, I can't pull myself any more. The game felt like a chore even after only 30 minutes. There were a lot of missing elements from it. To begin, the game almost sets up a horror vibe, which is never accomplished, and that is the biggest issue I have here. Second, the puzzles are really strange, and not in a good way, and tend to be either based in speed or platforming. Other than that, there aren't any obvious flaws other than how utterly boring it is.
Syouko
( 4.3 horas registradas )
Publicada: 22 de maio
Ended too soon/10

It's not really a puzzle game, there's only maybe 3 puzzles. Most of the difficulty is from platforming sections that took me hours but would take a mildly competent chimpanzee only one or two tries, or walking around sections that are too surreal to tell where to go. And it's a bit too linear to be called exploration. But the vistas are magnificent and the music fits them perfectly, so I definitely recommend this for that alone. Just make sure you buy it on sale, the game is really, really short.
amras.gondreniant
( 13.5 horas registradas )
Publicada: 20 de maio
This isn't a game. This is an interactive art. In NaissanceE, you will explore haunting but beautiful world which lacks a sign of life. Sanity even. At first time I played this, I was chilled and amazed its beauty. If you love surreal paintings such as Giorgio de Chirico, this one is for you.
Djigivara
( 14.2 horas registradas )
Publicada: 8 de maio
Hard but Amazing game beauty places nice music ambiance great time enjoying this game.
メロン ᕦ(ò_ó*)ᕤ
( 4.4 horas registradas )
Publicada: 7 de maio
its like im actually tripping balls
Xan
( 5.6 horas registradas )
Publicada: 7 de maio
NaissanceE is a game where you enjoy the sights along your journey more than anything else. It's certainly an immersive exploration game first and foremost, and it does not force its own explanations on you - it's open to interpretation.

Its distinct aesthetics of a seemingly sterile, "underdeveloped" world are very well realized. When you find pockets of high detain in the world they look bizzare and unnerving, even though they are closer to "reality" than low detail shapes of most of the world.

What the developers absolutely nailed is a sheer sense of scale of the environments. Without resorting to VR, you feel small and lost in its fractal-like vast environments. It's probably the only non-VR game that triggered my fear of heights - so tangible the scale is. It's a world where you are just a speck, passing through.

Oh, I wish I could take a look at this in VR. Sadly, and not developers' fault, the framework they build the game on is something Oculus only supported with DK1.

Pacing in the game differs wildly. One moment you are slowly traversing its terrain, taking it all in; the next moment you're running for your life from an environment threat with the soundtrack pounding the rhythm in your ears. By the way, soundtrack deserves a mention - it's eerie and fitting.

If I were to criticize the game, I would say that the difficulty spike in its last segment is unwarranted and was a source of immersion-breaking frustration. Also, don't expect the game to be very long - one can finish it in one long sitting.

It's linear, but I expect to return to it now and then. Only to see the sights again. They're worth it.
Conor McGregor
( 3.5 horas registradas )
Publicada: 6 de maio
this game make me be a a sissy
Todes
( 2.2 horas registradas )
Publicada: 6 de maio
Superb atmosphere build by scale, lighting and music. There are some annoying platforming sequences i can look over because i had to actually use my brain to solve some puzzles. By that i don't mean the usual 3d puzzling like in portal where you learn mechanics and rules and how to apply those. There is some out of the box thinking involved. Played it at a friends, had to buy it aswell. Like a weird french movie but a game!
n0v0leg
( 2.4 horas registradas )
Publicada: 29 de abril
You will love this game if you love abstract art.
Turrets turret
( 34.4 horas registradas )
Publicada: 29 de abril
This game is art! everything is perfect until the ending jumps.
Aiuros
( 4.2 horas registradas )
Publicada: 24 de abril
SPOILER ALERT
I don't know if the spoilers will be major, but read on at your own risk.

Now, this game is really not for everybody, despite the largely positive reaction from the playerbase. I'll outline some for and against points with this game to start with:

Pros:
  • The world is breathtakingly large, a marvel in its own creation.
  • Again, the world is incredibly beautiful and mysterious, in its werid monochromatic way.
  • Interesting mechanic with managing your breathing as you run, and creating a sense of freedom in your movement.
  • Puzzles are largely based around your ability to move and position yourself and other objects.
  • Incredible ambience, makes you feel like you are isolated, but almost as if this massive structure is watching you, or some primal emptiness is observing your every move.

Cons:
  • Puzzles are generally simple and can be boring at times.
  • The monochrome palette of the game sometimes leads to great difficulty in finding your way forward, especially when lighting is either very low or very high, which is more common than one might think.
  • With the breathing mechanic, it occasionally becomes tedious to continually click, especially in large open areas which you want to traverse as fast as you can. Don't get me wrong, it's an impressively original mechanic, and I love its execution, but there are some parts which could become boring when incorporating it, if you don't want to take it slow and admire the scenery.

I know that it seems like I don't have a lot to say about this game, but that's because so much of it is just so evocative and so enigmatic, that it's impossible to put into words. The nature of the environment is uncannily familiar, yet weirdly alien and distant, and just creates that feeling of uncanniness that stirs such emotion in the player. The emotional response to this beautiful world is almost like that feeling deep in your chest when you watch a TV show that focuses on something a little too close to home to be comfortable watching; like it's almost invasive and weird to see an outsider's view into your world? That's that same feeling in NaissanceE; you see this world which bears these uncanny resemblences to our own, but the sheer scale of the loneliness just greys out all your thoughts and fears about what could be around the corner, like a normal atmospheric semi-horror game could do. You feel a certain pale lamentation for the emptiness of this world. It's so hard to find the proper way to speak of the emotional response I have had to this game so far. It's like trying to grab a moray eel with chopsticks and push it through a pasta strainer. It's like... what!??

