NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
用户评测:
最新:
特别好评 (21 篇评测) - 过去 30 天内的 21 篇用户评测中有 85% 为好评。
总体:
特别好评 (703 篇评测) - 703 篇用户的游戏评测中有 81% 为好评。
发行日期: 2014年2月13日

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评测

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

关于这款游戏

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

系统需求

    最低配置:
    • 操作系统: Windows XP SP3 or Windows Vista
    • 处理器: 2.0+ GHz multi-core processor
    • 内存: 3 GB RAM
    • 图形: NVIDIA 8800 gts or similar graphics card
    • DirectX 版本: 9.0c
    • 存储空间: 需要 2 GB 可用空间
    推荐配置:
    • 操作系统: Windows 7
    • 处理器: 3.0+ GHz multi-core processor
    • 内存: 4 GB RAM
    • 图形: NVIDIA 460 gtx or higher graphics card
    • DirectX 版本: 9.0c
    • 存储空间: 需要 2 GB 可用空间
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最新:
特别好评 (21 篇评测)
总体:
特别好评 (703 篇评测)
最近发布
[PP] Lynx
( 10.2 小时(记录在案的) )
发布于:6月26日
For a moment, I thought it was a terror game. It's simply awesome! I loved the dark ambient and deep sounds that took me even more on the game, the mystery places and a lot of different puzzles. One of the best games I ever played for sure.
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SkyTits
( 1.0 小时(记录在案的) )
发布于:6月25日
its a meh for me but give it a try if you want
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Howdoishotportals
( 5.6 小时(记录在案的) )
发布于:6月25日
It reminds me of those very intense fever dreams, quite literally. But I mean that in a good way, because it's very hard to make any sense of, but these developers made it possible to experience it while being fully awake.
However, I would not get this at full price. Get it on sale.
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Mordamir
( 5.2 小时(记录在案的) )
发布于:6月25日
NaissanceE is visually awesome. It drops you without explanation in an environment that is strange yet coherent enough to convey the feeling of being stranded inside the megastructure of an alien civilization - or at least that is what happens during the first half of the game. There are wide gaps in the narrative, which players may (unintentionally) fill however they can. In my head, I made two associations: (a) First, with the movie 'The Signal' (2014), and I'll not develop the point as to avoid spoilers; and (b) I thought this setting would work well to represent the Combine Homeworld in a Half Life 3 game, if it was ever to be made (a man can dream, can't he?). So the sheer scope and size of the structures you navigate through is intimidating, oppressive, and eerie in a 'Lovecraftian' way - as you're left to wonder: What race of ancient god-beings built this? And are they still around? (distant alien noises indicate they might well be).

The second half of the game gets much more abstract and feels sort of disconnected from everything you've experienced previously: it's like the developers created a series of visual experiments in order to test the limits of 'Unreal Engine 3', and then stitched all of them together because - why the hell not? Still visually amazing, but less compelling as an experience because you just get teleported from one 'room' to another, so that 'coherence' which made the first part of the game so interesting is lost.

If I had to complain about ONE aspect of the gameplay, I'd aim straight for what can only be described as 'Half-Life-1-worthy first-person platform-jumping puzzles'. They were annoying back in the late 90s, and they are annoying today. Valve certainly learned that lesson early and refrained from using plaftorm jumping puzzles in Half-Life 2 and its expansions. In NaissanceE, thankfully, they don't occur all that often - but when they do, the location of checkpoints could definitely be improved: You cannot quick save (which I guess is in keeping with the game's minimalist style), so it only adds to the annoyance when you have to retrace your steps through the same corridors for the 10th time before you can have another go at the bloody platforms.

