NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
使用者評論: 極度好評 (428 篇評論)
發售日: 2014 年 02 月 13 日


購買 NaissanceE



"A beautiful surreal first-person exploration/puzzle game with a fantastic sense of foreboding atmosphere."

最近更新 檢視全部(6)

02 月 13 日

Happy NaissanceE day!

One year ago was released my first game as an independent developer, NaissanceE.
To celebrate this day NaissanceE is now available at a lower price, enjoy!

Here the new price according to your currency:

USD $ 14.99
GB Pounds £ 9.99
Euros € 12.99
Rubles pуб 349
REAL R$ 27.99
Yen ¥ 1,480
Krone kr 100.00
Rupiah Rp 115,999
Ringgit RM 31.00
Philippine Peso P 419.95
Singapore Dollar S$ 15.00
Baht ฿ 315.00
Won ₩ 16,000
Lira TL 24.00
Hryvnia ₴ 79
Mexican Peso Mex$ 149.99
Canadian Dollar CDN$ 16.99
Australian Dollar A$ 16.99
New Zealand Dollar NZ$ 17.99

9 則回應 繼續閱讀

2014 年 12 月 4 日

IndieDB of the year : selection phase has started

For the 5th times, IndieDB organize the annual Indie of the Year Awards, a selection of the more loved indie games released in 2014.

Phase one ends the 10 of December , it's a selection of the top 100 more popular games. It would be a shame if NaissanceE was not even in this selections so if you liked the experience of NaissanceE, please give it your vote here!

(you also can rate it)

0 則回應 繼續閱讀


“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik


NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.

NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.


    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
74 人之中有 66 人(89%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
35.2 記錄時數
張貼於:2014 年 11 月 7 日
NaissanceE was one of those undiscovered gems on steam. Hidden in the loud and ever-changing steam library, this beauty rests. Unlike most games that I play, NaissanceE was one of the first that moved me. It truly shows how digital experiences like NaissanceE are becoming an art.
First things first, NiassanceE is absolutely beautiful. French game developer Mavros Sedeno has a great eye for design, style and lighting. The numerous worlds you explore in NaissanceE are absolutely amazing, and it is obvious that the developer put a lot of time into creating them. The music choices and sound design in NaissanceE are two of the main components of the game’s dark atmosphere, making the experience much more immersive. The strange machine universe of NaissanceE feels so...alien. I always wonder why things were built and the absence of life. But for some reason, this feeling of loneliness is almost comforting. The long sterile hallways or the enormous underground cities can create a calming atmosphere when pared with the subtle instrumental soundtrack. The experience still sticks in my mind even when finishing the game a long time ago. The story isn’t very direct. Everything that takes place in NaissanceE is really up to your imagination, The experience could be different for everyone. I personally think that the world of NaissanceE is a version of hell, and that the fragments of human civilization could relate to memories of the protagonist. I mean, the name of the game means “birth” in french, so the game’s ending could mean the escape of hell into life once again. I just feel like the story is very phycological. I am not religious at all, so I don’t know many of the stories, but it could be a re-creation of one too.
NaissanceE isn’t a game for everyone. The type of storytelling in NaissanceE is very subtle and ambiguous, containing no dialogue or characters to lead the way (Very much like LIMBO). Personally, I really enjoy this way to tell a story since the experience can be much more interesting when your imagination tells the story. There isn’t really anything in NaissanceE that is mature, only that when you get hurt blood lines circle your vision for a period of time. The game does simulate intense themes, such as insanity, but nothing really direct. NaissanceE also has a haunting feeling at times, but only to create a better atmosphere. Although, you need a very powerful PC to play it, so just a heads-up to the people who have one. I really want the developer to get the support he deserves for creating such an amazing game.
這篇評論值得參考嗎? 有趣
42 人之中有 41 人(98%)認為這篇評論值得參考
6.8 記錄時數
張貼於:2014 年 11 月 14 日
Short, wonderful game. Takes place in a beautiful and threatening brutalist city of indeterminate size and age built out of ambient occlusion. Reminiscent of the art of Piranesi and Tsutomu Nihei.
這篇評論值得參考嗎? 有趣
15 人之中有 14 人(93%)認為這篇評論值得參考
4.1 記錄時數
張貼於:2014 年 11 月 11 日
NaissanceE is a beautiful creation. Void of words, it creates experience through emotion and visual splendor. I saw things I could not understand the meaning or purpose of, but I enjoyed every minute of my playthrough. It's a hidden gem!
這篇評論值得參考嗎? 有趣
10 人之中有 10 人(100%)認為這篇評論值得參考
5.4 記錄時數
張貼於:2014 年 10 月 30 日
Naissance is a first person exploration/platforming game that really tests your dexterity, patience and above all else, it tests your mind.

As a game, naissance will throw a myriad of light shows and spectacular vistas at the player, the scenery here
is some of the most atmospheric you're likely to come across in any game to date. These vistas are seriously grand in scale, traveling through massive industrial emptiness to an abstract and claustraphobic dome that seems to defy the very laws of physics, the game will test your perception and direction as light flickers through shapes and obtuse angles resulting in, at times a very disorientating and uncomfortable experience. Atmosphere is the strongest element in Naissance, it reminds me of the cold confines of H.R.Gigers biomechanical art, it also reminds me of Blade runners dystopian cityscape and Halo's towering architecure. I can certainly see the influence on Naissance.

Platforming and exploring, plus a few puzzles here and there is really all this game is about. Its the world you inhabit that, to me personally, is one of the most interesting and original ive had the pleasure of witnessing. The gameplay revolves around moving through what can only be described as some sort of machine, from pont A to B there will be some tricky platfoming and the odd mind bendingly strange puzzles to contend with, this is the pattern each chapter takes, you are clueless as to why you inhabit this world and the story never explains itself beyond what you interpret yourself. The first half of the game is a lot more open than the second half, which places you in smaller confines with considerably harder platforming sections. These section will frustrate the player and the checkpoint system is far too spread apart resulting in some annoying repetition. All in all though, Naissance is certainly unique and definitely warrants a journey into its hautingly vast abyss.

+ Amazing and atmospheric world
+ Simple and responsive gameplay
+ Interesting platforming and puzzles

- Checkpoint system is poor
- Non existent story
- Navigating world can be frustrating.

這篇評論值得參考嗎? 有趣
12 人之中有 10 人(83%)認為這篇評論值得參考
3.9 記錄時數
張貼於:2014 年 11 月 30 日
Amazingly atmospheric trip through a monolithic megastructure that features highly entertaining surreal episodes.

The architecture featured in NaissanceE is nothing but impressive - to think somebody sat down and created all of this is mindblowing, it must have taken ages! The rooms and the glimpses of the epic proportions of the structure you can catch throughout the game are nothing short of breathtaking. This fascination for the rooms you traverse is accompanied by a weird sense of fear and wonder. You can never quite tell wether this place you seem to be lost in served a purpose at some point or not. Whenever you are presented with rooms that seemingly make sense, the game loves to go downright crazy and throws you into a strobelit nightmare-void. Did I mention that you hear all kinds of noises and music that ranges from eerie foreboding to almost silly and quite uplifting? It is mostly moody though, giving the game a somewhat dark undertone. Fitting the massive but strangely empty complex.

The game is light on puzzles, but features a sort of lite version of "Mirror's Edge"-gameplay. You will run and jump. A lot (and die too!). You will also control your breathing while doing so, or otherwise stop running after a couple of meters - which might not be good for you in certain situations. The breathing-mechanic feels a bit arbitrary to be honest, but it might serve a point of making you feel like you are not controlling a floating camera.

Wether or not NaissanceE has an actual story or meaning I cannot say (which might be good thing actually, no dangers of getting annoyed by pretentiousness), but it managed to get my wanderlust going and explore ever deeper into the megastructure to see what its architects have come up with. In a sense, this place is about the road AND the destination at the same time - and that's really cool.