THIS GAME REQUIRES IMAGINATION AND INVESTMENT IF YOU WANT TO FEEL WHAT I FELT
I don't think that the developers have concrete lore for this story. I don't think they will ever implement it or ever should. I think that the true value in NaissanceE is what the player does with what they feel from this game. How YOU rationalise (or don't!) this crazy world that you find yourself exploring. I love to create lore for this, but I don't think any of it is more correct than any other. This is not a game about a backstory creating a storyline. This game is about a storyline creating a backstory, or artistic impression.
Sergio
( 4.9 horas registradas )
Publicada: 17 de abril
This is why video games are the 10th art
Asylum
( 11.2 horas registradas )
Publicada: 16 de abril
TRUELY AN AWESOME "GAME", but not for the unimaginative,...apperently.
Generally it can be said that the people casting negative reviews here, seem to lack the creative mental facilties to appreciate the absolute existential genius ideas that this "game" emcompass. Simply put, NaissanceE is one of the most moving experiences I've ever had in a virtual space and the reason being is the games hauntingly chilling embodiment of the human experience and its mezmerizingly beautiful and awe inspiring visual representation. The staircase scene in particular gave me chills, its dark, Sisyphus-like personification of our own humanly grind, the questioning of one's choices, "am i going the right way?" or "did i make the right choice?" feeling of being trapped in your own thought patterns, I think it draws a unique and interesting parallel between some of the real life choices we make; our doubts, our fears, our second guesses, that voice thats tells us: "you ♥♥♥♥ed up, turn around and start over." but you learn, you perserve, and you stumble through the dark, not knowing if the path your taking is the right one, but you stay the course and realize that with patience and willpower you can sumount any obsacle. However if you dont understand this basic but very powerful symbolism at work here, then I feel you, as a reviewer, you are sorely lacking the intellectual knowledge to put forth any meaningful critque of this "game." Its like saying "I don't get it, so its dumb." which yes, IS a hilarious paradox, i know. And generally speaking, most people dont read anymore, (outside maybe comercialized fiction) cannot understand simple rudimentary philosophy, and cant deconstruct simple abstract concepts, so its of little surpise to me that the sheer depth of the ideas were not ABLE to be fully appeciated by some, who, mistook it for what it is not....a puzzle "game."
The entire nature of my apprecaition for NaissanceE is its embodiment (at least to me) of philosophy, specifically existentalism. Its colors (the white and black has a Cartesian Dualism thing going on), its themes, the relation of spaces to one another, the themes of light and dark, the feelings of "deja vu" or of feeling like your doing the same thing over and over (Again as I was saying, this is done on purpose to illustrate some of the pointless things we do in our own lives, our routines, our rituals, our habits.), the vast universal emptiness, the feeling that your creation was pointless, that your are all alone and all that matters is the choices you make.
NaissanceE's art style is a conglomerate of Platonic solids, Surrealist dreamscapes, Escher-like reflections and continuems, and vistas taken seemingly from a dream of H.R. Giger, its sets a chilling, foriegn and otherwordly atmoshpere. You can almost sense that it wants to reveal its purpose to you and NaissanceE does that, as you wonder the creeking echoe-y corridors, running through monochromatic tunnels that bend and twist, you begin to discover the silent "story" deep inside this quiet structure. NaissanceE is able to conjure an extraordinary amount of reason and feeling using basic shades of grey and simple blocks, stirring deep, complex human emotions seemingly out of the benign. Which is what makes NaissanceE a truely unique and different experience. NaissanceE is test, an allogory to the testament of human will, and finding internal truth.
Palidian
( 3.7 horas registradas )
Publicada: 11 de abril
There were parts of this game that I genuinely enjoyed. The visuals and the atmosphere are amazing, the environments vast and breathtaking and the lighting made it look great even without textures on anything. However, too much of this game has you stumbling around in the pitch dark or falling to your death because it's impossible to tell what the intended path is supposed to be.

I realize that exploration is part of the game, but when part of that exploration involves walking across a vast desert for several minutes and then figuring out that I'm /supposed/ to fling myself off of a deadly-looking cliff no different than countless others in the game, that's poor design. Or when you're running up a staircase into blackness for literally 3 minutes and you can't tell if the game is progressing or is pulling some Mario 64 Bowser stairs shenanigans (no shenanigans, btw, the staircase is literally 3 minutes of running long).

There were some decent puzzles along the way, but the vast majority of the game is running across huge expanses of grey nothing or wandering down samey-looking corridors and trying to find which pitch dark little alclove has a staircase hidden in it. Several times I found myself stuck and unable to proceed, only to find out that the solution was to stand around for 30 seconds or so until blocks appeared as platforms or a door opened to let me proceed.

I finished the game just because I wanted to know if there was more to the story, only to find that the game pretty much just ends. This game wants to be Antichamber, but lacks anything to keep me invested.

The good:

Nice visuals, great lighting engine
Controls are good.

The bad:

Dull, grey, featureless environments copy-pasted onto each other. There are huge environments, but they are completely empty and you will find yourself walking down the same identical staircase 8 times for no reason.

Aside from a handful of puzzles, most of the game is very boring and uneventful.

One chapter is literally running across a vast bridge for 2 minutes followed by running up a staircase for 3 minutes.

The level design is like an Escher painting sometimes, but the path forward is hidden in pitch blackness or drowned out in white bloom.

The breathing mechanic when running, while interesting, is completely unneeded in a game like this.

Summary:
I would not recommend this even on sale. There is nothing to drive you forward. The exploration is boring and unrewarding. The levels are huge but contain nothing and if you reach the end hoping to find some idea of what the whole game has been about, you will be immensly let down.
trentvh
( 6.0 horas registradas )
Publicada: 9 de abril
I loved this game. It was fun, creepy, gave a good feeling of isolation and an alien environment.
Exploration was fun, the inane jumping tasks weren't *too* inane - I got past them in a reasonable amount of time.

Last level sucked about as many balls as it could. It was really cool to look at, fun idea, but it was a complete change from the rest of the game. It was running and dying and stupidly timed jumps. I didn't finish it. I watched a video about it and the ending. It was awful. I have no idea why the devs would screw up the entire feel of the game for the last level.

I still recommend it, as it was super fun until it was super stupid, and the dumb part was only the last ten minutes of the game, so I can mentally throw that in the trash and remember the fun part.


tl;dr: Great, minus the last ten minutes
Real
( 6.0 horas registradas )
Publicada: 2 de abril
NaissanceE has, in my opinion, a quality of level design rarely seen in any indie game. The parts of platform, puzzles and exploration come together to perfection all along and at no time I felt bored: most of times I felt intrigued by what would come next, and some other times totally marveled by the gigantic architecture of levels, all these moments served by its proper sound ambiance matching perfectly. Each checkpoint brings new environments and experiences all along.
http://steamcommunity.com/sharedfiles/filedetails/?id=654423247
About the difficulty, it was for me perfectly balanced, I've never been stuck on any puzzle, nor any platform stage. All the progression was just tough enough to get the satisfaction all along and to make me want to continue the adventure even further and deeper. I just would like to warn the players with epileptic disorders, because some parts can be quite violent to the retina, and this is also what makes the power of NaissanceE.
http://steamcommunity.com/sharedfiles/filedetails/?id=655102691
The duration of the game is quite good: it takes between 4 and 6 hours to see its end, depending on whether you choose to spend time exploring the nooks (like me), or complete the game in speed run mode, however because of the wide variety of environments, the playing duration "felt" is much more important (the entire game is divided into more than 40 levels actually). I only regretted the lack of replayability, since there are no hidden objects or success.
http://steamcommunity.com/sharedfiles/filedetails/?id=658319078
Technically, the game uses the Unreal Engine 3, which is quite old, but satisfying and enough optimized here for the type of rendering chosen by the artistic direction. I did not encoured any bug.

I just would like to add that if this game becomes VR compatible, I think that some parts (a minority, but memorable ones) could provoke some serious disturbances because of their visual aggressiveness, but I highly recommend NaissanceE for those who like these kind of puzzle/exploration games and who have no fear of being surprised. 8.5 / 10
Neostryx
( 4.6 horas registradas )
Publicada: 28 de março
This game is just beautiful. I was simply wowed by the artistic beauty and simplistic commplexity of the game's aesthetics. The controls were a bit cumbersome, although manageable and the game is incredibly short. Takes about four hours tops to finish, uness you sight see.
Martin
( 2.9 horas registradas )
Publicada: 28 de março
It is more depressive game, than enjoyable game...
For example walking in total darkness when I fall down, or the tunels with movable lights (I was there for more than 30 minutes !) and also I stucked in "puzzles", and the breathing sound was like from porn movie, so I had to close the door to my room and put volume down :-(
Klotsz
( 8.6 horas registradas )
Publicada: 24 de março
It's got music by Dr. Zab. (bruit)

If that hasn't convinced you to buy, I'll add that there are slug-like things made of boxes crawling up a wall. (silence)

Still undecided? Patricia Dallio also contributed music. Certainly that must be a clincher. (bruit)

You are STILL here? I'm beginning to question your dedication to Zoyd. What? You wanted a review of gameplay and not its musical merits? Alas, this truly is a generation without a future. (repos)
goatt
( 3.2 horas registradas )
Publicada: 23 de março
house of leaves meets 80s sci-fi meets your nightmares.
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11.2 horas registradas
Publicada: 16 de abril
TRUELY AN AWESOME "GAME", but not for the unimaginative,...apperently.
Generally it can be said that the people casting negative reviews here, seem to lack the creative mental facilties to appreciate the absolute existential genius ideas that this "game" emcompass. Simply put, NaissanceE is one of the most moving experiences I've ever had in a virtual space and the reason being is the games hauntingly chilling embodiment of the human experience and its mezmerizingly beautiful and awe inspiring visual representation. The staircase scene in particular gave me chills, its dark, Sisyphus-like personification of our own humanly grind, the questioning of one's choices, "am i going the right way?" or "did i make the right choice?" feeling of being trapped in your own thought patterns, I think it draws a unique and interesting parallel between some of the real life choices we make; our doubts, our fears, our second guesses, that voice thats tells us: "you ♥♥♥♥ed up, turn around and start over." but you learn, you perserve, and you stumble through the dark, not knowing if the path your taking is the right one, but you stay the course and realize that with patience and willpower you can sumount any obsacle. However if you dont understand this basic but very powerful symbolism at work here, then I feel you, as a reviewer, you are sorely lacking the intellectual knowledge to put forth any meaningful critque of this "game." Its like saying "I don't get it, so its dumb." which yes, IS a hilarious paradox, i know. And generally speaking, most people dont read anymore, (outside maybe comercialized fiction) cannot understand simple rudimentary philosophy, and cant deconstruct simple abstract concepts, so its of little surpise to me that the sheer depth of the ideas were not ABLE to be fully appeciated by some, who, mistook it for what it is not....a puzzle "game."
The entire nature of my apprecaition for NaissanceE is its embodiment (at least to me) of philosophy, specifically existentalism. Its colors (the white and black has a Cartesian Dualism thing going on), its themes, the relation of spaces to one another, the themes of light and dark, the feelings of "deja vu" or of feeling like your doing the same thing over and over (Again as I was saying, this is done on purpose to illustrate some of the pointless things we do in our own lives, our routines, our rituals, our habits.), the vast universal emptiness, the feeling that your creation was pointless, that your are all alone and all that matters is the choices you make.
NaissanceE's art style is a conglomerate of Platonic solids, Surrealist dreamscapes, Escher-like reflections and continuems, and vistas taken seemingly from a dream of H.R. Giger, its sets a chilling, foriegn and otherwordly atmoshpere. You can almost sense that it wants to reveal its purpose to you and NaissanceE does that, as you wonder the creeking echoe-y corridors, running through monochromatic tunnels that bend and twist, you begin to discover the silent "story" deep inside this quiet structure. NaissanceE is able to conjure an extraordinary amount of reason and feeling using basic shades of grey and simple blocks, stirring deep, complex human emotions seemingly out of the benign. Which is what makes NaissanceE a truely unique and different experience. NaissanceE is test, an allogory to the testament of human will, and finding internal truth.
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5.3 horas registradas
Publicada: 18 de março
Very fun "puzzle" game. It's more about the journey than the destination.
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4.9 horas registradas
Publicada: 17 de abril
This is why video games are the 10th art
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Recomendado
4.2 horas registradas
Publicada: 24 de abril
SPOILER ALERT
I don't know if the spoilers will be major, but read on at your own risk.

Now, this game is really not for everybody, despite the largely positive reaction from the playerbase. I'll outline some for and against points with this game to start with:

Pros:
  • The world is breathtakingly large, a marvel in its own creation.
  • Again, the world is incredibly beautiful and mysterious, in its werid monochromatic way.
  • Interesting mechanic with managing your breathing as you run, and creating a sense of freedom in your movement.
  • Puzzles are largely based around your ability to move and position yourself and other objects.
  • Incredible ambience, makes you feel like you are isolated, but almost as if this massive structure is watching you, or some primal emptiness is observing your every move.

Cons:
  • Puzzles are generally simple and can be boring at times.
  • The monochrome palette of the game sometimes leads to great difficulty in finding your way forward, especially when lighting is either very low or very high, which is more common than one might think.
  • With the breathing mechanic, it occasionally becomes tedious to continually click, especially in large open areas which you want to traverse as fast as you can. Don't get me wrong, it's an impressively original mechanic, and I love its execution, but there are some parts which could become boring when incorporating it, if you don't want to take it slow and admire the scenery.

I know that it seems like I don't have a lot to say about this game, but that's because so much of it is just so evocative and so enigmatic, that it's impossible to put into words. The nature of the environment is uncannily familiar, yet weirdly alien and distant, and just creates that feeling of uncanniness that stirs such emotion in the player. The emotional response to this beautiful world is almost like that feeling deep in your chest when you watch a TV show that focuses on something a little too close to home to be comfortable watching; like it's almost invasive and weird to see an outsider's view into your world? That's that same feeling in NaissanceE; you see this world which bears these uncanny resemblences to our own, but the sheer scale of the loneliness just greys out all your thoughts and fears about what could be around the corner, like a normal atmospheric semi-horror game could do. You feel a certain pale lamentation for the emptiness of this world. It's so hard to find the proper way to speak of the emotional response I have had to this game so far. It's like trying to grab a moray eel with chopsticks and push it through a pasta strainer. It's like... what!??

THIS GAME REQUIRES IMAGINATION AND INVESTMENT IF YOU WANT TO FEEL WHAT I FELT
I don't think that the developers have concrete lore for this story. I don't think they will ever implement it or ever should. I think that the true value in NaissanceE is what the player does with what they feel from this game. How YOU rationalise (or don't!) this crazy world that you find yourself exploring. I love to create lore for this, but I don't think any of it is more correct than any other. This is not a game about a backstory creating a storyline. This game is about a storyline creating a backstory, or artistic impression.
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3 de 3 pessoas (100%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Recomendado
3.2 horas registradas
Publicada: 23 de março
house of leaves meets 80s sci-fi meets your nightmares.
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2.5 horas registradas
Publicada: 10 de março
Before all, a little warning : DO NOT PLAY THIS GAME IF YOU'RE EPILEPTIC

This being said, funerals of my brain will be held on next Monday. Considering their significant involvment during the last and painful moments of life of the few remaining cells i had, devs of this game are invited to attend the ceremony and, if they want to, say a few words about their bravery.

I don't know if i like this game or not. I played it, i finished it (somehow) and i'm very confused about what i saw and experienced.

