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NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
发行日期: 2014年2月13日
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NaissanceE week long discount start today!

2014年5月5日

I’m please to announce you that NaissanceE will be available with a 25% discount all the week along on Steam.
The discount start today, Monday the 5 of May and will last until next Monday, the 12 at 10:00 am (Pacific time).

If not yet done, it’s time to discover and explore the world of NaissanceE, a gigantic world of contrast, loneliness, and music.



“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 gamespot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
- – rockpapershotgun

“Explore the abandoned Death Star of the mind: The Zone from Tarkovsky’s Stalker reimagined.”
71/100 killscreendaily

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
- – indiestatik


NaissanceE store page

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An intense last run

2014年3月14日

The patch 1.11 has been released.

This new patch is only focused on improving the very last part of the game, making it more enjoyable. Indeed whereas it before seemed technically not doable, a way has been found to add more checkpoints.
More players should now feel and play this section as it was originally designed: as an intense last run.

The patch also contains minor improvements, listed below:

ADDED:
-Additional checkpoints in "Meet the host" level.
-Small improvements in the "host awakening" sequence readability, making more clear what the player should do.

FIXED:
-Fixed a bug killing the player if he lands on a specific place on one of the last platform. The player can now land everywhere safely on this platform.

NOTES:
This patch should not break saves, but just in case, it's recommended to backup the "UDKNE_Safeguard.ini" file before launching the updated game.
Then if saves are broken, please follow the procedure below:

-Go to: "...\Steam\SteamApps\common\NaissanceE\UDKGame\Config"
-Copy/past this file somewhere else for backup: "UDKNE_Safeguard.ini"
-Launch the updated game, then exit.
-Copy the backup file "UDKNE_Safeguard.ini" you made before.
-Past it in "...\Steam\SteamApps\common\NaissanceE\UDKGame\Config"
-Overwrite if asked.



NaissanceE store page

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评测

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

关于游戏

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

系统需求

    Minimum:
    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
有价值的用户评测
15 人中有 11 人(73%)觉得这篇评测有价值
帐号内拥有 149 项产品
10 篇评测
4.9 小时(记录在案的)
I have a video review of this game here.
https://www.youtube.com/watch?v=myIz_RcLTNo

Or you can read my review below

Description:

NaissanceE is a game that truly grew on me over time and there are two adjectives that describeit best, intriguing and unique. NaissanceE throws you into a world with no hand holding and absolutely no direction. The first two levels are gentle exploration and minor platforming where you mainly need to avoid large falls. You are introduced to a breathing mechanic that truly isn’t used until much later in the game. This time is used to let you truly take in the aesthetic design. The game then throw some interesting puzzles at you, continues with a descent into madness, which was someof my most unique gameplay I've ever experienced and finally the game becomes a rather difficult platformer.

Graphics:

Graphically NaissanceE is one of a kind. The world is almost entirely gray, with high levels of contrast. At times you are engulfed in total darkness or blinded by excessive amounts of light. NaissanceE finds unique ways to play with lighting. This can be the necessity to case a glowing orb in order to see where cliffs may be, or an entirely dark room where you can only see when the lights flicker for a moment. The lighting is used at time to invoke desperations or the sensation of solitude. At other times its used to help extenuation the scale of the environment. This is also re-enforced by the blocky/simulation esc world design.

Fun Factor:

NaissanceE is more of an experience than a game. It is undeniably interesting to wander the massive environments. You also never know what exactly you should expect next. It has some truly clever puzzles and some intense and fairly difficult platforming moments. It’s also unforgetably different than anything else I have ever played. I did at times find myself frustrated by random falls or by being unable to figure out which way to go. Limase Five has listened to used feedback and added addition checkpoints but it is still occasionally frustrating.


Verdict: 7.5/10

So let’s go through the pro and cons list and do I recommend that you buy this game.


Pros

Beautiful environment and atmosphere

Truly Unique

Unforgettable experience


Cons

Not for everyone (too unique)

Short (approximately 4-5 hours)

Occasionally frustrating (checkpoint save system)


There are also a few minor features missing, features that are now common place. There was no controller support, steam cards or achievements.

I’m also curious to see if a Occulus Rift version of this game could be made.

If you are looking for something different, GET THIS GAME.

If you are a platformer fan this can be a good option but its more of an exploration game.

And finally if you are easily frustrated, steer clear!
发布于:2014年3月4日
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
帐号内拥有 551 项产品
5 篇评测
4.3 小时(记录在案的)
I never do detailed reviews, but I feel like this game is worth it. NaissanceE is a game I have been waiting to explore since I saw the first trailer over a year ago. The game takes place in a huge mysterious world similar to games like Kairo and Portal 2, however you never get lost due to its great design. It tests your mental skills one minute with puzzles, then within minutes you are running through a challenging obstacle course and then challenges you with some 3D platforming with crazy lighting like in Electronic Super Joy. It never gets repetitive, predictable and boring, but atmospheric, exciting and mind boggling. The vast and gigantic structures that are surrounding you during your journey are awing which is complimented by the amazing soundtrack that - at times - sounded like something that Elves would listen to in Rivendell from The Lord of the Rings and at other times the objects in the environment move to the music, similar to games like Tearaway and SoundShapes. It took me 4.3 hours to complete it and I feel like I got my moneys worth because of how much I enjoyed it, but I will understand if others disagree because after completion, there is no reason to go back to the game so an extra hour or so would of been nicer. I wont tell you any more about my experience because it is best to play it with as little knowledge about it as possible, in a dark room with headphones to get the most immersed you can, and then let this game to the rest. Have fun!
发布于:2014年2月22日
这篇评测是否有价值?
4 人中有 4 人(100%)觉得这篇评测有价值
帐号内拥有 326 项产品
14 篇评测
3.4 小时(记录在案的)
It's like...
It's not really like anything.
It's either the purest form of game or not a game at all.
It's the definition of abstract, it's an interactive MC escher painting, it's completely and utterly bizarre.

