NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
Évaluations des utilisateurs : Très positive (347 évaluation(s))
Date de parution: 13 fév 2014

Connectez-vous pour ajouter ce jeu à votre liste de souhaits ou indiquer que vous n'êtes pas intéressé

Acheter NaissanceE

 

Recommandé par les curateurs

"A beautiful surreal first-person exploration/puzzle game with a fantastic sense of foreboding atmosphere."
Lire la critique complète ici.

Mises à jour récentes Tout voir (6)

13 février

Happy NaissanceE day!

One year ago was released my first game as an independent developer, NaissanceE.
To celebrate this day NaissanceE is now available at a lower price, enjoy!



Here the new price according to your currency:

USD $ 14.99
GB Pounds £ 9.99
Euros € 12.99
Rubles pуб 349
REAL R$ 27.99
Yen ¥ 1,480
Krone kr 100.00
Rupiah Rp 115,999
Ringgit RM 31.00
Philippine Peso P 419.95
Singapore Dollar S$ 15.00
Baht ฿ 315.00
Won ₩ 16,000
Lira TL 24.00
Hryvnia ₴ 79
Mexican Peso Mex$ 149.99
Canadian Dollar CDN$ 16.99
Australian Dollar A$ 16.99
New Zealand Dollar NZ$ 17.99

8 commentaires Lire la suite

4 décembre 2014

IndieDB of the year : selection phase has started




For the 5th times, IndieDB organize the annual Indie of the Year Awards, a selection of the more loved indie games released in 2014.

Phase one ends the 10 of December , it's a selection of the top 100 more popular games. It would be a shame if NaissanceE was not even in this selections so if you liked the experience of NaissanceE, please give it your vote here!





(you also can rate it)


0 commentaires Lire la suite

Articles

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

À propos de ce jeu

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

Configuration requise

    Minimum:
    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Évaluations intéressantes des utilisateurs
5 personne(s) sur 5 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
4.9 heures en tout
Posté le : 20 septembre 2014
Magnifique jeu d'exploration puzzle plateforme, tant sur le level design que sur l'ambiance. Je n'aurai jamais cru trouver un design aussi beau alors que tout n'est que nuance de gris et contraste de lumiere.

P.S: A deconseiller aux gens ayant le vertige... L'ayant moi meme je peux vous dire que j'ai souffert a certains passage.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 8 septembre 2014
Great atmosphere in beautiful architectures and puzzles, there's something that makes you feel comfortable and uncomfortable at the same time :) Only thing that frustrates me is the vertical synchronization that I can't fix right now, otherwise, it's a pleasure (if you like being alone in an "endless" world ! ;))
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
7.5 heures en tout
Posté le : 16 décembre 2014
Alors c'est un FPS sans arme, sans ennemi, sans histoire et sans texture.
Et pourtant, brodel de mazette : quelle aventure !
T'as du Limbo, du Antichamber (en pas chiant), du Journey, du Portal, du Dear Esther, du Another World, du Blade Runner, du StarGuerre, du 2001, et même un peu de Plus belle la vie si t'as oublié d'éteindre la TV dans l'autre pièce.
À jouer de préférence le soir, en hiver, avec une fenêtre entr'ouverte et le chauffage à 15.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
4.6 heures en tout
Posté le : 24 septembre 2014
Tout en subtilité dans ses références et son gameplay, ce jeu propose tranquillement une expérience réellement extraordinaire, dans des environnements tour à tour immenses et exiguës, paisibles et opressants. On est bien malmenés, notamment par la musique, composées à trois têtes, par des acteurs de la musique électronique et comtemporaine.
Pour peu qu'on ait ni le vertige, ni qu'on soit claustrophobe, ce jeu est unique et magnifique.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
5.0 heures en tout
Posté le : 28 décembre 2014
Un jeu magnifique avec une ambiance visuelle et musicale hors du commun. Tout cela gâché par le boss de fin complètement ridicule par sa difficulté qui est limite frame perfect vers la fin et qui m'a dégouté du jeu alors que j'ai trouvé le reste absolument sublime.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
5.9 heures en tout
Posté le : 8 novembre 2014
Oulaaa, encore un ovni, mais quel ovni!!!!
Dificil d'y joué plus de 2h de suite telement l'ambiance nous prend, a la fois merveilleuse et opréssate.
Un super jeux de puzzle et d'explaration, avec une diréction artistique qui botte des cul clairement!