It takes about 2 hours to finish the game, and although that can seem short, let me assure you it's in fact just enough. This was an intriguing, a bit exhausting, and yet intersting experience.

Description says "The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world.", and i think this goal is fully achieved. Level design is really impressive and you often stop running just to admire.

However, i think the game is a bit overpriced. I'd say it's worth 6 to 10€, depending on your taste for weird games :D
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Recomendado
5.1 horas registradas
Publicada: 9 de março
I'm not really sure how to summarize this game. A metaphor for life? A dark, existential funhouse? This game kept me the most tense I've ever been in a game since I first played Resident Evil 4 years back. It's creative, beautiful, and the sound design is a contender for the best I have ever experienced in a piece of media, and that's very important to me.

It's more adventure, less game if that influences any decisions, but there's jumping and thinking to be had. More than that, though, there's plenty of looking and hearing, and oh what plentiful sights and sounds there are.
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Recomendado
6.5 horas registradas
Publicada: 22 de março
NaissanceE is an experience quite unlike any other I've had in gaming. It feels like you're journeying directly into the minds of the creators - it's an interactive artwork, and it is hauntingly beautiful at every turn. Literally every corner of the strange, surreal worlds you'll travel to is captivating and aesthetically incredible, to the point that my finger was practically glued to the screenshot button throughout my playthrough.

Don't go into this game expecting there to be story, or even for puzzles to be a major part of the game. This isn't like the similar-looking Kairo, which IS a puzzle game at its heart. NaissanceE is all about the atmosphere, and has a spectacular soundtrack to back it up. From Blade Runner-esque synthesisers to strange organic grumbles, the soundtrack matches the visuals perfectly.

The gameplay, I must say, doesn't quite live up to the game's visuals. Sometimes it's really not clear at all where you need to go, and more in-game hints would be appreciated. Also, the platforming can be unintuitive and frustrating at times, and while the mechanic of controlling the character's breathing while running is innovative, it's more of an annoyance than adding to the experience. I've heard some criticism about the game's checkpoints being harsh and complaints about frequent deaths. I personally think the hazards the game throws at you justify the number of times you'll fall to your doom, and the anxiety you'll feel works well to complement your isolation in this bleak, hostile world. I do, however, think the ending was underdeveloped, and could have possibly done with a cutscene of some kind to wrap things up.

All in all, though, NaissanceE was an experience I won't soon forget. It's possibly not a game for everyone, due to the lack of story, but if you know what you're getting into and enjoy atmospheric games like I do, you're in for a mind-expanding treat.
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2 de 4 pessoas (50%) acharam esta análise útil
Não recomendado
3.7 horas registradas
Publicada: 11 de abril
There were parts of this game that I genuinely enjoyed. The visuals and the atmosphere are amazing, the environments vast and breathtaking and the lighting made it look great even without textures on anything. However, too much of this game has you stumbling around in the pitch dark or falling to your death because it's impossible to tell what the intended path is supposed to be.

I realize that exploration is part of the game, but when part of that exploration involves walking across a vast desert for several minutes and then figuring out that I'm /supposed/ to fling myself off of a deadly-looking cliff no different than countless others in the game, that's poor design. Or when you're running up a staircase into blackness for literally 3 minutes and you can't tell if the game is progressing or is pulling some Mario 64 Bowser stairs shenanigans (no shenanigans, btw, the staircase is literally 3 minutes of running long).

There were some decent puzzles along the way, but the vast majority of the game is running across huge expanses of grey nothing or wandering down samey-looking corridors and trying to find which pitch dark little alclove has a staircase hidden in it. Several times I found myself stuck and unable to proceed, only to find out that the solution was to stand around for 30 seconds or so until blocks appeared as platforms or a door opened to let me proceed.

I finished the game just because I wanted to know if there was more to the story, only to find that the game pretty much just ends. This game wants to be Antichamber, but lacks anything to keep me invested.

The good:

Nice visuals, great lighting engine
Controls are good.

The bad:

Dull, grey, featureless environments copy-pasted onto each other. There are huge environments, but they are completely empty and you will find yourself walking down the same identical staircase 8 times for no reason.

Aside from a handful of puzzles, most of the game is very boring and uneventful.

One chapter is literally running across a vast bridge for 2 minutes followed by running up a staircase for 3 minutes.

The level design is like an Escher painting sometimes, but the path forward is hidden in pitch blackness or drowned out in white bloom.

The breathing mechanic when running, while interesting, is completely unneeded in a game like this.

Summary:
I would not recommend this even on sale. There is nothing to drive you forward. The exploration is boring and unrewarding. The levels are huge but contain nothing and if you reach the end hoping to find some idea of what the whole game has been about, you will be immensly let down.
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5 de 5 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
8.0 horas registradas
Publicada: 26 de dezembro de 2015
Uau, isso é o que eu chamo de um jogo esquisito. É um daqueles jogos indie obscuros que você indica para os outros mais pela experiência única do que pela excelência técnica ou pela diversão.

NaissanceE é essencialmente um game de exploração, mas com generosas pitadas de puzzles (sendo que em alguns você vai ficar quebrando a cabeça por longos minutos) e sequências de ação nas quais você tem que correr, pular e fazer outras coisas que exigem certa habilidade e rapidez.

É praticamente impossível entender algo sobre a história ou sobre o mundo no qual se passa o jogo; você vai ter que fazer sua própria interpretação pessoal depois de ter jogado. Inclusive não foi tão surpreendente ver o nome do Davey Wreden (a cabeça por trás de jogos como The Stanley Parable e The Beginner's Guide) nos créditos finais: em certos aspectos NaissanceE lembra muito os trabalhos anteriores desse peculiar desenvolvedor, então certamente foi influenciado por eles.

Há muita experimentação e muitas ideias e conceitos interessantes no jogo, mas é uma pena que em vários momentos essas ideias são exploradas sacrificando os princípios do bom game design, o que gera muita frustração para o jogador. Fico me perguntando se isso tenha sido proposital (ou seja, se os desenvolvedores realmente queriam que o jogador se sentisse frustrado ao jogar), pois em vários outros momentos o level design também consegue ser muito inteligente. Mas enfim, sobre isso apenas poderemos especular...

No fim das contas, acho que NaissanceE vale sim a pena, mas apenas se você tiver paciência para lidar com momentos bem frustrantes, como por exemplo andar por vários minutos no meio da escuridão total sem saber para onde você está indo, ou então ter que correr sobre canos giratórios eletrizados e morrer várias e várias vezes até chegar no próximo checkpoint. Jogue por sua conta e risco!
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60 de 80 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
6.2 horas registradas
Publicada: 27 de dezembro de 2015
I really wanted to like this, but if I’m entirely honest with you, I’m not all that impressed.

I love first person puzzle games, and I love the abstract and the surreal. From the reviews I read, it seemed like it had enough to fit that bill. But in honesty it felt lacking to me.

It’s labelled quite clearly an “exploration” game, which that within itself is probably where my fault lies. You do explore surreal and abstract settings, but bar a very few odd bits and puzzles here and there, that is about it. The label “walking simulator” has been a tad bit controversial but if I had to label this game anything, it’d be that.

As far as I am aware, there is no story. It clues you in at the start that you’re a little girl and you’re lost. But if I’m remembering correctly that is pretty much it in terms of anything being handed to you. You can make of it what you will, and at times I love that kind of thing, but I don’t think they built much of a foundation for you to go off of.

The world in itself is massive. Or at least, it feels that way. Which, props to them, that’s what you want in an exploration game! But here is the catch: the world is pretty minimal and barren. This probably doesn’t apply to the people with more than four brain cells to rub together to create an attention span, but for me I was in awe with my surroundings for 5-10 minutes or so before I got bored of the emptiness and wanted to move on to the next setting.

It almost feels as if you spend half of the game within tight corridors and small spaces and the other half in massive open spaces. The changing between the two is quite nice as it switches things up a little, but for me both still had that empty, minimal and barren feeling to it.

Traversing the very big and barren surroundings you found yourself in was made more difficult by the fact you have to control your characters breathing whilst running.
Don’t get me wrong, I was and still am quite impressed by the originality of that feature and how they incorporated it into the more lively bits of the game. But taking 5 minutes to get up a staircase or being dumped into a massive desert and having to turtle your way around a massive world looking for what the hell to do next, wasn’t made any more fun with your character constantly needing you to click the mouse so she’d remember to breathe.

With all that said, I think the thing I was disappointed most about was the lack of puzzles. Again, it’s not labelled a puzzle game so I can’t moan too much. But I think some more puzzles in this game would have given it a lot more substance and made it a lot more enjoyable as well as bringing out its full potential as a game. “Kairo” for one being an example of that. It too is an abstract and surreal first person game with little direction or story. But in Kairo the puzzles are challenging and impressive enough to redeem the game. Or at least that was my opinion.

But alas! I feel like I’m moaning a lot here, so how about some positivity?

The graphics in this game are wonderful, it really is a beautiful game to look at and I was quite impressed with the art style. If this game has any redeeming qualities, the graphics are definitely it.

As I mentioned before, despite the breathing being a little tedious at times, it was impressive. Certain chapters of the game were very reliant on you being able to control your breathing to get by and the concept being used in that way was great. It bought out the games potential a little bit and made moments that were supposed to induce fear actually make you worry. I must have gotten through 90% of the game cool as a cucumber. Then the very last chapter had me genuinely scared and my heart going ten to the dozen. Which I can’t lie, I loved!

All in all this game is a nice experience, but I don’t feel like it has much to it. You can think of it what you will, but when I weigh up the pros and cons for myself, if I were to ask myself if it was worth sinking 6 hours into I’d have to reluctantly say no.
None the less, feel free to experience it for yourself! This isn’t a resounding “NO”. It’s not like I feel obliged to warn you about the forthcoming horror that awaits before you if you buy this game. If anything this is a just-teetering-over-the-line-towards-a-no kind of no.


TL;DR : This game is a walking simulator if anything, with no apparent story, minimal and barren surroundings and not much in terms of puzzle or challenge. Redeeming features if any being the graphics, which are beautiful and a unique feature, which includes you needing to control your breathing, which could have been used to bring out the games full potential. That being said, it’s a nice experience but in my opinion not one worth £10 and 6 hours playtime.
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19 de 23 pessoas (83%) acharam esta análise útil
Recomendado
4.3 horas registradas
Publicada: 21 de dezembro de 2015
Ok.. When i randomed this little indie game to play i didn't expect much at all..

Seems just like a basic survival exploration/horror game but boy was i wrong...

You are a little girl that running in a mysterious building and falling a huge black/white world...
This is a game with very few colors and you have to help guide this little girl to her final destination...

Sound is wonderful, control is quite responsive... no bug that i can tell and fun light and darkness manipulation puzzles...
Nothing is very hard to solve but does take quite a bit to get use to.

As you play on.. strange emotion will begin to surface... emptyness.. darkness..,. despire... loneliness... terror of light.. terror of dark.. Lost..

I lost quite a few points of Sanity scores for myself by playing this game. And this game is not for the weak minded and weak souled...

Visual, sound and game play matched up quite perfectly to create this unique and awesome experience....

The end is just the beginning!!!

8.5/10.. wonderful indie game... not for everyone and really don't have any replay value.
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9 de 10 pessoas (90%) acharam esta análise útil
Recomendado
3.5 horas registradas
Publicada: 6 de janeiro
NaissanceE is reminiscent of a dream, always seeming slightly intangible or abstract and never content with exploring one idea for too long. It feels as though you're journeying through some kind of limbo, with levels, designs, and ideas pulled out of the ether rather than being something consciously created. Environmental puzzles punctuate the experience, involving primarily working out how to get from point A to point B and some light platforming. If you're inclined towards more unique, thoughtful and solitary experiences I highly recommended it.
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3 de 3 pessoas (100%) acharam esta análise útil
Recomendado
3.1 horas registradas
Publicada: 30 de dezembro de 2015
NaissanceE is a flawed game, but very much worth trying for the things it gets right.

Let's get the main problem out of the way first: the game consists almost exclusively of first-person platforming and the checkpoint placement could be better. Getting lost in its labyrinthine structures is not uncommon and some levels, particularly towards the end, can be only described as trolling the player, which is sometimes amusing, but sometimes not. It can get rather infuriating at times, and I leave it up to you whether you are willing to excuse that.

But you should. Because the game's levels, or rather the spaces that you get to explore, are phenomenal. Ranging from minimalist claustrophobic structures to vast city-sized complexes, at the same time alien and familiar, they are surprising, majestic and beautiful in their own stark monochromatic way. The stellar sound design also deserves a special mention, and so does the exquisite soundtrack, complementing the game's spaces in a harmony that's often unexpected, but always inspired. (The levels were built to accompany the already existing music rather than vice versa, and it really shows.) If you ever wanted to feel like a lone explorer of an abandoned titanic complex, built by unknown architects for a mysterious purpose, then look no further: this is a game for you.

Or let me put it this way: NaissanceE is the closest thing I've ever seen to the Rendezvous with Rama game that I've been dreaming about for years.
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4 de 5 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Não recomendado
1.4 horas registradas
Publicada: 29 de janeiro
- Let's make this game unique and modern and arty!
- Great idea! Let's do something that nobody does!
- We will use no textures!
- Yes, without textures, player will see true nature of naked polygons!
- Modern!
- Arty!

This game has three components with varying quality.

Music is beautiful.
Visuals are arty.
Puzzles and game design are meh.

Goal of the game is to find a way out. It requires coordination when you have to run and jump, no brain power needed.

Some locations are poorly designed. If you miss correct turn first time you pass it - second time this place might be in complete darkness, making navigation difficult. And when I say "complete darkness" - I mean only black pixels on your screen.

Buy it at sale, or if you are big fan of exploration genre.

I would give it thumbs up only for the music, but there are better way to listen music.
Search for Thierry Zaboïtzeff on the net. His work is fantastic.
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8 de 14 pessoas (57%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
Não recomendado
0.5 horas registradas
Publicada: 28 de fevereiro
First person precision jumping.
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13 de 16 pessoas (81%) acharam esta análise útil
Recomendado
10.3 horas registradas
Publicada: 24 de abril de 2014
Um labirinto que parece nao ter fim.

https://www.youtube.com/watch?v=mFDtWGkeUBM

Muitos lugares novos..repleto de misterio, segredos e passagens secretas..
Suspense do começo ao fim!!
Nao vou comentar sobre o final porque nao seria justo mas e o jogo e interessante..
Conhecendo ele como conheco, so compraria se estivesse com desconto so porque o final e meio frustrante na minha opiniao..
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5 de 5 pessoas (100%) acharam esta análise útil
Recomendado
8.6 horas registradas
Publicada: 18 de abril de 2015
Senso de escala, ambientes claustrofóbicos que de uma hora para outra dão lugar a espaços de escala colossal.
Uma sensação de estar em um ambiente alienígena como nenhum outro jogo me proporcionou.
Que lugar é esse? Estou sonhando? Morri e estou no limbo?
Eu progrido no jogo, mas o aperto no peito não sai. Vejo somente estruturas geométricas, luzes, algumas criaturas que parecem vivas (ou são robôs?) mas de formatos geométricos. Imensas estruturas...e vazias.
Música e efeitos sonoros ajudam no clima.

Este jogo me fez viver algumas de minhas melhores memórias de conteúdo de ficção que já consumi: a cidade escura, enorme, de estruturas geométricas de "Blade Runner". Os espaços imensos, descargas elétricas, túneis gigantes e desolados da cidade nas nuvens de "O Império Contra-Ataca". A fumaça negra de "Lost".

O jogo inteiro é lindo e vale a pena, com exceção talvez de alguns trechos muito mal iluminados em que é difícil saber onde ir. Ressalto alguns pontos altos: A primeira visão de uma imensa cidade (capitulo Going Down). A estrutura embaixo desta cidade e depois uma outra construção mais ao fundo ainda. Um imenso corredor cilíndrico de onde saem descargas elétricas. Uma escada que parece não ter fim. Um deserto de perder de vista abaixo de uma estrutura ainda maior (provavelmente onde se encontra a cidade supracitada). A viagem antes de encontrar o anfitrião...

