NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
Valutazione degli utenti: Molto positiva (346 recensioni)
Data di rilascio: 13 feb 2014

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Consigliati dai curatori

"A beautiful surreal first-person exploration/puzzle game with a fantastic sense of foreboding atmosphere."
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13 febbraio

Happy NaissanceE day!

One year ago was released my first game as an independent developer, NaissanceE.
To celebrate this day NaissanceE is now available at a lower price, enjoy!



Here the new price according to your currency:

USD $ 14.99
GB Pounds £ 9.99
Euros € 12.99
Rubles pуб 349
REAL R$ 27.99
Yen ¥ 1,480
Krone kr 100.00
Rupiah Rp 115,999
Ringgit RM 31.00
Philippine Peso P 419.95
Singapore Dollar S$ 15.00
Baht ฿ 315.00
Won ₩ 16,000
Lira TL 24.00
Hryvnia ₴ 79
Mexican Peso Mex$ 149.99
Canadian Dollar CDN$ 16.99
Australian Dollar A$ 16.99
New Zealand Dollar NZ$ 17.99

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4 dicembre 2014

IndieDB of the year : selection phase has started




For the 5th times, IndieDB organize the annual Indie of the Year Awards, a selection of the more loved indie games released in 2014.

Phase one ends the 10 of December , it's a selection of the top 100 more popular games. It would be a shame if NaissanceE was not even in this selections so if you liked the experience of NaissanceE, please give it your vote here!





(you also can rate it)


0 commenti Ulteriori informazioni

Recensioni

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

Riguardo questo gioco

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

Requisiti di sistema

    Minimum:
    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
Recensioni utili dai clienti
5 persone su 5 (100%) hanno trovato questa recensione utile
12.0 ore in totale
Pubblicata: 2 dicembre 2014
NaissanceE (d'ora in poi N.) è un capolavoro indie che nessuno conosce.

SINTESI DEL GAMEPLAY

N. è un platform 3D ambientato in un misterioso labirinto dove puzzle psichedelici si alterneranno a sessioni di "parkour". Il gioco è in penombra e la visibilità sarà molte volte fattore di gameplay. Spesso dovremo infatti cercare di illuminare il nostro percorso per poter evitare di cadere nel vuoto: pena la morte o l'essere costretti a ricominciare una faticosa salita. Lo spostamento e la capacità di salto si possono avvantaggiare di una modalità "sprint" vincolata a una respirazione la cui cadenza dovremo ritmare per non perdere il fiato: giusto un click del mouse alla comparsa di un segnale. Questa originale gestione della corsa non darà particolari stress e se ne sentirà la necessità solo in rari punti del gioco ma una sua cattiva gestione vi comporterà un rallentamento e un annebbiamento della vista, provocando non pochi problemi quando il fattore tempo e la concentrazione visiva saranno fondamentali per sopravvivere. L'ambientazione vi permetterà di interagire con particolari luci e bottoni luminosi che in pratica sono delle chiavi capaci di farvi accedere a luoghi inaccessibili. In buona sostanza il gameplay si traduce in poche semplici cose ma a livello situazionale il gioco risulta comunque molto vario supportato da un ambientazione surreale dai molteplici sapori. Infine l'esplorazione e l'orientamento saranno fondamentali perché la linearità dei percorsi è ben mascherata da un ambiente molto complesso e psichedelico.

ESTRO ARTISTICO

N. è un capolavoro artistico di altissimo livello. Perché? Perché N. si configura come un'incredibile esperienza ludica fatta di paesaggi psichedelici futuristi dal raffinatissimo level design. La cura degli ambienti è maniacale e la loro complessità pone serie domande su come sia stato possibile realizzare un opera tanto complessa e "barocca": una aiuto procedurale? O è tutto "fatto a mano"? Chissà. Sta di fatto che N. riesce a sbalordire e a proiettarci in un universo alieno e allo stesso tempo familiare, quasi tutto fosse una sorta di "ambientazione archetipa", uno strano deja vu di un passato dimenticato. Il gioco rapisce e smarrisce allo stesso tempo, perché il perderci in un labirinto fatto d'arte spaventa, ci carica di paura ma allo stesso tempo appaga la nostra voglia di mistero, la nostra voglia di vedere cosa c'è di nuovo dall'altra parte, oltre l'orizzonte. Il fattore psichedelico e surreale e le innumerevoli zone esplorabili (anche solo con finalità prettamente estetiche) faranno in modo che il gioco giochi con noi. Spesso infatti ci troveremo ad affrontare situazioni totalmente assurde e prive di significato che daranno una dimensione psicotica allo smarrimento generale, sentimento che sarà il pathos fondamentale di tutta l'esperienza.
N. è un tao artistico che ruota su un'estetica basata su una profonda monocromia (non ci sono praticamente texture) giocata su giochi di luce e ombre, bianco e nero. Questo Tao fa regia anche di sensazioni claustrofobiche e agorafobiche perché sapremo soffrire di stretti anfratti ma anche di orizzonti spettrali capaci di farci sentire pericolosamente insignificanti e fragili rispetto alle mastodontiche dimensioni ed estensioni che andremo a sfidare con lo sguardo.
Il gioco è sicuramente figlio di tante ispirazioni. Si basa su "sentimenti" ritrovabili nel cinema (come nei diversi film su "The Cube" "Matrix" o "Tron" per esempio) e spesso ricorda giochi come "Portal" "Half Life 2" e "Antichamber".
2001 odissea nello spazio strizza un po' l'occhio... e le litografie di Escher sembrano aver fatto scuola e in alcuni punti, quasi citate.
In ultima analisi, ma non per livello di qualità, la colonna sonora rappresenta la "proiezione acustica" dello spettacolo visivo. I sapori dei suoni e delle melodie sono alieni quanto quello che vedremo e sempre in stretta parentela con le sensazioni evocate dagli ambienti e dalle situazioni. La musica e le timbriche sono sempre severi, tristi, "industriali", psichedelici e tutto è stato fatto a misura di ciò che si vive durante il gioco.
Cavalcare il mistero trasmesso di N. è un esperienza visiva indimenticabile che tutti dovrebbero vivere.
E' un gioco che consiglio come consiglierei un film o un libro che fa crescere.
C'è solo una nota dolente in tutto questo: perché nessuno ne parla?

COMPARTO TECNICO

Un Unreal Engine 3 usato "furbamente" promette un esperienza di gioco usufruibile da qualsiasi macchina di medie prestazioni. Non ho trovato alcun bug o problema di interfaccia. E' tutto pulito e funzionale.

PRO

Un esperienza indimenticabile e immersiva, un'avventura psichedelica senza precedenti.
Artisticamente magistrale sotto tutti i punti di vista.

CONTRO

In alcuni punti particolarmente difficile.
Per alcuni l'eccesso di "situazioni artistiche" potrebbe risultare pesante.
Dura poco.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
2.4 ore in totale
Pubblicata: 12 settembre 2014
Un first person puzzler d'atmosfera, tutto a cubi e in bianco e nero, con un forte contrasto tra luce e ombra. Se cercate la supergrafica guardate altrove, ma se le ambientazione astratte e monolitiche vi affascinano, e se apprezzate le colonne sonore d'atmosfera, dateci un'occhiata!
https://www.youtube.com/watch?v=VjDzkKgcWXM
Questa recensione ti è stata utile? No Divertente
45 persone su 50 (90%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
30.4 ore in totale
Pubblicata: 7 novembre 2014
NaissanceE was one of those undiscovered gems on steam. Hidden in the loud and ever-changing steam library, this beauty rests. Unlike most games that I play, NaissanceE was one of the first that moved me. It truly shows how digital experiences like NaissanceE are becoming an art.
First things first, NiassanceE is absolutely beautiful. French game developer Mavros Sedeno has a great eye for design, style and lighting. The numerous worlds you explore in NaissanceE are absolutely amazing, and it is obvious that the developer put a lot of time into creating them. The music choices and sound design in NaissanceE are two of the main components of the game’s dark atmosphere, making the experience much more immersive. The strange machine universe of NaissanceE feels so...alien. I always wonder why things were built and the absence of life. But for some reason, this feeling of loneliness is almost comforting. The long sterile hallways or the enormous underground cities can create a calming atmosphere when pared with the subtle instrumental soundtrack. The experience still sticks in my mind even when finishing the game a long time ago. The story isn’t very direct. Everything that takes place in NaissanceE is really up to your imagination, The experience could be different for everyone. I personally think that the world of NaissanceE is a version of hell, and that the fragments of human civilization could relate to memories of the protagonist. I mean, the name of the game means “birth” in french, so the game’s ending could mean the escape of hell into life once again. I just feel like the story is very phycological. I am not religious at all, so I don’t know many of the stories, but it could be a re-creation of one too.
NaissanceE isn’t a game for everyone. The type of storytelling in NaissanceE is very subtle and ambiguous, containing no dialogue or characters to lead the way (Very much like LIMBO). Personally, I really enjoy this way to tell a story since the experience can be much more interesting when your imagination tells the story. There isn’t really anything in NaissanceE that is mature, only that when you get hurt blood lines circle your vision for a period of time. The game does simulate intense themes, such as insanity, but nothing really direct. NaissanceE also has a haunting feeling at times, but only to create a better atmosphere. Although, you need a very powerful PC to play it, so just a heads-up to the people who have one. I really want the developer to get the support he deserves for creating such an amazing game.
Questa recensione ti è stata utile? No Divertente
28 persone su 29 (97%) hanno trovato questa recensione utile
5.6 ore in totale
Pubblicata: 14 novembre 2014
Short, wonderful game. Takes place in a beautiful and threatening brutalist city of indeterminate size and age built out of ambient occlusion. Reminiscent of the art of Piranesi and Tsutomu Nihei.
Questa recensione ti è stata utile? No Divertente
42 persone su 55 (76%) hanno trovato questa recensione utile
10.2 ore in totale
Pubblicata: 13 ottobre 2014
I have a mixed opinion with this game, the first half was great, spectacular visuals and atmosphere that spurred on the imagination making me want more. I found it hard to stop playing and wanted to continue on with anticipation as to what was next but about three quarters the way through it changed and I felt I was playing a completely different game, and a poorly written one at that. The puzzles went from challenging and satisfying to complete to just floundering around in the dark or ridiculous headache inducing light and visuals eventually being able to move onto more disappointment to the point I almost stopped playing all together.
I completed the game and was left scratching my head wondering what had happened and because of the disapointment factor I wouldn't recommend this game.
Questa recensione ti è stata utile? No Divertente
9 persone su 9 (100%) hanno trovato questa recensione utile
4.0 ore in totale
Pubblicata: 11 novembre 2014
NaissanceE is a beautiful creation. Void of words, it creates experience through emotion and visual splendor. I saw things I could not understand the meaning or purpose of, but I enjoyed every minute of my playthrough. It's a hidden gem!
Questa recensione ti è stata utile? No Divertente
15 persone su 21 (71%) hanno trovato questa recensione utile
2 persone hanno trovato questa recensione divertente
3.6 ore in totale
Pubblicata: 22 novembre 2014
9 megastructures out of 10.
Would replay with Oculus Rift.
Questa recensione ti è stata utile? No Divertente
8 persone su 8 (100%) hanno trovato questa recensione utile
5.4 ore in totale
Pubblicata: 30 ottobre 2014
Naissance is a first person exploration/platforming game that really tests your dexterity, patience and above all else, it tests your mind.

As a game, naissance will throw a myriad of light shows and spectacular vistas at the player, the scenery here
is some of the most atmospheric you're likely to come across in any game to date. These vistas are seriously grand in scale, traveling through massive industrial emptiness to an abstract and claustraphobic dome that seems to defy the very laws of physics, the game will test your perception and direction as light flickers through shapes and obtuse angles resulting in, at times a very disorientating and uncomfortable experience. Atmosphere is the strongest element in Naissance, it reminds me of the cold confines of H.R.Gigers biomechanical art, it also reminds me of Blade runners dystopian cityscape and Halo's towering architecure. I can certainly see the influence on Naissance.

Platforming and exploring, plus a few puzzles here and there is really all this game is about. Its the world you inhabit that, to me personally, is one of the most interesting and original ive had the pleasure of witnessing. The gameplay revolves around moving through what can only be described as some sort of machine, from pont A to B there will be some tricky platfoming and the odd mind bendingly strange puzzles to contend with, this is the pattern each chapter takes, you are clueless as to why you inhabit this world and the story never explains itself beyond what you interpret yourself. The first half of the game is a lot more open than the second half, which places you in smaller confines with considerably harder platforming sections. These section will frustrate the player and the checkpoint system is far too spread apart resulting in some annoying repetition. All in all though, Naissance is certainly unique and definitely warrants a journey into its hautingly vast abyss.

+ Amazing and atmospheric world
+ Simple and responsive gameplay
+ Interesting platforming and puzzles

- Checkpoint system is poor
- Non existent story
- Navigating world can be frustrating.

Overall:
8/10
Questa recensione ti è stata utile? No Divertente
7 persone su 8 (88%) hanno trovato questa recensione utile
3.9 ore in totale
Pubblicata: 30 novembre 2014
Amazingly atmospheric trip through a monolithic megastructure that features highly entertaining surreal episodes.

The architecture featured in NaissanceE is nothing but impressive - to think somebody sat down and created all of this is mindblowing, it must have taken ages! The rooms and the glimpses of the epic proportions of the structure you can catch throughout the game are nothing short of breathtaking. This fascination for the rooms you traverse is accompanied by a weird sense of fear and wonder. You can never quite tell wether this place you seem to be lost in served a purpose at some point or not. Whenever you are presented with rooms that seemingly make sense, the game loves to go downright crazy and throws you into a strobelit nightmare-void. Did I mention that you hear all kinds of noises and music that ranges from eerie foreboding to almost silly and quite uplifting? It is mostly moody though, giving the game a somewhat dark undertone. Fitting the massive but strangely empty complex.

The game is light on puzzles, but features a sort of lite version of "Mirror's Edge"-gameplay. You will run and jump. A lot (and die too!). You will also control your breathing while doing so, or otherwise stop running after a couple of meters - which might not be good for you in certain situations. The breathing-mechanic feels a bit arbitrary to be honest, but it might serve a point of making you feel like you are not controlling a floating camera.

Wether or not NaissanceE has an actual story or meaning I cannot say (which might be good thing actually, no dangers of getting annoyed by pretentiousness), but it managed to get my wanderlust going and explore ever deeper into the megastructure to see what its architects have come up with. In a sense, this place is about the road AND the destination at the same time - and that's really cool.

This is the kind of experience that books, movies or paintings can hint at - but being there and living through all the sights and sounds in person is entirely different. And it is pretty awesome too. Highly recommended if you are looking for something different.
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
8.5 ore in totale
Pubblicata: 8 ottobre 2014
NaissanceE!

In a nutshell: a great minimalistic experience, set in a mysterious greyish-white monumental dream-like maze, some features of which resemble the real world, some rather like strange monolithic constructs.

Making most of the limited color scheme and basic geometric shapes, the game pulls of a pleasantly mysterious atmosphere, epecially in the many open parts which are free for the player to be explored. It is intriguing, sometimes scary, sometimes awe-inspring. Even though there is literally no story, the vague, allegoric mood present makes its own sort of narrative, with blocky ghosts flying around your head while a giant musical instrument submerged in sand plays some music for you or platform chases by giant floating worms.

Gameplay here is certainly secondary to the atmosphere, but nevertheless it was pleasant enough UDK-platformer-faire, with some puzzles and a sprint-breathing mechanic built in. However, I didn't like some middle parts where you are disoriented by pitch-black darkness constantly and have to randomly find some glowing cubes for reference. Pretty frustrating. Still, it was decent enough.

Music was as expected, minimalistic, but very well used for atmospheric effect, be it during exploration or during chase scenes. No complaints here.

In short, if you like experimental minimalist games with great atmosphere get it. Just don't expect any clearly explained story or AAA-class gameplay and you will be greatly pleased.

Have fun!

Questa recensione ti è stata utile? No Divertente
13 persone su 22 (59%) hanno trovato questa recensione utile
4.1 ore in totale
Pubblicata: 25 settembre 2014
This game has a few sequences that are truly breathtaking. The dynamic light when actually used is just utterly brilliant as a tool to both look fantastic and work as a platforming mechanic. The style of the world you explore through is so unique and compelling.

However 90% of the game is either incredibly linear or utterly stupidly open with zero direction leaving you to wander, sometimes unluckily dying after 30 minutes of confusion which leads to my next point. The checkpointing is probably the worst I think I've ever seen. The platforming and one shot kills from trial and error sequences will look stunning but be unbelievably frustrating because there is no skill or strategy to anything that Isn't walking, bar one or two instances. The puzzles work okay but are just not there, maybe three in the whole game.

The way the game introduces itself and its very minor mechanics is inspired. However the quirkyness, imagintion and beauty of this game will quickly grab you then slowly loosen its grasp as the frustration grows. I've never gone between the peak of enjoyment to utter resentment of a game so many times in such a short space of time after starting the second half of the game.

I got to what I imagine is the "last boss" of the game, bearing in mind this is a exploration/platforming/puzzle game. The boss is just a trial and error grind where I still don't know what your objective is supposed to be to defeat it(get used to that in this game). The checkpoint is about 20 seconds before you're allowed to do anything with your character. After 3 deaths I finally lost the will to play anymore.

Play until the desert and then quit. Other than that this is a cardinal sinner of bad game design and aesthetics cannot overcome its gigantic design blunders.

Try harder France.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
3.7 ore in totale
Pubblicata: 28 novembre 2014
The textures are simple, but the architecture is insane. To be in a giant room, see something way way way way way far away and eventually make it to that place was just wonderful.
I've never felt quite an unease like I did when playing this game. The music always makes you feel like you're about to be chased by something, which makes it all the more unnerving as you look around and are completely alone.
It is basically a walking simulator with a few really difficult platformer sections, so you have to be really into exploring and try not to rage at a few of the sections, but overall it's an incredibly immersive experience to the point of madness on occasion.
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
2.7 ore in totale
Pubblicata: 5 dicembre 2014
Not the 2014's best game, but by far the 2014's best gaming experience.



Don't forget to breathe !
Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
9.7 ore in totale
Pubblicata: 6 gennaio
This is a great game if you like to get mindf@cked, I had a blast exploring that weird structure!
Atmosphere and sound are superb, you really get this feel of loneliness.
Play it alone in a dark room with a headset to get the most of the experience!
Questa recensione ti è stata utile? No Divertente
5 persone su 7 (71%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
2.0 ore in totale
Pubblicata: 1 gennaio
10/10 brutalist architecture simulator
Questa recensione ti è stata utile? No Divertente
20 persone su 37 (54%) hanno trovato questa recensione utile
3.9 ore in totale
Pubblicata: 19 settembre 2014
This is a very stylish, beautiful and athmospheric piece of ♥♥♥♥ that nobody should play.

It's fine as long as it just lets you walk around and explore the moody environments but whenever any kind of gameplay shows up you immediately wish it wasn't there. Unless you're really aching for hours of super floaty first person jumping puzzles with buggy collision while staring into a strobe light.

Imagine if Journey suddenly had Battletoad speeder segments with bad controls, terrible checkpoints and long load times - it's a frustratingly awful idea and the creator must have either gotten no feedback at all or ignored it.

Also there's a couple of godawful areas that look like completely out of context UE tutorial examples that should've been cut. The game is only ~3 hours long, but really i wish he had removed half of it to allow the actual unique and impressive rest to be much more memorable.

I've taken a few screenshots, just look at those or a youtube recording instead of buying this.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
3.4 ore in totale
Pubblicata: 2 novembre 2014
This is a nice little exploration/platformer indie game. It's got a really cool atmosphere that I instantly click with and an amazing drone soundtrack to boot. It's like architecture lifted straight out of my dreams. More of an interactive experience than a game, but once you reach the first big room, you will be hooked.

There are a lot of complaints about the platforming elements, which are admittedly unnecessary but not particularly challenging. Only the 'epilepsy' segment stands out as terrible in design but even then, taking a minute or two to get your bearings before mindlessly jumping around goes a long way. I couldn't imagine playing a game like this with oculus rift though, unless the platforming segments were removed.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
3.1 ore in totale
Pubblicata: 23 novembre 2014
If you like the works of Tsutomu Nihei (BLAME!, Biomega, Knights of Sidonia), this is a must play. The base is an exploring game with some puzzle elements based on light, and some platform jumping etc. Beautiful, unsettling environments very much like the ones in BLAME!. It's untextured, black & white and built with simple geometry, but the span of the environments and the chaotic architechture makes it a memorable trip. The ambient music is beautiful and atmospheric as well.

I experience quite a lot of screen tearing, though, which is a bit annoying, and the slight noise filter makes jpg screenshots look a bit messier than the game really is.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
5.5 ore in totale
Pubblicata: 1 gennaio
This game truly is a work of art. The level design was absolutely amazing, the soundtrack was enthralling and the visuals were outstanding.

Whilst there are a lot of complaints about the ending, once again in the circumstances of 'walking simulators' that it is the journey that is the main part of the game and not the ending. Whilst the ending was abrupt and caught me off guard, it did leave me with questions and allowed me to interpret the game as my own.
Just like movies with open endings leaving questions people get upset and confused as everything hasn't been spelled out for them. If you don't like these types of movies I don't recommend playing this game, or at least keep that in mind as you near the end.

Some of the levels in this game are beautiful and left to be discovered on your own. Whilst they felt quite open sometimes, the path is linear but doesn't make it seem so. For those who are into exploration, I do recommend this title as you feel you are constantly discovering the path or something new.

The game is a walking artwork, much like Proteus. However it happens to have puzzles and platforming sequences. The checkpoint system was pretty good but I did find the save point was sometimes a lil too far away for my liking.

The journey was great and I'm going to get other people to buy it and play it for themselves.
Questa recensione ti è stata utile? No Divertente
2 persone su 2 (100%) hanno trovato questa recensione utile
4.8 ore in totale
Pubblicata: 15 febbraio
Maybe on Earth
Maybe in the future
Questa recensione ti è stata utile? No Divertente