NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff. The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but...
用户评测: 特别好评 (244 篇评测)
发行日期: 2014年2月13日

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"A beautiful surreal first-person exploration/puzzle game with a fantastic sense of foreboding atmosphere."

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9月24日

NaissanceE now Oculus compatible!

Many people where asking for an Oculus Rift compatibility, it's now possible to experience the world of NaissanceE in virtual reality mode on Steam!

Warning! It's highly recommended to play the game in normal mode for the first time for a best experience. Oculus Rift is still in development and the compatible Unreal Engine 3 UDK build is quite old so expect some bugs and display artefacts.

DK2 is not supported, only DK1 is.

Warning! NaissanceE is not recommended for people with epilepsy, NaissanceE with Oculus Rift is highly not recommended for people with epilepsy!


How to play:
  • In Steam, right click on NaissanceE>properties>beta then choose the "ne-vr" build.
  • Set up the Oculus as secondary screen in Windows, in extended mode, not mirroring.
  • Launch the game and switch on fullscreen (in graphic menu or by pressing F11) to activate the HMD display.
  • Console commands can be found in the NaissanceE root folder if you need to make some adjustments (...\Steam\SteamApps\common\NaissanceE\UE3-Oculus.txt).
  • If you have any troubles, issues or just want to share your experience, please use the Steam forum.
  • Enjoy!

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5月5日

NaissanceE week long discount start today!

I’m please to announce you that NaissanceE will be available with a 25% discount all the week along on Steam.
The discount start today, Monday the 5 of May and will last until next Monday, the 12 at 10:00 am (Pacific time).

If not yet done, it’s time to discover and explore the world of NaissanceE, a gigantic world of contrast, loneliness, and music.



“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 gamespot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
- – rockpapershotgun

“Explore the abandoned Death Star of the mind: The Zone from Tarkovsky’s Stalker reimagined.”
71/100 killscreendaily

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
- – indiestatik


NaissanceE store page

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评测

“NaissanceE’s world is an interactive Carceri, powerful beyond description.”
8/10 – GameSpot

“It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different.”
Rock, Paper, Shotgun

“Limasse Five’s creation, NaissanceE, is loneliness. It’s an exploration of the self. It’s a test of will. It’s discovering your personal solace.”
Indie Statik

关于这款游戏

NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.

The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.



NaissanceE is a game, a philosophical trip and an artistic experience.

The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.

Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.

If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.

The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.

Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.

Warning! This game is not recommended for people with epilepsy.

系统需求

    Minimum:
    • OS: Windows XP SP3 or Windows Vista
    • Processor: 2.0+ GHz multi-core processor
    • Memory: 3 GB RAM
    • Graphics: NVIDIA 8800 gts or similar graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: 3.0+ GHz multi-core processor
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 460 gtx or higher graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
有价值的用户评测
21 人中有 17 人(81%)觉得这篇评测有价值
3.1 小时(记录在案的)
An experience that reminded me of the 'Mountains of Madness' by Hp Lovecraft. Also it has a Ridley-Scott feel to it. I felt chased or watched at times. Haven't experienced such a good and immersive atmosphere in a long, long time.
发布于:7月29日
这篇评测是否有价值?
21 人中有 16 人(76%)觉得这篇评测有价值
10.3 小时(记录在案的)
Lost in a vast brutalist structure. It's beautiful, but marred by some frustrating jumping puzzles. Play it for the atmosphere and architecture, and try to get past the iffy gameplay choices.
发布于:8月5日
这篇评测是否有价值?
16 人中有 13 人(81%)觉得这篇评测有价值
5.5 小时(记录在案的)
Highly recommended (for a certain kind of player)!

(Slipped off a ledge, then fell for 10 minutes. 10/10)

It's hard to review this game without making pretentious comparisons to other games, but bare with me! In a nutshell, I would put this game somewhere in the space between the later part of the Myst series (or perhaps even Obsidian, if you are more traversed in the puzzle-adventure genre), Antichamber and Half Life (1).

The atmosphere, scale and foreboding sci-fi loneliness is fantastic. No doubt, the designers made a smart move by holding back on fancy textures in order to concentrate on what makes the particular graphics of this game so spectacular. The soundtrack is to die for, think Blade runner meets Prometheus with a hint of Akira. In four words: synthesizer sci-fi film noir.

The story is minimalistic, at best. But for me, this was in no way a bad thing. Simply put: you are lost, deal with it. The game play in itself is quite straight forward, first person platforming with occasional environmental puzzles. Although when you happen upon a an “actual” puzzle you will know it, the traversal of the world itself can in many cases present like a form of puzzle solving. Some of these specific platforming puzzles can be straining (read: frustrating) due to the inherent problems with the “first person platforming” medium, but these moments are (according to me) few and far between.

If you like the sense of scale and loneliness from Myst, the type of first person platforming made famous by Half Life, and mind f-ing absurdity in the stylings of Antichamber, then this game is for you.
发布于:5月19日
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5 人中有 5 人(100%)觉得这篇评测有价值
2.3 小时(记录在案的)
I've... seen things you people wouldn't believe..
I have looked into the Abyss, and the Abyss has looked back into me.
I have walked through the very whole of existence.
I have seen worlds beyond your wildest dreams.
I have glimpsed through space and time and seen the glorious harmony that is the Universe.

And it is all thanks to NaissancE.

10/10
发布于:8月14日
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
7.4 小时(记录在案的)
Imagine having a fever dream, in which you are submerged in a universe where space and time is made out of an unknown grey solid material. Matter is space, light is time and you are the only sentient being in existence. As you slowly unravel the dream, you pass through phases of ease and unease, and in your psychedelia and hallucinations spawned by a broken brain, you dream up senseless rules, quests and objectives, in order to turn the tides of terror and bliss and slowly progress through your illness.

If you like psychelic experiences, this game is for you. The above contains no spoilers, but is simply the best way I could describe the game. I played through Naissancee in more or less one sitting (about 5 hours), and I'd argue this is the way the game is meant to be played, as it gives that feeling of going ever and ever deeper into the rabbit hole.

tl;dr: totes worth €15
Note that while the game is generally easy on the eyes, it has a couple of sequences (5-10 minutes in total at most) that will break any person with epilepsy. This is no joke, I had to cover my eyes because I was getting dizzy.
发布于:8月29日
这篇评测是否有价值?
259 人中有 241 人(93%)觉得这篇评测有价值
7.2 小时(记录在案的)
Thirty minutes in:
So I'm about thirty minutes into NaissanceE and it's as atmospheric and otherworldly as you might have hoped. The environments are expansive, monolithic, not in terms of being open to exploration but in terms of sheer scale. You feel small, lost and utterly alone in this world. It's a world that feels alien and weird, not in the twisty Escher-esque sense that Antichamber had, but like you just don't belong in this place. Even though it isn't a horror game, there's a distinct feeling of tension and apprehension of the unknown, and the unsettling sound effects add to this. It's been a linear journey so far, but I don't mind that. It's a world I want to venture further into and discover more about.
--
Two hours in:
2 hours into the game and it continues to impress. There have been a few challenging platforming sections interspersed between the traversal and light puzzle solving, but for the most part, it's all about the experience. Some might say it's boring, too much walking, but if there's one thing the game has excelled at since the start, it's making you feel small, insignificant within the massive alien spaces. That has been the highlight for me, just traveling through this mysterious complex. You exit from a narrow corridor into a gargantuan space that makes you tense just looking over the edge, and then you realize you have to find a way down. The game doesn't hold your hand, doesn't direct you where to go, besides the visual environmental cues. The game is certainly linear, don't expect a sprawling world, but you do have to find your way and it's easy to get disoriented, lost, turned around. The game has a fantastic atmosphere: mysterious, engaging, ominous, otherworldly.

As for negatives, there's one mechanic that at the moment feels more extraneous than integral to the overall experience. It complicates a simple action, and while it kind of feels almost Receiver-esque in the sense that you have to focus on an action that is usually automatic, I don't think it has really added anything to the gameplay yet. One platforming section was quite frustrating and I ended up just turning up the gamma to complete it. Also I found some checkpoints can be bit too spread out, but that's only been an issue two or three times.
--
Three hours in:
The developer said that the game's four to five hours long, but I'm thinking that's only if you know exactly where to go, how to go there, not die (repeatedly). I'm still on the second chapter. Probably should shave about twenty minutes of my overall play time, because I got stuck on a puzzle with a solution that was annoyingly obvious once I figured out what I was overlooking

My gripe about the checkpoints still stand. Some of them are just too spread out. You'll do some difficult platforming, get a safe area, start another difficult section, die, and then the checkpoint is back at the start of that first section. While you're just traveling and exploring, it's not an issue, but once you're dealing with sections where you can die because of a missed jump after making some progress, it can be frustrating.

But despite this issue (or at least I consider it an issue), the game has not lost any of its luster or mystery. I think the world in this game is by far one of the most alien and atmospheric I've experienced. It's not alien in the way that Avatar's world was, but alien in the unsettling sense that this is truly not a place made for or by humans.

New mechanics are introduced, mainly to offer interesting platforming and puzzle scenarios. It's great when you just have to stop and admire some cool sight, and NaissanceE has had moment after moment like that so far. The sound effects are as well great, really adding a sense of place and tone.
---
Seven hours in:
Yeah, 7 hours and I finally reached Breath Compression. I guess me, first person platforming, and keyboard/mouse controls don't mix well.

But I'm still absolutely loving this game. It does something very well, that I've usually only experienced in sprawling open world games and it's the feeling of seeing something interesting in the distance and then after 10, 15, 20 minutes of traveling, turning the corner and seeing that landmark before you. NaissanceE accomplishes that so well, enticing the player with weird and intriguing architecture and structures far away and then later, you exit a corridor and you're there.

It's a great feeling, that makes the game seem less like a linear adventure and more a journey where you're discovering the path. You never feel pushed or pulled in a direction, the game never takes control of your camera to direct you or tell you to head that way or in this direction. It's masterful in that aspect, subtly driving the player forward not through objective markers or compass arrows but with cues in the environment and the reward of exploration and discovery.

Now while the game is linear, it's certainly not tight corridors. Many areas have surprised me with how open they are, and all have been interesting to explore and just be in. Beside the exploration aspect, the gameplay seems to favor more platforming over puzzles, with a few light based puzzles and several challenging platforming areas.
发布于:2月12日
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