This is the kind of experience that books, movies or paintings can hint at - but being there and living through all the sights and sounds in person is entirely different. And it is pretty awesome too. Highly recommended if you are looking for something different.
這篇評論值得參考嗎? 有趣
31 人之中有 20 人(65%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
3.6 記錄時數
張貼於:2014 年 11 月 22 日
9 megastructures out of 10.
Would replay with Oculus Rift.
這篇評論值得參考嗎? 有趣
7 人之中有 7 人(100%)認為這篇評論值得參考
4.5 記錄時數
張貼於:04 月 20 日
Lasting about 3-5 hours, NaissanceE is a surreal exploration puzzle game that is appropriately atmospheric and moody, strange and surreal, sometimes puzzling and confusing, but most of the time something that feels like a trip into a strange, foreign, isolated world that runs by its own rules, rules that you have to figure out to progress and survive.

Only the most abstract of plots exists in the games; You start off the game running from some sort of shadow thing, and fall down to what can easily be compared to the rabbit hole. Your only given slight clues of a narrative, mostly coming from the chapters titles themselves, but the story is fairly simple... Lucy, our character, needs to go down deeper into this abyss and figure out what's down there. However, even without a strict narrative, the game manages to have a lot of personality and engagement. The loose narrative structure, surrealism, strange tripping moments, slight yet odd puzzle solving, and the strange world run by its own rules, remind me a lot of something like Yume Nikki or LSD: Dream Emulator, while it's a very different sort of game than either of those it in many instances can give off a similar otherworldly feel, and like those games, a strange inner-joy to try and explore and learn what you can about this strange, foreign, yet somewhat familiar place,

One super minor complaint is that I thought it'd be interesting if the game had developed more of its mechanics further, the game has the tendency to introduce an interesting concept and keep that concept to but a single section of the game, and never mixes and matches concepts like it could. However, the sheer number of ideas on display, how they're handled and presented, and how many of them strike the mark and work, more than make up for it, and also helps in the element of always guessing what may be coming next.

Besides that, the only complaint I have comes from a few moments. What you're supposed to do and where you're supposed to go is sometimes kind of obtuse, there's a few instances of trying to figure out what is the correct course of action to move forward that feels less puzzle solving and either trying to spot some obscure passage you missed or a guessing game with little hint, but again, minor in the grand scheme of things. There is one instance involving a wind tunnel and fans that I found to be a bit too trial and error, and sort of forced you to learn the breathing mechanic timing the character has while running to progress. There are some sequences the game turns more into a timed platformer, and these segments are notably weaker than the times the game moves at a slower pace, while I didn't find these segments bad, it is of note that they did strike less with me than most of the other sections of the game.

The game has several secrets to find, which were a joy to look for and uncover. Each of the chapters felt very different without breaking the flow of the game to what we learned before.

The flaws the game has are minor because the experience during its 3-5 hour run time is thoroughly gripping, strange, yet interesting, atmospheric, a sense of alone, sometimes dips into madness, and I'd even dare to say at times magical. It's a game that managed to capture a series of raw emotions of me whole playing with no dialogue or concrete story. It made me think deeply about things in the human psyche as I questioned my interpretations of things by mere suggestion, it can sometimes be mind-bending in the best possible way, and despite its short length, managed to be gripping from beginning to end. I'd say completely worth it for those who want to take a trip into a strange, interesting world.
這篇評論值得參考嗎? 有趣
5 人之中有 5 人(100%)認為這篇評論值得參考
3.1 記錄時數
張貼於:2014 年 11 月 23 日
If you like the works of Tsutomu Nihei (BLAME!, Biomega, Knights of Sidonia), this is a must play. The base is an exploring game with some puzzle elements based on light, and some platform jumping etc. Beautiful, unsettling environments very much like the ones in BLAME!. It's untextured, black & white and built with simple geometry, but the span of the environments and the chaotic architechture makes it a memorable trip. The ambient music is beautiful and atmospheric as well.

I experience quite a lot of screen tearing, though, which is a bit annoying, and the slight noise filter makes jpg screenshots look a bit messier than the game really is.
這篇評論值得參考嗎? 有趣
4 人之中有 4 人(100%)認為這篇評論值得參考
4.7 記錄時數
張貼於:04 月 7 日
"NaissanceE is a game, a philosophical trip and an artistic experience."

It's a simple game where you delve deeper and deeper into this beautiful grandious primitive structure and solve various puzzles to proceed.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

A testament to games as an artistic medium. Definitely worth playing.
這篇評論值得參考嗎? 有趣
4 人之中有 4 人(100%)認為這篇評論值得參考
11.4 記錄時數
張貼於:04 月 3 日
To call NaissanceE just a “game” would be a disservice to it. It’s an exploration of light and value, an abstracted treatise on loneliness and silence, and an experiment with architecture and puzzles.

My favorite aspect of this title is how well it maintains a “spacious claustrophobia”. The game shifts among moderately sized rooms, tiny spaces, vast expanses, and extreme heights that can elicit an acrophobic response (fear of heights). I would love to play this game on Oculus Rift for sure. The size relation according to the player’s movement and perspective/value shift effectively convey the monstrous spaces and architecture. But what creates the dichotomy of “spacious claustrophobia” is that, despite the looming heights and open spaces, there’s a ceiling – the player can only guess what this ceiling is part of. Later on this contrast is intensified in the desert chapter. The spaces and architecture create an enormous feeling contained within a very claustrophobic feeling.

On top of all that, there are all these buildings and objects and strange machines, but where are the inhabitants? The world is empty of any kind of sentient creature (except perhaps the host...perhaps). This compounds the odd feeling of "spacious claustrophobia” and lends to a constant sense of unease and creepiness.

Graphically the game is gorgeous. Fantastic value combos and muted color schemes add to the game’s atmosphere. There are too many opportunities for screenshots. Most of the textures in the game are smooth, but they blend perfectly with the other aspects.

There’s a lot of music in this game, but also plenty of silence. The selection of music is very appropriate, many eclectic tracks and many selections from Deep Listening by Pauline Oliveros, Stuart Dempster, and others. I actually picked up the Deep Listening CD as a result of the game, and also discovered some of Dempster’s other meditative work. The times of silence in the game are poignant and at times downright crushing. Play the game in a quiet place with no background noises and the silence in the game will definitely assault the ears.

Mechanics involve mostly running and jumping. There’s no “interaction button”, but walking into lights and cubes sometimes triggers environmental reactions. Running includes a breathing button-press mechanic, which must be timed properly to be able to run without trouble. This is important in later parts of the game where the player must continue to run without interruption or die. Speaking of dying and reloading, there's a lot of that at times, which occasionally becomes a mild irritation.

As to the meaning of the game…the developer states on the game’s website that it’s open-ended and intended to be looked at through different perspectives. For me, the game is about the cyclical nature of life: run, run, look where to go, look how to go, look when to go, run some more, get pushed and pulled by various forces, experience all the different values of emotions, run some more, and then rinse and repeat.

Overall, an oddball gem that will hammer a stake into your mind if you let it. An easy 10/10 for those who want a surreal experience.
這篇評論值得參考嗎? 有趣
6 人之中有 5 人(83%)認為這篇評論值得參考
3.1 記錄時數
張貼於:2014 年 12 月 5 日
Not the 2014's best game, but by far the 2014's best gaming experience.

Don't forget to breathe !
這篇評論值得參考嗎? 有趣
3 人之中有 3 人(100%)認為這篇評論值得參考
7.3 記錄時數
張貼於:04 月 12 日
This game seems to have pretty good reviews. Honestly, I dont really know what game they played, because it was not the one I played.

Exploration is nil for most of the game, its majority is fairly linear paths.
The character movement itself is imprecise.
I cant even count how many times the jump button didnt work as I am trying to jump over a pit. It actually seems to like doing it more at specific instances than others.
A number of the "puzzles" are just waiting for light to shine on your path, otherwise everything is pitch black and you dont know where your going.
Its not a particularly grand looking game either. Definitely gonna cause some eye strain.
Story is nonexistant.
At certain points it requires you to do some very precise timed platforming sequences that the game really isnt suited for it which can be frustrating since you are waiting more on luck than refining your own movements.

I did not have a nice time with this game, but played it all the way through trying to give it the benefit of the doubt because of how many positive reviews it has.
這篇評論值得參考嗎? 有趣
5 人之中有 4 人(80%)認為這篇評論值得參考
3.7 記錄時數
張貼於:2014 年 11 月 28 日
The textures are simple, but the architecture is insane. To be in a giant room, see something way way way way way far away and eventually make it to that place was just wonderful.
I've never felt quite an unease like I did when playing this game. The music always makes you feel like you're about to be chased by something, which makes it all the more unnerving as you look around and are completely alone.
It is basically a walking simulator with a few really difficult platformer sections, so you have to be really into exploring and try not to rage at a few of the sections, but overall it's an incredibly immersive experience to the point of madness on occasion.
這篇評論值得參考嗎? 有趣
5 人之中有 4 人(80%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
9.7 記錄時數
張貼於:01 月 6 日
This is a great game if you like to get mindf@cked, I had a blast exploring that weird structure!
Atmosphere and sound are superb, you really get this feel of loneliness.
Play it alone in a dark room with a headset to get the most of the experience!
這篇評論值得參考嗎? 有趣
11 人之中有 7 人(64%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
2.0 記錄時數
張貼於:01 月 1 日
10/10 brutalist architecture simulator
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
3.4 記錄時數
張貼於:2014 年 11 月 2 日
This is a nice little exploration/platformer indie game. It's got a really cool atmosphere that I instantly click with and an amazing drone soundtrack to boot. It's like architecture lifted straight out of my dreams. More of an interactive experience than a game, but once you reach the first big room, you will be hooked.

There are a lot of complaints about the platforming elements, which are admittedly unnecessary but not particularly challenging. Only the 'epilepsy' segment stands out as terrible in design but even then, taking a minute or two to get your bearings before mindlessly jumping around goes a long way. I couldn't imagine playing a game like this with oculus rift though, unless the platforming segments were removed.
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
5.1 記錄時數
張貼於:2014 年 12 月 13 日
I echo the views of those who say this is a game of two halves - one consists of pure exploration, and the other consists of time-sensitive first-person platforming.

The first game is magnificent. The sense of scale NaissanceE provides, the sheer immensity of its environments with seemingly endless verticality is unrivalled by any other game I've ever experienced. The world is utterly alien, and so completely sterile and lifeless, I actually began to hope I'd make human contact. The unique mechanic of manually forcing the player character to breathe during periods of strenuous activity, and the yelps and periods of recuperation required after a long fall, act to remind the player that they are controlling a human body, and that there is nothing else in the world which bears this sense of organic fragility. I began to make up my own story as to what I was doing in this world - I, who had been born, traversing a world without birth or death. Who made this world? How did I get so out of place as to arrive here? The game provides no story, no explanation, no end and no beginning, beyond that which you want to assign it. I thought it was superb.

Unfortunately, the second game comprises tedium and frustration as you jump from moving platform to moving platform, punctuated by regular trips, falls and checkpoint-reincarnation. Additionally you will regulaly fumble about in pitch black, only knowing when you've hit a wall because the game has stopped the head-bob animation, and watch in dismay as the aforementioned sense of scale is transformed into stifling claustrophobia.

Fortunately the first game is much, much longer than the second, which makes NaissanceE easy to recommend, but I never actually finished the second game - I had to watch the last minute of gameplay via YouTube as I simply could not pull off the ridiculous jumps required. Quite why they thought it would be a good idea to send off this otherwise pensive, almost zen-like game of exploration with a swift series of firecracker bangs is beyond me. It leaves a sour taste in the mouth after an otherwise sumptuous meal.
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
12.1 記錄時數
張貼於:04 月 17 日
I don't know what the developers were high on when they designed this game, but I want some.

This game hates you. It hates your guts and wants you to know it.
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
2.8 記錄時數
張貼於:2014 年 12 月 20 日
The most scary not-scary game ever. Simply an amazing experience.

But you gotta like it.

I loved it.

tl;dr: Got scared by shapes and sounds and light 420/10
這篇評論值得參考嗎? 有趣
2 人之中有 2 人(100%)認為這篇評論值得參考
7.1 記錄時數
張貼於:03 月 21 日
This game gets a thumbs-up, but just barely. There's a lot of annoying first-person platforming, a lot of getting stuck in dark corners, and a migraine-inducing flashy section, but there's enough beautiful architecture and wonderful ambiance to makes up for it.

Just be sure to listen to the game when it tells you you're going the wrong way. :)
這篇評論值得參考嗎? 有趣