I really enjoyed it, and if you have any small desire to play the game then just take the plunge, you won't be disappointed.
发布于:2014年2月27日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
帐号内拥有 173 项产品
3 篇评测
4.8 小时(记录在案的)
If you ever wondered what some of the iconic places in Hayao Miyazaki films,Alien, and Star Wars bleneded together might look like, this is your game. As an exploration and platformer game they did a superb job. Many of times felt myself get that tense gut feeling, when you are up high and almost fall or slip. Have not completed the game, but definatley see myself coming back for more playthroughs once finished with my first.
发布于:2014年4月11日
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3 人中有 3 人(100%)觉得这篇评测有价值
帐号内拥有 402 项产品
1 篇评测
10.3 小时(记录在案的)
Lost in a vast brutalist structure. It's beautiful, but marred by some frustrating jumping puzzles. Play it for the atmosphere and architecture, and try to get past the iffy gameplay choices.
发布于:2014年8月5日
这篇评测是否有价值?
241 人中有 224 人(93%)觉得这篇评测有价值
帐号内拥有 295 项产品
18 篇评测
7.2 小时(记录在案的)
Thirty minutes in:
So I'm about thirty minutes into NaissanceE and it's as atmospheric and otherworldly as you might have hoped. The environments are expansive, monolithic, not in terms of being open to exploration but in terms of sheer scale. You feel small, lost and utterly alone in this world. It's a world that feels alien and weird, not in the twisty Escher-esque sense that Antichamber had, but like you just don't belong in this place. Even though it isn't a horror game, there's a distinct feeling of tension and apprehension of the unknown, and the unsettling sound effects add to this. It's been a linear journey so far, but I don't mind that. It's a world I want to venture further into and discover more about.
--
Two hours in:
2 hours into the game and it continues to impress. There have been a few challenging platforming sections interspersed between the traversal and light puzzle solving, but for the most part, it's all about the experience. Some might say it's boring, too much walking, but if there's one thing the game has excelled at since the start, it's making you feel small, insignificant within the massive alien spaces. That has been the highlight for me, just traveling through this mysterious complex. You exit from a narrow corridor into a gargantuan space that makes you tense just looking over the edge, and then you realize you have to find a way down. The game doesn't hold your hand, doesn't direct you where to go, besides the visual environmental cues. The game is certainly linear, don't expect a sprawling world, but you do have to find your way and it's easy to get disoriented, lost, turned around. The game has a fantastic atmosphere: mysterious, engaging, ominous, otherworldly.

As for negatives, there's one mechanic that at the moment feels more extraneous than integral to the overall experience. It complicates a simple action, and while it kind of feels almost Receiver-esque in the sense that you have to focus on an action that is usually automatic, I don't think it has really added anything to the gameplay yet. One platforming section was quite frustrating and I ended up just turning up the gamma to complete it. Also I found some checkpoints can be bit too spread out, but that's only been an issue two or three times.
--
Three hours in:
The developer said that the game's four to five hours long, but I'm thinking that's only if you know exactly where to go, how to go there, not die (repeatedly). I'm still on the second chapter. Probably should shave about twenty minutes of my overall play time, because I got stuck on a puzzle with a solution that was annoyingly obvious once I figured out what I was overlooking

My gripe about the checkpoints still stand. Some of them are just too spread out. You'll do some difficult platforming, get a safe area, start another difficult section, die, and then the checkpoint is back at the start of that first section. While you're just traveling and exploring, it's not an issue, but once you're dealing with sections where you can die because of a missed jump after making some progress, it can be frustrating.

But despite this issue (or at least I consider it an issue), the game has not lost any of its luster or mystery. I think the world in this game is by far one of the most alien and atmospheric I've experienced. It's not alien in the way that Avatar's world was, but alien in the unsettling sense that this is truly not a place made for or by humans.

New mechanics are introduced, mainly to offer interesting platforming and puzzle scenarios. It's great when you just have to stop and admire some cool sight, and NaissanceE has had moment after moment like that so far. The sound effects are as well great, really adding a sense of place and tone.
---
Seven hours in:
Yeah, 7 hours and I finally reached Breath Compression. I guess me, first person platforming, and keyboard/mouse controls don't mix well.

But I'm still absolutely loving this game. It does something very well, that I've usually only experienced in sprawling open world games and it's the feeling of seeing something interesting in the distance and then after 10, 15, 20 minutes of traveling, turning the corner and seeing that landmark before you. NaissanceE accomplishes that so well, enticing the player with weird and intriguing architecture and structures far away and then later, you exit a corridor and you're there.

It's a great feeling, that makes the game seem less like a linear adventure and more a journey where you're discovering the path. You never feel pushed or pulled in a direction, the game never takes control of your camera to direct you or tell you to head that way or in this direction. It's masterful in that aspect, subtly driving the player forward not through objective markers or compass arrows but with cues in the environment and the reward of exploration and discovery.

Now while the game is linear, it's certainly not tight corridors. Many areas have surprised me with how open they are, and all have been interesting to explore and just be in. Beside the exploration aspect, the gameplay seems to favor more platforming over puzzles, with a few light based puzzles and several challenging platforming areas.
发布于:2014年2月12日
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