All in all, despite all the platform jumping and the game's loss of structure in its second half, I found NaissanceE to be more than worth the time it took me to complete it, which was about 4 hours. It's just aesthetically impressive, deeply atmospheric and bewilderingly bizarre. Me likes.
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Acid-Notation
( 2.6 小时(记录在案的) )
发布于:6月25日
A strange and unique experience for the senses, but less so a game for the fingers.
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root
( 7.8 小时(记录在案的) )
发布于:6月24日
House of Leaves the game meets Blame! the game
would be perfect without last two chapters but still absolutely worth the money!
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Graham Peters
( 3.3 小时(记录在案的) )
发布于:6月20日
Whether you like this game or not will be extremely subjective. Some people will love it, some will hate it. While the style, music and overall atmosphere of the game are amazing, and it has significantly more gameplay than would be expected from a walking sim, the game can get frustrating at times, and what is there may just not be what floats your boat.

First off, the style is amazing. The world looks incredible and eerie, rarely straying from a monochrome colour palate, which gives the world a strong surreal, alien quality. Add to that a soundtrack that alternates between beautiful and tense and you have a game with an atmosphere few games hope to achieve. This atmosphere IS the game, it's the star attraction and if it's not you're thing you aren't going to like the game.

Another important thing to note is that, while this isn't a horror game, it feels like one at times. It can make you feel very, very uncomfortable, and while you are rarely in danger, the game makes you feel as if you're being stalked by... something.

The story is threadbare in the traditional sense of the word. You are a girl lost in a world that clearly isn't your own. You're running away from something. This is all that is obvious, although the world itself does a decent job of telling a story of its own.

Finally, I feel that, unlike other Walking Sims like Gone Home or Mirror Moon EP, it is completely justified to call this a game. The gameplay is a combination of first person platforming, that rarely becomes irritating, and a few atandars puzzles. However, despite the added gameplay over other similar titles, I can't stress enough that it is the atmosphere that makes NaissanceE. The eerie feeling of being alone in a world that may or may not be hostile is incredible.

The best example I can think of is, if you have played and enjoyed a game like Riven, and it was the atmosphere that really got to you, you will probably enjoy NaissanceE. If not, look elsewhere.
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陈小萌
( 9.2 小时(记录在案的) )
发布于:6月17日
你知道一个人玩完一款动作加解密的游戏能对游戏制作小组佩服到这种程度,那只有他了《NaissanceE》,创世E,里面的bgm全是纯天然的加工虽然并不悦耳但是却让人无法自拔,还有那些充斥着制作人构思,幻想的奇妙关卡,还有那些死循环,以及那种不能通过正常方式去完成的步骤,一切的一切都是那么让人陶醉,而我所能做的,只是在这里向大家推荐这款游戏,碰巧玩过《NaissanceE》真是太好了。
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FishMan
( 4.5 小时(记录在案的) )
发布于:6月15日
Looking back ages after I played it, I really liked this game.
Would recomend
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Okrum
( 8.7 小时(记录在案的) )
发布于:6月8日
Absolutely amazing game. For me, an easy 9.9/10 (minus 0.1 for the extremely annoying white or black rooms with flickering lights at the end of the game where I almost lost my sight). What sold it to me at first was the bit about exploring super massive structures...And waow I was not disappointed. I had never played a game like this ever before. In fact it was quite an experience at times. The really bizarre feeling of wandering among huge abandoned structures was really something. It's like living in a Kafka's novel. Plus the soundtrack (unfortunately not available) is very very good. Fits perfectly the game. A great bunch of alternative/indie artists !
I'd highly recommend this game to whoever wants to experience something different. Hats off to the developers (Limasse Five) for offering such a great bit of indie game. I hope they're working on a sequel.
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最有价值的评测  在过去的 30 天内
4 人中有 4 人(100%)觉得这篇评测有价值
推荐
9.2 小时(记录在案的)
发布于:6月17日
你知道一个人玩完一款动作加解密的游戏能对游戏制作小组佩服到这种程度,那只有他了《NaissanceE》,创世E,里面的bgm全是纯天然的加工虽然并不悦耳但是却让人无法自拔,还有那些充斥着制作人构思,幻想的奇妙关卡,还有那些死循环,以及那种不能通过正常方式去完成的步骤,一切的一切都是那么让人陶醉,而我所能做的,只是在这里向大家推荐这款游戏,碰巧玩过《NaissanceE》真是太好了。
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9 人中有 9 人(100%)觉得这篇评测有价值
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10.9 小时(记录在案的)
发布于:6月7日
A niche title. If you want an atmospheric journey which conveys a feeling rather than a story, this is your game.

