NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
Évaluations des utilisateurs :
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très positives (675 évaluation(s)) - 80% des 675 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 13 fév 2014

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Acheter NaissanceE



“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

À propos de ce jeu

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.

NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

Configuration requise

    • Système d'exploitation : Windows XP SP3 or Windows Vista
    • Processeur : 2.0+ GHz multi-core processor
    • Mémoire vive : 3 GB de mémoire
    • Graphiques : NVIDIA 8800 gts or similar graphics card
    • DirectX : Version 9.0c
    • Espace disque : 2 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation : Windows 7
    • Processeur : 3.0+ GHz multi-core processor
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : NVIDIA 460 gtx or higher graphics card
    • DirectX : Version 9.0c
    • Espace disque : 2 GB d'espace disque disponible
Évaluations intéressantes des utilisateurs
60 personne(s) sur 80 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
6.2 heures en tout
Posté le : 27 décembre 2015
I really wanted to like this, but if I’m entirely honest with you, I’m not all that impressed.

I love first person puzzle games, and I love the abstract and the surreal. From the reviews I read, it seemed like it had enough to fit that bill. But in honesty it felt lacking to me.

It’s labelled quite clearly an “exploration” game, which that within itself is probably where my fault lies. You do explore surreal and abstract settings, but bar a very few odd bits and puzzles here and there, that is about it. The label “walking simulator” has been a tad bit controversial but if I had to label this game anything, it’d be that.

As far as I am aware, there is no story. It clues you in at the start that you’re a little girl and you’re lost. But if I’m remembering correctly that is pretty much it in terms of anything being handed to you. You can make of it what you will, and at times I love that kind of thing, but I don’t think they built much of a foundation for you to go off of.

The world in itself is massive. Or at least, it feels that way. Which, props to them, that’s what you want in an exploration game! But here is the catch: the world is pretty minimal and barren. This probably doesn’t apply to the people with more than four brain cells to rub together to create an attention span, but for me I was in awe with my surroundings for 5-10 minutes or so before I got bored of the emptiness and wanted to move on to the next setting.

It almost feels as if you spend half of the game within tight corridors and small spaces and the other half in massive open spaces. The changing between the two is quite nice as it switches things up a little, but for me both still had that empty, minimal and barren feeling to it.

Traversing the very big and barren surroundings you found yourself in was made more difficult by the fact you have to control your characters breathing whilst running.
Don’t get me wrong, I was and still am quite impressed by the originality of that feature and how they incorporated it into the more lively bits of the game. But taking 5 minutes to get up a staircase or being dumped into a massive desert and having to turtle your way around a massive world looking for what the hell to do next, wasn’t made any more fun with your character constantly needing you to click the mouse so she’d remember to breathe.

With all that said, I think the thing I was disappointed most about was the lack of puzzles. Again, it’s not labelled a puzzle game so I can’t moan too much. But I think some more puzzles in this game would have given it a lot more substance and made it a lot more enjoyable as well as bringing out its full potential as a game. “Kairo” for one being an example of that. It too is an abstract and surreal first person game with little direction or story. But in Kairo the puzzles are challenging and impressive enough to redeem the game. Or at least that was my opinion.

But alas! I feel like I’m moaning a lot here, so how about some positivity?

The graphics in this game are wonderful, it really is a beautiful game to look at and I was quite impressed with the art style. If this game has any redeeming qualities, the graphics are definitely it.

As I mentioned before, despite the breathing being a little tedious at times, it was impressive. Certain chapters of the game were very reliant on you being able to control your breathing to get by and the concept being used in that way was great. It bought out the games potential a little bit and made moments that were supposed to induce fear actually make you worry. I must have gotten through 90% of the game cool as a cucumber. Then the very last chapter had me genuinely scared and my heart going ten to the dozen. Which I can’t lie, I loved!

All in all this game is a nice experience, but I don’t feel like it has much to it. You can think of it what you will, but when I weigh up the pros and cons for myself, if I were to ask myself if it was worth sinking 6 hours into I’d have to reluctantly say no.
None the less, feel free to experience it for yourself! This isn’t a resounding “NO”. It’s not like I feel obliged to warn you about the forthcoming horror that awaits before you if you buy this game. If anything this is a just-teetering-over-the-line-towards-a-no kind of no.

TL;DR : This game is a walking simulator if anything, with no apparent story, minimal and barren surroundings and not much in terms of puzzle or challenge. Redeeming features if any being the graphics, which are beautiful and a unique feature, which includes you needing to control your breathing, which could have been used to bring out the games full potential. That being said, it’s a nice experience but in my opinion not one worth £10 and 6 hours playtime.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
19 personne(s) sur 23 (83%) ont trouvé cette évaluation utile
4.3 heures en tout
Posté le : 21 décembre 2015
Ok.. When i randomed this little indie game to play i didn't expect much at all..

Seems just like a basic survival exploration/horror game but boy was i wrong...

You are a little girl that running in a mysterious building and falling a huge black/white world...
This is a game with very few colors and you have to help guide this little girl to her final destination...

Sound is wonderful, control is quite responsive... no bug that i can tell and fun light and darkness manipulation puzzles...
Nothing is very hard to solve but does take quite a bit to get use to.

As you play on.. strange emotion will begin to surface... emptyness.. darkness..,. despire... loneliness... terror of light.. terror of dark.. Lost..

I lost quite a few points of Sanity scores for myself by playing this game. And this game is not for the weak minded and weak souled...

Visual, sound and game play matched up quite perfectly to create this unique and awesome experience....

The end is just the beginning!!!

8.5/10.. wonderful indie game... not for everyone and really don't have any replay value.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
13 personne(s) sur 15 (87%) ont trouvé cette évaluation utile
4 personnes ont trouvé cette évaluation amusante
2.6 heures en tout
Posté le : 14 novembre 2015
Very lonely, as the developer intended, but I mean dont play for too long, you might become sad and have an overwhelming urge to go outside and see the beautiful sun and clouds!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
9 personne(s) sur 10 (90%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 6 janvier
NaissanceE is reminiscent of a dream, always seeming slightly intangible or abstract and never content with exploring one idea for too long. It feels as though you're journeying through some kind of limbo, with levels, designs, and ideas pulled out of the ether rather than being something consciously created. Environmental puzzles punctuate the experience, involving primarily working out how to get from point A to point B and some light platforming. If you're inclined towards more unique, thoughtful and solitary experiences I highly recommended it.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
5.3 heures en tout
Posté le : 18 mars
Very fun "puzzle" game. It's more about the journey than the destination.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante