NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
Análises de utilizadores:
Recentes:
Praticamente positivas (25 análises) - 76% das 25 análises de utilizadores nos últimos 30 dias são positivas.
No geral:
Muito positivas (709 análises) - 80% das 709 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 13 Fev, 2014

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$14.99
$5.24
 

Análises

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

Acerca deste jogo

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

Requisitos do Sistema

    Mínimos:
    • Sistema Operativo: Windows XP SP3 or Windows Vista
    • Processador: 2.0+ GHz multi-core processor
    • Memória: 3 GB de RAM
    • Placa gráfica: NVIDIA 8800 gts or similar graphics card
    • DirectX: Versão 9.0c
    • Espaço no disco: Requer 2 GB de espaço livre
    Recomendados:
    • Sistema Operativo: Windows 7
    • Processador: 3.0+ GHz multi-core processor
    • Memória: 4 GB de RAM
    • Placa gráfica: NVIDIA 460 gtx or higher graphics card
    • DirectX: Versão 9.0c
    • Espaço no disco: Requer 2 GB de espaço livre
Análises de clientes
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Recentes:
Praticamente positivas (25 análises)
No geral:
Muito positivas (709 análises)
Publicadas recentemente
iviolateponies
( 5.7 hrs em registo )
Publicada: 30 de Junho
Simple Amazing, have yet to find a game that gives same atmospheric effect; I wish there was more.
O1
( 0.2 hrs em registo )
Publicada: 30 de Junho
So, I don't write reviews often but after depending on user reviews so frequently, I've decided I should contribute.

I bought this game based on user reviews so I had a good idea of what to expect going in. I've been into walking simulators as of late and heard that would be a way someone could describe this game.

I only played for about ten minutes and can see the draw some people had to this game as I was drawn to it almost immediately. But then a very strange nausea set in playing this game. It reminds me of playing old Doom-esque FPSs at really high frame rates. When I played Bungie's Marathon remake, within minutes I was having the strangest nausea and had to put it down.

I feel bad giving this game a thumbs down because of my physical reaction, but I could not recommend a game that made me feel ill.
kuma ☆≡
( 5.1 hrs em registo )
Publicada: 30 de Junho
The trailer and game description feel rather misleading. I was expecting a 3d Yume Nikki-style game, but it's just not an "exploration" game, the level paths are essentially linear and there's really nothing to do besides run from point A to point B in any given level. The level design is pretty frustrating, too. There's a ton of split paths or hard to reach places you can jump to that may appear to be a secret path or area, but they always lead to either a dead end, or trap you on a ledge with the only escape being to kill yourself and respawn. It feels as though they set out to make an open-ended game but left all the extra areas as dead ends.

Some of the puzzles are pretty fun, but a lot of them are either too easy or too frustrating due to the clunky controls.

The art style/aesthetic design is all over the place. I really loved the large, open areas, which felt beautifully constructed and were a lot of fun to walk through. There's tons of areas, however, where you're just running through what feels like endless tight corridors, with nothing really interesting to see or even try to explore. Then, there's areas where it's intentionally all dark or all light, which is cool for maybe half a minute until it starts to strain your eyes. Many of the "puzzles" in these areas just involve waiting for the light to pass over you for a half second so you can see where you're going, then forcing you to wait in that spot until it passes you again.

Overall it's a fun platformer/puzzle game and a lot of the scenery really impressive to look at, but the level design is awful and heavily detracts from the experience.
Punkah auf Sri Lanka
( 0.5 hrs em registo )
Publicada: 29 de Junho
Ehm okay.. After reading all the positive reviews about this game, I really looked forward to play it.
But when I started it I sadly had to realize that the SOUND OF THE GAME IS ♥♥♥♥ING CRAZY in a NEGATIVE way!!!!!!
After 2 minutes of play time I already got the headache of doom and the wish to end this game as fast as possible...
I really expected a chilling exploration game. But what I got is more a horror/psycho wtf is this ♥♥♥♥ing noise ♥♥♥♥ :(

If you don't want to get crazy or mad, then either play the game without sound or don't buy it...
Apterous
( 6.0 hrs em registo )
Publicada: 28 de Junho
walking sim with occasional puzzles
Lynx
( 12.2 hrs em registo )
Publicada: 26 de Junho
For a moment, I thought it was a terror game. It's simply awesome! I loved the dark ambient and deep sounds that took me even more on the game, the mystery places and a lot of different puzzles. One of the best games I ever played for sure.
SkyTits
( 1.0 hrs em registo )
Publicada: 25 de Junho
its a meh for me but give it a try if you want
Howdoishotportals
( 6.7 hrs em registo )
Publicada: 25 de Junho
It reminds me of those very intense fever dreams, quite literally. But I mean that in a good way, because it's very hard to make any sense of, but these developers made it possible to experience it while being fully awake.
However, I would not get this at full price. Get it on sale.
Mordamir
( 5.2 hrs em registo )
Publicada: 25 de Junho
NaissanceE is visually awesome. It drops you without explanation in an environment that is strange yet coherent enough to convey the feeling of being stranded inside the megastructure of an alien civilization - or at least that is what happens during the first half of the game. There are wide gaps in the narrative, which players may (unintentionally) fill however they can. In my head, I made two associations: (a) First, with the movie 'The Signal' (2014), and I'll not develop the point as to avoid spoilers; and (b) I thought this setting would work well to represent the Combine Homeworld in a Half Life 3 game, if it was ever to be made (a man can dream, can't he?). So the sheer scope and size of the structures you navigate through is intimidating, oppressive, and eerie in a 'Lovecraftian' way - as you're left to wonder: What race of ancient god-beings built this? And are they still around? (distant alien noises indicate they might well be).

The second half of the game gets much more abstract and feels sort of disconnected from everything you've experienced previously: it's like the developers created a series of visual experiments in order to test the limits of 'Unreal Engine 3', and then stitched all of them together because - why the hell not? Still visually amazing, but less compelling as an experience because you just get teleported from one 'room' to another, so that 'coherence' which made the first part of the game so interesting is lost.

If I had to complain about ONE aspect of the gameplay, I'd aim straight for what can only be described as 'Half-Life-1-worthy first-person platform-jumping puzzles'. They were annoying back in the late 90s, and they are annoying today. Valve certainly learned that lesson early and refrained from using plaftorm jumping puzzles in Half-Life 2 and its expansions. In NaissanceE, thankfully, they don't occur all that often - but when they do, the location of checkpoints could definitely be improved: You cannot quick save (which I guess is in keeping with the game's minimalist style), so it only adds to the annoyance when you have to retrace your steps through the same corridors for the 10th time before you can have another go at the bloody platforms.

All in all, despite all the platform jumping and the game's loss of structure in its second half, I found NaissanceE to be more than worth the time it took me to complete it, which was about 4 hours. It's just aesthetically impressive, deeply atmospheric and bewilderingly bizarre. Me likes.
Acid-Notation
( 2.6 hrs em registo )
Publicada: 25 de Junho
A strange and unique experience for the senses, but less so a game for the fingers.
Análises mais úteis  Nos últimos 30 dias
11 de 11 pessoas (100%) acharam esta análise útil
Recomendado
10.9 hrs em registo
Publicada: 7 de Junho
A niche title. If you want an atmospheric journey which conveys a feeling rather than a story, this is your game.

If you don't, give it a miss.



Saying anymore will give too much away, go in blind if you can. You'll know from the trailer if this is a game for you.
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5 de 5 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
8.7 hrs em registo
Publicada: 8 de Junho
Absolutely amazing game. For me, an easy 9.9/10 (minus 0.1 for the extremely annoying white or black rooms with flickering lights at the end of the game where I almost lost my sight). What sold it to me at first was the bit about exploring super massive structures...And waow I was not disappointed. I had never played a game like this ever before. In fact it was quite an experience at times. The really bizarre feeling of wandering among huge abandoned structures was really something. It's like living in a Kafka's novel. Plus the soundtrack (unfortunately not available) is very very good. Fits perfectly the game. A great bunch of alternative/indie artists !
I'd highly recommend this game to whoever wants to experience something different. Hats off to the developers (Limasse Five) for offering such a great bit of indie game. I hope they're working on a sequel.
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3 de 3 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
Recomendado
7.8 hrs em registo
Publicada: 24 de Junho
House of Leaves the game meets Blame! the game
would be perfect without last two chapters but still absolutely worth the money!
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
12.2 hrs em registo
Publicada: 26 de Junho
For a moment, I thought it was a terror game. It's simply awesome! I loved the dark ambient and deep sounds that took me even more on the game, the mystery places and a lot of different puzzles. One of the best games I ever played for sure.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
2.6 hrs em registo
Publicada: 25 de Junho
A strange and unique experience for the senses, but less so a game for the fingers.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
5.2 hrs em registo
Publicada: 25 de Junho
NaissanceE is visually awesome. It drops you without explanation in an environment that is strange yet coherent enough to convey the feeling of being stranded inside the megastructure of an alien civilization - or at least that is what happens during the first half of the game. There are wide gaps in the narrative, which players may (unintentionally) fill however they can. In my head, I made two associations: (a) First, with the movie 'The Signal' (2014), and I'll not develop the point as to avoid spoilers; and (b) I thought this setting would work well to represent the Combine Homeworld in a Half Life 3 game, if it was ever to be made (a man can dream, can't he?). So the sheer scope and size of the structures you navigate through is intimidating, oppressive, and eerie in a 'Lovecraftian' way - as you're left to wonder: What race of ancient god-beings built this? And are they still around? (distant alien noises indicate they might well be).

The second half of the game gets much more abstract and feels sort of disconnected from everything you've experienced previously: it's like the developers created a series of visual experiments in order to test the limits of 'Unreal Engine 3', and then stitched all of them together because - why the hell not? Still visually amazing, but less compelling as an experience because you just get teleported from one 'room' to another, so that 'coherence' which made the first part of the game so interesting is lost.

If I had to complain about ONE aspect of the gameplay, I'd aim straight for what can only be described as 'Half-Life-1-worthy first-person platform-jumping puzzles'. They were annoying back in the late 90s, and they are annoying today. Valve certainly learned that lesson early and refrained from using plaftorm jumping puzzles in Half-Life 2 and its expansions. In NaissanceE, thankfully, they don't occur all that often - but when they do, the location of checkpoints could definitely be improved: You cannot quick save (which I guess is in keeping with the game's minimalist style), so it only adds to the annoyance when you have to retrace your steps through the same corridors for the 10th time before you can have another go at the bloody platforms.

All in all, despite all the platform jumping and the game's loss of structure in its second half, I found NaissanceE to be more than worth the time it took me to complete it, which was about 4 hours. It's just aesthetically impressive, deeply atmospheric and bewilderingly bizarre. Me likes.
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1 de 1 pessoas (100%) acharam esta análise útil
Recomendado
6.7 hrs em registo
Publicada: 25 de Junho
It reminds me of those very intense fever dreams, quite literally. But I mean that in a good way, because it's very hard to make any sense of, but these developers made it possible to experience it while being fully awake.
However, I would not get this at full price. Get it on sale.
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0 de 1 pessoas (0%) acharam esta análise útil
Recomendado
5.1 hrs em registo
Publicada: 18 de Setembro de 2014
Não á melhor jogo para quem gosta de torrar o cérebro, nota 100 para quem gosta de Quebra cabeças. Som/Jogabilidade/Ambiente fantástico.
Recomendo.
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248 de 267 pessoas (93%) acharam esta análise útil
Recomendado
8.0 hrs em registo
Publicada: 12 de Fevereiro de 2014
Thirty minutes in:
So I'm about thirty minutes into NaissanceE and it's as atmospheric and otherworldly as you might have hoped. The environments are expansive, monolithic, not in terms of being open to exploration but in terms of sheer scale. You feel small, lost and utterly alone in this world. It's a world that feels alien and weird, not in the twisty Escher-esque sense that Antichamber had, but like you just don't belong in this place. Even though it isn't a horror game, there's a distinct feeling of tension and apprehension of the unknown, and the unsettling sound effects add to this. It's been a linear journey so far, but I don't mind that. It's a world I want to venture further into and discover more about.
--
Two hours in:
2 hours into the game and it continues to impress. There have been a few challenging platforming sections interspersed between the traversal and light puzzle solving, but for the most part, it's all about the experience. Some might say it's boring, too much walking, but if there's one thing the game has excelled at since the start, it's making you feel small, insignificant within the massive alien spaces. That has been the highlight for me, just traveling through this mysterious complex. You exit from a narrow corridor into a gargantuan space that makes you tense just looking over the edge, and then you realize you have to find a way down. The game doesn't hold your hand, doesn't direct you where to go, besides the visual environmental cues. The game is certainly linear, don't expect a sprawling world, but you do have to find your way and it's easy to get disoriented, lost, turned around. The game has a fantastic atmosphere: mysterious, engaging, ominous, otherworldly.

As for negatives, there's one mechanic that at the moment feels more extraneous than integral to the overall experience. It complicates a simple action, and while it kind of feels almost Receiver-esque in the sense that you have to focus on an action that is usually automatic, I don't think it has really added anything to the gameplay yet. One platforming section was quite frustrating and I ended up just turning up the gamma to complete it. Also I found some checkpoints can be bit too spread out, but that's only been an issue two or three times.
--
Three hours in:
The developer said that the game's four to five hours long, but I'm thinking that's only if you know exactly where to go, how to go there, not die (repeatedly). I'm still on the second chapter. Probably should shave about twenty minutes of my overall play time, because I got stuck on a puzzle with a solution that was annoyingly obvious once I figured out what I was overlooking

My gripe about the checkpoints still stand. Some of them are just too spread out. You'll do some difficult platforming, get a safe area, start another difficult section, die, and then the checkpoint is back at the start of that first section. While you're just traveling and exploring, it's not an issue, but once you're dealing with sections where you can die because of a missed jump after making some progress, it can be frustrating.

But despite this issue (or at least I consider it an issue), the game has not lost any of its luster or mystery. I think the world in this game is by far one of the most alien and atmospheric I've experienced. It's not alien in the way that Avatar's world was, but alien in the unsettling sense that this is truly not a place made for or by humans.

New mechanics are introduced, mainly to offer interesting platforming and puzzle scenarios. It's great when you just have to stop and admire some cool sight, and NaissanceE has had moment after moment like that so far. The sound effects are as well great, really adding a sense of place and tone.
---
Seven hours in:
Yeah, 7 hours and I finally reached Breath Compression. I guess me, first person platforming, and keyboard/mouse controls don't mix well.

But I'm still absolutely loving this game. It does something very well, that I've usually only experienced in sprawling open world games and it's the feeling of seeing something interesting in the distance and then after 10, 15, 20 minutes of traveling, turning the corner and seeing that landmark before you. NaissanceE accomplishes that so well, enticing the player with weird and intriguing architecture and structures far away and then later, you exit a corridor and you're there.

It's a great feeling, that makes the game seem less like a linear adventure and more a journey where you're discovering the path. You never feel pushed or pulled in a direction, the game never takes control of your camera to direct you or tell you to head that way or in this direction. It's masterful in that aspect, subtly driving the player forward not through objective markers or compass arrows but with cues in the environment and the reward of exploration and discovery.

Now while the game is linear, it's certainly not tight corridors. Many areas have surprised me with how open they are, and all have been interesting to explore and just be in. Beside the exploration aspect, the gameplay seems to favor more platforming over puzzles, with a few light based puzzles and several challenging platforming areas.
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78 de 85 pessoas (92%) acharam esta análise útil
Recomendado
4.8 hrs em registo
Publicada: 14 de Fevereiro de 2014
I want to recommend this game. Aesthetically, it's perfect. A dark, forbidding, brutalist world to explore. I've lost count of the times I've just been stunned by the game's architecture, and stopped to look around.

Unfortunately, here are some other things I've lost count of:
The amount of times I've died and thought 'Really? There hasn't been a checkpoint for THIS LONG?'
The amount of times, a few seconds after I respawn or load in, the game has frozen for a second (this happens every time).
The amount of times I've been able to see through walls while moving quickly - and come on, this shouldn't happen in a game with textures this simple, should it?
The amount of times I've been killed because of how poorly the character movement controls and how short a drop can kill you in this game.
The amount of times I've foolishly tried to use the Steam overlay, which crashes the game for me every single time.

Aside from actual glitches which I hope will be ironed out in an update, the gameplay itself simply doesn't help. The proportion of the game spent trying to complete absurd platforming challenges instead of being allowed to explore this fascinating environment is unbearable. As for the puzzles, they're essentially fine, but as previously mentioned, falling off a ledge halfway through them is pretty un-fun. And then there's the weird breathing mechanic, which frankly adds nothing to the game.

What ultimately stopped me from wanting to continue with the game at all was a section where the player is expected to walk along a lengthy pipe, parts of which are rotating, others of which move up and down - in what appears to be a wind tunnel. In the particular part of the pipe I was up to, you first have to walk along a series of moving, floating cubes to reach the next section. Then you have to run past some rotating obstacles. Then you have to run along another section with a series of cubes being thrown at you which instantly kill you if you are hit. Then you have to run along some beams that move up and down. Then you die, because a gust of wind has at some point during the aforementioned series of challenges, picked you up and blown you away. Why does this happen? Not sure. How is the player expected to know when the wind is going to become dangerous to them? Don't know. What is the player supposed to do to survive this? No idea. Sometimes the wind simply blows you into a wall, which doesn't hurt, but the wind seemingly never stops once it begins, so you're forced to re-load a save anyway.

If I'm missing something blindingly obvious here I apologise, but at the moment I have to treat this game as simply being broken.

I can't emphasise enough how much I love the way this game looks and sounds. It really makes you feel small, and the abstract electronic music complements that feeling perfectly. It's just a shame that a game so seemingly great should be so keen with its gameplay to stop me from playing it ever again. NaissanceE is a beautiful art game trapped inside an alpha-release standard puzzle-platformer.

UPDATE: So with this review climbing up the store page a bit, felt it was worth updating. I've played a bit more of the game since my initial review, having FINALLY managed to progress beyond that awful platform section. Apparently, the fan automatically blows you away after a certain amount of time, not just at random. I don't know how you're supposed to know this, but there it is. I made it through the area in time, EVENTUALLY.

Anyway, the couple of levels after that have actually been fairly simple and enjoyable (and, it goes without saying, aesthetically impressive). I got up to the desert section and haven't played more since, but at this point, the game is no longer throwing ♥♥♥♥ in my face constantly, so I feel like I will continue and finish the game when I have time. For this reason, and a couple of others, I'm changing my review to a cautious recommendation.

The other reasons are that 1: the developer has announced plans to fix bugs and include more checkpoints in the next patch, which would be a great improvement, and 2: the developer has made clear that the platforming sections were 'old-school' and difficult by choice, not accidentally. And if it's a design choice, I can't exactly treat the game as broken.

So it's a reserved recommendation - if you're a fan of atmospheric exploration games, pick this up but be aware that there'll be some real challenges (hopefully more reasonably checkpointed in future) to struggle through unless you're a master platformer. And if you're looking for a hardcore platformer, maybe pick this up but be aware there's a lot of wandering around lost in-between.
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