Cuidado: este jogo foge do convencional. De comum ele possui alguns quebra-cabeças e algumas sequências de plataforma, mas grande parte do tempo o jogador fica andando nesse mundo desolado e outras sequências são totalmente abstratas e psicodélicas, trabalhando com luzes e formas geométricas. Mas, se você está nessa página lendo este review, então já saiu do caminho de chão batido e provavelmente é alguém em busca de algo diferente. Dê uma olhada nos screenshots dos jogadores no Steam e terá uma noção da escala e estética do jogo.

Em resumo: o jogo é mágico e diferente de tudo que já joguei.

Uma pérola no mar de jogos do Steam.

10/10
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5 de 6 pessoas (83%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
Recomendado
2.5 horas registradas
Publicada: 15 de agosto de 2015
Esse jogo desperta um sentimento muito estranho, não sei se é medo, desespero, solidão ?! Sei láh...
A única coisa que posso ter certeza é que os desenvolvedores que fizeram essa poha estavam muito chapados!!
PQP que viage.
10/10
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248 de 266 pessoas (93%) acharam esta análise útil
Recomendado
8.0 horas registradas
Publicada: 12 de fevereiro de 2014
Thirty minutes in:
So I'm about thirty minutes into NaissanceE and it's as atmospheric and otherworldly as you might have hoped. The environments are expansive, monolithic, not in terms of being open to exploration but in terms of sheer scale. You feel small, lost and utterly alone in this world. It's a world that feels alien and weird, not in the twisty Escher-esque sense that Antichamber had, but like you just don't belong in this place. Even though it isn't a horror game, there's a distinct feeling of tension and apprehension of the unknown, and the unsettling sound effects add to this. It's been a linear journey so far, but I don't mind that. It's a world I want to venture further into and discover more about.
--
Two hours in:
2 hours into the game and it continues to impress. There have been a few challenging platforming sections interspersed between the traversal and light puzzle solving, but for the most part, it's all about the experience. Some might say it's boring, too much walking, but if there's one thing the game has excelled at since the start, it's making you feel small, insignificant within the massive alien spaces. That has been the highlight for me, just traveling through this mysterious complex. You exit from a narrow corridor into a gargantuan space that makes you tense just looking over the edge, and then you realize you have to find a way down. The game doesn't hold your hand, doesn't direct you where to go, besides the visual environmental cues. The game is certainly linear, don't expect a sprawling world, but you do have to find your way and it's easy to get disoriented, lost, turned around. The game has a fantastic atmosphere: mysterious, engaging, ominous, otherworldly.

As for negatives, there's one mechanic that at the moment feels more extraneous than integral to the overall experience. It complicates a simple action, and while it kind of feels almost Receiver-esque in the sense that you have to focus on an action that is usually automatic, I don't think it has really added anything to the gameplay yet. One platforming section was quite frustrating and I ended up just turning up the gamma to complete it. Also I found some checkpoints can be bit too spread out, but that's only been an issue two or three times.
--
Three hours in:
The developer said that the game's four to five hours long, but I'm thinking that's only if you know exactly where to go, how to go there, not die (repeatedly). I'm still on the second chapter. Probably should shave about twenty minutes of my overall play time, because I got stuck on a puzzle with a solution that was annoyingly obvious once I figured out what I was overlooking

My gripe about the checkpoints still stand. Some of them are just too spread out. You'll do some difficult platforming, get a safe area, start another difficult section, die, and then the checkpoint is back at the start of that first section. While you're just traveling and exploring, it's not an issue, but once you're dealing with sections where you can die because of a missed jump after making some progress, it can be frustrating.

But despite this issue (or at least I consider it an issue), the game has not lost any of its luster or mystery. I think the world in this game is by far one of the most alien and atmospheric I've experienced. It's not alien in the way that Avatar's world was, but alien in the unsettling sense that this is truly not a place made for or by humans.

New mechanics are introduced, mainly to offer interesting platforming and puzzle scenarios. It's great when you just have to stop and admire some cool sight, and NaissanceE has had moment after moment like that so far. The sound effects are as well great, really adding a sense of place and tone.
---
Seven hours in:
Yeah, 7 hours and I finally reached Breath Compression. I guess me, first person platforming, and keyboard/mouse controls don't mix well.

But I'm still absolutely loving this game. It does something very well, that I've usually only experienced in sprawling open world games and it's the feeling of seeing something interesting in the distance and then after 10, 15, 20 minutes of traveling, turning the corner and seeing that landmark before you. NaissanceE accomplishes that so well, enticing the player with weird and intriguing architecture and structures far away and then later, you exit a corridor and you're there.

It's a great feeling, that makes the game seem less like a linear adventure and more a journey where you're discovering the path. You never feel pushed or pulled in a direction, the game never takes control of your camera to direct you or tell you to head that way or in this direction. It's masterful in that aspect, subtly driving the player forward not through objective markers or compass arrows but with cues in the environment and the reward of exploration and discovery.

Now while the game is linear, it's certainly not tight corridors. Many areas have surprised me with how open they are, and all have been interesting to explore and just be in. Beside the exploration aspect, the gameplay seems to favor more platforming over puzzles, with a few light based puzzles and several challenging platforming areas.
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