If you don't, give it a miss.



Saying anymore will give too much away, go in blind if you can. You'll know from the trailer if this is a game for you.
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有 1 人觉得这篇评测很欢乐
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8.7 小时(记录在案的)
发布于:6月8日
Absolutely amazing game. For me, an easy 9.9/10 (minus 0.1 for the extremely annoying white or black rooms with flickering lights at the end of the game where I almost lost my sight). What sold it to me at first was the bit about exploring super massive structures...And waow I was not disappointed. I had never played a game like this ever before. In fact it was quite an experience at times. The really bizarre feeling of wandering among huge abandoned structures was really something. It's like living in a Kafka's novel. Plus the soundtrack (unfortunately not available) is very very good. Fits perfectly the game. A great bunch of alternative/indie artists !
I'd highly recommend this game to whoever wants to experience something different. Hats off to the developers (Limasse Five) for offering such a great bit of indie game. I hope they're working on a sequel.
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9 人中有 6 人(67%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
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5.4 小时(记录在案的)
发布于:5月31日
Cool art game that makes you feel feels.
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2 人中有 2 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
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7.8 小时(记录在案的)
发布于:6月24日
House of Leaves the game meets Blame! the game
would be perfect without last two chapters but still absolutely worth the money!
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最有价值的评测  总体
22 人中有 22 人(100%)觉得这篇评测有价值
有 3 人觉得这篇评测很欢乐
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1.0 小时(记录在案的)
发布于:2015年3月5日
按照开发者自己的介绍,这个游戏最初只是一个包含音乐和视觉效果的概念.他受到比利时艺术家 Anouk De Clerq 富有创意的声音和建筑图像结合的视频作品启发,开发了一款 FarCry 的Mod “Jeux d'Ombres”,成了整个游戏的雏形。在此基础上,他又把 Portal 里面的游戏概念和 日本漫画家 贰瓶勉(我的大神)作品 《Blame!》的未来派图像结合在一起让这款游戏形成了独特的光影艺术风格。并且最重要的是请到了美国实验音乐家Pauline Oliveros和法国实验大团 Art Zoyd 的两位成员 Patricia Dallio 和 Thierry Zaboitzeff(此君后来离队)操刀游戏原声,逼格已是足够高。总的来说游戏就是一个模拟行走加解密探索的路子,和另外一个游戏 Kairo 相当相当类似,到处逛,到处触发环境事物,气氛冰冷压抑,变换的光影围绕建筑制造的视觉效果很突出。可惜这个没卡没背景没成就。。玩过三大妈免费版以后就一直等着它进慈善包来着。。。
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14 人中有 14 人(100%)觉得这篇评测有价值
有 4 人觉得这篇评测很欢乐
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8.0 小时(记录在案的)
发布于:2015年3月8日
女主跑累了和死前的娇喘真是太棒了 绅士们绝对不能错过这游戏
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14 人中有 13 人(93%)觉得这篇评测有价值
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0.1 小时(记录在案的)
发布于:2015年9月12日
女主角喘的真好听
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9 人中有 9 人(100%)觉得这篇评测有价值
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7.8 小时(记录在案的)
发布于:2015年6月13日
NaissanceE,一场空寂轮回的梦,享受孤独的无尽旅程。因为某些原因是在下最喜欢的游戏之一,一件艺术品般的作品。