Si vous etes curieux et que vous aimez les senssation bizzard, foncé!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
9.6 heures en tout
Posté le : 23 septembre 2014
thrully a great ovni game , beatiful gigantic environement and gameplay.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
3.0 heures en tout
Posté le : 19 septembre 2014
Wow. Une perle d'exploration, la deuxième partie est vraiment longue et captivante !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
4.5 heures en tout
Posté le : 26 octobre 2014
Je n'ai qu'un seul mot à dire: SUBLIME. Ce jeu est juste extraordinairement immersif! Complètement dépaysé, le jeu s'amuse avec nous! Il n'y a aucun screamer à la con mais pourtant j'ai eu des frissons! L'ambiance est à couper le souffle, les animations et le moteur graphique sont génialissimes. La 4K et le son 5.1 pour parfaire le tout!
Je recommande fortement pour les joueurs qui ont envie de casser les codes et de découvrir des jeux hors du commun!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
0.5 heures en tout
Posté le : 18 septembre 2014
fortement conseillé aux amateurs d'exploration, d'univers originaux, et de science-fiction.
quelques superbes séquences de plate formes. la musique et le level design sont a tomber.
une perle
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
45 personne(s) sur 50 (90%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
30.4 heures en tout
Posté le : 7 novembre 2014
NaissanceE was one of those undiscovered gems on steam. Hidden in the loud and ever-changing steam library, this beauty rests. Unlike most games that I play, NaissanceE was one of the first that moved me. It truly shows how digital experiences like NaissanceE are becoming an art.
First things first, NiassanceE is absolutely beautiful. French game developer Mavros Sedeno has a great eye for design, style and lighting. The numerous worlds you explore in NaissanceE are absolutely amazing, and it is obvious that the developer put a lot of time into creating them. The music choices and sound design in NaissanceE are two of the main components of the game’s dark atmosphere, making the experience much more immersive. The strange machine universe of NaissanceE feels so...alien. I always wonder why things were built and the absence of life. But for some reason, this feeling of loneliness is almost comforting. The long sterile hallways or the enormous underground cities can create a calming atmosphere when pared with the subtle instrumental soundtrack. The experience still sticks in my mind even when finishing the game a long time ago. The story isn’t very direct. Everything that takes place in NaissanceE is really up to your imagination, The experience could be different for everyone. I personally think that the world of NaissanceE is a version of hell, and that the fragments of human civilization could relate to memories of the protagonist. I mean, the name of the game means “birth” in french, so the game’s ending could mean the escape of hell into life once again. I just feel like the story is very phycological. I am not religious at all, so I don’t know many of the stories, but it could be a re-creation of one too.
NaissanceE isn’t a game for everyone. The type of storytelling in NaissanceE is very subtle and ambiguous, containing no dialogue or characters to lead the way (Very much like LIMBO). Personally, I really enjoy this way to tell a story since the experience can be much more interesting when your imagination tells the story. There isn’t really anything in NaissanceE that is mature, only that when you get hurt blood lines circle your vision for a period of time. The game does simulate intense themes, such as insanity, but nothing really direct. NaissanceE also has a haunting feeling at times, but only to create a better atmosphere. Although, you need a very powerful PC to play it, so just a heads-up to the people who have one. I really want the developer to get the support he deserves for creating such an amazing game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
28 personne(s) sur 29 (97%) ont trouvé cette évaluation utile
5.6 heures en tout
Posté le : 14 novembre 2014
Short, wonderful game. Takes place in a beautiful and threatening brutalist city of indeterminate size and age built out of ambient occlusion. Reminiscent of the art of Piranesi and Tsutomu Nihei.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
42 personne(s) sur 55 (76%) ont trouvé cette évaluation utile
10.2 heures en tout
Posté le : 13 octobre 2014
I have a mixed opinion with this game, the first half was great, spectacular visuals and atmosphere that spurred on the imagination making me want more. I found it hard to stop playing and wanted to continue on with anticipation as to what was next but about three quarters the way through it changed and I felt I was playing a completely different game, and a poorly written one at that. The puzzles went from challenging and satisfying to complete to just floundering around in the dark or ridiculous headache inducing light and visuals eventually being able to move onto more disappointment to the point I almost stopped playing all together.
I completed the game and was left scratching my head wondering what had happened and because of the disapointment factor I wouldn't recommend this game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 9 (100%) ont trouvé cette évaluation utile
4.0 heures en tout
Posté le : 11 novembre 2014
NaissanceE is a beautiful creation. Void of words, it creates experience through emotion and visual splendor. I saw things I could not understand the meaning or purpose of, but I enjoyed every minute of my playthrough. It's a hidden gem!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
15 personne(s) sur 21 (71%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
3.6 heures en tout
Posté le : 22 novembre 2014
9 megastructures out of 10.
Would replay with Oculus Rift.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
5.4 heures en tout
Posté le : 30 octobre 2014
Naissance is a first person exploration/platforming game that really tests your dexterity, patience and above all else, it tests your mind.

As a game, naissance will throw a myriad of light shows and spectacular vistas at the player, the scenery here
is some of the most atmospheric you're likely to come across in any game to date. These vistas are seriously grand in scale, traveling through massive industrial emptiness to an abstract and claustraphobic dome that seems to defy the very laws of physics, the game will test your perception and direction as light flickers through shapes and obtuse angles resulting in, at times a very disorientating and uncomfortable experience. Atmosphere is the strongest element in Naissance, it reminds me of the cold confines of H.R.Gigers biomechanical art, it also reminds me of Blade runners dystopian cityscape and Halo's towering architecure. I can certainly see the influence on Naissance.

Platforming and exploring, plus a few puzzles here and there is really all this game is about. Its the world you inhabit that, to me personally, is one of the most interesting and original ive had the pleasure of witnessing. The gameplay revolves around moving through what can only be described as some sort of machine, from pont A to B there will be some tricky platfoming and the odd mind bendingly strange puzzles to contend with, this is the pattern each chapter takes, you are clueless as to why you inhabit this world and the story never explains itself beyond what you interpret yourself. The first half of the game is a lot more open than the second half, which places you in smaller confines with considerably harder platforming sections. These section will frustrate the player and the checkpoint system is far too spread apart resulting in some annoying repetition. All in all though, Naissance is certainly unique and definitely warrants a journey into its hautingly vast abyss.

+ Amazing and atmospheric world
+ Simple and responsive gameplay
+ Interesting platforming and puzzles

- Checkpoint system is poor
- Non existent story
- Navigating world can be frustrating.

Overall:
8/10
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
7 personne(s) sur 8 (88%) ont trouvé cette évaluation utile
3.9 heures en tout
Posté le : 30 novembre 2014
Amazingly atmospheric trip through a monolithic megastructure that features highly entertaining surreal episodes.

The architecture featured in NaissanceE is nothing but impressive - to think somebody sat down and created all of this is mindblowing, it must have taken ages! The rooms and the glimpses of the epic proportions of the structure you can catch throughout the game are nothing short of breathtaking. This fascination for the rooms you traverse is accompanied by a weird sense of fear and wonder. You can never quite tell wether this place you seem to be lost in served a purpose at some point or not. Whenever you are presented with rooms that seemingly make sense, the game loves to go downright crazy and throws you into a strobelit nightmare-void. Did I mention that you hear all kinds of noises and music that ranges from eerie foreboding to almost silly and quite uplifting? It is mostly moody though, giving the game a somewhat dark undertone. Fitting the massive but strangely empty complex.

The game is light on puzzles, but features a sort of lite version of "Mirror's Edge"-gameplay. You will run and jump. A lot (and die too!). You will also control your breathing while doing so, or otherwise stop running after a couple of meters - which might not be good for you in certain situations. The breathing-mechanic feels a bit arbitrary to be honest, but it might serve a point of making you feel like you are not controlling a floating camera.

Wether or not NaissanceE has an actual story or meaning I cannot say (which might be good thing actually, no dangers of getting annoyed by pretentiousness), but it managed to get my wanderlust going and explore ever deeper into the megastructure to see what its architects have come up with. In a sense, this place is about the road AND the destination at the same time - and that's really cool.

This is the kind of experience that books, movies or paintings can hint at - but being there and living through all the sights and sounds in person is entirely different. And it is pretty awesome too. Highly recommended if you are looking for something different.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
14 personne(s) sur 23 (61%) ont trouvé cette évaluation utile
4.1 heures en tout
Posté le : 25 septembre 2014
This game has a few sequences that are truly breathtaking. The dynamic light when actually used is just utterly brilliant as a tool to both look fantastic and work as a platforming mechanic. The style of the world you explore through is so unique and compelling.

However 90% of the game is either incredibly linear or utterly stupidly open with zero direction leaving you to wander, sometimes unluckily dying after 30 minutes of confusion which leads to my next point. The checkpointing is probably the worst I think I've ever seen. The platforming and one shot kills from trial and error sequences will look stunning but be unbelievably frustrating because there is no skill or strategy to anything that Isn't walking, bar one or two instances. The puzzles work okay but are just not there, maybe three in the whole game.

The way the game introduces itself and its very minor mechanics is inspired. However the quirkyness, imagintion and beauty of this game will quickly grab you then slowly loosen its grasp as the frustration grows. I've never gone between the peak of enjoyment to utter resentment of a game so many times in such a short space of time after starting the second half of the game.

I got to what I imagine is the "last boss" of the game, bearing in mind this is a exploration/platforming/puzzle game. The boss is just a trial and error grind where I still don't know what your objective is supposed to be to defeat it(get used to that in this game). The checkpoint is about 20 seconds before you're allowed to do anything with your character. After 3 deaths I finally lost the will to play anymore.

Play until the desert and then quit. Other than that this is a cardinal sinner of bad game design and aesthetics cannot overcome its gigantic design blunders.

Try harder France.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
8.5 heures en tout
Posté le : 8 octobre 2014
NaissanceE!

In a nutshell: a great minimalistic experience, set in a mysterious greyish-white monumental dream-like maze, some features of which resemble the real world, some rather like strange monolithic constructs.

Making most of the limited color scheme and basic geometric shapes, the game pulls of a pleasantly mysterious atmosphere, epecially in the many open parts which are free for the player to be explored. It is intriguing, sometimes scary, sometimes awe-inspring. Even though there is literally no story, the vague, allegoric mood present makes its own sort of narrative, with blocky ghosts flying around your head while a giant musical instrument submerged in sand plays some music for you or platform chases by giant floating worms.

Gameplay here is certainly secondary to the atmosphere, but nevertheless it was pleasant enough UDK-platformer-faire, with some puzzles and a sprint-breathing mechanic built in. However, I didn't like some middle parts where you are disoriented by pitch-black darkness constantly and have to randomly find some glowing cubes for reference. Pretty frustrating. Still, it was decent enough.

Music was as expected, minimalistic, but very well used for atmospheric effect, be it during exploration or during chase scenes. No complaints here.

In short, if you like experimental minimalist games with great atmosphere get it. Just don't expect any clearly explained story or AAA-class gameplay and you will be greatly pleased.

Have fun!

Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
2.7 heures en tout
Posté le : 5 décembre 2014
Not the 2014's best game, but by far the 2014's best gaming experience.



Don't forget to breathe !
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante