NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
사용자 평가: 매우 긍정적 (평가 524 개)
출시 날짜: 2014년 2월 13일

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NaissanceE 구매

 

큐레이터의 추천

"A beautiful surreal first-person exploration/puzzle game with a fantastic sense of foreboding atmosphere."
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평가

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

게임에 대해

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

시스템 요구 사항

    Minimum:
    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
유용한 고객 평가
2명 중 2명(100%)이 이 평가가 유용하다고 함
게시 일시: 2015년 7월 26일
잔잔하게 깔리는 브금과 길찾기
특히 빛의 표현이 굉장히 잘되있는 게임
분위기때문에 긴장감을 놓지않고 해야하는데 아무설명도 없어서 조금은 어렵다.
맵도 졸라게큼...잘못갔다가 길이 아닌경우를 볼수잇습니다.
이 평가가 유용한가요? 아니요 재미있음
1명 중 1명(100%)이 이 평가가 유용하다고 함
2.7 시간 기록
게시 일시: 2015년 6월 10일
몽환적인 건축물과 구조 를 눈으로 보며 탐험하고, 퍼즐을 풀어 나가면서 새로운 지역으로 들어가는 게임으로 적과 싸우는 요소는 없지만 , 상황적 빠른 판단이 중요하기때문에 긴장하며 플레이했다.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
6.1 시간 기록
게시 일시: 2015년 8월 29일
간단한 구성과 괜찮은 배경음악, 독특한 호흡 시스템이 게임에 몰입하게 해줍니다.
다만 게임 특성상 감마값을 조절할 필요가 있는 구간도 있고 간혹 눈부심을 느끼게 합니다.

기본적인 조작빼곤 아무것도 알려주지 않는데 오픈월드처럼
갈 수는 있지만 길이 아닌곳도 있고 신기한 방식으로 진행하는 곳도 있어
2~3군데 정도는 공략보고 해결했네요 ㅎ

참고로 소개영상이 도움이 됩니다.
이 평가가 유용한가요? 아니요 재미있음
45명 중 41명(91%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
4.5 시간 기록
게시 일시: 2015년 4월 20일
Lasting about 3-5 hours, NaissanceE is a surreal exploration puzzle game that is appropriately atmospheric and moody, strange and surreal, sometimes puzzling and confusing, but most of the time something that feels like a trip into a strange, foreign, isolated world that runs by its own rules, rules that you have to figure out to progress and survive.

Only the most abstract of plots exists in the games; You start off the game running from some sort of shadow thing, and fall down to what can easily be compared to the rabbit hole. Your only given slight clues of a narrative, mostly coming from the chapters titles themselves, but the story is fairly simple... Lucy, our character, needs to go down deeper into this abyss and figure out what's down there. However, even without a strict narrative, the game manages to have a lot of personality and engagement. The loose narrative structure, surrealism, strange tripping moments, slight yet odd puzzle solving, and the strange world run by its own rules, remind me a lot of something like Yume Nikki or LSD: Dream Emulator, while it's a very different sort of game than either of those it in many instances can give off a similar otherworldly feel, and like those games, a strange inner-joy to try and explore and learn what you can about this strange, foreign, yet somewhat familiar place,

One super minor complaint is that I thought it'd be interesting if the game had developed more of its mechanics further, the game has the tendency to introduce an interesting concept and keep that concept to but a single section of the game, and never mixes and matches concepts like it could. However, the sheer number of ideas on display, how they're handled and presented, and how many of them strike the mark and work, more than make up for it, and also helps in the element of always guessing what may be coming next.

Besides that, the only complaint I have comes from a few moments. What you're supposed to do and where you're supposed to go is sometimes kind of obtuse, there's a few instances of trying to figure out what is the correct course of action to move forward that feels less puzzle solving and either trying to spot some obscure passage you missed or a guessing game with little hint, but again, minor in the grand scheme of things. There is one instance involving a wind tunnel and fans that I found to be a bit too trial and error, and sort of forced you to learn the breathing mechanic timing the character has while running to progress. There are some sequences the game turns more into a timed platformer, and these segments are notably weaker than the times the game moves at a slower pace, while I didn't find these segments bad, it is of note that they did strike less with me than most of the other sections of the game.

The game has several secrets to find, which were a joy to look for and uncover. Each of the chapters felt very different without breaking the flow of the game to what we learned before.

The flaws the game has are minor because the experience during its 3-5 hour run time is thoroughly gripping, strange, yet interesting, atmospheric, a sense of alone, sometimes dips into madness, and I'd even dare to say at times magical. It's a game that managed to capture a series of raw emotions of me whole playing with no dialogue or concrete story. It made me think deeply about things in the human psyche as I questioned my interpretations of things by mere suggestion, it can sometimes be mind-bending in the best possible way, and despite its short length, managed to be gripping from beginning to end. I'd say completely worth it for those who want to take a trip into a strange, interesting world.
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42명 중 32명(76%)이 이 평가가 유용하다고 함
7.0 시간 기록
게시 일시: 2015년 3월 23일
NaissanceE is a game that doesn't know what it wants to be -- as many have noted, it begins as an exploration game, with truly amazing use of light, sound, and architectural design to give the sense of an vast, chill, abandoned underground landscape. In the early parts of the game, you find yourself wanting to hide from nothing more than light and shadows moving about in an indescribably sinister way. In the midgame, there's an astonishing underground city, which brings to mind Blade Runner, Brazil, with a bit of 2001 thrown in.

And then it suddenly turns into a frustrating "hurry up before you die" platformer, where there's no exploration, and you have to struggle even to reach the next checkpoint. If you get past that section of the game, it wanders even further afield, losing all sense of the atmosphere and enjoyment with which it started. Which is REALLY, REALLY disappointing -- I very much wanted to play the endgame that the first half of this game was hinting at, a steady progression into Antichamber-like distortions of reality. But it lost sight of that goal, and lost me in the process. So as brilliant as the beginning is, I can't recommend this game because it just doesn't follow through on its initial promise.
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