游戏内容为操作主人公在巨大、无尽、有时荒诞扭曲的建筑世界中探索前进道路,伴有少量解谜,适合喜欢探索,欣赏壮美风景的玩家。另外虽然是探索类,但实际上游戏是线性的,基本上只有一条路是可以不断前进的,找出它就是玩家的任务。游戏里包含少量需要考验操作的部分,手残表示只想安静的欣赏风景啊QAQ。

NaissanceE的特色在于它构建了一个极其宏大的建筑世界,不过虽然建筑宏大,世界却是空荡孤寂的。抬头不可见天空,低头不可见大地;远望是其他建筑的巍墙,近观只有凄白灯光相伴;有时身处狭室,有时屋宇广阔不见边,一个人独独地走在其中,如果你是个喜欢并且享受黑暗与孤独的人,那么会非常喜欢这种空寂的气氛,如果觉得黑暗与孤独会让你感到压抑,那么并不推荐这款游戏。

游戏的画面营造非常有特点,能够创造出一种静谧的氛围。如果玩过Antichamber,会觉得这两个游戏的画面有些相似,但Antichamber的墙壁只给人简洁简单以至简陋的感觉,毕竟游戏的重点在于解谜,不需要过多花哨的装饰,而NaissanceE的墙壁虽然也很简洁,平平整整的几何形状,大部分时候是非常非常淡的米色,但是光与影,明与暗,颜色的渐变,视觉的遮挡运用的非常多,给人世界在孤独地运作着的感觉。作者Five说NaissanceE这个项目的开始源自于看到了Anouk De Clerq这位女士的作品Building(点左边链接可见,一共有3幅图),可以看到,游戏里的光影风格和Building确实非常相似,这直接影响到了Five对游戏机制的制定——用亮暗直接来当探索前进的要素。虽然很赞,但是还是得说一句,某些时候真的要被黑瞎了或者闪瞎了(认真脸

关于游戏概念的方面,Five说是受Portal(传送门)和2瓶叔的《Blame!》的影响。在下作为《Blame!》的死忠就是因为NaissanceE和《Blame!》像才玩本作结果因为很喜欢导致就这么不小心被拖入了steam大坑的,第一部入的游戏就是本作。本作受《Blame!》的影响有多重?简直可以把它当成该漫画的二次创作同人游戏来看了!两个核心要素契合:巨大无边、上千上万层的空荡建筑(超构造体,阶层);主角孤独安静的探索旅途。

需要注意的是,如果电脑配置太烂,可能会影响到游戏操作导致无法顺利过关。作者说一般应该运行在60帧上下,否则引擎的判断机制可能发生改变。去年还没入steam坑时,我于9月份开始断断续续玩了。。。几个月。没错。是几个月!!还没通关!很多地方我觉得都死过几百次了,路都能背下来了,为何就是过不去?不甘心去搜攻略,结果发现别人根本云淡风轻就过了。。。换了电脑,拾起这部心爱的老游戏,发现之前过不去的地方很顺利就通过了!之前断断续续几个月加起来怎么也得有好几十个小时了,还没通关,这次大概七个小时就通关了(中途其实还有干别的事没有关游戏的时间)。
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2.9 小时(记录在案的)
发布于:3月31日
一款解谜+动作游戏,整个游戏光怪陆离的场景,非常吸引人的探索欲望,很合我的口味。游戏的难点主要集中在两个地方,一是解谜完全无任何文字提示,需要玩家通过观察现象来推理出迷题的解法和场景的出路。二是游戏部分阶段存在需要眼疾手快,操作准确的动作环节,很多地方稍有不慎便只能读档重来了(这对于我这种脑不残手残的人来说,有些苦逼了……)。
总体来说很不错的游戏,爱好探索和解谜的朋友,这个游戏推荐!
另外,这个游戏其实是一个包着解谜动作外壳的绅士游戏:-)什么?你不信?!不信你跑两步!
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